* feat: add Zed integration
* fix: update integrations stats grid to 31 for consistency
* fix: address Copilot review feedback
- Remove non-actionable --skills flag from ZedIntegration (Zed is always
skills-based, like Agy)
- Align zed_skill_mode predicate with ai_skills for consistency across
init output and hook rendering
- Consolidate claude/cursor/zed slash-skill return blocks in
_render_hook_invocation to reduce duplication
- Override test_options_include_skills_flag for Zed (no --skills flag)
* Potential fix for pull request finding
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
* fix: address Copilot review round 2
- Make zed_skill_mode unconditional in hook rendering (Zed is always
skills-based, no --skills option)
- Add test_init_persists_ai_skills_for_zed that exercises the actual
CLI init path and verifies HookExecutor renders /speckit-plan
without manual init-options manipulation
* Potential fix for pull request finding
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
* fix: address copilot review feedback for zed integration
- Update integration count from 31 to 33 in docs/index.md (32 integrations + Generic)
- Make zed_skill_mode unconditional to match extensions.py behavior
- Consolidate slash-skill integrations into a set for consistency
- Move os import to module level in test_integration_zed.py
* fix: refine slash-skill logic and ai-skills validation
- Fix slash-skill integrations: Claude/Cursor require ai_skills=true; Zed/Agy/Devin are always skills
- Allow --ai-skills with --integration (not just --ai) to fix validation error
* fix: remove unused variables and update ai-skills help text
- Add agy_skill_mode and devin_skill_mode variables to fix F841 lint error
- Use all skill mode variables in the slash-skill conditional check
- Update --ai-skills help text to reflect it works with --integration too
* fix: add trae_skill_mode to hook invocation for consistency
Trae is a SkillsIntegration like Zed/Agy/Devin, so it should also be treated
as always-skills-based in hook invocation rendering.
* fix: make Agy always skills-based for consistency
AgyIntegration is a SkillsIntegration subclass with no --skills option,
so it should be treated as always skills-based (like Zed, Devin, Trae).
This aligns init.py skill mode detection with extensions.py hook rendering.
* fix: gate agy_skill_mode and refactor _render_hook_invocation to use sets
Addressed Copilot review comments:
- Restored _is_skills_integration guard on agy_skill_mode in init.py
to be defensive about runtime integration type.
- Refactored _render_hook_invocation() in extensions.py to use
always_slash/conditional_slash frozensets instead of individual
per-agent booleans, eliminating unused variables (F841) and making
it harder for conditions to drift between integrations.
- Centralized slash-skill determination so adding a new unconditional
slash-skill integration is a one-key addition.
* fix: address latest Copilot review comments
- Added copilot to CONDITIONAL_SLASH_AGENTS for consistent
hook invocation rendering with init.py
- Moved always_slash/conditional_slash frozensets to module
scope to avoid per-call reallocation
- Replaced manual os.chdir() with monkeypatch.chdir() in test
- Overrode test_options_include_skills_flag for Zed (no --skills)
* fix: address latest Copilot review comments
- Removed redundant local import yaml in _register_extension_skills
(yaml is already imported at module scope)
- Split --ai-skills usage hint into two separate print statements
for better readability
- Changed integrations count from '33' to '30+' to avoid future drift
* fix: re-add _is_skills_integration definition lost in merge
The _is_skills_integration variable was accidentally dropped during the
web UI merge resolution of upstream/main's removal of legacy --ai flags.
Re-added the definition via isinstance(resolved_integration, SkillsIntegration)
check so that skill-mode booleans work correctly.
* fix: gate zed_skill_mode on _is_skills_integration for consistency
Aligns zed_skill_mode with the other skills-based agents (codex, claude,
cursor-agent, copilot) which all use _is_skills_integration gating.
Since ZedIntegration extends SkillsIntegration, behavior is unchanged.
* fix: remove unused claude_skill_mode and cursor_skill_mode locals in _render_hook_invocation
These variables became unused after the refactor to ALWAYS_SLASH_AGENTS /
CONDITIONAL_SLASH_AGENTS sets. Claude and Cursor-Agent are now handled by the
CONDITIONAL_SLASH_AGENTS path, so the separate boolean locals are dead code.
Fixes ruff F841 and addresses Copilot review feedback that was repeated across
multiple review rounds.
* fix: align agy/trae invocation format in init next-steps with hook rendering and build_command_invocation
- Moved agy and trae from '-<name>' (dollar/Codex format) to
'/speckit-<name>' (slash format) in _display_cmd() to match:
- HookExecutor._render_hook_invocation() (ALWAYS_SLASH_AGENTS for trae,
CONDITIONAL_SLASH_AGENTS for agy)
- SkillsIntegration.build_command_invocation() (default: /speckit-<name>)
- The '$' prefix is specific to Codex; all other skills agents use '/'.
* fix: address Copilot review comments on hook invocation consistency
- Add is_slash_skills_agent() helper to extensions.py to centralize the
agent-to-invocation-format mapping, reducing drift risk between
HookExecutor._render_hook_invocation() and init.py _display_cmd()
- Use the shared helper in both locations; init.py now imports and
delegates to is_slash_skills_agent() instead of maintaining its own
per-agent boolean matrix
- Fix test_hooks_render_skill_invocation to use ai_skills=False,
proving Zed renders /speckit-<name> unconditionally
- Add parameterized TestSlashSkillsSets covering all agents in
ALWAYS_SLASH_AGENTS and CONDITIONAL_SLASH_AGENTS with ai_skills
both true and false
* fix: address Copilot review comments on type safety and test API
- Make is_slash_skills_agent() accept str | None to match its call sites
(init_options.get("ai") can return None)
- Refactor TestSlashSkillsSets to use public execute_hook() API instead of
private _render_hook_invocation() method
* fix: address Copilot review comments on typing and naming clarity
- Add from __future__ import annotations to extensions.py so PEP 604
unions (str | None) are safe regardless of Python version
- Add clarifying _ai_skills_enabled local variable in init.py's
_display_cmd() to make the semantic meaning explicit when passing it
to is_slash_skills_agent()
* fix: move invocation-style logic into shared _invocation_style module
- Extract ALWAYS_SLASH_AGENTS, CONDITIONAL_SLASH_AGENTS, and
is_slash_skills_agent() from extensions.py into new _invocation_style.py
module, eliminating the awkward init.py -> extensions.py import
dependency for invocation-style decision logic
- Both HookExecutor._render_hook_invocation() and init.py _display_cmd()
now import from the shared module instead of one subsystem importing
from the other
- Revert /SKILL.md change: the leading slash is semantically significant
(path component vs filename suffix)
* fix: add None guard before i.options() in test_options_include_skills_flag
get_integration() returns IntegrationBase | None, so i.options()
is a type error without a None check.
* fix: override test_options_include_skills_flag for Zed (always skills, no --skills flag)
Zed is always skills-based and doesn't expose a --skills option.
Override the inherited base test to assert --skills is absent.
* fix: rename test and skip inherited test_options_include_skills_flag for Zed
- Skip inherited test_options_include_skills_flag (not applicable — Zed
is always skills-based with no --skills flag)
- Add test_options_do_not_include_skills_flag with correct name matching
the assertion (--skills is absent)
* fix: add defensive non-string check in is_slash_skills_agent
Reject non-string values for selected_ai to prevent TypeError from
set membership checks when persisted init-options contain corrupted
data (e.g. list or dict instead of string).
---------
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
- Shorten README.md install section to single uv command + link to
installation guide for alternatives and troubleshooting
- Add explicit 'Initialize a project' step to README Get Started
- Remove duplicate Troubleshooting section from README
- Reorder 'Make it your own' card on docs landing page so extensions
and presets are explained before the stats
- Update Community nav-card to link to new community overview
- Create docs/community/overview.md landing page (aligned with
reference/overview.md)
- Create dedicated install sub-pages: pipx, one-time (uvx), air-gapped
- Update docs/installation.md to lead with persistent uv install and
link to sub-pages instead of duplicating content
- Update docs/toc.yml with new pages
- Remove stale EOF file
Rewrite docs/index.md from a philosophy essay into a landing page
organized around four pillars: Spec-driven by default, Use any coding
agent, Make it your own, and Integrate into your organization.
- Add hero section with GitHub Spec Kit branding and CTA buttons
- Add 2x2 pillar card grid with GitHub Primer color accents
- Add community stats section (96K stars, 200+ contributors, etc.)
- Add navigation cards and footer install CTA
- Move SDD philosophy content to docs/concepts/sdd.md
- Add custom DocFX template overlay with card CSS and dark mode
- Set landing layout for index.md via fileMetadata
- Update toc.yml and docfx.json for new concepts section
- Rename docs/upgrading-spec-kit.md to docs/upgrade.md for brevity
- Update README and documentation index links to point to new upgrade guide
- Update table of contents to use shorter "Upgrade" title
- Simplify section headers in upgrade guide
- Add Getting Started section back to docs/index.md with upgrade guide link
Commit-generated-by: GitHub Copilot <github.copilot@github.com>
Signed-off-by: Ashley Childress <6563688+anchildress1@users.noreply.github.com>
- Add upgrading-spec-kit.md with detailed upgrade instructions and troubleshooting
- Update table of contents to include upgrading guide in Getting Started section
- Update documentation index and README links
- Address user questions about updating initialized projects from GitHub discussions
Co-authored-by: GitHub Copilot <github.copilot@github.com>
Signed-off-by: Ashley Childress <6563688+anchildress1@users.noreply.github.com>
Add automated markdown linting to ensure consistent formatting across
all markdown files in the repository.
Changes:
- Add .markdownlint-cli2.jsonc configuration
- Create .github/workflows/lint.yml for CI/CD integration
- Fix all 908 existing markdown errors across 27 files
- Enforce ATX-style headings and asterisk emphasis
- Set consistent 2-space list indentation
This prevents markdown errors after project initialization and
maintains high documentation quality standards.
## Problem
The links to the contributing and support guides at the bottom of [the docs site home page](https://github.github.com/spec-kit/index.html) currently take you to a 404 page.
## Solution
Update the links to the correct URLs, pointing to the guides that are currently in the repo's root directory rather than within the `docs` folder.