Files
github-spec-kit/src/specify_cli/_invocation_style.py
Ali jawwad 3dad624e5d fix(integrations): render hyphenated /speckit-<name> for Droid (always-slash agent) (#3688)
* fix(integrations): render hyphenated /speckit-<name> for Droid (always-slash agent)

DroidIntegration is an always-skills agent: it installs commands as
.factory/skills/speckit-<name>/SKILL.md and its build_command_invocation
returns the hyphenated /speckit-<name>. But "droid" was missing from every
_invocation_style set, so is_slash_skills_agent("droid", True) returned False
and both HookExecutor._render_hook_invocation and `specify init` next-steps
fell through to the dotted /speckit.<name> form — a command Droid never
registers.

Add "droid" to ALWAYS_SLASH_AGENTS, matching its always-skills siblings
grok/trae/zed/devin (each added there by their own integration PR; droid's
#3587 omitted it).

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* test(integrations): assert Droid is ALWAYS-slash (disabled case too)

Address review: the test only covered ai_skills=True, which would also pass
if Droid were miscategorized as CONDITIONAL_SLASH. Add the ai_skills=False
assertion — True there is what distinguishes an ALWAYS_SLASH agent from a
conditional one.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-28 17:14:31 -05:00

79 lines
2.8 KiB
Python

"""Agent invocation-style constants and helpers.
Agents that scaffold skills (``speckit-<name>/SKILL.md``) use different
slash-command invocation formats depending on the agent. This module
centralises the mapping so that ``HookExecutor._render_hook_invocation``
and ``specify init``'s next-steps output stay consistent.
"""
from __future__ import annotations
# Agents that render $speckit-<name> (chat invocation) when in skills mode.
DOLLAR_SKILLS_AGENTS: frozenset[str] = frozenset({"codex", "zcode"})
# Agents that always render /speckit-<name>, regardless of ai_skills.
ALWAYS_SLASH_AGENTS: frozenset[str] = frozenset({"devin", "droid", "grok", "trae", "zed"})
# Agents that render /speckit-<name> only when ai_skills is enabled.
CONDITIONAL_SLASH_AGENTS: frozenset[str] = frozenset(
{
"agy",
"bob",
"claude",
"copilot",
"cursor-agent",
"hermes",
"lingma",
"rovodev",
"vibe",
}
)
# Agents that render /skill:<name> (skill-colon invocation) when in skills mode.
SKILL_COLON_AGENTS: frozenset[str] = frozenset({"kimi"})
def is_dollar_skills_agent(selected_ai: str | None, ai_skills_enabled: bool) -> bool:
"""Return ``True`` if *selected_ai* uses ``$speckit-<name>`` invocations.
Agents in `DOLLAR_SKILLS_AGENTS` (e.g. ``codex``, ``zcode``) render
``$speckit-<name>`` chat invocations when installed in skills mode.
"""
if not isinstance(selected_ai, str):
return False
return selected_ai in DOLLAR_SKILLS_AGENTS and ai_skills_enabled
def get_invocation_prefix(selected_ai: str | None, ai_skills_enabled: bool) -> str:
"""Return the native invocation prefix for *selected_ai* in skills mode.
Returns ``"$"`` for dollar-skills agents (Codex, ZCode),
``"/skill:"`` for skill-colon agents (Kimi), and ``"/"`` for all others.
"""
if not isinstance(selected_ai, str):
return "/"
if selected_ai in DOLLAR_SKILLS_AGENTS and ai_skills_enabled:
return "$"
if selected_ai in SKILL_COLON_AGENTS and ai_skills_enabled:
return "/skill:"
return "/"
def is_slash_skills_agent(selected_ai: str | None, ai_skills_enabled: bool) -> bool:
"""Return ``True`` if *selected_ai* uses ``/speckit-<name>`` invocations.
The decision is based on the agent sets defined in this module:
* Agents in `ALWAYS_SLASH_AGENTS` always use slash invocations.
* Agents in `CONDITIONAL_SLASH_AGENTS` only use them when
*ai_skills_enabled* is ``True``.
* All other agents return ``False``.
"""
if selected_ai is None:
return False
if not isinstance(selected_ai, str):
return False
return selected_ai in ALWAYS_SLASH_AGENTS or (
selected_ai in CONDITIONAL_SLASH_AGENTS and ai_skills_enabled
)