diff --git a/kitty/blit_common_vertex.glsl b/kitty/blit_common.glsl similarity index 100% rename from kitty/blit_common_vertex.glsl rename to kitty/blit_common.glsl diff --git a/kitty/blit_vertex.glsl b/kitty/blit_vertex.glsl index 57408a3b4..41ec78ff0 100644 --- a/kitty/blit_vertex.glsl +++ b/kitty/blit_vertex.glsl @@ -1,2 +1,2 @@ uniform vec4 src_rect, dest_rect; -#pragma kitty_include_shader +#pragma kitty_include_shader diff --git a/kitty/graphics_vertex.glsl b/kitty/graphics_vertex.glsl index 57408a3b4..41ec78ff0 100644 --- a/kitty/graphics_vertex.glsl +++ b/kitty/graphics_vertex.glsl @@ -1,2 +1,2 @@ uniform vec4 src_rect, dest_rect; -#pragma kitty_include_shader +#pragma kitty_include_shader diff --git a/setup.py b/setup.py index b7610c75f..93e661d12 100755 --- a/setup.py +++ b/setup.py @@ -1151,7 +1151,7 @@ def build_uniforms_header(skip_generation: bool = False) -> str: for x in sorted(glob.glob('kitty/*.glsl')): name = os.path.basename(x).partition('.')[0] - name, sep, shader_type = name.partition('_') + name, sep, shader_type = name.rpartition('_') if not sep or shader_type not in ('fragment', 'vertex'): continue class_names[name] = f'{name.capitalize()}Uniforms'