Update Game Narrative Writing preset to v1.1.0 (#3099)

Update game-narrative-writing preset submitted by @adaumann:
- presets/catalog.community.json (version, download_url, description, provides, tags, updated_at)
- docs/community/presets.md community presets table

Closes #3096

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Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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This commit is contained in:
github-actions[bot]
2026-06-22 16:15:28 -05:00
committed by GitHub
parent a233f3a67b
commit 5224f33d7d
2 changed files with 12 additions and 20 deletions

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@@ -1,6 +1,6 @@
{
"schema_version": "1.0",
"updated_at": "2026-06-16T00:00:00Z",
"updated_at": "2026-06-22T00:00:00Z",
"catalog_url": "https://raw.githubusercontent.com/github/spec-kit/main/presets/catalog.community.json",
"presets": {
"a11y-governance": {
@@ -308,11 +308,11 @@
"game-narrative-writing": {
"name": "Game Narrative Writing",
"id": "game-narrative-writing",
"version": "1.0.0",
"description": "Spec-Driven Development for interactive game-narrative pre-production in video games. Authors write in a portable generic format, Twine/Sugarcube (.twee) or Ink (.ink). Covers choice-IF, visual novels, and branching dialogue. Supports Tier 1 mechanic hooks (flag, counter, inventory, timer, trust, currency, npc_state, ending_condition), multi-ending design, series carry-over variable registry, and NPC-focused character architecture.",
"version": "1.1.0",
"description": "Preset for game narrative design and interactive storytelling. It adapts the Spec-Driven Development workflow for game narratives: features become story mechanics, specs become narrative briefs, plans become story maps, and tasks become dialogue and scene-writing tasks. Supports branching narratives, player agency systems, state machines, and interactive dialogue trees.",
"author": "Andreas Daumann",
"repository": "https://github.com/adaumann/speckit-preset-game-narrative-writing",
"download_url": "https://github.com/adaumann/speckit-preset-game-narrative-writing/archive/refs/tags/v1.0.0.zip",
"download_url": "https://github.com/adaumann/speckit-preset-game-narrative-writing/releases/download/v1.1.0/v1.1.0-import.zip",
"homepage": "https://github.com/adaumann/speckit-preset-game-narrative-writing",
"documentation": "https://github.com/adaumann/speckit-preset-game-narrative-writing/blob/main/game-narrative-writing/README.md",
"license": "MIT",
@@ -320,27 +320,19 @@
"speckit_version": ">=0.5.0"
},
"provides": {
"templates": 22,
"commands": 36,
"scripts": 2
"templates": 37,
"commands": 34,
"scripts": 5
},
"tags": [
"game-writing",
"interactive-fiction",
"twine",
"ink",
"renpy",
"point-and-click",
"branching-narrative",
"choice-if",
"visual-novel",
"mechanic-hooks",
"game-narrative",
"export",
"series"
"branching",
"twine",
"ink"
],
"created_at": "2026-05-05T08:00:00Z",
"updated_at": "2026-05-05T08:00:00Z"
"updated_at": "2026-06-22T00:00:00Z"
},
"isaqb-architecture-governance": {
"name": "iSAQB Architecture Governance",