Preset: Add game-narrative-writing preset to community catalog (#2454)

* Add game-narrative-writing  preset to community catalog

- Preset ID: game-narrative-writing
- Version: 1.0.0
- Author: Andreas Daumann
- Description: Spec-Driven Development for interactive game narrative for pre-production for video games. Authors write in a portable generic format, Twine/Sugarcube (.twee) or Ink (.ink). Covers choice-IF, visual novels, and branching dialogue. Supports Tier 1 mechanic hooks (flag, counter, inventory, timer, trust, currency, npc_state, ending_condition), multi-ending design, series carry-over variable registry, and NPC-focused character architecture.

Co-authored-by: Copilot <copilot@github.com>

* Potential fix for pull request finding

Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>

* Potential fix for pull request finding

Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>

* Potential fix for pull request finding

Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>

* Potential fix for pull request finding

Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>

---------

Co-authored-by: Copilot <copilot@github.com>
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
This commit is contained in:
adaumann
2026-05-12 14:35:37 +02:00
committed by GitHub
parent cd951acb9e
commit a7f6800fcc
2 changed files with 38 additions and 0 deletions

View File

@@ -256,6 +256,43 @@
"created_at": "2026-04-09T08:00:00Z",
"updated_at": "2026-04-27T08:00:00Z"
},
"game-narrative-writing": {
"name": "Game Narrative Writing",
"id": "game-narrative-writing",
"version": "1.0.0",
"description": "Spec-Driven Development for interactive game-narrative pre-production in video games. Authors write in a portable generic format, Twine/Sugarcube (.twee) or Ink (.ink). Covers choice-IF, visual novels, and branching dialogue. Supports Tier 1 mechanic hooks (flag, counter, inventory, timer, trust, currency, npc_state, ending_condition), multi-ending design, series carry-over variable registry, and NPC-focused character architecture.",
"author": "Andreas Daumann",
"repository": "https://github.com/adaumann/speckit-preset-game-narrative-writing",
"download_url": "https://github.com/adaumann/speckit-preset-game-narrative-writing/archive/refs/tags/v1.0.0.zip",
"homepage": "https://github.com/adaumann/speckit-preset-game-narrative-writing",
"documentation": "https://github.com/adaumann/speckit-preset-game-narrative-writing/blob/main/game-narrative-writing/README.md",
"license": "MIT",
"requires": {
"speckit_version": ">=0.5.0"
},
"provides": {
"templates": 22,
"commands": 36,
"scripts": 2
},
"tags": [
"game-writing",
"interactive-fiction",
"twine",
"ink",
"renpy",
"point-and-click",
"branching-narrative",
"choice-if",
"visual-novel",
"mechanic-hooks",
"game-narrative",
"export",
"series"
],
"created_at": "2026-05-05T08:00:00Z",
"updated_at": "2026-05-05T08:00:00Z"
},
"isaqb-architecture-governance": {
"name": "iSAQB Architecture Governance",
"id": "isaqb-architecture-governance",