Files
chenhg5-cc-connect/core/skill.go
Claude 345cdd59ac feat: add skill management page with local/recommended tabs
- Add /skills route with local skills browser and recommended presets
- Backend: ListSkills/SkillDirs/AgentTypeName on Engine, skill presets API
- Provider preset cards: pin register/add buttons to card bottom
- Fix layout footer overlap by removing min-h-0 from content wrapper
- Replace logo with styled text brand, remove temporary local JSON override
- Add i18n translations for skill-related strings (en/zh/zh-TW/ja/es)

Made-with: Cursor
2026-04-19 08:57:45 +08:00

302 lines
7.1 KiB
Go

package core
import (
"fmt"
"log/slog"
"os"
"path/filepath"
"strings"
"sync"
)
// Skill represents an agent skill discovered from a SKILL.md file.
type Skill struct {
Name string // skill name (= subdirectory name)
DisplayName string // optional display name from frontmatter
Description string // from frontmatter or first line of content
Prompt string // the instruction content (body after frontmatter)
Source string // directory path where this skill was found
}
// SkillRegistry discovers and caches agent skills from skill directories.
// Skills are project-level: each Engine has its own SkillRegistry.
type SkillRegistry struct {
mu sync.RWMutex
dirs []string
// cached results; nil means not yet scanned
cache []*Skill
}
func NewSkillRegistry() *SkillRegistry {
return &SkillRegistry{}
}
// SetDirs configures which directories to scan for skills.
func (r *SkillRegistry) SetDirs(dirs []string) {
r.mu.Lock()
defer r.mu.Unlock()
r.dirs = dirs
r.cache = nil
}
// Resolve looks up a skill by name. Returns nil if not found.
// Hyphens and underscores are treated as equivalent so that Telegram-sanitized
// names (e.g. "calendar_scheduler") match original skill names ("calendar-scheduler").
func (r *SkillRegistry) Resolve(name string) *Skill {
norm := normalizeCommandName(name)
for _, s := range r.ListAll() {
if normalizeCommandName(s.Name) == norm {
return s
}
}
return nil
}
// normalizeCommandName folds case and treats hyphens/underscores as equivalent.
func normalizeCommandName(s string) string {
return strings.ToLower(strings.ReplaceAll(s, "-", "_"))
}
// ListAll returns all discovered skills. Results are cached after first scan.
func (r *SkillRegistry) ListAll() []*Skill {
r.mu.RLock()
if r.cache != nil {
defer r.mu.RUnlock()
return r.cache
}
r.mu.RUnlock()
r.mu.Lock()
defer r.mu.Unlock()
// double-check after acquiring write lock
if r.cache != nil {
return r.cache
}
var result []*Skill
seen := make(map[string]bool)
for _, dir := range r.dirs {
result = append(result, discoverSkillsInDir(dir, dir, seen, make(map[string]bool))...)
}
r.cache = result
return result
}
func discoverSkillsInDir(scanRoot, currentDir string, seen, visited map[string]bool) []*Skill {
realDir := realPath(currentDir)
if visited[realDir] {
return nil
}
visited[realDir] = true
entries, err := os.ReadDir(currentDir)
if err != nil {
return nil
}
var result []*Skill
for _, entry := range entries {
fullPath := filepath.Join(currentDir, entry.Name())
if entry.Name() == "SKILL.md" {
skillDir := filepath.Dir(fullPath)
if sameFilePath(skillDir, scanRoot) {
continue
}
skillName := filepath.Base(skillDir)
if seen[strings.ToLower(skillName)] {
continue
}
data, err := os.ReadFile(fullPath)
if err != nil {
continue
}
skill := parseSkillMD(skillName, string(data), skillDir)
if skill == nil {
continue
}
seen[strings.ToLower(skillName)] = true
result = append(result, skill)
slog.Debug("skill: discovered", "name", skillName, "dir", skillDir)
continue
}
if shouldDescendIntoSkillPath(fullPath, entry) {
result = append(result, discoverSkillsInDir(scanRoot, fullPath, seen, visited)...)
}
}
return result
}
func shouldDescendIntoSkillPath(path string, entry os.DirEntry) bool {
if entry.IsDir() {
return true
}
if entry.Type()&os.ModeSymlink == 0 {
return false
}
info, err := os.Stat(path)
return err == nil && info.IsDir()
}
func sameFilePath(a, b string) bool {
return realPath(a) == realPath(b)
}
func realPath(path string) string {
if resolved, err := filepath.EvalSymlinks(path); err == nil {
return filepath.Clean(resolved)
}
return filepath.Clean(path)
}
// Dirs returns the configured skill directories.
func (r *SkillRegistry) Dirs() []string {
r.mu.RLock()
defer r.mu.RUnlock()
return append([]string(nil), r.dirs...)
}
// Invalidate clears the cache so skills are re-scanned on next access.
func (r *SkillRegistry) Invalidate() {
r.mu.Lock()
defer r.mu.Unlock()
r.cache = nil
}
// parseSkillMD parses a SKILL.md file with optional YAML frontmatter.
//
// Format:
//
// ---
// description: Short description
// name: Display Name
// ---
// Prompt/instruction content here...
func parseSkillMD(skillName, raw, sourceDir string) *Skill {
content := strings.TrimSpace(raw)
if content == "" {
return nil
}
var frontmatter map[string]string
body := content
if strings.HasPrefix(content, "---") {
rest := content[3:]
endIdx := strings.Index(rest, "\n---")
if endIdx >= 0 {
fmBlock := rest[:endIdx]
body = strings.TrimSpace(rest[endIdx+4:])
frontmatter = parseFrontmatter(fmBlock)
}
}
if body == "" {
return nil
}
description := ""
displayName := ""
if frontmatter != nil {
description = frontmatter["description"]
displayName = frontmatter["name"]
}
if description == "" {
first, _, _ := strings.Cut(body, "\n")
first = strings.TrimSpace(first)
if len([]rune(first)) > 80 {
first = string([]rune(first)[:80]) + "..."
}
description = first
}
return &Skill{
Name: skillName,
DisplayName: displayName,
Description: description,
Prompt: body,
Source: sourceDir,
}
}
// parseFrontmatter extracts simple key: value pairs from a YAML-like block.
// Handles quoted values, and YAML block scalar indicators (>-, |-, >, |)
// by reading the following indented lines as the value.
func parseFrontmatter(block string) map[string]string {
m := make(map[string]string)
lines := strings.Split(block, "\n")
for i := 0; i < len(lines); i++ {
line := strings.TrimSpace(lines[i])
if line == "" || strings.HasPrefix(line, "#") {
continue
}
key, val, ok := strings.Cut(line, ":")
if !ok {
continue
}
key = strings.TrimSpace(key)
val = strings.TrimSpace(val)
// Handle YAML block scalar indicators: >-, |-, >, |
if val == ">-" || val == "|-" || val == ">" || val == "|" {
var blockLines []string
for i+1 < len(lines) {
next := lines[i+1]
// Block continues while lines are indented (start with space/tab)
if len(next) == 0 || (next[0] != ' ' && next[0] != '\t') {
break
}
i++
blockLines = append(blockLines, strings.TrimSpace(next))
}
val = strings.Join(blockLines, " ")
}
val = strings.Trim(val, `"'`)
if key != "" {
m[strings.ToLower(key)] = val
}
}
return m
}
// BuildSkillInvocationPrompt constructs the message sent to the agent when
// a user invokes a skill. Instead of raw prompt expansion, we instruct the
// agent to execute the skill.
func BuildSkillInvocationPrompt(skill *Skill, args []string) string {
var sb strings.Builder
sb.WriteString("The user is asking you to execute the following skill.\n\n")
name := skill.DisplayName
if name == "" {
name = skill.Name
}
fmt.Fprintf(&sb, "## Skill: %s\n", name)
if skill.Description != "" {
fmt.Fprintf(&sb, "## Description: %s\n", skill.Description)
}
sb.WriteString("\n## Skill Instructions:\n")
sb.WriteString(skill.Prompt)
if len(args) > 0 {
sb.WriteString("\n\n## User Arguments:\n")
sb.WriteString(strings.Join(args, " "))
}
sb.WriteString("\n\nPlease follow the skill instructions above to complete the task.")
return sb.String()
}