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Update Game Narrative Writing preset to v1.1.0 (#3099)
Update game-narrative-writing preset submitted by @adaumann: - presets/catalog.community.json (version, download_url, description, provides, tags, updated_at) - docs/community/presets.md community presets table Closes #3096 Assisted-by: GitHub Copilot (model: claude-sonnet-4.6, autonomous) Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
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@@ -1,6 +1,6 @@
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{
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"schema_version": "1.0",
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"updated_at": "2026-06-16T00:00:00Z",
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"updated_at": "2026-06-22T00:00:00Z",
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"catalog_url": "https://raw.githubusercontent.com/github/spec-kit/main/presets/catalog.community.json",
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"presets": {
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"a11y-governance": {
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@@ -308,11 +308,11 @@
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"game-narrative-writing": {
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"name": "Game Narrative Writing",
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"id": "game-narrative-writing",
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"version": "1.0.0",
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"description": "Spec-Driven Development for interactive game-narrative pre-production in video games. Authors write in a portable generic format, Twine/Sugarcube (.twee) or Ink (.ink). Covers choice-IF, visual novels, and branching dialogue. Supports Tier 1 mechanic hooks (flag, counter, inventory, timer, trust, currency, npc_state, ending_condition), multi-ending design, series carry-over variable registry, and NPC-focused character architecture.",
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"version": "1.1.0",
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"description": "Preset for game narrative design and interactive storytelling. It adapts the Spec-Driven Development workflow for game narratives: features become story mechanics, specs become narrative briefs, plans become story maps, and tasks become dialogue and scene-writing tasks. Supports branching narratives, player agency systems, state machines, and interactive dialogue trees.",
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"author": "Andreas Daumann",
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"repository": "https://github.com/adaumann/speckit-preset-game-narrative-writing",
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"download_url": "https://github.com/adaumann/speckit-preset-game-narrative-writing/archive/refs/tags/v1.0.0.zip",
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"download_url": "https://github.com/adaumann/speckit-preset-game-narrative-writing/releases/download/v1.1.0/v1.1.0-import.zip",
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"homepage": "https://github.com/adaumann/speckit-preset-game-narrative-writing",
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"documentation": "https://github.com/adaumann/speckit-preset-game-narrative-writing/blob/main/game-narrative-writing/README.md",
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"license": "MIT",
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@@ -320,27 +320,19 @@
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"speckit_version": ">=0.5.0"
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},
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"provides": {
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"templates": 22,
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"commands": 36,
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"scripts": 2
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"templates": 37,
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"commands": 34,
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"scripts": 5
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},
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"tags": [
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"game-writing",
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"interactive-fiction",
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"twine",
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"ink",
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"renpy",
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"point-and-click",
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"branching-narrative",
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"choice-if",
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"visual-novel",
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"mechanic-hooks",
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"game-narrative",
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"export",
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"series"
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"branching",
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"twine",
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"ink"
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],
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"created_at": "2026-05-05T08:00:00Z",
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"updated_at": "2026-05-05T08:00:00Z"
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"updated_at": "2026-06-22T00:00:00Z"
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},
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"isaqb-architecture-governance": {
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"name": "iSAQB Architecture Governance",
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