/** * Loader generated by glad 2.0.2 on Tue Dec 20 16:15:26 2022 * * SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0 * * Generator: C/C++ * Specification: gl * Extensions: 6 * * APIs: * - gl:core=3.1 * * Options: * - ALIAS = False * - DEBUG = True * - HEADER_ONLY = True * - LOADER = False * - MX = False * - ON_DEMAND = False * * Commandline: * --api='gl:core=3.1' --extensions='GL_ARB_copy_image,GL_ARB_instanced_arrays,GL_ARB_multisample,GL_ARB_robustness,GL_ARB_texture_storage,GL_KHR_debug' c --debug --header-only * * Online: * http://glad.sh/#api=gl%3Acore%3D3.1&extensions=GL_ARB_copy_image%2CGL_ARB_instanced_arrays%2CGL_ARB_multisample%2CGL_ARB_robustness%2CGL_ARB_texture_storage%2CGL_KHR_debug&generator=c&options=DEBUG%2CHEADER_ONLY * */ #ifndef GLAD_GL_H_ #define GLAD_GL_H_ #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Wreserved-id-macro" #endif #ifdef __gl_h_ #error OpenGL (gl.h) header already included (API: gl), remove previous include! #endif #define __gl_h_ 1 #ifdef __gl3_h_ #error OpenGL (gl3.h) header already included (API: gl), remove previous include! #endif #define __gl3_h_ 1 #ifdef __glext_h_ #error OpenGL (glext.h) header already included (API: gl), remove previous include! #endif #define __glext_h_ 1 #ifdef __gl3ext_h_ #error OpenGL (gl3ext.h) header already included (API: gl), remove previous include! #endif #define __gl3ext_h_ 1 #ifdef __clang__ #pragma clang diagnostic pop #endif #define GLAD_GL #define GLAD_OPTION_GL_DEBUG #define GLAD_OPTION_GL_HEADER_ONLY #ifdef __cplusplus extern "C" { #endif #ifndef GLAD_PLATFORM_H_ #define GLAD_PLATFORM_H_ #ifndef GLAD_PLATFORM_WIN32 #if defined(_WIN32) || defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__) #define GLAD_PLATFORM_WIN32 1 #else #define GLAD_PLATFORM_WIN32 0 #endif #endif #ifndef GLAD_PLATFORM_APPLE #ifdef __APPLE__ #define GLAD_PLATFORM_APPLE 1 #else #define GLAD_PLATFORM_APPLE 0 #endif #endif #ifndef GLAD_PLATFORM_EMSCRIPTEN #ifdef __EMSCRIPTEN__ #define GLAD_PLATFORM_EMSCRIPTEN 1 #else #define GLAD_PLATFORM_EMSCRIPTEN 0 #endif #endif #ifndef GLAD_PLATFORM_UWP #if defined(_MSC_VER) && !defined(GLAD_INTERNAL_HAVE_WINAPIFAMILY) #ifdef __has_include #if __has_include() #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1 #endif #elif _MSC_VER >= 1700 && !_USING_V110_SDK71_ #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1 #endif #endif #ifdef GLAD_INTERNAL_HAVE_WINAPIFAMILY #include #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) #define GLAD_PLATFORM_UWP 1 #endif #endif #ifndef GLAD_PLATFORM_UWP #define GLAD_PLATFORM_UWP 0 #endif #endif #ifdef __GNUC__ #define GLAD_GNUC_EXTENSION __extension__ #else #define GLAD_GNUC_EXTENSION #endif #define GLAD_UNUSED(x) (void)(x) #ifndef GLAD_API_CALL #if defined(GLAD_API_CALL_EXPORT) #if GLAD_PLATFORM_WIN32 || defined(__CYGWIN__) #if defined(GLAD_API_CALL_EXPORT_BUILD) #if defined(__GNUC__) #define GLAD_API_CALL __attribute__ ((dllexport)) extern #else #define GLAD_API_CALL __declspec(dllexport) extern #endif #else #if defined(__GNUC__) #define GLAD_API_CALL __attribute__ ((dllimport)) extern #else #define GLAD_API_CALL __declspec(dllimport) extern #endif #endif #elif defined(__GNUC__) && defined(GLAD_API_CALL_EXPORT_BUILD) #define GLAD_API_CALL __attribute__ ((visibility ("default"))) extern #else #define GLAD_API_CALL extern #endif #else #define GLAD_API_CALL extern #endif #endif #ifdef APIENTRY #define GLAD_API_PTR APIENTRY #elif GLAD_PLATFORM_WIN32 #define GLAD_API_PTR __stdcall #else #define GLAD_API_PTR #endif #ifndef GLAPI #define GLAPI GLAD_API_CALL #endif #ifndef GLAPIENTRY #define GLAPIENTRY GLAD_API_PTR #endif #define GLAD_MAKE_VERSION(major, minor) (major * 10000 + minor) #define GLAD_VERSION_MAJOR(version) (version / 10000) #define GLAD_VERSION_MINOR(version) (version % 10000) #define GLAD_GENERATOR_VERSION "2.0.2" typedef void (*GLADapiproc)(void); typedef GLADapiproc (*GLADloadfunc)(const char *name); typedef GLADapiproc (*GLADuserptrloadfunc)(void *userptr, const char *name); typedef void (*GLADprecallback)(const char *name, GLADapiproc apiproc, int len_args, ...); typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...); #endif /* GLAD_PLATFORM_H_ */ #define GL_2D 0x0600 #define GL_2_BYTES 0x1407 #define GL_3D 0x0601 #define GL_3D_COLOR 0x0602 #define GL_3D_COLOR_TEXTURE 0x0603 #define GL_3_BYTES 0x1408 #define GL_4D_COLOR_TEXTURE 0x0604 #define GL_4_BYTES 0x1409 #define GL_ACCUM 0x0100 #define GL_ACCUM_ALPHA_BITS 0x0D5B #define GL_ACCUM_BLUE_BITS 0x0D5A #define GL_ACCUM_BUFFER_BIT 0x00000200 #define GL_ACCUM_CLEAR_VALUE 0x0B80 #define GL_ACCUM_GREEN_BITS 0x0D59 #define GL_ACCUM_RED_BITS 0x0D58 #define GL_ACTIVE_ATTRIBUTES 0x8B89 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A #define GL_ACTIVE_TEXTURE 0x84E0 #define GL_ACTIVE_UNIFORMS 0x8B86 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 #define GL_ADD 0x0104 #define GL_ADD_SIGNED 0x8574 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E #define GL_ALIASED_POINT_SIZE_RANGE 0x846D #define GL_ALL_ATTRIB_BITS 0xFFFFFFFF #define GL_ALPHA 0x1906 #define GL_ALPHA12 0x803D #define GL_ALPHA16 0x803E #define GL_ALPHA4 0x803B #define GL_ALPHA8 0x803C #define GL_ALPHA_BIAS 0x0D1D #define GL_ALPHA_BITS 0x0D55 #define GL_ALPHA_INTEGER 0x8D97 #define GL_ALPHA_SCALE 0x0D1C #define GL_ALPHA_TEST 0x0BC0 #define GL_ALPHA_TEST_FUNC 0x0BC1 #define GL_ALPHA_TEST_REF 0x0BC2 #define GL_ALWAYS 0x0207 #define GL_AMBIENT 0x1200 #define GL_AMBIENT_AND_DIFFUSE 0x1602 #define GL_AND 0x1501 #define GL_AND_INVERTED 0x1504 #define GL_AND_REVERSE 0x1502 #define GL_ARRAY_BUFFER 0x8892 #define GL_ARRAY_BUFFER_BINDING 0x8894 #define GL_ATTACHED_SHADERS 0x8B85 #define GL_ATTRIB_STACK_DEPTH 0x0BB0 #define GL_AUTO_NORMAL 0x0D80 #define GL_AUX0 0x0409 #define GL_AUX1 0x040A #define GL_AUX2 0x040B #define GL_AUX3 0x040C #define GL_AUX_BUFFERS 0x0C00 #define GL_BACK 0x0405 #define GL_BACK_LEFT 0x0402 #define GL_BACK_RIGHT 0x0403 #define GL_BGR 0x80E0 #define GL_BGRA 0x80E1 #define GL_BGRA_INTEGER 0x8D9B #define GL_BGR_INTEGER 0x8D9A #define GL_BITMAP 0x1A00 #define GL_BITMAP_TOKEN 0x0704 #define GL_BLEND 0x0BE2 #define GL_BLEND_COLOR 0x8005 #define GL_BLEND_DST 0x0BE0 #define GL_BLEND_DST_ALPHA 0x80CA #define GL_BLEND_DST_RGB 0x80C8 #define GL_BLEND_EQUATION 0x8009 #define GL_BLEND_EQUATION_ALPHA 0x883D #define GL_BLEND_EQUATION_RGB 0x8009 #define GL_BLEND_SRC 0x0BE1 #define GL_BLEND_SRC_ALPHA 0x80CB #define GL_BLEND_SRC_RGB 0x80C9 #define GL_BLUE 0x1905 #define GL_BLUE_BIAS 0x0D1B #define GL_BLUE_BITS 0x0D54 #define GL_BLUE_INTEGER 0x8D96 #define GL_BLUE_SCALE 0x0D1A #define GL_BOOL 0x8B56 #define GL_BOOL_VEC2 0x8B57 #define GL_BOOL_VEC3 0x8B58 #define GL_BOOL_VEC4 0x8B59 #define GL_BUFFER 0x82E0 #define GL_BUFFER_ACCESS 0x88BB #define GL_BUFFER_ACCESS_FLAGS 0x911F #define GL_BUFFER_MAPPED 0x88BC #define GL_BUFFER_MAP_LENGTH 0x9120 #define GL_BUFFER_MAP_OFFSET 0x9121 #define GL_BUFFER_MAP_POINTER 0x88BD #define GL_BUFFER_SIZE 0x8764 #define GL_BUFFER_USAGE 0x8765 #define GL_BYTE 0x1400 #define GL_C3F_V3F 0x2A24 #define GL_C4F_N3F_V3F 0x2A26 #define GL_C4UB_V2F 0x2A22 #define GL_C4UB_V3F 0x2A23 #define GL_CCW 0x0901 #define GL_CLAMP 0x2900 #define GL_CLAMP_FRAGMENT_COLOR 0x891B #define GL_CLAMP_READ_COLOR 0x891C #define GL_CLAMP_TO_BORDER 0x812D #define GL_CLAMP_TO_EDGE 0x812F #define GL_CLAMP_VERTEX_COLOR 0x891A #define GL_CLEAR 0x1500 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 #define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 #define GL_CLIP_DISTANCE0 0x3000 #define GL_CLIP_DISTANCE1 0x3001 #define GL_CLIP_DISTANCE2 0x3002 #define GL_CLIP_DISTANCE3 0x3003 #define GL_CLIP_DISTANCE4 0x3004 #define GL_CLIP_DISTANCE5 0x3005 #define GL_CLIP_DISTANCE6 0x3006 #define GL_CLIP_DISTANCE7 0x3007 #define GL_CLIP_PLANE0 0x3000 #define GL_CLIP_PLANE1 0x3001 #define GL_CLIP_PLANE2 0x3002 #define GL_CLIP_PLANE3 0x3003 #define GL_CLIP_PLANE4 0x3004 #define GL_CLIP_PLANE5 0x3005 #define GL_COEFF 0x0A00 #define GL_COLOR 0x1800 #define GL_COLOR_ARRAY 0x8076 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 #define GL_COLOR_ARRAY_POINTER 0x8090 #define GL_COLOR_ARRAY_SIZE 0x8081 #define GL_COLOR_ARRAY_STRIDE 0x8083 #define GL_COLOR_ARRAY_TYPE 0x8082 #define GL_COLOR_ATTACHMENT0 0x8CE0 #define GL_COLOR_ATTACHMENT1 0x8CE1 #define GL_COLOR_ATTACHMENT10 0x8CEA #define GL_COLOR_ATTACHMENT11 0x8CEB #define GL_COLOR_ATTACHMENT12 0x8CEC #define GL_COLOR_ATTACHMENT13 0x8CED #define GL_COLOR_ATTACHMENT14 0x8CEE #define GL_COLOR_ATTACHMENT15 0x8CEF #define GL_COLOR_ATTACHMENT16 0x8CF0 #define GL_COLOR_ATTACHMENT17 0x8CF1 #define GL_COLOR_ATTACHMENT18 0x8CF2 #define GL_COLOR_ATTACHMENT19 0x8CF3 #define GL_COLOR_ATTACHMENT2 0x8CE2 #define GL_COLOR_ATTACHMENT20 0x8CF4 #define GL_COLOR_ATTACHMENT21 0x8CF5 #define GL_COLOR_ATTACHMENT22 0x8CF6 #define GL_COLOR_ATTACHMENT23 0x8CF7 #define GL_COLOR_ATTACHMENT24 0x8CF8 #define GL_COLOR_ATTACHMENT25 0x8CF9 #define GL_COLOR_ATTACHMENT26 0x8CFA #define GL_COLOR_ATTACHMENT27 0x8CFB #define GL_COLOR_ATTACHMENT28 0x8CFC #define GL_COLOR_ATTACHMENT29 0x8CFD #define GL_COLOR_ATTACHMENT3 0x8CE3 #define GL_COLOR_ATTACHMENT30 0x8CFE #define GL_COLOR_ATTACHMENT31 0x8CFF #define GL_COLOR_ATTACHMENT4 0x8CE4 #define GL_COLOR_ATTACHMENT5 0x8CE5 #define GL_COLOR_ATTACHMENT6 0x8CE6 #define GL_COLOR_ATTACHMENT7 0x8CE7 #define GL_COLOR_ATTACHMENT8 0x8CE8 #define GL_COLOR_ATTACHMENT9 0x8CE9 #define GL_COLOR_BUFFER_BIT 0x00004000 #define GL_COLOR_CLEAR_VALUE 0x0C22 #define GL_COLOR_INDEX 0x1900 #define GL_COLOR_INDEXES 0x1603 #define GL_COLOR_LOGIC_OP 0x0BF2 #define GL_COLOR_MATERIAL 0x0B57 #define GL_COLOR_MATERIAL_FACE 0x0B55 #define GL_COLOR_MATERIAL_PARAMETER 0x0B56 #define GL_COLOR_SUM 0x8458 #define GL_COLOR_WRITEMASK 0x0C23 #define GL_COMBINE 0x8570 #define GL_COMBINE_ALPHA 0x8572 #define GL_COMBINE_RGB 0x8571 #define GL_COMPARE_REF_TO_TEXTURE 0x884E #define GL_COMPARE_R_TO_TEXTURE 0x884E #define GL_COMPILE 0x1300 #define GL_COMPILE_AND_EXECUTE 0x1301 #define GL_COMPILE_STATUS 0x8B81 #define GL_COMPRESSED_ALPHA 0x84E9 #define GL_COMPRESSED_INTENSITY 0x84EC #define GL_COMPRESSED_LUMINANCE 0x84EA #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB #define GL_COMPRESSED_RED 0x8225 #define GL_COMPRESSED_RED_RGTC1 0x8DBB #define GL_COMPRESSED_RG 0x8226 #define GL_COMPRESSED_RGB 0x84ED #define GL_COMPRESSED_RGBA 0x84EE #define GL_COMPRESSED_RG_RGTC2 0x8DBD #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE #define GL_COMPRESSED_SLUMINANCE 0x8C4A #define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B #define GL_COMPRESSED_SRGB 0x8C48 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 #define GL_CONSTANT 0x8576 #define GL_CONSTANT_ALPHA 0x8003 #define GL_CONSTANT_ATTENUATION 0x1207 #define GL_CONSTANT_COLOR 0x8001 #define GL_CONTEXT_FLAGS 0x821E #define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 #define GL_COORD_REPLACE 0x8862 #define GL_COPY 0x1503 #define GL_COPY_INVERTED 0x150C #define GL_COPY_PIXEL_TOKEN 0x0706 #define GL_COPY_READ_BUFFER 0x8F36 #define GL_COPY_WRITE_BUFFER 0x8F37 #define GL_CULL_FACE 0x0B44 #define GL_CULL_FACE_MODE 0x0B45 #define GL_CURRENT_BIT 0x00000001 #define GL_CURRENT_COLOR 0x0B00 #define GL_CURRENT_FOG_COORD 0x8453 #define GL_CURRENT_FOG_COORDINATE 0x8453 #define GL_CURRENT_INDEX 0x0B01 #define GL_CURRENT_NORMAL 0x0B02 #define GL_CURRENT_PROGRAM 0x8B8D #define GL_CURRENT_QUERY 0x8865 #define GL_CURRENT_RASTER_COLOR 0x0B04 #define GL_CURRENT_RASTER_DISTANCE 0x0B09 #define GL_CURRENT_RASTER_INDEX 0x0B05 #define GL_CURRENT_RASTER_POSITION 0x0B07 #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 #define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 #define GL_CURRENT_SECONDARY_COLOR 0x8459 #define GL_CURRENT_TEXTURE_COORDS 0x0B03 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 #define GL_CW 0x0900 #define GL_DEBUG_CALLBACK_FUNCTION 0x8244 #define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 #define GL_DEBUG_GROUP_STACK_DEPTH 0x826D #define GL_DEBUG_LOGGED_MESSAGES 0x9145 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 #define GL_DEBUG_OUTPUT 0x92E0 #define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 #define GL_DEBUG_SEVERITY_HIGH 0x9146 #define GL_DEBUG_SEVERITY_LOW 0x9148 #define GL_DEBUG_SEVERITY_MEDIUM 0x9147 #define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B #define GL_DEBUG_SOURCE_API 0x8246 #define GL_DEBUG_SOURCE_APPLICATION 0x824A #define GL_DEBUG_SOURCE_OTHER 0x824B #define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 #define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D #define GL_DEBUG_TYPE_ERROR 0x824C #define GL_DEBUG_TYPE_MARKER 0x8268 #define GL_DEBUG_TYPE_OTHER 0x8251 #define GL_DEBUG_TYPE_PERFORMANCE 0x8250 #define GL_DEBUG_TYPE_POP_GROUP 0x826A #define GL_DEBUG_TYPE_PORTABILITY 0x824F #define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E #define GL_DECAL 0x2101 #define GL_DECR 0x1E03 #define GL_DECR_WRAP 0x8508 #define GL_DELETE_STATUS 0x8B80 #define GL_DEPTH 0x1801 #define GL_DEPTH24_STENCIL8 0x88F0 #define GL_DEPTH32F_STENCIL8 0x8CAD #define GL_DEPTH_ATTACHMENT 0x8D00 #define GL_DEPTH_BIAS 0x0D1F #define GL_DEPTH_BITS 0x0D56 #define GL_DEPTH_BUFFER_BIT 0x00000100 #define GL_DEPTH_CLEAR_VALUE 0x0B73 #define GL_DEPTH_COMPONENT 0x1902 #define GL_DEPTH_COMPONENT16 0x81A5 #define GL_DEPTH_COMPONENT24 0x81A6 #define GL_DEPTH_COMPONENT32 0x81A7 #define GL_DEPTH_COMPONENT32F 0x8CAC #define GL_DEPTH_FUNC 0x0B74 #define GL_DEPTH_RANGE 0x0B70 #define GL_DEPTH_SCALE 0x0D1E #define GL_DEPTH_STENCIL 0x84F9 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A #define GL_DEPTH_TEST 0x0B71 #define GL_DEPTH_TEXTURE_MODE 0x884B #define GL_DEPTH_WRITEMASK 0x0B72 #define GL_DIFFUSE 0x1201 #define GL_DITHER 0x0BD0 #define GL_DOMAIN 0x0A02 #define GL_DONT_CARE 0x1100 #define GL_DOT3_RGB 0x86AE #define GL_DOT3_RGBA 0x86AF #define GL_DOUBLE 0x140A #define GL_DOUBLEBUFFER 0x0C32 #define GL_DRAW_BUFFER 0x0C01 #define GL_DRAW_BUFFER0 0x8825 #define GL_DRAW_BUFFER1 0x8826 #define GL_DRAW_BUFFER10 0x882F #define GL_DRAW_BUFFER11 0x8830 #define GL_DRAW_BUFFER12 0x8831 #define GL_DRAW_BUFFER13 0x8832 #define GL_DRAW_BUFFER14 0x8833 #define GL_DRAW_BUFFER15 0x8834 #define GL_DRAW_BUFFER2 0x8827 #define GL_DRAW_BUFFER3 0x8828 #define GL_DRAW_BUFFER4 0x8829 #define GL_DRAW_BUFFER5 0x882A #define GL_DRAW_BUFFER6 0x882B #define GL_DRAW_BUFFER7 0x882C #define GL_DRAW_BUFFER8 0x882D #define GL_DRAW_BUFFER9 0x882E #define GL_DRAW_FRAMEBUFFER 0x8CA9 #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 #define GL_DRAW_PIXEL_TOKEN 0x0705 #define GL_DST_ALPHA 0x0304 #define GL_DST_COLOR 0x0306 #define GL_DYNAMIC_COPY 0x88EA #define GL_DYNAMIC_DRAW 0x88E8 #define GL_DYNAMIC_READ 0x88E9 #define GL_EDGE_FLAG 0x0B43 #define GL_EDGE_FLAG_ARRAY 0x8079 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C #define GL_ELEMENT_ARRAY_BUFFER 0x8893 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 #define GL_EMISSION 0x1600 #define GL_ENABLE_BIT 0x00002000 #define GL_EQUAL 0x0202 #define GL_EQUIV 0x1509 #define GL_EVAL_BIT 0x00010000 #define GL_EXP 0x0800 #define GL_EXP2 0x0801 #define GL_EXTENSIONS 0x1F03 #define GL_EYE_LINEAR 0x2400 #define GL_EYE_PLANE 0x2502 #define GL_FALSE 0 #define GL_FASTEST 0x1101 #define GL_FEEDBACK 0x1C01 #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 #define GL_FILL 0x1B02 #define GL_FIXED_ONLY 0x891D #define GL_FLAT 0x1D00 #define GL_FLOAT 0x1406 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD #define GL_FLOAT_MAT2 0x8B5A #define GL_FLOAT_MAT2x3 0x8B65 #define GL_FLOAT_MAT2x4 0x8B66 #define GL_FLOAT_MAT3 0x8B5B #define GL_FLOAT_MAT3x2 0x8B67 #define GL_FLOAT_MAT3x4 0x8B68 #define GL_FLOAT_MAT4 0x8B5C #define GL_FLOAT_MAT4x2 0x8B69 #define GL_FLOAT_MAT4x3 0x8B6A #define GL_FLOAT_VEC2 0x8B50 #define GL_FLOAT_VEC3 0x8B51 #define GL_FLOAT_VEC4 0x8B52 #define GL_FOG 0x0B60 #define GL_FOG_BIT 0x00000080 #define GL_FOG_COLOR 0x0B66 #define GL_FOG_COORD 0x8451 #define GL_FOG_COORDINATE 0x8451 #define GL_FOG_COORDINATE_ARRAY 0x8457 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 #define GL_FOG_COORDINATE_SOURCE 0x8450 #define GL_FOG_COORD_ARRAY 0x8457 #define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D #define GL_FOG_COORD_ARRAY_POINTER 0x8456 #define GL_FOG_COORD_ARRAY_STRIDE 0x8455 #define GL_FOG_COORD_ARRAY_TYPE 0x8454 #define GL_FOG_COORD_SRC 0x8450 #define GL_FOG_DENSITY 0x0B62 #define GL_FOG_END 0x0B64 #define GL_FOG_HINT 0x0C54 #define GL_FOG_INDEX 0x0B61 #define GL_FOG_MODE 0x0B65 #define GL_FOG_START 0x0B63 #define GL_FRAGMENT_DEPTH 0x8452 #define GL_FRAGMENT_SHADER 0x8B30 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B #define GL_FRAMEBUFFER 0x8D40 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 #define GL_FRAMEBUFFER_BINDING 0x8CA6 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 #define GL_FRAMEBUFFER_DEFAULT 0x8218 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC #define GL_FRAMEBUFFER_SRGB 0x8DB9 #define GL_FRAMEBUFFER_UNDEFINED 0x8219 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD #define GL_FRONT 0x0404 #define GL_FRONT_AND_BACK 0x0408 #define GL_FRONT_FACE 0x0B46 #define GL_FRONT_LEFT 0x0400 #define GL_FRONT_RIGHT 0x0401 #define GL_FUNC_ADD 0x8006 #define GL_FUNC_REVERSE_SUBTRACT 0x800B #define GL_FUNC_SUBTRACT 0x800A #define GL_GENERATE_MIPMAP 0x8191 #define GL_GENERATE_MIPMAP_HINT 0x8192 #define GL_GEQUAL 0x0206 #define GL_GREATER 0x0204 #define GL_GREEN 0x1904 #define GL_GREEN_BIAS 0x0D19 #define GL_GREEN_BITS 0x0D53 #define GL_GREEN_INTEGER 0x8D95 #define GL_GREEN_SCALE 0x0D18 #define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 #define GL_HALF_FLOAT 0x140B #define GL_HINT_BIT 0x00008000 #define GL_INCR 0x1E02 #define GL_INCR_WRAP 0x8507 #define GL_INDEX 0x8222 #define GL_INDEX_ARRAY 0x8077 #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 #define GL_INDEX_ARRAY_POINTER 0x8091 #define GL_INDEX_ARRAY_STRIDE 0x8086 #define GL_INDEX_ARRAY_TYPE 0x8085 #define GL_INDEX_BITS 0x0D51 #define GL_INDEX_CLEAR_VALUE 0x0C20 #define GL_INDEX_LOGIC_OP 0x0BF1 #define GL_INDEX_MODE 0x0C30 #define GL_INDEX_OFFSET 0x0D13 #define GL_INDEX_SHIFT 0x0D12 #define GL_INDEX_WRITEMASK 0x0C21 #define GL_INFO_LOG_LENGTH 0x8B84 #define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 #define GL_INT 0x1404 #define GL_INTENSITY 0x8049 #define GL_INTENSITY12 0x804C #define GL_INTENSITY16 0x804D #define GL_INTENSITY4 0x804A #define GL_INTENSITY8 0x804B #define GL_INTERLEAVED_ATTRIBS 0x8C8C #define GL_INTERPOLATE 0x8575 #define GL_INT_SAMPLER_1D 0x8DC9 #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE #define GL_INT_SAMPLER_2D 0x8DCA #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF #define GL_INT_SAMPLER_2D_RECT 0x8DCD #define GL_INT_SAMPLER_3D 0x8DCB #define GL_INT_SAMPLER_BUFFER 0x8DD0 #define GL_INT_SAMPLER_CUBE 0x8DCC #define GL_INT_VEC2 0x8B53 #define GL_INT_VEC3 0x8B54 #define GL_INT_VEC4 0x8B55 #define GL_INVALID_ENUM 0x0500 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 #define GL_INVALID_INDEX 0xFFFFFFFF #define GL_INVALID_OPERATION 0x0502 #define GL_INVALID_VALUE 0x0501 #define GL_INVERT 0x150A #define GL_KEEP 0x1E00 #define GL_LEFT 0x0406 #define GL_LEQUAL 0x0203 #define GL_LESS 0x0201 #define GL_LIGHT0 0x4000 #define GL_LIGHT1 0x4001 #define GL_LIGHT2 0x4002 #define GL_LIGHT3 0x4003 #define GL_LIGHT4 0x4004 #define GL_LIGHT5 0x4005 #define GL_LIGHT6 0x4006 #define GL_LIGHT7 0x4007 #define GL_LIGHTING 0x0B50 #define GL_LIGHTING_BIT 0x00000040 #define GL_LIGHT_MODEL_AMBIENT 0x0B53 #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 #define GL_LINE 0x1B01 #define GL_LINEAR 0x2601 #define GL_LINEAR_ATTENUATION 0x1208 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 #define GL_LINES 0x0001 #define GL_LINE_BIT 0x00000004 #define GL_LINE_LOOP 0x0002 #define GL_LINE_RESET_TOKEN 0x0707 #define GL_LINE_SMOOTH 0x0B20 #define GL_LINE_SMOOTH_HINT 0x0C52 #define GL_LINE_STIPPLE 0x0B24 #define GL_LINE_STIPPLE_PATTERN 0x0B25 #define GL_LINE_STIPPLE_REPEAT 0x0B26 #define GL_LINE_STRIP 0x0003 #define GL_LINE_TOKEN 0x0702 #define GL_LINE_WIDTH 0x0B21 #define GL_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_LINE_WIDTH_RANGE 0x0B22 #define GL_LINK_STATUS 0x8B82 #define GL_LIST_BASE 0x0B32 #define GL_LIST_BIT 0x00020000 #define GL_LIST_INDEX 0x0B33 #define GL_LIST_MODE 0x0B30 #define GL_LOAD 0x0101 #define GL_LOGIC_OP 0x0BF1 #define GL_LOGIC_OP_MODE 0x0BF0 #define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 #define GL_LOWER_LEFT 0x8CA1 #define GL_LUMINANCE 0x1909 #define GL_LUMINANCE12 0x8041 #define GL_LUMINANCE12_ALPHA12 0x8047 #define GL_LUMINANCE12_ALPHA4 0x8046 #define GL_LUMINANCE16 0x8042 #define GL_LUMINANCE16_ALPHA16 0x8048 #define GL_LUMINANCE4 0x803F #define GL_LUMINANCE4_ALPHA4 0x8043 #define GL_LUMINANCE6_ALPHA2 0x8044 #define GL_LUMINANCE8 0x8040 #define GL_LUMINANCE8_ALPHA8 0x8045 #define GL_LUMINANCE_ALPHA 0x190A #define GL_MAJOR_VERSION 0x821B #define GL_MAP1_COLOR_4 0x0D90 #define GL_MAP1_GRID_DOMAIN 0x0DD0 #define GL_MAP1_GRID_SEGMENTS 0x0DD1 #define GL_MAP1_INDEX 0x0D91 #define GL_MAP1_NORMAL 0x0D92 #define GL_MAP1_TEXTURE_COORD_1 0x0D93 #define GL_MAP1_TEXTURE_COORD_2 0x0D94 #define GL_MAP1_TEXTURE_COORD_3 0x0D95 #define GL_MAP1_TEXTURE_COORD_4 0x0D96 #define GL_MAP1_VERTEX_3 0x0D97 #define GL_MAP1_VERTEX_4 0x0D98 #define GL_MAP2_COLOR_4 0x0DB0 #define GL_MAP2_GRID_DOMAIN 0x0DD2 #define GL_MAP2_GRID_SEGMENTS 0x0DD3 #define GL_MAP2_INDEX 0x0DB1 #define GL_MAP2_NORMAL 0x0DB2 #define GL_MAP2_TEXTURE_COORD_1 0x0DB3 #define GL_MAP2_TEXTURE_COORD_2 0x0DB4 #define GL_MAP2_TEXTURE_COORD_3 0x0DB5 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6 #define GL_MAP2_VERTEX_3 0x0DB7 #define GL_MAP2_VERTEX_4 0x0DB8 #define GL_MAP_COLOR 0x0D10 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 #define GL_MAP_READ_BIT 0x0001 #define GL_MAP_STENCIL 0x0D11 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 #define GL_MAP_WRITE_BIT 0x0002 #define GL_MATRIX_MODE 0x0BA0 #define GL_MAX 0x8008 #define GL_MAX_3D_TEXTURE_SIZE 0x8073 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B #define GL_MAX_CLIP_DISTANCES 0x0D32 #define GL_MAX_CLIP_PLANES 0x0D32 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C #define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C #define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 #define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 #define GL_MAX_DRAW_BUFFERS 0x8824 #define GL_MAX_ELEMENTS_INDICES 0x80E9 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 #define GL_MAX_EVAL_ORDER 0x0D30 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C #define GL_MAX_LABEL_LENGTH 0x82E8 #define GL_MAX_LIGHTS 0x0D31 #define GL_MAX_LIST_NESTING 0x0B31 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 #define GL_MAX_NAME_STACK_DEPTH 0x0D37 #define GL_MAX_PIXEL_MAP_TABLE 0x0D34 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 #define GL_MAX_SAMPLES 0x8D57 #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B #define GL_MAX_TEXTURE_COORDS 0x8871 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD #define GL_MAX_TEXTURE_SIZE 0x0D33 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 #define GL_MAX_TEXTURE_UNITS 0x84E2 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F #define GL_MAX_VARYING_COMPONENTS 0x8B4B #define GL_MAX_VARYING_FLOATS 0x8B4B #define GL_MAX_VERTEX_ATTRIBS 0x8869 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A #define GL_MAX_VIEWPORT_DIMS 0x0D3A #define GL_MIN 0x8007 #define GL_MINOR_VERSION 0x821C #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 #define GL_MIRRORED_REPEAT 0x8370 #define GL_MODELVIEW 0x1700 #define GL_MODELVIEW_MATRIX 0x0BA6 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3 #define GL_MODULATE 0x2100 #define GL_MULT 0x0103 #define GL_MULTISAMPLE 0x809D #define GL_MULTISAMPLE_ARB 0x809D #define GL_MULTISAMPLE_BIT 0x20000000 #define GL_MULTISAMPLE_BIT_ARB 0x20000000 #define GL_N3F_V3F 0x2A25 #define GL_NAME_STACK_DEPTH 0x0D70 #define GL_NAND 0x150E #define GL_NEAREST 0x2600 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 #define GL_NEVER 0x0200 #define GL_NICEST 0x1102 #define GL_NONE 0 #define GL_NOOP 0x1505 #define GL_NOR 0x1508 #define GL_NORMALIZE 0x0BA1 #define GL_NORMAL_ARRAY 0x8075 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 #define GL_NORMAL_ARRAY_POINTER 0x808F #define GL_NORMAL_ARRAY_STRIDE 0x807F #define GL_NORMAL_ARRAY_TYPE 0x807E #define GL_NORMAL_MAP 0x8511 #define GL_NOTEQUAL 0x0205 #define GL_NO_ERROR 0 #define GL_NO_RESET_NOTIFICATION_ARB 0x8261 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 #define GL_NUM_EXTENSIONS 0x821D #define GL_OBJECT_LINEAR 0x2401 #define GL_OBJECT_PLANE 0x2501 #define GL_ONE 1 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 #define GL_ONE_MINUS_DST_ALPHA 0x0305 #define GL_ONE_MINUS_DST_COLOR 0x0307 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 #define GL_ONE_MINUS_SRC_COLOR 0x0301 #define GL_OPERAND0_ALPHA 0x8598 #define GL_OPERAND0_RGB 0x8590 #define GL_OPERAND1_ALPHA 0x8599 #define GL_OPERAND1_RGB 0x8591 #define GL_OPERAND2_ALPHA 0x859A #define GL_OPERAND2_RGB 0x8592 #define GL_OR 0x1507 #define GL_ORDER 0x0A01 #define GL_OR_INVERTED 0x150D #define GL_OR_REVERSE 0x150B #define GL_OUT_OF_MEMORY 0x0505 #define GL_PACK_ALIGNMENT 0x0D05 #define GL_PACK_IMAGE_HEIGHT 0x806C #define GL_PACK_LSB_FIRST 0x0D01 #define GL_PACK_ROW_LENGTH 0x0D02 #define GL_PACK_SKIP_IMAGES 0x806B #define GL_PACK_SKIP_PIXELS 0x0D04 #define GL_PACK_SKIP_ROWS 0x0D03 #define GL_PACK_SWAP_BYTES 0x0D00 #define GL_PASS_THROUGH_TOKEN 0x0700 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 #define GL_PIXEL_MAP_A_TO_A 0x0C79 #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 #define GL_PIXEL_MAP_B_TO_B 0x0C78 #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 #define GL_PIXEL_MAP_G_TO_G 0x0C77 #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 #define GL_PIXEL_MAP_I_TO_A 0x0C75 #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 #define GL_PIXEL_MAP_I_TO_B 0x0C74 #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 #define GL_PIXEL_MAP_I_TO_G 0x0C73 #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 #define GL_PIXEL_MAP_I_TO_I 0x0C70 #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 #define GL_PIXEL_MAP_I_TO_R 0x0C72 #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 #define GL_PIXEL_MAP_R_TO_R 0x0C76 #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 #define GL_PIXEL_MAP_S_TO_S 0x0C71 #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 #define GL_PIXEL_MODE_BIT 0x00000020 #define GL_PIXEL_PACK_BUFFER 0x88EB #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED #define GL_PIXEL_UNPACK_BUFFER 0x88EC #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF #define GL_POINT 0x1B00 #define GL_POINTS 0x0000 #define GL_POINT_BIT 0x00000002 #define GL_POINT_DISTANCE_ATTENUATION 0x8129 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 #define GL_POINT_SIZE 0x0B11 #define GL_POINT_SIZE_GRANULARITY 0x0B13 #define GL_POINT_SIZE_MAX 0x8127 #define GL_POINT_SIZE_MIN 0x8126 #define GL_POINT_SIZE_RANGE 0x0B12 #define GL_POINT_SMOOTH 0x0B10 #define GL_POINT_SMOOTH_HINT 0x0C51 #define GL_POINT_SPRITE 0x8861 #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 #define GL_POINT_TOKEN 0x0701 #define GL_POLYGON 0x0009 #define GL_POLYGON_BIT 0x00000008 #define GL_POLYGON_MODE 0x0B40 #define GL_POLYGON_OFFSET_FACTOR 0x8038 #define GL_POLYGON_OFFSET_FILL 0x8037 #define GL_POLYGON_OFFSET_LINE 0x2A02 #define GL_POLYGON_OFFSET_POINT 0x2A01 #define GL_POLYGON_OFFSET_UNITS 0x2A00 #define GL_POLYGON_SMOOTH 0x0B41 #define GL_POLYGON_SMOOTH_HINT 0x0C53 #define GL_POLYGON_STIPPLE 0x0B42 #define GL_POLYGON_STIPPLE_BIT 0x00000010 #define GL_POLYGON_TOKEN 0x0703 #define GL_POSITION 0x1203 #define GL_PREVIOUS 0x8578 #define GL_PRIMARY_COLOR 0x8577 #define GL_PRIMITIVES_GENERATED 0x8C87 #define GL_PRIMITIVE_RESTART 0x8F9D #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E #define GL_PROGRAM 0x82E2 #define GL_PROGRAM_PIPELINE 0x82E4 #define GL_PROJECTION 0x1701 #define GL_PROJECTION_MATRIX 0x0BA7 #define GL_PROJECTION_STACK_DEPTH 0x0BA4 #define GL_PROXY_TEXTURE_1D 0x8063 #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 #define GL_PROXY_TEXTURE_2D 0x8064 #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B #define GL_PROXY_TEXTURE_3D 0x8070 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 #define GL_Q 0x2003 #define GL_QUADRATIC_ATTENUATION 0x1209 #define GL_QUADS 0x0007 #define GL_QUAD_STRIP 0x0008 #define GL_QUERY 0x82E3 #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 #define GL_QUERY_BY_REGION_WAIT 0x8E15 #define GL_QUERY_COUNTER_BITS 0x8864 #define GL_QUERY_NO_WAIT 0x8E14 #define GL_QUERY_RESULT 0x8866 #define GL_QUERY_RESULT_AVAILABLE 0x8867 #define GL_QUERY_WAIT 0x8E13 #define GL_R 0x2002 #define GL_R11F_G11F_B10F 0x8C3A #define GL_R16 0x822A #define GL_R16F 0x822D #define GL_R16I 0x8233 #define GL_R16UI 0x8234 #define GL_R16_SNORM 0x8F98 #define GL_R32F 0x822E #define GL_R32I 0x8235 #define GL_R32UI 0x8236 #define GL_R3_G3_B2 0x2A10 #define GL_R8 0x8229 #define GL_R8I 0x8231 #define GL_R8UI 0x8232 #define GL_R8_SNORM 0x8F94 #define GL_RASTERIZER_DISCARD 0x8C89 #define GL_READ_BUFFER 0x0C02 #define GL_READ_FRAMEBUFFER 0x8CA8 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA #define GL_READ_ONLY 0x88B8 #define GL_READ_WRITE 0x88BA #define GL_RED 0x1903 #define GL_RED_BIAS 0x0D15 #define GL_RED_BITS 0x0D52 #define GL_RED_INTEGER 0x8D94 #define GL_RED_SCALE 0x0D14 #define GL_REFLECTION_MAP 0x8512 #define GL_RENDER 0x1C00 #define GL_RENDERBUFFER 0x8D41 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 #define GL_RENDERBUFFER_BINDING 0x8CA7 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 #define GL_RENDERBUFFER_HEIGHT 0x8D43 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 #define GL_RENDERBUFFER_SAMPLES 0x8CAB #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 #define GL_RENDERBUFFER_WIDTH 0x8D42 #define GL_RENDERER 0x1F01 #define GL_RENDER_MODE 0x0C40 #define GL_REPEAT 0x2901 #define GL_REPLACE 0x1E01 #define GL_RESCALE_NORMAL 0x803A #define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 #define GL_RETURN 0x0102 #define GL_RG 0x8227 #define GL_RG16 0x822C #define GL_RG16F 0x822F #define GL_RG16I 0x8239 #define GL_RG16UI 0x823A #define GL_RG16_SNORM 0x8F99 #define GL_RG32F 0x8230 #define GL_RG32I 0x823B #define GL_RG32UI 0x823C #define GL_RG8 0x822B #define GL_RG8I 0x8237 #define GL_RG8UI 0x8238 #define GL_RG8_SNORM 0x8F95 #define GL_RGB 0x1907 #define GL_RGB10 0x8052 #define GL_RGB10_A2 0x8059 #define GL_RGB12 0x8053 #define GL_RGB16 0x8054 #define GL_RGB16F 0x881B #define GL_RGB16I 0x8D89 #define GL_RGB16UI 0x8D77 #define GL_RGB16_SNORM 0x8F9A #define GL_RGB32F 0x8815 #define GL_RGB32I 0x8D83 #define GL_RGB32UI 0x8D71 #define GL_RGB4 0x804F #define GL_RGB5 0x8050 #define GL_RGB5_A1 0x8057 #define GL_RGB8 0x8051 #define GL_RGB8I 0x8D8F #define GL_RGB8UI 0x8D7D #define GL_RGB8_SNORM 0x8F96 #define GL_RGB9_E5 0x8C3D #define GL_RGBA 0x1908 #define GL_RGBA12 0x805A #define GL_RGBA16 0x805B #define GL_RGBA16F 0x881A #define GL_RGBA16I 0x8D88 #define GL_RGBA16UI 0x8D76 #define GL_RGBA16_SNORM 0x8F9B #define GL_RGBA2 0x8055 #define GL_RGBA32F 0x8814 #define GL_RGBA32I 0x8D82 #define GL_RGBA32UI 0x8D70 #define GL_RGBA4 0x8056 #define GL_RGBA8 0x8058 #define GL_RGBA8I 0x8D8E #define GL_RGBA8UI 0x8D7C #define GL_RGBA8_SNORM 0x8F97 #define GL_RGBA_INTEGER 0x8D99 #define GL_RGBA_MODE 0x0C31 #define GL_RGB_INTEGER 0x8D98 #define GL_RGB_SCALE 0x8573 #define GL_RG_INTEGER 0x8228 #define GL_RIGHT 0x0407 #define GL_S 0x2000 #define GL_SAMPLER 0x82E6 #define GL_SAMPLER_1D 0x8B5D #define GL_SAMPLER_1D_ARRAY 0x8DC0 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 #define GL_SAMPLER_1D_SHADOW 0x8B61 #define GL_SAMPLER_2D 0x8B5E #define GL_SAMPLER_2D_ARRAY 0x8DC1 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 #define GL_SAMPLER_2D_RECT 0x8B63 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 #define GL_SAMPLER_2D_SHADOW 0x8B62 #define GL_SAMPLER_3D 0x8B5F #define GL_SAMPLER_BUFFER 0x8DC2 #define GL_SAMPLER_CUBE 0x8B60 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 #define GL_SAMPLES 0x80A9 #define GL_SAMPLES_ARB 0x80A9 #define GL_SAMPLES_PASSED 0x8914 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E #define GL_SAMPLE_ALPHA_TO_ONE 0x809F #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F #define GL_SAMPLE_BUFFERS 0x80A8 #define GL_SAMPLE_BUFFERS_ARB 0x80A8 #define GL_SAMPLE_COVERAGE 0x80A0 #define GL_SAMPLE_COVERAGE_ARB 0x80A0 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB #define GL_SAMPLE_COVERAGE_VALUE 0x80AA #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA #define GL_SCISSOR_BIT 0x00080000 #define GL_SCISSOR_BOX 0x0C10 #define GL_SCISSOR_TEST 0x0C11 #define GL_SECONDARY_COLOR_ARRAY 0x845E #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B #define GL_SELECT 0x1C02 #define GL_SELECTION_BUFFER_POINTER 0x0DF3 #define GL_SELECTION_BUFFER_SIZE 0x0DF4 #define GL_SEPARATE_ATTRIBS 0x8C8D #define GL_SEPARATE_SPECULAR_COLOR 0x81FA #define GL_SET 0x150F #define GL_SHADER 0x82E1 #define GL_SHADER_SOURCE_LENGTH 0x8B88 #define GL_SHADER_TYPE 0x8B4F #define GL_SHADE_MODEL 0x0B54 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C #define GL_SHININESS 0x1601 #define GL_SHORT 0x1402 #define GL_SIGNED_NORMALIZED 0x8F9C #define GL_SINGLE_COLOR 0x81F9 #define GL_SLUMINANCE 0x8C46 #define GL_SLUMINANCE8 0x8C47 #define GL_SLUMINANCE8_ALPHA8 0x8C45 #define GL_SLUMINANCE_ALPHA 0x8C44 #define GL_SMOOTH 0x1D01 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 #define GL_SOURCE0_ALPHA 0x8588 #define GL_SOURCE0_RGB 0x8580 #define GL_SOURCE1_ALPHA 0x8589 #define GL_SOURCE1_RGB 0x8581 #define GL_SOURCE2_ALPHA 0x858A #define GL_SOURCE2_RGB 0x8582 #define GL_SPECULAR 0x1202 #define GL_SPHERE_MAP 0x2402 #define GL_SPOT_CUTOFF 0x1206 #define GL_SPOT_DIRECTION 0x1204 #define GL_SPOT_EXPONENT 0x1205 #define GL_SRC0_ALPHA 0x8588 #define GL_SRC0_RGB 0x8580 #define GL_SRC1_ALPHA 0x8589 #define GL_SRC1_RGB 0x8581 #define GL_SRC2_ALPHA 0x858A #define GL_SRC2_RGB 0x8582 #define GL_SRC_ALPHA 0x0302 #define GL_SRC_ALPHA_SATURATE 0x0308 #define GL_SRC_COLOR 0x0300 #define GL_SRGB 0x8C40 #define GL_SRGB8 0x8C41 #define GL_SRGB8_ALPHA8 0x8C43 #define GL_SRGB_ALPHA 0x8C42 #define GL_STACK_OVERFLOW 0x0503 #define GL_STACK_UNDERFLOW 0x0504 #define GL_STATIC_COPY 0x88E6 #define GL_STATIC_DRAW 0x88E4 #define GL_STATIC_READ 0x88E5 #define GL_STENCIL 0x1802 #define GL_STENCIL_ATTACHMENT 0x8D20 #define GL_STENCIL_BACK_FAIL 0x8801 #define GL_STENCIL_BACK_FUNC 0x8800 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 #define GL_STENCIL_BACK_REF 0x8CA3 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 #define GL_STENCIL_BITS 0x0D57 #define GL_STENCIL_BUFFER_BIT 0x00000400 #define GL_STENCIL_CLEAR_VALUE 0x0B91 #define GL_STENCIL_FAIL 0x0B94 #define GL_STENCIL_FUNC 0x0B92 #define GL_STENCIL_INDEX 0x1901 #define GL_STENCIL_INDEX1 0x8D46 #define GL_STENCIL_INDEX16 0x8D49 #define GL_STENCIL_INDEX4 0x8D47 #define GL_STENCIL_INDEX8 0x8D48 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 #define GL_STENCIL_REF 0x0B97 #define GL_STENCIL_TEST 0x0B90 #define GL_STENCIL_VALUE_MASK 0x0B93 #define GL_STENCIL_WRITEMASK 0x0B98 #define GL_STEREO 0x0C33 #define GL_STREAM_COPY 0x88E2 #define GL_STREAM_DRAW 0x88E0 #define GL_STREAM_READ 0x88E1 #define GL_SUBPIXEL_BITS 0x0D50 #define GL_SUBTRACT 0x84E7 #define GL_T 0x2001 #define GL_T2F_C3F_V3F 0x2A2A #define GL_T2F_C4F_N3F_V3F 0x2A2C #define GL_T2F_C4UB_V3F 0x2A29 #define GL_T2F_N3F_V3F 0x2A2B #define GL_T2F_V3F 0x2A27 #define GL_T4F_C4F_N3F_V4F 0x2A2D #define GL_T4F_V4F 0x2A28 #define GL_TEXTURE 0x1702 #define GL_TEXTURE0 0x84C0 #define GL_TEXTURE1 0x84C1 #define GL_TEXTURE10 0x84CA #define GL_TEXTURE11 0x84CB #define GL_TEXTURE12 0x84CC #define GL_TEXTURE13 0x84CD #define GL_TEXTURE14 0x84CE #define GL_TEXTURE15 0x84CF #define GL_TEXTURE16 0x84D0 #define GL_TEXTURE17 0x84D1 #define GL_TEXTURE18 0x84D2 #define GL_TEXTURE19 0x84D3 #define GL_TEXTURE2 0x84C2 #define GL_TEXTURE20 0x84D4 #define GL_TEXTURE21 0x84D5 #define GL_TEXTURE22 0x84D6 #define GL_TEXTURE23 0x84D7 #define GL_TEXTURE24 0x84D8 #define GL_TEXTURE25 0x84D9 #define GL_TEXTURE26 0x84DA #define GL_TEXTURE27 0x84DB #define GL_TEXTURE28 0x84DC #define GL_TEXTURE29 0x84DD #define GL_TEXTURE3 0x84C3 #define GL_TEXTURE30 0x84DE #define GL_TEXTURE31 0x84DF #define GL_TEXTURE4 0x84C4 #define GL_TEXTURE5 0x84C5 #define GL_TEXTURE6 0x84C6 #define GL_TEXTURE7 0x84C7 #define GL_TEXTURE8 0x84C8 #define GL_TEXTURE9 0x84C9 #define GL_TEXTURE_1D 0x0DE0 #define GL_TEXTURE_1D_ARRAY 0x8C18 #define GL_TEXTURE_2D 0x0DE1 #define GL_TEXTURE_2D_ARRAY 0x8C1A #define GL_TEXTURE_3D 0x806F #define GL_TEXTURE_ALPHA_SIZE 0x805F #define GL_TEXTURE_ALPHA_TYPE 0x8C13 #define GL_TEXTURE_BASE_LEVEL 0x813C #define GL_TEXTURE_BINDING_1D 0x8068 #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C #define GL_TEXTURE_BINDING_2D 0x8069 #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D #define GL_TEXTURE_BINDING_3D 0x806A #define GL_TEXTURE_BINDING_BUFFER 0x8C2C #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 #define GL_TEXTURE_BIT 0x00040000 #define GL_TEXTURE_BLUE_SIZE 0x805E #define GL_TEXTURE_BLUE_TYPE 0x8C12 #define GL_TEXTURE_BORDER 0x1005 #define GL_TEXTURE_BORDER_COLOR 0x1004 #define GL_TEXTURE_BUFFER 0x8C2A #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D #define GL_TEXTURE_COMPARE_FUNC 0x884D #define GL_TEXTURE_COMPARE_MODE 0x884C #define GL_TEXTURE_COMPONENTS 0x1003 #define GL_TEXTURE_COMPRESSED 0x86A1 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF #define GL_TEXTURE_COORD_ARRAY 0x8078 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 #define GL_TEXTURE_CUBE_MAP 0x8513 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 #define GL_TEXTURE_DEPTH 0x8071 #define GL_TEXTURE_DEPTH_SIZE 0x884A #define GL_TEXTURE_DEPTH_TYPE 0x8C16 #define GL_TEXTURE_ENV 0x2300 #define GL_TEXTURE_ENV_COLOR 0x2201 #define GL_TEXTURE_ENV_MODE 0x2200 #define GL_TEXTURE_FILTER_CONTROL 0x8500 #define GL_TEXTURE_GEN_MODE 0x2500 #define GL_TEXTURE_GEN_Q 0x0C63 #define GL_TEXTURE_GEN_R 0x0C62 #define GL_TEXTURE_GEN_S 0x0C60 #define GL_TEXTURE_GEN_T 0x0C61 #define GL_TEXTURE_GREEN_SIZE 0x805D #define GL_TEXTURE_GREEN_TYPE 0x8C11 #define GL_TEXTURE_HEIGHT 0x1001 #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F #define GL_TEXTURE_INTENSITY_SIZE 0x8061 #define GL_TEXTURE_INTENSITY_TYPE 0x8C15 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 #define GL_TEXTURE_LOD_BIAS 0x8501 #define GL_TEXTURE_LUMINANCE_SIZE 0x8060 #define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 #define GL_TEXTURE_MAG_FILTER 0x2800 #define GL_TEXTURE_MATRIX 0x0BA8 #define GL_TEXTURE_MAX_LEVEL 0x813D #define GL_TEXTURE_MAX_LOD 0x813B #define GL_TEXTURE_MIN_FILTER 0x2801 #define GL_TEXTURE_MIN_LOD 0x813A #define GL_TEXTURE_PRIORITY 0x8066 #define GL_TEXTURE_RECTANGLE 0x84F5 #define GL_TEXTURE_RED_SIZE 0x805C #define GL_TEXTURE_RED_TYPE 0x8C10 #define GL_TEXTURE_RESIDENT 0x8067 #define GL_TEXTURE_SHARED_SIZE 0x8C3F #define GL_TEXTURE_STACK_DEPTH 0x0BA5 #define GL_TEXTURE_STENCIL_SIZE 0x88F1 #define GL_TEXTURE_WIDTH 0x1000 #define GL_TEXTURE_WRAP_R 0x8072 #define GL_TEXTURE_WRAP_S 0x2802 #define GL_TEXTURE_WRAP_T 0x2803 #define GL_TRANSFORM_BIT 0x00001000 #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 #define GL_TRIANGLES 0x0004 #define GL_TRIANGLE_FAN 0x0006 #define GL_TRIANGLE_STRIP 0x0005 #define GL_TRUE 1 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 #define GL_UNIFORM_BUFFER 0x8A11 #define GL_UNIFORM_BUFFER_BINDING 0x8A28 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A #define GL_UNIFORM_BUFFER_START 0x8A29 #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D #define GL_UNIFORM_NAME_LENGTH 0x8A39 #define GL_UNIFORM_OFFSET 0x8A3B #define GL_UNIFORM_SIZE 0x8A38 #define GL_UNIFORM_TYPE 0x8A37 #define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 #define GL_UNPACK_ALIGNMENT 0x0CF5 #define GL_UNPACK_IMAGE_HEIGHT 0x806E #define GL_UNPACK_LSB_FIRST 0x0CF1 #define GL_UNPACK_ROW_LENGTH 0x0CF2 #define GL_UNPACK_SKIP_IMAGES 0x806D #define GL_UNPACK_SKIP_PIXELS 0x0CF4 #define GL_UNPACK_SKIP_ROWS 0x0CF3 #define GL_UNPACK_SWAP_BYTES 0x0CF0 #define GL_UNSIGNED_BYTE 0x1401 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 #define GL_UNSIGNED_BYTE_3_3_2 0x8032 #define GL_UNSIGNED_INT 0x1405 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B #define GL_UNSIGNED_INT_10_10_10_2 0x8036 #define GL_UNSIGNED_INT_24_8 0x84FA #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E #define GL_UNSIGNED_INT_8_8_8_8 0x8035 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 #define GL_UNSIGNED_INT_VEC2 0x8DC6 #define GL_UNSIGNED_INT_VEC3 0x8DC7 #define GL_UNSIGNED_INT_VEC4 0x8DC8 #define GL_UNSIGNED_NORMALIZED 0x8C17 #define GL_UNSIGNED_SHORT 0x1403 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 #define GL_UPPER_LEFT 0x8CA2 #define GL_V2F 0x2A20 #define GL_V3F 0x2A21 #define GL_VALIDATE_STATUS 0x8B83 #define GL_VENDOR 0x1F00 #define GL_VERSION 0x1F02 #define GL_VERTEX_ARRAY 0x8074 #define GL_VERTEX_ARRAY_BINDING 0x85B5 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 #define GL_VERTEX_ARRAY_POINTER 0x808E #define GL_VERTEX_ARRAY_SIZE 0x807A #define GL_VERTEX_ARRAY_STRIDE 0x807C #define GL_VERTEX_ARRAY_TYPE 0x807B #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 #define GL_VERTEX_SHADER 0x8B31 #define GL_VIEWPORT 0x0BA2 #define GL_VIEWPORT_BIT 0x00000800 #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E #define GL_WRITE_ONLY 0x88B9 #define GL_XOR 0x1506 #define GL_ZERO 0 #define GL_ZOOM_X 0x0D16 #define GL_ZOOM_Y 0x0D17 #ifndef __khrplatform_h_ #define __khrplatform_h_ /* ** Copyright (c) 2008-2018 The Khronos Group Inc. ** ** Permission is hereby granted, free of charge, to any person obtaining a ** copy of this software and/or associated documentation files (the ** "Materials"), to deal in the Materials without restriction, including ** without limitation the rights to use, copy, modify, merge, publish, ** distribute, sublicense, and/or sell copies of the Materials, and to ** permit persons to whom the Materials are furnished to do so, subject to ** the following conditions: ** ** The above copyright notice and this permission notice shall be included ** in all copies or substantial portions of the Materials. ** ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. */ /* Khronos platform-specific types and definitions. * * The master copy of khrplatform.h is maintained in the Khronos EGL * Registry repository at https://github.com/KhronosGroup/EGL-Registry * The last semantic modification to khrplatform.h was at commit ID: * 67a3e0864c2d75ea5287b9f3d2eb74a745936692 * * Adopters may modify this file to suit their platform. Adopters are * encouraged to submit platform specific modifications to the Khronos * group so that they can be included in future versions of this file. * Please submit changes by filing pull requests or issues on * the EGL Registry repository linked above. * * * See the Implementer's Guidelines for information about where this file * should be located on your system and for more details of its use: * http://www.khronos.org/registry/implementers_guide.pdf * * This file should be included as * #include * by Khronos client API header files that use its types and defines. * * The types in khrplatform.h should only be used to define API-specific types. * * Types defined in khrplatform.h: * khronos_int8_t signed 8 bit * khronos_uint8_t unsigned 8 bit * khronos_int16_t signed 16 bit * khronos_uint16_t unsigned 16 bit * khronos_int32_t signed 32 bit * khronos_uint32_t unsigned 32 bit * khronos_int64_t signed 64 bit * khronos_uint64_t unsigned 64 bit * khronos_intptr_t signed same number of bits as a pointer * khronos_uintptr_t unsigned same number of bits as a pointer * khronos_ssize_t signed size * khronos_usize_t unsigned size * khronos_float_t signed 32 bit floating point * khronos_time_ns_t unsigned 64 bit time in nanoseconds * khronos_utime_nanoseconds_t unsigned time interval or absolute time in * nanoseconds * khronos_stime_nanoseconds_t signed time interval in nanoseconds * khronos_boolean_enum_t enumerated boolean type. This should * only be used as a base type when a client API's boolean type is * an enum. Client APIs which use an integer or other type for * booleans cannot use this as the base type for their boolean. * * Tokens defined in khrplatform.h: * * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. * * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. * * Calling convention macros defined in this file: * KHRONOS_APICALL * KHRONOS_GLAD_API_PTR * KHRONOS_APIATTRIBUTES * * These may be used in function prototypes as: * * KHRONOS_APICALL void KHRONOS_GLAD_API_PTR funcname( * int arg1, * int arg2) KHRONOS_APIATTRIBUTES; */ #if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC) # define KHRONOS_STATIC 1 #endif /*------------------------------------------------------------------------- * Definition of KHRONOS_APICALL *------------------------------------------------------------------------- * This precedes the return type of the function in the function prototype. */ #if defined(KHRONOS_STATIC) /* If the preprocessor constant KHRONOS_STATIC is defined, make the * header compatible with static linking. */ # define KHRONOS_APICALL #elif defined(_WIN32) # define KHRONOS_APICALL __declspec(dllimport) #elif defined (__SYMBIAN32__) # define KHRONOS_APICALL IMPORT_C #elif defined(__ANDROID__) # define KHRONOS_APICALL __attribute__((visibility("default"))) #else # define KHRONOS_APICALL #endif /*------------------------------------------------------------------------- * Definition of KHRONOS_GLAD_API_PTR *------------------------------------------------------------------------- * This follows the return type of the function and precedes the function * name in the function prototype. */ #if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) /* Win32 but not WinCE */ # define KHRONOS_GLAD_API_PTR __stdcall #else # define KHRONOS_GLAD_API_PTR #endif /*------------------------------------------------------------------------- * Definition of KHRONOS_APIATTRIBUTES *------------------------------------------------------------------------- * This follows the closing parenthesis of the function prototype arguments. */ #if defined (__ARMCC_2__) #define KHRONOS_APIATTRIBUTES __softfp #else #define KHRONOS_APIATTRIBUTES #endif /*------------------------------------------------------------------------- * basic type definitions *-----------------------------------------------------------------------*/ #if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) /* * Using */ #include typedef int32_t khronos_int32_t; typedef uint32_t khronos_uint32_t; typedef int64_t khronos_int64_t; typedef uint64_t khronos_uint64_t; #define KHRONOS_SUPPORT_INT64 1 #define KHRONOS_SUPPORT_FLOAT 1 /* * To support platform where unsigned long cannot be used interchangeably with * inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t. * Ideally, we could just use (u)intptr_t everywhere, but this could result in * ABI breakage if khronos_uintptr_t is changed from unsigned long to * unsigned long long or similar (this results in different C++ name mangling). * To avoid changes for existing platforms, we restrict usage of intptr_t to * platforms where the size of a pointer is larger than the size of long. */ #if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__) #if __SIZEOF_POINTER__ > __SIZEOF_LONG__ #define KHRONOS_USE_INTPTR_T #endif #endif #elif defined(__VMS ) || defined(__sgi) /* * Using */ #include typedef int32_t khronos_int32_t; typedef uint32_t khronos_uint32_t; typedef int64_t khronos_int64_t; typedef uint64_t khronos_uint64_t; #define KHRONOS_SUPPORT_INT64 1 #define KHRONOS_SUPPORT_FLOAT 1 #elif defined(_WIN32) && !defined(__SCITECH_SNAP__) /* * Win32 */ typedef __int32 khronos_int32_t; typedef unsigned __int32 khronos_uint32_t; typedef __int64 khronos_int64_t; typedef unsigned __int64 khronos_uint64_t; #define KHRONOS_SUPPORT_INT64 1 #define KHRONOS_SUPPORT_FLOAT 1 #elif defined(__sun__) || defined(__digital__) /* * Sun or Digital */ typedef int khronos_int32_t; typedef unsigned int khronos_uint32_t; #if defined(__arch64__) || defined(_LP64) typedef long int khronos_int64_t; typedef unsigned long int khronos_uint64_t; #else typedef long long int khronos_int64_t; typedef unsigned long long int khronos_uint64_t; #endif /* __arch64__ */ #define KHRONOS_SUPPORT_INT64 1 #define KHRONOS_SUPPORT_FLOAT 1 #elif 0 /* * Hypothetical platform with no float or int64 support */ typedef int khronos_int32_t; typedef unsigned int khronos_uint32_t; #define KHRONOS_SUPPORT_INT64 0 #define KHRONOS_SUPPORT_FLOAT 0 #else /* * Generic fallback */ #include typedef int32_t khronos_int32_t; typedef uint32_t khronos_uint32_t; typedef int64_t khronos_int64_t; typedef uint64_t khronos_uint64_t; #define KHRONOS_SUPPORT_INT64 1 #define KHRONOS_SUPPORT_FLOAT 1 #endif /* * Types that are (so far) the same on all platforms */ typedef signed char khronos_int8_t; typedef unsigned char khronos_uint8_t; typedef signed short int khronos_int16_t; typedef unsigned short int khronos_uint16_t; /* * Types that differ between LLP64 and LP64 architectures - in LLP64, * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears * to be the only LLP64 architecture in current use. */ #ifdef KHRONOS_USE_INTPTR_T typedef intptr_t khronos_intptr_t; typedef uintptr_t khronos_uintptr_t; #elif defined(_WIN64) typedef signed long long int khronos_intptr_t; typedef unsigned long long int khronos_uintptr_t; #else typedef signed long int khronos_intptr_t; typedef unsigned long int khronos_uintptr_t; #endif #if defined(_WIN64) typedef signed long long int khronos_ssize_t; typedef unsigned long long int khronos_usize_t; #else typedef signed long int khronos_ssize_t; typedef unsigned long int khronos_usize_t; #endif #if KHRONOS_SUPPORT_FLOAT /* * Float type */ typedef float khronos_float_t; #endif #if KHRONOS_SUPPORT_INT64 /* Time types * * These types can be used to represent a time interval in nanoseconds or * an absolute Unadjusted System Time. Unadjusted System Time is the number * of nanoseconds since some arbitrary system event (e.g. since the last * time the system booted). The Unadjusted System Time is an unsigned * 64 bit value that wraps back to 0 every 584 years. Time intervals * may be either signed or unsigned. */ typedef khronos_uint64_t khronos_utime_nanoseconds_t; typedef khronos_int64_t khronos_stime_nanoseconds_t; #endif /* * Dummy value used to pad enum types to 32 bits. */ #ifndef KHRONOS_MAX_ENUM #define KHRONOS_MAX_ENUM 0x7FFFFFFF #endif /* * Enumerated boolean type * * Values other than zero should be considered to be true. Therefore * comparisons should not be made against KHRONOS_TRUE. */ typedef enum { KHRONOS_FALSE = 0, KHRONOS_TRUE = 1, KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM } khronos_boolean_enum_t; #endif /* __khrplatform_h_ */ typedef unsigned int GLenum; typedef unsigned char GLboolean; typedef unsigned int GLbitfield; typedef void GLvoid; typedef khronos_int8_t GLbyte; typedef khronos_uint8_t GLubyte; typedef khronos_int16_t GLshort; typedef khronos_uint16_t GLushort; typedef int GLint; typedef unsigned int GLuint; typedef khronos_int32_t GLclampx; typedef int GLsizei; typedef khronos_float_t GLfloat; typedef khronos_float_t GLclampf; typedef double GLdouble; typedef double GLclampd; typedef void *GLeglClientBufferEXT; typedef void *GLeglImageOES; typedef char GLchar; typedef char GLcharARB; #ifdef __APPLE__ typedef void *GLhandleARB; #else typedef unsigned int GLhandleARB; #endif typedef khronos_uint16_t GLhalf; typedef khronos_uint16_t GLhalfARB; typedef khronos_int32_t GLfixed; #if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) typedef khronos_intptr_t GLintptr; #else typedef khronos_intptr_t GLintptr; #endif #if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) typedef khronos_intptr_t GLintptrARB; #else typedef khronos_intptr_t GLintptrARB; #endif #if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) typedef khronos_ssize_t GLsizeiptr; #else typedef khronos_ssize_t GLsizeiptr; #endif #if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) typedef khronos_ssize_t GLsizeiptrARB; #else typedef khronos_ssize_t GLsizeiptrARB; #endif typedef khronos_int64_t GLint64; typedef khronos_int64_t GLint64EXT; typedef khronos_uint64_t GLuint64; typedef khronos_uint64_t GLuint64EXT; typedef struct __GLsync *GLsync; struct _cl_context; struct _cl_event; typedef void (GLAD_API_PTR *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); typedef void (GLAD_API_PTR *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); typedef void (GLAD_API_PTR *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); typedef void (GLAD_API_PTR *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); typedef unsigned short GLhalfNV; typedef GLintptr GLvdpauSurfaceNV; typedef void (GLAD_API_PTR *GLVULKANPROCNV)(void); #define GL_VERSION_1_0 1 GLAD_API_CALL int GLAD_GL_VERSION_1_0; #define GL_VERSION_1_1 1 GLAD_API_CALL int GLAD_GL_VERSION_1_1; #define GL_VERSION_1_2 1 GLAD_API_CALL int GLAD_GL_VERSION_1_2; #define GL_VERSION_1_3 1 GLAD_API_CALL int GLAD_GL_VERSION_1_3; #define GL_VERSION_1_4 1 GLAD_API_CALL int GLAD_GL_VERSION_1_4; #define GL_VERSION_1_5 1 GLAD_API_CALL int GLAD_GL_VERSION_1_5; #define GL_VERSION_2_0 1 GLAD_API_CALL int GLAD_GL_VERSION_2_0; #define GL_VERSION_2_1 1 GLAD_API_CALL int GLAD_GL_VERSION_2_1; #define GL_VERSION_3_0 1 GLAD_API_CALL int GLAD_GL_VERSION_3_0; #define GL_VERSION_3_1 1 GLAD_API_CALL int GLAD_GL_VERSION_3_1; #define GL_ARB_copy_image 1 GLAD_API_CALL int GLAD_GL_ARB_copy_image; #define GL_ARB_instanced_arrays 1 GLAD_API_CALL int GLAD_GL_ARB_instanced_arrays; #define GL_ARB_multisample 1 GLAD_API_CALL int GLAD_GL_ARB_multisample; #define GL_ARB_robustness 1 GLAD_API_CALL int GLAD_GL_ARB_robustness; #define GL_ARB_texture_storage 1 GLAD_API_CALL int GLAD_GL_ARB_texture_storage; #define GL_KHR_debug 1 GLAD_API_CALL int GLAD_GL_KHR_debug; typedef void (GLAD_API_PTR *PFNGLACCUMPROC)(GLenum op, GLfloat value); typedef void (GLAD_API_PTR *PFNGLACTIVETEXTUREPROC)(GLenum texture); typedef void (GLAD_API_PTR *PFNGLALPHAFUNCPROC)(GLenum func, GLfloat ref); typedef GLboolean (GLAD_API_PTR *PFNGLARETEXTURESRESIDENTPROC)(GLsizei n, const GLuint * textures, GLboolean * residences); typedef void (GLAD_API_PTR *PFNGLARRAYELEMENTPROC)(GLint i); typedef void (GLAD_API_PTR *PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader); typedef void (GLAD_API_PTR *PFNGLBEGINPROC)(GLenum mode); typedef void (GLAD_API_PTR *PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode); typedef void (GLAD_API_PTR *PFNGLBEGINQUERYPROC)(GLenum target, GLuint id); typedef void (GLAD_API_PTR *PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode); typedef void (GLAD_API_PTR *PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar * name); typedef void (GLAD_API_PTR *PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer); typedef void (GLAD_API_PTR *PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer); typedef void (GLAD_API_PTR *PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar * name); typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer); typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer); typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture); typedef void (GLAD_API_PTR *PFNGLBINDVERTEXARRAYPROC)(GLuint array); typedef void (GLAD_API_PTR *PFNGLBITMAPPROC)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); typedef void (GLAD_API_PTR *PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONPROC)(GLenum mode); typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha); typedef void (GLAD_API_PTR *PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor); typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); typedef void (GLAD_API_PTR *PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); typedef void (GLAD_API_PTR *PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void * data, GLenum usage); typedef void (GLAD_API_PTR *PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data); typedef void (GLAD_API_PTR *PFNGLCALLLISTPROC)(GLuint list); typedef void (GLAD_API_PTR *PFNGLCALLLISTSPROC)(GLsizei n, GLenum type, const void * lists); typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target); typedef void (GLAD_API_PTR *PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp); typedef void (GLAD_API_PTR *PFNGLCLEARPROC)(GLbitfield mask); typedef void (GLAD_API_PTR *PFNGLCLEARACCUMPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint * value); typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint * value); typedef void (GLAD_API_PTR *PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHPROC)(GLdouble depth); typedef void (GLAD_API_PTR *PFNGLCLEARINDEXPROC)(GLfloat c); typedef void (GLAD_API_PTR *PFNGLCLEARSTENCILPROC)(GLint s); typedef void (GLAD_API_PTR *PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture); typedef void (GLAD_API_PTR *PFNGLCLIPPLANEPROC)(GLenum plane, const GLdouble * equation); typedef void (GLAD_API_PTR *PFNGLCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue); typedef void (GLAD_API_PTR *PFNGLCOLOR3BVPROC)(const GLbyte * v); typedef void (GLAD_API_PTR *PFNGLCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue); typedef void (GLAD_API_PTR *PFNGLCOLOR3DVPROC)(const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue); typedef void (GLAD_API_PTR *PFNGLCOLOR3FVPROC)(const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLCOLOR3IPROC)(GLint red, GLint green, GLint blue); typedef void (GLAD_API_PTR *PFNGLCOLOR3IVPROC)(const GLint * v); typedef void (GLAD_API_PTR *PFNGLCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue); typedef void (GLAD_API_PTR *PFNGLCOLOR3SVPROC)(const GLshort * v); typedef void (GLAD_API_PTR *PFNGLCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue); typedef void (GLAD_API_PTR *PFNGLCOLOR3UBVPROC)(const GLubyte * v); typedef void (GLAD_API_PTR *PFNGLCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue); typedef void (GLAD_API_PTR *PFNGLCOLOR3UIVPROC)(const GLuint * v); typedef void (GLAD_API_PTR *PFNGLCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue); typedef void (GLAD_API_PTR *PFNGLCOLOR3USVPROC)(const GLushort * v); typedef void (GLAD_API_PTR *PFNGLCOLOR4BPROC)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); typedef void (GLAD_API_PTR *PFNGLCOLOR4BVPROC)(const GLbyte * v); typedef void (GLAD_API_PTR *PFNGLCOLOR4DPROC)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); typedef void (GLAD_API_PTR *PFNGLCOLOR4DVPROC)(const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLCOLOR4FPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); typedef void (GLAD_API_PTR *PFNGLCOLOR4FVPROC)(const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLCOLOR4IPROC)(GLint red, GLint green, GLint blue, GLint alpha); typedef void (GLAD_API_PTR *PFNGLCOLOR4IVPROC)(const GLint * v); typedef void (GLAD_API_PTR *PFNGLCOLOR4SPROC)(GLshort red, GLshort green, GLshort blue, GLshort alpha); typedef void (GLAD_API_PTR *PFNGLCOLOR4SVPROC)(const GLshort * v); typedef void (GLAD_API_PTR *PFNGLCOLOR4UBPROC)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); typedef void (GLAD_API_PTR *PFNGLCOLOR4UBVPROC)(const GLubyte * v); typedef void (GLAD_API_PTR *PFNGLCOLOR4UIPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha); typedef void (GLAD_API_PTR *PFNGLCOLOR4UIVPROC)(const GLuint * v); typedef void (GLAD_API_PTR *PFNGLCOLOR4USPROC)(GLushort red, GLushort green, GLushort blue, GLushort alpha); typedef void (GLAD_API_PTR *PFNGLCOLOR4USVPROC)(const GLushort * v); typedef void (GLAD_API_PTR *PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); typedef void (GLAD_API_PTR *PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); typedef void (GLAD_API_PTR *PFNGLCOLORMATERIALPROC)(GLenum face, GLenum mode); typedef void (GLAD_API_PTR *PFNGLCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer); typedef void (GLAD_API_PTR *PFNGLCOMPILESHADERPROC)(GLuint shader); typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data); typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data); typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data); typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data); typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data); typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data); typedef void (GLAD_API_PTR *PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); typedef void (GLAD_API_PTR *PFNGLCOPYIMAGESUBDATAPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); typedef void (GLAD_API_PTR *PFNGLCOPYPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef GLuint (GLAD_API_PTR *PFNGLCREATEPROGRAMPROC)(void); typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROC)(GLenum type); typedef void (GLAD_API_PTR *PFNGLCULLFACEPROC)(GLenum mode); typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const void * userParam); typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf); typedef void (GLAD_API_PTR *PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint * buffers); typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint * framebuffers); typedef void (GLAD_API_PTR *PFNGLDELETELISTSPROC)(GLuint list, GLsizei range); typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPROC)(GLuint program); typedef void (GLAD_API_PTR *PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint * ids); typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint * renderbuffers); typedef void (GLAD_API_PTR *PFNGLDELETESHADERPROC)(GLuint shader); typedef void (GLAD_API_PTR *PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint * textures); typedef void (GLAD_API_PTR *PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint * arrays); typedef void (GLAD_API_PTR *PFNGLDEPTHFUNCPROC)(GLenum func); typedef void (GLAD_API_PTR *PFNGLDEPTHMASKPROC)(GLboolean flag); typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f); typedef void (GLAD_API_PTR *PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader); typedef void (GLAD_API_PTR *PFNGLDISABLEPROC)(GLenum cap); typedef void (GLAD_API_PTR *PFNGLDISABLECLIENTSTATEPROC)(GLenum array); typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index); typedef void (GLAD_API_PTR *PFNGLDISABLEIPROC)(GLenum target, GLuint index); typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count); typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERPROC)(GLenum buf); typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum * bufs); typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices); typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount); typedef void (GLAD_API_PTR *PFNGLDRAWPIXELSPROC)(GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices); typedef void (GLAD_API_PTR *PFNGLEDGEFLAGPROC)(GLboolean flag); typedef void (GLAD_API_PTR *PFNGLEDGEFLAGPOINTERPROC)(GLsizei stride, const void * pointer); typedef void (GLAD_API_PTR *PFNGLEDGEFLAGVPROC)(const GLboolean * flag); typedef void (GLAD_API_PTR *PFNGLENABLEPROC)(GLenum cap); typedef void (GLAD_API_PTR *PFNGLENABLECLIENTSTATEPROC)(GLenum array); typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index); typedef void (GLAD_API_PTR *PFNGLENABLEIPROC)(GLenum target, GLuint index); typedef void (GLAD_API_PTR *PFNGLENDPROC)(void); typedef void (GLAD_API_PTR *PFNGLENDCONDITIONALRENDERPROC)(void); typedef void (GLAD_API_PTR *PFNGLENDLISTPROC)(void); typedef void (GLAD_API_PTR *PFNGLENDQUERYPROC)(GLenum target); typedef void (GLAD_API_PTR *PFNGLENDTRANSFORMFEEDBACKPROC)(void); typedef void (GLAD_API_PTR *PFNGLEVALCOORD1DPROC)(GLdouble u); typedef void (GLAD_API_PTR *PFNGLEVALCOORD1DVPROC)(const GLdouble * u); typedef void (GLAD_API_PTR *PFNGLEVALCOORD1FPROC)(GLfloat u); typedef void (GLAD_API_PTR *PFNGLEVALCOORD1FVPROC)(const GLfloat * u); typedef void (GLAD_API_PTR *PFNGLEVALCOORD2DPROC)(GLdouble u, GLdouble v); typedef void (GLAD_API_PTR *PFNGLEVALCOORD2DVPROC)(const GLdouble * u); typedef void (GLAD_API_PTR *PFNGLEVALCOORD2FPROC)(GLfloat u, GLfloat v); typedef void (GLAD_API_PTR *PFNGLEVALCOORD2FVPROC)(const GLfloat * u); typedef void (GLAD_API_PTR *PFNGLEVALMESH1PROC)(GLenum mode, GLint i1, GLint i2); typedef void (GLAD_API_PTR *PFNGLEVALMESH2PROC)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); typedef void (GLAD_API_PTR *PFNGLEVALPOINT1PROC)(GLint i); typedef void (GLAD_API_PTR *PFNGLEVALPOINT2PROC)(GLint i, GLint j); typedef void (GLAD_API_PTR *PFNGLFEEDBACKBUFFERPROC)(GLsizei size, GLenum type, GLfloat * buffer); typedef void (GLAD_API_PTR *PFNGLFINISHPROC)(void); typedef void (GLAD_API_PTR *PFNGLFLUSHPROC)(void); typedef void (GLAD_API_PTR *PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length); typedef void (GLAD_API_PTR *PFNGLFOGCOORDPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer); typedef void (GLAD_API_PTR *PFNGLFOGCOORDDPROC)(GLdouble coord); typedef void (GLAD_API_PTR *PFNGLFOGCOORDDVPROC)(const GLdouble * coord); typedef void (GLAD_API_PTR *PFNGLFOGCOORDFPROC)(GLfloat coord); typedef void (GLAD_API_PTR *PFNGLFOGCOORDFVPROC)(const GLfloat * coord); typedef void (GLAD_API_PTR *PFNGLFOGFPROC)(GLenum pname, GLfloat param); typedef void (GLAD_API_PTR *PFNGLFOGFVPROC)(GLenum pname, const GLfloat * params); typedef void (GLAD_API_PTR *PFNGLFOGIPROC)(GLenum pname, GLint param); typedef void (GLAD_API_PTR *PFNGLFOGIVPROC)(GLenum pname, const GLint * params); typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); typedef void (GLAD_API_PTR *PFNGLFRONTFACEPROC)(GLenum mode); typedef void (GLAD_API_PTR *PFNGLFRUSTUMPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); typedef void (GLAD_API_PTR *PFNGLGENBUFFERSPROC)(GLsizei n, GLuint * buffers); typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint * framebuffers); typedef GLuint (GLAD_API_PTR *PFNGLGENLISTSPROC)(GLsizei range); typedef void (GLAD_API_PTR *PFNGLGENQUERIESPROC)(GLsizei n, GLuint * ids); typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint * renderbuffers); typedef void (GLAD_API_PTR *PFNGLGENTEXTURESPROC)(GLsizei n, GLuint * textures); typedef void (GLAD_API_PTR *PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint * arrays); typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPPROC)(GLenum target); typedef void (GLAD_API_PTR *PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName); typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName); typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders); typedef GLint (GLAD_API_PTR *PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar * name); typedef void (GLAD_API_PTR *PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean * data); typedef void (GLAD_API_PTR *PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean * data); typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void ** params); typedef void (GLAD_API_PTR *PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void * data); typedef void (GLAD_API_PTR *PFNGLGETCLIPPLANEPROC)(GLenum plane, GLdouble * equation); typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void * img); typedef GLuint (GLAD_API_PTR *PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog); typedef void (GLAD_API_PTR *PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble * data); typedef GLenum (GLAD_API_PTR *PFNGLGETERRORPROC)(void); typedef void (GLAD_API_PTR *PFNGLGETFLOATVPROC)(GLenum pname, GLfloat * data); typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar * name); typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params); typedef GLenum (GLAD_API_PTR *PFNGLGETGRAPHICSRESETSTATUSARBPROC)(void); typedef void (GLAD_API_PTR *PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint * data); typedef void (GLAD_API_PTR *PFNGLGETINTEGERVPROC)(GLenum pname, GLint * data); typedef void (GLAD_API_PTR *PFNGLGETLIGHTFVPROC)(GLenum light, GLenum pname, GLfloat * params); typedef void (GLAD_API_PTR *PFNGLGETLIGHTIVPROC)(GLenum light, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETMAPDVPROC)(GLenum target, GLenum query, GLdouble * v); typedef void (GLAD_API_PTR *PFNGLGETMAPFVPROC)(GLenum target, GLenum query, GLfloat * v); typedef void (GLAD_API_PTR *PFNGLGETMAPIVPROC)(GLenum target, GLenum query, GLint * v); typedef void (GLAD_API_PTR *PFNGLGETMATERIALFVPROC)(GLenum face, GLenum pname, GLfloat * params); typedef void (GLAD_API_PTR *PFNGLGETMATERIALIVPROC)(GLenum face, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label); typedef void (GLAD_API_PTR *PFNGLGETOBJECTPTRLABELPROC)(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label); typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPFVPROC)(GLenum map, GLfloat * values); typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPUIVPROC)(GLenum map, GLuint * values); typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPUSVPROC)(GLenum map, GLushort * values); typedef void (GLAD_API_PTR *PFNGLGETPOINTERVPROC)(GLenum pname, void ** params); typedef void (GLAD_API_PTR *PFNGLGETPOLYGONSTIPPLEPROC)(GLubyte * mask); typedef void (GLAD_API_PTR *PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog); typedef void (GLAD_API_PTR *PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint * params); typedef void (GLAD_API_PTR *PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog); typedef void (GLAD_API_PTR *PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source); typedef void (GLAD_API_PTR *PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint * params); typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGPROC)(GLenum name); typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGIPROC)(GLenum name, GLuint index); typedef void (GLAD_API_PTR *PFNGLGETTEXENVFVPROC)(GLenum target, GLenum pname, GLfloat * params); typedef void (GLAD_API_PTR *PFNGLGETTEXENVIVPROC)(GLenum target, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETTEXGENDVPROC)(GLenum coord, GLenum pname, GLdouble * params); typedef void (GLAD_API_PTR *PFNGLGETTEXGENFVPROC)(GLenum coord, GLenum pname, GLfloat * params); typedef void (GLAD_API_PTR *PFNGLGETTEXGENIVPROC)(GLenum coord, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void * pixels); typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat * params); typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint * params); typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params); typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); typedef GLuint (GLAD_API_PTR *PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar * uniformBlockName); typedef void (GLAD_API_PTR *PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices); typedef GLint (GLAD_API_PTR *PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar * name); typedef void (GLAD_API_PTR *PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat * params); typedef void (GLAD_API_PTR *PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint * params); typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint * params); typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void ** pointer); typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble * params); typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat * params); typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint lod, GLsizei bufSize, void * img); typedef void (GLAD_API_PTR *PFNGLGETNTEXIMAGEARBPROC)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * img); typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMDVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLdouble * params); typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMFVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params); typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMUIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint * params); typedef void (GLAD_API_PTR *PFNGLHINTPROC)(GLenum target, GLenum mode); typedef void (GLAD_API_PTR *PFNGLINDEXMASKPROC)(GLuint mask); typedef void (GLAD_API_PTR *PFNGLINDEXPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer); typedef void (GLAD_API_PTR *PFNGLINDEXDPROC)(GLdouble c); typedef void (GLAD_API_PTR *PFNGLINDEXDVPROC)(const GLdouble * c); typedef void (GLAD_API_PTR *PFNGLINDEXFPROC)(GLfloat c); typedef void (GLAD_API_PTR *PFNGLINDEXFVPROC)(const GLfloat * c); typedef void (GLAD_API_PTR *PFNGLINDEXIPROC)(GLint c); typedef void (GLAD_API_PTR *PFNGLINDEXIVPROC)(const GLint * c); typedef void (GLAD_API_PTR *PFNGLINDEXSPROC)(GLshort c); typedef void (GLAD_API_PTR *PFNGLINDEXSVPROC)(const GLshort * c); typedef void (GLAD_API_PTR *PFNGLINDEXUBPROC)(GLubyte c); typedef void (GLAD_API_PTR *PFNGLINDEXUBVPROC)(const GLubyte * c); typedef void (GLAD_API_PTR *PFNGLINITNAMESPROC)(void); typedef void (GLAD_API_PTR *PFNGLINTERLEAVEDARRAYSPROC)(GLenum format, GLsizei stride, const void * pointer); typedef GLboolean (GLAD_API_PTR *PFNGLISBUFFERPROC)(GLuint buffer); typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDPROC)(GLenum cap); typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDIPROC)(GLenum target, GLuint index); typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer); typedef GLboolean (GLAD_API_PTR *PFNGLISLISTPROC)(GLuint list); typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPROC)(GLuint program); typedef GLboolean (GLAD_API_PTR *PFNGLISQUERYPROC)(GLuint id); typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer); typedef GLboolean (GLAD_API_PTR *PFNGLISSHADERPROC)(GLuint shader); typedef GLboolean (GLAD_API_PTR *PFNGLISTEXTUREPROC)(GLuint texture); typedef GLboolean (GLAD_API_PTR *PFNGLISVERTEXARRAYPROC)(GLuint array); typedef void (GLAD_API_PTR *PFNGLLIGHTMODELFPROC)(GLenum pname, GLfloat param); typedef void (GLAD_API_PTR *PFNGLLIGHTMODELFVPROC)(GLenum pname, const GLfloat * params); typedef void (GLAD_API_PTR *PFNGLLIGHTMODELIPROC)(GLenum pname, GLint param); typedef void (GLAD_API_PTR *PFNGLLIGHTMODELIVPROC)(GLenum pname, const GLint * params); typedef void (GLAD_API_PTR *PFNGLLIGHTFPROC)(GLenum light, GLenum pname, GLfloat param); typedef void (GLAD_API_PTR *PFNGLLIGHTFVPROC)(GLenum light, GLenum pname, const GLfloat * params); typedef void (GLAD_API_PTR *PFNGLLIGHTIPROC)(GLenum light, GLenum pname, GLint param); typedef void (GLAD_API_PTR *PFNGLLIGHTIVPROC)(GLenum light, GLenum pname, const GLint * params); typedef void (GLAD_API_PTR *PFNGLLINESTIPPLEPROC)(GLint factor, GLushort pattern); typedef void (GLAD_API_PTR *PFNGLLINEWIDTHPROC)(GLfloat width); typedef void (GLAD_API_PTR *PFNGLLINKPROGRAMPROC)(GLuint program); typedef void (GLAD_API_PTR *PFNGLLISTBASEPROC)(GLuint base); typedef void (GLAD_API_PTR *PFNGLLOADIDENTITYPROC)(void); typedef void (GLAD_API_PTR *PFNGLLOADMATRIXDPROC)(const GLdouble * m); typedef void (GLAD_API_PTR *PFNGLLOADMATRIXFPROC)(const GLfloat * m); typedef void (GLAD_API_PTR *PFNGLLOADNAMEPROC)(GLuint name); typedef void (GLAD_API_PTR *PFNGLLOADTRANSPOSEMATRIXDPROC)(const GLdouble * m); typedef void (GLAD_API_PTR *PFNGLLOADTRANSPOSEMATRIXFPROC)(const GLfloat * m); typedef void (GLAD_API_PTR *PFNGLLOGICOPPROC)(GLenum opcode); typedef void (GLAD_API_PTR *PFNGLMAP1DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); typedef void (GLAD_API_PTR *PFNGLMAP1FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); typedef void (GLAD_API_PTR *PFNGLMAP2DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); typedef void (GLAD_API_PTR *PFNGLMAP2FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERPROC)(GLenum target, GLenum access); typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); typedef void (GLAD_API_PTR *PFNGLMAPGRID1DPROC)(GLint un, GLdouble u1, GLdouble u2); typedef void (GLAD_API_PTR *PFNGLMAPGRID1FPROC)(GLint un, GLfloat u1, GLfloat u2); typedef void (GLAD_API_PTR *PFNGLMAPGRID2DPROC)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); typedef void (GLAD_API_PTR *PFNGLMAPGRID2FPROC)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); typedef void (GLAD_API_PTR *PFNGLMATERIALFPROC)(GLenum face, GLenum pname, GLfloat param); typedef void (GLAD_API_PTR *PFNGLMATERIALFVPROC)(GLenum face, GLenum pname, const GLfloat * params); typedef void (GLAD_API_PTR *PFNGLMATERIALIPROC)(GLenum face, GLenum pname, GLint param); typedef void (GLAD_API_PTR *PFNGLMATERIALIVPROC)(GLenum face, GLenum pname, const GLint * params); typedef void (GLAD_API_PTR *PFNGLMATRIXMODEPROC)(GLenum mode); typedef void (GLAD_API_PTR *PFNGLMULTMATRIXDPROC)(const GLdouble * m); typedef void (GLAD_API_PTR *PFNGLMULTMATRIXFPROC)(const GLfloat * m); typedef void (GLAD_API_PTR *PFNGLMULTTRANSPOSEMATRIXDPROC)(const GLdouble * m); typedef void (GLAD_API_PTR *PFNGLMULTTRANSPOSEMATRIXFPROC)(const GLfloat * m); typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount); typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint * v); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort * v); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint * v); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort * v); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint * v); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort * v); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint * v); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort * v); typedef void (GLAD_API_PTR *PFNGLNEWLISTPROC)(GLuint list, GLenum mode); typedef void (GLAD_API_PTR *PFNGLNORMAL3BPROC)(GLbyte nx, GLbyte ny, GLbyte nz); typedef void (GLAD_API_PTR *PFNGLNORMAL3BVPROC)(const GLbyte * v); typedef void (GLAD_API_PTR *PFNGLNORMAL3DPROC)(GLdouble nx, GLdouble ny, GLdouble nz); typedef void (GLAD_API_PTR *PFNGLNORMAL3DVPROC)(const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLNORMAL3FPROC)(GLfloat nx, GLfloat ny, GLfloat nz); typedef void (GLAD_API_PTR *PFNGLNORMAL3FVPROC)(const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLNORMAL3IPROC)(GLint nx, GLint ny, GLint nz); typedef void (GLAD_API_PTR *PFNGLNORMAL3IVPROC)(const GLint * v); typedef void (GLAD_API_PTR *PFNGLNORMAL3SPROC)(GLshort nx, GLshort ny, GLshort nz); typedef void (GLAD_API_PTR *PFNGLNORMAL3SVPROC)(const GLshort * v); typedef void (GLAD_API_PTR *PFNGLNORMALPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer); typedef void (GLAD_API_PTR *PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar * label); typedef void (GLAD_API_PTR *PFNGLOBJECTPTRLABELPROC)(const void * ptr, GLsizei length, const GLchar * label); typedef void (GLAD_API_PTR *PFNGLORTHOPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); typedef void (GLAD_API_PTR *PFNGLPASSTHROUGHPROC)(GLfloat token); typedef void (GLAD_API_PTR *PFNGLPIXELMAPFVPROC)(GLenum map, GLsizei mapsize, const GLfloat * values); typedef void (GLAD_API_PTR *PFNGLPIXELMAPUIVPROC)(GLenum map, GLsizei mapsize, const GLuint * values); typedef void (GLAD_API_PTR *PFNGLPIXELMAPUSVPROC)(GLenum map, GLsizei mapsize, const GLushort * values); typedef void (GLAD_API_PTR *PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param); typedef void (GLAD_API_PTR *PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param); typedef void (GLAD_API_PTR *PFNGLPIXELTRANSFERFPROC)(GLenum pname, GLfloat param); typedef void (GLAD_API_PTR *PFNGLPIXELTRANSFERIPROC)(GLenum pname, GLint param); typedef void (GLAD_API_PTR *PFNGLPIXELZOOMPROC)(GLfloat xfactor, GLfloat yfactor); typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param); typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat * params); typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param); typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint * params); typedef void (GLAD_API_PTR *PFNGLPOINTSIZEPROC)(GLfloat size); typedef void (GLAD_API_PTR *PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode); typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units); typedef void (GLAD_API_PTR *PFNGLPOLYGONSTIPPLEPROC)(const GLubyte * mask); typedef void (GLAD_API_PTR *PFNGLPOPATTRIBPROC)(void); typedef void (GLAD_API_PTR *PFNGLPOPCLIENTATTRIBPROC)(void); typedef void (GLAD_API_PTR *PFNGLPOPDEBUGGROUPPROC)(void); typedef void (GLAD_API_PTR *PFNGLPOPMATRIXPROC)(void); typedef void (GLAD_API_PTR *PFNGLPOPNAMEPROC)(void); typedef void (GLAD_API_PTR *PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index); typedef void (GLAD_API_PTR *PFNGLPRIORITIZETEXTURESPROC)(GLsizei n, const GLuint * textures, const GLfloat * priorities); typedef void (GLAD_API_PTR *PFNGLPUSHATTRIBPROC)(GLbitfield mask); typedef void (GLAD_API_PTR *PFNGLPUSHCLIENTATTRIBPROC)(GLbitfield mask); typedef void (GLAD_API_PTR *PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar * message); typedef void (GLAD_API_PTR *PFNGLPUSHMATRIXPROC)(void); typedef void (GLAD_API_PTR *PFNGLPUSHNAMEPROC)(GLuint name); typedef void (GLAD_API_PTR *PFNGLRASTERPOS2DPROC)(GLdouble x, GLdouble y); typedef void (GLAD_API_PTR *PFNGLRASTERPOS2DVPROC)(const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLRASTERPOS2FPROC)(GLfloat x, GLfloat y); typedef void (GLAD_API_PTR *PFNGLRASTERPOS2FVPROC)(const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLRASTERPOS2IPROC)(GLint x, GLint y); typedef void (GLAD_API_PTR *PFNGLRASTERPOS2IVPROC)(const GLint * v); typedef void (GLAD_API_PTR *PFNGLRASTERPOS2SPROC)(GLshort x, GLshort y); typedef void (GLAD_API_PTR *PFNGLRASTERPOS2SVPROC)(const GLshort * v); typedef void (GLAD_API_PTR *PFNGLRASTERPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z); typedef void (GLAD_API_PTR *PFNGLRASTERPOS3DVPROC)(const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLRASTERPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z); typedef void (GLAD_API_PTR *PFNGLRASTERPOS3FVPROC)(const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLRASTERPOS3IPROC)(GLint x, GLint y, GLint z); typedef void (GLAD_API_PTR *PFNGLRASTERPOS3IVPROC)(const GLint * v); typedef void (GLAD_API_PTR *PFNGLRASTERPOS3SPROC)(GLshort x, GLshort y, GLshort z); typedef void (GLAD_API_PTR *PFNGLRASTERPOS3SVPROC)(const GLshort * v); typedef void (GLAD_API_PTR *PFNGLRASTERPOS4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (GLAD_API_PTR *PFNGLRASTERPOS4DVPROC)(const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLRASTERPOS4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (GLAD_API_PTR *PFNGLRASTERPOS4FVPROC)(const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLRASTERPOS4IPROC)(GLint x, GLint y, GLint z, GLint w); typedef void (GLAD_API_PTR *PFNGLRASTERPOS4IVPROC)(const GLint * v); typedef void (GLAD_API_PTR *PFNGLRASTERPOS4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w); typedef void (GLAD_API_PTR *PFNGLRASTERPOS4SVPROC)(const GLshort * v); typedef void (GLAD_API_PTR *PFNGLREADBUFFERPROC)(GLenum src); typedef void (GLAD_API_PTR *PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels); typedef void (GLAD_API_PTR *PFNGLREADNPIXELSARBPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data); typedef void (GLAD_API_PTR *PFNGLRECTDPROC)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); typedef void (GLAD_API_PTR *PFNGLRECTDVPROC)(const GLdouble * v1, const GLdouble * v2); typedef void (GLAD_API_PTR *PFNGLRECTFPROC)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); typedef void (GLAD_API_PTR *PFNGLRECTFVPROC)(const GLfloat * v1, const GLfloat * v2); typedef void (GLAD_API_PTR *PFNGLRECTIPROC)(GLint x1, GLint y1, GLint x2, GLint y2); typedef void (GLAD_API_PTR *PFNGLRECTIVPROC)(const GLint * v1, const GLint * v2); typedef void (GLAD_API_PTR *PFNGLRECTSPROC)(GLshort x1, GLshort y1, GLshort x2, GLshort y2); typedef void (GLAD_API_PTR *PFNGLRECTSVPROC)(const GLshort * v1, const GLshort * v2); typedef GLint (GLAD_API_PTR *PFNGLRENDERMODEPROC)(GLenum mode); typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); typedef void (GLAD_API_PTR *PFNGLROTATEDPROC)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); typedef void (GLAD_API_PTR *PFNGLROTATEFPROC)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert); typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEARBPROC)(GLfloat value, GLboolean invert); typedef void (GLAD_API_PTR *PFNGLSCALEDPROC)(GLdouble x, GLdouble y, GLdouble z); typedef void (GLAD_API_PTR *PFNGLSCALEFPROC)(GLfloat x, GLfloat y, GLfloat z); typedef void (GLAD_API_PTR *PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height); typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue); typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3BVPROC)(const GLbyte * v); typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue); typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3DVPROC)(const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue); typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3FVPROC)(const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3IPROC)(GLint red, GLint green, GLint blue); typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3IVPROC)(const GLint * v); typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue); typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3SVPROC)(const GLshort * v); typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue); typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UBVPROC)(const GLubyte * v); typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue); typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UIVPROC)(const GLuint * v); typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue); typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3USVPROC)(const GLushort * v); typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer); typedef void (GLAD_API_PTR *PFNGLSELECTBUFFERPROC)(GLsizei size, GLuint * buffer); typedef void (GLAD_API_PTR *PFNGLSHADEMODELPROC)(GLenum mode); typedef void (GLAD_API_PTR *PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length); typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask); typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask); typedef void (GLAD_API_PTR *PFNGLSTENCILMASKPROC)(GLuint mask); typedef void (GLAD_API_PTR *PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask); typedef void (GLAD_API_PTR *PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass); typedef void (GLAD_API_PTR *PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); typedef void (GLAD_API_PTR *PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer); typedef void (GLAD_API_PTR *PFNGLTEXCOORD1DPROC)(GLdouble s); typedef void (GLAD_API_PTR *PFNGLTEXCOORD1DVPROC)(const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLTEXCOORD1FPROC)(GLfloat s); typedef void (GLAD_API_PTR *PFNGLTEXCOORD1FVPROC)(const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLTEXCOORD1IPROC)(GLint s); typedef void (GLAD_API_PTR *PFNGLTEXCOORD1IVPROC)(const GLint * v); typedef void (GLAD_API_PTR *PFNGLTEXCOORD1SPROC)(GLshort s); typedef void (GLAD_API_PTR *PFNGLTEXCOORD1SVPROC)(const GLshort * v); typedef void (GLAD_API_PTR *PFNGLTEXCOORD2DPROC)(GLdouble s, GLdouble t); typedef void (GLAD_API_PTR *PFNGLTEXCOORD2DVPROC)(const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FPROC)(GLfloat s, GLfloat t); typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FVPROC)(const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLTEXCOORD2IPROC)(GLint s, GLint t); typedef void (GLAD_API_PTR *PFNGLTEXCOORD2IVPROC)(const GLint * v); typedef void (GLAD_API_PTR *PFNGLTEXCOORD2SPROC)(GLshort s, GLshort t); typedef void (GLAD_API_PTR *PFNGLTEXCOORD2SVPROC)(const GLshort * v); typedef void (GLAD_API_PTR *PFNGLTEXCOORD3DPROC)(GLdouble s, GLdouble t, GLdouble r); typedef void (GLAD_API_PTR *PFNGLTEXCOORD3DVPROC)(const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLTEXCOORD3FPROC)(GLfloat s, GLfloat t, GLfloat r); typedef void (GLAD_API_PTR *PFNGLTEXCOORD3FVPROC)(const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLTEXCOORD3IPROC)(GLint s, GLint t, GLint r); typedef void (GLAD_API_PTR *PFNGLTEXCOORD3IVPROC)(const GLint * v); typedef void (GLAD_API_PTR *PFNGLTEXCOORD3SPROC)(GLshort s, GLshort t, GLshort r); typedef void (GLAD_API_PTR *PFNGLTEXCOORD3SVPROC)(const GLshort * v); typedef void (GLAD_API_PTR *PFNGLTEXCOORD4DPROC)(GLdouble s, GLdouble t, GLdouble r, GLdouble q); typedef void (GLAD_API_PTR *PFNGLTEXCOORD4DVPROC)(const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLTEXCOORD4FPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat q); typedef void (GLAD_API_PTR *PFNGLTEXCOORD4FVPROC)(const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLTEXCOORD4IPROC)(GLint s, GLint t, GLint r, GLint q); typedef void (GLAD_API_PTR *PFNGLTEXCOORD4IVPROC)(const GLint * v); typedef void (GLAD_API_PTR *PFNGLTEXCOORD4SPROC)(GLshort s, GLshort t, GLshort r, GLshort q); typedef void (GLAD_API_PTR *PFNGLTEXCOORD4SVPROC)(const GLshort * v); typedef void (GLAD_API_PTR *PFNGLTEXCOORDPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer); typedef void (GLAD_API_PTR *PFNGLTEXENVFPROC)(GLenum target, GLenum pname, GLfloat param); typedef void (GLAD_API_PTR *PFNGLTEXENVFVPROC)(GLenum target, GLenum pname, const GLfloat * params); typedef void (GLAD_API_PTR *PFNGLTEXENVIPROC)(GLenum target, GLenum pname, GLint param); typedef void (GLAD_API_PTR *PFNGLTEXENVIVPROC)(GLenum target, GLenum pname, const GLint * params); typedef void (GLAD_API_PTR *PFNGLTEXGENDPROC)(GLenum coord, GLenum pname, GLdouble param); typedef void (GLAD_API_PTR *PFNGLTEXGENDVPROC)(GLenum coord, GLenum pname, const GLdouble * params); typedef void (GLAD_API_PTR *PFNGLTEXGENFPROC)(GLenum coord, GLenum pname, GLfloat param); typedef void (GLAD_API_PTR *PFNGLTEXGENFVPROC)(GLenum coord, GLenum pname, const GLfloat * params); typedef void (GLAD_API_PTR *PFNGLTEXGENIPROC)(GLenum coord, GLenum pname, GLint param); typedef void (GLAD_API_PTR *PFNGLTEXGENIVPROC)(GLenum coord, GLenum pname, const GLint * params); typedef void (GLAD_API_PTR *PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels); typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels); typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels); typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint * params); typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint * params); typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param); typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat * params); typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint * params); typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE1DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE2DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE3DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels); typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels); typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode); typedef void (GLAD_API_PTR *PFNGLTRANSLATEDPROC)(GLdouble x, GLdouble y, GLdouble z); typedef void (GLAD_API_PTR *PFNGLTRANSLATEFPROC)(GLfloat x, GLfloat y, GLfloat z); typedef void (GLAD_API_PTR *PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0); typedef void (GLAD_API_PTR *PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLUNIFORM1IPROC)(GLint location, GLint v0); typedef void (GLAD_API_PTR *PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint * value); typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0); typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint * value); typedef void (GLAD_API_PTR *PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1); typedef void (GLAD_API_PTR *PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1); typedef void (GLAD_API_PTR *PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint * value); typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1); typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint * value); typedef void (GLAD_API_PTR *PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); typedef void (GLAD_API_PTR *PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2); typedef void (GLAD_API_PTR *PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint * value); typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2); typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint * value); typedef void (GLAD_API_PTR *PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); typedef void (GLAD_API_PTR *PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); typedef void (GLAD_API_PTR *PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint * value); typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint * value); typedef void (GLAD_API_PTR *PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPBUFFERPROC)(GLenum target); typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMPROC)(GLuint program); typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPROC)(GLuint program); typedef void (GLAD_API_PTR *PFNGLVERTEX2DPROC)(GLdouble x, GLdouble y); typedef void (GLAD_API_PTR *PFNGLVERTEX2DVPROC)(const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLVERTEX2FPROC)(GLfloat x, GLfloat y); typedef void (GLAD_API_PTR *PFNGLVERTEX2FVPROC)(const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLVERTEX2IPROC)(GLint x, GLint y); typedef void (GLAD_API_PTR *PFNGLVERTEX2IVPROC)(const GLint * v); typedef void (GLAD_API_PTR *PFNGLVERTEX2SPROC)(GLshort x, GLshort y); typedef void (GLAD_API_PTR *PFNGLVERTEX2SVPROC)(const GLshort * v); typedef void (GLAD_API_PTR *PFNGLVERTEX3DPROC)(GLdouble x, GLdouble y, GLdouble z); typedef void (GLAD_API_PTR *PFNGLVERTEX3DVPROC)(const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLVERTEX3FPROC)(GLfloat x, GLfloat y, GLfloat z); typedef void (GLAD_API_PTR *PFNGLVERTEX3FVPROC)(const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLVERTEX3IPROC)(GLint x, GLint y, GLint z); typedef void (GLAD_API_PTR *PFNGLVERTEX3IVPROC)(const GLint * v); typedef void (GLAD_API_PTR *PFNGLVERTEX3SPROC)(GLshort x, GLshort y, GLshort z); typedef void (GLAD_API_PTR *PFNGLVERTEX3SVPROC)(const GLshort * v); typedef void (GLAD_API_PTR *PFNGLVERTEX4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (GLAD_API_PTR *PFNGLVERTEX4DVPROC)(const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLVERTEX4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (GLAD_API_PTR *PFNGLVERTEX4FVPROC)(const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLVERTEX4IPROC)(GLint x, GLint y, GLint z, GLint w); typedef void (GLAD_API_PTR *PFNGLVERTEX4IVPROC)(const GLint * v); typedef void (GLAD_API_PTR *PFNGLVERTEX4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w); typedef void (GLAD_API_PTR *PFNGLVERTEX4SVPROC)(const GLshort * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBDIVISORARBPROC)(GLuint index, GLuint divisor); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer); typedef void (GLAD_API_PTR *PFNGLVERTEXPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer); typedef void (GLAD_API_PTR *PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height); typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2DPROC)(GLdouble x, GLdouble y); typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2DVPROC)(const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2FPROC)(GLfloat x, GLfloat y); typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2FVPROC)(const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2IPROC)(GLint x, GLint y); typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2IVPROC)(const GLint * v); typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2SPROC)(GLshort x, GLshort y); typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2SVPROC)(const GLshort * v); typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z); typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3DVPROC)(const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z); typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3FVPROC)(const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3IPROC)(GLint x, GLint y, GLint z); typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3IVPROC)(const GLint * v); typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3SPROC)(GLshort x, GLshort y, GLshort z); typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3SVPROC)(const GLshort * v); GLAD_API_CALL PFNGLACCUMPROC glad_glAccum; GLAD_API_CALL PFNGLACCUMPROC glad_debug_glAccum; #define glAccum glad_debug_glAccum GLAD_API_CALL PFNGLACTIVETEXTUREPROC glad_glActiveTexture; GLAD_API_CALL PFNGLACTIVETEXTUREPROC glad_debug_glActiveTexture; #define glActiveTexture glad_debug_glActiveTexture GLAD_API_CALL PFNGLALPHAFUNCPROC glad_glAlphaFunc; GLAD_API_CALL PFNGLALPHAFUNCPROC glad_debug_glAlphaFunc; #define glAlphaFunc glad_debug_glAlphaFunc GLAD_API_CALL PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident; GLAD_API_CALL PFNGLARETEXTURESRESIDENTPROC glad_debug_glAreTexturesResident; #define glAreTexturesResident glad_debug_glAreTexturesResident GLAD_API_CALL PFNGLARRAYELEMENTPROC glad_glArrayElement; GLAD_API_CALL PFNGLARRAYELEMENTPROC glad_debug_glArrayElement; #define glArrayElement glad_debug_glArrayElement GLAD_API_CALL PFNGLATTACHSHADERPROC glad_glAttachShader; GLAD_API_CALL PFNGLATTACHSHADERPROC glad_debug_glAttachShader; #define glAttachShader glad_debug_glAttachShader GLAD_API_CALL PFNGLBEGINPROC glad_glBegin; GLAD_API_CALL PFNGLBEGINPROC glad_debug_glBegin; #define glBegin glad_debug_glBegin GLAD_API_CALL PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender; GLAD_API_CALL PFNGLBEGINCONDITIONALRENDERPROC glad_debug_glBeginConditionalRender; #define glBeginConditionalRender glad_debug_glBeginConditionalRender GLAD_API_CALL PFNGLBEGINQUERYPROC glad_glBeginQuery; GLAD_API_CALL PFNGLBEGINQUERYPROC glad_debug_glBeginQuery; #define glBeginQuery glad_debug_glBeginQuery GLAD_API_CALL PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback; GLAD_API_CALL PFNGLBEGINTRANSFORMFEEDBACKPROC glad_debug_glBeginTransformFeedback; #define glBeginTransformFeedback glad_debug_glBeginTransformFeedback GLAD_API_CALL PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation; GLAD_API_CALL PFNGLBINDATTRIBLOCATIONPROC glad_debug_glBindAttribLocation; #define glBindAttribLocation glad_debug_glBindAttribLocation GLAD_API_CALL PFNGLBINDBUFFERPROC glad_glBindBuffer; GLAD_API_CALL PFNGLBINDBUFFERPROC glad_debug_glBindBuffer; #define glBindBuffer glad_debug_glBindBuffer GLAD_API_CALL PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase; GLAD_API_CALL PFNGLBINDBUFFERBASEPROC glad_debug_glBindBufferBase; #define glBindBufferBase glad_debug_glBindBufferBase GLAD_API_CALL PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange; GLAD_API_CALL PFNGLBINDBUFFERRANGEPROC glad_debug_glBindBufferRange; #define glBindBufferRange glad_debug_glBindBufferRange GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation; GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONPROC glad_debug_glBindFragDataLocation; #define glBindFragDataLocation glad_debug_glBindFragDataLocation GLAD_API_CALL PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; GLAD_API_CALL PFNGLBINDFRAMEBUFFERPROC glad_debug_glBindFramebuffer; #define glBindFramebuffer glad_debug_glBindFramebuffer GLAD_API_CALL PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; GLAD_API_CALL PFNGLBINDRENDERBUFFERPROC glad_debug_glBindRenderbuffer; #define glBindRenderbuffer glad_debug_glBindRenderbuffer GLAD_API_CALL PFNGLBINDTEXTUREPROC glad_glBindTexture; GLAD_API_CALL PFNGLBINDTEXTUREPROC glad_debug_glBindTexture; #define glBindTexture glad_debug_glBindTexture GLAD_API_CALL PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray; GLAD_API_CALL PFNGLBINDVERTEXARRAYPROC glad_debug_glBindVertexArray; #define glBindVertexArray glad_debug_glBindVertexArray GLAD_API_CALL PFNGLBITMAPPROC glad_glBitmap; GLAD_API_CALL PFNGLBITMAPPROC glad_debug_glBitmap; #define glBitmap glad_debug_glBitmap GLAD_API_CALL PFNGLBLENDCOLORPROC glad_glBlendColor; GLAD_API_CALL PFNGLBLENDCOLORPROC glad_debug_glBlendColor; #define glBlendColor glad_debug_glBlendColor GLAD_API_CALL PFNGLBLENDEQUATIONPROC glad_glBlendEquation; GLAD_API_CALL PFNGLBLENDEQUATIONPROC glad_debug_glBlendEquation; #define glBlendEquation glad_debug_glBlendEquation GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate; GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEPROC glad_debug_glBlendEquationSeparate; #define glBlendEquationSeparate glad_debug_glBlendEquationSeparate GLAD_API_CALL PFNGLBLENDFUNCPROC glad_glBlendFunc; GLAD_API_CALL PFNGLBLENDFUNCPROC glad_debug_glBlendFunc; #define glBlendFunc glad_debug_glBlendFunc GLAD_API_CALL PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate; GLAD_API_CALL PFNGLBLENDFUNCSEPARATEPROC glad_debug_glBlendFuncSeparate; #define glBlendFuncSeparate glad_debug_glBlendFuncSeparate GLAD_API_CALL PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer; GLAD_API_CALL PFNGLBLITFRAMEBUFFERPROC glad_debug_glBlitFramebuffer; #define glBlitFramebuffer glad_debug_glBlitFramebuffer GLAD_API_CALL PFNGLBUFFERDATAPROC glad_glBufferData; GLAD_API_CALL PFNGLBUFFERDATAPROC glad_debug_glBufferData; #define glBufferData glad_debug_glBufferData GLAD_API_CALL PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; GLAD_API_CALL PFNGLBUFFERSUBDATAPROC glad_debug_glBufferSubData; #define glBufferSubData glad_debug_glBufferSubData GLAD_API_CALL PFNGLCALLLISTPROC glad_glCallList; GLAD_API_CALL PFNGLCALLLISTPROC glad_debug_glCallList; #define glCallList glad_debug_glCallList GLAD_API_CALL PFNGLCALLLISTSPROC glad_glCallLists; GLAD_API_CALL PFNGLCALLLISTSPROC glad_debug_glCallLists; #define glCallLists glad_debug_glCallLists GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_debug_glCheckFramebufferStatus; #define glCheckFramebufferStatus glad_debug_glCheckFramebufferStatus GLAD_API_CALL PFNGLCLAMPCOLORPROC glad_glClampColor; GLAD_API_CALL PFNGLCLAMPCOLORPROC glad_debug_glClampColor; #define glClampColor glad_debug_glClampColor GLAD_API_CALL PFNGLCLEARPROC glad_glClear; GLAD_API_CALL PFNGLCLEARPROC glad_debug_glClear; #define glClear glad_debug_glClear GLAD_API_CALL PFNGLCLEARACCUMPROC glad_glClearAccum; GLAD_API_CALL PFNGLCLEARACCUMPROC glad_debug_glClearAccum; #define glClearAccum glad_debug_glClearAccum GLAD_API_CALL PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi; GLAD_API_CALL PFNGLCLEARBUFFERFIPROC glad_debug_glClearBufferfi; #define glClearBufferfi glad_debug_glClearBufferfi GLAD_API_CALL PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv; GLAD_API_CALL PFNGLCLEARBUFFERFVPROC glad_debug_glClearBufferfv; #define glClearBufferfv glad_debug_glClearBufferfv GLAD_API_CALL PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv; GLAD_API_CALL PFNGLCLEARBUFFERIVPROC glad_debug_glClearBufferiv; #define glClearBufferiv glad_debug_glClearBufferiv GLAD_API_CALL PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv; GLAD_API_CALL PFNGLCLEARBUFFERUIVPROC glad_debug_glClearBufferuiv; #define glClearBufferuiv glad_debug_glClearBufferuiv GLAD_API_CALL PFNGLCLEARCOLORPROC glad_glClearColor; GLAD_API_CALL PFNGLCLEARCOLORPROC glad_debug_glClearColor; #define glClearColor glad_debug_glClearColor GLAD_API_CALL PFNGLCLEARDEPTHPROC glad_glClearDepth; GLAD_API_CALL PFNGLCLEARDEPTHPROC glad_debug_glClearDepth; #define glClearDepth glad_debug_glClearDepth GLAD_API_CALL PFNGLCLEARINDEXPROC glad_glClearIndex; GLAD_API_CALL PFNGLCLEARINDEXPROC glad_debug_glClearIndex; #define glClearIndex glad_debug_glClearIndex GLAD_API_CALL PFNGLCLEARSTENCILPROC glad_glClearStencil; GLAD_API_CALL PFNGLCLEARSTENCILPROC glad_debug_glClearStencil; #define glClearStencil glad_debug_glClearStencil GLAD_API_CALL PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture; GLAD_API_CALL PFNGLCLIENTACTIVETEXTUREPROC glad_debug_glClientActiveTexture; #define glClientActiveTexture glad_debug_glClientActiveTexture GLAD_API_CALL PFNGLCLIPPLANEPROC glad_glClipPlane; GLAD_API_CALL PFNGLCLIPPLANEPROC glad_debug_glClipPlane; #define glClipPlane glad_debug_glClipPlane GLAD_API_CALL PFNGLCOLOR3BPROC glad_glColor3b; GLAD_API_CALL PFNGLCOLOR3BPROC glad_debug_glColor3b; #define glColor3b glad_debug_glColor3b GLAD_API_CALL PFNGLCOLOR3BVPROC glad_glColor3bv; GLAD_API_CALL PFNGLCOLOR3BVPROC glad_debug_glColor3bv; #define glColor3bv glad_debug_glColor3bv GLAD_API_CALL PFNGLCOLOR3DPROC glad_glColor3d; GLAD_API_CALL PFNGLCOLOR3DPROC glad_debug_glColor3d; #define glColor3d glad_debug_glColor3d GLAD_API_CALL PFNGLCOLOR3DVPROC glad_glColor3dv; GLAD_API_CALL PFNGLCOLOR3DVPROC glad_debug_glColor3dv; #define glColor3dv glad_debug_glColor3dv GLAD_API_CALL PFNGLCOLOR3FPROC glad_glColor3f; GLAD_API_CALL PFNGLCOLOR3FPROC glad_debug_glColor3f; #define glColor3f glad_debug_glColor3f GLAD_API_CALL PFNGLCOLOR3FVPROC glad_glColor3fv; GLAD_API_CALL PFNGLCOLOR3FVPROC glad_debug_glColor3fv; #define glColor3fv glad_debug_glColor3fv GLAD_API_CALL PFNGLCOLOR3IPROC glad_glColor3i; GLAD_API_CALL PFNGLCOLOR3IPROC glad_debug_glColor3i; #define glColor3i glad_debug_glColor3i GLAD_API_CALL PFNGLCOLOR3IVPROC glad_glColor3iv; GLAD_API_CALL PFNGLCOLOR3IVPROC glad_debug_glColor3iv; #define glColor3iv glad_debug_glColor3iv GLAD_API_CALL PFNGLCOLOR3SPROC glad_glColor3s; GLAD_API_CALL PFNGLCOLOR3SPROC glad_debug_glColor3s; #define glColor3s glad_debug_glColor3s GLAD_API_CALL PFNGLCOLOR3SVPROC glad_glColor3sv; GLAD_API_CALL PFNGLCOLOR3SVPROC glad_debug_glColor3sv; #define glColor3sv glad_debug_glColor3sv GLAD_API_CALL PFNGLCOLOR3UBPROC glad_glColor3ub; GLAD_API_CALL PFNGLCOLOR3UBPROC glad_debug_glColor3ub; #define glColor3ub glad_debug_glColor3ub GLAD_API_CALL PFNGLCOLOR3UBVPROC glad_glColor3ubv; GLAD_API_CALL PFNGLCOLOR3UBVPROC glad_debug_glColor3ubv; #define glColor3ubv glad_debug_glColor3ubv GLAD_API_CALL PFNGLCOLOR3UIPROC glad_glColor3ui; GLAD_API_CALL PFNGLCOLOR3UIPROC glad_debug_glColor3ui; #define glColor3ui glad_debug_glColor3ui GLAD_API_CALL PFNGLCOLOR3UIVPROC glad_glColor3uiv; GLAD_API_CALL PFNGLCOLOR3UIVPROC glad_debug_glColor3uiv; #define glColor3uiv glad_debug_glColor3uiv GLAD_API_CALL PFNGLCOLOR3USPROC glad_glColor3us; GLAD_API_CALL PFNGLCOLOR3USPROC glad_debug_glColor3us; #define glColor3us glad_debug_glColor3us GLAD_API_CALL PFNGLCOLOR3USVPROC glad_glColor3usv; GLAD_API_CALL PFNGLCOLOR3USVPROC glad_debug_glColor3usv; #define glColor3usv glad_debug_glColor3usv GLAD_API_CALL PFNGLCOLOR4BPROC glad_glColor4b; GLAD_API_CALL PFNGLCOLOR4BPROC glad_debug_glColor4b; #define glColor4b glad_debug_glColor4b GLAD_API_CALL PFNGLCOLOR4BVPROC glad_glColor4bv; GLAD_API_CALL PFNGLCOLOR4BVPROC glad_debug_glColor4bv; #define glColor4bv glad_debug_glColor4bv GLAD_API_CALL PFNGLCOLOR4DPROC glad_glColor4d; GLAD_API_CALL PFNGLCOLOR4DPROC glad_debug_glColor4d; #define glColor4d glad_debug_glColor4d GLAD_API_CALL PFNGLCOLOR4DVPROC glad_glColor4dv; GLAD_API_CALL PFNGLCOLOR4DVPROC glad_debug_glColor4dv; #define glColor4dv glad_debug_glColor4dv GLAD_API_CALL PFNGLCOLOR4FPROC glad_glColor4f; GLAD_API_CALL PFNGLCOLOR4FPROC glad_debug_glColor4f; #define glColor4f glad_debug_glColor4f GLAD_API_CALL PFNGLCOLOR4FVPROC glad_glColor4fv; GLAD_API_CALL PFNGLCOLOR4FVPROC glad_debug_glColor4fv; #define glColor4fv glad_debug_glColor4fv GLAD_API_CALL PFNGLCOLOR4IPROC glad_glColor4i; GLAD_API_CALL PFNGLCOLOR4IPROC glad_debug_glColor4i; #define glColor4i glad_debug_glColor4i GLAD_API_CALL PFNGLCOLOR4IVPROC glad_glColor4iv; GLAD_API_CALL PFNGLCOLOR4IVPROC glad_debug_glColor4iv; #define glColor4iv glad_debug_glColor4iv GLAD_API_CALL PFNGLCOLOR4SPROC glad_glColor4s; GLAD_API_CALL PFNGLCOLOR4SPROC glad_debug_glColor4s; #define glColor4s glad_debug_glColor4s GLAD_API_CALL PFNGLCOLOR4SVPROC glad_glColor4sv; GLAD_API_CALL PFNGLCOLOR4SVPROC glad_debug_glColor4sv; #define glColor4sv glad_debug_glColor4sv GLAD_API_CALL PFNGLCOLOR4UBPROC glad_glColor4ub; GLAD_API_CALL PFNGLCOLOR4UBPROC glad_debug_glColor4ub; #define glColor4ub glad_debug_glColor4ub GLAD_API_CALL PFNGLCOLOR4UBVPROC glad_glColor4ubv; GLAD_API_CALL PFNGLCOLOR4UBVPROC glad_debug_glColor4ubv; #define glColor4ubv glad_debug_glColor4ubv GLAD_API_CALL PFNGLCOLOR4UIPROC glad_glColor4ui; GLAD_API_CALL PFNGLCOLOR4UIPROC glad_debug_glColor4ui; #define glColor4ui glad_debug_glColor4ui GLAD_API_CALL PFNGLCOLOR4UIVPROC glad_glColor4uiv; GLAD_API_CALL PFNGLCOLOR4UIVPROC glad_debug_glColor4uiv; #define glColor4uiv glad_debug_glColor4uiv GLAD_API_CALL PFNGLCOLOR4USPROC glad_glColor4us; GLAD_API_CALL PFNGLCOLOR4USPROC glad_debug_glColor4us; #define glColor4us glad_debug_glColor4us GLAD_API_CALL PFNGLCOLOR4USVPROC glad_glColor4usv; GLAD_API_CALL PFNGLCOLOR4USVPROC glad_debug_glColor4usv; #define glColor4usv glad_debug_glColor4usv GLAD_API_CALL PFNGLCOLORMASKPROC glad_glColorMask; GLAD_API_CALL PFNGLCOLORMASKPROC glad_debug_glColorMask; #define glColorMask glad_debug_glColorMask GLAD_API_CALL PFNGLCOLORMASKIPROC glad_glColorMaski; GLAD_API_CALL PFNGLCOLORMASKIPROC glad_debug_glColorMaski; #define glColorMaski glad_debug_glColorMaski GLAD_API_CALL PFNGLCOLORMATERIALPROC glad_glColorMaterial; GLAD_API_CALL PFNGLCOLORMATERIALPROC glad_debug_glColorMaterial; #define glColorMaterial glad_debug_glColorMaterial GLAD_API_CALL PFNGLCOLORPOINTERPROC glad_glColorPointer; GLAD_API_CALL PFNGLCOLORPOINTERPROC glad_debug_glColorPointer; #define glColorPointer glad_debug_glColorPointer GLAD_API_CALL PFNGLCOMPILESHADERPROC glad_glCompileShader; GLAD_API_CALL PFNGLCOMPILESHADERPROC glad_debug_glCompileShader; #define glCompileShader glad_debug_glCompileShader GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D; GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_debug_glCompressedTexImage1D; #define glCompressedTexImage1D glad_debug_glCompressedTexImage1D GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_debug_glCompressedTexImage2D; #define glCompressedTexImage2D glad_debug_glCompressedTexImage2D GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D; GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_debug_glCompressedTexImage3D; #define glCompressedTexImage3D glad_debug_glCompressedTexImage3D GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D; GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_debug_glCompressedTexSubImage1D; #define glCompressedTexSubImage1D glad_debug_glCompressedTexSubImage1D GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_debug_glCompressedTexSubImage2D; #define glCompressedTexSubImage2D glad_debug_glCompressedTexSubImage2D GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D; GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_debug_glCompressedTexSubImage3D; #define glCompressedTexSubImage3D glad_debug_glCompressedTexSubImage3D GLAD_API_CALL PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData; GLAD_API_CALL PFNGLCOPYBUFFERSUBDATAPROC glad_debug_glCopyBufferSubData; #define glCopyBufferSubData glad_debug_glCopyBufferSubData GLAD_API_CALL PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData; GLAD_API_CALL PFNGLCOPYIMAGESUBDATAPROC glad_debug_glCopyImageSubData; #define glCopyImageSubData glad_debug_glCopyImageSubData GLAD_API_CALL PFNGLCOPYPIXELSPROC glad_glCopyPixels; GLAD_API_CALL PFNGLCOPYPIXELSPROC glad_debug_glCopyPixels; #define glCopyPixels glad_debug_glCopyPixels GLAD_API_CALL PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D; GLAD_API_CALL PFNGLCOPYTEXIMAGE1DPROC glad_debug_glCopyTexImage1D; #define glCopyTexImage1D glad_debug_glCopyTexImage1D GLAD_API_CALL PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D; GLAD_API_CALL PFNGLCOPYTEXIMAGE2DPROC glad_debug_glCopyTexImage2D; #define glCopyTexImage2D glad_debug_glCopyTexImage2D GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D; GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE1DPROC glad_debug_glCopyTexSubImage1D; #define glCopyTexSubImage1D glad_debug_glCopyTexSubImage1D GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D; GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE2DPROC glad_debug_glCopyTexSubImage2D; #define glCopyTexSubImage2D glad_debug_glCopyTexSubImage2D GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D; GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE3DPROC glad_debug_glCopyTexSubImage3D; #define glCopyTexSubImage3D glad_debug_glCopyTexSubImage3D GLAD_API_CALL PFNGLCREATEPROGRAMPROC glad_glCreateProgram; GLAD_API_CALL PFNGLCREATEPROGRAMPROC glad_debug_glCreateProgram; #define glCreateProgram glad_debug_glCreateProgram GLAD_API_CALL PFNGLCREATESHADERPROC glad_glCreateShader; GLAD_API_CALL PFNGLCREATESHADERPROC glad_debug_glCreateShader; #define glCreateShader glad_debug_glCreateShader GLAD_API_CALL PFNGLCULLFACEPROC glad_glCullFace; GLAD_API_CALL PFNGLCULLFACEPROC glad_debug_glCullFace; #define glCullFace glad_debug_glCullFace GLAD_API_CALL PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback; GLAD_API_CALL PFNGLDEBUGMESSAGECALLBACKPROC glad_debug_glDebugMessageCallback; #define glDebugMessageCallback glad_debug_glDebugMessageCallback GLAD_API_CALL PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl; GLAD_API_CALL PFNGLDEBUGMESSAGECONTROLPROC glad_debug_glDebugMessageControl; #define glDebugMessageControl glad_debug_glDebugMessageControl GLAD_API_CALL PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert; GLAD_API_CALL PFNGLDEBUGMESSAGEINSERTPROC glad_debug_glDebugMessageInsert; #define glDebugMessageInsert glad_debug_glDebugMessageInsert GLAD_API_CALL PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers; GLAD_API_CALL PFNGLDELETEBUFFERSPROC glad_debug_glDeleteBuffers; #define glDeleteBuffers glad_debug_glDeleteBuffers GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSPROC glad_debug_glDeleteFramebuffers; #define glDeleteFramebuffers glad_debug_glDeleteFramebuffers GLAD_API_CALL PFNGLDELETELISTSPROC glad_glDeleteLists; GLAD_API_CALL PFNGLDELETELISTSPROC glad_debug_glDeleteLists; #define glDeleteLists glad_debug_glDeleteLists GLAD_API_CALL PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; GLAD_API_CALL PFNGLDELETEPROGRAMPROC glad_debug_glDeleteProgram; #define glDeleteProgram glad_debug_glDeleteProgram GLAD_API_CALL PFNGLDELETEQUERIESPROC glad_glDeleteQueries; GLAD_API_CALL PFNGLDELETEQUERIESPROC glad_debug_glDeleteQueries; #define glDeleteQueries glad_debug_glDeleteQueries GLAD_API_CALL PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; GLAD_API_CALL PFNGLDELETERENDERBUFFERSPROC glad_debug_glDeleteRenderbuffers; #define glDeleteRenderbuffers glad_debug_glDeleteRenderbuffers GLAD_API_CALL PFNGLDELETESHADERPROC glad_glDeleteShader; GLAD_API_CALL PFNGLDELETESHADERPROC glad_debug_glDeleteShader; #define glDeleteShader glad_debug_glDeleteShader GLAD_API_CALL PFNGLDELETETEXTURESPROC glad_glDeleteTextures; GLAD_API_CALL PFNGLDELETETEXTURESPROC glad_debug_glDeleteTextures; #define glDeleteTextures glad_debug_glDeleteTextures GLAD_API_CALL PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays; GLAD_API_CALL PFNGLDELETEVERTEXARRAYSPROC glad_debug_glDeleteVertexArrays; #define glDeleteVertexArrays glad_debug_glDeleteVertexArrays GLAD_API_CALL PFNGLDEPTHFUNCPROC glad_glDepthFunc; GLAD_API_CALL PFNGLDEPTHFUNCPROC glad_debug_glDepthFunc; #define glDepthFunc glad_debug_glDepthFunc GLAD_API_CALL PFNGLDEPTHMASKPROC glad_glDepthMask; GLAD_API_CALL PFNGLDEPTHMASKPROC glad_debug_glDepthMask; #define glDepthMask glad_debug_glDepthMask GLAD_API_CALL PFNGLDEPTHRANGEPROC glad_glDepthRange; GLAD_API_CALL PFNGLDEPTHRANGEPROC glad_debug_glDepthRange; #define glDepthRange glad_debug_glDepthRange GLAD_API_CALL PFNGLDETACHSHADERPROC glad_glDetachShader; GLAD_API_CALL PFNGLDETACHSHADERPROC glad_debug_glDetachShader; #define glDetachShader glad_debug_glDetachShader GLAD_API_CALL PFNGLDISABLEPROC glad_glDisable; GLAD_API_CALL PFNGLDISABLEPROC glad_debug_glDisable; #define glDisable glad_debug_glDisable GLAD_API_CALL PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState; GLAD_API_CALL PFNGLDISABLECLIENTSTATEPROC glad_debug_glDisableClientState; #define glDisableClientState glad_debug_glDisableClientState GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_debug_glDisableVertexAttribArray; #define glDisableVertexAttribArray glad_debug_glDisableVertexAttribArray GLAD_API_CALL PFNGLDISABLEIPROC glad_glDisablei; GLAD_API_CALL PFNGLDISABLEIPROC glad_debug_glDisablei; #define glDisablei glad_debug_glDisablei GLAD_API_CALL PFNGLDRAWARRAYSPROC glad_glDrawArrays; GLAD_API_CALL PFNGLDRAWARRAYSPROC glad_debug_glDrawArrays; #define glDrawArrays glad_debug_glDrawArrays GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced; GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDPROC glad_debug_glDrawArraysInstanced; #define glDrawArraysInstanced glad_debug_glDrawArraysInstanced GLAD_API_CALL PFNGLDRAWBUFFERPROC glad_glDrawBuffer; GLAD_API_CALL PFNGLDRAWBUFFERPROC glad_debug_glDrawBuffer; #define glDrawBuffer glad_debug_glDrawBuffer GLAD_API_CALL PFNGLDRAWBUFFERSPROC glad_glDrawBuffers; GLAD_API_CALL PFNGLDRAWBUFFERSPROC glad_debug_glDrawBuffers; #define glDrawBuffers glad_debug_glDrawBuffers GLAD_API_CALL PFNGLDRAWELEMENTSPROC glad_glDrawElements; GLAD_API_CALL PFNGLDRAWELEMENTSPROC glad_debug_glDrawElements; #define glDrawElements glad_debug_glDrawElements GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced; GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDPROC glad_debug_glDrawElementsInstanced; #define glDrawElementsInstanced glad_debug_glDrawElementsInstanced GLAD_API_CALL PFNGLDRAWPIXELSPROC glad_glDrawPixels; GLAD_API_CALL PFNGLDRAWPIXELSPROC glad_debug_glDrawPixels; #define glDrawPixels glad_debug_glDrawPixels GLAD_API_CALL PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements; GLAD_API_CALL PFNGLDRAWRANGEELEMENTSPROC glad_debug_glDrawRangeElements; #define glDrawRangeElements glad_debug_glDrawRangeElements GLAD_API_CALL PFNGLEDGEFLAGPROC glad_glEdgeFlag; GLAD_API_CALL PFNGLEDGEFLAGPROC glad_debug_glEdgeFlag; #define glEdgeFlag glad_debug_glEdgeFlag GLAD_API_CALL PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer; GLAD_API_CALL PFNGLEDGEFLAGPOINTERPROC glad_debug_glEdgeFlagPointer; #define glEdgeFlagPointer glad_debug_glEdgeFlagPointer GLAD_API_CALL PFNGLEDGEFLAGVPROC glad_glEdgeFlagv; GLAD_API_CALL PFNGLEDGEFLAGVPROC glad_debug_glEdgeFlagv; #define glEdgeFlagv glad_debug_glEdgeFlagv GLAD_API_CALL PFNGLENABLEPROC glad_glEnable; GLAD_API_CALL PFNGLENABLEPROC glad_debug_glEnable; #define glEnable glad_debug_glEnable GLAD_API_CALL PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState; GLAD_API_CALL PFNGLENABLECLIENTSTATEPROC glad_debug_glEnableClientState; #define glEnableClientState glad_debug_glEnableClientState GLAD_API_CALL PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; GLAD_API_CALL PFNGLENABLEVERTEXATTRIBARRAYPROC glad_debug_glEnableVertexAttribArray; #define glEnableVertexAttribArray glad_debug_glEnableVertexAttribArray GLAD_API_CALL PFNGLENABLEIPROC glad_glEnablei; GLAD_API_CALL PFNGLENABLEIPROC glad_debug_glEnablei; #define glEnablei glad_debug_glEnablei GLAD_API_CALL PFNGLENDPROC glad_glEnd; GLAD_API_CALL PFNGLENDPROC glad_debug_glEnd; #define glEnd glad_debug_glEnd GLAD_API_CALL PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender; GLAD_API_CALL PFNGLENDCONDITIONALRENDERPROC glad_debug_glEndConditionalRender; #define glEndConditionalRender glad_debug_glEndConditionalRender GLAD_API_CALL PFNGLENDLISTPROC glad_glEndList; GLAD_API_CALL PFNGLENDLISTPROC glad_debug_glEndList; #define glEndList glad_debug_glEndList GLAD_API_CALL PFNGLENDQUERYPROC glad_glEndQuery; GLAD_API_CALL PFNGLENDQUERYPROC glad_debug_glEndQuery; #define glEndQuery glad_debug_glEndQuery GLAD_API_CALL PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback; GLAD_API_CALL PFNGLENDTRANSFORMFEEDBACKPROC glad_debug_glEndTransformFeedback; #define glEndTransformFeedback glad_debug_glEndTransformFeedback GLAD_API_CALL PFNGLEVALCOORD1DPROC glad_glEvalCoord1d; GLAD_API_CALL PFNGLEVALCOORD1DPROC glad_debug_glEvalCoord1d; #define glEvalCoord1d glad_debug_glEvalCoord1d GLAD_API_CALL PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv; GLAD_API_CALL PFNGLEVALCOORD1DVPROC glad_debug_glEvalCoord1dv; #define glEvalCoord1dv glad_debug_glEvalCoord1dv GLAD_API_CALL PFNGLEVALCOORD1FPROC glad_glEvalCoord1f; GLAD_API_CALL PFNGLEVALCOORD1FPROC glad_debug_glEvalCoord1f; #define glEvalCoord1f glad_debug_glEvalCoord1f GLAD_API_CALL PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv; GLAD_API_CALL PFNGLEVALCOORD1FVPROC glad_debug_glEvalCoord1fv; #define glEvalCoord1fv glad_debug_glEvalCoord1fv GLAD_API_CALL PFNGLEVALCOORD2DPROC glad_glEvalCoord2d; GLAD_API_CALL PFNGLEVALCOORD2DPROC glad_debug_glEvalCoord2d; #define glEvalCoord2d glad_debug_glEvalCoord2d GLAD_API_CALL PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv; GLAD_API_CALL PFNGLEVALCOORD2DVPROC glad_debug_glEvalCoord2dv; #define glEvalCoord2dv glad_debug_glEvalCoord2dv GLAD_API_CALL PFNGLEVALCOORD2FPROC glad_glEvalCoord2f; GLAD_API_CALL PFNGLEVALCOORD2FPROC glad_debug_glEvalCoord2f; #define glEvalCoord2f glad_debug_glEvalCoord2f GLAD_API_CALL PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv; GLAD_API_CALL PFNGLEVALCOORD2FVPROC glad_debug_glEvalCoord2fv; #define glEvalCoord2fv glad_debug_glEvalCoord2fv GLAD_API_CALL PFNGLEVALMESH1PROC glad_glEvalMesh1; GLAD_API_CALL PFNGLEVALMESH1PROC glad_debug_glEvalMesh1; #define glEvalMesh1 glad_debug_glEvalMesh1 GLAD_API_CALL PFNGLEVALMESH2PROC glad_glEvalMesh2; GLAD_API_CALL PFNGLEVALMESH2PROC glad_debug_glEvalMesh2; #define glEvalMesh2 glad_debug_glEvalMesh2 GLAD_API_CALL PFNGLEVALPOINT1PROC glad_glEvalPoint1; GLAD_API_CALL PFNGLEVALPOINT1PROC glad_debug_glEvalPoint1; #define glEvalPoint1 glad_debug_glEvalPoint1 GLAD_API_CALL PFNGLEVALPOINT2PROC glad_glEvalPoint2; GLAD_API_CALL PFNGLEVALPOINT2PROC glad_debug_glEvalPoint2; #define glEvalPoint2 glad_debug_glEvalPoint2 GLAD_API_CALL PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer; GLAD_API_CALL PFNGLFEEDBACKBUFFERPROC glad_debug_glFeedbackBuffer; #define glFeedbackBuffer glad_debug_glFeedbackBuffer GLAD_API_CALL PFNGLFINISHPROC glad_glFinish; GLAD_API_CALL PFNGLFINISHPROC glad_debug_glFinish; #define glFinish glad_debug_glFinish GLAD_API_CALL PFNGLFLUSHPROC glad_glFlush; GLAD_API_CALL PFNGLFLUSHPROC glad_debug_glFlush; #define glFlush glad_debug_glFlush GLAD_API_CALL PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange; GLAD_API_CALL PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_debug_glFlushMappedBufferRange; #define glFlushMappedBufferRange glad_debug_glFlushMappedBufferRange GLAD_API_CALL PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer; GLAD_API_CALL PFNGLFOGCOORDPOINTERPROC glad_debug_glFogCoordPointer; #define glFogCoordPointer glad_debug_glFogCoordPointer GLAD_API_CALL PFNGLFOGCOORDDPROC glad_glFogCoordd; GLAD_API_CALL PFNGLFOGCOORDDPROC glad_debug_glFogCoordd; #define glFogCoordd glad_debug_glFogCoordd GLAD_API_CALL PFNGLFOGCOORDDVPROC glad_glFogCoorddv; GLAD_API_CALL PFNGLFOGCOORDDVPROC glad_debug_glFogCoorddv; #define glFogCoorddv glad_debug_glFogCoorddv GLAD_API_CALL PFNGLFOGCOORDFPROC glad_glFogCoordf; GLAD_API_CALL PFNGLFOGCOORDFPROC glad_debug_glFogCoordf; #define glFogCoordf glad_debug_glFogCoordf GLAD_API_CALL PFNGLFOGCOORDFVPROC glad_glFogCoordfv; GLAD_API_CALL PFNGLFOGCOORDFVPROC glad_debug_glFogCoordfv; #define glFogCoordfv glad_debug_glFogCoordfv GLAD_API_CALL PFNGLFOGFPROC glad_glFogf; GLAD_API_CALL PFNGLFOGFPROC glad_debug_glFogf; #define glFogf glad_debug_glFogf GLAD_API_CALL PFNGLFOGFVPROC glad_glFogfv; GLAD_API_CALL PFNGLFOGFVPROC glad_debug_glFogfv; #define glFogfv glad_debug_glFogfv GLAD_API_CALL PFNGLFOGIPROC glad_glFogi; GLAD_API_CALL PFNGLFOGIPROC glad_debug_glFogi; #define glFogi glad_debug_glFogi GLAD_API_CALL PFNGLFOGIVPROC glad_glFogiv; GLAD_API_CALL PFNGLFOGIVPROC glad_debug_glFogiv; #define glFogiv glad_debug_glFogiv GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_debug_glFramebufferRenderbuffer; #define glFramebufferRenderbuffer glad_debug_glFramebufferRenderbuffer GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D; GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE1DPROC glad_debug_glFramebufferTexture1D; #define glFramebufferTexture1D glad_debug_glFramebufferTexture1D GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D; GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DPROC glad_debug_glFramebufferTexture2D; #define glFramebufferTexture2D glad_debug_glFramebufferTexture2D GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D; GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE3DPROC glad_debug_glFramebufferTexture3D; #define glFramebufferTexture3D glad_debug_glFramebufferTexture3D GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer; GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_debug_glFramebufferTextureLayer; #define glFramebufferTextureLayer glad_debug_glFramebufferTextureLayer GLAD_API_CALL PFNGLFRONTFACEPROC glad_glFrontFace; GLAD_API_CALL PFNGLFRONTFACEPROC glad_debug_glFrontFace; #define glFrontFace glad_debug_glFrontFace GLAD_API_CALL PFNGLFRUSTUMPROC glad_glFrustum; GLAD_API_CALL PFNGLFRUSTUMPROC glad_debug_glFrustum; #define glFrustum glad_debug_glFrustum GLAD_API_CALL PFNGLGENBUFFERSPROC glad_glGenBuffers; GLAD_API_CALL PFNGLGENBUFFERSPROC glad_debug_glGenBuffers; #define glGenBuffers glad_debug_glGenBuffers GLAD_API_CALL PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; GLAD_API_CALL PFNGLGENFRAMEBUFFERSPROC glad_debug_glGenFramebuffers; #define glGenFramebuffers glad_debug_glGenFramebuffers GLAD_API_CALL PFNGLGENLISTSPROC glad_glGenLists; GLAD_API_CALL PFNGLGENLISTSPROC glad_debug_glGenLists; #define glGenLists glad_debug_glGenLists GLAD_API_CALL PFNGLGENQUERIESPROC glad_glGenQueries; GLAD_API_CALL PFNGLGENQUERIESPROC glad_debug_glGenQueries; #define glGenQueries glad_debug_glGenQueries GLAD_API_CALL PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; GLAD_API_CALL PFNGLGENRENDERBUFFERSPROC glad_debug_glGenRenderbuffers; #define glGenRenderbuffers glad_debug_glGenRenderbuffers GLAD_API_CALL PFNGLGENTEXTURESPROC glad_glGenTextures; GLAD_API_CALL PFNGLGENTEXTURESPROC glad_debug_glGenTextures; #define glGenTextures glad_debug_glGenTextures GLAD_API_CALL PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays; GLAD_API_CALL PFNGLGENVERTEXARRAYSPROC glad_debug_glGenVertexArrays; #define glGenVertexArrays glad_debug_glGenVertexArrays GLAD_API_CALL PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; GLAD_API_CALL PFNGLGENERATEMIPMAPPROC glad_debug_glGenerateMipmap; #define glGenerateMipmap glad_debug_glGenerateMipmap GLAD_API_CALL PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; GLAD_API_CALL PFNGLGETACTIVEATTRIBPROC glad_debug_glGetActiveAttrib; #define glGetActiveAttrib glad_debug_glGetActiveAttrib GLAD_API_CALL PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; GLAD_API_CALL PFNGLGETACTIVEUNIFORMPROC glad_debug_glGetActiveUniform; #define glGetActiveUniform glad_debug_glGetActiveUniform GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName; GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_debug_glGetActiveUniformBlockName; #define glGetActiveUniformBlockName glad_debug_glGetActiveUniformBlockName GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv; GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_debug_glGetActiveUniformBlockiv; #define glGetActiveUniformBlockiv glad_debug_glGetActiveUniformBlockiv GLAD_API_CALL PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName; GLAD_API_CALL PFNGLGETACTIVEUNIFORMNAMEPROC glad_debug_glGetActiveUniformName; #define glGetActiveUniformName glad_debug_glGetActiveUniformName GLAD_API_CALL PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv; GLAD_API_CALL PFNGLGETACTIVEUNIFORMSIVPROC glad_debug_glGetActiveUniformsiv; #define glGetActiveUniformsiv glad_debug_glGetActiveUniformsiv GLAD_API_CALL PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders; GLAD_API_CALL PFNGLGETATTACHEDSHADERSPROC glad_debug_glGetAttachedShaders; #define glGetAttachedShaders glad_debug_glGetAttachedShaders GLAD_API_CALL PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; GLAD_API_CALL PFNGLGETATTRIBLOCATIONPROC glad_debug_glGetAttribLocation; #define glGetAttribLocation glad_debug_glGetAttribLocation GLAD_API_CALL PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v; GLAD_API_CALL PFNGLGETBOOLEANI_VPROC glad_debug_glGetBooleani_v; #define glGetBooleani_v glad_debug_glGetBooleani_v GLAD_API_CALL PFNGLGETBOOLEANVPROC glad_glGetBooleanv; GLAD_API_CALL PFNGLGETBOOLEANVPROC glad_debug_glGetBooleanv; #define glGetBooleanv glad_debug_glGetBooleanv GLAD_API_CALL PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; GLAD_API_CALL PFNGLGETBUFFERPARAMETERIVPROC glad_debug_glGetBufferParameteriv; #define glGetBufferParameteriv glad_debug_glGetBufferParameteriv GLAD_API_CALL PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv; GLAD_API_CALL PFNGLGETBUFFERPOINTERVPROC glad_debug_glGetBufferPointerv; #define glGetBufferPointerv glad_debug_glGetBufferPointerv GLAD_API_CALL PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData; GLAD_API_CALL PFNGLGETBUFFERSUBDATAPROC glad_debug_glGetBufferSubData; #define glGetBufferSubData glad_debug_glGetBufferSubData GLAD_API_CALL PFNGLGETCLIPPLANEPROC glad_glGetClipPlane; GLAD_API_CALL PFNGLGETCLIPPLANEPROC glad_debug_glGetClipPlane; #define glGetClipPlane glad_debug_glGetClipPlane GLAD_API_CALL PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage; GLAD_API_CALL PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_debug_glGetCompressedTexImage; #define glGetCompressedTexImage glad_debug_glGetCompressedTexImage GLAD_API_CALL PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog; GLAD_API_CALL PFNGLGETDEBUGMESSAGELOGPROC glad_debug_glGetDebugMessageLog; #define glGetDebugMessageLog glad_debug_glGetDebugMessageLog GLAD_API_CALL PFNGLGETDOUBLEVPROC glad_glGetDoublev; GLAD_API_CALL PFNGLGETDOUBLEVPROC glad_debug_glGetDoublev; #define glGetDoublev glad_debug_glGetDoublev GLAD_API_CALL PFNGLGETERRORPROC glad_glGetError; GLAD_API_CALL PFNGLGETERRORPROC glad_debug_glGetError; #define glGetError glad_debug_glGetError GLAD_API_CALL PFNGLGETFLOATVPROC glad_glGetFloatv; GLAD_API_CALL PFNGLGETFLOATVPROC glad_debug_glGetFloatv; #define glGetFloatv glad_debug_glGetFloatv GLAD_API_CALL PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation; GLAD_API_CALL PFNGLGETFRAGDATALOCATIONPROC glad_debug_glGetFragDataLocation; #define glGetFragDataLocation glad_debug_glGetFragDataLocation GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_debug_glGetFramebufferAttachmentParameteriv; #define glGetFramebufferAttachmentParameteriv glad_debug_glGetFramebufferAttachmentParameteriv GLAD_API_CALL PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB; GLAD_API_CALL PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_debug_glGetGraphicsResetStatusARB; #define glGetGraphicsResetStatusARB glad_debug_glGetGraphicsResetStatusARB GLAD_API_CALL PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v; GLAD_API_CALL PFNGLGETINTEGERI_VPROC glad_debug_glGetIntegeri_v; #define glGetIntegeri_v glad_debug_glGetIntegeri_v GLAD_API_CALL PFNGLGETINTEGERVPROC glad_glGetIntegerv; GLAD_API_CALL PFNGLGETINTEGERVPROC glad_debug_glGetIntegerv; #define glGetIntegerv glad_debug_glGetIntegerv GLAD_API_CALL PFNGLGETLIGHTFVPROC glad_glGetLightfv; GLAD_API_CALL PFNGLGETLIGHTFVPROC glad_debug_glGetLightfv; #define glGetLightfv glad_debug_glGetLightfv GLAD_API_CALL PFNGLGETLIGHTIVPROC glad_glGetLightiv; GLAD_API_CALL PFNGLGETLIGHTIVPROC glad_debug_glGetLightiv; #define glGetLightiv glad_debug_glGetLightiv GLAD_API_CALL PFNGLGETMAPDVPROC glad_glGetMapdv; GLAD_API_CALL PFNGLGETMAPDVPROC glad_debug_glGetMapdv; #define glGetMapdv glad_debug_glGetMapdv GLAD_API_CALL PFNGLGETMAPFVPROC glad_glGetMapfv; GLAD_API_CALL PFNGLGETMAPFVPROC glad_debug_glGetMapfv; #define glGetMapfv glad_debug_glGetMapfv GLAD_API_CALL PFNGLGETMAPIVPROC glad_glGetMapiv; GLAD_API_CALL PFNGLGETMAPIVPROC glad_debug_glGetMapiv; #define glGetMapiv glad_debug_glGetMapiv GLAD_API_CALL PFNGLGETMATERIALFVPROC glad_glGetMaterialfv; GLAD_API_CALL PFNGLGETMATERIALFVPROC glad_debug_glGetMaterialfv; #define glGetMaterialfv glad_debug_glGetMaterialfv GLAD_API_CALL PFNGLGETMATERIALIVPROC glad_glGetMaterialiv; GLAD_API_CALL PFNGLGETMATERIALIVPROC glad_debug_glGetMaterialiv; #define glGetMaterialiv glad_debug_glGetMaterialiv GLAD_API_CALL PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel; GLAD_API_CALL PFNGLGETOBJECTLABELPROC glad_debug_glGetObjectLabel; #define glGetObjectLabel glad_debug_glGetObjectLabel GLAD_API_CALL PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel; GLAD_API_CALL PFNGLGETOBJECTPTRLABELPROC glad_debug_glGetObjectPtrLabel; #define glGetObjectPtrLabel glad_debug_glGetObjectPtrLabel GLAD_API_CALL PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv; GLAD_API_CALL PFNGLGETPIXELMAPFVPROC glad_debug_glGetPixelMapfv; #define glGetPixelMapfv glad_debug_glGetPixelMapfv GLAD_API_CALL PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv; GLAD_API_CALL PFNGLGETPIXELMAPUIVPROC glad_debug_glGetPixelMapuiv; #define glGetPixelMapuiv glad_debug_glGetPixelMapuiv GLAD_API_CALL PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv; GLAD_API_CALL PFNGLGETPIXELMAPUSVPROC glad_debug_glGetPixelMapusv; #define glGetPixelMapusv glad_debug_glGetPixelMapusv GLAD_API_CALL PFNGLGETPOINTERVPROC glad_glGetPointerv; GLAD_API_CALL PFNGLGETPOINTERVPROC glad_debug_glGetPointerv; #define glGetPointerv glad_debug_glGetPointerv GLAD_API_CALL PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple; GLAD_API_CALL PFNGLGETPOLYGONSTIPPLEPROC glad_debug_glGetPolygonStipple; #define glGetPolygonStipple glad_debug_glGetPolygonStipple GLAD_API_CALL PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog; GLAD_API_CALL PFNGLGETPROGRAMINFOLOGPROC glad_debug_glGetProgramInfoLog; #define glGetProgramInfoLog glad_debug_glGetProgramInfoLog GLAD_API_CALL PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; GLAD_API_CALL PFNGLGETPROGRAMIVPROC glad_debug_glGetProgramiv; #define glGetProgramiv glad_debug_glGetProgramiv GLAD_API_CALL PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv; GLAD_API_CALL PFNGLGETQUERYOBJECTIVPROC glad_debug_glGetQueryObjectiv; #define glGetQueryObjectiv glad_debug_glGetQueryObjectiv GLAD_API_CALL PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv; GLAD_API_CALL PFNGLGETQUERYOBJECTUIVPROC glad_debug_glGetQueryObjectuiv; #define glGetQueryObjectuiv glad_debug_glGetQueryObjectuiv GLAD_API_CALL PFNGLGETQUERYIVPROC glad_glGetQueryiv; GLAD_API_CALL PFNGLGETQUERYIVPROC glad_debug_glGetQueryiv; #define glGetQueryiv glad_debug_glGetQueryiv GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_debug_glGetRenderbufferParameteriv; #define glGetRenderbufferParameteriv glad_debug_glGetRenderbufferParameteriv GLAD_API_CALL PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog; GLAD_API_CALL PFNGLGETSHADERINFOLOGPROC glad_debug_glGetShaderInfoLog; #define glGetShaderInfoLog glad_debug_glGetShaderInfoLog GLAD_API_CALL PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; GLAD_API_CALL PFNGLGETSHADERSOURCEPROC glad_debug_glGetShaderSource; #define glGetShaderSource glad_debug_glGetShaderSource GLAD_API_CALL PFNGLGETSHADERIVPROC glad_glGetShaderiv; GLAD_API_CALL PFNGLGETSHADERIVPROC glad_debug_glGetShaderiv; #define glGetShaderiv glad_debug_glGetShaderiv GLAD_API_CALL PFNGLGETSTRINGPROC glad_glGetString; GLAD_API_CALL PFNGLGETSTRINGPROC glad_debug_glGetString; #define glGetString glad_debug_glGetString GLAD_API_CALL PFNGLGETSTRINGIPROC glad_glGetStringi; GLAD_API_CALL PFNGLGETSTRINGIPROC glad_debug_glGetStringi; #define glGetStringi glad_debug_glGetStringi GLAD_API_CALL PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv; GLAD_API_CALL PFNGLGETTEXENVFVPROC glad_debug_glGetTexEnvfv; #define glGetTexEnvfv glad_debug_glGetTexEnvfv GLAD_API_CALL PFNGLGETTEXENVIVPROC glad_glGetTexEnviv; GLAD_API_CALL PFNGLGETTEXENVIVPROC glad_debug_glGetTexEnviv; #define glGetTexEnviv glad_debug_glGetTexEnviv GLAD_API_CALL PFNGLGETTEXGENDVPROC glad_glGetTexGendv; GLAD_API_CALL PFNGLGETTEXGENDVPROC glad_debug_glGetTexGendv; #define glGetTexGendv glad_debug_glGetTexGendv GLAD_API_CALL PFNGLGETTEXGENFVPROC glad_glGetTexGenfv; GLAD_API_CALL PFNGLGETTEXGENFVPROC glad_debug_glGetTexGenfv; #define glGetTexGenfv glad_debug_glGetTexGenfv GLAD_API_CALL PFNGLGETTEXGENIVPROC glad_glGetTexGeniv; GLAD_API_CALL PFNGLGETTEXGENIVPROC glad_debug_glGetTexGeniv; #define glGetTexGeniv glad_debug_glGetTexGeniv GLAD_API_CALL PFNGLGETTEXIMAGEPROC glad_glGetTexImage; GLAD_API_CALL PFNGLGETTEXIMAGEPROC glad_debug_glGetTexImage; #define glGetTexImage glad_debug_glGetTexImage GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv; GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERFVPROC glad_debug_glGetTexLevelParameterfv; #define glGetTexLevelParameterfv glad_debug_glGetTexLevelParameterfv GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv; GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERIVPROC glad_debug_glGetTexLevelParameteriv; #define glGetTexLevelParameteriv glad_debug_glGetTexLevelParameteriv GLAD_API_CALL PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv; GLAD_API_CALL PFNGLGETTEXPARAMETERIIVPROC glad_debug_glGetTexParameterIiv; #define glGetTexParameterIiv glad_debug_glGetTexParameterIiv GLAD_API_CALL PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv; GLAD_API_CALL PFNGLGETTEXPARAMETERIUIVPROC glad_debug_glGetTexParameterIuiv; #define glGetTexParameterIuiv glad_debug_glGetTexParameterIuiv GLAD_API_CALL PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv; GLAD_API_CALL PFNGLGETTEXPARAMETERFVPROC glad_debug_glGetTexParameterfv; #define glGetTexParameterfv glad_debug_glGetTexParameterfv GLAD_API_CALL PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv; GLAD_API_CALL PFNGLGETTEXPARAMETERIVPROC glad_debug_glGetTexParameteriv; #define glGetTexParameteriv glad_debug_glGetTexParameteriv GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying; GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_debug_glGetTransformFeedbackVarying; #define glGetTransformFeedbackVarying glad_debug_glGetTransformFeedbackVarying GLAD_API_CALL PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex; GLAD_API_CALL PFNGLGETUNIFORMBLOCKINDEXPROC glad_debug_glGetUniformBlockIndex; #define glGetUniformBlockIndex glad_debug_glGetUniformBlockIndex GLAD_API_CALL PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices; GLAD_API_CALL PFNGLGETUNIFORMINDICESPROC glad_debug_glGetUniformIndices; #define glGetUniformIndices glad_debug_glGetUniformIndices GLAD_API_CALL PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; GLAD_API_CALL PFNGLGETUNIFORMLOCATIONPROC glad_debug_glGetUniformLocation; #define glGetUniformLocation glad_debug_glGetUniformLocation GLAD_API_CALL PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; GLAD_API_CALL PFNGLGETUNIFORMFVPROC glad_debug_glGetUniformfv; #define glGetUniformfv glad_debug_glGetUniformfv GLAD_API_CALL PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; GLAD_API_CALL PFNGLGETUNIFORMIVPROC glad_debug_glGetUniformiv; #define glGetUniformiv glad_debug_glGetUniformiv GLAD_API_CALL PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv; GLAD_API_CALL PFNGLGETUNIFORMUIVPROC glad_debug_glGetUniformuiv; #define glGetUniformuiv glad_debug_glGetUniformuiv GLAD_API_CALL PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv; GLAD_API_CALL PFNGLGETVERTEXATTRIBIIVPROC glad_debug_glGetVertexAttribIiv; #define glGetVertexAttribIiv glad_debug_glGetVertexAttribIiv GLAD_API_CALL PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv; GLAD_API_CALL PFNGLGETVERTEXATTRIBIUIVPROC glad_debug_glGetVertexAttribIuiv; #define glGetVertexAttribIuiv glad_debug_glGetVertexAttribIuiv GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv; GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVPROC glad_debug_glGetVertexAttribPointerv; #define glGetVertexAttribPointerv glad_debug_glGetVertexAttribPointerv GLAD_API_CALL PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv; GLAD_API_CALL PFNGLGETVERTEXATTRIBDVPROC glad_debug_glGetVertexAttribdv; #define glGetVertexAttribdv glad_debug_glGetVertexAttribdv GLAD_API_CALL PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; GLAD_API_CALL PFNGLGETVERTEXATTRIBFVPROC glad_debug_glGetVertexAttribfv; #define glGetVertexAttribfv glad_debug_glGetVertexAttribfv GLAD_API_CALL PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; GLAD_API_CALL PFNGLGETVERTEXATTRIBIVPROC glad_debug_glGetVertexAttribiv; #define glGetVertexAttribiv glad_debug_glGetVertexAttribiv GLAD_API_CALL PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB; GLAD_API_CALL PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_debug_glGetnCompressedTexImageARB; #define glGetnCompressedTexImageARB glad_debug_glGetnCompressedTexImageARB GLAD_API_CALL PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB; GLAD_API_CALL PFNGLGETNTEXIMAGEARBPROC glad_debug_glGetnTexImageARB; #define glGetnTexImageARB glad_debug_glGetnTexImageARB GLAD_API_CALL PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB; GLAD_API_CALL PFNGLGETNUNIFORMDVARBPROC glad_debug_glGetnUniformdvARB; #define glGetnUniformdvARB glad_debug_glGetnUniformdvARB GLAD_API_CALL PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB; GLAD_API_CALL PFNGLGETNUNIFORMFVARBPROC glad_debug_glGetnUniformfvARB; #define glGetnUniformfvARB glad_debug_glGetnUniformfvARB GLAD_API_CALL PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB; GLAD_API_CALL PFNGLGETNUNIFORMIVARBPROC glad_debug_glGetnUniformivARB; #define glGetnUniformivARB glad_debug_glGetnUniformivARB GLAD_API_CALL PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB; GLAD_API_CALL PFNGLGETNUNIFORMUIVARBPROC glad_debug_glGetnUniformuivARB; #define glGetnUniformuivARB glad_debug_glGetnUniformuivARB GLAD_API_CALL PFNGLHINTPROC glad_glHint; GLAD_API_CALL PFNGLHINTPROC glad_debug_glHint; #define glHint glad_debug_glHint GLAD_API_CALL PFNGLINDEXMASKPROC glad_glIndexMask; GLAD_API_CALL PFNGLINDEXMASKPROC glad_debug_glIndexMask; #define glIndexMask glad_debug_glIndexMask GLAD_API_CALL PFNGLINDEXPOINTERPROC glad_glIndexPointer; GLAD_API_CALL PFNGLINDEXPOINTERPROC glad_debug_glIndexPointer; #define glIndexPointer glad_debug_glIndexPointer GLAD_API_CALL PFNGLINDEXDPROC glad_glIndexd; GLAD_API_CALL PFNGLINDEXDPROC glad_debug_glIndexd; #define glIndexd glad_debug_glIndexd GLAD_API_CALL PFNGLINDEXDVPROC glad_glIndexdv; GLAD_API_CALL PFNGLINDEXDVPROC glad_debug_glIndexdv; #define glIndexdv glad_debug_glIndexdv GLAD_API_CALL PFNGLINDEXFPROC glad_glIndexf; GLAD_API_CALL PFNGLINDEXFPROC glad_debug_glIndexf; #define glIndexf glad_debug_glIndexf GLAD_API_CALL PFNGLINDEXFVPROC glad_glIndexfv; GLAD_API_CALL PFNGLINDEXFVPROC glad_debug_glIndexfv; #define glIndexfv glad_debug_glIndexfv GLAD_API_CALL PFNGLINDEXIPROC glad_glIndexi; GLAD_API_CALL PFNGLINDEXIPROC glad_debug_glIndexi; #define glIndexi glad_debug_glIndexi GLAD_API_CALL PFNGLINDEXIVPROC glad_glIndexiv; GLAD_API_CALL PFNGLINDEXIVPROC glad_debug_glIndexiv; #define glIndexiv glad_debug_glIndexiv GLAD_API_CALL PFNGLINDEXSPROC glad_glIndexs; GLAD_API_CALL PFNGLINDEXSPROC glad_debug_glIndexs; #define glIndexs glad_debug_glIndexs GLAD_API_CALL PFNGLINDEXSVPROC glad_glIndexsv; GLAD_API_CALL PFNGLINDEXSVPROC glad_debug_glIndexsv; #define glIndexsv glad_debug_glIndexsv GLAD_API_CALL PFNGLINDEXUBPROC glad_glIndexub; GLAD_API_CALL PFNGLINDEXUBPROC glad_debug_glIndexub; #define glIndexub glad_debug_glIndexub GLAD_API_CALL PFNGLINDEXUBVPROC glad_glIndexubv; GLAD_API_CALL PFNGLINDEXUBVPROC glad_debug_glIndexubv; #define glIndexubv glad_debug_glIndexubv GLAD_API_CALL PFNGLINITNAMESPROC glad_glInitNames; GLAD_API_CALL PFNGLINITNAMESPROC glad_debug_glInitNames; #define glInitNames glad_debug_glInitNames GLAD_API_CALL PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays; GLAD_API_CALL PFNGLINTERLEAVEDARRAYSPROC glad_debug_glInterleavedArrays; #define glInterleavedArrays glad_debug_glInterleavedArrays GLAD_API_CALL PFNGLISBUFFERPROC glad_glIsBuffer; GLAD_API_CALL PFNGLISBUFFERPROC glad_debug_glIsBuffer; #define glIsBuffer glad_debug_glIsBuffer GLAD_API_CALL PFNGLISENABLEDPROC glad_glIsEnabled; GLAD_API_CALL PFNGLISENABLEDPROC glad_debug_glIsEnabled; #define glIsEnabled glad_debug_glIsEnabled GLAD_API_CALL PFNGLISENABLEDIPROC glad_glIsEnabledi; GLAD_API_CALL PFNGLISENABLEDIPROC glad_debug_glIsEnabledi; #define glIsEnabledi glad_debug_glIsEnabledi GLAD_API_CALL PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer; GLAD_API_CALL PFNGLISFRAMEBUFFERPROC glad_debug_glIsFramebuffer; #define glIsFramebuffer glad_debug_glIsFramebuffer GLAD_API_CALL PFNGLISLISTPROC glad_glIsList; GLAD_API_CALL PFNGLISLISTPROC glad_debug_glIsList; #define glIsList glad_debug_glIsList GLAD_API_CALL PFNGLISPROGRAMPROC glad_glIsProgram; GLAD_API_CALL PFNGLISPROGRAMPROC glad_debug_glIsProgram; #define glIsProgram glad_debug_glIsProgram GLAD_API_CALL PFNGLISQUERYPROC glad_glIsQuery; GLAD_API_CALL PFNGLISQUERYPROC glad_debug_glIsQuery; #define glIsQuery glad_debug_glIsQuery GLAD_API_CALL PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; GLAD_API_CALL PFNGLISRENDERBUFFERPROC glad_debug_glIsRenderbuffer; #define glIsRenderbuffer glad_debug_glIsRenderbuffer GLAD_API_CALL PFNGLISSHADERPROC glad_glIsShader; GLAD_API_CALL PFNGLISSHADERPROC glad_debug_glIsShader; #define glIsShader glad_debug_glIsShader GLAD_API_CALL PFNGLISTEXTUREPROC glad_glIsTexture; GLAD_API_CALL PFNGLISTEXTUREPROC glad_debug_glIsTexture; #define glIsTexture glad_debug_glIsTexture GLAD_API_CALL PFNGLISVERTEXARRAYPROC glad_glIsVertexArray; GLAD_API_CALL PFNGLISVERTEXARRAYPROC glad_debug_glIsVertexArray; #define glIsVertexArray glad_debug_glIsVertexArray GLAD_API_CALL PFNGLLIGHTMODELFPROC glad_glLightModelf; GLAD_API_CALL PFNGLLIGHTMODELFPROC glad_debug_glLightModelf; #define glLightModelf glad_debug_glLightModelf GLAD_API_CALL PFNGLLIGHTMODELFVPROC glad_glLightModelfv; GLAD_API_CALL PFNGLLIGHTMODELFVPROC glad_debug_glLightModelfv; #define glLightModelfv glad_debug_glLightModelfv GLAD_API_CALL PFNGLLIGHTMODELIPROC glad_glLightModeli; GLAD_API_CALL PFNGLLIGHTMODELIPROC glad_debug_glLightModeli; #define glLightModeli glad_debug_glLightModeli GLAD_API_CALL PFNGLLIGHTMODELIVPROC glad_glLightModeliv; GLAD_API_CALL PFNGLLIGHTMODELIVPROC glad_debug_glLightModeliv; #define glLightModeliv glad_debug_glLightModeliv GLAD_API_CALL PFNGLLIGHTFPROC glad_glLightf; GLAD_API_CALL PFNGLLIGHTFPROC glad_debug_glLightf; #define glLightf glad_debug_glLightf GLAD_API_CALL PFNGLLIGHTFVPROC glad_glLightfv; GLAD_API_CALL PFNGLLIGHTFVPROC glad_debug_glLightfv; #define glLightfv glad_debug_glLightfv GLAD_API_CALL PFNGLLIGHTIPROC glad_glLighti; GLAD_API_CALL PFNGLLIGHTIPROC glad_debug_glLighti; #define glLighti glad_debug_glLighti GLAD_API_CALL PFNGLLIGHTIVPROC glad_glLightiv; GLAD_API_CALL PFNGLLIGHTIVPROC glad_debug_glLightiv; #define glLightiv glad_debug_glLightiv GLAD_API_CALL PFNGLLINESTIPPLEPROC glad_glLineStipple; GLAD_API_CALL PFNGLLINESTIPPLEPROC glad_debug_glLineStipple; #define glLineStipple glad_debug_glLineStipple GLAD_API_CALL PFNGLLINEWIDTHPROC glad_glLineWidth; GLAD_API_CALL PFNGLLINEWIDTHPROC glad_debug_glLineWidth; #define glLineWidth glad_debug_glLineWidth GLAD_API_CALL PFNGLLINKPROGRAMPROC glad_glLinkProgram; GLAD_API_CALL PFNGLLINKPROGRAMPROC glad_debug_glLinkProgram; #define glLinkProgram glad_debug_glLinkProgram GLAD_API_CALL PFNGLLISTBASEPROC glad_glListBase; GLAD_API_CALL PFNGLLISTBASEPROC glad_debug_glListBase; #define glListBase glad_debug_glListBase GLAD_API_CALL PFNGLLOADIDENTITYPROC glad_glLoadIdentity; GLAD_API_CALL PFNGLLOADIDENTITYPROC glad_debug_glLoadIdentity; #define glLoadIdentity glad_debug_glLoadIdentity GLAD_API_CALL PFNGLLOADMATRIXDPROC glad_glLoadMatrixd; GLAD_API_CALL PFNGLLOADMATRIXDPROC glad_debug_glLoadMatrixd; #define glLoadMatrixd glad_debug_glLoadMatrixd GLAD_API_CALL PFNGLLOADMATRIXFPROC glad_glLoadMatrixf; GLAD_API_CALL PFNGLLOADMATRIXFPROC glad_debug_glLoadMatrixf; #define glLoadMatrixf glad_debug_glLoadMatrixf GLAD_API_CALL PFNGLLOADNAMEPROC glad_glLoadName; GLAD_API_CALL PFNGLLOADNAMEPROC glad_debug_glLoadName; #define glLoadName glad_debug_glLoadName GLAD_API_CALL PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd; GLAD_API_CALL PFNGLLOADTRANSPOSEMATRIXDPROC glad_debug_glLoadTransposeMatrixd; #define glLoadTransposeMatrixd glad_debug_glLoadTransposeMatrixd GLAD_API_CALL PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf; GLAD_API_CALL PFNGLLOADTRANSPOSEMATRIXFPROC glad_debug_glLoadTransposeMatrixf; #define glLoadTransposeMatrixf glad_debug_glLoadTransposeMatrixf GLAD_API_CALL PFNGLLOGICOPPROC glad_glLogicOp; GLAD_API_CALL PFNGLLOGICOPPROC glad_debug_glLogicOp; #define glLogicOp glad_debug_glLogicOp GLAD_API_CALL PFNGLMAP1DPROC glad_glMap1d; GLAD_API_CALL PFNGLMAP1DPROC glad_debug_glMap1d; #define glMap1d glad_debug_glMap1d GLAD_API_CALL PFNGLMAP1FPROC glad_glMap1f; GLAD_API_CALL PFNGLMAP1FPROC glad_debug_glMap1f; #define glMap1f glad_debug_glMap1f GLAD_API_CALL PFNGLMAP2DPROC glad_glMap2d; GLAD_API_CALL PFNGLMAP2DPROC glad_debug_glMap2d; #define glMap2d glad_debug_glMap2d GLAD_API_CALL PFNGLMAP2FPROC glad_glMap2f; GLAD_API_CALL PFNGLMAP2FPROC glad_debug_glMap2f; #define glMap2f glad_debug_glMap2f GLAD_API_CALL PFNGLMAPBUFFERPROC glad_glMapBuffer; GLAD_API_CALL PFNGLMAPBUFFERPROC glad_debug_glMapBuffer; #define glMapBuffer glad_debug_glMapBuffer GLAD_API_CALL PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange; GLAD_API_CALL PFNGLMAPBUFFERRANGEPROC glad_debug_glMapBufferRange; #define glMapBufferRange glad_debug_glMapBufferRange GLAD_API_CALL PFNGLMAPGRID1DPROC glad_glMapGrid1d; GLAD_API_CALL PFNGLMAPGRID1DPROC glad_debug_glMapGrid1d; #define glMapGrid1d glad_debug_glMapGrid1d GLAD_API_CALL PFNGLMAPGRID1FPROC glad_glMapGrid1f; GLAD_API_CALL PFNGLMAPGRID1FPROC glad_debug_glMapGrid1f; #define glMapGrid1f glad_debug_glMapGrid1f GLAD_API_CALL PFNGLMAPGRID2DPROC glad_glMapGrid2d; GLAD_API_CALL PFNGLMAPGRID2DPROC glad_debug_glMapGrid2d; #define glMapGrid2d glad_debug_glMapGrid2d GLAD_API_CALL PFNGLMAPGRID2FPROC glad_glMapGrid2f; GLAD_API_CALL PFNGLMAPGRID2FPROC glad_debug_glMapGrid2f; #define glMapGrid2f glad_debug_glMapGrid2f GLAD_API_CALL PFNGLMATERIALFPROC glad_glMaterialf; GLAD_API_CALL PFNGLMATERIALFPROC glad_debug_glMaterialf; #define glMaterialf glad_debug_glMaterialf GLAD_API_CALL PFNGLMATERIALFVPROC glad_glMaterialfv; GLAD_API_CALL PFNGLMATERIALFVPROC glad_debug_glMaterialfv; #define glMaterialfv glad_debug_glMaterialfv GLAD_API_CALL PFNGLMATERIALIPROC glad_glMateriali; GLAD_API_CALL PFNGLMATERIALIPROC glad_debug_glMateriali; #define glMateriali glad_debug_glMateriali GLAD_API_CALL PFNGLMATERIALIVPROC glad_glMaterialiv; GLAD_API_CALL PFNGLMATERIALIVPROC glad_debug_glMaterialiv; #define glMaterialiv glad_debug_glMaterialiv GLAD_API_CALL PFNGLMATRIXMODEPROC glad_glMatrixMode; GLAD_API_CALL PFNGLMATRIXMODEPROC glad_debug_glMatrixMode; #define glMatrixMode glad_debug_glMatrixMode GLAD_API_CALL PFNGLMULTMATRIXDPROC glad_glMultMatrixd; GLAD_API_CALL PFNGLMULTMATRIXDPROC glad_debug_glMultMatrixd; #define glMultMatrixd glad_debug_glMultMatrixd GLAD_API_CALL PFNGLMULTMATRIXFPROC glad_glMultMatrixf; GLAD_API_CALL PFNGLMULTMATRIXFPROC glad_debug_glMultMatrixf; #define glMultMatrixf glad_debug_glMultMatrixf GLAD_API_CALL PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd; GLAD_API_CALL PFNGLMULTTRANSPOSEMATRIXDPROC glad_debug_glMultTransposeMatrixd; #define glMultTransposeMatrixd glad_debug_glMultTransposeMatrixd GLAD_API_CALL PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf; GLAD_API_CALL PFNGLMULTTRANSPOSEMATRIXFPROC glad_debug_glMultTransposeMatrixf; #define glMultTransposeMatrixf glad_debug_glMultTransposeMatrixf GLAD_API_CALL PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays; GLAD_API_CALL PFNGLMULTIDRAWARRAYSPROC glad_debug_glMultiDrawArrays; #define glMultiDrawArrays glad_debug_glMultiDrawArrays GLAD_API_CALL PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements; GLAD_API_CALL PFNGLMULTIDRAWELEMENTSPROC glad_debug_glMultiDrawElements; #define glMultiDrawElements glad_debug_glMultiDrawElements GLAD_API_CALL PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d; GLAD_API_CALL PFNGLMULTITEXCOORD1DPROC glad_debug_glMultiTexCoord1d; #define glMultiTexCoord1d glad_debug_glMultiTexCoord1d GLAD_API_CALL PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv; GLAD_API_CALL PFNGLMULTITEXCOORD1DVPROC glad_debug_glMultiTexCoord1dv; #define glMultiTexCoord1dv glad_debug_glMultiTexCoord1dv GLAD_API_CALL PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f; GLAD_API_CALL PFNGLMULTITEXCOORD1FPROC glad_debug_glMultiTexCoord1f; #define glMultiTexCoord1f glad_debug_glMultiTexCoord1f GLAD_API_CALL PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv; GLAD_API_CALL PFNGLMULTITEXCOORD1FVPROC glad_debug_glMultiTexCoord1fv; #define glMultiTexCoord1fv glad_debug_glMultiTexCoord1fv GLAD_API_CALL PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i; GLAD_API_CALL PFNGLMULTITEXCOORD1IPROC glad_debug_glMultiTexCoord1i; #define glMultiTexCoord1i glad_debug_glMultiTexCoord1i GLAD_API_CALL PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv; GLAD_API_CALL PFNGLMULTITEXCOORD1IVPROC glad_debug_glMultiTexCoord1iv; #define glMultiTexCoord1iv glad_debug_glMultiTexCoord1iv GLAD_API_CALL PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s; GLAD_API_CALL PFNGLMULTITEXCOORD1SPROC glad_debug_glMultiTexCoord1s; #define glMultiTexCoord1s glad_debug_glMultiTexCoord1s GLAD_API_CALL PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv; GLAD_API_CALL PFNGLMULTITEXCOORD1SVPROC glad_debug_glMultiTexCoord1sv; #define glMultiTexCoord1sv glad_debug_glMultiTexCoord1sv GLAD_API_CALL PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d; GLAD_API_CALL PFNGLMULTITEXCOORD2DPROC glad_debug_glMultiTexCoord2d; #define glMultiTexCoord2d glad_debug_glMultiTexCoord2d GLAD_API_CALL PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv; GLAD_API_CALL PFNGLMULTITEXCOORD2DVPROC glad_debug_glMultiTexCoord2dv; #define glMultiTexCoord2dv glad_debug_glMultiTexCoord2dv GLAD_API_CALL PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f; GLAD_API_CALL PFNGLMULTITEXCOORD2FPROC glad_debug_glMultiTexCoord2f; #define glMultiTexCoord2f glad_debug_glMultiTexCoord2f GLAD_API_CALL PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv; GLAD_API_CALL PFNGLMULTITEXCOORD2FVPROC glad_debug_glMultiTexCoord2fv; #define glMultiTexCoord2fv glad_debug_glMultiTexCoord2fv GLAD_API_CALL PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i; GLAD_API_CALL PFNGLMULTITEXCOORD2IPROC glad_debug_glMultiTexCoord2i; #define glMultiTexCoord2i glad_debug_glMultiTexCoord2i GLAD_API_CALL PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv; GLAD_API_CALL PFNGLMULTITEXCOORD2IVPROC glad_debug_glMultiTexCoord2iv; #define glMultiTexCoord2iv glad_debug_glMultiTexCoord2iv GLAD_API_CALL PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s; GLAD_API_CALL PFNGLMULTITEXCOORD2SPROC glad_debug_glMultiTexCoord2s; #define glMultiTexCoord2s glad_debug_glMultiTexCoord2s GLAD_API_CALL PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv; GLAD_API_CALL PFNGLMULTITEXCOORD2SVPROC glad_debug_glMultiTexCoord2sv; #define glMultiTexCoord2sv glad_debug_glMultiTexCoord2sv GLAD_API_CALL PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d; GLAD_API_CALL PFNGLMULTITEXCOORD3DPROC glad_debug_glMultiTexCoord3d; #define glMultiTexCoord3d glad_debug_glMultiTexCoord3d GLAD_API_CALL PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv; GLAD_API_CALL PFNGLMULTITEXCOORD3DVPROC glad_debug_glMultiTexCoord3dv; #define glMultiTexCoord3dv glad_debug_glMultiTexCoord3dv GLAD_API_CALL PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f; GLAD_API_CALL PFNGLMULTITEXCOORD3FPROC glad_debug_glMultiTexCoord3f; #define glMultiTexCoord3f glad_debug_glMultiTexCoord3f GLAD_API_CALL PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv; GLAD_API_CALL PFNGLMULTITEXCOORD3FVPROC glad_debug_glMultiTexCoord3fv; #define glMultiTexCoord3fv glad_debug_glMultiTexCoord3fv GLAD_API_CALL PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i; GLAD_API_CALL PFNGLMULTITEXCOORD3IPROC glad_debug_glMultiTexCoord3i; #define glMultiTexCoord3i glad_debug_glMultiTexCoord3i GLAD_API_CALL PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv; GLAD_API_CALL PFNGLMULTITEXCOORD3IVPROC glad_debug_glMultiTexCoord3iv; #define glMultiTexCoord3iv glad_debug_glMultiTexCoord3iv GLAD_API_CALL PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s; GLAD_API_CALL PFNGLMULTITEXCOORD3SPROC glad_debug_glMultiTexCoord3s; #define glMultiTexCoord3s glad_debug_glMultiTexCoord3s GLAD_API_CALL PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv; GLAD_API_CALL PFNGLMULTITEXCOORD3SVPROC glad_debug_glMultiTexCoord3sv; #define glMultiTexCoord3sv glad_debug_glMultiTexCoord3sv GLAD_API_CALL PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d; GLAD_API_CALL PFNGLMULTITEXCOORD4DPROC glad_debug_glMultiTexCoord4d; #define glMultiTexCoord4d glad_debug_glMultiTexCoord4d GLAD_API_CALL PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv; GLAD_API_CALL PFNGLMULTITEXCOORD4DVPROC glad_debug_glMultiTexCoord4dv; #define glMultiTexCoord4dv glad_debug_glMultiTexCoord4dv GLAD_API_CALL PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f; GLAD_API_CALL PFNGLMULTITEXCOORD4FPROC glad_debug_glMultiTexCoord4f; #define glMultiTexCoord4f glad_debug_glMultiTexCoord4f GLAD_API_CALL PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv; GLAD_API_CALL PFNGLMULTITEXCOORD4FVPROC glad_debug_glMultiTexCoord4fv; #define glMultiTexCoord4fv glad_debug_glMultiTexCoord4fv GLAD_API_CALL PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i; GLAD_API_CALL PFNGLMULTITEXCOORD4IPROC glad_debug_glMultiTexCoord4i; #define glMultiTexCoord4i glad_debug_glMultiTexCoord4i GLAD_API_CALL PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv; GLAD_API_CALL PFNGLMULTITEXCOORD4IVPROC glad_debug_glMultiTexCoord4iv; #define glMultiTexCoord4iv glad_debug_glMultiTexCoord4iv GLAD_API_CALL PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s; GLAD_API_CALL PFNGLMULTITEXCOORD4SPROC glad_debug_glMultiTexCoord4s; #define glMultiTexCoord4s glad_debug_glMultiTexCoord4s GLAD_API_CALL PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv; GLAD_API_CALL PFNGLMULTITEXCOORD4SVPROC glad_debug_glMultiTexCoord4sv; #define glMultiTexCoord4sv glad_debug_glMultiTexCoord4sv GLAD_API_CALL PFNGLNEWLISTPROC glad_glNewList; GLAD_API_CALL PFNGLNEWLISTPROC glad_debug_glNewList; #define glNewList glad_debug_glNewList GLAD_API_CALL PFNGLNORMAL3BPROC glad_glNormal3b; GLAD_API_CALL PFNGLNORMAL3BPROC glad_debug_glNormal3b; #define glNormal3b glad_debug_glNormal3b GLAD_API_CALL PFNGLNORMAL3BVPROC glad_glNormal3bv; GLAD_API_CALL PFNGLNORMAL3BVPROC glad_debug_glNormal3bv; #define glNormal3bv glad_debug_glNormal3bv GLAD_API_CALL PFNGLNORMAL3DPROC glad_glNormal3d; GLAD_API_CALL PFNGLNORMAL3DPROC glad_debug_glNormal3d; #define glNormal3d glad_debug_glNormal3d GLAD_API_CALL PFNGLNORMAL3DVPROC glad_glNormal3dv; GLAD_API_CALL PFNGLNORMAL3DVPROC glad_debug_glNormal3dv; #define glNormal3dv glad_debug_glNormal3dv GLAD_API_CALL PFNGLNORMAL3FPROC glad_glNormal3f; GLAD_API_CALL PFNGLNORMAL3FPROC glad_debug_glNormal3f; #define glNormal3f glad_debug_glNormal3f GLAD_API_CALL PFNGLNORMAL3FVPROC glad_glNormal3fv; GLAD_API_CALL PFNGLNORMAL3FVPROC glad_debug_glNormal3fv; #define glNormal3fv glad_debug_glNormal3fv GLAD_API_CALL PFNGLNORMAL3IPROC glad_glNormal3i; GLAD_API_CALL PFNGLNORMAL3IPROC glad_debug_glNormal3i; #define glNormal3i glad_debug_glNormal3i GLAD_API_CALL PFNGLNORMAL3IVPROC glad_glNormal3iv; GLAD_API_CALL PFNGLNORMAL3IVPROC glad_debug_glNormal3iv; #define glNormal3iv glad_debug_glNormal3iv GLAD_API_CALL PFNGLNORMAL3SPROC glad_glNormal3s; GLAD_API_CALL PFNGLNORMAL3SPROC glad_debug_glNormal3s; #define glNormal3s glad_debug_glNormal3s GLAD_API_CALL PFNGLNORMAL3SVPROC glad_glNormal3sv; GLAD_API_CALL PFNGLNORMAL3SVPROC glad_debug_glNormal3sv; #define glNormal3sv glad_debug_glNormal3sv GLAD_API_CALL PFNGLNORMALPOINTERPROC glad_glNormalPointer; GLAD_API_CALL PFNGLNORMALPOINTERPROC glad_debug_glNormalPointer; #define glNormalPointer glad_debug_glNormalPointer GLAD_API_CALL PFNGLOBJECTLABELPROC glad_glObjectLabel; GLAD_API_CALL PFNGLOBJECTLABELPROC glad_debug_glObjectLabel; #define glObjectLabel glad_debug_glObjectLabel GLAD_API_CALL PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel; GLAD_API_CALL PFNGLOBJECTPTRLABELPROC glad_debug_glObjectPtrLabel; #define glObjectPtrLabel glad_debug_glObjectPtrLabel GLAD_API_CALL PFNGLORTHOPROC glad_glOrtho; GLAD_API_CALL PFNGLORTHOPROC glad_debug_glOrtho; #define glOrtho glad_debug_glOrtho GLAD_API_CALL PFNGLPASSTHROUGHPROC glad_glPassThrough; GLAD_API_CALL PFNGLPASSTHROUGHPROC glad_debug_glPassThrough; #define glPassThrough glad_debug_glPassThrough GLAD_API_CALL PFNGLPIXELMAPFVPROC glad_glPixelMapfv; GLAD_API_CALL PFNGLPIXELMAPFVPROC glad_debug_glPixelMapfv; #define glPixelMapfv glad_debug_glPixelMapfv GLAD_API_CALL PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv; GLAD_API_CALL PFNGLPIXELMAPUIVPROC glad_debug_glPixelMapuiv; #define glPixelMapuiv glad_debug_glPixelMapuiv GLAD_API_CALL PFNGLPIXELMAPUSVPROC glad_glPixelMapusv; GLAD_API_CALL PFNGLPIXELMAPUSVPROC glad_debug_glPixelMapusv; #define glPixelMapusv glad_debug_glPixelMapusv GLAD_API_CALL PFNGLPIXELSTOREFPROC glad_glPixelStoref; GLAD_API_CALL PFNGLPIXELSTOREFPROC glad_debug_glPixelStoref; #define glPixelStoref glad_debug_glPixelStoref GLAD_API_CALL PFNGLPIXELSTOREIPROC glad_glPixelStorei; GLAD_API_CALL PFNGLPIXELSTOREIPROC glad_debug_glPixelStorei; #define glPixelStorei glad_debug_glPixelStorei GLAD_API_CALL PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf; GLAD_API_CALL PFNGLPIXELTRANSFERFPROC glad_debug_glPixelTransferf; #define glPixelTransferf glad_debug_glPixelTransferf GLAD_API_CALL PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi; GLAD_API_CALL PFNGLPIXELTRANSFERIPROC glad_debug_glPixelTransferi; #define glPixelTransferi glad_debug_glPixelTransferi GLAD_API_CALL PFNGLPIXELZOOMPROC glad_glPixelZoom; GLAD_API_CALL PFNGLPIXELZOOMPROC glad_debug_glPixelZoom; #define glPixelZoom glad_debug_glPixelZoom GLAD_API_CALL PFNGLPOINTPARAMETERFPROC glad_glPointParameterf; GLAD_API_CALL PFNGLPOINTPARAMETERFPROC glad_debug_glPointParameterf; #define glPointParameterf glad_debug_glPointParameterf GLAD_API_CALL PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv; GLAD_API_CALL PFNGLPOINTPARAMETERFVPROC glad_debug_glPointParameterfv; #define glPointParameterfv glad_debug_glPointParameterfv GLAD_API_CALL PFNGLPOINTPARAMETERIPROC glad_glPointParameteri; GLAD_API_CALL PFNGLPOINTPARAMETERIPROC glad_debug_glPointParameteri; #define glPointParameteri glad_debug_glPointParameteri GLAD_API_CALL PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv; GLAD_API_CALL PFNGLPOINTPARAMETERIVPROC glad_debug_glPointParameteriv; #define glPointParameteriv glad_debug_glPointParameteriv GLAD_API_CALL PFNGLPOINTSIZEPROC glad_glPointSize; GLAD_API_CALL PFNGLPOINTSIZEPROC glad_debug_glPointSize; #define glPointSize glad_debug_glPointSize GLAD_API_CALL PFNGLPOLYGONMODEPROC glad_glPolygonMode; GLAD_API_CALL PFNGLPOLYGONMODEPROC glad_debug_glPolygonMode; #define glPolygonMode glad_debug_glPolygonMode GLAD_API_CALL PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset; GLAD_API_CALL PFNGLPOLYGONOFFSETPROC glad_debug_glPolygonOffset; #define glPolygonOffset glad_debug_glPolygonOffset GLAD_API_CALL PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple; GLAD_API_CALL PFNGLPOLYGONSTIPPLEPROC glad_debug_glPolygonStipple; #define glPolygonStipple glad_debug_glPolygonStipple GLAD_API_CALL PFNGLPOPATTRIBPROC glad_glPopAttrib; GLAD_API_CALL PFNGLPOPATTRIBPROC glad_debug_glPopAttrib; #define glPopAttrib glad_debug_glPopAttrib GLAD_API_CALL PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib; GLAD_API_CALL PFNGLPOPCLIENTATTRIBPROC glad_debug_glPopClientAttrib; #define glPopClientAttrib glad_debug_glPopClientAttrib GLAD_API_CALL PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup; GLAD_API_CALL PFNGLPOPDEBUGGROUPPROC glad_debug_glPopDebugGroup; #define glPopDebugGroup glad_debug_glPopDebugGroup GLAD_API_CALL PFNGLPOPMATRIXPROC glad_glPopMatrix; GLAD_API_CALL PFNGLPOPMATRIXPROC glad_debug_glPopMatrix; #define glPopMatrix glad_debug_glPopMatrix GLAD_API_CALL PFNGLPOPNAMEPROC glad_glPopName; GLAD_API_CALL PFNGLPOPNAMEPROC glad_debug_glPopName; #define glPopName glad_debug_glPopName GLAD_API_CALL PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex; GLAD_API_CALL PFNGLPRIMITIVERESTARTINDEXPROC glad_debug_glPrimitiveRestartIndex; #define glPrimitiveRestartIndex glad_debug_glPrimitiveRestartIndex GLAD_API_CALL PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures; GLAD_API_CALL PFNGLPRIORITIZETEXTURESPROC glad_debug_glPrioritizeTextures; #define glPrioritizeTextures glad_debug_glPrioritizeTextures GLAD_API_CALL PFNGLPUSHATTRIBPROC glad_glPushAttrib; GLAD_API_CALL PFNGLPUSHATTRIBPROC glad_debug_glPushAttrib; #define glPushAttrib glad_debug_glPushAttrib GLAD_API_CALL PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib; GLAD_API_CALL PFNGLPUSHCLIENTATTRIBPROC glad_debug_glPushClientAttrib; #define glPushClientAttrib glad_debug_glPushClientAttrib GLAD_API_CALL PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup; GLAD_API_CALL PFNGLPUSHDEBUGGROUPPROC glad_debug_glPushDebugGroup; #define glPushDebugGroup glad_debug_glPushDebugGroup GLAD_API_CALL PFNGLPUSHMATRIXPROC glad_glPushMatrix; GLAD_API_CALL PFNGLPUSHMATRIXPROC glad_debug_glPushMatrix; #define glPushMatrix glad_debug_glPushMatrix GLAD_API_CALL PFNGLPUSHNAMEPROC glad_glPushName; GLAD_API_CALL PFNGLPUSHNAMEPROC glad_debug_glPushName; #define glPushName glad_debug_glPushName GLAD_API_CALL PFNGLRASTERPOS2DPROC glad_glRasterPos2d; GLAD_API_CALL PFNGLRASTERPOS2DPROC glad_debug_glRasterPos2d; #define glRasterPos2d glad_debug_glRasterPos2d GLAD_API_CALL PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv; GLAD_API_CALL PFNGLRASTERPOS2DVPROC glad_debug_glRasterPos2dv; #define glRasterPos2dv glad_debug_glRasterPos2dv GLAD_API_CALL PFNGLRASTERPOS2FPROC glad_glRasterPos2f; GLAD_API_CALL PFNGLRASTERPOS2FPROC glad_debug_glRasterPos2f; #define glRasterPos2f glad_debug_glRasterPos2f GLAD_API_CALL PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv; GLAD_API_CALL PFNGLRASTERPOS2FVPROC glad_debug_glRasterPos2fv; #define glRasterPos2fv glad_debug_glRasterPos2fv GLAD_API_CALL PFNGLRASTERPOS2IPROC glad_glRasterPos2i; GLAD_API_CALL PFNGLRASTERPOS2IPROC glad_debug_glRasterPos2i; #define glRasterPos2i glad_debug_glRasterPos2i GLAD_API_CALL PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv; GLAD_API_CALL PFNGLRASTERPOS2IVPROC glad_debug_glRasterPos2iv; #define glRasterPos2iv glad_debug_glRasterPos2iv GLAD_API_CALL PFNGLRASTERPOS2SPROC glad_glRasterPos2s; GLAD_API_CALL PFNGLRASTERPOS2SPROC glad_debug_glRasterPos2s; #define glRasterPos2s glad_debug_glRasterPos2s GLAD_API_CALL PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv; GLAD_API_CALL PFNGLRASTERPOS2SVPROC glad_debug_glRasterPos2sv; #define glRasterPos2sv glad_debug_glRasterPos2sv GLAD_API_CALL PFNGLRASTERPOS3DPROC glad_glRasterPos3d; GLAD_API_CALL PFNGLRASTERPOS3DPROC glad_debug_glRasterPos3d; #define glRasterPos3d glad_debug_glRasterPos3d GLAD_API_CALL PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv; GLAD_API_CALL PFNGLRASTERPOS3DVPROC glad_debug_glRasterPos3dv; #define glRasterPos3dv glad_debug_glRasterPos3dv GLAD_API_CALL PFNGLRASTERPOS3FPROC glad_glRasterPos3f; GLAD_API_CALL PFNGLRASTERPOS3FPROC glad_debug_glRasterPos3f; #define glRasterPos3f glad_debug_glRasterPos3f GLAD_API_CALL PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv; GLAD_API_CALL PFNGLRASTERPOS3FVPROC glad_debug_glRasterPos3fv; #define glRasterPos3fv glad_debug_glRasterPos3fv GLAD_API_CALL PFNGLRASTERPOS3IPROC glad_glRasterPos3i; GLAD_API_CALL PFNGLRASTERPOS3IPROC glad_debug_glRasterPos3i; #define glRasterPos3i glad_debug_glRasterPos3i GLAD_API_CALL PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv; GLAD_API_CALL PFNGLRASTERPOS3IVPROC glad_debug_glRasterPos3iv; #define glRasterPos3iv glad_debug_glRasterPos3iv GLAD_API_CALL PFNGLRASTERPOS3SPROC glad_glRasterPos3s; GLAD_API_CALL PFNGLRASTERPOS3SPROC glad_debug_glRasterPos3s; #define glRasterPos3s glad_debug_glRasterPos3s GLAD_API_CALL PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv; GLAD_API_CALL PFNGLRASTERPOS3SVPROC glad_debug_glRasterPos3sv; #define glRasterPos3sv glad_debug_glRasterPos3sv GLAD_API_CALL PFNGLRASTERPOS4DPROC glad_glRasterPos4d; GLAD_API_CALL PFNGLRASTERPOS4DPROC glad_debug_glRasterPos4d; #define glRasterPos4d glad_debug_glRasterPos4d GLAD_API_CALL PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv; GLAD_API_CALL PFNGLRASTERPOS4DVPROC glad_debug_glRasterPos4dv; #define glRasterPos4dv glad_debug_glRasterPos4dv GLAD_API_CALL PFNGLRASTERPOS4FPROC glad_glRasterPos4f; GLAD_API_CALL PFNGLRASTERPOS4FPROC glad_debug_glRasterPos4f; #define glRasterPos4f glad_debug_glRasterPos4f GLAD_API_CALL PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv; GLAD_API_CALL PFNGLRASTERPOS4FVPROC glad_debug_glRasterPos4fv; #define glRasterPos4fv glad_debug_glRasterPos4fv GLAD_API_CALL PFNGLRASTERPOS4IPROC glad_glRasterPos4i; GLAD_API_CALL PFNGLRASTERPOS4IPROC glad_debug_glRasterPos4i; #define glRasterPos4i glad_debug_glRasterPos4i GLAD_API_CALL PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv; GLAD_API_CALL PFNGLRASTERPOS4IVPROC glad_debug_glRasterPos4iv; #define glRasterPos4iv glad_debug_glRasterPos4iv GLAD_API_CALL PFNGLRASTERPOS4SPROC glad_glRasterPos4s; GLAD_API_CALL PFNGLRASTERPOS4SPROC glad_debug_glRasterPos4s; #define glRasterPos4s glad_debug_glRasterPos4s GLAD_API_CALL PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv; GLAD_API_CALL PFNGLRASTERPOS4SVPROC glad_debug_glRasterPos4sv; #define glRasterPos4sv glad_debug_glRasterPos4sv GLAD_API_CALL PFNGLREADBUFFERPROC glad_glReadBuffer; GLAD_API_CALL PFNGLREADBUFFERPROC glad_debug_glReadBuffer; #define glReadBuffer glad_debug_glReadBuffer GLAD_API_CALL PFNGLREADPIXELSPROC glad_glReadPixels; GLAD_API_CALL PFNGLREADPIXELSPROC glad_debug_glReadPixels; #define glReadPixels glad_debug_glReadPixels GLAD_API_CALL PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB; GLAD_API_CALL PFNGLREADNPIXELSARBPROC glad_debug_glReadnPixelsARB; #define glReadnPixelsARB glad_debug_glReadnPixelsARB GLAD_API_CALL PFNGLRECTDPROC glad_glRectd; GLAD_API_CALL PFNGLRECTDPROC glad_debug_glRectd; #define glRectd glad_debug_glRectd GLAD_API_CALL PFNGLRECTDVPROC glad_glRectdv; GLAD_API_CALL PFNGLRECTDVPROC glad_debug_glRectdv; #define glRectdv glad_debug_glRectdv GLAD_API_CALL PFNGLRECTFPROC glad_glRectf; GLAD_API_CALL PFNGLRECTFPROC glad_debug_glRectf; #define glRectf glad_debug_glRectf GLAD_API_CALL PFNGLRECTFVPROC glad_glRectfv; GLAD_API_CALL PFNGLRECTFVPROC glad_debug_glRectfv; #define glRectfv glad_debug_glRectfv GLAD_API_CALL PFNGLRECTIPROC glad_glRecti; GLAD_API_CALL PFNGLRECTIPROC glad_debug_glRecti; #define glRecti glad_debug_glRecti GLAD_API_CALL PFNGLRECTIVPROC glad_glRectiv; GLAD_API_CALL PFNGLRECTIVPROC glad_debug_glRectiv; #define glRectiv glad_debug_glRectiv GLAD_API_CALL PFNGLRECTSPROC glad_glRects; GLAD_API_CALL PFNGLRECTSPROC glad_debug_glRects; #define glRects glad_debug_glRects GLAD_API_CALL PFNGLRECTSVPROC glad_glRectsv; GLAD_API_CALL PFNGLRECTSVPROC glad_debug_glRectsv; #define glRectsv glad_debug_glRectsv GLAD_API_CALL PFNGLRENDERMODEPROC glad_glRenderMode; GLAD_API_CALL PFNGLRENDERMODEPROC glad_debug_glRenderMode; #define glRenderMode glad_debug_glRenderMode GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage; GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEPROC glad_debug_glRenderbufferStorage; #define glRenderbufferStorage glad_debug_glRenderbufferStorage GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample; GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_debug_glRenderbufferStorageMultisample; #define glRenderbufferStorageMultisample glad_debug_glRenderbufferStorageMultisample GLAD_API_CALL PFNGLROTATEDPROC glad_glRotated; GLAD_API_CALL PFNGLROTATEDPROC glad_debug_glRotated; #define glRotated glad_debug_glRotated GLAD_API_CALL PFNGLROTATEFPROC glad_glRotatef; GLAD_API_CALL PFNGLROTATEFPROC glad_debug_glRotatef; #define glRotatef glad_debug_glRotatef GLAD_API_CALL PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; GLAD_API_CALL PFNGLSAMPLECOVERAGEPROC glad_debug_glSampleCoverage; #define glSampleCoverage glad_debug_glSampleCoverage GLAD_API_CALL PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB; GLAD_API_CALL PFNGLSAMPLECOVERAGEARBPROC glad_debug_glSampleCoverageARB; #define glSampleCoverageARB glad_debug_glSampleCoverageARB GLAD_API_CALL PFNGLSCALEDPROC glad_glScaled; GLAD_API_CALL PFNGLSCALEDPROC glad_debug_glScaled; #define glScaled glad_debug_glScaled GLAD_API_CALL PFNGLSCALEFPROC glad_glScalef; GLAD_API_CALL PFNGLSCALEFPROC glad_debug_glScalef; #define glScalef glad_debug_glScalef GLAD_API_CALL PFNGLSCISSORPROC glad_glScissor; GLAD_API_CALL PFNGLSCISSORPROC glad_debug_glScissor; #define glScissor glad_debug_glScissor GLAD_API_CALL PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b; GLAD_API_CALL PFNGLSECONDARYCOLOR3BPROC glad_debug_glSecondaryColor3b; #define glSecondaryColor3b glad_debug_glSecondaryColor3b GLAD_API_CALL PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv; GLAD_API_CALL PFNGLSECONDARYCOLOR3BVPROC glad_debug_glSecondaryColor3bv; #define glSecondaryColor3bv glad_debug_glSecondaryColor3bv GLAD_API_CALL PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d; GLAD_API_CALL PFNGLSECONDARYCOLOR3DPROC glad_debug_glSecondaryColor3d; #define glSecondaryColor3d glad_debug_glSecondaryColor3d GLAD_API_CALL PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv; GLAD_API_CALL PFNGLSECONDARYCOLOR3DVPROC glad_debug_glSecondaryColor3dv; #define glSecondaryColor3dv glad_debug_glSecondaryColor3dv GLAD_API_CALL PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f; GLAD_API_CALL PFNGLSECONDARYCOLOR3FPROC glad_debug_glSecondaryColor3f; #define glSecondaryColor3f glad_debug_glSecondaryColor3f GLAD_API_CALL PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv; GLAD_API_CALL PFNGLSECONDARYCOLOR3FVPROC glad_debug_glSecondaryColor3fv; #define glSecondaryColor3fv glad_debug_glSecondaryColor3fv GLAD_API_CALL PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i; GLAD_API_CALL PFNGLSECONDARYCOLOR3IPROC glad_debug_glSecondaryColor3i; #define glSecondaryColor3i glad_debug_glSecondaryColor3i GLAD_API_CALL PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv; GLAD_API_CALL PFNGLSECONDARYCOLOR3IVPROC glad_debug_glSecondaryColor3iv; #define glSecondaryColor3iv glad_debug_glSecondaryColor3iv GLAD_API_CALL PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s; GLAD_API_CALL PFNGLSECONDARYCOLOR3SPROC glad_debug_glSecondaryColor3s; #define glSecondaryColor3s glad_debug_glSecondaryColor3s GLAD_API_CALL PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv; GLAD_API_CALL PFNGLSECONDARYCOLOR3SVPROC glad_debug_glSecondaryColor3sv; #define glSecondaryColor3sv glad_debug_glSecondaryColor3sv GLAD_API_CALL PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub; GLAD_API_CALL PFNGLSECONDARYCOLOR3UBPROC glad_debug_glSecondaryColor3ub; #define glSecondaryColor3ub glad_debug_glSecondaryColor3ub GLAD_API_CALL PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv; GLAD_API_CALL PFNGLSECONDARYCOLOR3UBVPROC glad_debug_glSecondaryColor3ubv; #define glSecondaryColor3ubv glad_debug_glSecondaryColor3ubv GLAD_API_CALL PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui; GLAD_API_CALL PFNGLSECONDARYCOLOR3UIPROC glad_debug_glSecondaryColor3ui; #define glSecondaryColor3ui glad_debug_glSecondaryColor3ui GLAD_API_CALL PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv; GLAD_API_CALL PFNGLSECONDARYCOLOR3UIVPROC glad_debug_glSecondaryColor3uiv; #define glSecondaryColor3uiv glad_debug_glSecondaryColor3uiv GLAD_API_CALL PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us; GLAD_API_CALL PFNGLSECONDARYCOLOR3USPROC glad_debug_glSecondaryColor3us; #define glSecondaryColor3us glad_debug_glSecondaryColor3us GLAD_API_CALL PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv; GLAD_API_CALL PFNGLSECONDARYCOLOR3USVPROC glad_debug_glSecondaryColor3usv; #define glSecondaryColor3usv glad_debug_glSecondaryColor3usv GLAD_API_CALL PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer; GLAD_API_CALL PFNGLSECONDARYCOLORPOINTERPROC glad_debug_glSecondaryColorPointer; #define glSecondaryColorPointer glad_debug_glSecondaryColorPointer GLAD_API_CALL PFNGLSELECTBUFFERPROC glad_glSelectBuffer; GLAD_API_CALL PFNGLSELECTBUFFERPROC glad_debug_glSelectBuffer; #define glSelectBuffer glad_debug_glSelectBuffer GLAD_API_CALL PFNGLSHADEMODELPROC glad_glShadeModel; GLAD_API_CALL PFNGLSHADEMODELPROC glad_debug_glShadeModel; #define glShadeModel glad_debug_glShadeModel GLAD_API_CALL PFNGLSHADERSOURCEPROC glad_glShaderSource; GLAD_API_CALL PFNGLSHADERSOURCEPROC glad_debug_glShaderSource; #define glShaderSource glad_debug_glShaderSource GLAD_API_CALL PFNGLSTENCILFUNCPROC glad_glStencilFunc; GLAD_API_CALL PFNGLSTENCILFUNCPROC glad_debug_glStencilFunc; #define glStencilFunc glad_debug_glStencilFunc GLAD_API_CALL PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate; GLAD_API_CALL PFNGLSTENCILFUNCSEPARATEPROC glad_debug_glStencilFuncSeparate; #define glStencilFuncSeparate glad_debug_glStencilFuncSeparate GLAD_API_CALL PFNGLSTENCILMASKPROC glad_glStencilMask; GLAD_API_CALL PFNGLSTENCILMASKPROC glad_debug_glStencilMask; #define glStencilMask glad_debug_glStencilMask GLAD_API_CALL PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate; GLAD_API_CALL PFNGLSTENCILMASKSEPARATEPROC glad_debug_glStencilMaskSeparate; #define glStencilMaskSeparate glad_debug_glStencilMaskSeparate GLAD_API_CALL PFNGLSTENCILOPPROC glad_glStencilOp; GLAD_API_CALL PFNGLSTENCILOPPROC glad_debug_glStencilOp; #define glStencilOp glad_debug_glStencilOp GLAD_API_CALL PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate; GLAD_API_CALL PFNGLSTENCILOPSEPARATEPROC glad_debug_glStencilOpSeparate; #define glStencilOpSeparate glad_debug_glStencilOpSeparate GLAD_API_CALL PFNGLTEXBUFFERPROC glad_glTexBuffer; GLAD_API_CALL PFNGLTEXBUFFERPROC glad_debug_glTexBuffer; #define glTexBuffer glad_debug_glTexBuffer GLAD_API_CALL PFNGLTEXCOORD1DPROC glad_glTexCoord1d; GLAD_API_CALL PFNGLTEXCOORD1DPROC glad_debug_glTexCoord1d; #define glTexCoord1d glad_debug_glTexCoord1d GLAD_API_CALL PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv; GLAD_API_CALL PFNGLTEXCOORD1DVPROC glad_debug_glTexCoord1dv; #define glTexCoord1dv glad_debug_glTexCoord1dv GLAD_API_CALL PFNGLTEXCOORD1FPROC glad_glTexCoord1f; GLAD_API_CALL PFNGLTEXCOORD1FPROC glad_debug_glTexCoord1f; #define glTexCoord1f glad_debug_glTexCoord1f GLAD_API_CALL PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv; GLAD_API_CALL PFNGLTEXCOORD1FVPROC glad_debug_glTexCoord1fv; #define glTexCoord1fv glad_debug_glTexCoord1fv GLAD_API_CALL PFNGLTEXCOORD1IPROC glad_glTexCoord1i; GLAD_API_CALL PFNGLTEXCOORD1IPROC glad_debug_glTexCoord1i; #define glTexCoord1i glad_debug_glTexCoord1i GLAD_API_CALL PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv; GLAD_API_CALL PFNGLTEXCOORD1IVPROC glad_debug_glTexCoord1iv; #define glTexCoord1iv glad_debug_glTexCoord1iv GLAD_API_CALL PFNGLTEXCOORD1SPROC glad_glTexCoord1s; GLAD_API_CALL PFNGLTEXCOORD1SPROC glad_debug_glTexCoord1s; #define glTexCoord1s glad_debug_glTexCoord1s GLAD_API_CALL PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv; GLAD_API_CALL PFNGLTEXCOORD1SVPROC glad_debug_glTexCoord1sv; #define glTexCoord1sv glad_debug_glTexCoord1sv GLAD_API_CALL PFNGLTEXCOORD2DPROC glad_glTexCoord2d; GLAD_API_CALL PFNGLTEXCOORD2DPROC glad_debug_glTexCoord2d; #define glTexCoord2d glad_debug_glTexCoord2d GLAD_API_CALL PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv; GLAD_API_CALL PFNGLTEXCOORD2DVPROC glad_debug_glTexCoord2dv; #define glTexCoord2dv glad_debug_glTexCoord2dv GLAD_API_CALL PFNGLTEXCOORD2FPROC glad_glTexCoord2f; GLAD_API_CALL PFNGLTEXCOORD2FPROC glad_debug_glTexCoord2f; #define glTexCoord2f glad_debug_glTexCoord2f GLAD_API_CALL PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv; GLAD_API_CALL PFNGLTEXCOORD2FVPROC glad_debug_glTexCoord2fv; #define glTexCoord2fv glad_debug_glTexCoord2fv GLAD_API_CALL PFNGLTEXCOORD2IPROC glad_glTexCoord2i; GLAD_API_CALL PFNGLTEXCOORD2IPROC glad_debug_glTexCoord2i; #define glTexCoord2i glad_debug_glTexCoord2i GLAD_API_CALL PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv; GLAD_API_CALL PFNGLTEXCOORD2IVPROC glad_debug_glTexCoord2iv; #define glTexCoord2iv glad_debug_glTexCoord2iv GLAD_API_CALL PFNGLTEXCOORD2SPROC glad_glTexCoord2s; GLAD_API_CALL PFNGLTEXCOORD2SPROC glad_debug_glTexCoord2s; #define glTexCoord2s glad_debug_glTexCoord2s GLAD_API_CALL PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv; GLAD_API_CALL PFNGLTEXCOORD2SVPROC glad_debug_glTexCoord2sv; #define glTexCoord2sv glad_debug_glTexCoord2sv GLAD_API_CALL PFNGLTEXCOORD3DPROC glad_glTexCoord3d; GLAD_API_CALL PFNGLTEXCOORD3DPROC glad_debug_glTexCoord3d; #define glTexCoord3d glad_debug_glTexCoord3d GLAD_API_CALL PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv; GLAD_API_CALL PFNGLTEXCOORD3DVPROC glad_debug_glTexCoord3dv; #define glTexCoord3dv glad_debug_glTexCoord3dv GLAD_API_CALL PFNGLTEXCOORD3FPROC glad_glTexCoord3f; GLAD_API_CALL PFNGLTEXCOORD3FPROC glad_debug_glTexCoord3f; #define glTexCoord3f glad_debug_glTexCoord3f GLAD_API_CALL PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv; GLAD_API_CALL PFNGLTEXCOORD3FVPROC glad_debug_glTexCoord3fv; #define glTexCoord3fv glad_debug_glTexCoord3fv GLAD_API_CALL PFNGLTEXCOORD3IPROC glad_glTexCoord3i; GLAD_API_CALL PFNGLTEXCOORD3IPROC glad_debug_glTexCoord3i; #define glTexCoord3i glad_debug_glTexCoord3i GLAD_API_CALL PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv; GLAD_API_CALL PFNGLTEXCOORD3IVPROC glad_debug_glTexCoord3iv; #define glTexCoord3iv glad_debug_glTexCoord3iv GLAD_API_CALL PFNGLTEXCOORD3SPROC glad_glTexCoord3s; GLAD_API_CALL PFNGLTEXCOORD3SPROC glad_debug_glTexCoord3s; #define glTexCoord3s glad_debug_glTexCoord3s GLAD_API_CALL PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv; GLAD_API_CALL PFNGLTEXCOORD3SVPROC glad_debug_glTexCoord3sv; #define glTexCoord3sv glad_debug_glTexCoord3sv GLAD_API_CALL PFNGLTEXCOORD4DPROC glad_glTexCoord4d; GLAD_API_CALL PFNGLTEXCOORD4DPROC glad_debug_glTexCoord4d; #define glTexCoord4d glad_debug_glTexCoord4d GLAD_API_CALL PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv; GLAD_API_CALL PFNGLTEXCOORD4DVPROC glad_debug_glTexCoord4dv; #define glTexCoord4dv glad_debug_glTexCoord4dv GLAD_API_CALL PFNGLTEXCOORD4FPROC glad_glTexCoord4f; GLAD_API_CALL PFNGLTEXCOORD4FPROC glad_debug_glTexCoord4f; #define glTexCoord4f glad_debug_glTexCoord4f GLAD_API_CALL PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv; GLAD_API_CALL PFNGLTEXCOORD4FVPROC glad_debug_glTexCoord4fv; #define glTexCoord4fv glad_debug_glTexCoord4fv GLAD_API_CALL PFNGLTEXCOORD4IPROC glad_glTexCoord4i; GLAD_API_CALL PFNGLTEXCOORD4IPROC glad_debug_glTexCoord4i; #define glTexCoord4i glad_debug_glTexCoord4i GLAD_API_CALL PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv; GLAD_API_CALL PFNGLTEXCOORD4IVPROC glad_debug_glTexCoord4iv; #define glTexCoord4iv glad_debug_glTexCoord4iv GLAD_API_CALL PFNGLTEXCOORD4SPROC glad_glTexCoord4s; GLAD_API_CALL PFNGLTEXCOORD4SPROC glad_debug_glTexCoord4s; #define glTexCoord4s glad_debug_glTexCoord4s GLAD_API_CALL PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv; GLAD_API_CALL PFNGLTEXCOORD4SVPROC glad_debug_glTexCoord4sv; #define glTexCoord4sv glad_debug_glTexCoord4sv GLAD_API_CALL PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer; GLAD_API_CALL PFNGLTEXCOORDPOINTERPROC glad_debug_glTexCoordPointer; #define glTexCoordPointer glad_debug_glTexCoordPointer GLAD_API_CALL PFNGLTEXENVFPROC glad_glTexEnvf; GLAD_API_CALL PFNGLTEXENVFPROC glad_debug_glTexEnvf; #define glTexEnvf glad_debug_glTexEnvf GLAD_API_CALL PFNGLTEXENVFVPROC glad_glTexEnvfv; GLAD_API_CALL PFNGLTEXENVFVPROC glad_debug_glTexEnvfv; #define glTexEnvfv glad_debug_glTexEnvfv GLAD_API_CALL PFNGLTEXENVIPROC glad_glTexEnvi; GLAD_API_CALL PFNGLTEXENVIPROC glad_debug_glTexEnvi; #define glTexEnvi glad_debug_glTexEnvi GLAD_API_CALL PFNGLTEXENVIVPROC glad_glTexEnviv; GLAD_API_CALL PFNGLTEXENVIVPROC glad_debug_glTexEnviv; #define glTexEnviv glad_debug_glTexEnviv GLAD_API_CALL PFNGLTEXGENDPROC glad_glTexGend; GLAD_API_CALL PFNGLTEXGENDPROC glad_debug_glTexGend; #define glTexGend glad_debug_glTexGend GLAD_API_CALL PFNGLTEXGENDVPROC glad_glTexGendv; GLAD_API_CALL PFNGLTEXGENDVPROC glad_debug_glTexGendv; #define glTexGendv glad_debug_glTexGendv GLAD_API_CALL PFNGLTEXGENFPROC glad_glTexGenf; GLAD_API_CALL PFNGLTEXGENFPROC glad_debug_glTexGenf; #define glTexGenf glad_debug_glTexGenf GLAD_API_CALL PFNGLTEXGENFVPROC glad_glTexGenfv; GLAD_API_CALL PFNGLTEXGENFVPROC glad_debug_glTexGenfv; #define glTexGenfv glad_debug_glTexGenfv GLAD_API_CALL PFNGLTEXGENIPROC glad_glTexGeni; GLAD_API_CALL PFNGLTEXGENIPROC glad_debug_glTexGeni; #define glTexGeni glad_debug_glTexGeni GLAD_API_CALL PFNGLTEXGENIVPROC glad_glTexGeniv; GLAD_API_CALL PFNGLTEXGENIVPROC glad_debug_glTexGeniv; #define glTexGeniv glad_debug_glTexGeniv GLAD_API_CALL PFNGLTEXIMAGE1DPROC glad_glTexImage1D; GLAD_API_CALL PFNGLTEXIMAGE1DPROC glad_debug_glTexImage1D; #define glTexImage1D glad_debug_glTexImage1D GLAD_API_CALL PFNGLTEXIMAGE2DPROC glad_glTexImage2D; GLAD_API_CALL PFNGLTEXIMAGE2DPROC glad_debug_glTexImage2D; #define glTexImage2D glad_debug_glTexImage2D GLAD_API_CALL PFNGLTEXIMAGE3DPROC glad_glTexImage3D; GLAD_API_CALL PFNGLTEXIMAGE3DPROC glad_debug_glTexImage3D; #define glTexImage3D glad_debug_glTexImage3D GLAD_API_CALL PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv; GLAD_API_CALL PFNGLTEXPARAMETERIIVPROC glad_debug_glTexParameterIiv; #define glTexParameterIiv glad_debug_glTexParameterIiv GLAD_API_CALL PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv; GLAD_API_CALL PFNGLTEXPARAMETERIUIVPROC glad_debug_glTexParameterIuiv; #define glTexParameterIuiv glad_debug_glTexParameterIuiv GLAD_API_CALL PFNGLTEXPARAMETERFPROC glad_glTexParameterf; GLAD_API_CALL PFNGLTEXPARAMETERFPROC glad_debug_glTexParameterf; #define glTexParameterf glad_debug_glTexParameterf GLAD_API_CALL PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv; GLAD_API_CALL PFNGLTEXPARAMETERFVPROC glad_debug_glTexParameterfv; #define glTexParameterfv glad_debug_glTexParameterfv GLAD_API_CALL PFNGLTEXPARAMETERIPROC glad_glTexParameteri; GLAD_API_CALL PFNGLTEXPARAMETERIPROC glad_debug_glTexParameteri; #define glTexParameteri glad_debug_glTexParameteri GLAD_API_CALL PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; GLAD_API_CALL PFNGLTEXPARAMETERIVPROC glad_debug_glTexParameteriv; #define glTexParameteriv glad_debug_glTexParameteriv GLAD_API_CALL PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D; GLAD_API_CALL PFNGLTEXSTORAGE1DPROC glad_debug_glTexStorage1D; #define glTexStorage1D glad_debug_glTexStorage1D GLAD_API_CALL PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D; GLAD_API_CALL PFNGLTEXSTORAGE2DPROC glad_debug_glTexStorage2D; #define glTexStorage2D glad_debug_glTexStorage2D GLAD_API_CALL PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D; GLAD_API_CALL PFNGLTEXSTORAGE3DPROC glad_debug_glTexStorage3D; #define glTexStorage3D glad_debug_glTexStorage3D GLAD_API_CALL PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D; GLAD_API_CALL PFNGLTEXSUBIMAGE1DPROC glad_debug_glTexSubImage1D; #define glTexSubImage1D glad_debug_glTexSubImage1D GLAD_API_CALL PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; GLAD_API_CALL PFNGLTEXSUBIMAGE2DPROC glad_debug_glTexSubImage2D; #define glTexSubImage2D glad_debug_glTexSubImage2D GLAD_API_CALL PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D; GLAD_API_CALL PFNGLTEXSUBIMAGE3DPROC glad_debug_glTexSubImage3D; #define glTexSubImage3D glad_debug_glTexSubImage3D GLAD_API_CALL PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings; GLAD_API_CALL PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_debug_glTransformFeedbackVaryings; #define glTransformFeedbackVaryings glad_debug_glTransformFeedbackVaryings GLAD_API_CALL PFNGLTRANSLATEDPROC glad_glTranslated; GLAD_API_CALL PFNGLTRANSLATEDPROC glad_debug_glTranslated; #define glTranslated glad_debug_glTranslated GLAD_API_CALL PFNGLTRANSLATEFPROC glad_glTranslatef; GLAD_API_CALL PFNGLTRANSLATEFPROC glad_debug_glTranslatef; #define glTranslatef glad_debug_glTranslatef GLAD_API_CALL PFNGLUNIFORM1FPROC glad_glUniform1f; GLAD_API_CALL PFNGLUNIFORM1FPROC glad_debug_glUniform1f; #define glUniform1f glad_debug_glUniform1f GLAD_API_CALL PFNGLUNIFORM1FVPROC glad_glUniform1fv; GLAD_API_CALL PFNGLUNIFORM1FVPROC glad_debug_glUniform1fv; #define glUniform1fv glad_debug_glUniform1fv GLAD_API_CALL PFNGLUNIFORM1IPROC glad_glUniform1i; GLAD_API_CALL PFNGLUNIFORM1IPROC glad_debug_glUniform1i; #define glUniform1i glad_debug_glUniform1i GLAD_API_CALL PFNGLUNIFORM1IVPROC glad_glUniform1iv; GLAD_API_CALL PFNGLUNIFORM1IVPROC glad_debug_glUniform1iv; #define glUniform1iv glad_debug_glUniform1iv GLAD_API_CALL PFNGLUNIFORM1UIPROC glad_glUniform1ui; GLAD_API_CALL PFNGLUNIFORM1UIPROC glad_debug_glUniform1ui; #define glUniform1ui glad_debug_glUniform1ui GLAD_API_CALL PFNGLUNIFORM1UIVPROC glad_glUniform1uiv; GLAD_API_CALL PFNGLUNIFORM1UIVPROC glad_debug_glUniform1uiv; #define glUniform1uiv glad_debug_glUniform1uiv GLAD_API_CALL PFNGLUNIFORM2FPROC glad_glUniform2f; GLAD_API_CALL PFNGLUNIFORM2FPROC glad_debug_glUniform2f; #define glUniform2f glad_debug_glUniform2f GLAD_API_CALL PFNGLUNIFORM2FVPROC glad_glUniform2fv; GLAD_API_CALL PFNGLUNIFORM2FVPROC glad_debug_glUniform2fv; #define glUniform2fv glad_debug_glUniform2fv GLAD_API_CALL PFNGLUNIFORM2IPROC glad_glUniform2i; GLAD_API_CALL PFNGLUNIFORM2IPROC glad_debug_glUniform2i; #define glUniform2i glad_debug_glUniform2i GLAD_API_CALL PFNGLUNIFORM2IVPROC glad_glUniform2iv; GLAD_API_CALL PFNGLUNIFORM2IVPROC glad_debug_glUniform2iv; #define glUniform2iv glad_debug_glUniform2iv GLAD_API_CALL PFNGLUNIFORM2UIPROC glad_glUniform2ui; GLAD_API_CALL PFNGLUNIFORM2UIPROC glad_debug_glUniform2ui; #define glUniform2ui glad_debug_glUniform2ui GLAD_API_CALL PFNGLUNIFORM2UIVPROC glad_glUniform2uiv; GLAD_API_CALL PFNGLUNIFORM2UIVPROC glad_debug_glUniform2uiv; #define glUniform2uiv glad_debug_glUniform2uiv GLAD_API_CALL PFNGLUNIFORM3FPROC glad_glUniform3f; GLAD_API_CALL PFNGLUNIFORM3FPROC glad_debug_glUniform3f; #define glUniform3f glad_debug_glUniform3f GLAD_API_CALL PFNGLUNIFORM3FVPROC glad_glUniform3fv; GLAD_API_CALL PFNGLUNIFORM3FVPROC glad_debug_glUniform3fv; #define glUniform3fv glad_debug_glUniform3fv GLAD_API_CALL PFNGLUNIFORM3IPROC glad_glUniform3i; GLAD_API_CALL PFNGLUNIFORM3IPROC glad_debug_glUniform3i; #define glUniform3i glad_debug_glUniform3i GLAD_API_CALL PFNGLUNIFORM3IVPROC glad_glUniform3iv; GLAD_API_CALL PFNGLUNIFORM3IVPROC glad_debug_glUniform3iv; #define glUniform3iv glad_debug_glUniform3iv GLAD_API_CALL PFNGLUNIFORM3UIPROC glad_glUniform3ui; GLAD_API_CALL PFNGLUNIFORM3UIPROC glad_debug_glUniform3ui; #define glUniform3ui glad_debug_glUniform3ui GLAD_API_CALL PFNGLUNIFORM3UIVPROC glad_glUniform3uiv; GLAD_API_CALL PFNGLUNIFORM3UIVPROC glad_debug_glUniform3uiv; #define glUniform3uiv glad_debug_glUniform3uiv GLAD_API_CALL PFNGLUNIFORM4FPROC glad_glUniform4f; GLAD_API_CALL PFNGLUNIFORM4FPROC glad_debug_glUniform4f; #define glUniform4f glad_debug_glUniform4f GLAD_API_CALL PFNGLUNIFORM4FVPROC glad_glUniform4fv; GLAD_API_CALL PFNGLUNIFORM4FVPROC glad_debug_glUniform4fv; #define glUniform4fv glad_debug_glUniform4fv GLAD_API_CALL PFNGLUNIFORM4IPROC glad_glUniform4i; GLAD_API_CALL PFNGLUNIFORM4IPROC glad_debug_glUniform4i; #define glUniform4i glad_debug_glUniform4i GLAD_API_CALL PFNGLUNIFORM4IVPROC glad_glUniform4iv; GLAD_API_CALL PFNGLUNIFORM4IVPROC glad_debug_glUniform4iv; #define glUniform4iv glad_debug_glUniform4iv GLAD_API_CALL PFNGLUNIFORM4UIPROC glad_glUniform4ui; GLAD_API_CALL PFNGLUNIFORM4UIPROC glad_debug_glUniform4ui; #define glUniform4ui glad_debug_glUniform4ui GLAD_API_CALL PFNGLUNIFORM4UIVPROC glad_glUniform4uiv; GLAD_API_CALL PFNGLUNIFORM4UIVPROC glad_debug_glUniform4uiv; #define glUniform4uiv glad_debug_glUniform4uiv GLAD_API_CALL PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding; GLAD_API_CALL PFNGLUNIFORMBLOCKBINDINGPROC glad_debug_glUniformBlockBinding; #define glUniformBlockBinding glad_debug_glUniformBlockBinding GLAD_API_CALL PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv; GLAD_API_CALL PFNGLUNIFORMMATRIX2FVPROC glad_debug_glUniformMatrix2fv; #define glUniformMatrix2fv glad_debug_glUniformMatrix2fv GLAD_API_CALL PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv; GLAD_API_CALL PFNGLUNIFORMMATRIX2X3FVPROC glad_debug_glUniformMatrix2x3fv; #define glUniformMatrix2x3fv glad_debug_glUniformMatrix2x3fv GLAD_API_CALL PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv; GLAD_API_CALL PFNGLUNIFORMMATRIX2X4FVPROC glad_debug_glUniformMatrix2x4fv; #define glUniformMatrix2x4fv glad_debug_glUniformMatrix2x4fv GLAD_API_CALL PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv; GLAD_API_CALL PFNGLUNIFORMMATRIX3FVPROC glad_debug_glUniformMatrix3fv; #define glUniformMatrix3fv glad_debug_glUniformMatrix3fv GLAD_API_CALL PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv; GLAD_API_CALL PFNGLUNIFORMMATRIX3X2FVPROC glad_debug_glUniformMatrix3x2fv; #define glUniformMatrix3x2fv glad_debug_glUniformMatrix3x2fv GLAD_API_CALL PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv; GLAD_API_CALL PFNGLUNIFORMMATRIX3X4FVPROC glad_debug_glUniformMatrix3x4fv; #define glUniformMatrix3x4fv glad_debug_glUniformMatrix3x4fv GLAD_API_CALL PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv; GLAD_API_CALL PFNGLUNIFORMMATRIX4FVPROC glad_debug_glUniformMatrix4fv; #define glUniformMatrix4fv glad_debug_glUniformMatrix4fv GLAD_API_CALL PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv; GLAD_API_CALL PFNGLUNIFORMMATRIX4X2FVPROC glad_debug_glUniformMatrix4x2fv; #define glUniformMatrix4x2fv glad_debug_glUniformMatrix4x2fv GLAD_API_CALL PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv; GLAD_API_CALL PFNGLUNIFORMMATRIX4X3FVPROC glad_debug_glUniformMatrix4x3fv; #define glUniformMatrix4x3fv glad_debug_glUniformMatrix4x3fv GLAD_API_CALL PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer; GLAD_API_CALL PFNGLUNMAPBUFFERPROC glad_debug_glUnmapBuffer; #define glUnmapBuffer glad_debug_glUnmapBuffer GLAD_API_CALL PFNGLUSEPROGRAMPROC glad_glUseProgram; GLAD_API_CALL PFNGLUSEPROGRAMPROC glad_debug_glUseProgram; #define glUseProgram glad_debug_glUseProgram GLAD_API_CALL PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; GLAD_API_CALL PFNGLVALIDATEPROGRAMPROC glad_debug_glValidateProgram; #define glValidateProgram glad_debug_glValidateProgram GLAD_API_CALL PFNGLVERTEX2DPROC glad_glVertex2d; GLAD_API_CALL PFNGLVERTEX2DPROC glad_debug_glVertex2d; #define glVertex2d glad_debug_glVertex2d GLAD_API_CALL PFNGLVERTEX2DVPROC glad_glVertex2dv; GLAD_API_CALL PFNGLVERTEX2DVPROC glad_debug_glVertex2dv; #define glVertex2dv glad_debug_glVertex2dv GLAD_API_CALL PFNGLVERTEX2FPROC glad_glVertex2f; GLAD_API_CALL PFNGLVERTEX2FPROC glad_debug_glVertex2f; #define glVertex2f glad_debug_glVertex2f GLAD_API_CALL PFNGLVERTEX2FVPROC glad_glVertex2fv; GLAD_API_CALL PFNGLVERTEX2FVPROC glad_debug_glVertex2fv; #define glVertex2fv glad_debug_glVertex2fv GLAD_API_CALL PFNGLVERTEX2IPROC glad_glVertex2i; GLAD_API_CALL PFNGLVERTEX2IPROC glad_debug_glVertex2i; #define glVertex2i glad_debug_glVertex2i GLAD_API_CALL PFNGLVERTEX2IVPROC glad_glVertex2iv; GLAD_API_CALL PFNGLVERTEX2IVPROC glad_debug_glVertex2iv; #define glVertex2iv glad_debug_glVertex2iv GLAD_API_CALL PFNGLVERTEX2SPROC glad_glVertex2s; GLAD_API_CALL PFNGLVERTEX2SPROC glad_debug_glVertex2s; #define glVertex2s glad_debug_glVertex2s GLAD_API_CALL PFNGLVERTEX2SVPROC glad_glVertex2sv; GLAD_API_CALL PFNGLVERTEX2SVPROC glad_debug_glVertex2sv; #define glVertex2sv glad_debug_glVertex2sv GLAD_API_CALL PFNGLVERTEX3DPROC glad_glVertex3d; GLAD_API_CALL PFNGLVERTEX3DPROC glad_debug_glVertex3d; #define glVertex3d glad_debug_glVertex3d GLAD_API_CALL PFNGLVERTEX3DVPROC glad_glVertex3dv; GLAD_API_CALL PFNGLVERTEX3DVPROC glad_debug_glVertex3dv; #define glVertex3dv glad_debug_glVertex3dv GLAD_API_CALL PFNGLVERTEX3FPROC glad_glVertex3f; GLAD_API_CALL PFNGLVERTEX3FPROC glad_debug_glVertex3f; #define glVertex3f glad_debug_glVertex3f GLAD_API_CALL PFNGLVERTEX3FVPROC glad_glVertex3fv; GLAD_API_CALL PFNGLVERTEX3FVPROC glad_debug_glVertex3fv; #define glVertex3fv glad_debug_glVertex3fv GLAD_API_CALL PFNGLVERTEX3IPROC glad_glVertex3i; GLAD_API_CALL PFNGLVERTEX3IPROC glad_debug_glVertex3i; #define glVertex3i glad_debug_glVertex3i GLAD_API_CALL PFNGLVERTEX3IVPROC glad_glVertex3iv; GLAD_API_CALL PFNGLVERTEX3IVPROC glad_debug_glVertex3iv; #define glVertex3iv glad_debug_glVertex3iv GLAD_API_CALL PFNGLVERTEX3SPROC glad_glVertex3s; GLAD_API_CALL PFNGLVERTEX3SPROC glad_debug_glVertex3s; #define glVertex3s glad_debug_glVertex3s GLAD_API_CALL PFNGLVERTEX3SVPROC glad_glVertex3sv; GLAD_API_CALL PFNGLVERTEX3SVPROC glad_debug_glVertex3sv; #define glVertex3sv glad_debug_glVertex3sv GLAD_API_CALL PFNGLVERTEX4DPROC glad_glVertex4d; GLAD_API_CALL PFNGLVERTEX4DPROC glad_debug_glVertex4d; #define glVertex4d glad_debug_glVertex4d GLAD_API_CALL PFNGLVERTEX4DVPROC glad_glVertex4dv; GLAD_API_CALL PFNGLVERTEX4DVPROC glad_debug_glVertex4dv; #define glVertex4dv glad_debug_glVertex4dv GLAD_API_CALL PFNGLVERTEX4FPROC glad_glVertex4f; GLAD_API_CALL PFNGLVERTEX4FPROC glad_debug_glVertex4f; #define glVertex4f glad_debug_glVertex4f GLAD_API_CALL PFNGLVERTEX4FVPROC glad_glVertex4fv; GLAD_API_CALL PFNGLVERTEX4FVPROC glad_debug_glVertex4fv; #define glVertex4fv glad_debug_glVertex4fv GLAD_API_CALL PFNGLVERTEX4IPROC glad_glVertex4i; GLAD_API_CALL PFNGLVERTEX4IPROC glad_debug_glVertex4i; #define glVertex4i glad_debug_glVertex4i GLAD_API_CALL PFNGLVERTEX4IVPROC glad_glVertex4iv; GLAD_API_CALL PFNGLVERTEX4IVPROC glad_debug_glVertex4iv; #define glVertex4iv glad_debug_glVertex4iv GLAD_API_CALL PFNGLVERTEX4SPROC glad_glVertex4s; GLAD_API_CALL PFNGLVERTEX4SPROC glad_debug_glVertex4s; #define glVertex4s glad_debug_glVertex4s GLAD_API_CALL PFNGLVERTEX4SVPROC glad_glVertex4sv; GLAD_API_CALL PFNGLVERTEX4SVPROC glad_debug_glVertex4sv; #define glVertex4sv glad_debug_glVertex4sv GLAD_API_CALL PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d; GLAD_API_CALL PFNGLVERTEXATTRIB1DPROC glad_debug_glVertexAttrib1d; #define glVertexAttrib1d glad_debug_glVertexAttrib1d GLAD_API_CALL PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv; GLAD_API_CALL PFNGLVERTEXATTRIB1DVPROC glad_debug_glVertexAttrib1dv; #define glVertexAttrib1dv glad_debug_glVertexAttrib1dv GLAD_API_CALL PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f; GLAD_API_CALL PFNGLVERTEXATTRIB1FPROC glad_debug_glVertexAttrib1f; #define glVertexAttrib1f glad_debug_glVertexAttrib1f GLAD_API_CALL PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv; GLAD_API_CALL PFNGLVERTEXATTRIB1FVPROC glad_debug_glVertexAttrib1fv; #define glVertexAttrib1fv glad_debug_glVertexAttrib1fv GLAD_API_CALL PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s; GLAD_API_CALL PFNGLVERTEXATTRIB1SPROC glad_debug_glVertexAttrib1s; #define glVertexAttrib1s glad_debug_glVertexAttrib1s GLAD_API_CALL PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv; GLAD_API_CALL PFNGLVERTEXATTRIB1SVPROC glad_debug_glVertexAttrib1sv; #define glVertexAttrib1sv glad_debug_glVertexAttrib1sv GLAD_API_CALL PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d; GLAD_API_CALL PFNGLVERTEXATTRIB2DPROC glad_debug_glVertexAttrib2d; #define glVertexAttrib2d glad_debug_glVertexAttrib2d GLAD_API_CALL PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv; GLAD_API_CALL PFNGLVERTEXATTRIB2DVPROC glad_debug_glVertexAttrib2dv; #define glVertexAttrib2dv glad_debug_glVertexAttrib2dv GLAD_API_CALL PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f; GLAD_API_CALL PFNGLVERTEXATTRIB2FPROC glad_debug_glVertexAttrib2f; #define glVertexAttrib2f glad_debug_glVertexAttrib2f GLAD_API_CALL PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv; GLAD_API_CALL PFNGLVERTEXATTRIB2FVPROC glad_debug_glVertexAttrib2fv; #define glVertexAttrib2fv glad_debug_glVertexAttrib2fv GLAD_API_CALL PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s; GLAD_API_CALL PFNGLVERTEXATTRIB2SPROC glad_debug_glVertexAttrib2s; #define glVertexAttrib2s glad_debug_glVertexAttrib2s GLAD_API_CALL PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv; GLAD_API_CALL PFNGLVERTEXATTRIB2SVPROC glad_debug_glVertexAttrib2sv; #define glVertexAttrib2sv glad_debug_glVertexAttrib2sv GLAD_API_CALL PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d; GLAD_API_CALL PFNGLVERTEXATTRIB3DPROC glad_debug_glVertexAttrib3d; #define glVertexAttrib3d glad_debug_glVertexAttrib3d GLAD_API_CALL PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv; GLAD_API_CALL PFNGLVERTEXATTRIB3DVPROC glad_debug_glVertexAttrib3dv; #define glVertexAttrib3dv glad_debug_glVertexAttrib3dv GLAD_API_CALL PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f; GLAD_API_CALL PFNGLVERTEXATTRIB3FPROC glad_debug_glVertexAttrib3f; #define glVertexAttrib3f glad_debug_glVertexAttrib3f GLAD_API_CALL PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; GLAD_API_CALL PFNGLVERTEXATTRIB3FVPROC glad_debug_glVertexAttrib3fv; #define glVertexAttrib3fv glad_debug_glVertexAttrib3fv GLAD_API_CALL PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s; GLAD_API_CALL PFNGLVERTEXATTRIB3SPROC glad_debug_glVertexAttrib3s; #define glVertexAttrib3s glad_debug_glVertexAttrib3s GLAD_API_CALL PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv; GLAD_API_CALL PFNGLVERTEXATTRIB3SVPROC glad_debug_glVertexAttrib3sv; #define glVertexAttrib3sv glad_debug_glVertexAttrib3sv GLAD_API_CALL PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv; GLAD_API_CALL PFNGLVERTEXATTRIB4NBVPROC glad_debug_glVertexAttrib4Nbv; #define glVertexAttrib4Nbv glad_debug_glVertexAttrib4Nbv GLAD_API_CALL PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv; GLAD_API_CALL PFNGLVERTEXATTRIB4NIVPROC glad_debug_glVertexAttrib4Niv; #define glVertexAttrib4Niv glad_debug_glVertexAttrib4Niv GLAD_API_CALL PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv; GLAD_API_CALL PFNGLVERTEXATTRIB4NSVPROC glad_debug_glVertexAttrib4Nsv; #define glVertexAttrib4Nsv glad_debug_glVertexAttrib4Nsv GLAD_API_CALL PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub; GLAD_API_CALL PFNGLVERTEXATTRIB4NUBPROC glad_debug_glVertexAttrib4Nub; #define glVertexAttrib4Nub glad_debug_glVertexAttrib4Nub GLAD_API_CALL PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv; GLAD_API_CALL PFNGLVERTEXATTRIB4NUBVPROC glad_debug_glVertexAttrib4Nubv; #define glVertexAttrib4Nubv glad_debug_glVertexAttrib4Nubv GLAD_API_CALL PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv; GLAD_API_CALL PFNGLVERTEXATTRIB4NUIVPROC glad_debug_glVertexAttrib4Nuiv; #define glVertexAttrib4Nuiv glad_debug_glVertexAttrib4Nuiv GLAD_API_CALL PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv; GLAD_API_CALL PFNGLVERTEXATTRIB4NUSVPROC glad_debug_glVertexAttrib4Nusv; #define glVertexAttrib4Nusv glad_debug_glVertexAttrib4Nusv GLAD_API_CALL PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv; GLAD_API_CALL PFNGLVERTEXATTRIB4BVPROC glad_debug_glVertexAttrib4bv; #define glVertexAttrib4bv glad_debug_glVertexAttrib4bv GLAD_API_CALL PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d; GLAD_API_CALL PFNGLVERTEXATTRIB4DPROC glad_debug_glVertexAttrib4d; #define glVertexAttrib4d glad_debug_glVertexAttrib4d GLAD_API_CALL PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv; GLAD_API_CALL PFNGLVERTEXATTRIB4DVPROC glad_debug_glVertexAttrib4dv; #define glVertexAttrib4dv glad_debug_glVertexAttrib4dv GLAD_API_CALL PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; GLAD_API_CALL PFNGLVERTEXATTRIB4FPROC glad_debug_glVertexAttrib4f; #define glVertexAttrib4f glad_debug_glVertexAttrib4f GLAD_API_CALL PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; GLAD_API_CALL PFNGLVERTEXATTRIB4FVPROC glad_debug_glVertexAttrib4fv; #define glVertexAttrib4fv glad_debug_glVertexAttrib4fv GLAD_API_CALL PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv; GLAD_API_CALL PFNGLVERTEXATTRIB4IVPROC glad_debug_glVertexAttrib4iv; #define glVertexAttrib4iv glad_debug_glVertexAttrib4iv GLAD_API_CALL PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s; GLAD_API_CALL PFNGLVERTEXATTRIB4SPROC glad_debug_glVertexAttrib4s; #define glVertexAttrib4s glad_debug_glVertexAttrib4s GLAD_API_CALL PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv; GLAD_API_CALL PFNGLVERTEXATTRIB4SVPROC glad_debug_glVertexAttrib4sv; #define glVertexAttrib4sv glad_debug_glVertexAttrib4sv GLAD_API_CALL PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv; GLAD_API_CALL PFNGLVERTEXATTRIB4UBVPROC glad_debug_glVertexAttrib4ubv; #define glVertexAttrib4ubv glad_debug_glVertexAttrib4ubv GLAD_API_CALL PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv; GLAD_API_CALL PFNGLVERTEXATTRIB4UIVPROC glad_debug_glVertexAttrib4uiv; #define glVertexAttrib4uiv glad_debug_glVertexAttrib4uiv GLAD_API_CALL PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv; GLAD_API_CALL PFNGLVERTEXATTRIB4USVPROC glad_debug_glVertexAttrib4usv; #define glVertexAttrib4usv glad_debug_glVertexAttrib4usv GLAD_API_CALL PFNGLVERTEXATTRIBDIVISORARBPROC glad_glVertexAttribDivisorARB; GLAD_API_CALL PFNGLVERTEXATTRIBDIVISORARBPROC glad_debug_glVertexAttribDivisorARB; #define glVertexAttribDivisorARB glad_debug_glVertexAttribDivisorARB GLAD_API_CALL PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i; GLAD_API_CALL PFNGLVERTEXATTRIBI1IPROC glad_debug_glVertexAttribI1i; #define glVertexAttribI1i glad_debug_glVertexAttribI1i GLAD_API_CALL PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv; GLAD_API_CALL PFNGLVERTEXATTRIBI1IVPROC glad_debug_glVertexAttribI1iv; #define glVertexAttribI1iv glad_debug_glVertexAttribI1iv GLAD_API_CALL PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui; GLAD_API_CALL PFNGLVERTEXATTRIBI1UIPROC glad_debug_glVertexAttribI1ui; #define glVertexAttribI1ui glad_debug_glVertexAttribI1ui GLAD_API_CALL PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv; GLAD_API_CALL PFNGLVERTEXATTRIBI1UIVPROC glad_debug_glVertexAttribI1uiv; #define glVertexAttribI1uiv glad_debug_glVertexAttribI1uiv GLAD_API_CALL PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i; GLAD_API_CALL PFNGLVERTEXATTRIBI2IPROC glad_debug_glVertexAttribI2i; #define glVertexAttribI2i glad_debug_glVertexAttribI2i GLAD_API_CALL PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv; GLAD_API_CALL PFNGLVERTEXATTRIBI2IVPROC glad_debug_glVertexAttribI2iv; #define glVertexAttribI2iv glad_debug_glVertexAttribI2iv GLAD_API_CALL PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui; GLAD_API_CALL PFNGLVERTEXATTRIBI2UIPROC glad_debug_glVertexAttribI2ui; #define glVertexAttribI2ui glad_debug_glVertexAttribI2ui GLAD_API_CALL PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv; GLAD_API_CALL PFNGLVERTEXATTRIBI2UIVPROC glad_debug_glVertexAttribI2uiv; #define glVertexAttribI2uiv glad_debug_glVertexAttribI2uiv GLAD_API_CALL PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i; GLAD_API_CALL PFNGLVERTEXATTRIBI3IPROC glad_debug_glVertexAttribI3i; #define glVertexAttribI3i glad_debug_glVertexAttribI3i GLAD_API_CALL PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv; GLAD_API_CALL PFNGLVERTEXATTRIBI3IVPROC glad_debug_glVertexAttribI3iv; #define glVertexAttribI3iv glad_debug_glVertexAttribI3iv GLAD_API_CALL PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui; GLAD_API_CALL PFNGLVERTEXATTRIBI3UIPROC glad_debug_glVertexAttribI3ui; #define glVertexAttribI3ui glad_debug_glVertexAttribI3ui GLAD_API_CALL PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv; GLAD_API_CALL PFNGLVERTEXATTRIBI3UIVPROC glad_debug_glVertexAttribI3uiv; #define glVertexAttribI3uiv glad_debug_glVertexAttribI3uiv GLAD_API_CALL PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv; GLAD_API_CALL PFNGLVERTEXATTRIBI4BVPROC glad_debug_glVertexAttribI4bv; #define glVertexAttribI4bv glad_debug_glVertexAttribI4bv GLAD_API_CALL PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i; GLAD_API_CALL PFNGLVERTEXATTRIBI4IPROC glad_debug_glVertexAttribI4i; #define glVertexAttribI4i glad_debug_glVertexAttribI4i GLAD_API_CALL PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv; GLAD_API_CALL PFNGLVERTEXATTRIBI4IVPROC glad_debug_glVertexAttribI4iv; #define glVertexAttribI4iv glad_debug_glVertexAttribI4iv GLAD_API_CALL PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv; GLAD_API_CALL PFNGLVERTEXATTRIBI4SVPROC glad_debug_glVertexAttribI4sv; #define glVertexAttribI4sv glad_debug_glVertexAttribI4sv GLAD_API_CALL PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv; GLAD_API_CALL PFNGLVERTEXATTRIBI4UBVPROC glad_debug_glVertexAttribI4ubv; #define glVertexAttribI4ubv glad_debug_glVertexAttribI4ubv GLAD_API_CALL PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui; GLAD_API_CALL PFNGLVERTEXATTRIBI4UIPROC glad_debug_glVertexAttribI4ui; #define glVertexAttribI4ui glad_debug_glVertexAttribI4ui GLAD_API_CALL PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv; GLAD_API_CALL PFNGLVERTEXATTRIBI4UIVPROC glad_debug_glVertexAttribI4uiv; #define glVertexAttribI4uiv glad_debug_glVertexAttribI4uiv GLAD_API_CALL PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv; GLAD_API_CALL PFNGLVERTEXATTRIBI4USVPROC glad_debug_glVertexAttribI4usv; #define glVertexAttribI4usv glad_debug_glVertexAttribI4usv GLAD_API_CALL PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer; GLAD_API_CALL PFNGLVERTEXATTRIBIPOINTERPROC glad_debug_glVertexAttribIPointer; #define glVertexAttribIPointer glad_debug_glVertexAttribIPointer GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERPROC glad_debug_glVertexAttribPointer; #define glVertexAttribPointer glad_debug_glVertexAttribPointer GLAD_API_CALL PFNGLVERTEXPOINTERPROC glad_glVertexPointer; GLAD_API_CALL PFNGLVERTEXPOINTERPROC glad_debug_glVertexPointer; #define glVertexPointer glad_debug_glVertexPointer GLAD_API_CALL PFNGLVIEWPORTPROC glad_glViewport; GLAD_API_CALL PFNGLVIEWPORTPROC glad_debug_glViewport; #define glViewport glad_debug_glViewport GLAD_API_CALL PFNGLWINDOWPOS2DPROC glad_glWindowPos2d; GLAD_API_CALL PFNGLWINDOWPOS2DPROC glad_debug_glWindowPos2d; #define glWindowPos2d glad_debug_glWindowPos2d GLAD_API_CALL PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv; GLAD_API_CALL PFNGLWINDOWPOS2DVPROC glad_debug_glWindowPos2dv; #define glWindowPos2dv glad_debug_glWindowPos2dv GLAD_API_CALL PFNGLWINDOWPOS2FPROC glad_glWindowPos2f; GLAD_API_CALL PFNGLWINDOWPOS2FPROC glad_debug_glWindowPos2f; #define glWindowPos2f glad_debug_glWindowPos2f GLAD_API_CALL PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv; GLAD_API_CALL PFNGLWINDOWPOS2FVPROC glad_debug_glWindowPos2fv; #define glWindowPos2fv glad_debug_glWindowPos2fv GLAD_API_CALL PFNGLWINDOWPOS2IPROC glad_glWindowPos2i; GLAD_API_CALL PFNGLWINDOWPOS2IPROC glad_debug_glWindowPos2i; #define glWindowPos2i glad_debug_glWindowPos2i GLAD_API_CALL PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv; GLAD_API_CALL PFNGLWINDOWPOS2IVPROC glad_debug_glWindowPos2iv; #define glWindowPos2iv glad_debug_glWindowPos2iv GLAD_API_CALL PFNGLWINDOWPOS2SPROC glad_glWindowPos2s; GLAD_API_CALL PFNGLWINDOWPOS2SPROC glad_debug_glWindowPos2s; #define glWindowPos2s glad_debug_glWindowPos2s GLAD_API_CALL PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv; GLAD_API_CALL PFNGLWINDOWPOS2SVPROC glad_debug_glWindowPos2sv; #define glWindowPos2sv glad_debug_glWindowPos2sv GLAD_API_CALL PFNGLWINDOWPOS3DPROC glad_glWindowPos3d; GLAD_API_CALL PFNGLWINDOWPOS3DPROC glad_debug_glWindowPos3d; #define glWindowPos3d glad_debug_glWindowPos3d GLAD_API_CALL PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv; GLAD_API_CALL PFNGLWINDOWPOS3DVPROC glad_debug_glWindowPos3dv; #define glWindowPos3dv glad_debug_glWindowPos3dv GLAD_API_CALL PFNGLWINDOWPOS3FPROC glad_glWindowPos3f; GLAD_API_CALL PFNGLWINDOWPOS3FPROC glad_debug_glWindowPos3f; #define glWindowPos3f glad_debug_glWindowPos3f GLAD_API_CALL PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv; GLAD_API_CALL PFNGLWINDOWPOS3FVPROC glad_debug_glWindowPos3fv; #define glWindowPos3fv glad_debug_glWindowPos3fv GLAD_API_CALL PFNGLWINDOWPOS3IPROC glad_glWindowPos3i; GLAD_API_CALL PFNGLWINDOWPOS3IPROC glad_debug_glWindowPos3i; #define glWindowPos3i glad_debug_glWindowPos3i GLAD_API_CALL PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv; GLAD_API_CALL PFNGLWINDOWPOS3IVPROC glad_debug_glWindowPos3iv; #define glWindowPos3iv glad_debug_glWindowPos3iv GLAD_API_CALL PFNGLWINDOWPOS3SPROC glad_glWindowPos3s; GLAD_API_CALL PFNGLWINDOWPOS3SPROC glad_debug_glWindowPos3s; #define glWindowPos3s glad_debug_glWindowPos3s GLAD_API_CALL PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv; GLAD_API_CALL PFNGLWINDOWPOS3SVPROC glad_debug_glWindowPos3sv; #define glWindowPos3sv glad_debug_glWindowPos3sv GLAD_API_CALL void gladSetGLPreCallback(GLADprecallback cb); GLAD_API_CALL void gladSetGLPostCallback(GLADpostcallback cb); GLAD_API_CALL void gladInstallGLDebug(void); GLAD_API_CALL void gladUninstallGLDebug(void); GLAD_API_CALL int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr); GLAD_API_CALL int gladLoadGL( GLADloadfunc load); #ifdef __cplusplus } #endif #endif /* Source */ #ifdef GLAD_GL_IMPLEMENTATION /** * SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0 */ #include #include #include #ifndef GLAD_IMPL_UTIL_C_ #define GLAD_IMPL_UTIL_C_ #ifdef _MSC_VER #define GLAD_IMPL_UTIL_SSCANF sscanf_s #else #define GLAD_IMPL_UTIL_SSCANF sscanf #endif #endif /* GLAD_IMPL_UTIL_C_ */ #ifdef __cplusplus extern "C" { #endif int GLAD_GL_VERSION_1_0 = 0; int GLAD_GL_VERSION_1_1 = 0; int GLAD_GL_VERSION_1_2 = 0; int GLAD_GL_VERSION_1_3 = 0; int GLAD_GL_VERSION_1_4 = 0; int GLAD_GL_VERSION_1_5 = 0; int GLAD_GL_VERSION_2_0 = 0; int GLAD_GL_VERSION_2_1 = 0; int GLAD_GL_VERSION_3_0 = 0; int GLAD_GL_VERSION_3_1 = 0; int GLAD_GL_ARB_copy_image = 0; int GLAD_GL_ARB_instanced_arrays = 0; int GLAD_GL_ARB_multisample = 0; int GLAD_GL_ARB_robustness = 0; int GLAD_GL_ARB_texture_storage = 0; int GLAD_GL_KHR_debug = 0; static void _pre_call_gl_callback_default(const char *name, GLADapiproc apiproc, int len_args, ...) { GLAD_UNUSED(len_args); if (apiproc == NULL) { fprintf(stderr, "GLAD: ERROR %s is NULL!\n", name); return; } if (glad_glGetError == NULL) { fprintf(stderr, "GLAD: ERROR glGetError is NULL!\n"); return; } (void) glad_glGetError(); } static void _post_call_gl_callback_default(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...) { GLenum error_code; GLAD_UNUSED(ret); GLAD_UNUSED(apiproc); GLAD_UNUSED(len_args); error_code = glad_glGetError(); if (error_code != GL_NO_ERROR) { fprintf(stderr, "GLAD: ERROR %d in %s!\n", error_code, name); } } static GLADprecallback _pre_call_gl_callback = _pre_call_gl_callback_default; void gladSetGLPreCallback(GLADprecallback cb) { _pre_call_gl_callback = cb; } static GLADpostcallback _post_call_gl_callback = _post_call_gl_callback_default; void gladSetGLPostCallback(GLADpostcallback cb) { _post_call_gl_callback = cb; } PFNGLACCUMPROC glad_glAccum = NULL; static void GLAD_API_PTR glad_debug_impl_glAccum(GLenum op, GLfloat value) { _pre_call_gl_callback("glAccum", (GLADapiproc) glad_glAccum, 2, op, value); glad_glAccum(op, value); _post_call_gl_callback(NULL, "glAccum", (GLADapiproc) glad_glAccum, 2, op, value); } PFNGLACCUMPROC glad_debug_glAccum = glad_debug_impl_glAccum; PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL; static void GLAD_API_PTR glad_debug_impl_glActiveTexture(GLenum texture) { _pre_call_gl_callback("glActiveTexture", (GLADapiproc) glad_glActiveTexture, 1, texture); glad_glActiveTexture(texture); _post_call_gl_callback(NULL, "glActiveTexture", (GLADapiproc) glad_glActiveTexture, 1, texture); } PFNGLACTIVETEXTUREPROC glad_debug_glActiveTexture = glad_debug_impl_glActiveTexture; PFNGLALPHAFUNCPROC glad_glAlphaFunc = NULL; static void GLAD_API_PTR glad_debug_impl_glAlphaFunc(GLenum func, GLfloat ref) { _pre_call_gl_callback("glAlphaFunc", (GLADapiproc) glad_glAlphaFunc, 2, func, ref); glad_glAlphaFunc(func, ref); _post_call_gl_callback(NULL, "glAlphaFunc", (GLADapiproc) glad_glAlphaFunc, 2, func, ref); } PFNGLALPHAFUNCPROC glad_debug_glAlphaFunc = glad_debug_impl_glAlphaFunc; PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident = NULL; static GLboolean GLAD_API_PTR glad_debug_impl_glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences) { GLboolean ret; _pre_call_gl_callback("glAreTexturesResident", (GLADapiproc) glad_glAreTexturesResident, 3, n, textures, residences); ret = glad_glAreTexturesResident(n, textures, residences); _post_call_gl_callback((void*) &ret, "glAreTexturesResident", (GLADapiproc) glad_glAreTexturesResident, 3, n, textures, residences); return ret; } PFNGLARETEXTURESRESIDENTPROC glad_debug_glAreTexturesResident = glad_debug_impl_glAreTexturesResident; PFNGLARRAYELEMENTPROC glad_glArrayElement = NULL; static void GLAD_API_PTR glad_debug_impl_glArrayElement(GLint i) { _pre_call_gl_callback("glArrayElement", (GLADapiproc) glad_glArrayElement, 1, i); glad_glArrayElement(i); _post_call_gl_callback(NULL, "glArrayElement", (GLADapiproc) glad_glArrayElement, 1, i); } PFNGLARRAYELEMENTPROC glad_debug_glArrayElement = glad_debug_impl_glArrayElement; PFNGLATTACHSHADERPROC glad_glAttachShader = NULL; static void GLAD_API_PTR glad_debug_impl_glAttachShader(GLuint program, GLuint shader) { _pre_call_gl_callback("glAttachShader", (GLADapiproc) glad_glAttachShader, 2, program, shader); glad_glAttachShader(program, shader); _post_call_gl_callback(NULL, "glAttachShader", (GLADapiproc) glad_glAttachShader, 2, program, shader); } PFNGLATTACHSHADERPROC glad_debug_glAttachShader = glad_debug_impl_glAttachShader; PFNGLBEGINPROC glad_glBegin = NULL; static void GLAD_API_PTR glad_debug_impl_glBegin(GLenum mode) { _pre_call_gl_callback("glBegin", (GLADapiproc) glad_glBegin, 1, mode); glad_glBegin(mode); _post_call_gl_callback(NULL, "glBegin", (GLADapiproc) glad_glBegin, 1, mode); } PFNGLBEGINPROC glad_debug_glBegin = glad_debug_impl_glBegin; PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL; static void GLAD_API_PTR glad_debug_impl_glBeginConditionalRender(GLuint id, GLenum mode) { _pre_call_gl_callback("glBeginConditionalRender", (GLADapiproc) glad_glBeginConditionalRender, 2, id, mode); glad_glBeginConditionalRender(id, mode); _post_call_gl_callback(NULL, "glBeginConditionalRender", (GLADapiproc) glad_glBeginConditionalRender, 2, id, mode); } PFNGLBEGINCONDITIONALRENDERPROC glad_debug_glBeginConditionalRender = glad_debug_impl_glBeginConditionalRender; PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL; static void GLAD_API_PTR glad_debug_impl_glBeginQuery(GLenum target, GLuint id) { _pre_call_gl_callback("glBeginQuery", (GLADapiproc) glad_glBeginQuery, 2, target, id); glad_glBeginQuery(target, id); _post_call_gl_callback(NULL, "glBeginQuery", (GLADapiproc) glad_glBeginQuery, 2, target, id); } PFNGLBEGINQUERYPROC glad_debug_glBeginQuery = glad_debug_impl_glBeginQuery; PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL; static void GLAD_API_PTR glad_debug_impl_glBeginTransformFeedback(GLenum primitiveMode) { _pre_call_gl_callback("glBeginTransformFeedback", (GLADapiproc) glad_glBeginTransformFeedback, 1, primitiveMode); glad_glBeginTransformFeedback(primitiveMode); _post_call_gl_callback(NULL, "glBeginTransformFeedback", (GLADapiproc) glad_glBeginTransformFeedback, 1, primitiveMode); } PFNGLBEGINTRANSFORMFEEDBACKPROC glad_debug_glBeginTransformFeedback = glad_debug_impl_glBeginTransformFeedback; PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL; static void GLAD_API_PTR glad_debug_impl_glBindAttribLocation(GLuint program, GLuint index, const GLchar * name) { _pre_call_gl_callback("glBindAttribLocation", (GLADapiproc) glad_glBindAttribLocation, 3, program, index, name); glad_glBindAttribLocation(program, index, name); _post_call_gl_callback(NULL, "glBindAttribLocation", (GLADapiproc) glad_glBindAttribLocation, 3, program, index, name); } PFNGLBINDATTRIBLOCATIONPROC glad_debug_glBindAttribLocation = glad_debug_impl_glBindAttribLocation; PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL; static void GLAD_API_PTR glad_debug_impl_glBindBuffer(GLenum target, GLuint buffer) { _pre_call_gl_callback("glBindBuffer", (GLADapiproc) glad_glBindBuffer, 2, target, buffer); glad_glBindBuffer(target, buffer); _post_call_gl_callback(NULL, "glBindBuffer", (GLADapiproc) glad_glBindBuffer, 2, target, buffer); } PFNGLBINDBUFFERPROC glad_debug_glBindBuffer = glad_debug_impl_glBindBuffer; PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL; static void GLAD_API_PTR glad_debug_impl_glBindBufferBase(GLenum target, GLuint index, GLuint buffer) { _pre_call_gl_callback("glBindBufferBase", (GLADapiproc) glad_glBindBufferBase, 3, target, index, buffer); glad_glBindBufferBase(target, index, buffer); _post_call_gl_callback(NULL, "glBindBufferBase", (GLADapiproc) glad_glBindBufferBase, 3, target, index, buffer); } PFNGLBINDBUFFERBASEPROC glad_debug_glBindBufferBase = glad_debug_impl_glBindBufferBase; PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL; static void GLAD_API_PTR glad_debug_impl_glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) { _pre_call_gl_callback("glBindBufferRange", (GLADapiproc) glad_glBindBufferRange, 5, target, index, buffer, offset, size); glad_glBindBufferRange(target, index, buffer, offset, size); _post_call_gl_callback(NULL, "glBindBufferRange", (GLADapiproc) glad_glBindBufferRange, 5, target, index, buffer, offset, size); } PFNGLBINDBUFFERRANGEPROC glad_debug_glBindBufferRange = glad_debug_impl_glBindBufferRange; PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL; static void GLAD_API_PTR glad_debug_impl_glBindFragDataLocation(GLuint program, GLuint color, const GLchar * name) { _pre_call_gl_callback("glBindFragDataLocation", (GLADapiproc) glad_glBindFragDataLocation, 3, program, color, name); glad_glBindFragDataLocation(program, color, name); _post_call_gl_callback(NULL, "glBindFragDataLocation", (GLADapiproc) glad_glBindFragDataLocation, 3, program, color, name); } PFNGLBINDFRAGDATALOCATIONPROC glad_debug_glBindFragDataLocation = glad_debug_impl_glBindFragDataLocation; PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL; static void GLAD_API_PTR glad_debug_impl_glBindFramebuffer(GLenum target, GLuint framebuffer) { _pre_call_gl_callback("glBindFramebuffer", (GLADapiproc) glad_glBindFramebuffer, 2, target, framebuffer); glad_glBindFramebuffer(target, framebuffer); _post_call_gl_callback(NULL, "glBindFramebuffer", (GLADapiproc) glad_glBindFramebuffer, 2, target, framebuffer); } PFNGLBINDFRAMEBUFFERPROC glad_debug_glBindFramebuffer = glad_debug_impl_glBindFramebuffer; PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL; static void GLAD_API_PTR glad_debug_impl_glBindRenderbuffer(GLenum target, GLuint renderbuffer) { _pre_call_gl_callback("glBindRenderbuffer", (GLADapiproc) glad_glBindRenderbuffer, 2, target, renderbuffer); glad_glBindRenderbuffer(target, renderbuffer); _post_call_gl_callback(NULL, "glBindRenderbuffer", (GLADapiproc) glad_glBindRenderbuffer, 2, target, renderbuffer); } PFNGLBINDRENDERBUFFERPROC glad_debug_glBindRenderbuffer = glad_debug_impl_glBindRenderbuffer; PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL; static void GLAD_API_PTR glad_debug_impl_glBindTexture(GLenum target, GLuint texture) { _pre_call_gl_callback("glBindTexture", (GLADapiproc) glad_glBindTexture, 2, target, texture); glad_glBindTexture(target, texture); _post_call_gl_callback(NULL, "glBindTexture", (GLADapiproc) glad_glBindTexture, 2, target, texture); } PFNGLBINDTEXTUREPROC glad_debug_glBindTexture = glad_debug_impl_glBindTexture; PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL; static void GLAD_API_PTR glad_debug_impl_glBindVertexArray(GLuint array) { _pre_call_gl_callback("glBindVertexArray", (GLADapiproc) glad_glBindVertexArray, 1, array); glad_glBindVertexArray(array); _post_call_gl_callback(NULL, "glBindVertexArray", (GLADapiproc) glad_glBindVertexArray, 1, array); } PFNGLBINDVERTEXARRAYPROC glad_debug_glBindVertexArray = glad_debug_impl_glBindVertexArray; PFNGLBITMAPPROC glad_glBitmap = NULL; static void GLAD_API_PTR glad_debug_impl_glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap) { _pre_call_gl_callback("glBitmap", (GLADapiproc) glad_glBitmap, 7, width, height, xorig, yorig, xmove, ymove, bitmap); glad_glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap); _post_call_gl_callback(NULL, "glBitmap", (GLADapiproc) glad_glBitmap, 7, width, height, xorig, yorig, xmove, ymove, bitmap); } PFNGLBITMAPPROC glad_debug_glBitmap = glad_debug_impl_glBitmap; PFNGLBLENDCOLORPROC glad_glBlendColor = NULL; static void GLAD_API_PTR glad_debug_impl_glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { _pre_call_gl_callback("glBlendColor", (GLADapiproc) glad_glBlendColor, 4, red, green, blue, alpha); glad_glBlendColor(red, green, blue, alpha); _post_call_gl_callback(NULL, "glBlendColor", (GLADapiproc) glad_glBlendColor, 4, red, green, blue, alpha); } PFNGLBLENDCOLORPROC glad_debug_glBlendColor = glad_debug_impl_glBlendColor; PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL; static void GLAD_API_PTR glad_debug_impl_glBlendEquation(GLenum mode) { _pre_call_gl_callback("glBlendEquation", (GLADapiproc) glad_glBlendEquation, 1, mode); glad_glBlendEquation(mode); _post_call_gl_callback(NULL, "glBlendEquation", (GLADapiproc) glad_glBlendEquation, 1, mode); } PFNGLBLENDEQUATIONPROC glad_debug_glBlendEquation = glad_debug_impl_glBlendEquation; PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL; static void GLAD_API_PTR glad_debug_impl_glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) { _pre_call_gl_callback("glBlendEquationSeparate", (GLADapiproc) glad_glBlendEquationSeparate, 2, modeRGB, modeAlpha); glad_glBlendEquationSeparate(modeRGB, modeAlpha); _post_call_gl_callback(NULL, "glBlendEquationSeparate", (GLADapiproc) glad_glBlendEquationSeparate, 2, modeRGB, modeAlpha); } PFNGLBLENDEQUATIONSEPARATEPROC glad_debug_glBlendEquationSeparate = glad_debug_impl_glBlendEquationSeparate; PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL; static void GLAD_API_PTR glad_debug_impl_glBlendFunc(GLenum sfactor, GLenum dfactor) { _pre_call_gl_callback("glBlendFunc", (GLADapiproc) glad_glBlendFunc, 2, sfactor, dfactor); glad_glBlendFunc(sfactor, dfactor); _post_call_gl_callback(NULL, "glBlendFunc", (GLADapiproc) glad_glBlendFunc, 2, sfactor, dfactor); } PFNGLBLENDFUNCPROC glad_debug_glBlendFunc = glad_debug_impl_glBlendFunc; PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL; static void GLAD_API_PTR glad_debug_impl_glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) { _pre_call_gl_callback("glBlendFuncSeparate", (GLADapiproc) glad_glBlendFuncSeparate, 4, sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); glad_glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); _post_call_gl_callback(NULL, "glBlendFuncSeparate", (GLADapiproc) glad_glBlendFuncSeparate, 4, sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); } PFNGLBLENDFUNCSEPARATEPROC glad_debug_glBlendFuncSeparate = glad_debug_impl_glBlendFuncSeparate; PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL; static void GLAD_API_PTR glad_debug_impl_glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) { _pre_call_gl_callback("glBlitFramebuffer", (GLADapiproc) glad_glBlitFramebuffer, 10, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); glad_glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); _post_call_gl_callback(NULL, "glBlitFramebuffer", (GLADapiproc) glad_glBlitFramebuffer, 10, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); } PFNGLBLITFRAMEBUFFERPROC glad_debug_glBlitFramebuffer = glad_debug_impl_glBlitFramebuffer; PFNGLBUFFERDATAPROC glad_glBufferData = NULL; static void GLAD_API_PTR glad_debug_impl_glBufferData(GLenum target, GLsizeiptr size, const void * data, GLenum usage) { _pre_call_gl_callback("glBufferData", (GLADapiproc) glad_glBufferData, 4, target, size, data, usage); glad_glBufferData(target, size, data, usage); _post_call_gl_callback(NULL, "glBufferData", (GLADapiproc) glad_glBufferData, 4, target, size, data, usage); } PFNGLBUFFERDATAPROC glad_debug_glBufferData = glad_debug_impl_glBufferData; PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL; static void GLAD_API_PTR glad_debug_impl_glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void * data) { _pre_call_gl_callback("glBufferSubData", (GLADapiproc) glad_glBufferSubData, 4, target, offset, size, data); glad_glBufferSubData(target, offset, size, data); _post_call_gl_callback(NULL, "glBufferSubData", (GLADapiproc) glad_glBufferSubData, 4, target, offset, size, data); } PFNGLBUFFERSUBDATAPROC glad_debug_glBufferSubData = glad_debug_impl_glBufferSubData; PFNGLCALLLISTPROC glad_glCallList = NULL; static void GLAD_API_PTR glad_debug_impl_glCallList(GLuint list) { _pre_call_gl_callback("glCallList", (GLADapiproc) glad_glCallList, 1, list); glad_glCallList(list); _post_call_gl_callback(NULL, "glCallList", (GLADapiproc) glad_glCallList, 1, list); } PFNGLCALLLISTPROC glad_debug_glCallList = glad_debug_impl_glCallList; PFNGLCALLLISTSPROC glad_glCallLists = NULL; static void GLAD_API_PTR glad_debug_impl_glCallLists(GLsizei n, GLenum type, const void * lists) { _pre_call_gl_callback("glCallLists", (GLADapiproc) glad_glCallLists, 3, n, type, lists); glad_glCallLists(n, type, lists); _post_call_gl_callback(NULL, "glCallLists", (GLADapiproc) glad_glCallLists, 3, n, type, lists); } PFNGLCALLLISTSPROC glad_debug_glCallLists = glad_debug_impl_glCallLists; PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL; static GLenum GLAD_API_PTR glad_debug_impl_glCheckFramebufferStatus(GLenum target) { GLenum ret; _pre_call_gl_callback("glCheckFramebufferStatus", (GLADapiproc) glad_glCheckFramebufferStatus, 1, target); ret = glad_glCheckFramebufferStatus(target); _post_call_gl_callback((void*) &ret, "glCheckFramebufferStatus", (GLADapiproc) glad_glCheckFramebufferStatus, 1, target); return ret; } PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_debug_glCheckFramebufferStatus = glad_debug_impl_glCheckFramebufferStatus; PFNGLCLAMPCOLORPROC glad_glClampColor = NULL; static void GLAD_API_PTR glad_debug_impl_glClampColor(GLenum target, GLenum clamp) { _pre_call_gl_callback("glClampColor", (GLADapiproc) glad_glClampColor, 2, target, clamp); glad_glClampColor(target, clamp); _post_call_gl_callback(NULL, "glClampColor", (GLADapiproc) glad_glClampColor, 2, target, clamp); } PFNGLCLAMPCOLORPROC glad_debug_glClampColor = glad_debug_impl_glClampColor; PFNGLCLEARPROC glad_glClear = NULL; static void GLAD_API_PTR glad_debug_impl_glClear(GLbitfield mask) { _pre_call_gl_callback("glClear", (GLADapiproc) glad_glClear, 1, mask); glad_glClear(mask); _post_call_gl_callback(NULL, "glClear", (GLADapiproc) glad_glClear, 1, mask); } PFNGLCLEARPROC glad_debug_glClear = glad_debug_impl_glClear; PFNGLCLEARACCUMPROC glad_glClearAccum = NULL; static void GLAD_API_PTR glad_debug_impl_glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { _pre_call_gl_callback("glClearAccum", (GLADapiproc) glad_glClearAccum, 4, red, green, blue, alpha); glad_glClearAccum(red, green, blue, alpha); _post_call_gl_callback(NULL, "glClearAccum", (GLADapiproc) glad_glClearAccum, 4, red, green, blue, alpha); } PFNGLCLEARACCUMPROC glad_debug_glClearAccum = glad_debug_impl_glClearAccum; PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL; static void GLAD_API_PTR glad_debug_impl_glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) { _pre_call_gl_callback("glClearBufferfi", (GLADapiproc) glad_glClearBufferfi, 4, buffer, drawbuffer, depth, stencil); glad_glClearBufferfi(buffer, drawbuffer, depth, stencil); _post_call_gl_callback(NULL, "glClearBufferfi", (GLADapiproc) glad_glClearBufferfi, 4, buffer, drawbuffer, depth, stencil); } PFNGLCLEARBUFFERFIPROC glad_debug_glClearBufferfi = glad_debug_impl_glClearBufferfi; PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL; static void GLAD_API_PTR glad_debug_impl_glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value) { _pre_call_gl_callback("glClearBufferfv", (GLADapiproc) glad_glClearBufferfv, 3, buffer, drawbuffer, value); glad_glClearBufferfv(buffer, drawbuffer, value); _post_call_gl_callback(NULL, "glClearBufferfv", (GLADapiproc) glad_glClearBufferfv, 3, buffer, drawbuffer, value); } PFNGLCLEARBUFFERFVPROC glad_debug_glClearBufferfv = glad_debug_impl_glClearBufferfv; PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL; static void GLAD_API_PTR glad_debug_impl_glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value) { _pre_call_gl_callback("glClearBufferiv", (GLADapiproc) glad_glClearBufferiv, 3, buffer, drawbuffer, value); glad_glClearBufferiv(buffer, drawbuffer, value); _post_call_gl_callback(NULL, "glClearBufferiv", (GLADapiproc) glad_glClearBufferiv, 3, buffer, drawbuffer, value); } PFNGLCLEARBUFFERIVPROC glad_debug_glClearBufferiv = glad_debug_impl_glClearBufferiv; PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL; static void GLAD_API_PTR glad_debug_impl_glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value) { _pre_call_gl_callback("glClearBufferuiv", (GLADapiproc) glad_glClearBufferuiv, 3, buffer, drawbuffer, value); glad_glClearBufferuiv(buffer, drawbuffer, value); _post_call_gl_callback(NULL, "glClearBufferuiv", (GLADapiproc) glad_glClearBufferuiv, 3, buffer, drawbuffer, value); } PFNGLCLEARBUFFERUIVPROC glad_debug_glClearBufferuiv = glad_debug_impl_glClearBufferuiv; PFNGLCLEARCOLORPROC glad_glClearColor = NULL; static void GLAD_API_PTR glad_debug_impl_glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { _pre_call_gl_callback("glClearColor", (GLADapiproc) glad_glClearColor, 4, red, green, blue, alpha); glad_glClearColor(red, green, blue, alpha); _post_call_gl_callback(NULL, "glClearColor", (GLADapiproc) glad_glClearColor, 4, red, green, blue, alpha); } PFNGLCLEARCOLORPROC glad_debug_glClearColor = glad_debug_impl_glClearColor; PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL; static void GLAD_API_PTR glad_debug_impl_glClearDepth(GLdouble depth) { _pre_call_gl_callback("glClearDepth", (GLADapiproc) glad_glClearDepth, 1, depth); glad_glClearDepth(depth); _post_call_gl_callback(NULL, "glClearDepth", (GLADapiproc) glad_glClearDepth, 1, depth); } PFNGLCLEARDEPTHPROC glad_debug_glClearDepth = glad_debug_impl_glClearDepth; PFNGLCLEARINDEXPROC glad_glClearIndex = NULL; static void GLAD_API_PTR glad_debug_impl_glClearIndex(GLfloat c) { _pre_call_gl_callback("glClearIndex", (GLADapiproc) glad_glClearIndex, 1, c); glad_glClearIndex(c); _post_call_gl_callback(NULL, "glClearIndex", (GLADapiproc) glad_glClearIndex, 1, c); } PFNGLCLEARINDEXPROC glad_debug_glClearIndex = glad_debug_impl_glClearIndex; PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL; static void GLAD_API_PTR glad_debug_impl_glClearStencil(GLint s) { _pre_call_gl_callback("glClearStencil", (GLADapiproc) glad_glClearStencil, 1, s); glad_glClearStencil(s); _post_call_gl_callback(NULL, "glClearStencil", (GLADapiproc) glad_glClearStencil, 1, s); } PFNGLCLEARSTENCILPROC glad_debug_glClearStencil = glad_debug_impl_glClearStencil; PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture = NULL; static void GLAD_API_PTR glad_debug_impl_glClientActiveTexture(GLenum texture) { _pre_call_gl_callback("glClientActiveTexture", (GLADapiproc) glad_glClientActiveTexture, 1, texture); glad_glClientActiveTexture(texture); _post_call_gl_callback(NULL, "glClientActiveTexture", (GLADapiproc) glad_glClientActiveTexture, 1, texture); } PFNGLCLIENTACTIVETEXTUREPROC glad_debug_glClientActiveTexture = glad_debug_impl_glClientActiveTexture; PFNGLCLIPPLANEPROC glad_glClipPlane = NULL; static void GLAD_API_PTR glad_debug_impl_glClipPlane(GLenum plane, const GLdouble * equation) { _pre_call_gl_callback("glClipPlane", (GLADapiproc) glad_glClipPlane, 2, plane, equation); glad_glClipPlane(plane, equation); _post_call_gl_callback(NULL, "glClipPlane", (GLADapiproc) glad_glClipPlane, 2, plane, equation); } PFNGLCLIPPLANEPROC glad_debug_glClipPlane = glad_debug_impl_glClipPlane; PFNGLCOLOR3BPROC glad_glColor3b = NULL; static void GLAD_API_PTR glad_debug_impl_glColor3b(GLbyte red, GLbyte green, GLbyte blue) { _pre_call_gl_callback("glColor3b", (GLADapiproc) glad_glColor3b, 3, red, green, blue); glad_glColor3b(red, green, blue); _post_call_gl_callback(NULL, "glColor3b", (GLADapiproc) glad_glColor3b, 3, red, green, blue); } PFNGLCOLOR3BPROC glad_debug_glColor3b = glad_debug_impl_glColor3b; PFNGLCOLOR3BVPROC glad_glColor3bv = NULL; static void GLAD_API_PTR glad_debug_impl_glColor3bv(const GLbyte * v) { _pre_call_gl_callback("glColor3bv", (GLADapiproc) glad_glColor3bv, 1, v); glad_glColor3bv(v); _post_call_gl_callback(NULL, "glColor3bv", (GLADapiproc) glad_glColor3bv, 1, v); } PFNGLCOLOR3BVPROC glad_debug_glColor3bv = glad_debug_impl_glColor3bv; PFNGLCOLOR3DPROC glad_glColor3d = NULL; static void GLAD_API_PTR glad_debug_impl_glColor3d(GLdouble red, GLdouble green, GLdouble blue) { _pre_call_gl_callback("glColor3d", (GLADapiproc) glad_glColor3d, 3, red, green, blue); glad_glColor3d(red, green, blue); _post_call_gl_callback(NULL, "glColor3d", (GLADapiproc) glad_glColor3d, 3, red, green, blue); } PFNGLCOLOR3DPROC glad_debug_glColor3d = glad_debug_impl_glColor3d; PFNGLCOLOR3DVPROC glad_glColor3dv = NULL; static void GLAD_API_PTR glad_debug_impl_glColor3dv(const GLdouble * v) { _pre_call_gl_callback("glColor3dv", (GLADapiproc) glad_glColor3dv, 1, v); glad_glColor3dv(v); _post_call_gl_callback(NULL, "glColor3dv", (GLADapiproc) glad_glColor3dv, 1, v); } PFNGLCOLOR3DVPROC glad_debug_glColor3dv = glad_debug_impl_glColor3dv; PFNGLCOLOR3FPROC glad_glColor3f = NULL; static void GLAD_API_PTR glad_debug_impl_glColor3f(GLfloat red, GLfloat green, GLfloat blue) { _pre_call_gl_callback("glColor3f", (GLADapiproc) glad_glColor3f, 3, red, green, blue); glad_glColor3f(red, green, blue); _post_call_gl_callback(NULL, "glColor3f", (GLADapiproc) glad_glColor3f, 3, red, green, blue); } PFNGLCOLOR3FPROC glad_debug_glColor3f = glad_debug_impl_glColor3f; PFNGLCOLOR3FVPROC glad_glColor3fv = NULL; static void GLAD_API_PTR glad_debug_impl_glColor3fv(const GLfloat * v) { _pre_call_gl_callback("glColor3fv", (GLADapiproc) glad_glColor3fv, 1, v); glad_glColor3fv(v); _post_call_gl_callback(NULL, "glColor3fv", (GLADapiproc) glad_glColor3fv, 1, v); } PFNGLCOLOR3FVPROC glad_debug_glColor3fv = glad_debug_impl_glColor3fv; PFNGLCOLOR3IPROC glad_glColor3i = NULL; static void GLAD_API_PTR glad_debug_impl_glColor3i(GLint red, GLint green, GLint blue) { _pre_call_gl_callback("glColor3i", (GLADapiproc) glad_glColor3i, 3, red, green, blue); glad_glColor3i(red, green, blue); _post_call_gl_callback(NULL, "glColor3i", (GLADapiproc) glad_glColor3i, 3, red, green, blue); } PFNGLCOLOR3IPROC glad_debug_glColor3i = glad_debug_impl_glColor3i; PFNGLCOLOR3IVPROC glad_glColor3iv = NULL; static void GLAD_API_PTR glad_debug_impl_glColor3iv(const GLint * v) { _pre_call_gl_callback("glColor3iv", (GLADapiproc) glad_glColor3iv, 1, v); glad_glColor3iv(v); _post_call_gl_callback(NULL, "glColor3iv", (GLADapiproc) glad_glColor3iv, 1, v); } PFNGLCOLOR3IVPROC glad_debug_glColor3iv = glad_debug_impl_glColor3iv; PFNGLCOLOR3SPROC glad_glColor3s = NULL; static void GLAD_API_PTR glad_debug_impl_glColor3s(GLshort red, GLshort green, GLshort blue) { _pre_call_gl_callback("glColor3s", (GLADapiproc) glad_glColor3s, 3, red, green, blue); glad_glColor3s(red, green, blue); _post_call_gl_callback(NULL, "glColor3s", (GLADapiproc) glad_glColor3s, 3, red, green, blue); } PFNGLCOLOR3SPROC glad_debug_glColor3s = glad_debug_impl_glColor3s; PFNGLCOLOR3SVPROC glad_glColor3sv = NULL; static void GLAD_API_PTR glad_debug_impl_glColor3sv(const GLshort * v) { _pre_call_gl_callback("glColor3sv", (GLADapiproc) glad_glColor3sv, 1, v); glad_glColor3sv(v); _post_call_gl_callback(NULL, "glColor3sv", (GLADapiproc) glad_glColor3sv, 1, v); } PFNGLCOLOR3SVPROC glad_debug_glColor3sv = glad_debug_impl_glColor3sv; PFNGLCOLOR3UBPROC glad_glColor3ub = NULL; static void GLAD_API_PTR glad_debug_impl_glColor3ub(GLubyte red, GLubyte green, GLubyte blue) { _pre_call_gl_callback("glColor3ub", (GLADapiproc) glad_glColor3ub, 3, red, green, blue); glad_glColor3ub(red, green, blue); _post_call_gl_callback(NULL, "glColor3ub", (GLADapiproc) glad_glColor3ub, 3, red, green, blue); } PFNGLCOLOR3UBPROC glad_debug_glColor3ub = glad_debug_impl_glColor3ub; PFNGLCOLOR3UBVPROC glad_glColor3ubv = NULL; static void GLAD_API_PTR glad_debug_impl_glColor3ubv(const GLubyte * v) { _pre_call_gl_callback("glColor3ubv", (GLADapiproc) glad_glColor3ubv, 1, v); glad_glColor3ubv(v); _post_call_gl_callback(NULL, "glColor3ubv", (GLADapiproc) glad_glColor3ubv, 1, v); } PFNGLCOLOR3UBVPROC glad_debug_glColor3ubv = glad_debug_impl_glColor3ubv; PFNGLCOLOR3UIPROC glad_glColor3ui = NULL; static void GLAD_API_PTR glad_debug_impl_glColor3ui(GLuint red, GLuint green, GLuint blue) { _pre_call_gl_callback("glColor3ui", (GLADapiproc) glad_glColor3ui, 3, red, green, blue); glad_glColor3ui(red, green, blue); _post_call_gl_callback(NULL, "glColor3ui", (GLADapiproc) glad_glColor3ui, 3, red, green, blue); } PFNGLCOLOR3UIPROC glad_debug_glColor3ui = glad_debug_impl_glColor3ui; PFNGLCOLOR3UIVPROC glad_glColor3uiv = NULL; static void GLAD_API_PTR glad_debug_impl_glColor3uiv(const GLuint * v) { _pre_call_gl_callback("glColor3uiv", (GLADapiproc) glad_glColor3uiv, 1, v); glad_glColor3uiv(v); _post_call_gl_callback(NULL, "glColor3uiv", (GLADapiproc) glad_glColor3uiv, 1, v); } PFNGLCOLOR3UIVPROC glad_debug_glColor3uiv = glad_debug_impl_glColor3uiv; PFNGLCOLOR3USPROC glad_glColor3us = NULL; static void GLAD_API_PTR glad_debug_impl_glColor3us(GLushort red, GLushort green, GLushort blue) { _pre_call_gl_callback("glColor3us", (GLADapiproc) glad_glColor3us, 3, red, green, blue); glad_glColor3us(red, green, blue); _post_call_gl_callback(NULL, "glColor3us", (GLADapiproc) glad_glColor3us, 3, red, green, blue); } PFNGLCOLOR3USPROC glad_debug_glColor3us = glad_debug_impl_glColor3us; PFNGLCOLOR3USVPROC glad_glColor3usv = NULL; static void GLAD_API_PTR glad_debug_impl_glColor3usv(const GLushort * v) { _pre_call_gl_callback("glColor3usv", (GLADapiproc) glad_glColor3usv, 1, v); glad_glColor3usv(v); _post_call_gl_callback(NULL, "glColor3usv", (GLADapiproc) glad_glColor3usv, 1, v); } PFNGLCOLOR3USVPROC glad_debug_glColor3usv = glad_debug_impl_glColor3usv; PFNGLCOLOR4BPROC glad_glColor4b = NULL; static void GLAD_API_PTR glad_debug_impl_glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) { _pre_call_gl_callback("glColor4b", (GLADapiproc) glad_glColor4b, 4, red, green, blue, alpha); glad_glColor4b(red, green, blue, alpha); _post_call_gl_callback(NULL, "glColor4b", (GLADapiproc) glad_glColor4b, 4, red, green, blue, alpha); } PFNGLCOLOR4BPROC glad_debug_glColor4b = glad_debug_impl_glColor4b; PFNGLCOLOR4BVPROC glad_glColor4bv = NULL; static void GLAD_API_PTR glad_debug_impl_glColor4bv(const GLbyte * v) { _pre_call_gl_callback("glColor4bv", (GLADapiproc) glad_glColor4bv, 1, v); glad_glColor4bv(v); _post_call_gl_callback(NULL, "glColor4bv", (GLADapiproc) glad_glColor4bv, 1, v); } PFNGLCOLOR4BVPROC glad_debug_glColor4bv = glad_debug_impl_glColor4bv; PFNGLCOLOR4DPROC glad_glColor4d = NULL; static void GLAD_API_PTR glad_debug_impl_glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) { _pre_call_gl_callback("glColor4d", (GLADapiproc) glad_glColor4d, 4, red, green, blue, alpha); glad_glColor4d(red, green, blue, alpha); _post_call_gl_callback(NULL, "glColor4d", (GLADapiproc) glad_glColor4d, 4, red, green, blue, alpha); } PFNGLCOLOR4DPROC glad_debug_glColor4d = glad_debug_impl_glColor4d; PFNGLCOLOR4DVPROC glad_glColor4dv = NULL; static void GLAD_API_PTR glad_debug_impl_glColor4dv(const GLdouble * v) { _pre_call_gl_callback("glColor4dv", (GLADapiproc) glad_glColor4dv, 1, v); glad_glColor4dv(v); _post_call_gl_callback(NULL, "glColor4dv", (GLADapiproc) glad_glColor4dv, 1, v); } PFNGLCOLOR4DVPROC glad_debug_glColor4dv = glad_debug_impl_glColor4dv; PFNGLCOLOR4FPROC glad_glColor4f = NULL; static void GLAD_API_PTR glad_debug_impl_glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { _pre_call_gl_callback("glColor4f", (GLADapiproc) glad_glColor4f, 4, red, green, blue, alpha); glad_glColor4f(red, green, blue, alpha); _post_call_gl_callback(NULL, "glColor4f", (GLADapiproc) glad_glColor4f, 4, red, green, blue, alpha); } PFNGLCOLOR4FPROC glad_debug_glColor4f = glad_debug_impl_glColor4f; PFNGLCOLOR4FVPROC glad_glColor4fv = NULL; static void GLAD_API_PTR glad_debug_impl_glColor4fv(const GLfloat * v) { _pre_call_gl_callback("glColor4fv", (GLADapiproc) glad_glColor4fv, 1, v); glad_glColor4fv(v); _post_call_gl_callback(NULL, "glColor4fv", (GLADapiproc) glad_glColor4fv, 1, v); } PFNGLCOLOR4FVPROC glad_debug_glColor4fv = glad_debug_impl_glColor4fv; PFNGLCOLOR4IPROC glad_glColor4i = NULL; static void GLAD_API_PTR glad_debug_impl_glColor4i(GLint red, GLint green, GLint blue, GLint alpha) { _pre_call_gl_callback("glColor4i", (GLADapiproc) glad_glColor4i, 4, red, green, blue, alpha); glad_glColor4i(red, green, blue, alpha); _post_call_gl_callback(NULL, "glColor4i", (GLADapiproc) glad_glColor4i, 4, red, green, blue, alpha); } PFNGLCOLOR4IPROC glad_debug_glColor4i = glad_debug_impl_glColor4i; PFNGLCOLOR4IVPROC glad_glColor4iv = NULL; static void GLAD_API_PTR glad_debug_impl_glColor4iv(const GLint * v) { _pre_call_gl_callback("glColor4iv", (GLADapiproc) glad_glColor4iv, 1, v); glad_glColor4iv(v); _post_call_gl_callback(NULL, "glColor4iv", (GLADapiproc) glad_glColor4iv, 1, v); } PFNGLCOLOR4IVPROC glad_debug_glColor4iv = glad_debug_impl_glColor4iv; PFNGLCOLOR4SPROC glad_glColor4s = NULL; static void GLAD_API_PTR glad_debug_impl_glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) { _pre_call_gl_callback("glColor4s", (GLADapiproc) glad_glColor4s, 4, red, green, blue, alpha); glad_glColor4s(red, green, blue, alpha); _post_call_gl_callback(NULL, "glColor4s", (GLADapiproc) glad_glColor4s, 4, red, green, blue, alpha); } PFNGLCOLOR4SPROC glad_debug_glColor4s = glad_debug_impl_glColor4s; PFNGLCOLOR4SVPROC glad_glColor4sv = NULL; static void GLAD_API_PTR glad_debug_impl_glColor4sv(const GLshort * v) { _pre_call_gl_callback("glColor4sv", (GLADapiproc) glad_glColor4sv, 1, v); glad_glColor4sv(v); _post_call_gl_callback(NULL, "glColor4sv", (GLADapiproc) glad_glColor4sv, 1, v); } PFNGLCOLOR4SVPROC glad_debug_glColor4sv = glad_debug_impl_glColor4sv; PFNGLCOLOR4UBPROC glad_glColor4ub = NULL; static void GLAD_API_PTR glad_debug_impl_glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) { _pre_call_gl_callback("glColor4ub", (GLADapiproc) glad_glColor4ub, 4, red, green, blue, alpha); glad_glColor4ub(red, green, blue, alpha); _post_call_gl_callback(NULL, "glColor4ub", (GLADapiproc) glad_glColor4ub, 4, red, green, blue, alpha); } PFNGLCOLOR4UBPROC glad_debug_glColor4ub = glad_debug_impl_glColor4ub; PFNGLCOLOR4UBVPROC glad_glColor4ubv = NULL; static void GLAD_API_PTR glad_debug_impl_glColor4ubv(const GLubyte * v) { _pre_call_gl_callback("glColor4ubv", (GLADapiproc) glad_glColor4ubv, 1, v); glad_glColor4ubv(v); _post_call_gl_callback(NULL, "glColor4ubv", (GLADapiproc) glad_glColor4ubv, 1, v); } PFNGLCOLOR4UBVPROC glad_debug_glColor4ubv = glad_debug_impl_glColor4ubv; PFNGLCOLOR4UIPROC glad_glColor4ui = NULL; static void GLAD_API_PTR glad_debug_impl_glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) { _pre_call_gl_callback("glColor4ui", (GLADapiproc) glad_glColor4ui, 4, red, green, blue, alpha); glad_glColor4ui(red, green, blue, alpha); _post_call_gl_callback(NULL, "glColor4ui", (GLADapiproc) glad_glColor4ui, 4, red, green, blue, alpha); } PFNGLCOLOR4UIPROC glad_debug_glColor4ui = glad_debug_impl_glColor4ui; PFNGLCOLOR4UIVPROC glad_glColor4uiv = NULL; static void GLAD_API_PTR glad_debug_impl_glColor4uiv(const GLuint * v) { _pre_call_gl_callback("glColor4uiv", (GLADapiproc) glad_glColor4uiv, 1, v); glad_glColor4uiv(v); _post_call_gl_callback(NULL, "glColor4uiv", (GLADapiproc) glad_glColor4uiv, 1, v); } PFNGLCOLOR4UIVPROC glad_debug_glColor4uiv = glad_debug_impl_glColor4uiv; PFNGLCOLOR4USPROC glad_glColor4us = NULL; static void GLAD_API_PTR glad_debug_impl_glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) { _pre_call_gl_callback("glColor4us", (GLADapiproc) glad_glColor4us, 4, red, green, blue, alpha); glad_glColor4us(red, green, blue, alpha); _post_call_gl_callback(NULL, "glColor4us", (GLADapiproc) glad_glColor4us, 4, red, green, blue, alpha); } PFNGLCOLOR4USPROC glad_debug_glColor4us = glad_debug_impl_glColor4us; PFNGLCOLOR4USVPROC glad_glColor4usv = NULL; static void GLAD_API_PTR glad_debug_impl_glColor4usv(const GLushort * v) { _pre_call_gl_callback("glColor4usv", (GLADapiproc) glad_glColor4usv, 1, v); glad_glColor4usv(v); _post_call_gl_callback(NULL, "glColor4usv", (GLADapiproc) glad_glColor4usv, 1, v); } PFNGLCOLOR4USVPROC glad_debug_glColor4usv = glad_debug_impl_glColor4usv; PFNGLCOLORMASKPROC glad_glColorMask = NULL; static void GLAD_API_PTR glad_debug_impl_glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) { _pre_call_gl_callback("glColorMask", (GLADapiproc) glad_glColorMask, 4, red, green, blue, alpha); glad_glColorMask(red, green, blue, alpha); _post_call_gl_callback(NULL, "glColorMask", (GLADapiproc) glad_glColorMask, 4, red, green, blue, alpha); } PFNGLCOLORMASKPROC glad_debug_glColorMask = glad_debug_impl_glColorMask; PFNGLCOLORMASKIPROC glad_glColorMaski = NULL; static void GLAD_API_PTR glad_debug_impl_glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) { _pre_call_gl_callback("glColorMaski", (GLADapiproc) glad_glColorMaski, 5, index, r, g, b, a); glad_glColorMaski(index, r, g, b, a); _post_call_gl_callback(NULL, "glColorMaski", (GLADapiproc) glad_glColorMaski, 5, index, r, g, b, a); } PFNGLCOLORMASKIPROC glad_debug_glColorMaski = glad_debug_impl_glColorMaski; PFNGLCOLORMATERIALPROC glad_glColorMaterial = NULL; static void GLAD_API_PTR glad_debug_impl_glColorMaterial(GLenum face, GLenum mode) { _pre_call_gl_callback("glColorMaterial", (GLADapiproc) glad_glColorMaterial, 2, face, mode); glad_glColorMaterial(face, mode); _post_call_gl_callback(NULL, "glColorMaterial", (GLADapiproc) glad_glColorMaterial, 2, face, mode); } PFNGLCOLORMATERIALPROC glad_debug_glColorMaterial = glad_debug_impl_glColorMaterial; PFNGLCOLORPOINTERPROC glad_glColorPointer = NULL; static void GLAD_API_PTR glad_debug_impl_glColorPointer(GLint size, GLenum type, GLsizei stride, const void * pointer) { _pre_call_gl_callback("glColorPointer", (GLADapiproc) glad_glColorPointer, 4, size, type, stride, pointer); glad_glColorPointer(size, type, stride, pointer); _post_call_gl_callback(NULL, "glColorPointer", (GLADapiproc) glad_glColorPointer, 4, size, type, stride, pointer); } PFNGLCOLORPOINTERPROC glad_debug_glColorPointer = glad_debug_impl_glColorPointer; PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL; static void GLAD_API_PTR glad_debug_impl_glCompileShader(GLuint shader) { _pre_call_gl_callback("glCompileShader", (GLADapiproc) glad_glCompileShader, 1, shader); glad_glCompileShader(shader); _post_call_gl_callback(NULL, "glCompileShader", (GLADapiproc) glad_glCompileShader, 1, shader); } PFNGLCOMPILESHADERPROC glad_debug_glCompileShader = glad_debug_impl_glCompileShader; PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL; static void GLAD_API_PTR glad_debug_impl_glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data) { _pre_call_gl_callback("glCompressedTexImage1D", (GLADapiproc) glad_glCompressedTexImage1D, 7, target, level, internalformat, width, border, imageSize, data); glad_glCompressedTexImage1D(target, level, internalformat, width, border, imageSize, data); _post_call_gl_callback(NULL, "glCompressedTexImage1D", (GLADapiproc) glad_glCompressedTexImage1D, 7, target, level, internalformat, width, border, imageSize, data); } PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_debug_glCompressedTexImage1D = glad_debug_impl_glCompressedTexImage1D; PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL; static void GLAD_API_PTR glad_debug_impl_glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data) { _pre_call_gl_callback("glCompressedTexImage2D", (GLADapiproc) glad_glCompressedTexImage2D, 8, target, level, internalformat, width, height, border, imageSize, data); glad_glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); _post_call_gl_callback(NULL, "glCompressedTexImage2D", (GLADapiproc) glad_glCompressedTexImage2D, 8, target, level, internalformat, width, height, border, imageSize, data); } PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_debug_glCompressedTexImage2D = glad_debug_impl_glCompressedTexImage2D; PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL; static void GLAD_API_PTR glad_debug_impl_glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data) { _pre_call_gl_callback("glCompressedTexImage3D", (GLADapiproc) glad_glCompressedTexImage3D, 9, target, level, internalformat, width, height, depth, border, imageSize, data); glad_glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data); _post_call_gl_callback(NULL, "glCompressedTexImage3D", (GLADapiproc) glad_glCompressedTexImage3D, 9, target, level, internalformat, width, height, depth, border, imageSize, data); } PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_debug_glCompressedTexImage3D = glad_debug_impl_glCompressedTexImage3D; PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL; static void GLAD_API_PTR glad_debug_impl_glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data) { _pre_call_gl_callback("glCompressedTexSubImage1D", (GLADapiproc) glad_glCompressedTexSubImage1D, 7, target, level, xoffset, width, format, imageSize, data); glad_glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data); _post_call_gl_callback(NULL, "glCompressedTexSubImage1D", (GLADapiproc) glad_glCompressedTexSubImage1D, 7, target, level, xoffset, width, format, imageSize, data); } PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_debug_glCompressedTexSubImage1D = glad_debug_impl_glCompressedTexSubImage1D; PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL; static void GLAD_API_PTR glad_debug_impl_glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data) { _pre_call_gl_callback("glCompressedTexSubImage2D", (GLADapiproc) glad_glCompressedTexSubImage2D, 9, target, level, xoffset, yoffset, width, height, format, imageSize, data); glad_glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); _post_call_gl_callback(NULL, "glCompressedTexSubImage2D", (GLADapiproc) glad_glCompressedTexSubImage2D, 9, target, level, xoffset, yoffset, width, height, format, imageSize, data); } PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_debug_glCompressedTexSubImage2D = glad_debug_impl_glCompressedTexSubImage2D; PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL; static void GLAD_API_PTR glad_debug_impl_glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data) { _pre_call_gl_callback("glCompressedTexSubImage3D", (GLADapiproc) glad_glCompressedTexSubImage3D, 11, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); glad_glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); _post_call_gl_callback(NULL, "glCompressedTexSubImage3D", (GLADapiproc) glad_glCompressedTexSubImage3D, 11, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); } PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_debug_glCompressedTexSubImage3D = glad_debug_impl_glCompressedTexSubImage3D; PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL; static void GLAD_API_PTR glad_debug_impl_glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) { _pre_call_gl_callback("glCopyBufferSubData", (GLADapiproc) glad_glCopyBufferSubData, 5, readTarget, writeTarget, readOffset, writeOffset, size); glad_glCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size); _post_call_gl_callback(NULL, "glCopyBufferSubData", (GLADapiproc) glad_glCopyBufferSubData, 5, readTarget, writeTarget, readOffset, writeOffset, size); } PFNGLCOPYBUFFERSUBDATAPROC glad_debug_glCopyBufferSubData = glad_debug_impl_glCopyBufferSubData; PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData = NULL; static void GLAD_API_PTR glad_debug_impl_glCopyImageSubData(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) { _pre_call_gl_callback("glCopyImageSubData", (GLADapiproc) glad_glCopyImageSubData, 15, srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth); glad_glCopyImageSubData(srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth); _post_call_gl_callback(NULL, "glCopyImageSubData", (GLADapiproc) glad_glCopyImageSubData, 15, srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth); } PFNGLCOPYIMAGESUBDATAPROC glad_debug_glCopyImageSubData = glad_debug_impl_glCopyImageSubData; PFNGLCOPYPIXELSPROC glad_glCopyPixels = NULL; static void GLAD_API_PTR glad_debug_impl_glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) { _pre_call_gl_callback("glCopyPixels", (GLADapiproc) glad_glCopyPixels, 5, x, y, width, height, type); glad_glCopyPixels(x, y, width, height, type); _post_call_gl_callback(NULL, "glCopyPixels", (GLADapiproc) glad_glCopyPixels, 5, x, y, width, height, type); } PFNGLCOPYPIXELSPROC glad_debug_glCopyPixels = glad_debug_impl_glCopyPixels; PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL; static void GLAD_API_PTR glad_debug_impl_glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) { _pre_call_gl_callback("glCopyTexImage1D", (GLADapiproc) glad_glCopyTexImage1D, 7, target, level, internalformat, x, y, width, border); glad_glCopyTexImage1D(target, level, internalformat, x, y, width, border); _post_call_gl_callback(NULL, "glCopyTexImage1D", (GLADapiproc) glad_glCopyTexImage1D, 7, target, level, internalformat, x, y, width, border); } PFNGLCOPYTEXIMAGE1DPROC glad_debug_glCopyTexImage1D = glad_debug_impl_glCopyTexImage1D; PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL; static void GLAD_API_PTR glad_debug_impl_glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { _pre_call_gl_callback("glCopyTexImage2D", (GLADapiproc) glad_glCopyTexImage2D, 8, target, level, internalformat, x, y, width, height, border); glad_glCopyTexImage2D(target, level, internalformat, x, y, width, height, border); _post_call_gl_callback(NULL, "glCopyTexImage2D", (GLADapiproc) glad_glCopyTexImage2D, 8, target, level, internalformat, x, y, width, height, border); } PFNGLCOPYTEXIMAGE2DPROC glad_debug_glCopyTexImage2D = glad_debug_impl_glCopyTexImage2D; PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL; static void GLAD_API_PTR glad_debug_impl_glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) { _pre_call_gl_callback("glCopyTexSubImage1D", (GLADapiproc) glad_glCopyTexSubImage1D, 6, target, level, xoffset, x, y, width); glad_glCopyTexSubImage1D(target, level, xoffset, x, y, width); _post_call_gl_callback(NULL, "glCopyTexSubImage1D", (GLADapiproc) glad_glCopyTexSubImage1D, 6, target, level, xoffset, x, y, width); } PFNGLCOPYTEXSUBIMAGE1DPROC glad_debug_glCopyTexSubImage1D = glad_debug_impl_glCopyTexSubImage1D; PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL; static void GLAD_API_PTR glad_debug_impl_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { _pre_call_gl_callback("glCopyTexSubImage2D", (GLADapiproc) glad_glCopyTexSubImage2D, 8, target, level, xoffset, yoffset, x, y, width, height); glad_glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); _post_call_gl_callback(NULL, "glCopyTexSubImage2D", (GLADapiproc) glad_glCopyTexSubImage2D, 8, target, level, xoffset, yoffset, x, y, width, height); } PFNGLCOPYTEXSUBIMAGE2DPROC glad_debug_glCopyTexSubImage2D = glad_debug_impl_glCopyTexSubImage2D; PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL; static void GLAD_API_PTR glad_debug_impl_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) { _pre_call_gl_callback("glCopyTexSubImage3D", (GLADapiproc) glad_glCopyTexSubImage3D, 9, target, level, xoffset, yoffset, zoffset, x, y, width, height); glad_glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); _post_call_gl_callback(NULL, "glCopyTexSubImage3D", (GLADapiproc) glad_glCopyTexSubImage3D, 9, target, level, xoffset, yoffset, zoffset, x, y, width, height); } PFNGLCOPYTEXSUBIMAGE3DPROC glad_debug_glCopyTexSubImage3D = glad_debug_impl_glCopyTexSubImage3D; PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL; static GLuint GLAD_API_PTR glad_debug_impl_glCreateProgram(void) { GLuint ret; _pre_call_gl_callback("glCreateProgram", (GLADapiproc) glad_glCreateProgram, 0); ret = glad_glCreateProgram(); _post_call_gl_callback((void*) &ret, "glCreateProgram", (GLADapiproc) glad_glCreateProgram, 0); return ret; } PFNGLCREATEPROGRAMPROC glad_debug_glCreateProgram = glad_debug_impl_glCreateProgram; PFNGLCREATESHADERPROC glad_glCreateShader = NULL; static GLuint GLAD_API_PTR glad_debug_impl_glCreateShader(GLenum type) { GLuint ret; _pre_call_gl_callback("glCreateShader", (GLADapiproc) glad_glCreateShader, 1, type); ret = glad_glCreateShader(type); _post_call_gl_callback((void*) &ret, "glCreateShader", (GLADapiproc) glad_glCreateShader, 1, type); return ret; } PFNGLCREATESHADERPROC glad_debug_glCreateShader = glad_debug_impl_glCreateShader; PFNGLCULLFACEPROC glad_glCullFace = NULL; static void GLAD_API_PTR glad_debug_impl_glCullFace(GLenum mode) { _pre_call_gl_callback("glCullFace", (GLADapiproc) glad_glCullFace, 1, mode); glad_glCullFace(mode); _post_call_gl_callback(NULL, "glCullFace", (GLADapiproc) glad_glCullFace, 1, mode); } PFNGLCULLFACEPROC glad_debug_glCullFace = glad_debug_impl_glCullFace; PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL; static void GLAD_API_PTR glad_debug_impl_glDebugMessageCallback(GLDEBUGPROC callback, const void * userParam) { _pre_call_gl_callback("glDebugMessageCallback", (GLADapiproc) glad_glDebugMessageCallback, 2, callback, userParam); glad_glDebugMessageCallback(callback, userParam); _post_call_gl_callback(NULL, "glDebugMessageCallback", (GLADapiproc) glad_glDebugMessageCallback, 2, callback, userParam); } PFNGLDEBUGMESSAGECALLBACKPROC glad_debug_glDebugMessageCallback = glad_debug_impl_glDebugMessageCallback; PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL; static void GLAD_API_PTR glad_debug_impl_glDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled) { _pre_call_gl_callback("glDebugMessageControl", (GLADapiproc) glad_glDebugMessageControl, 6, source, type, severity, count, ids, enabled); glad_glDebugMessageControl(source, type, severity, count, ids, enabled); _post_call_gl_callback(NULL, "glDebugMessageControl", (GLADapiproc) glad_glDebugMessageControl, 6, source, type, severity, count, ids, enabled); } PFNGLDEBUGMESSAGECONTROLPROC glad_debug_glDebugMessageControl = glad_debug_impl_glDebugMessageControl; PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL; static void GLAD_API_PTR glad_debug_impl_glDebugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf) { _pre_call_gl_callback("glDebugMessageInsert", (GLADapiproc) glad_glDebugMessageInsert, 6, source, type, id, severity, length, buf); glad_glDebugMessageInsert(source, type, id, severity, length, buf); _post_call_gl_callback(NULL, "glDebugMessageInsert", (GLADapiproc) glad_glDebugMessageInsert, 6, source, type, id, severity, length, buf); } PFNGLDEBUGMESSAGEINSERTPROC glad_debug_glDebugMessageInsert = glad_debug_impl_glDebugMessageInsert; PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL; static void GLAD_API_PTR glad_debug_impl_glDeleteBuffers(GLsizei n, const GLuint * buffers) { _pre_call_gl_callback("glDeleteBuffers", (GLADapiproc) glad_glDeleteBuffers, 2, n, buffers); glad_glDeleteBuffers(n, buffers); _post_call_gl_callback(NULL, "glDeleteBuffers", (GLADapiproc) glad_glDeleteBuffers, 2, n, buffers); } PFNGLDELETEBUFFERSPROC glad_debug_glDeleteBuffers = glad_debug_impl_glDeleteBuffers; PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL; static void GLAD_API_PTR glad_debug_impl_glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers) { _pre_call_gl_callback("glDeleteFramebuffers", (GLADapiproc) glad_glDeleteFramebuffers, 2, n, framebuffers); glad_glDeleteFramebuffers(n, framebuffers); _post_call_gl_callback(NULL, "glDeleteFramebuffers", (GLADapiproc) glad_glDeleteFramebuffers, 2, n, framebuffers); } PFNGLDELETEFRAMEBUFFERSPROC glad_debug_glDeleteFramebuffers = glad_debug_impl_glDeleteFramebuffers; PFNGLDELETELISTSPROC glad_glDeleteLists = NULL; static void GLAD_API_PTR glad_debug_impl_glDeleteLists(GLuint list, GLsizei range) { _pre_call_gl_callback("glDeleteLists", (GLADapiproc) glad_glDeleteLists, 2, list, range); glad_glDeleteLists(list, range); _post_call_gl_callback(NULL, "glDeleteLists", (GLADapiproc) glad_glDeleteLists, 2, list, range); } PFNGLDELETELISTSPROC glad_debug_glDeleteLists = glad_debug_impl_glDeleteLists; PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL; static void GLAD_API_PTR glad_debug_impl_glDeleteProgram(GLuint program) { _pre_call_gl_callback("glDeleteProgram", (GLADapiproc) glad_glDeleteProgram, 1, program); glad_glDeleteProgram(program); _post_call_gl_callback(NULL, "glDeleteProgram", (GLADapiproc) glad_glDeleteProgram, 1, program); } PFNGLDELETEPROGRAMPROC glad_debug_glDeleteProgram = glad_debug_impl_glDeleteProgram; PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL; static void GLAD_API_PTR glad_debug_impl_glDeleteQueries(GLsizei n, const GLuint * ids) { _pre_call_gl_callback("glDeleteQueries", (GLADapiproc) glad_glDeleteQueries, 2, n, ids); glad_glDeleteQueries(n, ids); _post_call_gl_callback(NULL, "glDeleteQueries", (GLADapiproc) glad_glDeleteQueries, 2, n, ids); } PFNGLDELETEQUERIESPROC glad_debug_glDeleteQueries = glad_debug_impl_glDeleteQueries; PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL; static void GLAD_API_PTR glad_debug_impl_glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers) { _pre_call_gl_callback("glDeleteRenderbuffers", (GLADapiproc) glad_glDeleteRenderbuffers, 2, n, renderbuffers); glad_glDeleteRenderbuffers(n, renderbuffers); _post_call_gl_callback(NULL, "glDeleteRenderbuffers", (GLADapiproc) glad_glDeleteRenderbuffers, 2, n, renderbuffers); } PFNGLDELETERENDERBUFFERSPROC glad_debug_glDeleteRenderbuffers = glad_debug_impl_glDeleteRenderbuffers; PFNGLDELETESHADERPROC glad_glDeleteShader = NULL; static void GLAD_API_PTR glad_debug_impl_glDeleteShader(GLuint shader) { _pre_call_gl_callback("glDeleteShader", (GLADapiproc) glad_glDeleteShader, 1, shader); glad_glDeleteShader(shader); _post_call_gl_callback(NULL, "glDeleteShader", (GLADapiproc) glad_glDeleteShader, 1, shader); } PFNGLDELETESHADERPROC glad_debug_glDeleteShader = glad_debug_impl_glDeleteShader; PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL; static void GLAD_API_PTR glad_debug_impl_glDeleteTextures(GLsizei n, const GLuint * textures) { _pre_call_gl_callback("glDeleteTextures", (GLADapiproc) glad_glDeleteTextures, 2, n, textures); glad_glDeleteTextures(n, textures); _post_call_gl_callback(NULL, "glDeleteTextures", (GLADapiproc) glad_glDeleteTextures, 2, n, textures); } PFNGLDELETETEXTURESPROC glad_debug_glDeleteTextures = glad_debug_impl_glDeleteTextures; PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL; static void GLAD_API_PTR glad_debug_impl_glDeleteVertexArrays(GLsizei n, const GLuint * arrays) { _pre_call_gl_callback("glDeleteVertexArrays", (GLADapiproc) glad_glDeleteVertexArrays, 2, n, arrays); glad_glDeleteVertexArrays(n, arrays); _post_call_gl_callback(NULL, "glDeleteVertexArrays", (GLADapiproc) glad_glDeleteVertexArrays, 2, n, arrays); } PFNGLDELETEVERTEXARRAYSPROC glad_debug_glDeleteVertexArrays = glad_debug_impl_glDeleteVertexArrays; PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL; static void GLAD_API_PTR glad_debug_impl_glDepthFunc(GLenum func) { _pre_call_gl_callback("glDepthFunc", (GLADapiproc) glad_glDepthFunc, 1, func); glad_glDepthFunc(func); _post_call_gl_callback(NULL, "glDepthFunc", (GLADapiproc) glad_glDepthFunc, 1, func); } PFNGLDEPTHFUNCPROC glad_debug_glDepthFunc = glad_debug_impl_glDepthFunc; PFNGLDEPTHMASKPROC glad_glDepthMask = NULL; static void GLAD_API_PTR glad_debug_impl_glDepthMask(GLboolean flag) { _pre_call_gl_callback("glDepthMask", (GLADapiproc) glad_glDepthMask, 1, flag); glad_glDepthMask(flag); _post_call_gl_callback(NULL, "glDepthMask", (GLADapiproc) glad_glDepthMask, 1, flag); } PFNGLDEPTHMASKPROC glad_debug_glDepthMask = glad_debug_impl_glDepthMask; PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL; static void GLAD_API_PTR glad_debug_impl_glDepthRange(GLdouble n, GLdouble f) { _pre_call_gl_callback("glDepthRange", (GLADapiproc) glad_glDepthRange, 2, n, f); glad_glDepthRange(n, f); _post_call_gl_callback(NULL, "glDepthRange", (GLADapiproc) glad_glDepthRange, 2, n, f); } PFNGLDEPTHRANGEPROC glad_debug_glDepthRange = glad_debug_impl_glDepthRange; PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; static void GLAD_API_PTR glad_debug_impl_glDetachShader(GLuint program, GLuint shader) { _pre_call_gl_callback("glDetachShader", (GLADapiproc) glad_glDetachShader, 2, program, shader); glad_glDetachShader(program, shader); _post_call_gl_callback(NULL, "glDetachShader", (GLADapiproc) glad_glDetachShader, 2, program, shader); } PFNGLDETACHSHADERPROC glad_debug_glDetachShader = glad_debug_impl_glDetachShader; PFNGLDISABLEPROC glad_glDisable = NULL; static void GLAD_API_PTR glad_debug_impl_glDisable(GLenum cap) { _pre_call_gl_callback("glDisable", (GLADapiproc) glad_glDisable, 1, cap); glad_glDisable(cap); _post_call_gl_callback(NULL, "glDisable", (GLADapiproc) glad_glDisable, 1, cap); } PFNGLDISABLEPROC glad_debug_glDisable = glad_debug_impl_glDisable; PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState = NULL; static void GLAD_API_PTR glad_debug_impl_glDisableClientState(GLenum array) { _pre_call_gl_callback("glDisableClientState", (GLADapiproc) glad_glDisableClientState, 1, array); glad_glDisableClientState(array); _post_call_gl_callback(NULL, "glDisableClientState", (GLADapiproc) glad_glDisableClientState, 1, array); } PFNGLDISABLECLIENTSTATEPROC glad_debug_glDisableClientState = glad_debug_impl_glDisableClientState; PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL; static void GLAD_API_PTR glad_debug_impl_glDisableVertexAttribArray(GLuint index) { _pre_call_gl_callback("glDisableVertexAttribArray", (GLADapiproc) glad_glDisableVertexAttribArray, 1, index); glad_glDisableVertexAttribArray(index); _post_call_gl_callback(NULL, "glDisableVertexAttribArray", (GLADapiproc) glad_glDisableVertexAttribArray, 1, index); } PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_debug_glDisableVertexAttribArray = glad_debug_impl_glDisableVertexAttribArray; PFNGLDISABLEIPROC glad_glDisablei = NULL; static void GLAD_API_PTR glad_debug_impl_glDisablei(GLenum target, GLuint index) { _pre_call_gl_callback("glDisablei", (GLADapiproc) glad_glDisablei, 2, target, index); glad_glDisablei(target, index); _post_call_gl_callback(NULL, "glDisablei", (GLADapiproc) glad_glDisablei, 2, target, index); } PFNGLDISABLEIPROC glad_debug_glDisablei = glad_debug_impl_glDisablei; PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL; static void GLAD_API_PTR glad_debug_impl_glDrawArrays(GLenum mode, GLint first, GLsizei count) { _pre_call_gl_callback("glDrawArrays", (GLADapiproc) glad_glDrawArrays, 3, mode, first, count); glad_glDrawArrays(mode, first, count); _post_call_gl_callback(NULL, "glDrawArrays", (GLADapiproc) glad_glDrawArrays, 3, mode, first, count); } PFNGLDRAWARRAYSPROC glad_debug_glDrawArrays = glad_debug_impl_glDrawArrays; PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL; static void GLAD_API_PTR glad_debug_impl_glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) { _pre_call_gl_callback("glDrawArraysInstanced", (GLADapiproc) glad_glDrawArraysInstanced, 4, mode, first, count, instancecount); glad_glDrawArraysInstanced(mode, first, count, instancecount); _post_call_gl_callback(NULL, "glDrawArraysInstanced", (GLADapiproc) glad_glDrawArraysInstanced, 4, mode, first, count, instancecount); } PFNGLDRAWARRAYSINSTANCEDPROC glad_debug_glDrawArraysInstanced = glad_debug_impl_glDrawArraysInstanced; PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL; static void GLAD_API_PTR glad_debug_impl_glDrawBuffer(GLenum buf) { _pre_call_gl_callback("glDrawBuffer", (GLADapiproc) glad_glDrawBuffer, 1, buf); glad_glDrawBuffer(buf); _post_call_gl_callback(NULL, "glDrawBuffer", (GLADapiproc) glad_glDrawBuffer, 1, buf); } PFNGLDRAWBUFFERPROC glad_debug_glDrawBuffer = glad_debug_impl_glDrawBuffer; PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL; static void GLAD_API_PTR glad_debug_impl_glDrawBuffers(GLsizei n, const GLenum * bufs) { _pre_call_gl_callback("glDrawBuffers", (GLADapiproc) glad_glDrawBuffers, 2, n, bufs); glad_glDrawBuffers(n, bufs); _post_call_gl_callback(NULL, "glDrawBuffers", (GLADapiproc) glad_glDrawBuffers, 2, n, bufs); } PFNGLDRAWBUFFERSPROC glad_debug_glDrawBuffers = glad_debug_impl_glDrawBuffers; PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL; static void GLAD_API_PTR glad_debug_impl_glDrawElements(GLenum mode, GLsizei count, GLenum type, const void * indices) { _pre_call_gl_callback("glDrawElements", (GLADapiproc) glad_glDrawElements, 4, mode, count, type, indices); glad_glDrawElements(mode, count, type, indices); _post_call_gl_callback(NULL, "glDrawElements", (GLADapiproc) glad_glDrawElements, 4, mode, count, type, indices); } PFNGLDRAWELEMENTSPROC glad_debug_glDrawElements = glad_debug_impl_glDrawElements; PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL; static void GLAD_API_PTR glad_debug_impl_glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount) { _pre_call_gl_callback("glDrawElementsInstanced", (GLADapiproc) glad_glDrawElementsInstanced, 5, mode, count, type, indices, instancecount); glad_glDrawElementsInstanced(mode, count, type, indices, instancecount); _post_call_gl_callback(NULL, "glDrawElementsInstanced", (GLADapiproc) glad_glDrawElementsInstanced, 5, mode, count, type, indices, instancecount); } PFNGLDRAWELEMENTSINSTANCEDPROC glad_debug_glDrawElementsInstanced = glad_debug_impl_glDrawElementsInstanced; PFNGLDRAWPIXELSPROC glad_glDrawPixels = NULL; static void GLAD_API_PTR glad_debug_impl_glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels) { _pre_call_gl_callback("glDrawPixels", (GLADapiproc) glad_glDrawPixels, 5, width, height, format, type, pixels); glad_glDrawPixels(width, height, format, type, pixels); _post_call_gl_callback(NULL, "glDrawPixels", (GLADapiproc) glad_glDrawPixels, 5, width, height, format, type, pixels); } PFNGLDRAWPIXELSPROC glad_debug_glDrawPixels = glad_debug_impl_glDrawPixels; PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL; static void GLAD_API_PTR glad_debug_impl_glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices) { _pre_call_gl_callback("glDrawRangeElements", (GLADapiproc) glad_glDrawRangeElements, 6, mode, start, end, count, type, indices); glad_glDrawRangeElements(mode, start, end, count, type, indices); _post_call_gl_callback(NULL, "glDrawRangeElements", (GLADapiproc) glad_glDrawRangeElements, 6, mode, start, end, count, type, indices); } PFNGLDRAWRANGEELEMENTSPROC glad_debug_glDrawRangeElements = glad_debug_impl_glDrawRangeElements; PFNGLEDGEFLAGPROC glad_glEdgeFlag = NULL; static void GLAD_API_PTR glad_debug_impl_glEdgeFlag(GLboolean flag) { _pre_call_gl_callback("glEdgeFlag", (GLADapiproc) glad_glEdgeFlag, 1, flag); glad_glEdgeFlag(flag); _post_call_gl_callback(NULL, "glEdgeFlag", (GLADapiproc) glad_glEdgeFlag, 1, flag); } PFNGLEDGEFLAGPROC glad_debug_glEdgeFlag = glad_debug_impl_glEdgeFlag; PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer = NULL; static void GLAD_API_PTR glad_debug_impl_glEdgeFlagPointer(GLsizei stride, const void * pointer) { _pre_call_gl_callback("glEdgeFlagPointer", (GLADapiproc) glad_glEdgeFlagPointer, 2, stride, pointer); glad_glEdgeFlagPointer(stride, pointer); _post_call_gl_callback(NULL, "glEdgeFlagPointer", (GLADapiproc) glad_glEdgeFlagPointer, 2, stride, pointer); } PFNGLEDGEFLAGPOINTERPROC glad_debug_glEdgeFlagPointer = glad_debug_impl_glEdgeFlagPointer; PFNGLEDGEFLAGVPROC glad_glEdgeFlagv = NULL; static void GLAD_API_PTR glad_debug_impl_glEdgeFlagv(const GLboolean * flag) { _pre_call_gl_callback("glEdgeFlagv", (GLADapiproc) glad_glEdgeFlagv, 1, flag); glad_glEdgeFlagv(flag); _post_call_gl_callback(NULL, "glEdgeFlagv", (GLADapiproc) glad_glEdgeFlagv, 1, flag); } PFNGLEDGEFLAGVPROC glad_debug_glEdgeFlagv = glad_debug_impl_glEdgeFlagv; PFNGLENABLEPROC glad_glEnable = NULL; static void GLAD_API_PTR glad_debug_impl_glEnable(GLenum cap) { _pre_call_gl_callback("glEnable", (GLADapiproc) glad_glEnable, 1, cap); glad_glEnable(cap); _post_call_gl_callback(NULL, "glEnable", (GLADapiproc) glad_glEnable, 1, cap); } PFNGLENABLEPROC glad_debug_glEnable = glad_debug_impl_glEnable; PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState = NULL; static void GLAD_API_PTR glad_debug_impl_glEnableClientState(GLenum array) { _pre_call_gl_callback("glEnableClientState", (GLADapiproc) glad_glEnableClientState, 1, array); glad_glEnableClientState(array); _post_call_gl_callback(NULL, "glEnableClientState", (GLADapiproc) glad_glEnableClientState, 1, array); } PFNGLENABLECLIENTSTATEPROC glad_debug_glEnableClientState = glad_debug_impl_glEnableClientState; PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL; static void GLAD_API_PTR glad_debug_impl_glEnableVertexAttribArray(GLuint index) { _pre_call_gl_callback("glEnableVertexAttribArray", (GLADapiproc) glad_glEnableVertexAttribArray, 1, index); glad_glEnableVertexAttribArray(index); _post_call_gl_callback(NULL, "glEnableVertexAttribArray", (GLADapiproc) glad_glEnableVertexAttribArray, 1, index); } PFNGLENABLEVERTEXATTRIBARRAYPROC glad_debug_glEnableVertexAttribArray = glad_debug_impl_glEnableVertexAttribArray; PFNGLENABLEIPROC glad_glEnablei = NULL; static void GLAD_API_PTR glad_debug_impl_glEnablei(GLenum target, GLuint index) { _pre_call_gl_callback("glEnablei", (GLADapiproc) glad_glEnablei, 2, target, index); glad_glEnablei(target, index); _post_call_gl_callback(NULL, "glEnablei", (GLADapiproc) glad_glEnablei, 2, target, index); } PFNGLENABLEIPROC glad_debug_glEnablei = glad_debug_impl_glEnablei; PFNGLENDPROC glad_glEnd = NULL; static void GLAD_API_PTR glad_debug_impl_glEnd(void) { _pre_call_gl_callback("glEnd", (GLADapiproc) glad_glEnd, 0); glad_glEnd(); _post_call_gl_callback(NULL, "glEnd", (GLADapiproc) glad_glEnd, 0); } PFNGLENDPROC glad_debug_glEnd = glad_debug_impl_glEnd; PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL; static void GLAD_API_PTR glad_debug_impl_glEndConditionalRender(void) { _pre_call_gl_callback("glEndConditionalRender", (GLADapiproc) glad_glEndConditionalRender, 0); glad_glEndConditionalRender(); _post_call_gl_callback(NULL, "glEndConditionalRender", (GLADapiproc) glad_glEndConditionalRender, 0); } PFNGLENDCONDITIONALRENDERPROC glad_debug_glEndConditionalRender = glad_debug_impl_glEndConditionalRender; PFNGLENDLISTPROC glad_glEndList = NULL; static void GLAD_API_PTR glad_debug_impl_glEndList(void) { _pre_call_gl_callback("glEndList", (GLADapiproc) glad_glEndList, 0); glad_glEndList(); _post_call_gl_callback(NULL, "glEndList", (GLADapiproc) glad_glEndList, 0); } PFNGLENDLISTPROC glad_debug_glEndList = glad_debug_impl_glEndList; PFNGLENDQUERYPROC glad_glEndQuery = NULL; static void GLAD_API_PTR glad_debug_impl_glEndQuery(GLenum target) { _pre_call_gl_callback("glEndQuery", (GLADapiproc) glad_glEndQuery, 1, target); glad_glEndQuery(target); _post_call_gl_callback(NULL, "glEndQuery", (GLADapiproc) glad_glEndQuery, 1, target); } PFNGLENDQUERYPROC glad_debug_glEndQuery = glad_debug_impl_glEndQuery; PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL; static void GLAD_API_PTR glad_debug_impl_glEndTransformFeedback(void) { _pre_call_gl_callback("glEndTransformFeedback", (GLADapiproc) glad_glEndTransformFeedback, 0); glad_glEndTransformFeedback(); _post_call_gl_callback(NULL, "glEndTransformFeedback", (GLADapiproc) glad_glEndTransformFeedback, 0); } PFNGLENDTRANSFORMFEEDBACKPROC glad_debug_glEndTransformFeedback = glad_debug_impl_glEndTransformFeedback; PFNGLEVALCOORD1DPROC glad_glEvalCoord1d = NULL; static void GLAD_API_PTR glad_debug_impl_glEvalCoord1d(GLdouble u) { _pre_call_gl_callback("glEvalCoord1d", (GLADapiproc) glad_glEvalCoord1d, 1, u); glad_glEvalCoord1d(u); _post_call_gl_callback(NULL, "glEvalCoord1d", (GLADapiproc) glad_glEvalCoord1d, 1, u); } PFNGLEVALCOORD1DPROC glad_debug_glEvalCoord1d = glad_debug_impl_glEvalCoord1d; PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv = NULL; static void GLAD_API_PTR glad_debug_impl_glEvalCoord1dv(const GLdouble * u) { _pre_call_gl_callback("glEvalCoord1dv", (GLADapiproc) glad_glEvalCoord1dv, 1, u); glad_glEvalCoord1dv(u); _post_call_gl_callback(NULL, "glEvalCoord1dv", (GLADapiproc) glad_glEvalCoord1dv, 1, u); } PFNGLEVALCOORD1DVPROC glad_debug_glEvalCoord1dv = glad_debug_impl_glEvalCoord1dv; PFNGLEVALCOORD1FPROC glad_glEvalCoord1f = NULL; static void GLAD_API_PTR glad_debug_impl_glEvalCoord1f(GLfloat u) { _pre_call_gl_callback("glEvalCoord1f", (GLADapiproc) glad_glEvalCoord1f, 1, u); glad_glEvalCoord1f(u); _post_call_gl_callback(NULL, "glEvalCoord1f", (GLADapiproc) glad_glEvalCoord1f, 1, u); } PFNGLEVALCOORD1FPROC glad_debug_glEvalCoord1f = glad_debug_impl_glEvalCoord1f; PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv = NULL; static void GLAD_API_PTR glad_debug_impl_glEvalCoord1fv(const GLfloat * u) { _pre_call_gl_callback("glEvalCoord1fv", (GLADapiproc) glad_glEvalCoord1fv, 1, u); glad_glEvalCoord1fv(u); _post_call_gl_callback(NULL, "glEvalCoord1fv", (GLADapiproc) glad_glEvalCoord1fv, 1, u); } PFNGLEVALCOORD1FVPROC glad_debug_glEvalCoord1fv = glad_debug_impl_glEvalCoord1fv; PFNGLEVALCOORD2DPROC glad_glEvalCoord2d = NULL; static void GLAD_API_PTR glad_debug_impl_glEvalCoord2d(GLdouble u, GLdouble v) { _pre_call_gl_callback("glEvalCoord2d", (GLADapiproc) glad_glEvalCoord2d, 2, u, v); glad_glEvalCoord2d(u, v); _post_call_gl_callback(NULL, "glEvalCoord2d", (GLADapiproc) glad_glEvalCoord2d, 2, u, v); } PFNGLEVALCOORD2DPROC glad_debug_glEvalCoord2d = glad_debug_impl_glEvalCoord2d; PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv = NULL; static void GLAD_API_PTR glad_debug_impl_glEvalCoord2dv(const GLdouble * u) { _pre_call_gl_callback("glEvalCoord2dv", (GLADapiproc) glad_glEvalCoord2dv, 1, u); glad_glEvalCoord2dv(u); _post_call_gl_callback(NULL, "glEvalCoord2dv", (GLADapiproc) glad_glEvalCoord2dv, 1, u); } PFNGLEVALCOORD2DVPROC glad_debug_glEvalCoord2dv = glad_debug_impl_glEvalCoord2dv; PFNGLEVALCOORD2FPROC glad_glEvalCoord2f = NULL; static void GLAD_API_PTR glad_debug_impl_glEvalCoord2f(GLfloat u, GLfloat v) { _pre_call_gl_callback("glEvalCoord2f", (GLADapiproc) glad_glEvalCoord2f, 2, u, v); glad_glEvalCoord2f(u, v); _post_call_gl_callback(NULL, "glEvalCoord2f", (GLADapiproc) glad_glEvalCoord2f, 2, u, v); } PFNGLEVALCOORD2FPROC glad_debug_glEvalCoord2f = glad_debug_impl_glEvalCoord2f; PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv = NULL; static void GLAD_API_PTR glad_debug_impl_glEvalCoord2fv(const GLfloat * u) { _pre_call_gl_callback("glEvalCoord2fv", (GLADapiproc) glad_glEvalCoord2fv, 1, u); glad_glEvalCoord2fv(u); _post_call_gl_callback(NULL, "glEvalCoord2fv", (GLADapiproc) glad_glEvalCoord2fv, 1, u); } PFNGLEVALCOORD2FVPROC glad_debug_glEvalCoord2fv = glad_debug_impl_glEvalCoord2fv; PFNGLEVALMESH1PROC glad_glEvalMesh1 = NULL; static void GLAD_API_PTR glad_debug_impl_glEvalMesh1(GLenum mode, GLint i1, GLint i2) { _pre_call_gl_callback("glEvalMesh1", (GLADapiproc) glad_glEvalMesh1, 3, mode, i1, i2); glad_glEvalMesh1(mode, i1, i2); _post_call_gl_callback(NULL, "glEvalMesh1", (GLADapiproc) glad_glEvalMesh1, 3, mode, i1, i2); } PFNGLEVALMESH1PROC glad_debug_glEvalMesh1 = glad_debug_impl_glEvalMesh1; PFNGLEVALMESH2PROC glad_glEvalMesh2 = NULL; static void GLAD_API_PTR glad_debug_impl_glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) { _pre_call_gl_callback("glEvalMesh2", (GLADapiproc) glad_glEvalMesh2, 5, mode, i1, i2, j1, j2); glad_glEvalMesh2(mode, i1, i2, j1, j2); _post_call_gl_callback(NULL, "glEvalMesh2", (GLADapiproc) glad_glEvalMesh2, 5, mode, i1, i2, j1, j2); } PFNGLEVALMESH2PROC glad_debug_glEvalMesh2 = glad_debug_impl_glEvalMesh2; PFNGLEVALPOINT1PROC glad_glEvalPoint1 = NULL; static void GLAD_API_PTR glad_debug_impl_glEvalPoint1(GLint i) { _pre_call_gl_callback("glEvalPoint1", (GLADapiproc) glad_glEvalPoint1, 1, i); glad_glEvalPoint1(i); _post_call_gl_callback(NULL, "glEvalPoint1", (GLADapiproc) glad_glEvalPoint1, 1, i); } PFNGLEVALPOINT1PROC glad_debug_glEvalPoint1 = glad_debug_impl_glEvalPoint1; PFNGLEVALPOINT2PROC glad_glEvalPoint2 = NULL; static void GLAD_API_PTR glad_debug_impl_glEvalPoint2(GLint i, GLint j) { _pre_call_gl_callback("glEvalPoint2", (GLADapiproc) glad_glEvalPoint2, 2, i, j); glad_glEvalPoint2(i, j); _post_call_gl_callback(NULL, "glEvalPoint2", (GLADapiproc) glad_glEvalPoint2, 2, i, j); } PFNGLEVALPOINT2PROC glad_debug_glEvalPoint2 = glad_debug_impl_glEvalPoint2; PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer = NULL; static void GLAD_API_PTR glad_debug_impl_glFeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer) { _pre_call_gl_callback("glFeedbackBuffer", (GLADapiproc) glad_glFeedbackBuffer, 3, size, type, buffer); glad_glFeedbackBuffer(size, type, buffer); _post_call_gl_callback(NULL, "glFeedbackBuffer", (GLADapiproc) glad_glFeedbackBuffer, 3, size, type, buffer); } PFNGLFEEDBACKBUFFERPROC glad_debug_glFeedbackBuffer = glad_debug_impl_glFeedbackBuffer; PFNGLFINISHPROC glad_glFinish = NULL; static void GLAD_API_PTR glad_debug_impl_glFinish(void) { _pre_call_gl_callback("glFinish", (GLADapiproc) glad_glFinish, 0); glad_glFinish(); _post_call_gl_callback(NULL, "glFinish", (GLADapiproc) glad_glFinish, 0); } PFNGLFINISHPROC glad_debug_glFinish = glad_debug_impl_glFinish; PFNGLFLUSHPROC glad_glFlush = NULL; static void GLAD_API_PTR glad_debug_impl_glFlush(void) { _pre_call_gl_callback("glFlush", (GLADapiproc) glad_glFlush, 0); glad_glFlush(); _post_call_gl_callback(NULL, "glFlush", (GLADapiproc) glad_glFlush, 0); } PFNGLFLUSHPROC glad_debug_glFlush = glad_debug_impl_glFlush; PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL; static void GLAD_API_PTR glad_debug_impl_glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) { _pre_call_gl_callback("glFlushMappedBufferRange", (GLADapiproc) glad_glFlushMappedBufferRange, 3, target, offset, length); glad_glFlushMappedBufferRange(target, offset, length); _post_call_gl_callback(NULL, "glFlushMappedBufferRange", (GLADapiproc) glad_glFlushMappedBufferRange, 3, target, offset, length); } PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_debug_glFlushMappedBufferRange = glad_debug_impl_glFlushMappedBufferRange; PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer = NULL; static void GLAD_API_PTR glad_debug_impl_glFogCoordPointer(GLenum type, GLsizei stride, const void * pointer) { _pre_call_gl_callback("glFogCoordPointer", (GLADapiproc) glad_glFogCoordPointer, 3, type, stride, pointer); glad_glFogCoordPointer(type, stride, pointer); _post_call_gl_callback(NULL, "glFogCoordPointer", (GLADapiproc) glad_glFogCoordPointer, 3, type, stride, pointer); } PFNGLFOGCOORDPOINTERPROC glad_debug_glFogCoordPointer = glad_debug_impl_glFogCoordPointer; PFNGLFOGCOORDDPROC glad_glFogCoordd = NULL; static void GLAD_API_PTR glad_debug_impl_glFogCoordd(GLdouble coord) { _pre_call_gl_callback("glFogCoordd", (GLADapiproc) glad_glFogCoordd, 1, coord); glad_glFogCoordd(coord); _post_call_gl_callback(NULL, "glFogCoordd", (GLADapiproc) glad_glFogCoordd, 1, coord); } PFNGLFOGCOORDDPROC glad_debug_glFogCoordd = glad_debug_impl_glFogCoordd; PFNGLFOGCOORDDVPROC glad_glFogCoorddv = NULL; static void GLAD_API_PTR glad_debug_impl_glFogCoorddv(const GLdouble * coord) { _pre_call_gl_callback("glFogCoorddv", (GLADapiproc) glad_glFogCoorddv, 1, coord); glad_glFogCoorddv(coord); _post_call_gl_callback(NULL, "glFogCoorddv", (GLADapiproc) glad_glFogCoorddv, 1, coord); } PFNGLFOGCOORDDVPROC glad_debug_glFogCoorddv = glad_debug_impl_glFogCoorddv; PFNGLFOGCOORDFPROC glad_glFogCoordf = NULL; static void GLAD_API_PTR glad_debug_impl_glFogCoordf(GLfloat coord) { _pre_call_gl_callback("glFogCoordf", (GLADapiproc) glad_glFogCoordf, 1, coord); glad_glFogCoordf(coord); _post_call_gl_callback(NULL, "glFogCoordf", (GLADapiproc) glad_glFogCoordf, 1, coord); } PFNGLFOGCOORDFPROC glad_debug_glFogCoordf = glad_debug_impl_glFogCoordf; PFNGLFOGCOORDFVPROC glad_glFogCoordfv = NULL; static void GLAD_API_PTR glad_debug_impl_glFogCoordfv(const GLfloat * coord) { _pre_call_gl_callback("glFogCoordfv", (GLADapiproc) glad_glFogCoordfv, 1, coord); glad_glFogCoordfv(coord); _post_call_gl_callback(NULL, "glFogCoordfv", (GLADapiproc) glad_glFogCoordfv, 1, coord); } PFNGLFOGCOORDFVPROC glad_debug_glFogCoordfv = glad_debug_impl_glFogCoordfv; PFNGLFOGFPROC glad_glFogf = NULL; static void GLAD_API_PTR glad_debug_impl_glFogf(GLenum pname, GLfloat param) { _pre_call_gl_callback("glFogf", (GLADapiproc) glad_glFogf, 2, pname, param); glad_glFogf(pname, param); _post_call_gl_callback(NULL, "glFogf", (GLADapiproc) glad_glFogf, 2, pname, param); } PFNGLFOGFPROC glad_debug_glFogf = glad_debug_impl_glFogf; PFNGLFOGFVPROC glad_glFogfv = NULL; static void GLAD_API_PTR glad_debug_impl_glFogfv(GLenum pname, const GLfloat * params) { _pre_call_gl_callback("glFogfv", (GLADapiproc) glad_glFogfv, 2, pname, params); glad_glFogfv(pname, params); _post_call_gl_callback(NULL, "glFogfv", (GLADapiproc) glad_glFogfv, 2, pname, params); } PFNGLFOGFVPROC glad_debug_glFogfv = glad_debug_impl_glFogfv; PFNGLFOGIPROC glad_glFogi = NULL; static void GLAD_API_PTR glad_debug_impl_glFogi(GLenum pname, GLint param) { _pre_call_gl_callback("glFogi", (GLADapiproc) glad_glFogi, 2, pname, param); glad_glFogi(pname, param); _post_call_gl_callback(NULL, "glFogi", (GLADapiproc) glad_glFogi, 2, pname, param); } PFNGLFOGIPROC glad_debug_glFogi = glad_debug_impl_glFogi; PFNGLFOGIVPROC glad_glFogiv = NULL; static void GLAD_API_PTR glad_debug_impl_glFogiv(GLenum pname, const GLint * params) { _pre_call_gl_callback("glFogiv", (GLADapiproc) glad_glFogiv, 2, pname, params); glad_glFogiv(pname, params); _post_call_gl_callback(NULL, "glFogiv", (GLADapiproc) glad_glFogiv, 2, pname, params); } PFNGLFOGIVPROC glad_debug_glFogiv = glad_debug_impl_glFogiv; PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL; static void GLAD_API_PTR glad_debug_impl_glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) { _pre_call_gl_callback("glFramebufferRenderbuffer", (GLADapiproc) glad_glFramebufferRenderbuffer, 4, target, attachment, renderbuffertarget, renderbuffer); glad_glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); _post_call_gl_callback(NULL, "glFramebufferRenderbuffer", (GLADapiproc) glad_glFramebufferRenderbuffer, 4, target, attachment, renderbuffertarget, renderbuffer); } PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_debug_glFramebufferRenderbuffer = glad_debug_impl_glFramebufferRenderbuffer; PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL; static void GLAD_API_PTR glad_debug_impl_glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { _pre_call_gl_callback("glFramebufferTexture1D", (GLADapiproc) glad_glFramebufferTexture1D, 5, target, attachment, textarget, texture, level); glad_glFramebufferTexture1D(target, attachment, textarget, texture, level); _post_call_gl_callback(NULL, "glFramebufferTexture1D", (GLADapiproc) glad_glFramebufferTexture1D, 5, target, attachment, textarget, texture, level); } PFNGLFRAMEBUFFERTEXTURE1DPROC glad_debug_glFramebufferTexture1D = glad_debug_impl_glFramebufferTexture1D; PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL; static void GLAD_API_PTR glad_debug_impl_glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { _pre_call_gl_callback("glFramebufferTexture2D", (GLADapiproc) glad_glFramebufferTexture2D, 5, target, attachment, textarget, texture, level); glad_glFramebufferTexture2D(target, attachment, textarget, texture, level); _post_call_gl_callback(NULL, "glFramebufferTexture2D", (GLADapiproc) glad_glFramebufferTexture2D, 5, target, attachment, textarget, texture, level); } PFNGLFRAMEBUFFERTEXTURE2DPROC glad_debug_glFramebufferTexture2D = glad_debug_impl_glFramebufferTexture2D; PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL; static void GLAD_API_PTR glad_debug_impl_glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) { _pre_call_gl_callback("glFramebufferTexture3D", (GLADapiproc) glad_glFramebufferTexture3D, 6, target, attachment, textarget, texture, level, zoffset); glad_glFramebufferTexture3D(target, attachment, textarget, texture, level, zoffset); _post_call_gl_callback(NULL, "glFramebufferTexture3D", (GLADapiproc) glad_glFramebufferTexture3D, 6, target, attachment, textarget, texture, level, zoffset); } PFNGLFRAMEBUFFERTEXTURE3DPROC glad_debug_glFramebufferTexture3D = glad_debug_impl_glFramebufferTexture3D; PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL; static void GLAD_API_PTR glad_debug_impl_glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) { _pre_call_gl_callback("glFramebufferTextureLayer", (GLADapiproc) glad_glFramebufferTextureLayer, 5, target, attachment, texture, level, layer); glad_glFramebufferTextureLayer(target, attachment, texture, level, layer); _post_call_gl_callback(NULL, "glFramebufferTextureLayer", (GLADapiproc) glad_glFramebufferTextureLayer, 5, target, attachment, texture, level, layer); } PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_debug_glFramebufferTextureLayer = glad_debug_impl_glFramebufferTextureLayer; PFNGLFRONTFACEPROC glad_glFrontFace = NULL; static void GLAD_API_PTR glad_debug_impl_glFrontFace(GLenum mode) { _pre_call_gl_callback("glFrontFace", (GLADapiproc) glad_glFrontFace, 1, mode); glad_glFrontFace(mode); _post_call_gl_callback(NULL, "glFrontFace", (GLADapiproc) glad_glFrontFace, 1, mode); } PFNGLFRONTFACEPROC glad_debug_glFrontFace = glad_debug_impl_glFrontFace; PFNGLFRUSTUMPROC glad_glFrustum = NULL; static void GLAD_API_PTR glad_debug_impl_glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) { _pre_call_gl_callback("glFrustum", (GLADapiproc) glad_glFrustum, 6, left, right, bottom, top, zNear, zFar); glad_glFrustum(left, right, bottom, top, zNear, zFar); _post_call_gl_callback(NULL, "glFrustum", (GLADapiproc) glad_glFrustum, 6, left, right, bottom, top, zNear, zFar); } PFNGLFRUSTUMPROC glad_debug_glFrustum = glad_debug_impl_glFrustum; PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL; static void GLAD_API_PTR glad_debug_impl_glGenBuffers(GLsizei n, GLuint * buffers) { _pre_call_gl_callback("glGenBuffers", (GLADapiproc) glad_glGenBuffers, 2, n, buffers); glad_glGenBuffers(n, buffers); _post_call_gl_callback(NULL, "glGenBuffers", (GLADapiproc) glad_glGenBuffers, 2, n, buffers); } PFNGLGENBUFFERSPROC glad_debug_glGenBuffers = glad_debug_impl_glGenBuffers; PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL; static void GLAD_API_PTR glad_debug_impl_glGenFramebuffers(GLsizei n, GLuint * framebuffers) { _pre_call_gl_callback("glGenFramebuffers", (GLADapiproc) glad_glGenFramebuffers, 2, n, framebuffers); glad_glGenFramebuffers(n, framebuffers); _post_call_gl_callback(NULL, "glGenFramebuffers", (GLADapiproc) glad_glGenFramebuffers, 2, n, framebuffers); } PFNGLGENFRAMEBUFFERSPROC glad_debug_glGenFramebuffers = glad_debug_impl_glGenFramebuffers; PFNGLGENLISTSPROC glad_glGenLists = NULL; static GLuint GLAD_API_PTR glad_debug_impl_glGenLists(GLsizei range) { GLuint ret; _pre_call_gl_callback("glGenLists", (GLADapiproc) glad_glGenLists, 1, range); ret = glad_glGenLists(range); _post_call_gl_callback((void*) &ret, "glGenLists", (GLADapiproc) glad_glGenLists, 1, range); return ret; } PFNGLGENLISTSPROC glad_debug_glGenLists = glad_debug_impl_glGenLists; PFNGLGENQUERIESPROC glad_glGenQueries = NULL; static void GLAD_API_PTR glad_debug_impl_glGenQueries(GLsizei n, GLuint * ids) { _pre_call_gl_callback("glGenQueries", (GLADapiproc) glad_glGenQueries, 2, n, ids); glad_glGenQueries(n, ids); _post_call_gl_callback(NULL, "glGenQueries", (GLADapiproc) glad_glGenQueries, 2, n, ids); } PFNGLGENQUERIESPROC glad_debug_glGenQueries = glad_debug_impl_glGenQueries; PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL; static void GLAD_API_PTR glad_debug_impl_glGenRenderbuffers(GLsizei n, GLuint * renderbuffers) { _pre_call_gl_callback("glGenRenderbuffers", (GLADapiproc) glad_glGenRenderbuffers, 2, n, renderbuffers); glad_glGenRenderbuffers(n, renderbuffers); _post_call_gl_callback(NULL, "glGenRenderbuffers", (GLADapiproc) glad_glGenRenderbuffers, 2, n, renderbuffers); } PFNGLGENRENDERBUFFERSPROC glad_debug_glGenRenderbuffers = glad_debug_impl_glGenRenderbuffers; PFNGLGENTEXTURESPROC glad_glGenTextures = NULL; static void GLAD_API_PTR glad_debug_impl_glGenTextures(GLsizei n, GLuint * textures) { _pre_call_gl_callback("glGenTextures", (GLADapiproc) glad_glGenTextures, 2, n, textures); glad_glGenTextures(n, textures); _post_call_gl_callback(NULL, "glGenTextures", (GLADapiproc) glad_glGenTextures, 2, n, textures); } PFNGLGENTEXTURESPROC glad_debug_glGenTextures = glad_debug_impl_glGenTextures; PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL; static void GLAD_API_PTR glad_debug_impl_glGenVertexArrays(GLsizei n, GLuint * arrays) { _pre_call_gl_callback("glGenVertexArrays", (GLADapiproc) glad_glGenVertexArrays, 2, n, arrays); glad_glGenVertexArrays(n, arrays); _post_call_gl_callback(NULL, "glGenVertexArrays", (GLADapiproc) glad_glGenVertexArrays, 2, n, arrays); } PFNGLGENVERTEXARRAYSPROC glad_debug_glGenVertexArrays = glad_debug_impl_glGenVertexArrays; PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL; static void GLAD_API_PTR glad_debug_impl_glGenerateMipmap(GLenum target) { _pre_call_gl_callback("glGenerateMipmap", (GLADapiproc) glad_glGenerateMipmap, 1, target); glad_glGenerateMipmap(target); _post_call_gl_callback(NULL, "glGenerateMipmap", (GLADapiproc) glad_glGenerateMipmap, 1, target); } PFNGLGENERATEMIPMAPPROC glad_debug_glGenerateMipmap = glad_debug_impl_glGenerateMipmap; PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL; static void GLAD_API_PTR glad_debug_impl_glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) { _pre_call_gl_callback("glGetActiveAttrib", (GLADapiproc) glad_glGetActiveAttrib, 7, program, index, bufSize, length, size, type, name); glad_glGetActiveAttrib(program, index, bufSize, length, size, type, name); _post_call_gl_callback(NULL, "glGetActiveAttrib", (GLADapiproc) glad_glGetActiveAttrib, 7, program, index, bufSize, length, size, type, name); } PFNGLGETACTIVEATTRIBPROC glad_debug_glGetActiveAttrib = glad_debug_impl_glGetActiveAttrib; PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL; static void GLAD_API_PTR glad_debug_impl_glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) { _pre_call_gl_callback("glGetActiveUniform", (GLADapiproc) glad_glGetActiveUniform, 7, program, index, bufSize, length, size, type, name); glad_glGetActiveUniform(program, index, bufSize, length, size, type, name); _post_call_gl_callback(NULL, "glGetActiveUniform", (GLADapiproc) glad_glGetActiveUniform, 7, program, index, bufSize, length, size, type, name); } PFNGLGETACTIVEUNIFORMPROC glad_debug_glGetActiveUniform = glad_debug_impl_glGetActiveUniform; PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL; static void GLAD_API_PTR glad_debug_impl_glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName) { _pre_call_gl_callback("glGetActiveUniformBlockName", (GLADapiproc) glad_glGetActiveUniformBlockName, 5, program, uniformBlockIndex, bufSize, length, uniformBlockName); glad_glGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName); _post_call_gl_callback(NULL, "glGetActiveUniformBlockName", (GLADapiproc) glad_glGetActiveUniformBlockName, 5, program, uniformBlockIndex, bufSize, length, uniformBlockName); } PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_debug_glGetActiveUniformBlockName = glad_debug_impl_glGetActiveUniformBlockName; PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params) { _pre_call_gl_callback("glGetActiveUniformBlockiv", (GLADapiproc) glad_glGetActiveUniformBlockiv, 4, program, uniformBlockIndex, pname, params); glad_glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params); _post_call_gl_callback(NULL, "glGetActiveUniformBlockiv", (GLADapiproc) glad_glGetActiveUniformBlockiv, 4, program, uniformBlockIndex, pname, params); } PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_debug_glGetActiveUniformBlockiv = glad_debug_impl_glGetActiveUniformBlockiv; PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL; static void GLAD_API_PTR glad_debug_impl_glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName) { _pre_call_gl_callback("glGetActiveUniformName", (GLADapiproc) glad_glGetActiveUniformName, 5, program, uniformIndex, bufSize, length, uniformName); glad_glGetActiveUniformName(program, uniformIndex, bufSize, length, uniformName); _post_call_gl_callback(NULL, "glGetActiveUniformName", (GLADapiproc) glad_glGetActiveUniformName, 5, program, uniformIndex, bufSize, length, uniformName); } PFNGLGETACTIVEUNIFORMNAMEPROC glad_debug_glGetActiveUniformName = glad_debug_impl_glGetActiveUniformName; PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params) { _pre_call_gl_callback("glGetActiveUniformsiv", (GLADapiproc) glad_glGetActiveUniformsiv, 5, program, uniformCount, uniformIndices, pname, params); glad_glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params); _post_call_gl_callback(NULL, "glGetActiveUniformsiv", (GLADapiproc) glad_glGetActiveUniformsiv, 5, program, uniformCount, uniformIndices, pname, params); } PFNGLGETACTIVEUNIFORMSIVPROC glad_debug_glGetActiveUniformsiv = glad_debug_impl_glGetActiveUniformsiv; PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL; static void GLAD_API_PTR glad_debug_impl_glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders) { _pre_call_gl_callback("glGetAttachedShaders", (GLADapiproc) glad_glGetAttachedShaders, 4, program, maxCount, count, shaders); glad_glGetAttachedShaders(program, maxCount, count, shaders); _post_call_gl_callback(NULL, "glGetAttachedShaders", (GLADapiproc) glad_glGetAttachedShaders, 4, program, maxCount, count, shaders); } PFNGLGETATTACHEDSHADERSPROC glad_debug_glGetAttachedShaders = glad_debug_impl_glGetAttachedShaders; PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL; static GLint GLAD_API_PTR glad_debug_impl_glGetAttribLocation(GLuint program, const GLchar * name) { GLint ret; _pre_call_gl_callback("glGetAttribLocation", (GLADapiproc) glad_glGetAttribLocation, 2, program, name); ret = glad_glGetAttribLocation(program, name); _post_call_gl_callback((void*) &ret, "glGetAttribLocation", (GLADapiproc) glad_glGetAttribLocation, 2, program, name); return ret; } PFNGLGETATTRIBLOCATIONPROC glad_debug_glGetAttribLocation = glad_debug_impl_glGetAttribLocation; PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL; static void GLAD_API_PTR glad_debug_impl_glGetBooleani_v(GLenum target, GLuint index, GLboolean * data) { _pre_call_gl_callback("glGetBooleani_v", (GLADapiproc) glad_glGetBooleani_v, 3, target, index, data); glad_glGetBooleani_v(target, index, data); _post_call_gl_callback(NULL, "glGetBooleani_v", (GLADapiproc) glad_glGetBooleani_v, 3, target, index, data); } PFNGLGETBOOLEANI_VPROC glad_debug_glGetBooleani_v = glad_debug_impl_glGetBooleani_v; PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetBooleanv(GLenum pname, GLboolean * data) { _pre_call_gl_callback("glGetBooleanv", (GLADapiproc) glad_glGetBooleanv, 2, pname, data); glad_glGetBooleanv(pname, data); _post_call_gl_callback(NULL, "glGetBooleanv", (GLADapiproc) glad_glGetBooleanv, 2, pname, data); } PFNGLGETBOOLEANVPROC glad_debug_glGetBooleanv = glad_debug_impl_glGetBooleanv; PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params) { _pre_call_gl_callback("glGetBufferParameteriv", (GLADapiproc) glad_glGetBufferParameteriv, 3, target, pname, params); glad_glGetBufferParameteriv(target, pname, params); _post_call_gl_callback(NULL, "glGetBufferParameteriv", (GLADapiproc) glad_glGetBufferParameteriv, 3, target, pname, params); } PFNGLGETBUFFERPARAMETERIVPROC glad_debug_glGetBufferParameteriv = glad_debug_impl_glGetBufferParameteriv; PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetBufferPointerv(GLenum target, GLenum pname, void ** params) { _pre_call_gl_callback("glGetBufferPointerv", (GLADapiproc) glad_glGetBufferPointerv, 3, target, pname, params); glad_glGetBufferPointerv(target, pname, params); _post_call_gl_callback(NULL, "glGetBufferPointerv", (GLADapiproc) glad_glGetBufferPointerv, 3, target, pname, params); } PFNGLGETBUFFERPOINTERVPROC glad_debug_glGetBufferPointerv = glad_debug_impl_glGetBufferPointerv; PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL; static void GLAD_API_PTR glad_debug_impl_glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void * data) { _pre_call_gl_callback("glGetBufferSubData", (GLADapiproc) glad_glGetBufferSubData, 4, target, offset, size, data); glad_glGetBufferSubData(target, offset, size, data); _post_call_gl_callback(NULL, "glGetBufferSubData", (GLADapiproc) glad_glGetBufferSubData, 4, target, offset, size, data); } PFNGLGETBUFFERSUBDATAPROC glad_debug_glGetBufferSubData = glad_debug_impl_glGetBufferSubData; PFNGLGETCLIPPLANEPROC glad_glGetClipPlane = NULL; static void GLAD_API_PTR glad_debug_impl_glGetClipPlane(GLenum plane, GLdouble * equation) { _pre_call_gl_callback("glGetClipPlane", (GLADapiproc) glad_glGetClipPlane, 2, plane, equation); glad_glGetClipPlane(plane, equation); _post_call_gl_callback(NULL, "glGetClipPlane", (GLADapiproc) glad_glGetClipPlane, 2, plane, equation); } PFNGLGETCLIPPLANEPROC glad_debug_glGetClipPlane = glad_debug_impl_glGetClipPlane; PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL; static void GLAD_API_PTR glad_debug_impl_glGetCompressedTexImage(GLenum target, GLint level, void * img) { _pre_call_gl_callback("glGetCompressedTexImage", (GLADapiproc) glad_glGetCompressedTexImage, 3, target, level, img); glad_glGetCompressedTexImage(target, level, img); _post_call_gl_callback(NULL, "glGetCompressedTexImage", (GLADapiproc) glad_glGetCompressedTexImage, 3, target, level, img); } PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_debug_glGetCompressedTexImage = glad_debug_impl_glGetCompressedTexImage; PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL; static GLuint GLAD_API_PTR glad_debug_impl_glGetDebugMessageLog(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog) { GLuint ret; _pre_call_gl_callback("glGetDebugMessageLog", (GLADapiproc) glad_glGetDebugMessageLog, 8, count, bufSize, sources, types, ids, severities, lengths, messageLog); ret = glad_glGetDebugMessageLog(count, bufSize, sources, types, ids, severities, lengths, messageLog); _post_call_gl_callback((void*) &ret, "glGetDebugMessageLog", (GLADapiproc) glad_glGetDebugMessageLog, 8, count, bufSize, sources, types, ids, severities, lengths, messageLog); return ret; } PFNGLGETDEBUGMESSAGELOGPROC glad_debug_glGetDebugMessageLog = glad_debug_impl_glGetDebugMessageLog; PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL; static void GLAD_API_PTR glad_debug_impl_glGetDoublev(GLenum pname, GLdouble * data) { _pre_call_gl_callback("glGetDoublev", (GLADapiproc) glad_glGetDoublev, 2, pname, data); glad_glGetDoublev(pname, data); _post_call_gl_callback(NULL, "glGetDoublev", (GLADapiproc) glad_glGetDoublev, 2, pname, data); } PFNGLGETDOUBLEVPROC glad_debug_glGetDoublev = glad_debug_impl_glGetDoublev; PFNGLGETERRORPROC glad_glGetError = NULL; static GLenum GLAD_API_PTR glad_debug_impl_glGetError(void) { GLenum ret; _pre_call_gl_callback("glGetError", (GLADapiproc) glad_glGetError, 0); ret = glad_glGetError(); _post_call_gl_callback((void*) &ret, "glGetError", (GLADapiproc) glad_glGetError, 0); return ret; } PFNGLGETERRORPROC glad_debug_glGetError = glad_debug_impl_glGetError; PFNGLGETFLOATVPROC glad_glGetFloatv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetFloatv(GLenum pname, GLfloat * data) { _pre_call_gl_callback("glGetFloatv", (GLADapiproc) glad_glGetFloatv, 2, pname, data); glad_glGetFloatv(pname, data); _post_call_gl_callback(NULL, "glGetFloatv", (GLADapiproc) glad_glGetFloatv, 2, pname, data); } PFNGLGETFLOATVPROC glad_debug_glGetFloatv = glad_debug_impl_glGetFloatv; PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL; static GLint GLAD_API_PTR glad_debug_impl_glGetFragDataLocation(GLuint program, const GLchar * name) { GLint ret; _pre_call_gl_callback("glGetFragDataLocation", (GLADapiproc) glad_glGetFragDataLocation, 2, program, name); ret = glad_glGetFragDataLocation(program, name); _post_call_gl_callback((void*) &ret, "glGetFragDataLocation", (GLADapiproc) glad_glGetFragDataLocation, 2, program, name); return ret; } PFNGLGETFRAGDATALOCATIONPROC glad_debug_glGetFragDataLocation = glad_debug_impl_glGetFragDataLocation; PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params) { _pre_call_gl_callback("glGetFramebufferAttachmentParameteriv", (GLADapiproc) glad_glGetFramebufferAttachmentParameteriv, 4, target, attachment, pname, params); glad_glGetFramebufferAttachmentParameteriv(target, attachment, pname, params); _post_call_gl_callback(NULL, "glGetFramebufferAttachmentParameteriv", (GLADapiproc) glad_glGetFramebufferAttachmentParameteriv, 4, target, attachment, pname, params); } PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_debug_glGetFramebufferAttachmentParameteriv = glad_debug_impl_glGetFramebufferAttachmentParameteriv; PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB = NULL; static GLenum GLAD_API_PTR glad_debug_impl_glGetGraphicsResetStatusARB(void) { GLenum ret; _pre_call_gl_callback("glGetGraphicsResetStatusARB", (GLADapiproc) glad_glGetGraphicsResetStatusARB, 0); ret = glad_glGetGraphicsResetStatusARB(); _post_call_gl_callback((void*) &ret, "glGetGraphicsResetStatusARB", (GLADapiproc) glad_glGetGraphicsResetStatusARB, 0); return ret; } PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_debug_glGetGraphicsResetStatusARB = glad_debug_impl_glGetGraphicsResetStatusARB; PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL; static void GLAD_API_PTR glad_debug_impl_glGetIntegeri_v(GLenum target, GLuint index, GLint * data) { _pre_call_gl_callback("glGetIntegeri_v", (GLADapiproc) glad_glGetIntegeri_v, 3, target, index, data); glad_glGetIntegeri_v(target, index, data); _post_call_gl_callback(NULL, "glGetIntegeri_v", (GLADapiproc) glad_glGetIntegeri_v, 3, target, index, data); } PFNGLGETINTEGERI_VPROC glad_debug_glGetIntegeri_v = glad_debug_impl_glGetIntegeri_v; PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetIntegerv(GLenum pname, GLint * data) { _pre_call_gl_callback("glGetIntegerv", (GLADapiproc) glad_glGetIntegerv, 2, pname, data); glad_glGetIntegerv(pname, data); _post_call_gl_callback(NULL, "glGetIntegerv", (GLADapiproc) glad_glGetIntegerv, 2, pname, data); } PFNGLGETINTEGERVPROC glad_debug_glGetIntegerv = glad_debug_impl_glGetIntegerv; PFNGLGETLIGHTFVPROC glad_glGetLightfv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetLightfv(GLenum light, GLenum pname, GLfloat * params) { _pre_call_gl_callback("glGetLightfv", (GLADapiproc) glad_glGetLightfv, 3, light, pname, params); glad_glGetLightfv(light, pname, params); _post_call_gl_callback(NULL, "glGetLightfv", (GLADapiproc) glad_glGetLightfv, 3, light, pname, params); } PFNGLGETLIGHTFVPROC glad_debug_glGetLightfv = glad_debug_impl_glGetLightfv; PFNGLGETLIGHTIVPROC glad_glGetLightiv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetLightiv(GLenum light, GLenum pname, GLint * params) { _pre_call_gl_callback("glGetLightiv", (GLADapiproc) glad_glGetLightiv, 3, light, pname, params); glad_glGetLightiv(light, pname, params); _post_call_gl_callback(NULL, "glGetLightiv", (GLADapiproc) glad_glGetLightiv, 3, light, pname, params); } PFNGLGETLIGHTIVPROC glad_debug_glGetLightiv = glad_debug_impl_glGetLightiv; PFNGLGETMAPDVPROC glad_glGetMapdv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetMapdv(GLenum target, GLenum query, GLdouble * v) { _pre_call_gl_callback("glGetMapdv", (GLADapiproc) glad_glGetMapdv, 3, target, query, v); glad_glGetMapdv(target, query, v); _post_call_gl_callback(NULL, "glGetMapdv", (GLADapiproc) glad_glGetMapdv, 3, target, query, v); } PFNGLGETMAPDVPROC glad_debug_glGetMapdv = glad_debug_impl_glGetMapdv; PFNGLGETMAPFVPROC glad_glGetMapfv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetMapfv(GLenum target, GLenum query, GLfloat * v) { _pre_call_gl_callback("glGetMapfv", (GLADapiproc) glad_glGetMapfv, 3, target, query, v); glad_glGetMapfv(target, query, v); _post_call_gl_callback(NULL, "glGetMapfv", (GLADapiproc) glad_glGetMapfv, 3, target, query, v); } PFNGLGETMAPFVPROC glad_debug_glGetMapfv = glad_debug_impl_glGetMapfv; PFNGLGETMAPIVPROC glad_glGetMapiv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetMapiv(GLenum target, GLenum query, GLint * v) { _pre_call_gl_callback("glGetMapiv", (GLADapiproc) glad_glGetMapiv, 3, target, query, v); glad_glGetMapiv(target, query, v); _post_call_gl_callback(NULL, "glGetMapiv", (GLADapiproc) glad_glGetMapiv, 3, target, query, v); } PFNGLGETMAPIVPROC glad_debug_glGetMapiv = glad_debug_impl_glGetMapiv; PFNGLGETMATERIALFVPROC glad_glGetMaterialfv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params) { _pre_call_gl_callback("glGetMaterialfv", (GLADapiproc) glad_glGetMaterialfv, 3, face, pname, params); glad_glGetMaterialfv(face, pname, params); _post_call_gl_callback(NULL, "glGetMaterialfv", (GLADapiproc) glad_glGetMaterialfv, 3, face, pname, params); } PFNGLGETMATERIALFVPROC glad_debug_glGetMaterialfv = glad_debug_impl_glGetMaterialfv; PFNGLGETMATERIALIVPROC glad_glGetMaterialiv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetMaterialiv(GLenum face, GLenum pname, GLint * params) { _pre_call_gl_callback("glGetMaterialiv", (GLADapiproc) glad_glGetMaterialiv, 3, face, pname, params); glad_glGetMaterialiv(face, pname, params); _post_call_gl_callback(NULL, "glGetMaterialiv", (GLADapiproc) glad_glGetMaterialiv, 3, face, pname, params); } PFNGLGETMATERIALIVPROC glad_debug_glGetMaterialiv = glad_debug_impl_glGetMaterialiv; PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL; static void GLAD_API_PTR glad_debug_impl_glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label) { _pre_call_gl_callback("glGetObjectLabel", (GLADapiproc) glad_glGetObjectLabel, 5, identifier, name, bufSize, length, label); glad_glGetObjectLabel(identifier, name, bufSize, length, label); _post_call_gl_callback(NULL, "glGetObjectLabel", (GLADapiproc) glad_glGetObjectLabel, 5, identifier, name, bufSize, length, label); } PFNGLGETOBJECTLABELPROC glad_debug_glGetObjectLabel = glad_debug_impl_glGetObjectLabel; PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL; static void GLAD_API_PTR glad_debug_impl_glGetObjectPtrLabel(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label) { _pre_call_gl_callback("glGetObjectPtrLabel", (GLADapiproc) glad_glGetObjectPtrLabel, 4, ptr, bufSize, length, label); glad_glGetObjectPtrLabel(ptr, bufSize, length, label); _post_call_gl_callback(NULL, "glGetObjectPtrLabel", (GLADapiproc) glad_glGetObjectPtrLabel, 4, ptr, bufSize, length, label); } PFNGLGETOBJECTPTRLABELPROC glad_debug_glGetObjectPtrLabel = glad_debug_impl_glGetObjectPtrLabel; PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetPixelMapfv(GLenum map, GLfloat * values) { _pre_call_gl_callback("glGetPixelMapfv", (GLADapiproc) glad_glGetPixelMapfv, 2, map, values); glad_glGetPixelMapfv(map, values); _post_call_gl_callback(NULL, "glGetPixelMapfv", (GLADapiproc) glad_glGetPixelMapfv, 2, map, values); } PFNGLGETPIXELMAPFVPROC glad_debug_glGetPixelMapfv = glad_debug_impl_glGetPixelMapfv; PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetPixelMapuiv(GLenum map, GLuint * values) { _pre_call_gl_callback("glGetPixelMapuiv", (GLADapiproc) glad_glGetPixelMapuiv, 2, map, values); glad_glGetPixelMapuiv(map, values); _post_call_gl_callback(NULL, "glGetPixelMapuiv", (GLADapiproc) glad_glGetPixelMapuiv, 2, map, values); } PFNGLGETPIXELMAPUIVPROC glad_debug_glGetPixelMapuiv = glad_debug_impl_glGetPixelMapuiv; PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetPixelMapusv(GLenum map, GLushort * values) { _pre_call_gl_callback("glGetPixelMapusv", (GLADapiproc) glad_glGetPixelMapusv, 2, map, values); glad_glGetPixelMapusv(map, values); _post_call_gl_callback(NULL, "glGetPixelMapusv", (GLADapiproc) glad_glGetPixelMapusv, 2, map, values); } PFNGLGETPIXELMAPUSVPROC glad_debug_glGetPixelMapusv = glad_debug_impl_glGetPixelMapusv; PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetPointerv(GLenum pname, void ** params) { _pre_call_gl_callback("glGetPointerv", (GLADapiproc) glad_glGetPointerv, 2, pname, params); glad_glGetPointerv(pname, params); _post_call_gl_callback(NULL, "glGetPointerv", (GLADapiproc) glad_glGetPointerv, 2, pname, params); } PFNGLGETPOINTERVPROC glad_debug_glGetPointerv = glad_debug_impl_glGetPointerv; PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple = NULL; static void GLAD_API_PTR glad_debug_impl_glGetPolygonStipple(GLubyte * mask) { _pre_call_gl_callback("glGetPolygonStipple", (GLADapiproc) glad_glGetPolygonStipple, 1, mask); glad_glGetPolygonStipple(mask); _post_call_gl_callback(NULL, "glGetPolygonStipple", (GLADapiproc) glad_glGetPolygonStipple, 1, mask); } PFNGLGETPOLYGONSTIPPLEPROC glad_debug_glGetPolygonStipple = glad_debug_impl_glGetPolygonStipple; PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL; static void GLAD_API_PTR glad_debug_impl_glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog) { _pre_call_gl_callback("glGetProgramInfoLog", (GLADapiproc) glad_glGetProgramInfoLog, 4, program, bufSize, length, infoLog); glad_glGetProgramInfoLog(program, bufSize, length, infoLog); _post_call_gl_callback(NULL, "glGetProgramInfoLog", (GLADapiproc) glad_glGetProgramInfoLog, 4, program, bufSize, length, infoLog); } PFNGLGETPROGRAMINFOLOGPROC glad_debug_glGetProgramInfoLog = glad_debug_impl_glGetProgramInfoLog; PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetProgramiv(GLuint program, GLenum pname, GLint * params) { _pre_call_gl_callback("glGetProgramiv", (GLADapiproc) glad_glGetProgramiv, 3, program, pname, params); glad_glGetProgramiv(program, pname, params); _post_call_gl_callback(NULL, "glGetProgramiv", (GLADapiproc) glad_glGetProgramiv, 3, program, pname, params); } PFNGLGETPROGRAMIVPROC glad_debug_glGetProgramiv = glad_debug_impl_glGetProgramiv; PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params) { _pre_call_gl_callback("glGetQueryObjectiv", (GLADapiproc) glad_glGetQueryObjectiv, 3, id, pname, params); glad_glGetQueryObjectiv(id, pname, params); _post_call_gl_callback(NULL, "glGetQueryObjectiv", (GLADapiproc) glad_glGetQueryObjectiv, 3, id, pname, params); } PFNGLGETQUERYOBJECTIVPROC glad_debug_glGetQueryObjectiv = glad_debug_impl_glGetQueryObjectiv; PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params) { _pre_call_gl_callback("glGetQueryObjectuiv", (GLADapiproc) glad_glGetQueryObjectuiv, 3, id, pname, params); glad_glGetQueryObjectuiv(id, pname, params); _post_call_gl_callback(NULL, "glGetQueryObjectuiv", (GLADapiproc) glad_glGetQueryObjectuiv, 3, id, pname, params); } PFNGLGETQUERYOBJECTUIVPROC glad_debug_glGetQueryObjectuiv = glad_debug_impl_glGetQueryObjectuiv; PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetQueryiv(GLenum target, GLenum pname, GLint * params) { _pre_call_gl_callback("glGetQueryiv", (GLADapiproc) glad_glGetQueryiv, 3, target, pname, params); glad_glGetQueryiv(target, pname, params); _post_call_gl_callback(NULL, "glGetQueryiv", (GLADapiproc) glad_glGetQueryiv, 3, target, pname, params); } PFNGLGETQUERYIVPROC glad_debug_glGetQueryiv = glad_debug_impl_glGetQueryiv; PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params) { _pre_call_gl_callback("glGetRenderbufferParameteriv", (GLADapiproc) glad_glGetRenderbufferParameteriv, 3, target, pname, params); glad_glGetRenderbufferParameteriv(target, pname, params); _post_call_gl_callback(NULL, "glGetRenderbufferParameteriv", (GLADapiproc) glad_glGetRenderbufferParameteriv, 3, target, pname, params); } PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_debug_glGetRenderbufferParameteriv = glad_debug_impl_glGetRenderbufferParameteriv; PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL; static void GLAD_API_PTR glad_debug_impl_glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog) { _pre_call_gl_callback("glGetShaderInfoLog", (GLADapiproc) glad_glGetShaderInfoLog, 4, shader, bufSize, length, infoLog); glad_glGetShaderInfoLog(shader, bufSize, length, infoLog); _post_call_gl_callback(NULL, "glGetShaderInfoLog", (GLADapiproc) glad_glGetShaderInfoLog, 4, shader, bufSize, length, infoLog); } PFNGLGETSHADERINFOLOGPROC glad_debug_glGetShaderInfoLog = glad_debug_impl_glGetShaderInfoLog; PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL; static void GLAD_API_PTR glad_debug_impl_glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source) { _pre_call_gl_callback("glGetShaderSource", (GLADapiproc) glad_glGetShaderSource, 4, shader, bufSize, length, source); glad_glGetShaderSource(shader, bufSize, length, source); _post_call_gl_callback(NULL, "glGetShaderSource", (GLADapiproc) glad_glGetShaderSource, 4, shader, bufSize, length, source); } PFNGLGETSHADERSOURCEPROC glad_debug_glGetShaderSource = glad_debug_impl_glGetShaderSource; PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetShaderiv(GLuint shader, GLenum pname, GLint * params) { _pre_call_gl_callback("glGetShaderiv", (GLADapiproc) glad_glGetShaderiv, 3, shader, pname, params); glad_glGetShaderiv(shader, pname, params); _post_call_gl_callback(NULL, "glGetShaderiv", (GLADapiproc) glad_glGetShaderiv, 3, shader, pname, params); } PFNGLGETSHADERIVPROC glad_debug_glGetShaderiv = glad_debug_impl_glGetShaderiv; PFNGLGETSTRINGPROC glad_glGetString = NULL; static const GLubyte * GLAD_API_PTR glad_debug_impl_glGetString(GLenum name) { const GLubyte * ret; _pre_call_gl_callback("glGetString", (GLADapiproc) glad_glGetString, 1, name); ret = glad_glGetString(name); _post_call_gl_callback((void*) &ret, "glGetString", (GLADapiproc) glad_glGetString, 1, name); return ret; } PFNGLGETSTRINGPROC glad_debug_glGetString = glad_debug_impl_glGetString; PFNGLGETSTRINGIPROC glad_glGetStringi = NULL; static const GLubyte * GLAD_API_PTR glad_debug_impl_glGetStringi(GLenum name, GLuint index) { const GLubyte * ret; _pre_call_gl_callback("glGetStringi", (GLADapiproc) glad_glGetStringi, 2, name, index); ret = glad_glGetStringi(name, index); _post_call_gl_callback((void*) &ret, "glGetStringi", (GLADapiproc) glad_glGetStringi, 2, name, index); return ret; } PFNGLGETSTRINGIPROC glad_debug_glGetStringi = glad_debug_impl_glGetStringi; PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params) { _pre_call_gl_callback("glGetTexEnvfv", (GLADapiproc) glad_glGetTexEnvfv, 3, target, pname, params); glad_glGetTexEnvfv(target, pname, params); _post_call_gl_callback(NULL, "glGetTexEnvfv", (GLADapiproc) glad_glGetTexEnvfv, 3, target, pname, params); } PFNGLGETTEXENVFVPROC glad_debug_glGetTexEnvfv = glad_debug_impl_glGetTexEnvfv; PFNGLGETTEXENVIVPROC glad_glGetTexEnviv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetTexEnviv(GLenum target, GLenum pname, GLint * params) { _pre_call_gl_callback("glGetTexEnviv", (GLADapiproc) glad_glGetTexEnviv, 3, target, pname, params); glad_glGetTexEnviv(target, pname, params); _post_call_gl_callback(NULL, "glGetTexEnviv", (GLADapiproc) glad_glGetTexEnviv, 3, target, pname, params); } PFNGLGETTEXENVIVPROC glad_debug_glGetTexEnviv = glad_debug_impl_glGetTexEnviv; PFNGLGETTEXGENDVPROC glad_glGetTexGendv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params) { _pre_call_gl_callback("glGetTexGendv", (GLADapiproc) glad_glGetTexGendv, 3, coord, pname, params); glad_glGetTexGendv(coord, pname, params); _post_call_gl_callback(NULL, "glGetTexGendv", (GLADapiproc) glad_glGetTexGendv, 3, coord, pname, params); } PFNGLGETTEXGENDVPROC glad_debug_glGetTexGendv = glad_debug_impl_glGetTexGendv; PFNGLGETTEXGENFVPROC glad_glGetTexGenfv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params) { _pre_call_gl_callback("glGetTexGenfv", (GLADapiproc) glad_glGetTexGenfv, 3, coord, pname, params); glad_glGetTexGenfv(coord, pname, params); _post_call_gl_callback(NULL, "glGetTexGenfv", (GLADapiproc) glad_glGetTexGenfv, 3, coord, pname, params); } PFNGLGETTEXGENFVPROC glad_debug_glGetTexGenfv = glad_debug_impl_glGetTexGenfv; PFNGLGETTEXGENIVPROC glad_glGetTexGeniv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetTexGeniv(GLenum coord, GLenum pname, GLint * params) { _pre_call_gl_callback("glGetTexGeniv", (GLADapiproc) glad_glGetTexGeniv, 3, coord, pname, params); glad_glGetTexGeniv(coord, pname, params); _post_call_gl_callback(NULL, "glGetTexGeniv", (GLADapiproc) glad_glGetTexGeniv, 3, coord, pname, params); } PFNGLGETTEXGENIVPROC glad_debug_glGetTexGeniv = glad_debug_impl_glGetTexGeniv; PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL; static void GLAD_API_PTR glad_debug_impl_glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, void * pixels) { _pre_call_gl_callback("glGetTexImage", (GLADapiproc) glad_glGetTexImage, 5, target, level, format, type, pixels); glad_glGetTexImage(target, level, format, type, pixels); _post_call_gl_callback(NULL, "glGetTexImage", (GLADapiproc) glad_glGetTexImage, 5, target, level, format, type, pixels); } PFNGLGETTEXIMAGEPROC glad_debug_glGetTexImage = glad_debug_impl_glGetTexImage; PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params) { _pre_call_gl_callback("glGetTexLevelParameterfv", (GLADapiproc) glad_glGetTexLevelParameterfv, 4, target, level, pname, params); glad_glGetTexLevelParameterfv(target, level, pname, params); _post_call_gl_callback(NULL, "glGetTexLevelParameterfv", (GLADapiproc) glad_glGetTexLevelParameterfv, 4, target, level, pname, params); } PFNGLGETTEXLEVELPARAMETERFVPROC glad_debug_glGetTexLevelParameterfv = glad_debug_impl_glGetTexLevelParameterfv; PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params) { _pre_call_gl_callback("glGetTexLevelParameteriv", (GLADapiproc) glad_glGetTexLevelParameteriv, 4, target, level, pname, params); glad_glGetTexLevelParameteriv(target, level, pname, params); _post_call_gl_callback(NULL, "glGetTexLevelParameteriv", (GLADapiproc) glad_glGetTexLevelParameteriv, 4, target, level, pname, params); } PFNGLGETTEXLEVELPARAMETERIVPROC glad_debug_glGetTexLevelParameteriv = glad_debug_impl_glGetTexLevelParameteriv; PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params) { _pre_call_gl_callback("glGetTexParameterIiv", (GLADapiproc) glad_glGetTexParameterIiv, 3, target, pname, params); glad_glGetTexParameterIiv(target, pname, params); _post_call_gl_callback(NULL, "glGetTexParameterIiv", (GLADapiproc) glad_glGetTexParameterIiv, 3, target, pname, params); } PFNGLGETTEXPARAMETERIIVPROC glad_debug_glGetTexParameterIiv = glad_debug_impl_glGetTexParameterIiv; PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params) { _pre_call_gl_callback("glGetTexParameterIuiv", (GLADapiproc) glad_glGetTexParameterIuiv, 3, target, pname, params); glad_glGetTexParameterIuiv(target, pname, params); _post_call_gl_callback(NULL, "glGetTexParameterIuiv", (GLADapiproc) glad_glGetTexParameterIuiv, 3, target, pname, params); } PFNGLGETTEXPARAMETERIUIVPROC glad_debug_glGetTexParameterIuiv = glad_debug_impl_glGetTexParameterIuiv; PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params) { _pre_call_gl_callback("glGetTexParameterfv", (GLADapiproc) glad_glGetTexParameterfv, 3, target, pname, params); glad_glGetTexParameterfv(target, pname, params); _post_call_gl_callback(NULL, "glGetTexParameterfv", (GLADapiproc) glad_glGetTexParameterfv, 3, target, pname, params); } PFNGLGETTEXPARAMETERFVPROC glad_debug_glGetTexParameterfv = glad_debug_impl_glGetTexParameterfv; PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetTexParameteriv(GLenum target, GLenum pname, GLint * params) { _pre_call_gl_callback("glGetTexParameteriv", (GLADapiproc) glad_glGetTexParameteriv, 3, target, pname, params); glad_glGetTexParameteriv(target, pname, params); _post_call_gl_callback(NULL, "glGetTexParameteriv", (GLADapiproc) glad_glGetTexParameteriv, 3, target, pname, params); } PFNGLGETTEXPARAMETERIVPROC glad_debug_glGetTexParameteriv = glad_debug_impl_glGetTexParameteriv; PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL; static void GLAD_API_PTR glad_debug_impl_glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name) { _pre_call_gl_callback("glGetTransformFeedbackVarying", (GLADapiproc) glad_glGetTransformFeedbackVarying, 7, program, index, bufSize, length, size, type, name); glad_glGetTransformFeedbackVarying(program, index, bufSize, length, size, type, name); _post_call_gl_callback(NULL, "glGetTransformFeedbackVarying", (GLADapiproc) glad_glGetTransformFeedbackVarying, 7, program, index, bufSize, length, size, type, name); } PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_debug_glGetTransformFeedbackVarying = glad_debug_impl_glGetTransformFeedbackVarying; PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL; static GLuint GLAD_API_PTR glad_debug_impl_glGetUniformBlockIndex(GLuint program, const GLchar * uniformBlockName) { GLuint ret; _pre_call_gl_callback("glGetUniformBlockIndex", (GLADapiproc) glad_glGetUniformBlockIndex, 2, program, uniformBlockName); ret = glad_glGetUniformBlockIndex(program, uniformBlockName); _post_call_gl_callback((void*) &ret, "glGetUniformBlockIndex", (GLADapiproc) glad_glGetUniformBlockIndex, 2, program, uniformBlockName); return ret; } PFNGLGETUNIFORMBLOCKINDEXPROC glad_debug_glGetUniformBlockIndex = glad_debug_impl_glGetUniformBlockIndex; PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL; static void GLAD_API_PTR glad_debug_impl_glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices) { _pre_call_gl_callback("glGetUniformIndices", (GLADapiproc) glad_glGetUniformIndices, 4, program, uniformCount, uniformNames, uniformIndices); glad_glGetUniformIndices(program, uniformCount, uniformNames, uniformIndices); _post_call_gl_callback(NULL, "glGetUniformIndices", (GLADapiproc) glad_glGetUniformIndices, 4, program, uniformCount, uniformNames, uniformIndices); } PFNGLGETUNIFORMINDICESPROC glad_debug_glGetUniformIndices = glad_debug_impl_glGetUniformIndices; PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL; static GLint GLAD_API_PTR glad_debug_impl_glGetUniformLocation(GLuint program, const GLchar * name) { GLint ret; _pre_call_gl_callback("glGetUniformLocation", (GLADapiproc) glad_glGetUniformLocation, 2, program, name); ret = glad_glGetUniformLocation(program, name); _post_call_gl_callback((void*) &ret, "glGetUniformLocation", (GLADapiproc) glad_glGetUniformLocation, 2, program, name); return ret; } PFNGLGETUNIFORMLOCATIONPROC glad_debug_glGetUniformLocation = glad_debug_impl_glGetUniformLocation; PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetUniformfv(GLuint program, GLint location, GLfloat * params) { _pre_call_gl_callback("glGetUniformfv", (GLADapiproc) glad_glGetUniformfv, 3, program, location, params); glad_glGetUniformfv(program, location, params); _post_call_gl_callback(NULL, "glGetUniformfv", (GLADapiproc) glad_glGetUniformfv, 3, program, location, params); } PFNGLGETUNIFORMFVPROC glad_debug_glGetUniformfv = glad_debug_impl_glGetUniformfv; PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetUniformiv(GLuint program, GLint location, GLint * params) { _pre_call_gl_callback("glGetUniformiv", (GLADapiproc) glad_glGetUniformiv, 3, program, location, params); glad_glGetUniformiv(program, location, params); _post_call_gl_callback(NULL, "glGetUniformiv", (GLADapiproc) glad_glGetUniformiv, 3, program, location, params); } PFNGLGETUNIFORMIVPROC glad_debug_glGetUniformiv = glad_debug_impl_glGetUniformiv; PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetUniformuiv(GLuint program, GLint location, GLuint * params) { _pre_call_gl_callback("glGetUniformuiv", (GLADapiproc) glad_glGetUniformuiv, 3, program, location, params); glad_glGetUniformuiv(program, location, params); _post_call_gl_callback(NULL, "glGetUniformuiv", (GLADapiproc) glad_glGetUniformuiv, 3, program, location, params); } PFNGLGETUNIFORMUIVPROC glad_debug_glGetUniformuiv = glad_debug_impl_glGetUniformuiv; PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params) { _pre_call_gl_callback("glGetVertexAttribIiv", (GLADapiproc) glad_glGetVertexAttribIiv, 3, index, pname, params); glad_glGetVertexAttribIiv(index, pname, params); _post_call_gl_callback(NULL, "glGetVertexAttribIiv", (GLADapiproc) glad_glGetVertexAttribIiv, 3, index, pname, params); } PFNGLGETVERTEXATTRIBIIVPROC glad_debug_glGetVertexAttribIiv = glad_debug_impl_glGetVertexAttribIiv; PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params) { _pre_call_gl_callback("glGetVertexAttribIuiv", (GLADapiproc) glad_glGetVertexAttribIuiv, 3, index, pname, params); glad_glGetVertexAttribIuiv(index, pname, params); _post_call_gl_callback(NULL, "glGetVertexAttribIuiv", (GLADapiproc) glad_glGetVertexAttribIuiv, 3, index, pname, params); } PFNGLGETVERTEXATTRIBIUIVPROC glad_debug_glGetVertexAttribIuiv = glad_debug_impl_glGetVertexAttribIuiv; PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribPointerv(GLuint index, GLenum pname, void ** pointer) { _pre_call_gl_callback("glGetVertexAttribPointerv", (GLADapiproc) glad_glGetVertexAttribPointerv, 3, index, pname, pointer); glad_glGetVertexAttribPointerv(index, pname, pointer); _post_call_gl_callback(NULL, "glGetVertexAttribPointerv", (GLADapiproc) glad_glGetVertexAttribPointerv, 3, index, pname, pointer); } PFNGLGETVERTEXATTRIBPOINTERVPROC glad_debug_glGetVertexAttribPointerv = glad_debug_impl_glGetVertexAttribPointerv; PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params) { _pre_call_gl_callback("glGetVertexAttribdv", (GLADapiproc) glad_glGetVertexAttribdv, 3, index, pname, params); glad_glGetVertexAttribdv(index, pname, params); _post_call_gl_callback(NULL, "glGetVertexAttribdv", (GLADapiproc) glad_glGetVertexAttribdv, 3, index, pname, params); } PFNGLGETVERTEXATTRIBDVPROC glad_debug_glGetVertexAttribdv = glad_debug_impl_glGetVertexAttribdv; PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params) { _pre_call_gl_callback("glGetVertexAttribfv", (GLADapiproc) glad_glGetVertexAttribfv, 3, index, pname, params); glad_glGetVertexAttribfv(index, pname, params); _post_call_gl_callback(NULL, "glGetVertexAttribfv", (GLADapiproc) glad_glGetVertexAttribfv, 3, index, pname, params); } PFNGLGETVERTEXATTRIBFVPROC glad_debug_glGetVertexAttribfv = glad_debug_impl_glGetVertexAttribfv; PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params) { _pre_call_gl_callback("glGetVertexAttribiv", (GLADapiproc) glad_glGetVertexAttribiv, 3, index, pname, params); glad_glGetVertexAttribiv(index, pname, params); _post_call_gl_callback(NULL, "glGetVertexAttribiv", (GLADapiproc) glad_glGetVertexAttribiv, 3, index, pname, params); } PFNGLGETVERTEXATTRIBIVPROC glad_debug_glGetVertexAttribiv = glad_debug_impl_glGetVertexAttribiv; PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB = NULL; static void GLAD_API_PTR glad_debug_impl_glGetnCompressedTexImageARB(GLenum target, GLint lod, GLsizei bufSize, void * img) { _pre_call_gl_callback("glGetnCompressedTexImageARB", (GLADapiproc) glad_glGetnCompressedTexImageARB, 4, target, lod, bufSize, img); glad_glGetnCompressedTexImageARB(target, lod, bufSize, img); _post_call_gl_callback(NULL, "glGetnCompressedTexImageARB", (GLADapiproc) glad_glGetnCompressedTexImageARB, 4, target, lod, bufSize, img); } PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_debug_glGetnCompressedTexImageARB = glad_debug_impl_glGetnCompressedTexImageARB; PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB = NULL; static void GLAD_API_PTR glad_debug_impl_glGetnTexImageARB(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * img) { _pre_call_gl_callback("glGetnTexImageARB", (GLADapiproc) glad_glGetnTexImageARB, 6, target, level, format, type, bufSize, img); glad_glGetnTexImageARB(target, level, format, type, bufSize, img); _post_call_gl_callback(NULL, "glGetnTexImageARB", (GLADapiproc) glad_glGetnTexImageARB, 6, target, level, format, type, bufSize, img); } PFNGLGETNTEXIMAGEARBPROC glad_debug_glGetnTexImageARB = glad_debug_impl_glGetnTexImageARB; PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB = NULL; static void GLAD_API_PTR glad_debug_impl_glGetnUniformdvARB(GLuint program, GLint location, GLsizei bufSize, GLdouble * params) { _pre_call_gl_callback("glGetnUniformdvARB", (GLADapiproc) glad_glGetnUniformdvARB, 4, program, location, bufSize, params); glad_glGetnUniformdvARB(program, location, bufSize, params); _post_call_gl_callback(NULL, "glGetnUniformdvARB", (GLADapiproc) glad_glGetnUniformdvARB, 4, program, location, bufSize, params); } PFNGLGETNUNIFORMDVARBPROC glad_debug_glGetnUniformdvARB = glad_debug_impl_glGetnUniformdvARB; PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB = NULL; static void GLAD_API_PTR glad_debug_impl_glGetnUniformfvARB(GLuint program, GLint location, GLsizei bufSize, GLfloat * params) { _pre_call_gl_callback("glGetnUniformfvARB", (GLADapiproc) glad_glGetnUniformfvARB, 4, program, location, bufSize, params); glad_glGetnUniformfvARB(program, location, bufSize, params); _post_call_gl_callback(NULL, "glGetnUniformfvARB", (GLADapiproc) glad_glGetnUniformfvARB, 4, program, location, bufSize, params); } PFNGLGETNUNIFORMFVARBPROC glad_debug_glGetnUniformfvARB = glad_debug_impl_glGetnUniformfvARB; PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB = NULL; static void GLAD_API_PTR glad_debug_impl_glGetnUniformivARB(GLuint program, GLint location, GLsizei bufSize, GLint * params) { _pre_call_gl_callback("glGetnUniformivARB", (GLADapiproc) glad_glGetnUniformivARB, 4, program, location, bufSize, params); glad_glGetnUniformivARB(program, location, bufSize, params); _post_call_gl_callback(NULL, "glGetnUniformivARB", (GLADapiproc) glad_glGetnUniformivARB, 4, program, location, bufSize, params); } PFNGLGETNUNIFORMIVARBPROC glad_debug_glGetnUniformivARB = glad_debug_impl_glGetnUniformivARB; PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB = NULL; static void GLAD_API_PTR glad_debug_impl_glGetnUniformuivARB(GLuint program, GLint location, GLsizei bufSize, GLuint * params) { _pre_call_gl_callback("glGetnUniformuivARB", (GLADapiproc) glad_glGetnUniformuivARB, 4, program, location, bufSize, params); glad_glGetnUniformuivARB(program, location, bufSize, params); _post_call_gl_callback(NULL, "glGetnUniformuivARB", (GLADapiproc) glad_glGetnUniformuivARB, 4, program, location, bufSize, params); } PFNGLGETNUNIFORMUIVARBPROC glad_debug_glGetnUniformuivARB = glad_debug_impl_glGetnUniformuivARB; PFNGLHINTPROC glad_glHint = NULL; static void GLAD_API_PTR glad_debug_impl_glHint(GLenum target, GLenum mode) { _pre_call_gl_callback("glHint", (GLADapiproc) glad_glHint, 2, target, mode); glad_glHint(target, mode); _post_call_gl_callback(NULL, "glHint", (GLADapiproc) glad_glHint, 2, target, mode); } PFNGLHINTPROC glad_debug_glHint = glad_debug_impl_glHint; PFNGLINDEXMASKPROC glad_glIndexMask = NULL; static void GLAD_API_PTR glad_debug_impl_glIndexMask(GLuint mask) { _pre_call_gl_callback("glIndexMask", (GLADapiproc) glad_glIndexMask, 1, mask); glad_glIndexMask(mask); _post_call_gl_callback(NULL, "glIndexMask", (GLADapiproc) glad_glIndexMask, 1, mask); } PFNGLINDEXMASKPROC glad_debug_glIndexMask = glad_debug_impl_glIndexMask; PFNGLINDEXPOINTERPROC glad_glIndexPointer = NULL; static void GLAD_API_PTR glad_debug_impl_glIndexPointer(GLenum type, GLsizei stride, const void * pointer) { _pre_call_gl_callback("glIndexPointer", (GLADapiproc) glad_glIndexPointer, 3, type, stride, pointer); glad_glIndexPointer(type, stride, pointer); _post_call_gl_callback(NULL, "glIndexPointer", (GLADapiproc) glad_glIndexPointer, 3, type, stride, pointer); } PFNGLINDEXPOINTERPROC glad_debug_glIndexPointer = glad_debug_impl_glIndexPointer; PFNGLINDEXDPROC glad_glIndexd = NULL; static void GLAD_API_PTR glad_debug_impl_glIndexd(GLdouble c) { _pre_call_gl_callback("glIndexd", (GLADapiproc) glad_glIndexd, 1, c); glad_glIndexd(c); _post_call_gl_callback(NULL, "glIndexd", (GLADapiproc) glad_glIndexd, 1, c); } PFNGLINDEXDPROC glad_debug_glIndexd = glad_debug_impl_glIndexd; PFNGLINDEXDVPROC glad_glIndexdv = NULL; static void GLAD_API_PTR glad_debug_impl_glIndexdv(const GLdouble * c) { _pre_call_gl_callback("glIndexdv", (GLADapiproc) glad_glIndexdv, 1, c); glad_glIndexdv(c); _post_call_gl_callback(NULL, "glIndexdv", (GLADapiproc) glad_glIndexdv, 1, c); } PFNGLINDEXDVPROC glad_debug_glIndexdv = glad_debug_impl_glIndexdv; PFNGLINDEXFPROC glad_glIndexf = NULL; static void GLAD_API_PTR glad_debug_impl_glIndexf(GLfloat c) { _pre_call_gl_callback("glIndexf", (GLADapiproc) glad_glIndexf, 1, c); glad_glIndexf(c); _post_call_gl_callback(NULL, "glIndexf", (GLADapiproc) glad_glIndexf, 1, c); } PFNGLINDEXFPROC glad_debug_glIndexf = glad_debug_impl_glIndexf; PFNGLINDEXFVPROC glad_glIndexfv = NULL; static void GLAD_API_PTR glad_debug_impl_glIndexfv(const GLfloat * c) { _pre_call_gl_callback("glIndexfv", (GLADapiproc) glad_glIndexfv, 1, c); glad_glIndexfv(c); _post_call_gl_callback(NULL, "glIndexfv", (GLADapiproc) glad_glIndexfv, 1, c); } PFNGLINDEXFVPROC glad_debug_glIndexfv = glad_debug_impl_glIndexfv; PFNGLINDEXIPROC glad_glIndexi = NULL; static void GLAD_API_PTR glad_debug_impl_glIndexi(GLint c) { _pre_call_gl_callback("glIndexi", (GLADapiproc) glad_glIndexi, 1, c); glad_glIndexi(c); _post_call_gl_callback(NULL, "glIndexi", (GLADapiproc) glad_glIndexi, 1, c); } PFNGLINDEXIPROC glad_debug_glIndexi = glad_debug_impl_glIndexi; PFNGLINDEXIVPROC glad_glIndexiv = NULL; static void GLAD_API_PTR glad_debug_impl_glIndexiv(const GLint * c) { _pre_call_gl_callback("glIndexiv", (GLADapiproc) glad_glIndexiv, 1, c); glad_glIndexiv(c); _post_call_gl_callback(NULL, "glIndexiv", (GLADapiproc) glad_glIndexiv, 1, c); } PFNGLINDEXIVPROC glad_debug_glIndexiv = glad_debug_impl_glIndexiv; PFNGLINDEXSPROC glad_glIndexs = NULL; static void GLAD_API_PTR glad_debug_impl_glIndexs(GLshort c) { _pre_call_gl_callback("glIndexs", (GLADapiproc) glad_glIndexs, 1, c); glad_glIndexs(c); _post_call_gl_callback(NULL, "glIndexs", (GLADapiproc) glad_glIndexs, 1, c); } PFNGLINDEXSPROC glad_debug_glIndexs = glad_debug_impl_glIndexs; PFNGLINDEXSVPROC glad_glIndexsv = NULL; static void GLAD_API_PTR glad_debug_impl_glIndexsv(const GLshort * c) { _pre_call_gl_callback("glIndexsv", (GLADapiproc) glad_glIndexsv, 1, c); glad_glIndexsv(c); _post_call_gl_callback(NULL, "glIndexsv", (GLADapiproc) glad_glIndexsv, 1, c); } PFNGLINDEXSVPROC glad_debug_glIndexsv = glad_debug_impl_glIndexsv; PFNGLINDEXUBPROC glad_glIndexub = NULL; static void GLAD_API_PTR glad_debug_impl_glIndexub(GLubyte c) { _pre_call_gl_callback("glIndexub", (GLADapiproc) glad_glIndexub, 1, c); glad_glIndexub(c); _post_call_gl_callback(NULL, "glIndexub", (GLADapiproc) glad_glIndexub, 1, c); } PFNGLINDEXUBPROC glad_debug_glIndexub = glad_debug_impl_glIndexub; PFNGLINDEXUBVPROC glad_glIndexubv = NULL; static void GLAD_API_PTR glad_debug_impl_glIndexubv(const GLubyte * c) { _pre_call_gl_callback("glIndexubv", (GLADapiproc) glad_glIndexubv, 1, c); glad_glIndexubv(c); _post_call_gl_callback(NULL, "glIndexubv", (GLADapiproc) glad_glIndexubv, 1, c); } PFNGLINDEXUBVPROC glad_debug_glIndexubv = glad_debug_impl_glIndexubv; PFNGLINITNAMESPROC glad_glInitNames = NULL; static void GLAD_API_PTR glad_debug_impl_glInitNames(void) { _pre_call_gl_callback("glInitNames", (GLADapiproc) glad_glInitNames, 0); glad_glInitNames(); _post_call_gl_callback(NULL, "glInitNames", (GLADapiproc) glad_glInitNames, 0); } PFNGLINITNAMESPROC glad_debug_glInitNames = glad_debug_impl_glInitNames; PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays = NULL; static void GLAD_API_PTR glad_debug_impl_glInterleavedArrays(GLenum format, GLsizei stride, const void * pointer) { _pre_call_gl_callback("glInterleavedArrays", (GLADapiproc) glad_glInterleavedArrays, 3, format, stride, pointer); glad_glInterleavedArrays(format, stride, pointer); _post_call_gl_callback(NULL, "glInterleavedArrays", (GLADapiproc) glad_glInterleavedArrays, 3, format, stride, pointer); } PFNGLINTERLEAVEDARRAYSPROC glad_debug_glInterleavedArrays = glad_debug_impl_glInterleavedArrays; PFNGLISBUFFERPROC glad_glIsBuffer = NULL; static GLboolean GLAD_API_PTR glad_debug_impl_glIsBuffer(GLuint buffer) { GLboolean ret; _pre_call_gl_callback("glIsBuffer", (GLADapiproc) glad_glIsBuffer, 1, buffer); ret = glad_glIsBuffer(buffer); _post_call_gl_callback((void*) &ret, "glIsBuffer", (GLADapiproc) glad_glIsBuffer, 1, buffer); return ret; } PFNGLISBUFFERPROC glad_debug_glIsBuffer = glad_debug_impl_glIsBuffer; PFNGLISENABLEDPROC glad_glIsEnabled = NULL; static GLboolean GLAD_API_PTR glad_debug_impl_glIsEnabled(GLenum cap) { GLboolean ret; _pre_call_gl_callback("glIsEnabled", (GLADapiproc) glad_glIsEnabled, 1, cap); ret = glad_glIsEnabled(cap); _post_call_gl_callback((void*) &ret, "glIsEnabled", (GLADapiproc) glad_glIsEnabled, 1, cap); return ret; } PFNGLISENABLEDPROC glad_debug_glIsEnabled = glad_debug_impl_glIsEnabled; PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL; static GLboolean GLAD_API_PTR glad_debug_impl_glIsEnabledi(GLenum target, GLuint index) { GLboolean ret; _pre_call_gl_callback("glIsEnabledi", (GLADapiproc) glad_glIsEnabledi, 2, target, index); ret = glad_glIsEnabledi(target, index); _post_call_gl_callback((void*) &ret, "glIsEnabledi", (GLADapiproc) glad_glIsEnabledi, 2, target, index); return ret; } PFNGLISENABLEDIPROC glad_debug_glIsEnabledi = glad_debug_impl_glIsEnabledi; PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL; static GLboolean GLAD_API_PTR glad_debug_impl_glIsFramebuffer(GLuint framebuffer) { GLboolean ret; _pre_call_gl_callback("glIsFramebuffer", (GLADapiproc) glad_glIsFramebuffer, 1, framebuffer); ret = glad_glIsFramebuffer(framebuffer); _post_call_gl_callback((void*) &ret, "glIsFramebuffer", (GLADapiproc) glad_glIsFramebuffer, 1, framebuffer); return ret; } PFNGLISFRAMEBUFFERPROC glad_debug_glIsFramebuffer = glad_debug_impl_glIsFramebuffer; PFNGLISLISTPROC glad_glIsList = NULL; static GLboolean GLAD_API_PTR glad_debug_impl_glIsList(GLuint list) { GLboolean ret; _pre_call_gl_callback("glIsList", (GLADapiproc) glad_glIsList, 1, list); ret = glad_glIsList(list); _post_call_gl_callback((void*) &ret, "glIsList", (GLADapiproc) glad_glIsList, 1, list); return ret; } PFNGLISLISTPROC glad_debug_glIsList = glad_debug_impl_glIsList; PFNGLISPROGRAMPROC glad_glIsProgram = NULL; static GLboolean GLAD_API_PTR glad_debug_impl_glIsProgram(GLuint program) { GLboolean ret; _pre_call_gl_callback("glIsProgram", (GLADapiproc) glad_glIsProgram, 1, program); ret = glad_glIsProgram(program); _post_call_gl_callback((void*) &ret, "glIsProgram", (GLADapiproc) glad_glIsProgram, 1, program); return ret; } PFNGLISPROGRAMPROC glad_debug_glIsProgram = glad_debug_impl_glIsProgram; PFNGLISQUERYPROC glad_glIsQuery = NULL; static GLboolean GLAD_API_PTR glad_debug_impl_glIsQuery(GLuint id) { GLboolean ret; _pre_call_gl_callback("glIsQuery", (GLADapiproc) glad_glIsQuery, 1, id); ret = glad_glIsQuery(id); _post_call_gl_callback((void*) &ret, "glIsQuery", (GLADapiproc) glad_glIsQuery, 1, id); return ret; } PFNGLISQUERYPROC glad_debug_glIsQuery = glad_debug_impl_glIsQuery; PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL; static GLboolean GLAD_API_PTR glad_debug_impl_glIsRenderbuffer(GLuint renderbuffer) { GLboolean ret; _pre_call_gl_callback("glIsRenderbuffer", (GLADapiproc) glad_glIsRenderbuffer, 1, renderbuffer); ret = glad_glIsRenderbuffer(renderbuffer); _post_call_gl_callback((void*) &ret, "glIsRenderbuffer", (GLADapiproc) glad_glIsRenderbuffer, 1, renderbuffer); return ret; } PFNGLISRENDERBUFFERPROC glad_debug_glIsRenderbuffer = glad_debug_impl_glIsRenderbuffer; PFNGLISSHADERPROC glad_glIsShader = NULL; static GLboolean GLAD_API_PTR glad_debug_impl_glIsShader(GLuint shader) { GLboolean ret; _pre_call_gl_callback("glIsShader", (GLADapiproc) glad_glIsShader, 1, shader); ret = glad_glIsShader(shader); _post_call_gl_callback((void*) &ret, "glIsShader", (GLADapiproc) glad_glIsShader, 1, shader); return ret; } PFNGLISSHADERPROC glad_debug_glIsShader = glad_debug_impl_glIsShader; PFNGLISTEXTUREPROC glad_glIsTexture = NULL; static GLboolean GLAD_API_PTR glad_debug_impl_glIsTexture(GLuint texture) { GLboolean ret; _pre_call_gl_callback("glIsTexture", (GLADapiproc) glad_glIsTexture, 1, texture); ret = glad_glIsTexture(texture); _post_call_gl_callback((void*) &ret, "glIsTexture", (GLADapiproc) glad_glIsTexture, 1, texture); return ret; } PFNGLISTEXTUREPROC glad_debug_glIsTexture = glad_debug_impl_glIsTexture; PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL; static GLboolean GLAD_API_PTR glad_debug_impl_glIsVertexArray(GLuint array) { GLboolean ret; _pre_call_gl_callback("glIsVertexArray", (GLADapiproc) glad_glIsVertexArray, 1, array); ret = glad_glIsVertexArray(array); _post_call_gl_callback((void*) &ret, "glIsVertexArray", (GLADapiproc) glad_glIsVertexArray, 1, array); return ret; } PFNGLISVERTEXARRAYPROC glad_debug_glIsVertexArray = glad_debug_impl_glIsVertexArray; PFNGLLIGHTMODELFPROC glad_glLightModelf = NULL; static void GLAD_API_PTR glad_debug_impl_glLightModelf(GLenum pname, GLfloat param) { _pre_call_gl_callback("glLightModelf", (GLADapiproc) glad_glLightModelf, 2, pname, param); glad_glLightModelf(pname, param); _post_call_gl_callback(NULL, "glLightModelf", (GLADapiproc) glad_glLightModelf, 2, pname, param); } PFNGLLIGHTMODELFPROC glad_debug_glLightModelf = glad_debug_impl_glLightModelf; PFNGLLIGHTMODELFVPROC glad_glLightModelfv = NULL; static void GLAD_API_PTR glad_debug_impl_glLightModelfv(GLenum pname, const GLfloat * params) { _pre_call_gl_callback("glLightModelfv", (GLADapiproc) glad_glLightModelfv, 2, pname, params); glad_glLightModelfv(pname, params); _post_call_gl_callback(NULL, "glLightModelfv", (GLADapiproc) glad_glLightModelfv, 2, pname, params); } PFNGLLIGHTMODELFVPROC glad_debug_glLightModelfv = glad_debug_impl_glLightModelfv; PFNGLLIGHTMODELIPROC glad_glLightModeli = NULL; static void GLAD_API_PTR glad_debug_impl_glLightModeli(GLenum pname, GLint param) { _pre_call_gl_callback("glLightModeli", (GLADapiproc) glad_glLightModeli, 2, pname, param); glad_glLightModeli(pname, param); _post_call_gl_callback(NULL, "glLightModeli", (GLADapiproc) glad_glLightModeli, 2, pname, param); } PFNGLLIGHTMODELIPROC glad_debug_glLightModeli = glad_debug_impl_glLightModeli; PFNGLLIGHTMODELIVPROC glad_glLightModeliv = NULL; static void GLAD_API_PTR glad_debug_impl_glLightModeliv(GLenum pname, const GLint * params) { _pre_call_gl_callback("glLightModeliv", (GLADapiproc) glad_glLightModeliv, 2, pname, params); glad_glLightModeliv(pname, params); _post_call_gl_callback(NULL, "glLightModeliv", (GLADapiproc) glad_glLightModeliv, 2, pname, params); } PFNGLLIGHTMODELIVPROC glad_debug_glLightModeliv = glad_debug_impl_glLightModeliv; PFNGLLIGHTFPROC glad_glLightf = NULL; static void GLAD_API_PTR glad_debug_impl_glLightf(GLenum light, GLenum pname, GLfloat param) { _pre_call_gl_callback("glLightf", (GLADapiproc) glad_glLightf, 3, light, pname, param); glad_glLightf(light, pname, param); _post_call_gl_callback(NULL, "glLightf", (GLADapiproc) glad_glLightf, 3, light, pname, param); } PFNGLLIGHTFPROC glad_debug_glLightf = glad_debug_impl_glLightf; PFNGLLIGHTFVPROC glad_glLightfv = NULL; static void GLAD_API_PTR glad_debug_impl_glLightfv(GLenum light, GLenum pname, const GLfloat * params) { _pre_call_gl_callback("glLightfv", (GLADapiproc) glad_glLightfv, 3, light, pname, params); glad_glLightfv(light, pname, params); _post_call_gl_callback(NULL, "glLightfv", (GLADapiproc) glad_glLightfv, 3, light, pname, params); } PFNGLLIGHTFVPROC glad_debug_glLightfv = glad_debug_impl_glLightfv; PFNGLLIGHTIPROC glad_glLighti = NULL; static void GLAD_API_PTR glad_debug_impl_glLighti(GLenum light, GLenum pname, GLint param) { _pre_call_gl_callback("glLighti", (GLADapiproc) glad_glLighti, 3, light, pname, param); glad_glLighti(light, pname, param); _post_call_gl_callback(NULL, "glLighti", (GLADapiproc) glad_glLighti, 3, light, pname, param); } PFNGLLIGHTIPROC glad_debug_glLighti = glad_debug_impl_glLighti; PFNGLLIGHTIVPROC glad_glLightiv = NULL; static void GLAD_API_PTR glad_debug_impl_glLightiv(GLenum light, GLenum pname, const GLint * params) { _pre_call_gl_callback("glLightiv", (GLADapiproc) glad_glLightiv, 3, light, pname, params); glad_glLightiv(light, pname, params); _post_call_gl_callback(NULL, "glLightiv", (GLADapiproc) glad_glLightiv, 3, light, pname, params); } PFNGLLIGHTIVPROC glad_debug_glLightiv = glad_debug_impl_glLightiv; PFNGLLINESTIPPLEPROC glad_glLineStipple = NULL; static void GLAD_API_PTR glad_debug_impl_glLineStipple(GLint factor, GLushort pattern) { _pre_call_gl_callback("glLineStipple", (GLADapiproc) glad_glLineStipple, 2, factor, pattern); glad_glLineStipple(factor, pattern); _post_call_gl_callback(NULL, "glLineStipple", (GLADapiproc) glad_glLineStipple, 2, factor, pattern); } PFNGLLINESTIPPLEPROC glad_debug_glLineStipple = glad_debug_impl_glLineStipple; PFNGLLINEWIDTHPROC glad_glLineWidth = NULL; static void GLAD_API_PTR glad_debug_impl_glLineWidth(GLfloat width) { _pre_call_gl_callback("glLineWidth", (GLADapiproc) glad_glLineWidth, 1, width); glad_glLineWidth(width); _post_call_gl_callback(NULL, "glLineWidth", (GLADapiproc) glad_glLineWidth, 1, width); } PFNGLLINEWIDTHPROC glad_debug_glLineWidth = glad_debug_impl_glLineWidth; PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL; static void GLAD_API_PTR glad_debug_impl_glLinkProgram(GLuint program) { _pre_call_gl_callback("glLinkProgram", (GLADapiproc) glad_glLinkProgram, 1, program); glad_glLinkProgram(program); _post_call_gl_callback(NULL, "glLinkProgram", (GLADapiproc) glad_glLinkProgram, 1, program); } PFNGLLINKPROGRAMPROC glad_debug_glLinkProgram = glad_debug_impl_glLinkProgram; PFNGLLISTBASEPROC glad_glListBase = NULL; static void GLAD_API_PTR glad_debug_impl_glListBase(GLuint base) { _pre_call_gl_callback("glListBase", (GLADapiproc) glad_glListBase, 1, base); glad_glListBase(base); _post_call_gl_callback(NULL, "glListBase", (GLADapiproc) glad_glListBase, 1, base); } PFNGLLISTBASEPROC glad_debug_glListBase = glad_debug_impl_glListBase; PFNGLLOADIDENTITYPROC glad_glLoadIdentity = NULL; static void GLAD_API_PTR glad_debug_impl_glLoadIdentity(void) { _pre_call_gl_callback("glLoadIdentity", (GLADapiproc) glad_glLoadIdentity, 0); glad_glLoadIdentity(); _post_call_gl_callback(NULL, "glLoadIdentity", (GLADapiproc) glad_glLoadIdentity, 0); } PFNGLLOADIDENTITYPROC glad_debug_glLoadIdentity = glad_debug_impl_glLoadIdentity; PFNGLLOADMATRIXDPROC glad_glLoadMatrixd = NULL; static void GLAD_API_PTR glad_debug_impl_glLoadMatrixd(const GLdouble * m) { _pre_call_gl_callback("glLoadMatrixd", (GLADapiproc) glad_glLoadMatrixd, 1, m); glad_glLoadMatrixd(m); _post_call_gl_callback(NULL, "glLoadMatrixd", (GLADapiproc) glad_glLoadMatrixd, 1, m); } PFNGLLOADMATRIXDPROC glad_debug_glLoadMatrixd = glad_debug_impl_glLoadMatrixd; PFNGLLOADMATRIXFPROC glad_glLoadMatrixf = NULL; static void GLAD_API_PTR glad_debug_impl_glLoadMatrixf(const GLfloat * m) { _pre_call_gl_callback("glLoadMatrixf", (GLADapiproc) glad_glLoadMatrixf, 1, m); glad_glLoadMatrixf(m); _post_call_gl_callback(NULL, "glLoadMatrixf", (GLADapiproc) glad_glLoadMatrixf, 1, m); } PFNGLLOADMATRIXFPROC glad_debug_glLoadMatrixf = glad_debug_impl_glLoadMatrixf; PFNGLLOADNAMEPROC glad_glLoadName = NULL; static void GLAD_API_PTR glad_debug_impl_glLoadName(GLuint name) { _pre_call_gl_callback("glLoadName", (GLADapiproc) glad_glLoadName, 1, name); glad_glLoadName(name); _post_call_gl_callback(NULL, "glLoadName", (GLADapiproc) glad_glLoadName, 1, name); } PFNGLLOADNAMEPROC glad_debug_glLoadName = glad_debug_impl_glLoadName; PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd = NULL; static void GLAD_API_PTR glad_debug_impl_glLoadTransposeMatrixd(const GLdouble * m) { _pre_call_gl_callback("glLoadTransposeMatrixd", (GLADapiproc) glad_glLoadTransposeMatrixd, 1, m); glad_glLoadTransposeMatrixd(m); _post_call_gl_callback(NULL, "glLoadTransposeMatrixd", (GLADapiproc) glad_glLoadTransposeMatrixd, 1, m); } PFNGLLOADTRANSPOSEMATRIXDPROC glad_debug_glLoadTransposeMatrixd = glad_debug_impl_glLoadTransposeMatrixd; PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf = NULL; static void GLAD_API_PTR glad_debug_impl_glLoadTransposeMatrixf(const GLfloat * m) { _pre_call_gl_callback("glLoadTransposeMatrixf", (GLADapiproc) glad_glLoadTransposeMatrixf, 1, m); glad_glLoadTransposeMatrixf(m); _post_call_gl_callback(NULL, "glLoadTransposeMatrixf", (GLADapiproc) glad_glLoadTransposeMatrixf, 1, m); } PFNGLLOADTRANSPOSEMATRIXFPROC glad_debug_glLoadTransposeMatrixf = glad_debug_impl_glLoadTransposeMatrixf; PFNGLLOGICOPPROC glad_glLogicOp = NULL; static void GLAD_API_PTR glad_debug_impl_glLogicOp(GLenum opcode) { _pre_call_gl_callback("glLogicOp", (GLADapiproc) glad_glLogicOp, 1, opcode); glad_glLogicOp(opcode); _post_call_gl_callback(NULL, "glLogicOp", (GLADapiproc) glad_glLogicOp, 1, opcode); } PFNGLLOGICOPPROC glad_debug_glLogicOp = glad_debug_impl_glLogicOp; PFNGLMAP1DPROC glad_glMap1d = NULL; static void GLAD_API_PTR glad_debug_impl_glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points) { _pre_call_gl_callback("glMap1d", (GLADapiproc) glad_glMap1d, 6, target, u1, u2, stride, order, points); glad_glMap1d(target, u1, u2, stride, order, points); _post_call_gl_callback(NULL, "glMap1d", (GLADapiproc) glad_glMap1d, 6, target, u1, u2, stride, order, points); } PFNGLMAP1DPROC glad_debug_glMap1d = glad_debug_impl_glMap1d; PFNGLMAP1FPROC glad_glMap1f = NULL; static void GLAD_API_PTR glad_debug_impl_glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points) { _pre_call_gl_callback("glMap1f", (GLADapiproc) glad_glMap1f, 6, target, u1, u2, stride, order, points); glad_glMap1f(target, u1, u2, stride, order, points); _post_call_gl_callback(NULL, "glMap1f", (GLADapiproc) glad_glMap1f, 6, target, u1, u2, stride, order, points); } PFNGLMAP1FPROC glad_debug_glMap1f = glad_debug_impl_glMap1f; PFNGLMAP2DPROC glad_glMap2d = NULL; static void GLAD_API_PTR glad_debug_impl_glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points) { _pre_call_gl_callback("glMap2d", (GLADapiproc) glad_glMap2d, 10, target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); glad_glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); _post_call_gl_callback(NULL, "glMap2d", (GLADapiproc) glad_glMap2d, 10, target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); } PFNGLMAP2DPROC glad_debug_glMap2d = glad_debug_impl_glMap2d; PFNGLMAP2FPROC glad_glMap2f = NULL; static void GLAD_API_PTR glad_debug_impl_glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points) { _pre_call_gl_callback("glMap2f", (GLADapiproc) glad_glMap2f, 10, target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); glad_glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); _post_call_gl_callback(NULL, "glMap2f", (GLADapiproc) glad_glMap2f, 10, target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); } PFNGLMAP2FPROC glad_debug_glMap2f = glad_debug_impl_glMap2f; PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL; static void * GLAD_API_PTR glad_debug_impl_glMapBuffer(GLenum target, GLenum access) { void * ret; _pre_call_gl_callback("glMapBuffer", (GLADapiproc) glad_glMapBuffer, 2, target, access); ret = glad_glMapBuffer(target, access); _post_call_gl_callback((void*) &ret, "glMapBuffer", (GLADapiproc) glad_glMapBuffer, 2, target, access); return ret; } PFNGLMAPBUFFERPROC glad_debug_glMapBuffer = glad_debug_impl_glMapBuffer; PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL; static void * GLAD_API_PTR glad_debug_impl_glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) { void * ret; _pre_call_gl_callback("glMapBufferRange", (GLADapiproc) glad_glMapBufferRange, 4, target, offset, length, access); ret = glad_glMapBufferRange(target, offset, length, access); _post_call_gl_callback((void*) &ret, "glMapBufferRange", (GLADapiproc) glad_glMapBufferRange, 4, target, offset, length, access); return ret; } PFNGLMAPBUFFERRANGEPROC glad_debug_glMapBufferRange = glad_debug_impl_glMapBufferRange; PFNGLMAPGRID1DPROC glad_glMapGrid1d = NULL; static void GLAD_API_PTR glad_debug_impl_glMapGrid1d(GLint un, GLdouble u1, GLdouble u2) { _pre_call_gl_callback("glMapGrid1d", (GLADapiproc) glad_glMapGrid1d, 3, un, u1, u2); glad_glMapGrid1d(un, u1, u2); _post_call_gl_callback(NULL, "glMapGrid1d", (GLADapiproc) glad_glMapGrid1d, 3, un, u1, u2); } PFNGLMAPGRID1DPROC glad_debug_glMapGrid1d = glad_debug_impl_glMapGrid1d; PFNGLMAPGRID1FPROC glad_glMapGrid1f = NULL; static void GLAD_API_PTR glad_debug_impl_glMapGrid1f(GLint un, GLfloat u1, GLfloat u2) { _pre_call_gl_callback("glMapGrid1f", (GLADapiproc) glad_glMapGrid1f, 3, un, u1, u2); glad_glMapGrid1f(un, u1, u2); _post_call_gl_callback(NULL, "glMapGrid1f", (GLADapiproc) glad_glMapGrid1f, 3, un, u1, u2); } PFNGLMAPGRID1FPROC glad_debug_glMapGrid1f = glad_debug_impl_glMapGrid1f; PFNGLMAPGRID2DPROC glad_glMapGrid2d = NULL; static void GLAD_API_PTR glad_debug_impl_glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) { _pre_call_gl_callback("glMapGrid2d", (GLADapiproc) glad_glMapGrid2d, 6, un, u1, u2, vn, v1, v2); glad_glMapGrid2d(un, u1, u2, vn, v1, v2); _post_call_gl_callback(NULL, "glMapGrid2d", (GLADapiproc) glad_glMapGrid2d, 6, un, u1, u2, vn, v1, v2); } PFNGLMAPGRID2DPROC glad_debug_glMapGrid2d = glad_debug_impl_glMapGrid2d; PFNGLMAPGRID2FPROC glad_glMapGrid2f = NULL; static void GLAD_API_PTR glad_debug_impl_glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) { _pre_call_gl_callback("glMapGrid2f", (GLADapiproc) glad_glMapGrid2f, 6, un, u1, u2, vn, v1, v2); glad_glMapGrid2f(un, u1, u2, vn, v1, v2); _post_call_gl_callback(NULL, "glMapGrid2f", (GLADapiproc) glad_glMapGrid2f, 6, un, u1, u2, vn, v1, v2); } PFNGLMAPGRID2FPROC glad_debug_glMapGrid2f = glad_debug_impl_glMapGrid2f; PFNGLMATERIALFPROC glad_glMaterialf = NULL; static void GLAD_API_PTR glad_debug_impl_glMaterialf(GLenum face, GLenum pname, GLfloat param) { _pre_call_gl_callback("glMaterialf", (GLADapiproc) glad_glMaterialf, 3, face, pname, param); glad_glMaterialf(face, pname, param); _post_call_gl_callback(NULL, "glMaterialf", (GLADapiproc) glad_glMaterialf, 3, face, pname, param); } PFNGLMATERIALFPROC glad_debug_glMaterialf = glad_debug_impl_glMaterialf; PFNGLMATERIALFVPROC glad_glMaterialfv = NULL; static void GLAD_API_PTR glad_debug_impl_glMaterialfv(GLenum face, GLenum pname, const GLfloat * params) { _pre_call_gl_callback("glMaterialfv", (GLADapiproc) glad_glMaterialfv, 3, face, pname, params); glad_glMaterialfv(face, pname, params); _post_call_gl_callback(NULL, "glMaterialfv", (GLADapiproc) glad_glMaterialfv, 3, face, pname, params); } PFNGLMATERIALFVPROC glad_debug_glMaterialfv = glad_debug_impl_glMaterialfv; PFNGLMATERIALIPROC glad_glMateriali = NULL; static void GLAD_API_PTR glad_debug_impl_glMateriali(GLenum face, GLenum pname, GLint param) { _pre_call_gl_callback("glMateriali", (GLADapiproc) glad_glMateriali, 3, face, pname, param); glad_glMateriali(face, pname, param); _post_call_gl_callback(NULL, "glMateriali", (GLADapiproc) glad_glMateriali, 3, face, pname, param); } PFNGLMATERIALIPROC glad_debug_glMateriali = glad_debug_impl_glMateriali; PFNGLMATERIALIVPROC glad_glMaterialiv = NULL; static void GLAD_API_PTR glad_debug_impl_glMaterialiv(GLenum face, GLenum pname, const GLint * params) { _pre_call_gl_callback("glMaterialiv", (GLADapiproc) glad_glMaterialiv, 3, face, pname, params); glad_glMaterialiv(face, pname, params); _post_call_gl_callback(NULL, "glMaterialiv", (GLADapiproc) glad_glMaterialiv, 3, face, pname, params); } PFNGLMATERIALIVPROC glad_debug_glMaterialiv = glad_debug_impl_glMaterialiv; PFNGLMATRIXMODEPROC glad_glMatrixMode = NULL; static void GLAD_API_PTR glad_debug_impl_glMatrixMode(GLenum mode) { _pre_call_gl_callback("glMatrixMode", (GLADapiproc) glad_glMatrixMode, 1, mode); glad_glMatrixMode(mode); _post_call_gl_callback(NULL, "glMatrixMode", (GLADapiproc) glad_glMatrixMode, 1, mode); } PFNGLMATRIXMODEPROC glad_debug_glMatrixMode = glad_debug_impl_glMatrixMode; PFNGLMULTMATRIXDPROC glad_glMultMatrixd = NULL; static void GLAD_API_PTR glad_debug_impl_glMultMatrixd(const GLdouble * m) { _pre_call_gl_callback("glMultMatrixd", (GLADapiproc) glad_glMultMatrixd, 1, m); glad_glMultMatrixd(m); _post_call_gl_callback(NULL, "glMultMatrixd", (GLADapiproc) glad_glMultMatrixd, 1, m); } PFNGLMULTMATRIXDPROC glad_debug_glMultMatrixd = glad_debug_impl_glMultMatrixd; PFNGLMULTMATRIXFPROC glad_glMultMatrixf = NULL; static void GLAD_API_PTR glad_debug_impl_glMultMatrixf(const GLfloat * m) { _pre_call_gl_callback("glMultMatrixf", (GLADapiproc) glad_glMultMatrixf, 1, m); glad_glMultMatrixf(m); _post_call_gl_callback(NULL, "glMultMatrixf", (GLADapiproc) glad_glMultMatrixf, 1, m); } PFNGLMULTMATRIXFPROC glad_debug_glMultMatrixf = glad_debug_impl_glMultMatrixf; PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd = NULL; static void GLAD_API_PTR glad_debug_impl_glMultTransposeMatrixd(const GLdouble * m) { _pre_call_gl_callback("glMultTransposeMatrixd", (GLADapiproc) glad_glMultTransposeMatrixd, 1, m); glad_glMultTransposeMatrixd(m); _post_call_gl_callback(NULL, "glMultTransposeMatrixd", (GLADapiproc) glad_glMultTransposeMatrixd, 1, m); } PFNGLMULTTRANSPOSEMATRIXDPROC glad_debug_glMultTransposeMatrixd = glad_debug_impl_glMultTransposeMatrixd; PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf = NULL; static void GLAD_API_PTR glad_debug_impl_glMultTransposeMatrixf(const GLfloat * m) { _pre_call_gl_callback("glMultTransposeMatrixf", (GLADapiproc) glad_glMultTransposeMatrixf, 1, m); glad_glMultTransposeMatrixf(m); _post_call_gl_callback(NULL, "glMultTransposeMatrixf", (GLADapiproc) glad_glMultTransposeMatrixf, 1, m); } PFNGLMULTTRANSPOSEMATRIXFPROC glad_debug_glMultTransposeMatrixf = glad_debug_impl_glMultTransposeMatrixf; PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL; static void GLAD_API_PTR glad_debug_impl_glMultiDrawArrays(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount) { _pre_call_gl_callback("glMultiDrawArrays", (GLADapiproc) glad_glMultiDrawArrays, 4, mode, first, count, drawcount); glad_glMultiDrawArrays(mode, first, count, drawcount); _post_call_gl_callback(NULL, "glMultiDrawArrays", (GLADapiproc) glad_glMultiDrawArrays, 4, mode, first, count, drawcount); } PFNGLMULTIDRAWARRAYSPROC glad_debug_glMultiDrawArrays = glad_debug_impl_glMultiDrawArrays; PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL; static void GLAD_API_PTR glad_debug_impl_glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount) { _pre_call_gl_callback("glMultiDrawElements", (GLADapiproc) glad_glMultiDrawElements, 5, mode, count, type, indices, drawcount); glad_glMultiDrawElements(mode, count, type, indices, drawcount); _post_call_gl_callback(NULL, "glMultiDrawElements", (GLADapiproc) glad_glMultiDrawElements, 5, mode, count, type, indices, drawcount); } PFNGLMULTIDRAWELEMENTSPROC glad_debug_glMultiDrawElements = glad_debug_impl_glMultiDrawElements; PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d = NULL; static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord1d(GLenum target, GLdouble s) { _pre_call_gl_callback("glMultiTexCoord1d", (GLADapiproc) glad_glMultiTexCoord1d, 2, target, s); glad_glMultiTexCoord1d(target, s); _post_call_gl_callback(NULL, "glMultiTexCoord1d", (GLADapiproc) glad_glMultiTexCoord1d, 2, target, s); } PFNGLMULTITEXCOORD1DPROC glad_debug_glMultiTexCoord1d = glad_debug_impl_glMultiTexCoord1d; PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv = NULL; static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord1dv(GLenum target, const GLdouble * v) { _pre_call_gl_callback("glMultiTexCoord1dv", (GLADapiproc) glad_glMultiTexCoord1dv, 2, target, v); glad_glMultiTexCoord1dv(target, v); _post_call_gl_callback(NULL, "glMultiTexCoord1dv", (GLADapiproc) glad_glMultiTexCoord1dv, 2, target, v); } PFNGLMULTITEXCOORD1DVPROC glad_debug_glMultiTexCoord1dv = glad_debug_impl_glMultiTexCoord1dv; PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f = NULL; static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord1f(GLenum target, GLfloat s) { _pre_call_gl_callback("glMultiTexCoord1f", (GLADapiproc) glad_glMultiTexCoord1f, 2, target, s); glad_glMultiTexCoord1f(target, s); _post_call_gl_callback(NULL, "glMultiTexCoord1f", (GLADapiproc) glad_glMultiTexCoord1f, 2, target, s); } PFNGLMULTITEXCOORD1FPROC glad_debug_glMultiTexCoord1f = glad_debug_impl_glMultiTexCoord1f; PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv = NULL; static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord1fv(GLenum target, const GLfloat * v) { _pre_call_gl_callback("glMultiTexCoord1fv", (GLADapiproc) glad_glMultiTexCoord1fv, 2, target, v); glad_glMultiTexCoord1fv(target, v); _post_call_gl_callback(NULL, "glMultiTexCoord1fv", (GLADapiproc) glad_glMultiTexCoord1fv, 2, target, v); } PFNGLMULTITEXCOORD1FVPROC glad_debug_glMultiTexCoord1fv = glad_debug_impl_glMultiTexCoord1fv; PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i = NULL; static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord1i(GLenum target, GLint s) { _pre_call_gl_callback("glMultiTexCoord1i", (GLADapiproc) glad_glMultiTexCoord1i, 2, target, s); glad_glMultiTexCoord1i(target, s); _post_call_gl_callback(NULL, "glMultiTexCoord1i", (GLADapiproc) glad_glMultiTexCoord1i, 2, target, s); } PFNGLMULTITEXCOORD1IPROC glad_debug_glMultiTexCoord1i = glad_debug_impl_glMultiTexCoord1i; PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv = NULL; static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord1iv(GLenum target, const GLint * v) { _pre_call_gl_callback("glMultiTexCoord1iv", (GLADapiproc) glad_glMultiTexCoord1iv, 2, target, v); glad_glMultiTexCoord1iv(target, v); _post_call_gl_callback(NULL, "glMultiTexCoord1iv", (GLADapiproc) glad_glMultiTexCoord1iv, 2, target, v); } PFNGLMULTITEXCOORD1IVPROC glad_debug_glMultiTexCoord1iv = glad_debug_impl_glMultiTexCoord1iv; PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s = NULL; static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord1s(GLenum target, GLshort s) { _pre_call_gl_callback("glMultiTexCoord1s", (GLADapiproc) glad_glMultiTexCoord1s, 2, target, s); glad_glMultiTexCoord1s(target, s); _post_call_gl_callback(NULL, "glMultiTexCoord1s", (GLADapiproc) glad_glMultiTexCoord1s, 2, target, s); } PFNGLMULTITEXCOORD1SPROC glad_debug_glMultiTexCoord1s = glad_debug_impl_glMultiTexCoord1s; PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv = NULL; static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord1sv(GLenum target, const GLshort * v) { _pre_call_gl_callback("glMultiTexCoord1sv", (GLADapiproc) glad_glMultiTexCoord1sv, 2, target, v); glad_glMultiTexCoord1sv(target, v); _post_call_gl_callback(NULL, "glMultiTexCoord1sv", (GLADapiproc) glad_glMultiTexCoord1sv, 2, target, v); } PFNGLMULTITEXCOORD1SVPROC glad_debug_glMultiTexCoord1sv = glad_debug_impl_glMultiTexCoord1sv; PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d = NULL; static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t) { _pre_call_gl_callback("glMultiTexCoord2d", (GLADapiproc) glad_glMultiTexCoord2d, 3, target, s, t); glad_glMultiTexCoord2d(target, s, t); _post_call_gl_callback(NULL, "glMultiTexCoord2d", (GLADapiproc) glad_glMultiTexCoord2d, 3, target, s, t); } PFNGLMULTITEXCOORD2DPROC glad_debug_glMultiTexCoord2d = glad_debug_impl_glMultiTexCoord2d; PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv = NULL; static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord2dv(GLenum target, const GLdouble * v) { _pre_call_gl_callback("glMultiTexCoord2dv", (GLADapiproc) glad_glMultiTexCoord2dv, 2, target, v); glad_glMultiTexCoord2dv(target, v); _post_call_gl_callback(NULL, "glMultiTexCoord2dv", (GLADapiproc) glad_glMultiTexCoord2dv, 2, target, v); } PFNGLMULTITEXCOORD2DVPROC glad_debug_glMultiTexCoord2dv = glad_debug_impl_glMultiTexCoord2dv; PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f = NULL; static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t) { _pre_call_gl_callback("glMultiTexCoord2f", (GLADapiproc) glad_glMultiTexCoord2f, 3, target, s, t); glad_glMultiTexCoord2f(target, s, t); _post_call_gl_callback(NULL, "glMultiTexCoord2f", (GLADapiproc) glad_glMultiTexCoord2f, 3, target, s, t); } PFNGLMULTITEXCOORD2FPROC glad_debug_glMultiTexCoord2f = glad_debug_impl_glMultiTexCoord2f; PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv = NULL; static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord2fv(GLenum target, const GLfloat * v) { _pre_call_gl_callback("glMultiTexCoord2fv", (GLADapiproc) glad_glMultiTexCoord2fv, 2, target, v); glad_glMultiTexCoord2fv(target, v); _post_call_gl_callback(NULL, "glMultiTexCoord2fv", (GLADapiproc) glad_glMultiTexCoord2fv, 2, target, v); } PFNGLMULTITEXCOORD2FVPROC glad_debug_glMultiTexCoord2fv = glad_debug_impl_glMultiTexCoord2fv; PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i = NULL; static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord2i(GLenum target, GLint s, GLint t) { _pre_call_gl_callback("glMultiTexCoord2i", (GLADapiproc) glad_glMultiTexCoord2i, 3, target, s, t); glad_glMultiTexCoord2i(target, s, t); _post_call_gl_callback(NULL, "glMultiTexCoord2i", (GLADapiproc) glad_glMultiTexCoord2i, 3, target, s, t); } PFNGLMULTITEXCOORD2IPROC glad_debug_glMultiTexCoord2i = glad_debug_impl_glMultiTexCoord2i; PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv = NULL; static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord2iv(GLenum target, const GLint * v) { _pre_call_gl_callback("glMultiTexCoord2iv", (GLADapiproc) glad_glMultiTexCoord2iv, 2, target, v); glad_glMultiTexCoord2iv(target, v); _post_call_gl_callback(NULL, "glMultiTexCoord2iv", (GLADapiproc) glad_glMultiTexCoord2iv, 2, target, v); } PFNGLMULTITEXCOORD2IVPROC glad_debug_glMultiTexCoord2iv = glad_debug_impl_glMultiTexCoord2iv; PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s = NULL; static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord2s(GLenum target, GLshort s, GLshort t) { _pre_call_gl_callback("glMultiTexCoord2s", (GLADapiproc) glad_glMultiTexCoord2s, 3, target, s, t); glad_glMultiTexCoord2s(target, s, t); _post_call_gl_callback(NULL, "glMultiTexCoord2s", (GLADapiproc) glad_glMultiTexCoord2s, 3, target, s, t); } PFNGLMULTITEXCOORD2SPROC glad_debug_glMultiTexCoord2s = glad_debug_impl_glMultiTexCoord2s; PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv = NULL; static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord2sv(GLenum target, const GLshort * v) { _pre_call_gl_callback("glMultiTexCoord2sv", (GLADapiproc) glad_glMultiTexCoord2sv, 2, target, v); glad_glMultiTexCoord2sv(target, v); _post_call_gl_callback(NULL, "glMultiTexCoord2sv", (GLADapiproc) glad_glMultiTexCoord2sv, 2, target, v); } PFNGLMULTITEXCOORD2SVPROC glad_debug_glMultiTexCoord2sv = glad_debug_impl_glMultiTexCoord2sv; PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d = NULL; static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r) { _pre_call_gl_callback("glMultiTexCoord3d", (GLADapiproc) glad_glMultiTexCoord3d, 4, target, s, t, r); glad_glMultiTexCoord3d(target, s, t, r); _post_call_gl_callback(NULL, "glMultiTexCoord3d", (GLADapiproc) glad_glMultiTexCoord3d, 4, target, s, t, r); } PFNGLMULTITEXCOORD3DPROC glad_debug_glMultiTexCoord3d = glad_debug_impl_glMultiTexCoord3d; PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv = NULL; static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord3dv(GLenum target, const GLdouble * v) { _pre_call_gl_callback("glMultiTexCoord3dv", (GLADapiproc) glad_glMultiTexCoord3dv, 2, target, v); glad_glMultiTexCoord3dv(target, v); _post_call_gl_callback(NULL, "glMultiTexCoord3dv", (GLADapiproc) glad_glMultiTexCoord3dv, 2, target, v); } PFNGLMULTITEXCOORD3DVPROC glad_debug_glMultiTexCoord3dv = glad_debug_impl_glMultiTexCoord3dv; PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f = NULL; static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r) { _pre_call_gl_callback("glMultiTexCoord3f", (GLADapiproc) glad_glMultiTexCoord3f, 4, target, s, t, r); glad_glMultiTexCoord3f(target, s, t, r); _post_call_gl_callback(NULL, "glMultiTexCoord3f", (GLADapiproc) glad_glMultiTexCoord3f, 4, target, s, t, r); } PFNGLMULTITEXCOORD3FPROC glad_debug_glMultiTexCoord3f = glad_debug_impl_glMultiTexCoord3f; PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv = NULL; static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord3fv(GLenum target, const GLfloat * v) { _pre_call_gl_callback("glMultiTexCoord3fv", (GLADapiproc) glad_glMultiTexCoord3fv, 2, target, v); glad_glMultiTexCoord3fv(target, v); _post_call_gl_callback(NULL, "glMultiTexCoord3fv", (GLADapiproc) glad_glMultiTexCoord3fv, 2, target, v); } PFNGLMULTITEXCOORD3FVPROC glad_debug_glMultiTexCoord3fv = glad_debug_impl_glMultiTexCoord3fv; PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i = NULL; static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r) { _pre_call_gl_callback("glMultiTexCoord3i", (GLADapiproc) glad_glMultiTexCoord3i, 4, target, s, t, r); glad_glMultiTexCoord3i(target, s, t, r); _post_call_gl_callback(NULL, "glMultiTexCoord3i", (GLADapiproc) glad_glMultiTexCoord3i, 4, target, s, t, r); } PFNGLMULTITEXCOORD3IPROC glad_debug_glMultiTexCoord3i = glad_debug_impl_glMultiTexCoord3i; PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv = NULL; static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord3iv(GLenum target, const GLint * v) { _pre_call_gl_callback("glMultiTexCoord3iv", (GLADapiproc) glad_glMultiTexCoord3iv, 2, target, v); glad_glMultiTexCoord3iv(target, v); _post_call_gl_callback(NULL, "glMultiTexCoord3iv", (GLADapiproc) glad_glMultiTexCoord3iv, 2, target, v); } PFNGLMULTITEXCOORD3IVPROC glad_debug_glMultiTexCoord3iv = glad_debug_impl_glMultiTexCoord3iv; PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s = NULL; static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r) { _pre_call_gl_callback("glMultiTexCoord3s", (GLADapiproc) glad_glMultiTexCoord3s, 4, target, s, t, r); glad_glMultiTexCoord3s(target, s, t, r); _post_call_gl_callback(NULL, "glMultiTexCoord3s", (GLADapiproc) glad_glMultiTexCoord3s, 4, target, s, t, r); } PFNGLMULTITEXCOORD3SPROC glad_debug_glMultiTexCoord3s = glad_debug_impl_glMultiTexCoord3s; PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv = NULL; static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord3sv(GLenum target, const GLshort * v) { _pre_call_gl_callback("glMultiTexCoord3sv", (GLADapiproc) glad_glMultiTexCoord3sv, 2, target, v); glad_glMultiTexCoord3sv(target, v); _post_call_gl_callback(NULL, "glMultiTexCoord3sv", (GLADapiproc) glad_glMultiTexCoord3sv, 2, target, v); } PFNGLMULTITEXCOORD3SVPROC glad_debug_glMultiTexCoord3sv = glad_debug_impl_glMultiTexCoord3sv; PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d = NULL; static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) { _pre_call_gl_callback("glMultiTexCoord4d", (GLADapiproc) glad_glMultiTexCoord4d, 5, target, s, t, r, q); glad_glMultiTexCoord4d(target, s, t, r, q); _post_call_gl_callback(NULL, "glMultiTexCoord4d", (GLADapiproc) glad_glMultiTexCoord4d, 5, target, s, t, r, q); } PFNGLMULTITEXCOORD4DPROC glad_debug_glMultiTexCoord4d = glad_debug_impl_glMultiTexCoord4d; PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv = NULL; static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord4dv(GLenum target, const GLdouble * v) { _pre_call_gl_callback("glMultiTexCoord4dv", (GLADapiproc) glad_glMultiTexCoord4dv, 2, target, v); glad_glMultiTexCoord4dv(target, v); _post_call_gl_callback(NULL, "glMultiTexCoord4dv", (GLADapiproc) glad_glMultiTexCoord4dv, 2, target, v); } PFNGLMULTITEXCOORD4DVPROC glad_debug_glMultiTexCoord4dv = glad_debug_impl_glMultiTexCoord4dv; PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f = NULL; static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) { _pre_call_gl_callback("glMultiTexCoord4f", (GLADapiproc) glad_glMultiTexCoord4f, 5, target, s, t, r, q); glad_glMultiTexCoord4f(target, s, t, r, q); _post_call_gl_callback(NULL, "glMultiTexCoord4f", (GLADapiproc) glad_glMultiTexCoord4f, 5, target, s, t, r, q); } PFNGLMULTITEXCOORD4FPROC glad_debug_glMultiTexCoord4f = glad_debug_impl_glMultiTexCoord4f; PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv = NULL; static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord4fv(GLenum target, const GLfloat * v) { _pre_call_gl_callback("glMultiTexCoord4fv", (GLADapiproc) glad_glMultiTexCoord4fv, 2, target, v); glad_glMultiTexCoord4fv(target, v); _post_call_gl_callback(NULL, "glMultiTexCoord4fv", (GLADapiproc) glad_glMultiTexCoord4fv, 2, target, v); } PFNGLMULTITEXCOORD4FVPROC glad_debug_glMultiTexCoord4fv = glad_debug_impl_glMultiTexCoord4fv; PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i = NULL; static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q) { _pre_call_gl_callback("glMultiTexCoord4i", (GLADapiproc) glad_glMultiTexCoord4i, 5, target, s, t, r, q); glad_glMultiTexCoord4i(target, s, t, r, q); _post_call_gl_callback(NULL, "glMultiTexCoord4i", (GLADapiproc) glad_glMultiTexCoord4i, 5, target, s, t, r, q); } PFNGLMULTITEXCOORD4IPROC glad_debug_glMultiTexCoord4i = glad_debug_impl_glMultiTexCoord4i; PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv = NULL; static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord4iv(GLenum target, const GLint * v) { _pre_call_gl_callback("glMultiTexCoord4iv", (GLADapiproc) glad_glMultiTexCoord4iv, 2, target, v); glad_glMultiTexCoord4iv(target, v); _post_call_gl_callback(NULL, "glMultiTexCoord4iv", (GLADapiproc) glad_glMultiTexCoord4iv, 2, target, v); } PFNGLMULTITEXCOORD4IVPROC glad_debug_glMultiTexCoord4iv = glad_debug_impl_glMultiTexCoord4iv; PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s = NULL; static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) { _pre_call_gl_callback("glMultiTexCoord4s", (GLADapiproc) glad_glMultiTexCoord4s, 5, target, s, t, r, q); glad_glMultiTexCoord4s(target, s, t, r, q); _post_call_gl_callback(NULL, "glMultiTexCoord4s", (GLADapiproc) glad_glMultiTexCoord4s, 5, target, s, t, r, q); } PFNGLMULTITEXCOORD4SPROC glad_debug_glMultiTexCoord4s = glad_debug_impl_glMultiTexCoord4s; PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv = NULL; static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord4sv(GLenum target, const GLshort * v) { _pre_call_gl_callback("glMultiTexCoord4sv", (GLADapiproc) glad_glMultiTexCoord4sv, 2, target, v); glad_glMultiTexCoord4sv(target, v); _post_call_gl_callback(NULL, "glMultiTexCoord4sv", (GLADapiproc) glad_glMultiTexCoord4sv, 2, target, v); } PFNGLMULTITEXCOORD4SVPROC glad_debug_glMultiTexCoord4sv = glad_debug_impl_glMultiTexCoord4sv; PFNGLNEWLISTPROC glad_glNewList = NULL; static void GLAD_API_PTR glad_debug_impl_glNewList(GLuint list, GLenum mode) { _pre_call_gl_callback("glNewList", (GLADapiproc) glad_glNewList, 2, list, mode); glad_glNewList(list, mode); _post_call_gl_callback(NULL, "glNewList", (GLADapiproc) glad_glNewList, 2, list, mode); } PFNGLNEWLISTPROC glad_debug_glNewList = glad_debug_impl_glNewList; PFNGLNORMAL3BPROC glad_glNormal3b = NULL; static void GLAD_API_PTR glad_debug_impl_glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz) { _pre_call_gl_callback("glNormal3b", (GLADapiproc) glad_glNormal3b, 3, nx, ny, nz); glad_glNormal3b(nx, ny, nz); _post_call_gl_callback(NULL, "glNormal3b", (GLADapiproc) glad_glNormal3b, 3, nx, ny, nz); } PFNGLNORMAL3BPROC glad_debug_glNormal3b = glad_debug_impl_glNormal3b; PFNGLNORMAL3BVPROC glad_glNormal3bv = NULL; static void GLAD_API_PTR glad_debug_impl_glNormal3bv(const GLbyte * v) { _pre_call_gl_callback("glNormal3bv", (GLADapiproc) glad_glNormal3bv, 1, v); glad_glNormal3bv(v); _post_call_gl_callback(NULL, "glNormal3bv", (GLADapiproc) glad_glNormal3bv, 1, v); } PFNGLNORMAL3BVPROC glad_debug_glNormal3bv = glad_debug_impl_glNormal3bv; PFNGLNORMAL3DPROC glad_glNormal3d = NULL; static void GLAD_API_PTR glad_debug_impl_glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz) { _pre_call_gl_callback("glNormal3d", (GLADapiproc) glad_glNormal3d, 3, nx, ny, nz); glad_glNormal3d(nx, ny, nz); _post_call_gl_callback(NULL, "glNormal3d", (GLADapiproc) glad_glNormal3d, 3, nx, ny, nz); } PFNGLNORMAL3DPROC glad_debug_glNormal3d = glad_debug_impl_glNormal3d; PFNGLNORMAL3DVPROC glad_glNormal3dv = NULL; static void GLAD_API_PTR glad_debug_impl_glNormal3dv(const GLdouble * v) { _pre_call_gl_callback("glNormal3dv", (GLADapiproc) glad_glNormal3dv, 1, v); glad_glNormal3dv(v); _post_call_gl_callback(NULL, "glNormal3dv", (GLADapiproc) glad_glNormal3dv, 1, v); } PFNGLNORMAL3DVPROC glad_debug_glNormal3dv = glad_debug_impl_glNormal3dv; PFNGLNORMAL3FPROC glad_glNormal3f = NULL; static void GLAD_API_PTR glad_debug_impl_glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) { _pre_call_gl_callback("glNormal3f", (GLADapiproc) glad_glNormal3f, 3, nx, ny, nz); glad_glNormal3f(nx, ny, nz); _post_call_gl_callback(NULL, "glNormal3f", (GLADapiproc) glad_glNormal3f, 3, nx, ny, nz); } PFNGLNORMAL3FPROC glad_debug_glNormal3f = glad_debug_impl_glNormal3f; PFNGLNORMAL3FVPROC glad_glNormal3fv = NULL; static void GLAD_API_PTR glad_debug_impl_glNormal3fv(const GLfloat * v) { _pre_call_gl_callback("glNormal3fv", (GLADapiproc) glad_glNormal3fv, 1, v); glad_glNormal3fv(v); _post_call_gl_callback(NULL, "glNormal3fv", (GLADapiproc) glad_glNormal3fv, 1, v); } PFNGLNORMAL3FVPROC glad_debug_glNormal3fv = glad_debug_impl_glNormal3fv; PFNGLNORMAL3IPROC glad_glNormal3i = NULL; static void GLAD_API_PTR glad_debug_impl_glNormal3i(GLint nx, GLint ny, GLint nz) { _pre_call_gl_callback("glNormal3i", (GLADapiproc) glad_glNormal3i, 3, nx, ny, nz); glad_glNormal3i(nx, ny, nz); _post_call_gl_callback(NULL, "glNormal3i", (GLADapiproc) glad_glNormal3i, 3, nx, ny, nz); } PFNGLNORMAL3IPROC glad_debug_glNormal3i = glad_debug_impl_glNormal3i; PFNGLNORMAL3IVPROC glad_glNormal3iv = NULL; static void GLAD_API_PTR glad_debug_impl_glNormal3iv(const GLint * v) { _pre_call_gl_callback("glNormal3iv", (GLADapiproc) glad_glNormal3iv, 1, v); glad_glNormal3iv(v); _post_call_gl_callback(NULL, "glNormal3iv", (GLADapiproc) glad_glNormal3iv, 1, v); } PFNGLNORMAL3IVPROC glad_debug_glNormal3iv = glad_debug_impl_glNormal3iv; PFNGLNORMAL3SPROC glad_glNormal3s = NULL; static void GLAD_API_PTR glad_debug_impl_glNormal3s(GLshort nx, GLshort ny, GLshort nz) { _pre_call_gl_callback("glNormal3s", (GLADapiproc) glad_glNormal3s, 3, nx, ny, nz); glad_glNormal3s(nx, ny, nz); _post_call_gl_callback(NULL, "glNormal3s", (GLADapiproc) glad_glNormal3s, 3, nx, ny, nz); } PFNGLNORMAL3SPROC glad_debug_glNormal3s = glad_debug_impl_glNormal3s; PFNGLNORMAL3SVPROC glad_glNormal3sv = NULL; static void GLAD_API_PTR glad_debug_impl_glNormal3sv(const GLshort * v) { _pre_call_gl_callback("glNormal3sv", (GLADapiproc) glad_glNormal3sv, 1, v); glad_glNormal3sv(v); _post_call_gl_callback(NULL, "glNormal3sv", (GLADapiproc) glad_glNormal3sv, 1, v); } PFNGLNORMAL3SVPROC glad_debug_glNormal3sv = glad_debug_impl_glNormal3sv; PFNGLNORMALPOINTERPROC glad_glNormalPointer = NULL; static void GLAD_API_PTR glad_debug_impl_glNormalPointer(GLenum type, GLsizei stride, const void * pointer) { _pre_call_gl_callback("glNormalPointer", (GLADapiproc) glad_glNormalPointer, 3, type, stride, pointer); glad_glNormalPointer(type, stride, pointer); _post_call_gl_callback(NULL, "glNormalPointer", (GLADapiproc) glad_glNormalPointer, 3, type, stride, pointer); } PFNGLNORMALPOINTERPROC glad_debug_glNormalPointer = glad_debug_impl_glNormalPointer; PFNGLOBJECTLABELPROC glad_glObjectLabel = NULL; static void GLAD_API_PTR glad_debug_impl_glObjectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar * label) { _pre_call_gl_callback("glObjectLabel", (GLADapiproc) glad_glObjectLabel, 4, identifier, name, length, label); glad_glObjectLabel(identifier, name, length, label); _post_call_gl_callback(NULL, "glObjectLabel", (GLADapiproc) glad_glObjectLabel, 4, identifier, name, length, label); } PFNGLOBJECTLABELPROC glad_debug_glObjectLabel = glad_debug_impl_glObjectLabel; PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL; static void GLAD_API_PTR glad_debug_impl_glObjectPtrLabel(const void * ptr, GLsizei length, const GLchar * label) { _pre_call_gl_callback("glObjectPtrLabel", (GLADapiproc) glad_glObjectPtrLabel, 3, ptr, length, label); glad_glObjectPtrLabel(ptr, length, label); _post_call_gl_callback(NULL, "glObjectPtrLabel", (GLADapiproc) glad_glObjectPtrLabel, 3, ptr, length, label); } PFNGLOBJECTPTRLABELPROC glad_debug_glObjectPtrLabel = glad_debug_impl_glObjectPtrLabel; PFNGLORTHOPROC glad_glOrtho = NULL; static void GLAD_API_PTR glad_debug_impl_glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) { _pre_call_gl_callback("glOrtho", (GLADapiproc) glad_glOrtho, 6, left, right, bottom, top, zNear, zFar); glad_glOrtho(left, right, bottom, top, zNear, zFar); _post_call_gl_callback(NULL, "glOrtho", (GLADapiproc) glad_glOrtho, 6, left, right, bottom, top, zNear, zFar); } PFNGLORTHOPROC glad_debug_glOrtho = glad_debug_impl_glOrtho; PFNGLPASSTHROUGHPROC glad_glPassThrough = NULL; static void GLAD_API_PTR glad_debug_impl_glPassThrough(GLfloat token) { _pre_call_gl_callback("glPassThrough", (GLADapiproc) glad_glPassThrough, 1, token); glad_glPassThrough(token); _post_call_gl_callback(NULL, "glPassThrough", (GLADapiproc) glad_glPassThrough, 1, token); } PFNGLPASSTHROUGHPROC glad_debug_glPassThrough = glad_debug_impl_glPassThrough; PFNGLPIXELMAPFVPROC glad_glPixelMapfv = NULL; static void GLAD_API_PTR glad_debug_impl_glPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat * values) { _pre_call_gl_callback("glPixelMapfv", (GLADapiproc) glad_glPixelMapfv, 3, map, mapsize, values); glad_glPixelMapfv(map, mapsize, values); _post_call_gl_callback(NULL, "glPixelMapfv", (GLADapiproc) glad_glPixelMapfv, 3, map, mapsize, values); } PFNGLPIXELMAPFVPROC glad_debug_glPixelMapfv = glad_debug_impl_glPixelMapfv; PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv = NULL; static void GLAD_API_PTR glad_debug_impl_glPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint * values) { _pre_call_gl_callback("glPixelMapuiv", (GLADapiproc) glad_glPixelMapuiv, 3, map, mapsize, values); glad_glPixelMapuiv(map, mapsize, values); _post_call_gl_callback(NULL, "glPixelMapuiv", (GLADapiproc) glad_glPixelMapuiv, 3, map, mapsize, values); } PFNGLPIXELMAPUIVPROC glad_debug_glPixelMapuiv = glad_debug_impl_glPixelMapuiv; PFNGLPIXELMAPUSVPROC glad_glPixelMapusv = NULL; static void GLAD_API_PTR glad_debug_impl_glPixelMapusv(GLenum map, GLsizei mapsize, const GLushort * values) { _pre_call_gl_callback("glPixelMapusv", (GLADapiproc) glad_glPixelMapusv, 3, map, mapsize, values); glad_glPixelMapusv(map, mapsize, values); _post_call_gl_callback(NULL, "glPixelMapusv", (GLADapiproc) glad_glPixelMapusv, 3, map, mapsize, values); } PFNGLPIXELMAPUSVPROC glad_debug_glPixelMapusv = glad_debug_impl_glPixelMapusv; PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL; static void GLAD_API_PTR glad_debug_impl_glPixelStoref(GLenum pname, GLfloat param) { _pre_call_gl_callback("glPixelStoref", (GLADapiproc) glad_glPixelStoref, 2, pname, param); glad_glPixelStoref(pname, param); _post_call_gl_callback(NULL, "glPixelStoref", (GLADapiproc) glad_glPixelStoref, 2, pname, param); } PFNGLPIXELSTOREFPROC glad_debug_glPixelStoref = glad_debug_impl_glPixelStoref; PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL; static void GLAD_API_PTR glad_debug_impl_glPixelStorei(GLenum pname, GLint param) { _pre_call_gl_callback("glPixelStorei", (GLADapiproc) glad_glPixelStorei, 2, pname, param); glad_glPixelStorei(pname, param); _post_call_gl_callback(NULL, "glPixelStorei", (GLADapiproc) glad_glPixelStorei, 2, pname, param); } PFNGLPIXELSTOREIPROC glad_debug_glPixelStorei = glad_debug_impl_glPixelStorei; PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf = NULL; static void GLAD_API_PTR glad_debug_impl_glPixelTransferf(GLenum pname, GLfloat param) { _pre_call_gl_callback("glPixelTransferf", (GLADapiproc) glad_glPixelTransferf, 2, pname, param); glad_glPixelTransferf(pname, param); _post_call_gl_callback(NULL, "glPixelTransferf", (GLADapiproc) glad_glPixelTransferf, 2, pname, param); } PFNGLPIXELTRANSFERFPROC glad_debug_glPixelTransferf = glad_debug_impl_glPixelTransferf; PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi = NULL; static void GLAD_API_PTR glad_debug_impl_glPixelTransferi(GLenum pname, GLint param) { _pre_call_gl_callback("glPixelTransferi", (GLADapiproc) glad_glPixelTransferi, 2, pname, param); glad_glPixelTransferi(pname, param); _post_call_gl_callback(NULL, "glPixelTransferi", (GLADapiproc) glad_glPixelTransferi, 2, pname, param); } PFNGLPIXELTRANSFERIPROC glad_debug_glPixelTransferi = glad_debug_impl_glPixelTransferi; PFNGLPIXELZOOMPROC glad_glPixelZoom = NULL; static void GLAD_API_PTR glad_debug_impl_glPixelZoom(GLfloat xfactor, GLfloat yfactor) { _pre_call_gl_callback("glPixelZoom", (GLADapiproc) glad_glPixelZoom, 2, xfactor, yfactor); glad_glPixelZoom(xfactor, yfactor); _post_call_gl_callback(NULL, "glPixelZoom", (GLADapiproc) glad_glPixelZoom, 2, xfactor, yfactor); } PFNGLPIXELZOOMPROC glad_debug_glPixelZoom = glad_debug_impl_glPixelZoom; PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL; static void GLAD_API_PTR glad_debug_impl_glPointParameterf(GLenum pname, GLfloat param) { _pre_call_gl_callback("glPointParameterf", (GLADapiproc) glad_glPointParameterf, 2, pname, param); glad_glPointParameterf(pname, param); _post_call_gl_callback(NULL, "glPointParameterf", (GLADapiproc) glad_glPointParameterf, 2, pname, param); } PFNGLPOINTPARAMETERFPROC glad_debug_glPointParameterf = glad_debug_impl_glPointParameterf; PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL; static void GLAD_API_PTR glad_debug_impl_glPointParameterfv(GLenum pname, const GLfloat * params) { _pre_call_gl_callback("glPointParameterfv", (GLADapiproc) glad_glPointParameterfv, 2, pname, params); glad_glPointParameterfv(pname, params); _post_call_gl_callback(NULL, "glPointParameterfv", (GLADapiproc) glad_glPointParameterfv, 2, pname, params); } PFNGLPOINTPARAMETERFVPROC glad_debug_glPointParameterfv = glad_debug_impl_glPointParameterfv; PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL; static void GLAD_API_PTR glad_debug_impl_glPointParameteri(GLenum pname, GLint param) { _pre_call_gl_callback("glPointParameteri", (GLADapiproc) glad_glPointParameteri, 2, pname, param); glad_glPointParameteri(pname, param); _post_call_gl_callback(NULL, "glPointParameteri", (GLADapiproc) glad_glPointParameteri, 2, pname, param); } PFNGLPOINTPARAMETERIPROC glad_debug_glPointParameteri = glad_debug_impl_glPointParameteri; PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL; static void GLAD_API_PTR glad_debug_impl_glPointParameteriv(GLenum pname, const GLint * params) { _pre_call_gl_callback("glPointParameteriv", (GLADapiproc) glad_glPointParameteriv, 2, pname, params); glad_glPointParameteriv(pname, params); _post_call_gl_callback(NULL, "glPointParameteriv", (GLADapiproc) glad_glPointParameteriv, 2, pname, params); } PFNGLPOINTPARAMETERIVPROC glad_debug_glPointParameteriv = glad_debug_impl_glPointParameteriv; PFNGLPOINTSIZEPROC glad_glPointSize = NULL; static void GLAD_API_PTR glad_debug_impl_glPointSize(GLfloat size) { _pre_call_gl_callback("glPointSize", (GLADapiproc) glad_glPointSize, 1, size); glad_glPointSize(size); _post_call_gl_callback(NULL, "glPointSize", (GLADapiproc) glad_glPointSize, 1, size); } PFNGLPOINTSIZEPROC glad_debug_glPointSize = glad_debug_impl_glPointSize; PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL; static void GLAD_API_PTR glad_debug_impl_glPolygonMode(GLenum face, GLenum mode) { _pre_call_gl_callback("glPolygonMode", (GLADapiproc) glad_glPolygonMode, 2, face, mode); glad_glPolygonMode(face, mode); _post_call_gl_callback(NULL, "glPolygonMode", (GLADapiproc) glad_glPolygonMode, 2, face, mode); } PFNGLPOLYGONMODEPROC glad_debug_glPolygonMode = glad_debug_impl_glPolygonMode; PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL; static void GLAD_API_PTR glad_debug_impl_glPolygonOffset(GLfloat factor, GLfloat units) { _pre_call_gl_callback("glPolygonOffset", (GLADapiproc) glad_glPolygonOffset, 2, factor, units); glad_glPolygonOffset(factor, units); _post_call_gl_callback(NULL, "glPolygonOffset", (GLADapiproc) glad_glPolygonOffset, 2, factor, units); } PFNGLPOLYGONOFFSETPROC glad_debug_glPolygonOffset = glad_debug_impl_glPolygonOffset; PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple = NULL; static void GLAD_API_PTR glad_debug_impl_glPolygonStipple(const GLubyte * mask) { _pre_call_gl_callback("glPolygonStipple", (GLADapiproc) glad_glPolygonStipple, 1, mask); glad_glPolygonStipple(mask); _post_call_gl_callback(NULL, "glPolygonStipple", (GLADapiproc) glad_glPolygonStipple, 1, mask); } PFNGLPOLYGONSTIPPLEPROC glad_debug_glPolygonStipple = glad_debug_impl_glPolygonStipple; PFNGLPOPATTRIBPROC glad_glPopAttrib = NULL; static void GLAD_API_PTR glad_debug_impl_glPopAttrib(void) { _pre_call_gl_callback("glPopAttrib", (GLADapiproc) glad_glPopAttrib, 0); glad_glPopAttrib(); _post_call_gl_callback(NULL, "glPopAttrib", (GLADapiproc) glad_glPopAttrib, 0); } PFNGLPOPATTRIBPROC glad_debug_glPopAttrib = glad_debug_impl_glPopAttrib; PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib = NULL; static void GLAD_API_PTR glad_debug_impl_glPopClientAttrib(void) { _pre_call_gl_callback("glPopClientAttrib", (GLADapiproc) glad_glPopClientAttrib, 0); glad_glPopClientAttrib(); _post_call_gl_callback(NULL, "glPopClientAttrib", (GLADapiproc) glad_glPopClientAttrib, 0); } PFNGLPOPCLIENTATTRIBPROC glad_debug_glPopClientAttrib = glad_debug_impl_glPopClientAttrib; PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL; static void GLAD_API_PTR glad_debug_impl_glPopDebugGroup(void) { _pre_call_gl_callback("glPopDebugGroup", (GLADapiproc) glad_glPopDebugGroup, 0); glad_glPopDebugGroup(); _post_call_gl_callback(NULL, "glPopDebugGroup", (GLADapiproc) glad_glPopDebugGroup, 0); } PFNGLPOPDEBUGGROUPPROC glad_debug_glPopDebugGroup = glad_debug_impl_glPopDebugGroup; PFNGLPOPMATRIXPROC glad_glPopMatrix = NULL; static void GLAD_API_PTR glad_debug_impl_glPopMatrix(void) { _pre_call_gl_callback("glPopMatrix", (GLADapiproc) glad_glPopMatrix, 0); glad_glPopMatrix(); _post_call_gl_callback(NULL, "glPopMatrix", (GLADapiproc) glad_glPopMatrix, 0); } PFNGLPOPMATRIXPROC glad_debug_glPopMatrix = glad_debug_impl_glPopMatrix; PFNGLPOPNAMEPROC glad_glPopName = NULL; static void GLAD_API_PTR glad_debug_impl_glPopName(void) { _pre_call_gl_callback("glPopName", (GLADapiproc) glad_glPopName, 0); glad_glPopName(); _post_call_gl_callback(NULL, "glPopName", (GLADapiproc) glad_glPopName, 0); } PFNGLPOPNAMEPROC glad_debug_glPopName = glad_debug_impl_glPopName; PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL; static void GLAD_API_PTR glad_debug_impl_glPrimitiveRestartIndex(GLuint index) { _pre_call_gl_callback("glPrimitiveRestartIndex", (GLADapiproc) glad_glPrimitiveRestartIndex, 1, index); glad_glPrimitiveRestartIndex(index); _post_call_gl_callback(NULL, "glPrimitiveRestartIndex", (GLADapiproc) glad_glPrimitiveRestartIndex, 1, index); } PFNGLPRIMITIVERESTARTINDEXPROC glad_debug_glPrimitiveRestartIndex = glad_debug_impl_glPrimitiveRestartIndex; PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures = NULL; static void GLAD_API_PTR glad_debug_impl_glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLfloat * priorities) { _pre_call_gl_callback("glPrioritizeTextures", (GLADapiproc) glad_glPrioritizeTextures, 3, n, textures, priorities); glad_glPrioritizeTextures(n, textures, priorities); _post_call_gl_callback(NULL, "glPrioritizeTextures", (GLADapiproc) glad_glPrioritizeTextures, 3, n, textures, priorities); } PFNGLPRIORITIZETEXTURESPROC glad_debug_glPrioritizeTextures = glad_debug_impl_glPrioritizeTextures; PFNGLPUSHATTRIBPROC glad_glPushAttrib = NULL; static void GLAD_API_PTR glad_debug_impl_glPushAttrib(GLbitfield mask) { _pre_call_gl_callback("glPushAttrib", (GLADapiproc) glad_glPushAttrib, 1, mask); glad_glPushAttrib(mask); _post_call_gl_callback(NULL, "glPushAttrib", (GLADapiproc) glad_glPushAttrib, 1, mask); } PFNGLPUSHATTRIBPROC glad_debug_glPushAttrib = glad_debug_impl_glPushAttrib; PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib = NULL; static void GLAD_API_PTR glad_debug_impl_glPushClientAttrib(GLbitfield mask) { _pre_call_gl_callback("glPushClientAttrib", (GLADapiproc) glad_glPushClientAttrib, 1, mask); glad_glPushClientAttrib(mask); _post_call_gl_callback(NULL, "glPushClientAttrib", (GLADapiproc) glad_glPushClientAttrib, 1, mask); } PFNGLPUSHCLIENTATTRIBPROC glad_debug_glPushClientAttrib = glad_debug_impl_glPushClientAttrib; PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL; static void GLAD_API_PTR glad_debug_impl_glPushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar * message) { _pre_call_gl_callback("glPushDebugGroup", (GLADapiproc) glad_glPushDebugGroup, 4, source, id, length, message); glad_glPushDebugGroup(source, id, length, message); _post_call_gl_callback(NULL, "glPushDebugGroup", (GLADapiproc) glad_glPushDebugGroup, 4, source, id, length, message); } PFNGLPUSHDEBUGGROUPPROC glad_debug_glPushDebugGroup = glad_debug_impl_glPushDebugGroup; PFNGLPUSHMATRIXPROC glad_glPushMatrix = NULL; static void GLAD_API_PTR glad_debug_impl_glPushMatrix(void) { _pre_call_gl_callback("glPushMatrix", (GLADapiproc) glad_glPushMatrix, 0); glad_glPushMatrix(); _post_call_gl_callback(NULL, "glPushMatrix", (GLADapiproc) glad_glPushMatrix, 0); } PFNGLPUSHMATRIXPROC glad_debug_glPushMatrix = glad_debug_impl_glPushMatrix; PFNGLPUSHNAMEPROC glad_glPushName = NULL; static void GLAD_API_PTR glad_debug_impl_glPushName(GLuint name) { _pre_call_gl_callback("glPushName", (GLADapiproc) glad_glPushName, 1, name); glad_glPushName(name); _post_call_gl_callback(NULL, "glPushName", (GLADapiproc) glad_glPushName, 1, name); } PFNGLPUSHNAMEPROC glad_debug_glPushName = glad_debug_impl_glPushName; PFNGLRASTERPOS2DPROC glad_glRasterPos2d = NULL; static void GLAD_API_PTR glad_debug_impl_glRasterPos2d(GLdouble x, GLdouble y) { _pre_call_gl_callback("glRasterPos2d", (GLADapiproc) glad_glRasterPos2d, 2, x, y); glad_glRasterPos2d(x, y); _post_call_gl_callback(NULL, "glRasterPos2d", (GLADapiproc) glad_glRasterPos2d, 2, x, y); } PFNGLRASTERPOS2DPROC glad_debug_glRasterPos2d = glad_debug_impl_glRasterPos2d; PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv = NULL; static void GLAD_API_PTR glad_debug_impl_glRasterPos2dv(const GLdouble * v) { _pre_call_gl_callback("glRasterPos2dv", (GLADapiproc) glad_glRasterPos2dv, 1, v); glad_glRasterPos2dv(v); _post_call_gl_callback(NULL, "glRasterPos2dv", (GLADapiproc) glad_glRasterPos2dv, 1, v); } PFNGLRASTERPOS2DVPROC glad_debug_glRasterPos2dv = glad_debug_impl_glRasterPos2dv; PFNGLRASTERPOS2FPROC glad_glRasterPos2f = NULL; static void GLAD_API_PTR glad_debug_impl_glRasterPos2f(GLfloat x, GLfloat y) { _pre_call_gl_callback("glRasterPos2f", (GLADapiproc) glad_glRasterPos2f, 2, x, y); glad_glRasterPos2f(x, y); _post_call_gl_callback(NULL, "glRasterPos2f", (GLADapiproc) glad_glRasterPos2f, 2, x, y); } PFNGLRASTERPOS2FPROC glad_debug_glRasterPos2f = glad_debug_impl_glRasterPos2f; PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv = NULL; static void GLAD_API_PTR glad_debug_impl_glRasterPos2fv(const GLfloat * v) { _pre_call_gl_callback("glRasterPos2fv", (GLADapiproc) glad_glRasterPos2fv, 1, v); glad_glRasterPos2fv(v); _post_call_gl_callback(NULL, "glRasterPos2fv", (GLADapiproc) glad_glRasterPos2fv, 1, v); } PFNGLRASTERPOS2FVPROC glad_debug_glRasterPos2fv = glad_debug_impl_glRasterPos2fv; PFNGLRASTERPOS2IPROC glad_glRasterPos2i = NULL; static void GLAD_API_PTR glad_debug_impl_glRasterPos2i(GLint x, GLint y) { _pre_call_gl_callback("glRasterPos2i", (GLADapiproc) glad_glRasterPos2i, 2, x, y); glad_glRasterPos2i(x, y); _post_call_gl_callback(NULL, "glRasterPos2i", (GLADapiproc) glad_glRasterPos2i, 2, x, y); } PFNGLRASTERPOS2IPROC glad_debug_glRasterPos2i = glad_debug_impl_glRasterPos2i; PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv = NULL; static void GLAD_API_PTR glad_debug_impl_glRasterPos2iv(const GLint * v) { _pre_call_gl_callback("glRasterPos2iv", (GLADapiproc) glad_glRasterPos2iv, 1, v); glad_glRasterPos2iv(v); _post_call_gl_callback(NULL, "glRasterPos2iv", (GLADapiproc) glad_glRasterPos2iv, 1, v); } PFNGLRASTERPOS2IVPROC glad_debug_glRasterPos2iv = glad_debug_impl_glRasterPos2iv; PFNGLRASTERPOS2SPROC glad_glRasterPos2s = NULL; static void GLAD_API_PTR glad_debug_impl_glRasterPos2s(GLshort x, GLshort y) { _pre_call_gl_callback("glRasterPos2s", (GLADapiproc) glad_glRasterPos2s, 2, x, y); glad_glRasterPos2s(x, y); _post_call_gl_callback(NULL, "glRasterPos2s", (GLADapiproc) glad_glRasterPos2s, 2, x, y); } PFNGLRASTERPOS2SPROC glad_debug_glRasterPos2s = glad_debug_impl_glRasterPos2s; PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv = NULL; static void GLAD_API_PTR glad_debug_impl_glRasterPos2sv(const GLshort * v) { _pre_call_gl_callback("glRasterPos2sv", (GLADapiproc) glad_glRasterPos2sv, 1, v); glad_glRasterPos2sv(v); _post_call_gl_callback(NULL, "glRasterPos2sv", (GLADapiproc) glad_glRasterPos2sv, 1, v); } PFNGLRASTERPOS2SVPROC glad_debug_glRasterPos2sv = glad_debug_impl_glRasterPos2sv; PFNGLRASTERPOS3DPROC glad_glRasterPos3d = NULL; static void GLAD_API_PTR glad_debug_impl_glRasterPos3d(GLdouble x, GLdouble y, GLdouble z) { _pre_call_gl_callback("glRasterPos3d", (GLADapiproc) glad_glRasterPos3d, 3, x, y, z); glad_glRasterPos3d(x, y, z); _post_call_gl_callback(NULL, "glRasterPos3d", (GLADapiproc) glad_glRasterPos3d, 3, x, y, z); } PFNGLRASTERPOS3DPROC glad_debug_glRasterPos3d = glad_debug_impl_glRasterPos3d; PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv = NULL; static void GLAD_API_PTR glad_debug_impl_glRasterPos3dv(const GLdouble * v) { _pre_call_gl_callback("glRasterPos3dv", (GLADapiproc) glad_glRasterPos3dv, 1, v); glad_glRasterPos3dv(v); _post_call_gl_callback(NULL, "glRasterPos3dv", (GLADapiproc) glad_glRasterPos3dv, 1, v); } PFNGLRASTERPOS3DVPROC glad_debug_glRasterPos3dv = glad_debug_impl_glRasterPos3dv; PFNGLRASTERPOS3FPROC glad_glRasterPos3f = NULL; static void GLAD_API_PTR glad_debug_impl_glRasterPos3f(GLfloat x, GLfloat y, GLfloat z) { _pre_call_gl_callback("glRasterPos3f", (GLADapiproc) glad_glRasterPos3f, 3, x, y, z); glad_glRasterPos3f(x, y, z); _post_call_gl_callback(NULL, "glRasterPos3f", (GLADapiproc) glad_glRasterPos3f, 3, x, y, z); } PFNGLRASTERPOS3FPROC glad_debug_glRasterPos3f = glad_debug_impl_glRasterPos3f; PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv = NULL; static void GLAD_API_PTR glad_debug_impl_glRasterPos3fv(const GLfloat * v) { _pre_call_gl_callback("glRasterPos3fv", (GLADapiproc) glad_glRasterPos3fv, 1, v); glad_glRasterPos3fv(v); _post_call_gl_callback(NULL, "glRasterPos3fv", (GLADapiproc) glad_glRasterPos3fv, 1, v); } PFNGLRASTERPOS3FVPROC glad_debug_glRasterPos3fv = glad_debug_impl_glRasterPos3fv; PFNGLRASTERPOS3IPROC glad_glRasterPos3i = NULL; static void GLAD_API_PTR glad_debug_impl_glRasterPos3i(GLint x, GLint y, GLint z) { _pre_call_gl_callback("glRasterPos3i", (GLADapiproc) glad_glRasterPos3i, 3, x, y, z); glad_glRasterPos3i(x, y, z); _post_call_gl_callback(NULL, "glRasterPos3i", (GLADapiproc) glad_glRasterPos3i, 3, x, y, z); } PFNGLRASTERPOS3IPROC glad_debug_glRasterPos3i = glad_debug_impl_glRasterPos3i; PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv = NULL; static void GLAD_API_PTR glad_debug_impl_glRasterPos3iv(const GLint * v) { _pre_call_gl_callback("glRasterPos3iv", (GLADapiproc) glad_glRasterPos3iv, 1, v); glad_glRasterPos3iv(v); _post_call_gl_callback(NULL, "glRasterPos3iv", (GLADapiproc) glad_glRasterPos3iv, 1, v); } PFNGLRASTERPOS3IVPROC glad_debug_glRasterPos3iv = glad_debug_impl_glRasterPos3iv; PFNGLRASTERPOS3SPROC glad_glRasterPos3s = NULL; static void GLAD_API_PTR glad_debug_impl_glRasterPos3s(GLshort x, GLshort y, GLshort z) { _pre_call_gl_callback("glRasterPos3s", (GLADapiproc) glad_glRasterPos3s, 3, x, y, z); glad_glRasterPos3s(x, y, z); _post_call_gl_callback(NULL, "glRasterPos3s", (GLADapiproc) glad_glRasterPos3s, 3, x, y, z); } PFNGLRASTERPOS3SPROC glad_debug_glRasterPos3s = glad_debug_impl_glRasterPos3s; PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv = NULL; static void GLAD_API_PTR glad_debug_impl_glRasterPos3sv(const GLshort * v) { _pre_call_gl_callback("glRasterPos3sv", (GLADapiproc) glad_glRasterPos3sv, 1, v); glad_glRasterPos3sv(v); _post_call_gl_callback(NULL, "glRasterPos3sv", (GLADapiproc) glad_glRasterPos3sv, 1, v); } PFNGLRASTERPOS3SVPROC glad_debug_glRasterPos3sv = glad_debug_impl_glRasterPos3sv; PFNGLRASTERPOS4DPROC glad_glRasterPos4d = NULL; static void GLAD_API_PTR glad_debug_impl_glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) { _pre_call_gl_callback("glRasterPos4d", (GLADapiproc) glad_glRasterPos4d, 4, x, y, z, w); glad_glRasterPos4d(x, y, z, w); _post_call_gl_callback(NULL, "glRasterPos4d", (GLADapiproc) glad_glRasterPos4d, 4, x, y, z, w); } PFNGLRASTERPOS4DPROC glad_debug_glRasterPos4d = glad_debug_impl_glRasterPos4d; PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv = NULL; static void GLAD_API_PTR glad_debug_impl_glRasterPos4dv(const GLdouble * v) { _pre_call_gl_callback("glRasterPos4dv", (GLADapiproc) glad_glRasterPos4dv, 1, v); glad_glRasterPos4dv(v); _post_call_gl_callback(NULL, "glRasterPos4dv", (GLADapiproc) glad_glRasterPos4dv, 1, v); } PFNGLRASTERPOS4DVPROC glad_debug_glRasterPos4dv = glad_debug_impl_glRasterPos4dv; PFNGLRASTERPOS4FPROC glad_glRasterPos4f = NULL; static void GLAD_API_PTR glad_debug_impl_glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) { _pre_call_gl_callback("glRasterPos4f", (GLADapiproc) glad_glRasterPos4f, 4, x, y, z, w); glad_glRasterPos4f(x, y, z, w); _post_call_gl_callback(NULL, "glRasterPos4f", (GLADapiproc) glad_glRasterPos4f, 4, x, y, z, w); } PFNGLRASTERPOS4FPROC glad_debug_glRasterPos4f = glad_debug_impl_glRasterPos4f; PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv = NULL; static void GLAD_API_PTR glad_debug_impl_glRasterPos4fv(const GLfloat * v) { _pre_call_gl_callback("glRasterPos4fv", (GLADapiproc) glad_glRasterPos4fv, 1, v); glad_glRasterPos4fv(v); _post_call_gl_callback(NULL, "glRasterPos4fv", (GLADapiproc) glad_glRasterPos4fv, 1, v); } PFNGLRASTERPOS4FVPROC glad_debug_glRasterPos4fv = glad_debug_impl_glRasterPos4fv; PFNGLRASTERPOS4IPROC glad_glRasterPos4i = NULL; static void GLAD_API_PTR glad_debug_impl_glRasterPos4i(GLint x, GLint y, GLint z, GLint w) { _pre_call_gl_callback("glRasterPos4i", (GLADapiproc) glad_glRasterPos4i, 4, x, y, z, w); glad_glRasterPos4i(x, y, z, w); _post_call_gl_callback(NULL, "glRasterPos4i", (GLADapiproc) glad_glRasterPos4i, 4, x, y, z, w); } PFNGLRASTERPOS4IPROC glad_debug_glRasterPos4i = glad_debug_impl_glRasterPos4i; PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv = NULL; static void GLAD_API_PTR glad_debug_impl_glRasterPos4iv(const GLint * v) { _pre_call_gl_callback("glRasterPos4iv", (GLADapiproc) glad_glRasterPos4iv, 1, v); glad_glRasterPos4iv(v); _post_call_gl_callback(NULL, "glRasterPos4iv", (GLADapiproc) glad_glRasterPos4iv, 1, v); } PFNGLRASTERPOS4IVPROC glad_debug_glRasterPos4iv = glad_debug_impl_glRasterPos4iv; PFNGLRASTERPOS4SPROC glad_glRasterPos4s = NULL; static void GLAD_API_PTR glad_debug_impl_glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) { _pre_call_gl_callback("glRasterPos4s", (GLADapiproc) glad_glRasterPos4s, 4, x, y, z, w); glad_glRasterPos4s(x, y, z, w); _post_call_gl_callback(NULL, "glRasterPos4s", (GLADapiproc) glad_glRasterPos4s, 4, x, y, z, w); } PFNGLRASTERPOS4SPROC glad_debug_glRasterPos4s = glad_debug_impl_glRasterPos4s; PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv = NULL; static void GLAD_API_PTR glad_debug_impl_glRasterPos4sv(const GLshort * v) { _pre_call_gl_callback("glRasterPos4sv", (GLADapiproc) glad_glRasterPos4sv, 1, v); glad_glRasterPos4sv(v); _post_call_gl_callback(NULL, "glRasterPos4sv", (GLADapiproc) glad_glRasterPos4sv, 1, v); } PFNGLRASTERPOS4SVPROC glad_debug_glRasterPos4sv = glad_debug_impl_glRasterPos4sv; PFNGLREADBUFFERPROC glad_glReadBuffer = NULL; static void GLAD_API_PTR glad_debug_impl_glReadBuffer(GLenum src) { _pre_call_gl_callback("glReadBuffer", (GLADapiproc) glad_glReadBuffer, 1, src); glad_glReadBuffer(src); _post_call_gl_callback(NULL, "glReadBuffer", (GLADapiproc) glad_glReadBuffer, 1, src); } PFNGLREADBUFFERPROC glad_debug_glReadBuffer = glad_debug_impl_glReadBuffer; PFNGLREADPIXELSPROC glad_glReadPixels = NULL; static void GLAD_API_PTR glad_debug_impl_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels) { _pre_call_gl_callback("glReadPixels", (GLADapiproc) glad_glReadPixels, 7, x, y, width, height, format, type, pixels); glad_glReadPixels(x, y, width, height, format, type, pixels); _post_call_gl_callback(NULL, "glReadPixels", (GLADapiproc) glad_glReadPixels, 7, x, y, width, height, format, type, pixels); } PFNGLREADPIXELSPROC glad_debug_glReadPixels = glad_debug_impl_glReadPixels; PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB = NULL; static void GLAD_API_PTR glad_debug_impl_glReadnPixelsARB(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data) { _pre_call_gl_callback("glReadnPixelsARB", (GLADapiproc) glad_glReadnPixelsARB, 8, x, y, width, height, format, type, bufSize, data); glad_glReadnPixelsARB(x, y, width, height, format, type, bufSize, data); _post_call_gl_callback(NULL, "glReadnPixelsARB", (GLADapiproc) glad_glReadnPixelsARB, 8, x, y, width, height, format, type, bufSize, data); } PFNGLREADNPIXELSARBPROC glad_debug_glReadnPixelsARB = glad_debug_impl_glReadnPixelsARB; PFNGLRECTDPROC glad_glRectd = NULL; static void GLAD_API_PTR glad_debug_impl_glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) { _pre_call_gl_callback("glRectd", (GLADapiproc) glad_glRectd, 4, x1, y1, x2, y2); glad_glRectd(x1, y1, x2, y2); _post_call_gl_callback(NULL, "glRectd", (GLADapiproc) glad_glRectd, 4, x1, y1, x2, y2); } PFNGLRECTDPROC glad_debug_glRectd = glad_debug_impl_glRectd; PFNGLRECTDVPROC glad_glRectdv = NULL; static void GLAD_API_PTR glad_debug_impl_glRectdv(const GLdouble * v1, const GLdouble * v2) { _pre_call_gl_callback("glRectdv", (GLADapiproc) glad_glRectdv, 2, v1, v2); glad_glRectdv(v1, v2); _post_call_gl_callback(NULL, "glRectdv", (GLADapiproc) glad_glRectdv, 2, v1, v2); } PFNGLRECTDVPROC glad_debug_glRectdv = glad_debug_impl_glRectdv; PFNGLRECTFPROC glad_glRectf = NULL; static void GLAD_API_PTR glad_debug_impl_glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) { _pre_call_gl_callback("glRectf", (GLADapiproc) glad_glRectf, 4, x1, y1, x2, y2); glad_glRectf(x1, y1, x2, y2); _post_call_gl_callback(NULL, "glRectf", (GLADapiproc) glad_glRectf, 4, x1, y1, x2, y2); } PFNGLRECTFPROC glad_debug_glRectf = glad_debug_impl_glRectf; PFNGLRECTFVPROC glad_glRectfv = NULL; static void GLAD_API_PTR glad_debug_impl_glRectfv(const GLfloat * v1, const GLfloat * v2) { _pre_call_gl_callback("glRectfv", (GLADapiproc) glad_glRectfv, 2, v1, v2); glad_glRectfv(v1, v2); _post_call_gl_callback(NULL, "glRectfv", (GLADapiproc) glad_glRectfv, 2, v1, v2); } PFNGLRECTFVPROC glad_debug_glRectfv = glad_debug_impl_glRectfv; PFNGLRECTIPROC glad_glRecti = NULL; static void GLAD_API_PTR glad_debug_impl_glRecti(GLint x1, GLint y1, GLint x2, GLint y2) { _pre_call_gl_callback("glRecti", (GLADapiproc) glad_glRecti, 4, x1, y1, x2, y2); glad_glRecti(x1, y1, x2, y2); _post_call_gl_callback(NULL, "glRecti", (GLADapiproc) glad_glRecti, 4, x1, y1, x2, y2); } PFNGLRECTIPROC glad_debug_glRecti = glad_debug_impl_glRecti; PFNGLRECTIVPROC glad_glRectiv = NULL; static void GLAD_API_PTR glad_debug_impl_glRectiv(const GLint * v1, const GLint * v2) { _pre_call_gl_callback("glRectiv", (GLADapiproc) glad_glRectiv, 2, v1, v2); glad_glRectiv(v1, v2); _post_call_gl_callback(NULL, "glRectiv", (GLADapiproc) glad_glRectiv, 2, v1, v2); } PFNGLRECTIVPROC glad_debug_glRectiv = glad_debug_impl_glRectiv; PFNGLRECTSPROC glad_glRects = NULL; static void GLAD_API_PTR glad_debug_impl_glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) { _pre_call_gl_callback("glRects", (GLADapiproc) glad_glRects, 4, x1, y1, x2, y2); glad_glRects(x1, y1, x2, y2); _post_call_gl_callback(NULL, "glRects", (GLADapiproc) glad_glRects, 4, x1, y1, x2, y2); } PFNGLRECTSPROC glad_debug_glRects = glad_debug_impl_glRects; PFNGLRECTSVPROC glad_glRectsv = NULL; static void GLAD_API_PTR glad_debug_impl_glRectsv(const GLshort * v1, const GLshort * v2) { _pre_call_gl_callback("glRectsv", (GLADapiproc) glad_glRectsv, 2, v1, v2); glad_glRectsv(v1, v2); _post_call_gl_callback(NULL, "glRectsv", (GLADapiproc) glad_glRectsv, 2, v1, v2); } PFNGLRECTSVPROC glad_debug_glRectsv = glad_debug_impl_glRectsv; PFNGLRENDERMODEPROC glad_glRenderMode = NULL; static GLint GLAD_API_PTR glad_debug_impl_glRenderMode(GLenum mode) { GLint ret; _pre_call_gl_callback("glRenderMode", (GLADapiproc) glad_glRenderMode, 1, mode); ret = glad_glRenderMode(mode); _post_call_gl_callback((void*) &ret, "glRenderMode", (GLADapiproc) glad_glRenderMode, 1, mode); return ret; } PFNGLRENDERMODEPROC glad_debug_glRenderMode = glad_debug_impl_glRenderMode; PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL; static void GLAD_API_PTR glad_debug_impl_glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) { _pre_call_gl_callback("glRenderbufferStorage", (GLADapiproc) glad_glRenderbufferStorage, 4, target, internalformat, width, height); glad_glRenderbufferStorage(target, internalformat, width, height); _post_call_gl_callback(NULL, "glRenderbufferStorage", (GLADapiproc) glad_glRenderbufferStorage, 4, target, internalformat, width, height); } PFNGLRENDERBUFFERSTORAGEPROC glad_debug_glRenderbufferStorage = glad_debug_impl_glRenderbufferStorage; PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL; static void GLAD_API_PTR glad_debug_impl_glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { _pre_call_gl_callback("glRenderbufferStorageMultisample", (GLADapiproc) glad_glRenderbufferStorageMultisample, 5, target, samples, internalformat, width, height); glad_glRenderbufferStorageMultisample(target, samples, internalformat, width, height); _post_call_gl_callback(NULL, "glRenderbufferStorageMultisample", (GLADapiproc) glad_glRenderbufferStorageMultisample, 5, target, samples, internalformat, width, height); } PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_debug_glRenderbufferStorageMultisample = glad_debug_impl_glRenderbufferStorageMultisample; PFNGLROTATEDPROC glad_glRotated = NULL; static void GLAD_API_PTR glad_debug_impl_glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) { _pre_call_gl_callback("glRotated", (GLADapiproc) glad_glRotated, 4, angle, x, y, z); glad_glRotated(angle, x, y, z); _post_call_gl_callback(NULL, "glRotated", (GLADapiproc) glad_glRotated, 4, angle, x, y, z); } PFNGLROTATEDPROC glad_debug_glRotated = glad_debug_impl_glRotated; PFNGLROTATEFPROC glad_glRotatef = NULL; static void GLAD_API_PTR glad_debug_impl_glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) { _pre_call_gl_callback("glRotatef", (GLADapiproc) glad_glRotatef, 4, angle, x, y, z); glad_glRotatef(angle, x, y, z); _post_call_gl_callback(NULL, "glRotatef", (GLADapiproc) glad_glRotatef, 4, angle, x, y, z); } PFNGLROTATEFPROC glad_debug_glRotatef = glad_debug_impl_glRotatef; PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL; static void GLAD_API_PTR glad_debug_impl_glSampleCoverage(GLfloat value, GLboolean invert) { _pre_call_gl_callback("glSampleCoverage", (GLADapiproc) glad_glSampleCoverage, 2, value, invert); glad_glSampleCoverage(value, invert); _post_call_gl_callback(NULL, "glSampleCoverage", (GLADapiproc) glad_glSampleCoverage, 2, value, invert); } PFNGLSAMPLECOVERAGEPROC glad_debug_glSampleCoverage = glad_debug_impl_glSampleCoverage; PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB = NULL; static void GLAD_API_PTR glad_debug_impl_glSampleCoverageARB(GLfloat value, GLboolean invert) { _pre_call_gl_callback("glSampleCoverageARB", (GLADapiproc) glad_glSampleCoverageARB, 2, value, invert); glad_glSampleCoverageARB(value, invert); _post_call_gl_callback(NULL, "glSampleCoverageARB", (GLADapiproc) glad_glSampleCoverageARB, 2, value, invert); } PFNGLSAMPLECOVERAGEARBPROC glad_debug_glSampleCoverageARB = glad_debug_impl_glSampleCoverageARB; PFNGLSCALEDPROC glad_glScaled = NULL; static void GLAD_API_PTR glad_debug_impl_glScaled(GLdouble x, GLdouble y, GLdouble z) { _pre_call_gl_callback("glScaled", (GLADapiproc) glad_glScaled, 3, x, y, z); glad_glScaled(x, y, z); _post_call_gl_callback(NULL, "glScaled", (GLADapiproc) glad_glScaled, 3, x, y, z); } PFNGLSCALEDPROC glad_debug_glScaled = glad_debug_impl_glScaled; PFNGLSCALEFPROC glad_glScalef = NULL; static void GLAD_API_PTR glad_debug_impl_glScalef(GLfloat x, GLfloat y, GLfloat z) { _pre_call_gl_callback("glScalef", (GLADapiproc) glad_glScalef, 3, x, y, z); glad_glScalef(x, y, z); _post_call_gl_callback(NULL, "glScalef", (GLADapiproc) glad_glScalef, 3, x, y, z); } PFNGLSCALEFPROC glad_debug_glScalef = glad_debug_impl_glScalef; PFNGLSCISSORPROC glad_glScissor = NULL; static void GLAD_API_PTR glad_debug_impl_glScissor(GLint x, GLint y, GLsizei width, GLsizei height) { _pre_call_gl_callback("glScissor", (GLADapiproc) glad_glScissor, 4, x, y, width, height); glad_glScissor(x, y, width, height); _post_call_gl_callback(NULL, "glScissor", (GLADapiproc) glad_glScissor, 4, x, y, width, height); } PFNGLSCISSORPROC glad_debug_glScissor = glad_debug_impl_glScissor; PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b = NULL; static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue) { _pre_call_gl_callback("glSecondaryColor3b", (GLADapiproc) glad_glSecondaryColor3b, 3, red, green, blue); glad_glSecondaryColor3b(red, green, blue); _post_call_gl_callback(NULL, "glSecondaryColor3b", (GLADapiproc) glad_glSecondaryColor3b, 3, red, green, blue); } PFNGLSECONDARYCOLOR3BPROC glad_debug_glSecondaryColor3b = glad_debug_impl_glSecondaryColor3b; PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv = NULL; static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3bv(const GLbyte * v) { _pre_call_gl_callback("glSecondaryColor3bv", (GLADapiproc) glad_glSecondaryColor3bv, 1, v); glad_glSecondaryColor3bv(v); _post_call_gl_callback(NULL, "glSecondaryColor3bv", (GLADapiproc) glad_glSecondaryColor3bv, 1, v); } PFNGLSECONDARYCOLOR3BVPROC glad_debug_glSecondaryColor3bv = glad_debug_impl_glSecondaryColor3bv; PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d = NULL; static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue) { _pre_call_gl_callback("glSecondaryColor3d", (GLADapiproc) glad_glSecondaryColor3d, 3, red, green, blue); glad_glSecondaryColor3d(red, green, blue); _post_call_gl_callback(NULL, "glSecondaryColor3d", (GLADapiproc) glad_glSecondaryColor3d, 3, red, green, blue); } PFNGLSECONDARYCOLOR3DPROC glad_debug_glSecondaryColor3d = glad_debug_impl_glSecondaryColor3d; PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv = NULL; static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3dv(const GLdouble * v) { _pre_call_gl_callback("glSecondaryColor3dv", (GLADapiproc) glad_glSecondaryColor3dv, 1, v); glad_glSecondaryColor3dv(v); _post_call_gl_callback(NULL, "glSecondaryColor3dv", (GLADapiproc) glad_glSecondaryColor3dv, 1, v); } PFNGLSECONDARYCOLOR3DVPROC glad_debug_glSecondaryColor3dv = glad_debug_impl_glSecondaryColor3dv; PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f = NULL; static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue) { _pre_call_gl_callback("glSecondaryColor3f", (GLADapiproc) glad_glSecondaryColor3f, 3, red, green, blue); glad_glSecondaryColor3f(red, green, blue); _post_call_gl_callback(NULL, "glSecondaryColor3f", (GLADapiproc) glad_glSecondaryColor3f, 3, red, green, blue); } PFNGLSECONDARYCOLOR3FPROC glad_debug_glSecondaryColor3f = glad_debug_impl_glSecondaryColor3f; PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv = NULL; static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3fv(const GLfloat * v) { _pre_call_gl_callback("glSecondaryColor3fv", (GLADapiproc) glad_glSecondaryColor3fv, 1, v); glad_glSecondaryColor3fv(v); _post_call_gl_callback(NULL, "glSecondaryColor3fv", (GLADapiproc) glad_glSecondaryColor3fv, 1, v); } PFNGLSECONDARYCOLOR3FVPROC glad_debug_glSecondaryColor3fv = glad_debug_impl_glSecondaryColor3fv; PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i = NULL; static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3i(GLint red, GLint green, GLint blue) { _pre_call_gl_callback("glSecondaryColor3i", (GLADapiproc) glad_glSecondaryColor3i, 3, red, green, blue); glad_glSecondaryColor3i(red, green, blue); _post_call_gl_callback(NULL, "glSecondaryColor3i", (GLADapiproc) glad_glSecondaryColor3i, 3, red, green, blue); } PFNGLSECONDARYCOLOR3IPROC glad_debug_glSecondaryColor3i = glad_debug_impl_glSecondaryColor3i; PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv = NULL; static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3iv(const GLint * v) { _pre_call_gl_callback("glSecondaryColor3iv", (GLADapiproc) glad_glSecondaryColor3iv, 1, v); glad_glSecondaryColor3iv(v); _post_call_gl_callback(NULL, "glSecondaryColor3iv", (GLADapiproc) glad_glSecondaryColor3iv, 1, v); } PFNGLSECONDARYCOLOR3IVPROC glad_debug_glSecondaryColor3iv = glad_debug_impl_glSecondaryColor3iv; PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s = NULL; static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3s(GLshort red, GLshort green, GLshort blue) { _pre_call_gl_callback("glSecondaryColor3s", (GLADapiproc) glad_glSecondaryColor3s, 3, red, green, blue); glad_glSecondaryColor3s(red, green, blue); _post_call_gl_callback(NULL, "glSecondaryColor3s", (GLADapiproc) glad_glSecondaryColor3s, 3, red, green, blue); } PFNGLSECONDARYCOLOR3SPROC glad_debug_glSecondaryColor3s = glad_debug_impl_glSecondaryColor3s; PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv = NULL; static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3sv(const GLshort * v) { _pre_call_gl_callback("glSecondaryColor3sv", (GLADapiproc) glad_glSecondaryColor3sv, 1, v); glad_glSecondaryColor3sv(v); _post_call_gl_callback(NULL, "glSecondaryColor3sv", (GLADapiproc) glad_glSecondaryColor3sv, 1, v); } PFNGLSECONDARYCOLOR3SVPROC glad_debug_glSecondaryColor3sv = glad_debug_impl_glSecondaryColor3sv; PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub = NULL; static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue) { _pre_call_gl_callback("glSecondaryColor3ub", (GLADapiproc) glad_glSecondaryColor3ub, 3, red, green, blue); glad_glSecondaryColor3ub(red, green, blue); _post_call_gl_callback(NULL, "glSecondaryColor3ub", (GLADapiproc) glad_glSecondaryColor3ub, 3, red, green, blue); } PFNGLSECONDARYCOLOR3UBPROC glad_debug_glSecondaryColor3ub = glad_debug_impl_glSecondaryColor3ub; PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv = NULL; static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3ubv(const GLubyte * v) { _pre_call_gl_callback("glSecondaryColor3ubv", (GLADapiproc) glad_glSecondaryColor3ubv, 1, v); glad_glSecondaryColor3ubv(v); _post_call_gl_callback(NULL, "glSecondaryColor3ubv", (GLADapiproc) glad_glSecondaryColor3ubv, 1, v); } PFNGLSECONDARYCOLOR3UBVPROC glad_debug_glSecondaryColor3ubv = glad_debug_impl_glSecondaryColor3ubv; PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui = NULL; static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue) { _pre_call_gl_callback("glSecondaryColor3ui", (GLADapiproc) glad_glSecondaryColor3ui, 3, red, green, blue); glad_glSecondaryColor3ui(red, green, blue); _post_call_gl_callback(NULL, "glSecondaryColor3ui", (GLADapiproc) glad_glSecondaryColor3ui, 3, red, green, blue); } PFNGLSECONDARYCOLOR3UIPROC glad_debug_glSecondaryColor3ui = glad_debug_impl_glSecondaryColor3ui; PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv = NULL; static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3uiv(const GLuint * v) { _pre_call_gl_callback("glSecondaryColor3uiv", (GLADapiproc) glad_glSecondaryColor3uiv, 1, v); glad_glSecondaryColor3uiv(v); _post_call_gl_callback(NULL, "glSecondaryColor3uiv", (GLADapiproc) glad_glSecondaryColor3uiv, 1, v); } PFNGLSECONDARYCOLOR3UIVPROC glad_debug_glSecondaryColor3uiv = glad_debug_impl_glSecondaryColor3uiv; PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us = NULL; static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3us(GLushort red, GLushort green, GLushort blue) { _pre_call_gl_callback("glSecondaryColor3us", (GLADapiproc) glad_glSecondaryColor3us, 3, red, green, blue); glad_glSecondaryColor3us(red, green, blue); _post_call_gl_callback(NULL, "glSecondaryColor3us", (GLADapiproc) glad_glSecondaryColor3us, 3, red, green, blue); } PFNGLSECONDARYCOLOR3USPROC glad_debug_glSecondaryColor3us = glad_debug_impl_glSecondaryColor3us; PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv = NULL; static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3usv(const GLushort * v) { _pre_call_gl_callback("glSecondaryColor3usv", (GLADapiproc) glad_glSecondaryColor3usv, 1, v); glad_glSecondaryColor3usv(v); _post_call_gl_callback(NULL, "glSecondaryColor3usv", (GLADapiproc) glad_glSecondaryColor3usv, 1, v); } PFNGLSECONDARYCOLOR3USVPROC glad_debug_glSecondaryColor3usv = glad_debug_impl_glSecondaryColor3usv; PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer = NULL; static void GLAD_API_PTR glad_debug_impl_glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const void * pointer) { _pre_call_gl_callback("glSecondaryColorPointer", (GLADapiproc) glad_glSecondaryColorPointer, 4, size, type, stride, pointer); glad_glSecondaryColorPointer(size, type, stride, pointer); _post_call_gl_callback(NULL, "glSecondaryColorPointer", (GLADapiproc) glad_glSecondaryColorPointer, 4, size, type, stride, pointer); } PFNGLSECONDARYCOLORPOINTERPROC glad_debug_glSecondaryColorPointer = glad_debug_impl_glSecondaryColorPointer; PFNGLSELECTBUFFERPROC glad_glSelectBuffer = NULL; static void GLAD_API_PTR glad_debug_impl_glSelectBuffer(GLsizei size, GLuint * buffer) { _pre_call_gl_callback("glSelectBuffer", (GLADapiproc) glad_glSelectBuffer, 2, size, buffer); glad_glSelectBuffer(size, buffer); _post_call_gl_callback(NULL, "glSelectBuffer", (GLADapiproc) glad_glSelectBuffer, 2, size, buffer); } PFNGLSELECTBUFFERPROC glad_debug_glSelectBuffer = glad_debug_impl_glSelectBuffer; PFNGLSHADEMODELPROC glad_glShadeModel = NULL; static void GLAD_API_PTR glad_debug_impl_glShadeModel(GLenum mode) { _pre_call_gl_callback("glShadeModel", (GLADapiproc) glad_glShadeModel, 1, mode); glad_glShadeModel(mode); _post_call_gl_callback(NULL, "glShadeModel", (GLADapiproc) glad_glShadeModel, 1, mode); } PFNGLSHADEMODELPROC glad_debug_glShadeModel = glad_debug_impl_glShadeModel; PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL; static void GLAD_API_PTR glad_debug_impl_glShaderSource(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length) { _pre_call_gl_callback("glShaderSource", (GLADapiproc) glad_glShaderSource, 4, shader, count, string, length); glad_glShaderSource(shader, count, string, length); _post_call_gl_callback(NULL, "glShaderSource", (GLADapiproc) glad_glShaderSource, 4, shader, count, string, length); } PFNGLSHADERSOURCEPROC glad_debug_glShaderSource = glad_debug_impl_glShaderSource; PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL; static void GLAD_API_PTR glad_debug_impl_glStencilFunc(GLenum func, GLint ref, GLuint mask) { _pre_call_gl_callback("glStencilFunc", (GLADapiproc) glad_glStencilFunc, 3, func, ref, mask); glad_glStencilFunc(func, ref, mask); _post_call_gl_callback(NULL, "glStencilFunc", (GLADapiproc) glad_glStencilFunc, 3, func, ref, mask); } PFNGLSTENCILFUNCPROC glad_debug_glStencilFunc = glad_debug_impl_glStencilFunc; PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL; static void GLAD_API_PTR glad_debug_impl_glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) { _pre_call_gl_callback("glStencilFuncSeparate", (GLADapiproc) glad_glStencilFuncSeparate, 4, face, func, ref, mask); glad_glStencilFuncSeparate(face, func, ref, mask); _post_call_gl_callback(NULL, "glStencilFuncSeparate", (GLADapiproc) glad_glStencilFuncSeparate, 4, face, func, ref, mask); } PFNGLSTENCILFUNCSEPARATEPROC glad_debug_glStencilFuncSeparate = glad_debug_impl_glStencilFuncSeparate; PFNGLSTENCILMASKPROC glad_glStencilMask = NULL; static void GLAD_API_PTR glad_debug_impl_glStencilMask(GLuint mask) { _pre_call_gl_callback("glStencilMask", (GLADapiproc) glad_glStencilMask, 1, mask); glad_glStencilMask(mask); _post_call_gl_callback(NULL, "glStencilMask", (GLADapiproc) glad_glStencilMask, 1, mask); } PFNGLSTENCILMASKPROC glad_debug_glStencilMask = glad_debug_impl_glStencilMask; PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL; static void GLAD_API_PTR glad_debug_impl_glStencilMaskSeparate(GLenum face, GLuint mask) { _pre_call_gl_callback("glStencilMaskSeparate", (GLADapiproc) glad_glStencilMaskSeparate, 2, face, mask); glad_glStencilMaskSeparate(face, mask); _post_call_gl_callback(NULL, "glStencilMaskSeparate", (GLADapiproc) glad_glStencilMaskSeparate, 2, face, mask); } PFNGLSTENCILMASKSEPARATEPROC glad_debug_glStencilMaskSeparate = glad_debug_impl_glStencilMaskSeparate; PFNGLSTENCILOPPROC glad_glStencilOp = NULL; static void GLAD_API_PTR glad_debug_impl_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) { _pre_call_gl_callback("glStencilOp", (GLADapiproc) glad_glStencilOp, 3, fail, zfail, zpass); glad_glStencilOp(fail, zfail, zpass); _post_call_gl_callback(NULL, "glStencilOp", (GLADapiproc) glad_glStencilOp, 3, fail, zfail, zpass); } PFNGLSTENCILOPPROC glad_debug_glStencilOp = glad_debug_impl_glStencilOp; PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL; static void GLAD_API_PTR glad_debug_impl_glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) { _pre_call_gl_callback("glStencilOpSeparate", (GLADapiproc) glad_glStencilOpSeparate, 4, face, sfail, dpfail, dppass); glad_glStencilOpSeparate(face, sfail, dpfail, dppass); _post_call_gl_callback(NULL, "glStencilOpSeparate", (GLADapiproc) glad_glStencilOpSeparate, 4, face, sfail, dpfail, dppass); } PFNGLSTENCILOPSEPARATEPROC glad_debug_glStencilOpSeparate = glad_debug_impl_glStencilOpSeparate; PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL; static void GLAD_API_PTR glad_debug_impl_glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer) { _pre_call_gl_callback("glTexBuffer", (GLADapiproc) glad_glTexBuffer, 3, target, internalformat, buffer); glad_glTexBuffer(target, internalformat, buffer); _post_call_gl_callback(NULL, "glTexBuffer", (GLADapiproc) glad_glTexBuffer, 3, target, internalformat, buffer); } PFNGLTEXBUFFERPROC glad_debug_glTexBuffer = glad_debug_impl_glTexBuffer; PFNGLTEXCOORD1DPROC glad_glTexCoord1d = NULL; static void GLAD_API_PTR glad_debug_impl_glTexCoord1d(GLdouble s) { _pre_call_gl_callback("glTexCoord1d", (GLADapiproc) glad_glTexCoord1d, 1, s); glad_glTexCoord1d(s); _post_call_gl_callback(NULL, "glTexCoord1d", (GLADapiproc) glad_glTexCoord1d, 1, s); } PFNGLTEXCOORD1DPROC glad_debug_glTexCoord1d = glad_debug_impl_glTexCoord1d; PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv = NULL; static void GLAD_API_PTR glad_debug_impl_glTexCoord1dv(const GLdouble * v) { _pre_call_gl_callback("glTexCoord1dv", (GLADapiproc) glad_glTexCoord1dv, 1, v); glad_glTexCoord1dv(v); _post_call_gl_callback(NULL, "glTexCoord1dv", (GLADapiproc) glad_glTexCoord1dv, 1, v); } PFNGLTEXCOORD1DVPROC glad_debug_glTexCoord1dv = glad_debug_impl_glTexCoord1dv; PFNGLTEXCOORD1FPROC glad_glTexCoord1f = NULL; static void GLAD_API_PTR glad_debug_impl_glTexCoord1f(GLfloat s) { _pre_call_gl_callback("glTexCoord1f", (GLADapiproc) glad_glTexCoord1f, 1, s); glad_glTexCoord1f(s); _post_call_gl_callback(NULL, "glTexCoord1f", (GLADapiproc) glad_glTexCoord1f, 1, s); } PFNGLTEXCOORD1FPROC glad_debug_glTexCoord1f = glad_debug_impl_glTexCoord1f; PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv = NULL; static void GLAD_API_PTR glad_debug_impl_glTexCoord1fv(const GLfloat * v) { _pre_call_gl_callback("glTexCoord1fv", (GLADapiproc) glad_glTexCoord1fv, 1, v); glad_glTexCoord1fv(v); _post_call_gl_callback(NULL, "glTexCoord1fv", (GLADapiproc) glad_glTexCoord1fv, 1, v); } PFNGLTEXCOORD1FVPROC glad_debug_glTexCoord1fv = glad_debug_impl_glTexCoord1fv; PFNGLTEXCOORD1IPROC glad_glTexCoord1i = NULL; static void GLAD_API_PTR glad_debug_impl_glTexCoord1i(GLint s) { _pre_call_gl_callback("glTexCoord1i", (GLADapiproc) glad_glTexCoord1i, 1, s); glad_glTexCoord1i(s); _post_call_gl_callback(NULL, "glTexCoord1i", (GLADapiproc) glad_glTexCoord1i, 1, s); } PFNGLTEXCOORD1IPROC glad_debug_glTexCoord1i = glad_debug_impl_glTexCoord1i; PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv = NULL; static void GLAD_API_PTR glad_debug_impl_glTexCoord1iv(const GLint * v) { _pre_call_gl_callback("glTexCoord1iv", (GLADapiproc) glad_glTexCoord1iv, 1, v); glad_glTexCoord1iv(v); _post_call_gl_callback(NULL, "glTexCoord1iv", (GLADapiproc) glad_glTexCoord1iv, 1, v); } PFNGLTEXCOORD1IVPROC glad_debug_glTexCoord1iv = glad_debug_impl_glTexCoord1iv; PFNGLTEXCOORD1SPROC glad_glTexCoord1s = NULL; static void GLAD_API_PTR glad_debug_impl_glTexCoord1s(GLshort s) { _pre_call_gl_callback("glTexCoord1s", (GLADapiproc) glad_glTexCoord1s, 1, s); glad_glTexCoord1s(s); _post_call_gl_callback(NULL, "glTexCoord1s", (GLADapiproc) glad_glTexCoord1s, 1, s); } PFNGLTEXCOORD1SPROC glad_debug_glTexCoord1s = glad_debug_impl_glTexCoord1s; PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv = NULL; static void GLAD_API_PTR glad_debug_impl_glTexCoord1sv(const GLshort * v) { _pre_call_gl_callback("glTexCoord1sv", (GLADapiproc) glad_glTexCoord1sv, 1, v); glad_glTexCoord1sv(v); _post_call_gl_callback(NULL, "glTexCoord1sv", (GLADapiproc) glad_glTexCoord1sv, 1, v); } PFNGLTEXCOORD1SVPROC glad_debug_glTexCoord1sv = glad_debug_impl_glTexCoord1sv; PFNGLTEXCOORD2DPROC glad_glTexCoord2d = NULL; static void GLAD_API_PTR glad_debug_impl_glTexCoord2d(GLdouble s, GLdouble t) { _pre_call_gl_callback("glTexCoord2d", (GLADapiproc) glad_glTexCoord2d, 2, s, t); glad_glTexCoord2d(s, t); _post_call_gl_callback(NULL, "glTexCoord2d", (GLADapiproc) glad_glTexCoord2d, 2, s, t); } PFNGLTEXCOORD2DPROC glad_debug_glTexCoord2d = glad_debug_impl_glTexCoord2d; PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv = NULL; static void GLAD_API_PTR glad_debug_impl_glTexCoord2dv(const GLdouble * v) { _pre_call_gl_callback("glTexCoord2dv", (GLADapiproc) glad_glTexCoord2dv, 1, v); glad_glTexCoord2dv(v); _post_call_gl_callback(NULL, "glTexCoord2dv", (GLADapiproc) glad_glTexCoord2dv, 1, v); } PFNGLTEXCOORD2DVPROC glad_debug_glTexCoord2dv = glad_debug_impl_glTexCoord2dv; PFNGLTEXCOORD2FPROC glad_glTexCoord2f = NULL; static void GLAD_API_PTR glad_debug_impl_glTexCoord2f(GLfloat s, GLfloat t) { _pre_call_gl_callback("glTexCoord2f", (GLADapiproc) glad_glTexCoord2f, 2, s, t); glad_glTexCoord2f(s, t); _post_call_gl_callback(NULL, "glTexCoord2f", (GLADapiproc) glad_glTexCoord2f, 2, s, t); } PFNGLTEXCOORD2FPROC glad_debug_glTexCoord2f = glad_debug_impl_glTexCoord2f; PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv = NULL; static void GLAD_API_PTR glad_debug_impl_glTexCoord2fv(const GLfloat * v) { _pre_call_gl_callback("glTexCoord2fv", (GLADapiproc) glad_glTexCoord2fv, 1, v); glad_glTexCoord2fv(v); _post_call_gl_callback(NULL, "glTexCoord2fv", (GLADapiproc) glad_glTexCoord2fv, 1, v); } PFNGLTEXCOORD2FVPROC glad_debug_glTexCoord2fv = glad_debug_impl_glTexCoord2fv; PFNGLTEXCOORD2IPROC glad_glTexCoord2i = NULL; static void GLAD_API_PTR glad_debug_impl_glTexCoord2i(GLint s, GLint t) { _pre_call_gl_callback("glTexCoord2i", (GLADapiproc) glad_glTexCoord2i, 2, s, t); glad_glTexCoord2i(s, t); _post_call_gl_callback(NULL, "glTexCoord2i", (GLADapiproc) glad_glTexCoord2i, 2, s, t); } PFNGLTEXCOORD2IPROC glad_debug_glTexCoord2i = glad_debug_impl_glTexCoord2i; PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv = NULL; static void GLAD_API_PTR glad_debug_impl_glTexCoord2iv(const GLint * v) { _pre_call_gl_callback("glTexCoord2iv", (GLADapiproc) glad_glTexCoord2iv, 1, v); glad_glTexCoord2iv(v); _post_call_gl_callback(NULL, "glTexCoord2iv", (GLADapiproc) glad_glTexCoord2iv, 1, v); } PFNGLTEXCOORD2IVPROC glad_debug_glTexCoord2iv = glad_debug_impl_glTexCoord2iv; PFNGLTEXCOORD2SPROC glad_glTexCoord2s = NULL; static void GLAD_API_PTR glad_debug_impl_glTexCoord2s(GLshort s, GLshort t) { _pre_call_gl_callback("glTexCoord2s", (GLADapiproc) glad_glTexCoord2s, 2, s, t); glad_glTexCoord2s(s, t); _post_call_gl_callback(NULL, "glTexCoord2s", (GLADapiproc) glad_glTexCoord2s, 2, s, t); } PFNGLTEXCOORD2SPROC glad_debug_glTexCoord2s = glad_debug_impl_glTexCoord2s; PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv = NULL; static void GLAD_API_PTR glad_debug_impl_glTexCoord2sv(const GLshort * v) { _pre_call_gl_callback("glTexCoord2sv", (GLADapiproc) glad_glTexCoord2sv, 1, v); glad_glTexCoord2sv(v); _post_call_gl_callback(NULL, "glTexCoord2sv", (GLADapiproc) glad_glTexCoord2sv, 1, v); } PFNGLTEXCOORD2SVPROC glad_debug_glTexCoord2sv = glad_debug_impl_glTexCoord2sv; PFNGLTEXCOORD3DPROC glad_glTexCoord3d = NULL; static void GLAD_API_PTR glad_debug_impl_glTexCoord3d(GLdouble s, GLdouble t, GLdouble r) { _pre_call_gl_callback("glTexCoord3d", (GLADapiproc) glad_glTexCoord3d, 3, s, t, r); glad_glTexCoord3d(s, t, r); _post_call_gl_callback(NULL, "glTexCoord3d", (GLADapiproc) glad_glTexCoord3d, 3, s, t, r); } PFNGLTEXCOORD3DPROC glad_debug_glTexCoord3d = glad_debug_impl_glTexCoord3d; PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv = NULL; static void GLAD_API_PTR glad_debug_impl_glTexCoord3dv(const GLdouble * v) { _pre_call_gl_callback("glTexCoord3dv", (GLADapiproc) glad_glTexCoord3dv, 1, v); glad_glTexCoord3dv(v); _post_call_gl_callback(NULL, "glTexCoord3dv", (GLADapiproc) glad_glTexCoord3dv, 1, v); } PFNGLTEXCOORD3DVPROC glad_debug_glTexCoord3dv = glad_debug_impl_glTexCoord3dv; PFNGLTEXCOORD3FPROC glad_glTexCoord3f = NULL; static void GLAD_API_PTR glad_debug_impl_glTexCoord3f(GLfloat s, GLfloat t, GLfloat r) { _pre_call_gl_callback("glTexCoord3f", (GLADapiproc) glad_glTexCoord3f, 3, s, t, r); glad_glTexCoord3f(s, t, r); _post_call_gl_callback(NULL, "glTexCoord3f", (GLADapiproc) glad_glTexCoord3f, 3, s, t, r); } PFNGLTEXCOORD3FPROC glad_debug_glTexCoord3f = glad_debug_impl_glTexCoord3f; PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv = NULL; static void GLAD_API_PTR glad_debug_impl_glTexCoord3fv(const GLfloat * v) { _pre_call_gl_callback("glTexCoord3fv", (GLADapiproc) glad_glTexCoord3fv, 1, v); glad_glTexCoord3fv(v); _post_call_gl_callback(NULL, "glTexCoord3fv", (GLADapiproc) glad_glTexCoord3fv, 1, v); } PFNGLTEXCOORD3FVPROC glad_debug_glTexCoord3fv = glad_debug_impl_glTexCoord3fv; PFNGLTEXCOORD3IPROC glad_glTexCoord3i = NULL; static void GLAD_API_PTR glad_debug_impl_glTexCoord3i(GLint s, GLint t, GLint r) { _pre_call_gl_callback("glTexCoord3i", (GLADapiproc) glad_glTexCoord3i, 3, s, t, r); glad_glTexCoord3i(s, t, r); _post_call_gl_callback(NULL, "glTexCoord3i", (GLADapiproc) glad_glTexCoord3i, 3, s, t, r); } PFNGLTEXCOORD3IPROC glad_debug_glTexCoord3i = glad_debug_impl_glTexCoord3i; PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv = NULL; static void GLAD_API_PTR glad_debug_impl_glTexCoord3iv(const GLint * v) { _pre_call_gl_callback("glTexCoord3iv", (GLADapiproc) glad_glTexCoord3iv, 1, v); glad_glTexCoord3iv(v); _post_call_gl_callback(NULL, "glTexCoord3iv", (GLADapiproc) glad_glTexCoord3iv, 1, v); } PFNGLTEXCOORD3IVPROC glad_debug_glTexCoord3iv = glad_debug_impl_glTexCoord3iv; PFNGLTEXCOORD3SPROC glad_glTexCoord3s = NULL; static void GLAD_API_PTR glad_debug_impl_glTexCoord3s(GLshort s, GLshort t, GLshort r) { _pre_call_gl_callback("glTexCoord3s", (GLADapiproc) glad_glTexCoord3s, 3, s, t, r); glad_glTexCoord3s(s, t, r); _post_call_gl_callback(NULL, "glTexCoord3s", (GLADapiproc) glad_glTexCoord3s, 3, s, t, r); } PFNGLTEXCOORD3SPROC glad_debug_glTexCoord3s = glad_debug_impl_glTexCoord3s; PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv = NULL; static void GLAD_API_PTR glad_debug_impl_glTexCoord3sv(const GLshort * v) { _pre_call_gl_callback("glTexCoord3sv", (GLADapiproc) glad_glTexCoord3sv, 1, v); glad_glTexCoord3sv(v); _post_call_gl_callback(NULL, "glTexCoord3sv", (GLADapiproc) glad_glTexCoord3sv, 1, v); } PFNGLTEXCOORD3SVPROC glad_debug_glTexCoord3sv = glad_debug_impl_glTexCoord3sv; PFNGLTEXCOORD4DPROC glad_glTexCoord4d = NULL; static void GLAD_API_PTR glad_debug_impl_glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) { _pre_call_gl_callback("glTexCoord4d", (GLADapiproc) glad_glTexCoord4d, 4, s, t, r, q); glad_glTexCoord4d(s, t, r, q); _post_call_gl_callback(NULL, "glTexCoord4d", (GLADapiproc) glad_glTexCoord4d, 4, s, t, r, q); } PFNGLTEXCOORD4DPROC glad_debug_glTexCoord4d = glad_debug_impl_glTexCoord4d; PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv = NULL; static void GLAD_API_PTR glad_debug_impl_glTexCoord4dv(const GLdouble * v) { _pre_call_gl_callback("glTexCoord4dv", (GLADapiproc) glad_glTexCoord4dv, 1, v); glad_glTexCoord4dv(v); _post_call_gl_callback(NULL, "glTexCoord4dv", (GLADapiproc) glad_glTexCoord4dv, 1, v); } PFNGLTEXCOORD4DVPROC glad_debug_glTexCoord4dv = glad_debug_impl_glTexCoord4dv; PFNGLTEXCOORD4FPROC glad_glTexCoord4f = NULL; static void GLAD_API_PTR glad_debug_impl_glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) { _pre_call_gl_callback("glTexCoord4f", (GLADapiproc) glad_glTexCoord4f, 4, s, t, r, q); glad_glTexCoord4f(s, t, r, q); _post_call_gl_callback(NULL, "glTexCoord4f", (GLADapiproc) glad_glTexCoord4f, 4, s, t, r, q); } PFNGLTEXCOORD4FPROC glad_debug_glTexCoord4f = glad_debug_impl_glTexCoord4f; PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv = NULL; static void GLAD_API_PTR glad_debug_impl_glTexCoord4fv(const GLfloat * v) { _pre_call_gl_callback("glTexCoord4fv", (GLADapiproc) glad_glTexCoord4fv, 1, v); glad_glTexCoord4fv(v); _post_call_gl_callback(NULL, "glTexCoord4fv", (GLADapiproc) glad_glTexCoord4fv, 1, v); } PFNGLTEXCOORD4FVPROC glad_debug_glTexCoord4fv = glad_debug_impl_glTexCoord4fv; PFNGLTEXCOORD4IPROC glad_glTexCoord4i = NULL; static void GLAD_API_PTR glad_debug_impl_glTexCoord4i(GLint s, GLint t, GLint r, GLint q) { _pre_call_gl_callback("glTexCoord4i", (GLADapiproc) glad_glTexCoord4i, 4, s, t, r, q); glad_glTexCoord4i(s, t, r, q); _post_call_gl_callback(NULL, "glTexCoord4i", (GLADapiproc) glad_glTexCoord4i, 4, s, t, r, q); } PFNGLTEXCOORD4IPROC glad_debug_glTexCoord4i = glad_debug_impl_glTexCoord4i; PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv = NULL; static void GLAD_API_PTR glad_debug_impl_glTexCoord4iv(const GLint * v) { _pre_call_gl_callback("glTexCoord4iv", (GLADapiproc) glad_glTexCoord4iv, 1, v); glad_glTexCoord4iv(v); _post_call_gl_callback(NULL, "glTexCoord4iv", (GLADapiproc) glad_glTexCoord4iv, 1, v); } PFNGLTEXCOORD4IVPROC glad_debug_glTexCoord4iv = glad_debug_impl_glTexCoord4iv; PFNGLTEXCOORD4SPROC glad_glTexCoord4s = NULL; static void GLAD_API_PTR glad_debug_impl_glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) { _pre_call_gl_callback("glTexCoord4s", (GLADapiproc) glad_glTexCoord4s, 4, s, t, r, q); glad_glTexCoord4s(s, t, r, q); _post_call_gl_callback(NULL, "glTexCoord4s", (GLADapiproc) glad_glTexCoord4s, 4, s, t, r, q); } PFNGLTEXCOORD4SPROC glad_debug_glTexCoord4s = glad_debug_impl_glTexCoord4s; PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv = NULL; static void GLAD_API_PTR glad_debug_impl_glTexCoord4sv(const GLshort * v) { _pre_call_gl_callback("glTexCoord4sv", (GLADapiproc) glad_glTexCoord4sv, 1, v); glad_glTexCoord4sv(v); _post_call_gl_callback(NULL, "glTexCoord4sv", (GLADapiproc) glad_glTexCoord4sv, 1, v); } PFNGLTEXCOORD4SVPROC glad_debug_glTexCoord4sv = glad_debug_impl_glTexCoord4sv; PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer = NULL; static void GLAD_API_PTR glad_debug_impl_glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const void * pointer) { _pre_call_gl_callback("glTexCoordPointer", (GLADapiproc) glad_glTexCoordPointer, 4, size, type, stride, pointer); glad_glTexCoordPointer(size, type, stride, pointer); _post_call_gl_callback(NULL, "glTexCoordPointer", (GLADapiproc) glad_glTexCoordPointer, 4, size, type, stride, pointer); } PFNGLTEXCOORDPOINTERPROC glad_debug_glTexCoordPointer = glad_debug_impl_glTexCoordPointer; PFNGLTEXENVFPROC glad_glTexEnvf = NULL; static void GLAD_API_PTR glad_debug_impl_glTexEnvf(GLenum target, GLenum pname, GLfloat param) { _pre_call_gl_callback("glTexEnvf", (GLADapiproc) glad_glTexEnvf, 3, target, pname, param); glad_glTexEnvf(target, pname, param); _post_call_gl_callback(NULL, "glTexEnvf", (GLADapiproc) glad_glTexEnvf, 3, target, pname, param); } PFNGLTEXENVFPROC glad_debug_glTexEnvf = glad_debug_impl_glTexEnvf; PFNGLTEXENVFVPROC glad_glTexEnvfv = NULL; static void GLAD_API_PTR glad_debug_impl_glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params) { _pre_call_gl_callback("glTexEnvfv", (GLADapiproc) glad_glTexEnvfv, 3, target, pname, params); glad_glTexEnvfv(target, pname, params); _post_call_gl_callback(NULL, "glTexEnvfv", (GLADapiproc) glad_glTexEnvfv, 3, target, pname, params); } PFNGLTEXENVFVPROC glad_debug_glTexEnvfv = glad_debug_impl_glTexEnvfv; PFNGLTEXENVIPROC glad_glTexEnvi = NULL; static void GLAD_API_PTR glad_debug_impl_glTexEnvi(GLenum target, GLenum pname, GLint param) { _pre_call_gl_callback("glTexEnvi", (GLADapiproc) glad_glTexEnvi, 3, target, pname, param); glad_glTexEnvi(target, pname, param); _post_call_gl_callback(NULL, "glTexEnvi", (GLADapiproc) glad_glTexEnvi, 3, target, pname, param); } PFNGLTEXENVIPROC glad_debug_glTexEnvi = glad_debug_impl_glTexEnvi; PFNGLTEXENVIVPROC glad_glTexEnviv = NULL; static void GLAD_API_PTR glad_debug_impl_glTexEnviv(GLenum target, GLenum pname, const GLint * params) { _pre_call_gl_callback("glTexEnviv", (GLADapiproc) glad_glTexEnviv, 3, target, pname, params); glad_glTexEnviv(target, pname, params); _post_call_gl_callback(NULL, "glTexEnviv", (GLADapiproc) glad_glTexEnviv, 3, target, pname, params); } PFNGLTEXENVIVPROC glad_debug_glTexEnviv = glad_debug_impl_glTexEnviv; PFNGLTEXGENDPROC glad_glTexGend = NULL; static void GLAD_API_PTR glad_debug_impl_glTexGend(GLenum coord, GLenum pname, GLdouble param) { _pre_call_gl_callback("glTexGend", (GLADapiproc) glad_glTexGend, 3, coord, pname, param); glad_glTexGend(coord, pname, param); _post_call_gl_callback(NULL, "glTexGend", (GLADapiproc) glad_glTexGend, 3, coord, pname, param); } PFNGLTEXGENDPROC glad_debug_glTexGend = glad_debug_impl_glTexGend; PFNGLTEXGENDVPROC glad_glTexGendv = NULL; static void GLAD_API_PTR glad_debug_impl_glTexGendv(GLenum coord, GLenum pname, const GLdouble * params) { _pre_call_gl_callback("glTexGendv", (GLADapiproc) glad_glTexGendv, 3, coord, pname, params); glad_glTexGendv(coord, pname, params); _post_call_gl_callback(NULL, "glTexGendv", (GLADapiproc) glad_glTexGendv, 3, coord, pname, params); } PFNGLTEXGENDVPROC glad_debug_glTexGendv = glad_debug_impl_glTexGendv; PFNGLTEXGENFPROC glad_glTexGenf = NULL; static void GLAD_API_PTR glad_debug_impl_glTexGenf(GLenum coord, GLenum pname, GLfloat param) { _pre_call_gl_callback("glTexGenf", (GLADapiproc) glad_glTexGenf, 3, coord, pname, param); glad_glTexGenf(coord, pname, param); _post_call_gl_callback(NULL, "glTexGenf", (GLADapiproc) glad_glTexGenf, 3, coord, pname, param); } PFNGLTEXGENFPROC glad_debug_glTexGenf = glad_debug_impl_glTexGenf; PFNGLTEXGENFVPROC glad_glTexGenfv = NULL; static void GLAD_API_PTR glad_debug_impl_glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params) { _pre_call_gl_callback("glTexGenfv", (GLADapiproc) glad_glTexGenfv, 3, coord, pname, params); glad_glTexGenfv(coord, pname, params); _post_call_gl_callback(NULL, "glTexGenfv", (GLADapiproc) glad_glTexGenfv, 3, coord, pname, params); } PFNGLTEXGENFVPROC glad_debug_glTexGenfv = glad_debug_impl_glTexGenfv; PFNGLTEXGENIPROC glad_glTexGeni = NULL; static void GLAD_API_PTR glad_debug_impl_glTexGeni(GLenum coord, GLenum pname, GLint param) { _pre_call_gl_callback("glTexGeni", (GLADapiproc) glad_glTexGeni, 3, coord, pname, param); glad_glTexGeni(coord, pname, param); _post_call_gl_callback(NULL, "glTexGeni", (GLADapiproc) glad_glTexGeni, 3, coord, pname, param); } PFNGLTEXGENIPROC glad_debug_glTexGeni = glad_debug_impl_glTexGeni; PFNGLTEXGENIVPROC glad_glTexGeniv = NULL; static void GLAD_API_PTR glad_debug_impl_glTexGeniv(GLenum coord, GLenum pname, const GLint * params) { _pre_call_gl_callback("glTexGeniv", (GLADapiproc) glad_glTexGeniv, 3, coord, pname, params); glad_glTexGeniv(coord, pname, params); _post_call_gl_callback(NULL, "glTexGeniv", (GLADapiproc) glad_glTexGeniv, 3, coord, pname, params); } PFNGLTEXGENIVPROC glad_debug_glTexGeniv = glad_debug_impl_glTexGeniv; PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL; static void GLAD_API_PTR glad_debug_impl_glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels) { _pre_call_gl_callback("glTexImage1D", (GLADapiproc) glad_glTexImage1D, 8, target, level, internalformat, width, border, format, type, pixels); glad_glTexImage1D(target, level, internalformat, width, border, format, type, pixels); _post_call_gl_callback(NULL, "glTexImage1D", (GLADapiproc) glad_glTexImage1D, 8, target, level, internalformat, width, border, format, type, pixels); } PFNGLTEXIMAGE1DPROC glad_debug_glTexImage1D = glad_debug_impl_glTexImage1D; PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL; static void GLAD_API_PTR glad_debug_impl_glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels) { _pre_call_gl_callback("glTexImage2D", (GLADapiproc) glad_glTexImage2D, 9, target, level, internalformat, width, height, border, format, type, pixels); glad_glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels); _post_call_gl_callback(NULL, "glTexImage2D", (GLADapiproc) glad_glTexImage2D, 9, target, level, internalformat, width, height, border, format, type, pixels); } PFNGLTEXIMAGE2DPROC glad_debug_glTexImage2D = glad_debug_impl_glTexImage2D; PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL; static void GLAD_API_PTR glad_debug_impl_glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels) { _pre_call_gl_callback("glTexImage3D", (GLADapiproc) glad_glTexImage3D, 10, target, level, internalformat, width, height, depth, border, format, type, pixels); glad_glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels); _post_call_gl_callback(NULL, "glTexImage3D", (GLADapiproc) glad_glTexImage3D, 10, target, level, internalformat, width, height, depth, border, format, type, pixels); } PFNGLTEXIMAGE3DPROC glad_debug_glTexImage3D = glad_debug_impl_glTexImage3D; PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL; static void GLAD_API_PTR glad_debug_impl_glTexParameterIiv(GLenum target, GLenum pname, const GLint * params) { _pre_call_gl_callback("glTexParameterIiv", (GLADapiproc) glad_glTexParameterIiv, 3, target, pname, params); glad_glTexParameterIiv(target, pname, params); _post_call_gl_callback(NULL, "glTexParameterIiv", (GLADapiproc) glad_glTexParameterIiv, 3, target, pname, params); } PFNGLTEXPARAMETERIIVPROC glad_debug_glTexParameterIiv = glad_debug_impl_glTexParameterIiv; PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL; static void GLAD_API_PTR glad_debug_impl_glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params) { _pre_call_gl_callback("glTexParameterIuiv", (GLADapiproc) glad_glTexParameterIuiv, 3, target, pname, params); glad_glTexParameterIuiv(target, pname, params); _post_call_gl_callback(NULL, "glTexParameterIuiv", (GLADapiproc) glad_glTexParameterIuiv, 3, target, pname, params); } PFNGLTEXPARAMETERIUIVPROC glad_debug_glTexParameterIuiv = glad_debug_impl_glTexParameterIuiv; PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL; static void GLAD_API_PTR glad_debug_impl_glTexParameterf(GLenum target, GLenum pname, GLfloat param) { _pre_call_gl_callback("glTexParameterf", (GLADapiproc) glad_glTexParameterf, 3, target, pname, param); glad_glTexParameterf(target, pname, param); _post_call_gl_callback(NULL, "glTexParameterf", (GLADapiproc) glad_glTexParameterf, 3, target, pname, param); } PFNGLTEXPARAMETERFPROC glad_debug_glTexParameterf = glad_debug_impl_glTexParameterf; PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL; static void GLAD_API_PTR glad_debug_impl_glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params) { _pre_call_gl_callback("glTexParameterfv", (GLADapiproc) glad_glTexParameterfv, 3, target, pname, params); glad_glTexParameterfv(target, pname, params); _post_call_gl_callback(NULL, "glTexParameterfv", (GLADapiproc) glad_glTexParameterfv, 3, target, pname, params); } PFNGLTEXPARAMETERFVPROC glad_debug_glTexParameterfv = glad_debug_impl_glTexParameterfv; PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL; static void GLAD_API_PTR glad_debug_impl_glTexParameteri(GLenum target, GLenum pname, GLint param) { _pre_call_gl_callback("glTexParameteri", (GLADapiproc) glad_glTexParameteri, 3, target, pname, param); glad_glTexParameteri(target, pname, param); _post_call_gl_callback(NULL, "glTexParameteri", (GLADapiproc) glad_glTexParameteri, 3, target, pname, param); } PFNGLTEXPARAMETERIPROC glad_debug_glTexParameteri = glad_debug_impl_glTexParameteri; PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL; static void GLAD_API_PTR glad_debug_impl_glTexParameteriv(GLenum target, GLenum pname, const GLint * params) { _pre_call_gl_callback("glTexParameteriv", (GLADapiproc) glad_glTexParameteriv, 3, target, pname, params); glad_glTexParameteriv(target, pname, params); _post_call_gl_callback(NULL, "glTexParameteriv", (GLADapiproc) glad_glTexParameteriv, 3, target, pname, params); } PFNGLTEXPARAMETERIVPROC glad_debug_glTexParameteriv = glad_debug_impl_glTexParameteriv; PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D = NULL; static void GLAD_API_PTR glad_debug_impl_glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) { _pre_call_gl_callback("glTexStorage1D", (GLADapiproc) glad_glTexStorage1D, 4, target, levels, internalformat, width); glad_glTexStorage1D(target, levels, internalformat, width); _post_call_gl_callback(NULL, "glTexStorage1D", (GLADapiproc) glad_glTexStorage1D, 4, target, levels, internalformat, width); } PFNGLTEXSTORAGE1DPROC glad_debug_glTexStorage1D = glad_debug_impl_glTexStorage1D; PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D = NULL; static void GLAD_API_PTR glad_debug_impl_glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) { _pre_call_gl_callback("glTexStorage2D", (GLADapiproc) glad_glTexStorage2D, 5, target, levels, internalformat, width, height); glad_glTexStorage2D(target, levels, internalformat, width, height); _post_call_gl_callback(NULL, "glTexStorage2D", (GLADapiproc) glad_glTexStorage2D, 5, target, levels, internalformat, width, height); } PFNGLTEXSTORAGE2DPROC glad_debug_glTexStorage2D = glad_debug_impl_glTexStorage2D; PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D = NULL; static void GLAD_API_PTR glad_debug_impl_glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) { _pre_call_gl_callback("glTexStorage3D", (GLADapiproc) glad_glTexStorage3D, 6, target, levels, internalformat, width, height, depth); glad_glTexStorage3D(target, levels, internalformat, width, height, depth); _post_call_gl_callback(NULL, "glTexStorage3D", (GLADapiproc) glad_glTexStorage3D, 6, target, levels, internalformat, width, height, depth); } PFNGLTEXSTORAGE3DPROC glad_debug_glTexStorage3D = glad_debug_impl_glTexStorage3D; PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL; static void GLAD_API_PTR glad_debug_impl_glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels) { _pre_call_gl_callback("glTexSubImage1D", (GLADapiproc) glad_glTexSubImage1D, 7, target, level, xoffset, width, format, type, pixels); glad_glTexSubImage1D(target, level, xoffset, width, format, type, pixels); _post_call_gl_callback(NULL, "glTexSubImage1D", (GLADapiproc) glad_glTexSubImage1D, 7, target, level, xoffset, width, format, type, pixels); } PFNGLTEXSUBIMAGE1DPROC glad_debug_glTexSubImage1D = glad_debug_impl_glTexSubImage1D; PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL; static void GLAD_API_PTR glad_debug_impl_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels) { _pre_call_gl_callback("glTexSubImage2D", (GLADapiproc) glad_glTexSubImage2D, 9, target, level, xoffset, yoffset, width, height, format, type, pixels); glad_glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); _post_call_gl_callback(NULL, "glTexSubImage2D", (GLADapiproc) glad_glTexSubImage2D, 9, target, level, xoffset, yoffset, width, height, format, type, pixels); } PFNGLTEXSUBIMAGE2DPROC glad_debug_glTexSubImage2D = glad_debug_impl_glTexSubImage2D; PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL; static void GLAD_API_PTR glad_debug_impl_glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels) { _pre_call_gl_callback("glTexSubImage3D", (GLADapiproc) glad_glTexSubImage3D, 11, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); glad_glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); _post_call_gl_callback(NULL, "glTexSubImage3D", (GLADapiproc) glad_glTexSubImage3D, 11, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); } PFNGLTEXSUBIMAGE3DPROC glad_debug_glTexSubImage3D = glad_debug_impl_glTexSubImage3D; PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL; static void GLAD_API_PTR glad_debug_impl_glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode) { _pre_call_gl_callback("glTransformFeedbackVaryings", (GLADapiproc) glad_glTransformFeedbackVaryings, 4, program, count, varyings, bufferMode); glad_glTransformFeedbackVaryings(program, count, varyings, bufferMode); _post_call_gl_callback(NULL, "glTransformFeedbackVaryings", (GLADapiproc) glad_glTransformFeedbackVaryings, 4, program, count, varyings, bufferMode); } PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_debug_glTransformFeedbackVaryings = glad_debug_impl_glTransformFeedbackVaryings; PFNGLTRANSLATEDPROC glad_glTranslated = NULL; static void GLAD_API_PTR glad_debug_impl_glTranslated(GLdouble x, GLdouble y, GLdouble z) { _pre_call_gl_callback("glTranslated", (GLADapiproc) glad_glTranslated, 3, x, y, z); glad_glTranslated(x, y, z); _post_call_gl_callback(NULL, "glTranslated", (GLADapiproc) glad_glTranslated, 3, x, y, z); } PFNGLTRANSLATEDPROC glad_debug_glTranslated = glad_debug_impl_glTranslated; PFNGLTRANSLATEFPROC glad_glTranslatef = NULL; static void GLAD_API_PTR glad_debug_impl_glTranslatef(GLfloat x, GLfloat y, GLfloat z) { _pre_call_gl_callback("glTranslatef", (GLADapiproc) glad_glTranslatef, 3, x, y, z); glad_glTranslatef(x, y, z); _post_call_gl_callback(NULL, "glTranslatef", (GLADapiproc) glad_glTranslatef, 3, x, y, z); } PFNGLTRANSLATEFPROC glad_debug_glTranslatef = glad_debug_impl_glTranslatef; PFNGLUNIFORM1FPROC glad_glUniform1f = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform1f(GLint location, GLfloat v0) { _pre_call_gl_callback("glUniform1f", (GLADapiproc) glad_glUniform1f, 2, location, v0); glad_glUniform1f(location, v0); _post_call_gl_callback(NULL, "glUniform1f", (GLADapiproc) glad_glUniform1f, 2, location, v0); } PFNGLUNIFORM1FPROC glad_debug_glUniform1f = glad_debug_impl_glUniform1f; PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform1fv(GLint location, GLsizei count, const GLfloat * value) { _pre_call_gl_callback("glUniform1fv", (GLADapiproc) glad_glUniform1fv, 3, location, count, value); glad_glUniform1fv(location, count, value); _post_call_gl_callback(NULL, "glUniform1fv", (GLADapiproc) glad_glUniform1fv, 3, location, count, value); } PFNGLUNIFORM1FVPROC glad_debug_glUniform1fv = glad_debug_impl_glUniform1fv; PFNGLUNIFORM1IPROC glad_glUniform1i = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform1i(GLint location, GLint v0) { _pre_call_gl_callback("glUniform1i", (GLADapiproc) glad_glUniform1i, 2, location, v0); glad_glUniform1i(location, v0); _post_call_gl_callback(NULL, "glUniform1i", (GLADapiproc) glad_glUniform1i, 2, location, v0); } PFNGLUNIFORM1IPROC glad_debug_glUniform1i = glad_debug_impl_glUniform1i; PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform1iv(GLint location, GLsizei count, const GLint * value) { _pre_call_gl_callback("glUniform1iv", (GLADapiproc) glad_glUniform1iv, 3, location, count, value); glad_glUniform1iv(location, count, value); _post_call_gl_callback(NULL, "glUniform1iv", (GLADapiproc) glad_glUniform1iv, 3, location, count, value); } PFNGLUNIFORM1IVPROC glad_debug_glUniform1iv = glad_debug_impl_glUniform1iv; PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform1ui(GLint location, GLuint v0) { _pre_call_gl_callback("glUniform1ui", (GLADapiproc) glad_glUniform1ui, 2, location, v0); glad_glUniform1ui(location, v0); _post_call_gl_callback(NULL, "glUniform1ui", (GLADapiproc) glad_glUniform1ui, 2, location, v0); } PFNGLUNIFORM1UIPROC glad_debug_glUniform1ui = glad_debug_impl_glUniform1ui; PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform1uiv(GLint location, GLsizei count, const GLuint * value) { _pre_call_gl_callback("glUniform1uiv", (GLADapiproc) glad_glUniform1uiv, 3, location, count, value); glad_glUniform1uiv(location, count, value); _post_call_gl_callback(NULL, "glUniform1uiv", (GLADapiproc) glad_glUniform1uiv, 3, location, count, value); } PFNGLUNIFORM1UIVPROC glad_debug_glUniform1uiv = glad_debug_impl_glUniform1uiv; PFNGLUNIFORM2FPROC glad_glUniform2f = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform2f(GLint location, GLfloat v0, GLfloat v1) { _pre_call_gl_callback("glUniform2f", (GLADapiproc) glad_glUniform2f, 3, location, v0, v1); glad_glUniform2f(location, v0, v1); _post_call_gl_callback(NULL, "glUniform2f", (GLADapiproc) glad_glUniform2f, 3, location, v0, v1); } PFNGLUNIFORM2FPROC glad_debug_glUniform2f = glad_debug_impl_glUniform2f; PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform2fv(GLint location, GLsizei count, const GLfloat * value) { _pre_call_gl_callback("glUniform2fv", (GLADapiproc) glad_glUniform2fv, 3, location, count, value); glad_glUniform2fv(location, count, value); _post_call_gl_callback(NULL, "glUniform2fv", (GLADapiproc) glad_glUniform2fv, 3, location, count, value); } PFNGLUNIFORM2FVPROC glad_debug_glUniform2fv = glad_debug_impl_glUniform2fv; PFNGLUNIFORM2IPROC glad_glUniform2i = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform2i(GLint location, GLint v0, GLint v1) { _pre_call_gl_callback("glUniform2i", (GLADapiproc) glad_glUniform2i, 3, location, v0, v1); glad_glUniform2i(location, v0, v1); _post_call_gl_callback(NULL, "glUniform2i", (GLADapiproc) glad_glUniform2i, 3, location, v0, v1); } PFNGLUNIFORM2IPROC glad_debug_glUniform2i = glad_debug_impl_glUniform2i; PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform2iv(GLint location, GLsizei count, const GLint * value) { _pre_call_gl_callback("glUniform2iv", (GLADapiproc) glad_glUniform2iv, 3, location, count, value); glad_glUniform2iv(location, count, value); _post_call_gl_callback(NULL, "glUniform2iv", (GLADapiproc) glad_glUniform2iv, 3, location, count, value); } PFNGLUNIFORM2IVPROC glad_debug_glUniform2iv = glad_debug_impl_glUniform2iv; PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform2ui(GLint location, GLuint v0, GLuint v1) { _pre_call_gl_callback("glUniform2ui", (GLADapiproc) glad_glUniform2ui, 3, location, v0, v1); glad_glUniform2ui(location, v0, v1); _post_call_gl_callback(NULL, "glUniform2ui", (GLADapiproc) glad_glUniform2ui, 3, location, v0, v1); } PFNGLUNIFORM2UIPROC glad_debug_glUniform2ui = glad_debug_impl_glUniform2ui; PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform2uiv(GLint location, GLsizei count, const GLuint * value) { _pre_call_gl_callback("glUniform2uiv", (GLADapiproc) glad_glUniform2uiv, 3, location, count, value); glad_glUniform2uiv(location, count, value); _post_call_gl_callback(NULL, "glUniform2uiv", (GLADapiproc) glad_glUniform2uiv, 3, location, count, value); } PFNGLUNIFORM2UIVPROC glad_debug_glUniform2uiv = glad_debug_impl_glUniform2uiv; PFNGLUNIFORM3FPROC glad_glUniform3f = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) { _pre_call_gl_callback("glUniform3f", (GLADapiproc) glad_glUniform3f, 4, location, v0, v1, v2); glad_glUniform3f(location, v0, v1, v2); _post_call_gl_callback(NULL, "glUniform3f", (GLADapiproc) glad_glUniform3f, 4, location, v0, v1, v2); } PFNGLUNIFORM3FPROC glad_debug_glUniform3f = glad_debug_impl_glUniform3f; PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform3fv(GLint location, GLsizei count, const GLfloat * value) { _pre_call_gl_callback("glUniform3fv", (GLADapiproc) glad_glUniform3fv, 3, location, count, value); glad_glUniform3fv(location, count, value); _post_call_gl_callback(NULL, "glUniform3fv", (GLADapiproc) glad_glUniform3fv, 3, location, count, value); } PFNGLUNIFORM3FVPROC glad_debug_glUniform3fv = glad_debug_impl_glUniform3fv; PFNGLUNIFORM3IPROC glad_glUniform3i = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) { _pre_call_gl_callback("glUniform3i", (GLADapiproc) glad_glUniform3i, 4, location, v0, v1, v2); glad_glUniform3i(location, v0, v1, v2); _post_call_gl_callback(NULL, "glUniform3i", (GLADapiproc) glad_glUniform3i, 4, location, v0, v1, v2); } PFNGLUNIFORM3IPROC glad_debug_glUniform3i = glad_debug_impl_glUniform3i; PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform3iv(GLint location, GLsizei count, const GLint * value) { _pre_call_gl_callback("glUniform3iv", (GLADapiproc) glad_glUniform3iv, 3, location, count, value); glad_glUniform3iv(location, count, value); _post_call_gl_callback(NULL, "glUniform3iv", (GLADapiproc) glad_glUniform3iv, 3, location, count, value); } PFNGLUNIFORM3IVPROC glad_debug_glUniform3iv = glad_debug_impl_glUniform3iv; PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) { _pre_call_gl_callback("glUniform3ui", (GLADapiproc) glad_glUniform3ui, 4, location, v0, v1, v2); glad_glUniform3ui(location, v0, v1, v2); _post_call_gl_callback(NULL, "glUniform3ui", (GLADapiproc) glad_glUniform3ui, 4, location, v0, v1, v2); } PFNGLUNIFORM3UIPROC glad_debug_glUniform3ui = glad_debug_impl_glUniform3ui; PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform3uiv(GLint location, GLsizei count, const GLuint * value) { _pre_call_gl_callback("glUniform3uiv", (GLADapiproc) glad_glUniform3uiv, 3, location, count, value); glad_glUniform3uiv(location, count, value); _post_call_gl_callback(NULL, "glUniform3uiv", (GLADapiproc) glad_glUniform3uiv, 3, location, count, value); } PFNGLUNIFORM3UIVPROC glad_debug_glUniform3uiv = glad_debug_impl_glUniform3uiv; PFNGLUNIFORM4FPROC glad_glUniform4f = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) { _pre_call_gl_callback("glUniform4f", (GLADapiproc) glad_glUniform4f, 5, location, v0, v1, v2, v3); glad_glUniform4f(location, v0, v1, v2, v3); _post_call_gl_callback(NULL, "glUniform4f", (GLADapiproc) glad_glUniform4f, 5, location, v0, v1, v2, v3); } PFNGLUNIFORM4FPROC glad_debug_glUniform4f = glad_debug_impl_glUniform4f; PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform4fv(GLint location, GLsizei count, const GLfloat * value) { _pre_call_gl_callback("glUniform4fv", (GLADapiproc) glad_glUniform4fv, 3, location, count, value); glad_glUniform4fv(location, count, value); _post_call_gl_callback(NULL, "glUniform4fv", (GLADapiproc) glad_glUniform4fv, 3, location, count, value); } PFNGLUNIFORM4FVPROC glad_debug_glUniform4fv = glad_debug_impl_glUniform4fv; PFNGLUNIFORM4IPROC glad_glUniform4i = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) { _pre_call_gl_callback("glUniform4i", (GLADapiproc) glad_glUniform4i, 5, location, v0, v1, v2, v3); glad_glUniform4i(location, v0, v1, v2, v3); _post_call_gl_callback(NULL, "glUniform4i", (GLADapiproc) glad_glUniform4i, 5, location, v0, v1, v2, v3); } PFNGLUNIFORM4IPROC glad_debug_glUniform4i = glad_debug_impl_glUniform4i; PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform4iv(GLint location, GLsizei count, const GLint * value) { _pre_call_gl_callback("glUniform4iv", (GLADapiproc) glad_glUniform4iv, 3, location, count, value); glad_glUniform4iv(location, count, value); _post_call_gl_callback(NULL, "glUniform4iv", (GLADapiproc) glad_glUniform4iv, 3, location, count, value); } PFNGLUNIFORM4IVPROC glad_debug_glUniform4iv = glad_debug_impl_glUniform4iv; PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) { _pre_call_gl_callback("glUniform4ui", (GLADapiproc) glad_glUniform4ui, 5, location, v0, v1, v2, v3); glad_glUniform4ui(location, v0, v1, v2, v3); _post_call_gl_callback(NULL, "glUniform4ui", (GLADapiproc) glad_glUniform4ui, 5, location, v0, v1, v2, v3); } PFNGLUNIFORM4UIPROC glad_debug_glUniform4ui = glad_debug_impl_glUniform4ui; PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform4uiv(GLint location, GLsizei count, const GLuint * value) { _pre_call_gl_callback("glUniform4uiv", (GLADapiproc) glad_glUniform4uiv, 3, location, count, value); glad_glUniform4uiv(location, count, value); _post_call_gl_callback(NULL, "glUniform4uiv", (GLADapiproc) glad_glUniform4uiv, 3, location, count, value); } PFNGLUNIFORM4UIVPROC glad_debug_glUniform4uiv = glad_debug_impl_glUniform4uiv; PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL; static void GLAD_API_PTR glad_debug_impl_glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) { _pre_call_gl_callback("glUniformBlockBinding", (GLADapiproc) glad_glUniformBlockBinding, 3, program, uniformBlockIndex, uniformBlockBinding); glad_glUniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding); _post_call_gl_callback(NULL, "glUniformBlockBinding", (GLADapiproc) glad_glUniformBlockBinding, 3, program, uniformBlockIndex, uniformBlockBinding); } PFNGLUNIFORMBLOCKBINDINGPROC glad_debug_glUniformBlockBinding = glad_debug_impl_glUniformBlockBinding; PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL; static void GLAD_API_PTR glad_debug_impl_glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { _pre_call_gl_callback("glUniformMatrix2fv", (GLADapiproc) glad_glUniformMatrix2fv, 4, location, count, transpose, value); glad_glUniformMatrix2fv(location, count, transpose, value); _post_call_gl_callback(NULL, "glUniformMatrix2fv", (GLADapiproc) glad_glUniformMatrix2fv, 4, location, count, transpose, value); } PFNGLUNIFORMMATRIX2FVPROC glad_debug_glUniformMatrix2fv = glad_debug_impl_glUniformMatrix2fv; PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL; static void GLAD_API_PTR glad_debug_impl_glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { _pre_call_gl_callback("glUniformMatrix2x3fv", (GLADapiproc) glad_glUniformMatrix2x3fv, 4, location, count, transpose, value); glad_glUniformMatrix2x3fv(location, count, transpose, value); _post_call_gl_callback(NULL, "glUniformMatrix2x3fv", (GLADapiproc) glad_glUniformMatrix2x3fv, 4, location, count, transpose, value); } PFNGLUNIFORMMATRIX2X3FVPROC glad_debug_glUniformMatrix2x3fv = glad_debug_impl_glUniformMatrix2x3fv; PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL; static void GLAD_API_PTR glad_debug_impl_glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { _pre_call_gl_callback("glUniformMatrix2x4fv", (GLADapiproc) glad_glUniformMatrix2x4fv, 4, location, count, transpose, value); glad_glUniformMatrix2x4fv(location, count, transpose, value); _post_call_gl_callback(NULL, "glUniformMatrix2x4fv", (GLADapiproc) glad_glUniformMatrix2x4fv, 4, location, count, transpose, value); } PFNGLUNIFORMMATRIX2X4FVPROC glad_debug_glUniformMatrix2x4fv = glad_debug_impl_glUniformMatrix2x4fv; PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL; static void GLAD_API_PTR glad_debug_impl_glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { _pre_call_gl_callback("glUniformMatrix3fv", (GLADapiproc) glad_glUniformMatrix3fv, 4, location, count, transpose, value); glad_glUniformMatrix3fv(location, count, transpose, value); _post_call_gl_callback(NULL, "glUniformMatrix3fv", (GLADapiproc) glad_glUniformMatrix3fv, 4, location, count, transpose, value); } PFNGLUNIFORMMATRIX3FVPROC glad_debug_glUniformMatrix3fv = glad_debug_impl_glUniformMatrix3fv; PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL; static void GLAD_API_PTR glad_debug_impl_glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { _pre_call_gl_callback("glUniformMatrix3x2fv", (GLADapiproc) glad_glUniformMatrix3x2fv, 4, location, count, transpose, value); glad_glUniformMatrix3x2fv(location, count, transpose, value); _post_call_gl_callback(NULL, "glUniformMatrix3x2fv", (GLADapiproc) glad_glUniformMatrix3x2fv, 4, location, count, transpose, value); } PFNGLUNIFORMMATRIX3X2FVPROC glad_debug_glUniformMatrix3x2fv = glad_debug_impl_glUniformMatrix3x2fv; PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL; static void GLAD_API_PTR glad_debug_impl_glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { _pre_call_gl_callback("glUniformMatrix3x4fv", (GLADapiproc) glad_glUniformMatrix3x4fv, 4, location, count, transpose, value); glad_glUniformMatrix3x4fv(location, count, transpose, value); _post_call_gl_callback(NULL, "glUniformMatrix3x4fv", (GLADapiproc) glad_glUniformMatrix3x4fv, 4, location, count, transpose, value); } PFNGLUNIFORMMATRIX3X4FVPROC glad_debug_glUniformMatrix3x4fv = glad_debug_impl_glUniformMatrix3x4fv; PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL; static void GLAD_API_PTR glad_debug_impl_glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { _pre_call_gl_callback("glUniformMatrix4fv", (GLADapiproc) glad_glUniformMatrix4fv, 4, location, count, transpose, value); glad_glUniformMatrix4fv(location, count, transpose, value); _post_call_gl_callback(NULL, "glUniformMatrix4fv", (GLADapiproc) glad_glUniformMatrix4fv, 4, location, count, transpose, value); } PFNGLUNIFORMMATRIX4FVPROC glad_debug_glUniformMatrix4fv = glad_debug_impl_glUniformMatrix4fv; PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL; static void GLAD_API_PTR glad_debug_impl_glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { _pre_call_gl_callback("glUniformMatrix4x2fv", (GLADapiproc) glad_glUniformMatrix4x2fv, 4, location, count, transpose, value); glad_glUniformMatrix4x2fv(location, count, transpose, value); _post_call_gl_callback(NULL, "glUniformMatrix4x2fv", (GLADapiproc) glad_glUniformMatrix4x2fv, 4, location, count, transpose, value); } PFNGLUNIFORMMATRIX4X2FVPROC glad_debug_glUniformMatrix4x2fv = glad_debug_impl_glUniformMatrix4x2fv; PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL; static void GLAD_API_PTR glad_debug_impl_glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { _pre_call_gl_callback("glUniformMatrix4x3fv", (GLADapiproc) glad_glUniformMatrix4x3fv, 4, location, count, transpose, value); glad_glUniformMatrix4x3fv(location, count, transpose, value); _post_call_gl_callback(NULL, "glUniformMatrix4x3fv", (GLADapiproc) glad_glUniformMatrix4x3fv, 4, location, count, transpose, value); } PFNGLUNIFORMMATRIX4X3FVPROC glad_debug_glUniformMatrix4x3fv = glad_debug_impl_glUniformMatrix4x3fv; PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL; static GLboolean GLAD_API_PTR glad_debug_impl_glUnmapBuffer(GLenum target) { GLboolean ret; _pre_call_gl_callback("glUnmapBuffer", (GLADapiproc) glad_glUnmapBuffer, 1, target); ret = glad_glUnmapBuffer(target); _post_call_gl_callback((void*) &ret, "glUnmapBuffer", (GLADapiproc) glad_glUnmapBuffer, 1, target); return ret; } PFNGLUNMAPBUFFERPROC glad_debug_glUnmapBuffer = glad_debug_impl_glUnmapBuffer; PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL; static void GLAD_API_PTR glad_debug_impl_glUseProgram(GLuint program) { _pre_call_gl_callback("glUseProgram", (GLADapiproc) glad_glUseProgram, 1, program); glad_glUseProgram(program); _post_call_gl_callback(NULL, "glUseProgram", (GLADapiproc) glad_glUseProgram, 1, program); } PFNGLUSEPROGRAMPROC glad_debug_glUseProgram = glad_debug_impl_glUseProgram; PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL; static void GLAD_API_PTR glad_debug_impl_glValidateProgram(GLuint program) { _pre_call_gl_callback("glValidateProgram", (GLADapiproc) glad_glValidateProgram, 1, program); glad_glValidateProgram(program); _post_call_gl_callback(NULL, "glValidateProgram", (GLADapiproc) glad_glValidateProgram, 1, program); } PFNGLVALIDATEPROGRAMPROC glad_debug_glValidateProgram = glad_debug_impl_glValidateProgram; PFNGLVERTEX2DPROC glad_glVertex2d = NULL; static void GLAD_API_PTR glad_debug_impl_glVertex2d(GLdouble x, GLdouble y) { _pre_call_gl_callback("glVertex2d", (GLADapiproc) glad_glVertex2d, 2, x, y); glad_glVertex2d(x, y); _post_call_gl_callback(NULL, "glVertex2d", (GLADapiproc) glad_glVertex2d, 2, x, y); } PFNGLVERTEX2DPROC glad_debug_glVertex2d = glad_debug_impl_glVertex2d; PFNGLVERTEX2DVPROC glad_glVertex2dv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertex2dv(const GLdouble * v) { _pre_call_gl_callback("glVertex2dv", (GLADapiproc) glad_glVertex2dv, 1, v); glad_glVertex2dv(v); _post_call_gl_callback(NULL, "glVertex2dv", (GLADapiproc) glad_glVertex2dv, 1, v); } PFNGLVERTEX2DVPROC glad_debug_glVertex2dv = glad_debug_impl_glVertex2dv; PFNGLVERTEX2FPROC glad_glVertex2f = NULL; static void GLAD_API_PTR glad_debug_impl_glVertex2f(GLfloat x, GLfloat y) { _pre_call_gl_callback("glVertex2f", (GLADapiproc) glad_glVertex2f, 2, x, y); glad_glVertex2f(x, y); _post_call_gl_callback(NULL, "glVertex2f", (GLADapiproc) glad_glVertex2f, 2, x, y); } PFNGLVERTEX2FPROC glad_debug_glVertex2f = glad_debug_impl_glVertex2f; PFNGLVERTEX2FVPROC glad_glVertex2fv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertex2fv(const GLfloat * v) { _pre_call_gl_callback("glVertex2fv", (GLADapiproc) glad_glVertex2fv, 1, v); glad_glVertex2fv(v); _post_call_gl_callback(NULL, "glVertex2fv", (GLADapiproc) glad_glVertex2fv, 1, v); } PFNGLVERTEX2FVPROC glad_debug_glVertex2fv = glad_debug_impl_glVertex2fv; PFNGLVERTEX2IPROC glad_glVertex2i = NULL; static void GLAD_API_PTR glad_debug_impl_glVertex2i(GLint x, GLint y) { _pre_call_gl_callback("glVertex2i", (GLADapiproc) glad_glVertex2i, 2, x, y); glad_glVertex2i(x, y); _post_call_gl_callback(NULL, "glVertex2i", (GLADapiproc) glad_glVertex2i, 2, x, y); } PFNGLVERTEX2IPROC glad_debug_glVertex2i = glad_debug_impl_glVertex2i; PFNGLVERTEX2IVPROC glad_glVertex2iv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertex2iv(const GLint * v) { _pre_call_gl_callback("glVertex2iv", (GLADapiproc) glad_glVertex2iv, 1, v); glad_glVertex2iv(v); _post_call_gl_callback(NULL, "glVertex2iv", (GLADapiproc) glad_glVertex2iv, 1, v); } PFNGLVERTEX2IVPROC glad_debug_glVertex2iv = glad_debug_impl_glVertex2iv; PFNGLVERTEX2SPROC glad_glVertex2s = NULL; static void GLAD_API_PTR glad_debug_impl_glVertex2s(GLshort x, GLshort y) { _pre_call_gl_callback("glVertex2s", (GLADapiproc) glad_glVertex2s, 2, x, y); glad_glVertex2s(x, y); _post_call_gl_callback(NULL, "glVertex2s", (GLADapiproc) glad_glVertex2s, 2, x, y); } PFNGLVERTEX2SPROC glad_debug_glVertex2s = glad_debug_impl_glVertex2s; PFNGLVERTEX2SVPROC glad_glVertex2sv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertex2sv(const GLshort * v) { _pre_call_gl_callback("glVertex2sv", (GLADapiproc) glad_glVertex2sv, 1, v); glad_glVertex2sv(v); _post_call_gl_callback(NULL, "glVertex2sv", (GLADapiproc) glad_glVertex2sv, 1, v); } PFNGLVERTEX2SVPROC glad_debug_glVertex2sv = glad_debug_impl_glVertex2sv; PFNGLVERTEX3DPROC glad_glVertex3d = NULL; static void GLAD_API_PTR glad_debug_impl_glVertex3d(GLdouble x, GLdouble y, GLdouble z) { _pre_call_gl_callback("glVertex3d", (GLADapiproc) glad_glVertex3d, 3, x, y, z); glad_glVertex3d(x, y, z); _post_call_gl_callback(NULL, "glVertex3d", (GLADapiproc) glad_glVertex3d, 3, x, y, z); } PFNGLVERTEX3DPROC glad_debug_glVertex3d = glad_debug_impl_glVertex3d; PFNGLVERTEX3DVPROC glad_glVertex3dv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertex3dv(const GLdouble * v) { _pre_call_gl_callback("glVertex3dv", (GLADapiproc) glad_glVertex3dv, 1, v); glad_glVertex3dv(v); _post_call_gl_callback(NULL, "glVertex3dv", (GLADapiproc) glad_glVertex3dv, 1, v); } PFNGLVERTEX3DVPROC glad_debug_glVertex3dv = glad_debug_impl_glVertex3dv; PFNGLVERTEX3FPROC glad_glVertex3f = NULL; static void GLAD_API_PTR glad_debug_impl_glVertex3f(GLfloat x, GLfloat y, GLfloat z) { _pre_call_gl_callback("glVertex3f", (GLADapiproc) glad_glVertex3f, 3, x, y, z); glad_glVertex3f(x, y, z); _post_call_gl_callback(NULL, "glVertex3f", (GLADapiproc) glad_glVertex3f, 3, x, y, z); } PFNGLVERTEX3FPROC glad_debug_glVertex3f = glad_debug_impl_glVertex3f; PFNGLVERTEX3FVPROC glad_glVertex3fv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertex3fv(const GLfloat * v) { _pre_call_gl_callback("glVertex3fv", (GLADapiproc) glad_glVertex3fv, 1, v); glad_glVertex3fv(v); _post_call_gl_callback(NULL, "glVertex3fv", (GLADapiproc) glad_glVertex3fv, 1, v); } PFNGLVERTEX3FVPROC glad_debug_glVertex3fv = glad_debug_impl_glVertex3fv; PFNGLVERTEX3IPROC glad_glVertex3i = NULL; static void GLAD_API_PTR glad_debug_impl_glVertex3i(GLint x, GLint y, GLint z) { _pre_call_gl_callback("glVertex3i", (GLADapiproc) glad_glVertex3i, 3, x, y, z); glad_glVertex3i(x, y, z); _post_call_gl_callback(NULL, "glVertex3i", (GLADapiproc) glad_glVertex3i, 3, x, y, z); } PFNGLVERTEX3IPROC glad_debug_glVertex3i = glad_debug_impl_glVertex3i; PFNGLVERTEX3IVPROC glad_glVertex3iv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertex3iv(const GLint * v) { _pre_call_gl_callback("glVertex3iv", (GLADapiproc) glad_glVertex3iv, 1, v); glad_glVertex3iv(v); _post_call_gl_callback(NULL, "glVertex3iv", (GLADapiproc) glad_glVertex3iv, 1, v); } PFNGLVERTEX3IVPROC glad_debug_glVertex3iv = glad_debug_impl_glVertex3iv; PFNGLVERTEX3SPROC glad_glVertex3s = NULL; static void GLAD_API_PTR glad_debug_impl_glVertex3s(GLshort x, GLshort y, GLshort z) { _pre_call_gl_callback("glVertex3s", (GLADapiproc) glad_glVertex3s, 3, x, y, z); glad_glVertex3s(x, y, z); _post_call_gl_callback(NULL, "glVertex3s", (GLADapiproc) glad_glVertex3s, 3, x, y, z); } PFNGLVERTEX3SPROC glad_debug_glVertex3s = glad_debug_impl_glVertex3s; PFNGLVERTEX3SVPROC glad_glVertex3sv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertex3sv(const GLshort * v) { _pre_call_gl_callback("glVertex3sv", (GLADapiproc) glad_glVertex3sv, 1, v); glad_glVertex3sv(v); _post_call_gl_callback(NULL, "glVertex3sv", (GLADapiproc) glad_glVertex3sv, 1, v); } PFNGLVERTEX3SVPROC glad_debug_glVertex3sv = glad_debug_impl_glVertex3sv; PFNGLVERTEX4DPROC glad_glVertex4d = NULL; static void GLAD_API_PTR glad_debug_impl_glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) { _pre_call_gl_callback("glVertex4d", (GLADapiproc) glad_glVertex4d, 4, x, y, z, w); glad_glVertex4d(x, y, z, w); _post_call_gl_callback(NULL, "glVertex4d", (GLADapiproc) glad_glVertex4d, 4, x, y, z, w); } PFNGLVERTEX4DPROC glad_debug_glVertex4d = glad_debug_impl_glVertex4d; PFNGLVERTEX4DVPROC glad_glVertex4dv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertex4dv(const GLdouble * v) { _pre_call_gl_callback("glVertex4dv", (GLADapiproc) glad_glVertex4dv, 1, v); glad_glVertex4dv(v); _post_call_gl_callback(NULL, "glVertex4dv", (GLADapiproc) glad_glVertex4dv, 1, v); } PFNGLVERTEX4DVPROC glad_debug_glVertex4dv = glad_debug_impl_glVertex4dv; PFNGLVERTEX4FPROC glad_glVertex4f = NULL; static void GLAD_API_PTR glad_debug_impl_glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) { _pre_call_gl_callback("glVertex4f", (GLADapiproc) glad_glVertex4f, 4, x, y, z, w); glad_glVertex4f(x, y, z, w); _post_call_gl_callback(NULL, "glVertex4f", (GLADapiproc) glad_glVertex4f, 4, x, y, z, w); } PFNGLVERTEX4FPROC glad_debug_glVertex4f = glad_debug_impl_glVertex4f; PFNGLVERTEX4FVPROC glad_glVertex4fv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertex4fv(const GLfloat * v) { _pre_call_gl_callback("glVertex4fv", (GLADapiproc) glad_glVertex4fv, 1, v); glad_glVertex4fv(v); _post_call_gl_callback(NULL, "glVertex4fv", (GLADapiproc) glad_glVertex4fv, 1, v); } PFNGLVERTEX4FVPROC glad_debug_glVertex4fv = glad_debug_impl_glVertex4fv; PFNGLVERTEX4IPROC glad_glVertex4i = NULL; static void GLAD_API_PTR glad_debug_impl_glVertex4i(GLint x, GLint y, GLint z, GLint w) { _pre_call_gl_callback("glVertex4i", (GLADapiproc) glad_glVertex4i, 4, x, y, z, w); glad_glVertex4i(x, y, z, w); _post_call_gl_callback(NULL, "glVertex4i", (GLADapiproc) glad_glVertex4i, 4, x, y, z, w); } PFNGLVERTEX4IPROC glad_debug_glVertex4i = glad_debug_impl_glVertex4i; PFNGLVERTEX4IVPROC glad_glVertex4iv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertex4iv(const GLint * v) { _pre_call_gl_callback("glVertex4iv", (GLADapiproc) glad_glVertex4iv, 1, v); glad_glVertex4iv(v); _post_call_gl_callback(NULL, "glVertex4iv", (GLADapiproc) glad_glVertex4iv, 1, v); } PFNGLVERTEX4IVPROC glad_debug_glVertex4iv = glad_debug_impl_glVertex4iv; PFNGLVERTEX4SPROC glad_glVertex4s = NULL; static void GLAD_API_PTR glad_debug_impl_glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w) { _pre_call_gl_callback("glVertex4s", (GLADapiproc) glad_glVertex4s, 4, x, y, z, w); glad_glVertex4s(x, y, z, w); _post_call_gl_callback(NULL, "glVertex4s", (GLADapiproc) glad_glVertex4s, 4, x, y, z, w); } PFNGLVERTEX4SPROC glad_debug_glVertex4s = glad_debug_impl_glVertex4s; PFNGLVERTEX4SVPROC glad_glVertex4sv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertex4sv(const GLshort * v) { _pre_call_gl_callback("glVertex4sv", (GLADapiproc) glad_glVertex4sv, 1, v); glad_glVertex4sv(v); _post_call_gl_callback(NULL, "glVertex4sv", (GLADapiproc) glad_glVertex4sv, 1, v); } PFNGLVERTEX4SVPROC glad_debug_glVertex4sv = glad_debug_impl_glVertex4sv; PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1d(GLuint index, GLdouble x) { _pre_call_gl_callback("glVertexAttrib1d", (GLADapiproc) glad_glVertexAttrib1d, 2, index, x); glad_glVertexAttrib1d(index, x); _post_call_gl_callback(NULL, "glVertexAttrib1d", (GLADapiproc) glad_glVertexAttrib1d, 2, index, x); } PFNGLVERTEXATTRIB1DPROC glad_debug_glVertexAttrib1d = glad_debug_impl_glVertexAttrib1d; PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1dv(GLuint index, const GLdouble * v) { _pre_call_gl_callback("glVertexAttrib1dv", (GLADapiproc) glad_glVertexAttrib1dv, 2, index, v); glad_glVertexAttrib1dv(index, v); _post_call_gl_callback(NULL, "glVertexAttrib1dv", (GLADapiproc) glad_glVertexAttrib1dv, 2, index, v); } PFNGLVERTEXATTRIB1DVPROC glad_debug_glVertexAttrib1dv = glad_debug_impl_glVertexAttrib1dv; PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1f(GLuint index, GLfloat x) { _pre_call_gl_callback("glVertexAttrib1f", (GLADapiproc) glad_glVertexAttrib1f, 2, index, x); glad_glVertexAttrib1f(index, x); _post_call_gl_callback(NULL, "glVertexAttrib1f", (GLADapiproc) glad_glVertexAttrib1f, 2, index, x); } PFNGLVERTEXATTRIB1FPROC glad_debug_glVertexAttrib1f = glad_debug_impl_glVertexAttrib1f; PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1fv(GLuint index, const GLfloat * v) { _pre_call_gl_callback("glVertexAttrib1fv", (GLADapiproc) glad_glVertexAttrib1fv, 2, index, v); glad_glVertexAttrib1fv(index, v); _post_call_gl_callback(NULL, "glVertexAttrib1fv", (GLADapiproc) glad_glVertexAttrib1fv, 2, index, v); } PFNGLVERTEXATTRIB1FVPROC glad_debug_glVertexAttrib1fv = glad_debug_impl_glVertexAttrib1fv; PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1s(GLuint index, GLshort x) { _pre_call_gl_callback("glVertexAttrib1s", (GLADapiproc) glad_glVertexAttrib1s, 2, index, x); glad_glVertexAttrib1s(index, x); _post_call_gl_callback(NULL, "glVertexAttrib1s", (GLADapiproc) glad_glVertexAttrib1s, 2, index, x); } PFNGLVERTEXATTRIB1SPROC glad_debug_glVertexAttrib1s = glad_debug_impl_glVertexAttrib1s; PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1sv(GLuint index, const GLshort * v) { _pre_call_gl_callback("glVertexAttrib1sv", (GLADapiproc) glad_glVertexAttrib1sv, 2, index, v); glad_glVertexAttrib1sv(index, v); _post_call_gl_callback(NULL, "glVertexAttrib1sv", (GLADapiproc) glad_glVertexAttrib1sv, 2, index, v); } PFNGLVERTEXATTRIB1SVPROC glad_debug_glVertexAttrib1sv = glad_debug_impl_glVertexAttrib1sv; PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y) { _pre_call_gl_callback("glVertexAttrib2d", (GLADapiproc) glad_glVertexAttrib2d, 3, index, x, y); glad_glVertexAttrib2d(index, x, y); _post_call_gl_callback(NULL, "glVertexAttrib2d", (GLADapiproc) glad_glVertexAttrib2d, 3, index, x, y); } PFNGLVERTEXATTRIB2DPROC glad_debug_glVertexAttrib2d = glad_debug_impl_glVertexAttrib2d; PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2dv(GLuint index, const GLdouble * v) { _pre_call_gl_callback("glVertexAttrib2dv", (GLADapiproc) glad_glVertexAttrib2dv, 2, index, v); glad_glVertexAttrib2dv(index, v); _post_call_gl_callback(NULL, "glVertexAttrib2dv", (GLADapiproc) glad_glVertexAttrib2dv, 2, index, v); } PFNGLVERTEXATTRIB2DVPROC glad_debug_glVertexAttrib2dv = glad_debug_impl_glVertexAttrib2dv; PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y) { _pre_call_gl_callback("glVertexAttrib2f", (GLADapiproc) glad_glVertexAttrib2f, 3, index, x, y); glad_glVertexAttrib2f(index, x, y); _post_call_gl_callback(NULL, "glVertexAttrib2f", (GLADapiproc) glad_glVertexAttrib2f, 3, index, x, y); } PFNGLVERTEXATTRIB2FPROC glad_debug_glVertexAttrib2f = glad_debug_impl_glVertexAttrib2f; PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2fv(GLuint index, const GLfloat * v) { _pre_call_gl_callback("glVertexAttrib2fv", (GLADapiproc) glad_glVertexAttrib2fv, 2, index, v); glad_glVertexAttrib2fv(index, v); _post_call_gl_callback(NULL, "glVertexAttrib2fv", (GLADapiproc) glad_glVertexAttrib2fv, 2, index, v); } PFNGLVERTEXATTRIB2FVPROC glad_debug_glVertexAttrib2fv = glad_debug_impl_glVertexAttrib2fv; PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2s(GLuint index, GLshort x, GLshort y) { _pre_call_gl_callback("glVertexAttrib2s", (GLADapiproc) glad_glVertexAttrib2s, 3, index, x, y); glad_glVertexAttrib2s(index, x, y); _post_call_gl_callback(NULL, "glVertexAttrib2s", (GLADapiproc) glad_glVertexAttrib2s, 3, index, x, y); } PFNGLVERTEXATTRIB2SPROC glad_debug_glVertexAttrib2s = glad_debug_impl_glVertexAttrib2s; PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2sv(GLuint index, const GLshort * v) { _pre_call_gl_callback("glVertexAttrib2sv", (GLADapiproc) glad_glVertexAttrib2sv, 2, index, v); glad_glVertexAttrib2sv(index, v); _post_call_gl_callback(NULL, "glVertexAttrib2sv", (GLADapiproc) glad_glVertexAttrib2sv, 2, index, v); } PFNGLVERTEXATTRIB2SVPROC glad_debug_glVertexAttrib2sv = glad_debug_impl_glVertexAttrib2sv; PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) { _pre_call_gl_callback("glVertexAttrib3d", (GLADapiproc) glad_glVertexAttrib3d, 4, index, x, y, z); glad_glVertexAttrib3d(index, x, y, z); _post_call_gl_callback(NULL, "glVertexAttrib3d", (GLADapiproc) glad_glVertexAttrib3d, 4, index, x, y, z); } PFNGLVERTEXATTRIB3DPROC glad_debug_glVertexAttrib3d = glad_debug_impl_glVertexAttrib3d; PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3dv(GLuint index, const GLdouble * v) { _pre_call_gl_callback("glVertexAttrib3dv", (GLADapiproc) glad_glVertexAttrib3dv, 2, index, v); glad_glVertexAttrib3dv(index, v); _post_call_gl_callback(NULL, "glVertexAttrib3dv", (GLADapiproc) glad_glVertexAttrib3dv, 2, index, v); } PFNGLVERTEXATTRIB3DVPROC glad_debug_glVertexAttrib3dv = glad_debug_impl_glVertexAttrib3dv; PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) { _pre_call_gl_callback("glVertexAttrib3f", (GLADapiproc) glad_glVertexAttrib3f, 4, index, x, y, z); glad_glVertexAttrib3f(index, x, y, z); _post_call_gl_callback(NULL, "glVertexAttrib3f", (GLADapiproc) glad_glVertexAttrib3f, 4, index, x, y, z); } PFNGLVERTEXATTRIB3FPROC glad_debug_glVertexAttrib3f = glad_debug_impl_glVertexAttrib3f; PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3fv(GLuint index, const GLfloat * v) { _pre_call_gl_callback("glVertexAttrib3fv", (GLADapiproc) glad_glVertexAttrib3fv, 2, index, v); glad_glVertexAttrib3fv(index, v); _post_call_gl_callback(NULL, "glVertexAttrib3fv", (GLADapiproc) glad_glVertexAttrib3fv, 2, index, v); } PFNGLVERTEXATTRIB3FVPROC glad_debug_glVertexAttrib3fv = glad_debug_impl_glVertexAttrib3fv; PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z) { _pre_call_gl_callback("glVertexAttrib3s", (GLADapiproc) glad_glVertexAttrib3s, 4, index, x, y, z); glad_glVertexAttrib3s(index, x, y, z); _post_call_gl_callback(NULL, "glVertexAttrib3s", (GLADapiproc) glad_glVertexAttrib3s, 4, index, x, y, z); } PFNGLVERTEXATTRIB3SPROC glad_debug_glVertexAttrib3s = glad_debug_impl_glVertexAttrib3s; PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3sv(GLuint index, const GLshort * v) { _pre_call_gl_callback("glVertexAttrib3sv", (GLADapiproc) glad_glVertexAttrib3sv, 2, index, v); glad_glVertexAttrib3sv(index, v); _post_call_gl_callback(NULL, "glVertexAttrib3sv", (GLADapiproc) glad_glVertexAttrib3sv, 2, index, v); } PFNGLVERTEXATTRIB3SVPROC glad_debug_glVertexAttrib3sv = glad_debug_impl_glVertexAttrib3sv; PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4Nbv(GLuint index, const GLbyte * v) { _pre_call_gl_callback("glVertexAttrib4Nbv", (GLADapiproc) glad_glVertexAttrib4Nbv, 2, index, v); glad_glVertexAttrib4Nbv(index, v); _post_call_gl_callback(NULL, "glVertexAttrib4Nbv", (GLADapiproc) glad_glVertexAttrib4Nbv, 2, index, v); } PFNGLVERTEXATTRIB4NBVPROC glad_debug_glVertexAttrib4Nbv = glad_debug_impl_glVertexAttrib4Nbv; PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4Niv(GLuint index, const GLint * v) { _pre_call_gl_callback("glVertexAttrib4Niv", (GLADapiproc) glad_glVertexAttrib4Niv, 2, index, v); glad_glVertexAttrib4Niv(index, v); _post_call_gl_callback(NULL, "glVertexAttrib4Niv", (GLADapiproc) glad_glVertexAttrib4Niv, 2, index, v); } PFNGLVERTEXATTRIB4NIVPROC glad_debug_glVertexAttrib4Niv = glad_debug_impl_glVertexAttrib4Niv; PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4Nsv(GLuint index, const GLshort * v) { _pre_call_gl_callback("glVertexAttrib4Nsv", (GLADapiproc) glad_glVertexAttrib4Nsv, 2, index, v); glad_glVertexAttrib4Nsv(index, v); _post_call_gl_callback(NULL, "glVertexAttrib4Nsv", (GLADapiproc) glad_glVertexAttrib4Nsv, 2, index, v); } PFNGLVERTEXATTRIB4NSVPROC glad_debug_glVertexAttrib4Nsv = glad_debug_impl_glVertexAttrib4Nsv; PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) { _pre_call_gl_callback("glVertexAttrib4Nub", (GLADapiproc) glad_glVertexAttrib4Nub, 5, index, x, y, z, w); glad_glVertexAttrib4Nub(index, x, y, z, w); _post_call_gl_callback(NULL, "glVertexAttrib4Nub", (GLADapiproc) glad_glVertexAttrib4Nub, 5, index, x, y, z, w); } PFNGLVERTEXATTRIB4NUBPROC glad_debug_glVertexAttrib4Nub = glad_debug_impl_glVertexAttrib4Nub; PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4Nubv(GLuint index, const GLubyte * v) { _pre_call_gl_callback("glVertexAttrib4Nubv", (GLADapiproc) glad_glVertexAttrib4Nubv, 2, index, v); glad_glVertexAttrib4Nubv(index, v); _post_call_gl_callback(NULL, "glVertexAttrib4Nubv", (GLADapiproc) glad_glVertexAttrib4Nubv, 2, index, v); } PFNGLVERTEXATTRIB4NUBVPROC glad_debug_glVertexAttrib4Nubv = glad_debug_impl_glVertexAttrib4Nubv; PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4Nuiv(GLuint index, const GLuint * v) { _pre_call_gl_callback("glVertexAttrib4Nuiv", (GLADapiproc) glad_glVertexAttrib4Nuiv, 2, index, v); glad_glVertexAttrib4Nuiv(index, v); _post_call_gl_callback(NULL, "glVertexAttrib4Nuiv", (GLADapiproc) glad_glVertexAttrib4Nuiv, 2, index, v); } PFNGLVERTEXATTRIB4NUIVPROC glad_debug_glVertexAttrib4Nuiv = glad_debug_impl_glVertexAttrib4Nuiv; PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4Nusv(GLuint index, const GLushort * v) { _pre_call_gl_callback("glVertexAttrib4Nusv", (GLADapiproc) glad_glVertexAttrib4Nusv, 2, index, v); glad_glVertexAttrib4Nusv(index, v); _post_call_gl_callback(NULL, "glVertexAttrib4Nusv", (GLADapiproc) glad_glVertexAttrib4Nusv, 2, index, v); } PFNGLVERTEXATTRIB4NUSVPROC glad_debug_glVertexAttrib4Nusv = glad_debug_impl_glVertexAttrib4Nusv; PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4bv(GLuint index, const GLbyte * v) { _pre_call_gl_callback("glVertexAttrib4bv", (GLADapiproc) glad_glVertexAttrib4bv, 2, index, v); glad_glVertexAttrib4bv(index, v); _post_call_gl_callback(NULL, "glVertexAttrib4bv", (GLADapiproc) glad_glVertexAttrib4bv, 2, index, v); } PFNGLVERTEXATTRIB4BVPROC glad_debug_glVertexAttrib4bv = glad_debug_impl_glVertexAttrib4bv; PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { _pre_call_gl_callback("glVertexAttrib4d", (GLADapiproc) glad_glVertexAttrib4d, 5, index, x, y, z, w); glad_glVertexAttrib4d(index, x, y, z, w); _post_call_gl_callback(NULL, "glVertexAttrib4d", (GLADapiproc) glad_glVertexAttrib4d, 5, index, x, y, z, w); } PFNGLVERTEXATTRIB4DPROC glad_debug_glVertexAttrib4d = glad_debug_impl_glVertexAttrib4d; PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4dv(GLuint index, const GLdouble * v) { _pre_call_gl_callback("glVertexAttrib4dv", (GLADapiproc) glad_glVertexAttrib4dv, 2, index, v); glad_glVertexAttrib4dv(index, v); _post_call_gl_callback(NULL, "glVertexAttrib4dv", (GLADapiproc) glad_glVertexAttrib4dv, 2, index, v); } PFNGLVERTEXATTRIB4DVPROC glad_debug_glVertexAttrib4dv = glad_debug_impl_glVertexAttrib4dv; PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { _pre_call_gl_callback("glVertexAttrib4f", (GLADapiproc) glad_glVertexAttrib4f, 5, index, x, y, z, w); glad_glVertexAttrib4f(index, x, y, z, w); _post_call_gl_callback(NULL, "glVertexAttrib4f", (GLADapiproc) glad_glVertexAttrib4f, 5, index, x, y, z, w); } PFNGLVERTEXATTRIB4FPROC glad_debug_glVertexAttrib4f = glad_debug_impl_glVertexAttrib4f; PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4fv(GLuint index, const GLfloat * v) { _pre_call_gl_callback("glVertexAttrib4fv", (GLADapiproc) glad_glVertexAttrib4fv, 2, index, v); glad_glVertexAttrib4fv(index, v); _post_call_gl_callback(NULL, "glVertexAttrib4fv", (GLADapiproc) glad_glVertexAttrib4fv, 2, index, v); } PFNGLVERTEXATTRIB4FVPROC glad_debug_glVertexAttrib4fv = glad_debug_impl_glVertexAttrib4fv; PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4iv(GLuint index, const GLint * v) { _pre_call_gl_callback("glVertexAttrib4iv", (GLADapiproc) glad_glVertexAttrib4iv, 2, index, v); glad_glVertexAttrib4iv(index, v); _post_call_gl_callback(NULL, "glVertexAttrib4iv", (GLADapiproc) glad_glVertexAttrib4iv, 2, index, v); } PFNGLVERTEXATTRIB4IVPROC glad_debug_glVertexAttrib4iv = glad_debug_impl_glVertexAttrib4iv; PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) { _pre_call_gl_callback("glVertexAttrib4s", (GLADapiproc) glad_glVertexAttrib4s, 5, index, x, y, z, w); glad_glVertexAttrib4s(index, x, y, z, w); _post_call_gl_callback(NULL, "glVertexAttrib4s", (GLADapiproc) glad_glVertexAttrib4s, 5, index, x, y, z, w); } PFNGLVERTEXATTRIB4SPROC glad_debug_glVertexAttrib4s = glad_debug_impl_glVertexAttrib4s; PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4sv(GLuint index, const GLshort * v) { _pre_call_gl_callback("glVertexAttrib4sv", (GLADapiproc) glad_glVertexAttrib4sv, 2, index, v); glad_glVertexAttrib4sv(index, v); _post_call_gl_callback(NULL, "glVertexAttrib4sv", (GLADapiproc) glad_glVertexAttrib4sv, 2, index, v); } PFNGLVERTEXATTRIB4SVPROC glad_debug_glVertexAttrib4sv = glad_debug_impl_glVertexAttrib4sv; PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4ubv(GLuint index, const GLubyte * v) { _pre_call_gl_callback("glVertexAttrib4ubv", (GLADapiproc) glad_glVertexAttrib4ubv, 2, index, v); glad_glVertexAttrib4ubv(index, v); _post_call_gl_callback(NULL, "glVertexAttrib4ubv", (GLADapiproc) glad_glVertexAttrib4ubv, 2, index, v); } PFNGLVERTEXATTRIB4UBVPROC glad_debug_glVertexAttrib4ubv = glad_debug_impl_glVertexAttrib4ubv; PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4uiv(GLuint index, const GLuint * v) { _pre_call_gl_callback("glVertexAttrib4uiv", (GLADapiproc) glad_glVertexAttrib4uiv, 2, index, v); glad_glVertexAttrib4uiv(index, v); _post_call_gl_callback(NULL, "glVertexAttrib4uiv", (GLADapiproc) glad_glVertexAttrib4uiv, 2, index, v); } PFNGLVERTEXATTRIB4UIVPROC glad_debug_glVertexAttrib4uiv = glad_debug_impl_glVertexAttrib4uiv; PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4usv(GLuint index, const GLushort * v) { _pre_call_gl_callback("glVertexAttrib4usv", (GLADapiproc) glad_glVertexAttrib4usv, 2, index, v); glad_glVertexAttrib4usv(index, v); _post_call_gl_callback(NULL, "glVertexAttrib4usv", (GLADapiproc) glad_glVertexAttrib4usv, 2, index, v); } PFNGLVERTEXATTRIB4USVPROC glad_debug_glVertexAttrib4usv = glad_debug_impl_glVertexAttrib4usv; PFNGLVERTEXATTRIBDIVISORARBPROC glad_glVertexAttribDivisorARB = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribDivisorARB(GLuint index, GLuint divisor) { _pre_call_gl_callback("glVertexAttribDivisorARB", (GLADapiproc) glad_glVertexAttribDivisorARB, 2, index, divisor); glad_glVertexAttribDivisorARB(index, divisor); _post_call_gl_callback(NULL, "glVertexAttribDivisorARB", (GLADapiproc) glad_glVertexAttribDivisorARB, 2, index, divisor); } PFNGLVERTEXATTRIBDIVISORARBPROC glad_debug_glVertexAttribDivisorARB = glad_debug_impl_glVertexAttribDivisorARB; PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribI1i(GLuint index, GLint x) { _pre_call_gl_callback("glVertexAttribI1i", (GLADapiproc) glad_glVertexAttribI1i, 2, index, x); glad_glVertexAttribI1i(index, x); _post_call_gl_callback(NULL, "glVertexAttribI1i", (GLADapiproc) glad_glVertexAttribI1i, 2, index, x); } PFNGLVERTEXATTRIBI1IPROC glad_debug_glVertexAttribI1i = glad_debug_impl_glVertexAttribI1i; PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribI1iv(GLuint index, const GLint * v) { _pre_call_gl_callback("glVertexAttribI1iv", (GLADapiproc) glad_glVertexAttribI1iv, 2, index, v); glad_glVertexAttribI1iv(index, v); _post_call_gl_callback(NULL, "glVertexAttribI1iv", (GLADapiproc) glad_glVertexAttribI1iv, 2, index, v); } PFNGLVERTEXATTRIBI1IVPROC glad_debug_glVertexAttribI1iv = glad_debug_impl_glVertexAttribI1iv; PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribI1ui(GLuint index, GLuint x) { _pre_call_gl_callback("glVertexAttribI1ui", (GLADapiproc) glad_glVertexAttribI1ui, 2, index, x); glad_glVertexAttribI1ui(index, x); _post_call_gl_callback(NULL, "glVertexAttribI1ui", (GLADapiproc) glad_glVertexAttribI1ui, 2, index, x); } PFNGLVERTEXATTRIBI1UIPROC glad_debug_glVertexAttribI1ui = glad_debug_impl_glVertexAttribI1ui; PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribI1uiv(GLuint index, const GLuint * v) { _pre_call_gl_callback("glVertexAttribI1uiv", (GLADapiproc) glad_glVertexAttribI1uiv, 2, index, v); glad_glVertexAttribI1uiv(index, v); _post_call_gl_callback(NULL, "glVertexAttribI1uiv", (GLADapiproc) glad_glVertexAttribI1uiv, 2, index, v); } PFNGLVERTEXATTRIBI1UIVPROC glad_debug_glVertexAttribI1uiv = glad_debug_impl_glVertexAttribI1uiv; PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribI2i(GLuint index, GLint x, GLint y) { _pre_call_gl_callback("glVertexAttribI2i", (GLADapiproc) glad_glVertexAttribI2i, 3, index, x, y); glad_glVertexAttribI2i(index, x, y); _post_call_gl_callback(NULL, "glVertexAttribI2i", (GLADapiproc) glad_glVertexAttribI2i, 3, index, x, y); } PFNGLVERTEXATTRIBI2IPROC glad_debug_glVertexAttribI2i = glad_debug_impl_glVertexAttribI2i; PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribI2iv(GLuint index, const GLint * v) { _pre_call_gl_callback("glVertexAttribI2iv", (GLADapiproc) glad_glVertexAttribI2iv, 2, index, v); glad_glVertexAttribI2iv(index, v); _post_call_gl_callback(NULL, "glVertexAttribI2iv", (GLADapiproc) glad_glVertexAttribI2iv, 2, index, v); } PFNGLVERTEXATTRIBI2IVPROC glad_debug_glVertexAttribI2iv = glad_debug_impl_glVertexAttribI2iv; PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribI2ui(GLuint index, GLuint x, GLuint y) { _pre_call_gl_callback("glVertexAttribI2ui", (GLADapiproc) glad_glVertexAttribI2ui, 3, index, x, y); glad_glVertexAttribI2ui(index, x, y); _post_call_gl_callback(NULL, "glVertexAttribI2ui", (GLADapiproc) glad_glVertexAttribI2ui, 3, index, x, y); } PFNGLVERTEXATTRIBI2UIPROC glad_debug_glVertexAttribI2ui = glad_debug_impl_glVertexAttribI2ui; PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribI2uiv(GLuint index, const GLuint * v) { _pre_call_gl_callback("glVertexAttribI2uiv", (GLADapiproc) glad_glVertexAttribI2uiv, 2, index, v); glad_glVertexAttribI2uiv(index, v); _post_call_gl_callback(NULL, "glVertexAttribI2uiv", (GLADapiproc) glad_glVertexAttribI2uiv, 2, index, v); } PFNGLVERTEXATTRIBI2UIVPROC glad_debug_glVertexAttribI2uiv = glad_debug_impl_glVertexAttribI2uiv; PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z) { _pre_call_gl_callback("glVertexAttribI3i", (GLADapiproc) glad_glVertexAttribI3i, 4, index, x, y, z); glad_glVertexAttribI3i(index, x, y, z); _post_call_gl_callback(NULL, "glVertexAttribI3i", (GLADapiproc) glad_glVertexAttribI3i, 4, index, x, y, z); } PFNGLVERTEXATTRIBI3IPROC glad_debug_glVertexAttribI3i = glad_debug_impl_glVertexAttribI3i; PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribI3iv(GLuint index, const GLint * v) { _pre_call_gl_callback("glVertexAttribI3iv", (GLADapiproc) glad_glVertexAttribI3iv, 2, index, v); glad_glVertexAttribI3iv(index, v); _post_call_gl_callback(NULL, "glVertexAttribI3iv", (GLADapiproc) glad_glVertexAttribI3iv, 2, index, v); } PFNGLVERTEXATTRIBI3IVPROC glad_debug_glVertexAttribI3iv = glad_debug_impl_glVertexAttribI3iv; PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z) { _pre_call_gl_callback("glVertexAttribI3ui", (GLADapiproc) glad_glVertexAttribI3ui, 4, index, x, y, z); glad_glVertexAttribI3ui(index, x, y, z); _post_call_gl_callback(NULL, "glVertexAttribI3ui", (GLADapiproc) glad_glVertexAttribI3ui, 4, index, x, y, z); } PFNGLVERTEXATTRIBI3UIPROC glad_debug_glVertexAttribI3ui = glad_debug_impl_glVertexAttribI3ui; PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribI3uiv(GLuint index, const GLuint * v) { _pre_call_gl_callback("glVertexAttribI3uiv", (GLADapiproc) glad_glVertexAttribI3uiv, 2, index, v); glad_glVertexAttribI3uiv(index, v); _post_call_gl_callback(NULL, "glVertexAttribI3uiv", (GLADapiproc) glad_glVertexAttribI3uiv, 2, index, v); } PFNGLVERTEXATTRIBI3UIVPROC glad_debug_glVertexAttribI3uiv = glad_debug_impl_glVertexAttribI3uiv; PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribI4bv(GLuint index, const GLbyte * v) { _pre_call_gl_callback("glVertexAttribI4bv", (GLADapiproc) glad_glVertexAttribI4bv, 2, index, v); glad_glVertexAttribI4bv(index, v); _post_call_gl_callback(NULL, "glVertexAttribI4bv", (GLADapiproc) glad_glVertexAttribI4bv, 2, index, v); } PFNGLVERTEXATTRIBI4BVPROC glad_debug_glVertexAttribI4bv = glad_debug_impl_glVertexAttribI4bv; PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w) { _pre_call_gl_callback("glVertexAttribI4i", (GLADapiproc) glad_glVertexAttribI4i, 5, index, x, y, z, w); glad_glVertexAttribI4i(index, x, y, z, w); _post_call_gl_callback(NULL, "glVertexAttribI4i", (GLADapiproc) glad_glVertexAttribI4i, 5, index, x, y, z, w); } PFNGLVERTEXATTRIBI4IPROC glad_debug_glVertexAttribI4i = glad_debug_impl_glVertexAttribI4i; PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribI4iv(GLuint index, const GLint * v) { _pre_call_gl_callback("glVertexAttribI4iv", (GLADapiproc) glad_glVertexAttribI4iv, 2, index, v); glad_glVertexAttribI4iv(index, v); _post_call_gl_callback(NULL, "glVertexAttribI4iv", (GLADapiproc) glad_glVertexAttribI4iv, 2, index, v); } PFNGLVERTEXATTRIBI4IVPROC glad_debug_glVertexAttribI4iv = glad_debug_impl_glVertexAttribI4iv; PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribI4sv(GLuint index, const GLshort * v) { _pre_call_gl_callback("glVertexAttribI4sv", (GLADapiproc) glad_glVertexAttribI4sv, 2, index, v); glad_glVertexAttribI4sv(index, v); _post_call_gl_callback(NULL, "glVertexAttribI4sv", (GLADapiproc) glad_glVertexAttribI4sv, 2, index, v); } PFNGLVERTEXATTRIBI4SVPROC glad_debug_glVertexAttribI4sv = glad_debug_impl_glVertexAttribI4sv; PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribI4ubv(GLuint index, const GLubyte * v) { _pre_call_gl_callback("glVertexAttribI4ubv", (GLADapiproc) glad_glVertexAttribI4ubv, 2, index, v); glad_glVertexAttribI4ubv(index, v); _post_call_gl_callback(NULL, "glVertexAttribI4ubv", (GLADapiproc) glad_glVertexAttribI4ubv, 2, index, v); } PFNGLVERTEXATTRIBI4UBVPROC glad_debug_glVertexAttribI4ubv = glad_debug_impl_glVertexAttribI4ubv; PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) { _pre_call_gl_callback("glVertexAttribI4ui", (GLADapiproc) glad_glVertexAttribI4ui, 5, index, x, y, z, w); glad_glVertexAttribI4ui(index, x, y, z, w); _post_call_gl_callback(NULL, "glVertexAttribI4ui", (GLADapiproc) glad_glVertexAttribI4ui, 5, index, x, y, z, w); } PFNGLVERTEXATTRIBI4UIPROC glad_debug_glVertexAttribI4ui = glad_debug_impl_glVertexAttribI4ui; PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribI4uiv(GLuint index, const GLuint * v) { _pre_call_gl_callback("glVertexAttribI4uiv", (GLADapiproc) glad_glVertexAttribI4uiv, 2, index, v); glad_glVertexAttribI4uiv(index, v); _post_call_gl_callback(NULL, "glVertexAttribI4uiv", (GLADapiproc) glad_glVertexAttribI4uiv, 2, index, v); } PFNGLVERTEXATTRIBI4UIVPROC glad_debug_glVertexAttribI4uiv = glad_debug_impl_glVertexAttribI4uiv; PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribI4usv(GLuint index, const GLushort * v) { _pre_call_gl_callback("glVertexAttribI4usv", (GLADapiproc) glad_glVertexAttribI4usv, 2, index, v); glad_glVertexAttribI4usv(index, v); _post_call_gl_callback(NULL, "glVertexAttribI4usv", (GLADapiproc) glad_glVertexAttribI4usv, 2, index, v); } PFNGLVERTEXATTRIBI4USVPROC glad_debug_glVertexAttribI4usv = glad_debug_impl_glVertexAttribI4usv; PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer) { _pre_call_gl_callback("glVertexAttribIPointer", (GLADapiproc) glad_glVertexAttribIPointer, 5, index, size, type, stride, pointer); glad_glVertexAttribIPointer(index, size, type, stride, pointer); _post_call_gl_callback(NULL, "glVertexAttribIPointer", (GLADapiproc) glad_glVertexAttribIPointer, 5, index, size, type, stride, pointer); } PFNGLVERTEXATTRIBIPOINTERPROC glad_debug_glVertexAttribIPointer = glad_debug_impl_glVertexAttribIPointer; PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer) { _pre_call_gl_callback("glVertexAttribPointer", (GLADapiproc) glad_glVertexAttribPointer, 6, index, size, type, normalized, stride, pointer); glad_glVertexAttribPointer(index, size, type, normalized, stride, pointer); _post_call_gl_callback(NULL, "glVertexAttribPointer", (GLADapiproc) glad_glVertexAttribPointer, 6, index, size, type, normalized, stride, pointer); } PFNGLVERTEXATTRIBPOINTERPROC glad_debug_glVertexAttribPointer = glad_debug_impl_glVertexAttribPointer; PFNGLVERTEXPOINTERPROC glad_glVertexPointer = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexPointer(GLint size, GLenum type, GLsizei stride, const void * pointer) { _pre_call_gl_callback("glVertexPointer", (GLADapiproc) glad_glVertexPointer, 4, size, type, stride, pointer); glad_glVertexPointer(size, type, stride, pointer); _post_call_gl_callback(NULL, "glVertexPointer", (GLADapiproc) glad_glVertexPointer, 4, size, type, stride, pointer); } PFNGLVERTEXPOINTERPROC glad_debug_glVertexPointer = glad_debug_impl_glVertexPointer; PFNGLVIEWPORTPROC glad_glViewport = NULL; static void GLAD_API_PTR glad_debug_impl_glViewport(GLint x, GLint y, GLsizei width, GLsizei height) { _pre_call_gl_callback("glViewport", (GLADapiproc) glad_glViewport, 4, x, y, width, height); glad_glViewport(x, y, width, height); _post_call_gl_callback(NULL, "glViewport", (GLADapiproc) glad_glViewport, 4, x, y, width, height); } PFNGLVIEWPORTPROC glad_debug_glViewport = glad_debug_impl_glViewport; PFNGLWINDOWPOS2DPROC glad_glWindowPos2d = NULL; static void GLAD_API_PTR glad_debug_impl_glWindowPos2d(GLdouble x, GLdouble y) { _pre_call_gl_callback("glWindowPos2d", (GLADapiproc) glad_glWindowPos2d, 2, x, y); glad_glWindowPos2d(x, y); _post_call_gl_callback(NULL, "glWindowPos2d", (GLADapiproc) glad_glWindowPos2d, 2, x, y); } PFNGLWINDOWPOS2DPROC glad_debug_glWindowPos2d = glad_debug_impl_glWindowPos2d; PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv = NULL; static void GLAD_API_PTR glad_debug_impl_glWindowPos2dv(const GLdouble * v) { _pre_call_gl_callback("glWindowPos2dv", (GLADapiproc) glad_glWindowPos2dv, 1, v); glad_glWindowPos2dv(v); _post_call_gl_callback(NULL, "glWindowPos2dv", (GLADapiproc) glad_glWindowPos2dv, 1, v); } PFNGLWINDOWPOS2DVPROC glad_debug_glWindowPos2dv = glad_debug_impl_glWindowPos2dv; PFNGLWINDOWPOS2FPROC glad_glWindowPos2f = NULL; static void GLAD_API_PTR glad_debug_impl_glWindowPos2f(GLfloat x, GLfloat y) { _pre_call_gl_callback("glWindowPos2f", (GLADapiproc) glad_glWindowPos2f, 2, x, y); glad_glWindowPos2f(x, y); _post_call_gl_callback(NULL, "glWindowPos2f", (GLADapiproc) glad_glWindowPos2f, 2, x, y); } PFNGLWINDOWPOS2FPROC glad_debug_glWindowPos2f = glad_debug_impl_glWindowPos2f; PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv = NULL; static void GLAD_API_PTR glad_debug_impl_glWindowPos2fv(const GLfloat * v) { _pre_call_gl_callback("glWindowPos2fv", (GLADapiproc) glad_glWindowPos2fv, 1, v); glad_glWindowPos2fv(v); _post_call_gl_callback(NULL, "glWindowPos2fv", (GLADapiproc) glad_glWindowPos2fv, 1, v); } PFNGLWINDOWPOS2FVPROC glad_debug_glWindowPos2fv = glad_debug_impl_glWindowPos2fv; PFNGLWINDOWPOS2IPROC glad_glWindowPos2i = NULL; static void GLAD_API_PTR glad_debug_impl_glWindowPos2i(GLint x, GLint y) { _pre_call_gl_callback("glWindowPos2i", (GLADapiproc) glad_glWindowPos2i, 2, x, y); glad_glWindowPos2i(x, y); _post_call_gl_callback(NULL, "glWindowPos2i", (GLADapiproc) glad_glWindowPos2i, 2, x, y); } PFNGLWINDOWPOS2IPROC glad_debug_glWindowPos2i = glad_debug_impl_glWindowPos2i; PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv = NULL; static void GLAD_API_PTR glad_debug_impl_glWindowPos2iv(const GLint * v) { _pre_call_gl_callback("glWindowPos2iv", (GLADapiproc) glad_glWindowPos2iv, 1, v); glad_glWindowPos2iv(v); _post_call_gl_callback(NULL, "glWindowPos2iv", (GLADapiproc) glad_glWindowPos2iv, 1, v); } PFNGLWINDOWPOS2IVPROC glad_debug_glWindowPos2iv = glad_debug_impl_glWindowPos2iv; PFNGLWINDOWPOS2SPROC glad_glWindowPos2s = NULL; static void GLAD_API_PTR glad_debug_impl_glWindowPos2s(GLshort x, GLshort y) { _pre_call_gl_callback("glWindowPos2s", (GLADapiproc) glad_glWindowPos2s, 2, x, y); glad_glWindowPos2s(x, y); _post_call_gl_callback(NULL, "glWindowPos2s", (GLADapiproc) glad_glWindowPos2s, 2, x, y); } PFNGLWINDOWPOS2SPROC glad_debug_glWindowPos2s = glad_debug_impl_glWindowPos2s; PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv = NULL; static void GLAD_API_PTR glad_debug_impl_glWindowPos2sv(const GLshort * v) { _pre_call_gl_callback("glWindowPos2sv", (GLADapiproc) glad_glWindowPos2sv, 1, v); glad_glWindowPos2sv(v); _post_call_gl_callback(NULL, "glWindowPos2sv", (GLADapiproc) glad_glWindowPos2sv, 1, v); } PFNGLWINDOWPOS2SVPROC glad_debug_glWindowPos2sv = glad_debug_impl_glWindowPos2sv; PFNGLWINDOWPOS3DPROC glad_glWindowPos3d = NULL; static void GLAD_API_PTR glad_debug_impl_glWindowPos3d(GLdouble x, GLdouble y, GLdouble z) { _pre_call_gl_callback("glWindowPos3d", (GLADapiproc) glad_glWindowPos3d, 3, x, y, z); glad_glWindowPos3d(x, y, z); _post_call_gl_callback(NULL, "glWindowPos3d", (GLADapiproc) glad_glWindowPos3d, 3, x, y, z); } PFNGLWINDOWPOS3DPROC glad_debug_glWindowPos3d = glad_debug_impl_glWindowPos3d; PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv = NULL; static void GLAD_API_PTR glad_debug_impl_glWindowPos3dv(const GLdouble * v) { _pre_call_gl_callback("glWindowPos3dv", (GLADapiproc) glad_glWindowPos3dv, 1, v); glad_glWindowPos3dv(v); _post_call_gl_callback(NULL, "glWindowPos3dv", (GLADapiproc) glad_glWindowPos3dv, 1, v); } PFNGLWINDOWPOS3DVPROC glad_debug_glWindowPos3dv = glad_debug_impl_glWindowPos3dv; PFNGLWINDOWPOS3FPROC glad_glWindowPos3f = NULL; static void GLAD_API_PTR glad_debug_impl_glWindowPos3f(GLfloat x, GLfloat y, GLfloat z) { _pre_call_gl_callback("glWindowPos3f", (GLADapiproc) glad_glWindowPos3f, 3, x, y, z); glad_glWindowPos3f(x, y, z); _post_call_gl_callback(NULL, "glWindowPos3f", (GLADapiproc) glad_glWindowPos3f, 3, x, y, z); } PFNGLWINDOWPOS3FPROC glad_debug_glWindowPos3f = glad_debug_impl_glWindowPos3f; PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv = NULL; static void GLAD_API_PTR glad_debug_impl_glWindowPos3fv(const GLfloat * v) { _pre_call_gl_callback("glWindowPos3fv", (GLADapiproc) glad_glWindowPos3fv, 1, v); glad_glWindowPos3fv(v); _post_call_gl_callback(NULL, "glWindowPos3fv", (GLADapiproc) glad_glWindowPos3fv, 1, v); } PFNGLWINDOWPOS3FVPROC glad_debug_glWindowPos3fv = glad_debug_impl_glWindowPos3fv; PFNGLWINDOWPOS3IPROC glad_glWindowPos3i = NULL; static void GLAD_API_PTR glad_debug_impl_glWindowPos3i(GLint x, GLint y, GLint z) { _pre_call_gl_callback("glWindowPos3i", (GLADapiproc) glad_glWindowPos3i, 3, x, y, z); glad_glWindowPos3i(x, y, z); _post_call_gl_callback(NULL, "glWindowPos3i", (GLADapiproc) glad_glWindowPos3i, 3, x, y, z); } PFNGLWINDOWPOS3IPROC glad_debug_glWindowPos3i = glad_debug_impl_glWindowPos3i; PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv = NULL; static void GLAD_API_PTR glad_debug_impl_glWindowPos3iv(const GLint * v) { _pre_call_gl_callback("glWindowPos3iv", (GLADapiproc) glad_glWindowPos3iv, 1, v); glad_glWindowPos3iv(v); _post_call_gl_callback(NULL, "glWindowPos3iv", (GLADapiproc) glad_glWindowPos3iv, 1, v); } PFNGLWINDOWPOS3IVPROC glad_debug_glWindowPos3iv = glad_debug_impl_glWindowPos3iv; PFNGLWINDOWPOS3SPROC glad_glWindowPos3s = NULL; static void GLAD_API_PTR glad_debug_impl_glWindowPos3s(GLshort x, GLshort y, GLshort z) { _pre_call_gl_callback("glWindowPos3s", (GLADapiproc) glad_glWindowPos3s, 3, x, y, z); glad_glWindowPos3s(x, y, z); _post_call_gl_callback(NULL, "glWindowPos3s", (GLADapiproc) glad_glWindowPos3s, 3, x, y, z); } PFNGLWINDOWPOS3SPROC glad_debug_glWindowPos3s = glad_debug_impl_glWindowPos3s; PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv = NULL; static void GLAD_API_PTR glad_debug_impl_glWindowPos3sv(const GLshort * v) { _pre_call_gl_callback("glWindowPos3sv", (GLADapiproc) glad_glWindowPos3sv, 1, v); glad_glWindowPos3sv(v); _post_call_gl_callback(NULL, "glWindowPos3sv", (GLADapiproc) glad_glWindowPos3sv, 1, v); } PFNGLWINDOWPOS3SVPROC glad_debug_glWindowPos3sv = glad_debug_impl_glWindowPos3sv; static void glad_gl_load_GL_VERSION_1_0( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_VERSION_1_0) return; glad_glAccum = (PFNGLACCUMPROC) load(userptr, "glAccum"); glad_glAlphaFunc = (PFNGLALPHAFUNCPROC) load(userptr, "glAlphaFunc"); glad_glBegin = (PFNGLBEGINPROC) load(userptr, "glBegin"); glad_glBitmap = (PFNGLBITMAPPROC) load(userptr, "glBitmap"); glad_glBlendFunc = (PFNGLBLENDFUNCPROC) load(userptr, "glBlendFunc"); glad_glCallList = (PFNGLCALLLISTPROC) load(userptr, "glCallList"); glad_glCallLists = (PFNGLCALLLISTSPROC) load(userptr, "glCallLists"); glad_glClear = (PFNGLCLEARPROC) load(userptr, "glClear"); glad_glClearAccum = (PFNGLCLEARACCUMPROC) load(userptr, "glClearAccum"); glad_glClearColor = (PFNGLCLEARCOLORPROC) load(userptr, "glClearColor"); glad_glClearDepth = (PFNGLCLEARDEPTHPROC) load(userptr, "glClearDepth"); glad_glClearIndex = (PFNGLCLEARINDEXPROC) load(userptr, "glClearIndex"); glad_glClearStencil = (PFNGLCLEARSTENCILPROC) load(userptr, "glClearStencil"); glad_glClipPlane = (PFNGLCLIPPLANEPROC) load(userptr, "glClipPlane"); glad_glColor3b = (PFNGLCOLOR3BPROC) load(userptr, "glColor3b"); glad_glColor3bv = (PFNGLCOLOR3BVPROC) load(userptr, "glColor3bv"); glad_glColor3d = (PFNGLCOLOR3DPROC) load(userptr, "glColor3d"); glad_glColor3dv = (PFNGLCOLOR3DVPROC) load(userptr, "glColor3dv"); glad_glColor3f = (PFNGLCOLOR3FPROC) load(userptr, "glColor3f"); glad_glColor3fv = (PFNGLCOLOR3FVPROC) load(userptr, "glColor3fv"); 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glad_glTexCoord3sv = (PFNGLTEXCOORD3SVPROC) load(userptr, "glTexCoord3sv"); glad_glTexCoord4d = (PFNGLTEXCOORD4DPROC) load(userptr, "glTexCoord4d"); glad_glTexCoord4dv = (PFNGLTEXCOORD4DVPROC) load(userptr, "glTexCoord4dv"); glad_glTexCoord4f = (PFNGLTEXCOORD4FPROC) load(userptr, "glTexCoord4f"); glad_glTexCoord4fv = (PFNGLTEXCOORD4FVPROC) load(userptr, "glTexCoord4fv"); glad_glTexCoord4i = (PFNGLTEXCOORD4IPROC) load(userptr, "glTexCoord4i"); glad_glTexCoord4iv = (PFNGLTEXCOORD4IVPROC) load(userptr, "glTexCoord4iv"); glad_glTexCoord4s = (PFNGLTEXCOORD4SPROC) load(userptr, "glTexCoord4s"); glad_glTexCoord4sv = (PFNGLTEXCOORD4SVPROC) load(userptr, "glTexCoord4sv"); glad_glTexEnvf = (PFNGLTEXENVFPROC) load(userptr, "glTexEnvf"); glad_glTexEnvfv = (PFNGLTEXENVFVPROC) load(userptr, "glTexEnvfv"); glad_glTexEnvi = (PFNGLTEXENVIPROC) load(userptr, "glTexEnvi"); glad_glTexEnviv = (PFNGLTEXENVIVPROC) load(userptr, "glTexEnviv"); glad_glTexGend = (PFNGLTEXGENDPROC) load(userptr, "glTexGend"); glad_glTexGendv = (PFNGLTEXGENDVPROC) load(userptr, "glTexGendv"); 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glad_glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC) load(userptr, "glMultiTexCoord4dv"); glad_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC) load(userptr, "glMultiTexCoord4f"); glad_glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC) load(userptr, "glMultiTexCoord4fv"); glad_glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC) load(userptr, "glMultiTexCoord4i"); glad_glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC) load(userptr, "glMultiTexCoord4iv"); glad_glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC) load(userptr, "glMultiTexCoord4s"); glad_glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC) load(userptr, "glMultiTexCoord4sv"); glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) load(userptr, "glSampleCoverage"); } static void glad_gl_load_GL_VERSION_1_4( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_VERSION_1_4) return; glad_glBlendColor = (PFNGLBLENDCOLORPROC) load(userptr, "glBlendColor"); glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC) load(userptr, "glBlendEquation"); glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) load(userptr, "glBlendFuncSeparate"); 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glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC) load(userptr, "glVertexAttribI4ui"); glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC) load(userptr, "glVertexAttribI4uiv"); glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC) load(userptr, "glVertexAttribI4usv"); glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC) load(userptr, "glVertexAttribIPointer"); } static void glad_gl_load_GL_VERSION_3_1( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_VERSION_3_1) return; glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load(userptr, "glBindBufferBase"); glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load(userptr, "glBindBufferRange"); glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC) load(userptr, "glCopyBufferSubData"); glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC) load(userptr, "glDrawArraysInstanced"); glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC) load(userptr, "glDrawElementsInstanced"); glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) load(userptr, "glGetActiveUniformBlockName"); glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC) load(userptr, "glGetActiveUniformBlockiv"); glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC) load(userptr, "glGetActiveUniformName"); glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC) load(userptr, "glGetActiveUniformsiv"); glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load(userptr, "glGetIntegeri_v"); glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC) load(userptr, "glGetUniformBlockIndex"); glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC) load(userptr, "glGetUniformIndices"); glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC) load(userptr, "glPrimitiveRestartIndex"); glad_glTexBuffer = (PFNGLTEXBUFFERPROC) load(userptr, "glTexBuffer"); glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC) load(userptr, "glUniformBlockBinding"); } static void glad_gl_load_GL_ARB_copy_image( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_ARB_copy_image) return; glad_glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC) load(userptr, "glCopyImageSubData"); } static void glad_gl_load_GL_ARB_instanced_arrays( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_ARB_instanced_arrays) return; glad_glVertexAttribDivisorARB = (PFNGLVERTEXATTRIBDIVISORARBPROC) load(userptr, "glVertexAttribDivisorARB"); } static void glad_gl_load_GL_ARB_multisample( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_ARB_multisample) return; glad_glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC) load(userptr, "glSampleCoverageARB"); } static void glad_gl_load_GL_ARB_robustness( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_ARB_robustness) return; glad_glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC) load(userptr, "glGetGraphicsResetStatusARB"); glad_glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) load(userptr, "glGetnCompressedTexImageARB"); glad_glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC) load(userptr, "glGetnTexImageARB"); glad_glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC) load(userptr, "glGetnUniformdvARB"); glad_glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC) load(userptr, "glGetnUniformfvARB"); glad_glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC) load(userptr, "glGetnUniformivARB"); glad_glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC) load(userptr, "glGetnUniformuivARB"); glad_glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC) load(userptr, "glReadnPixelsARB"); } static void glad_gl_load_GL_ARB_texture_storage( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_ARB_texture_storage) return; glad_glTexStorage1D = (PFNGLTEXSTORAGE1DPROC) load(userptr, "glTexStorage1D"); glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC) load(userptr, "glTexStorage2D"); glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC) load(userptr, "glTexStorage3D"); } static void glad_gl_load_GL_KHR_debug( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_KHR_debug) return; glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC) load(userptr, "glDebugMessageCallback"); glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC) load(userptr, "glDebugMessageControl"); glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC) load(userptr, "glDebugMessageInsert"); glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC) load(userptr, "glGetDebugMessageLog"); glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC) load(userptr, "glGetObjectLabel"); glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC) load(userptr, "glGetObjectPtrLabel"); glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv"); glad_glObjectLabel = (PFNGLOBJECTLABELPROC) load(userptr, "glObjectLabel"); glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC) load(userptr, "glObjectPtrLabel"); glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC) load(userptr, "glPopDebugGroup"); glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC) load(userptr, "glPushDebugGroup"); } #if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0) #define GLAD_GL_IS_SOME_NEW_VERSION 1 #else #define GLAD_GL_IS_SOME_NEW_VERSION 0 #endif static int glad_gl_get_extensions( int version, const char **out_exts, unsigned int *out_num_exts_i, char ***out_exts_i) { #if GLAD_GL_IS_SOME_NEW_VERSION if(GLAD_VERSION_MAJOR(version) < 3) { #else GLAD_UNUSED(version); GLAD_UNUSED(out_num_exts_i); GLAD_UNUSED(out_exts_i); #endif if (glad_glGetString == NULL) { return 0; } *out_exts = (const char *)glad_glGetString(GL_EXTENSIONS); #if GLAD_GL_IS_SOME_NEW_VERSION } else { unsigned int index = 0; unsigned int num_exts_i = 0; char **exts_i = NULL; if (glad_glGetStringi == NULL || glad_glGetIntegerv == NULL) { return 0; } glad_glGetIntegerv(GL_NUM_EXTENSIONS, (int*) &num_exts_i); if (num_exts_i > 0) { exts_i = (char **) malloc(num_exts_i * (sizeof *exts_i)); } if (exts_i == NULL) { return 0; } for(index = 0; index < num_exts_i; index++) { const char *gl_str_tmp = (const char*) glad_glGetStringi(GL_EXTENSIONS, index); size_t len = strlen(gl_str_tmp) + 1; char *local_str = (char*) malloc(len * sizeof(char)); if(local_str != NULL) { memcpy(local_str, gl_str_tmp, len * sizeof(char)); } exts_i[index] = local_str; } *out_num_exts_i = num_exts_i; *out_exts_i = exts_i; } #endif return 1; } static void glad_gl_free_extensions(char **exts_i, unsigned int num_exts_i) { if (exts_i != NULL) { unsigned int index; for(index = 0; index < num_exts_i; index++) { free((void *) (exts_i[index])); } free((void *)exts_i); exts_i = NULL; } } static int glad_gl_has_extension(int version, const char *exts, unsigned int num_exts_i, char **exts_i, const char *ext) { if(GLAD_VERSION_MAJOR(version) < 3 || !GLAD_GL_IS_SOME_NEW_VERSION) { const char *extensions; const char *loc; const char *terminator; extensions = exts; if(extensions == NULL || ext == NULL) { return 0; } while(1) { loc = strstr(extensions, ext); if(loc == NULL) { return 0; } terminator = loc + strlen(ext); if((loc == extensions || *(loc - 1) == ' ') && (*terminator == ' ' || *terminator == '\0')) { return 1; } extensions = terminator; } } else { unsigned int index; for(index = 0; index < num_exts_i; index++) { const char *e = exts_i[index]; if(strcmp(e, ext) == 0) { return 1; } } } return 0; } static GLADapiproc glad_gl_get_proc_from_userptr(void *userptr, const char* name) { return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name); } static int glad_gl_find_extensions_gl( int version) { const char *exts = NULL; unsigned int num_exts_i = 0; char **exts_i = NULL; if (!glad_gl_get_extensions(version, &exts, &num_exts_i, &exts_i)) return 0; GLAD_GL_ARB_copy_image = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_copy_image"); GLAD_GL_ARB_instanced_arrays = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_instanced_arrays"); GLAD_GL_ARB_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_multisample"); GLAD_GL_ARB_robustness = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_robustness"); GLAD_GL_ARB_texture_storage = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_storage"); GLAD_GL_KHR_debug = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_debug"); glad_gl_free_extensions(exts_i, num_exts_i); return 1; } static int glad_gl_find_core_gl(void) { int i; const char* version; const char* prefixes[] = { "OpenGL ES-CM ", "OpenGL ES-CL ", "OpenGL ES ", "OpenGL SC ", NULL }; int major = 0; int minor = 0; version = (const char*) glad_glGetString(GL_VERSION); if (!version) return 0; for (i = 0; prefixes[i]; i++) { const size_t length = strlen(prefixes[i]); if (strncmp(version, prefixes[i], length) == 0) { version += length; break; } } GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor); GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1; GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1; GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1; GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1; GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1; GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1; GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2; GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2; GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3; GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3; return GLAD_MAKE_VERSION(major, minor); } int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr) { int version; glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString"); if(glad_glGetString == NULL) return 0; if(glad_glGetString(GL_VERSION) == NULL) return 0; version = glad_gl_find_core_gl(); glad_gl_load_GL_VERSION_1_0(load, userptr); glad_gl_load_GL_VERSION_1_1(load, userptr); glad_gl_load_GL_VERSION_1_2(load, userptr); glad_gl_load_GL_VERSION_1_3(load, userptr); glad_gl_load_GL_VERSION_1_4(load, userptr); glad_gl_load_GL_VERSION_1_5(load, userptr); glad_gl_load_GL_VERSION_2_0(load, userptr); glad_gl_load_GL_VERSION_2_1(load, userptr); glad_gl_load_GL_VERSION_3_0(load, userptr); glad_gl_load_GL_VERSION_3_1(load, userptr); if (!glad_gl_find_extensions_gl(version)) return 0; glad_gl_load_GL_ARB_copy_image(load, userptr); glad_gl_load_GL_ARB_instanced_arrays(load, userptr); glad_gl_load_GL_ARB_multisample(load, userptr); glad_gl_load_GL_ARB_robustness(load, userptr); glad_gl_load_GL_ARB_texture_storage(load, userptr); glad_gl_load_GL_KHR_debug(load, userptr); return version; } int gladLoadGL( GLADloadfunc load) { return gladLoadGLUserPtr( glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load); } void gladInstallGLDebug(void) { glad_debug_glAccum = glad_debug_impl_glAccum; glad_debug_glActiveTexture = glad_debug_impl_glActiveTexture; glad_debug_glAlphaFunc = glad_debug_impl_glAlphaFunc; glad_debug_glAreTexturesResident = glad_debug_impl_glAreTexturesResident; glad_debug_glArrayElement = glad_debug_impl_glArrayElement; glad_debug_glAttachShader = glad_debug_impl_glAttachShader; glad_debug_glBegin = glad_debug_impl_glBegin; glad_debug_glBeginConditionalRender = glad_debug_impl_glBeginConditionalRender; glad_debug_glBeginQuery = glad_debug_impl_glBeginQuery; glad_debug_glBeginTransformFeedback = glad_debug_impl_glBeginTransformFeedback; glad_debug_glBindAttribLocation = glad_debug_impl_glBindAttribLocation; glad_debug_glBindBuffer = glad_debug_impl_glBindBuffer; glad_debug_glBindBufferBase = glad_debug_impl_glBindBufferBase; glad_debug_glBindBufferRange = glad_debug_impl_glBindBufferRange; glad_debug_glBindFragDataLocation = glad_debug_impl_glBindFragDataLocation; glad_debug_glBindFramebuffer = glad_debug_impl_glBindFramebuffer; glad_debug_glBindRenderbuffer = glad_debug_impl_glBindRenderbuffer; glad_debug_glBindTexture = glad_debug_impl_glBindTexture; glad_debug_glBindVertexArray = glad_debug_impl_glBindVertexArray; glad_debug_glBitmap = glad_debug_impl_glBitmap; glad_debug_glBlendColor = glad_debug_impl_glBlendColor; glad_debug_glBlendEquation = glad_debug_impl_glBlendEquation; glad_debug_glBlendEquationSeparate = glad_debug_impl_glBlendEquationSeparate; glad_debug_glBlendFunc = glad_debug_impl_glBlendFunc; glad_debug_glBlendFuncSeparate = glad_debug_impl_glBlendFuncSeparate; glad_debug_glBlitFramebuffer = glad_debug_impl_glBlitFramebuffer; glad_debug_glBufferData = glad_debug_impl_glBufferData; glad_debug_glBufferSubData = glad_debug_impl_glBufferSubData; glad_debug_glCallList = glad_debug_impl_glCallList; glad_debug_glCallLists = glad_debug_impl_glCallLists; glad_debug_glCheckFramebufferStatus = glad_debug_impl_glCheckFramebufferStatus; glad_debug_glClampColor = glad_debug_impl_glClampColor; glad_debug_glClear = glad_debug_impl_glClear; glad_debug_glClearAccum = glad_debug_impl_glClearAccum; glad_debug_glClearBufferfi = glad_debug_impl_glClearBufferfi; glad_debug_glClearBufferfv = glad_debug_impl_glClearBufferfv; glad_debug_glClearBufferiv = glad_debug_impl_glClearBufferiv; glad_debug_glClearBufferuiv = glad_debug_impl_glClearBufferuiv; glad_debug_glClearColor = glad_debug_impl_glClearColor; glad_debug_glClearDepth = glad_debug_impl_glClearDepth; glad_debug_glClearIndex = glad_debug_impl_glClearIndex; glad_debug_glClearStencil = glad_debug_impl_glClearStencil; glad_debug_glClientActiveTexture = glad_debug_impl_glClientActiveTexture; glad_debug_glClipPlane = glad_debug_impl_glClipPlane; glad_debug_glColor3b = glad_debug_impl_glColor3b; glad_debug_glColor3bv = glad_debug_impl_glColor3bv; glad_debug_glColor3d = glad_debug_impl_glColor3d; glad_debug_glColor3dv = glad_debug_impl_glColor3dv; glad_debug_glColor3f = glad_debug_impl_glColor3f; glad_debug_glColor3fv = glad_debug_impl_glColor3fv; glad_debug_glColor3i = glad_debug_impl_glColor3i; glad_debug_glColor3iv = glad_debug_impl_glColor3iv; glad_debug_glColor3s = glad_debug_impl_glColor3s; glad_debug_glColor3sv = glad_debug_impl_glColor3sv; glad_debug_glColor3ub = glad_debug_impl_glColor3ub; glad_debug_glColor3ubv = glad_debug_impl_glColor3ubv; glad_debug_glColor3ui = glad_debug_impl_glColor3ui; glad_debug_glColor3uiv = glad_debug_impl_glColor3uiv; glad_debug_glColor3us = glad_debug_impl_glColor3us; glad_debug_glColor3usv = glad_debug_impl_glColor3usv; glad_debug_glColor4b = glad_debug_impl_glColor4b; glad_debug_glColor4bv = glad_debug_impl_glColor4bv; glad_debug_glColor4d = glad_debug_impl_glColor4d; glad_debug_glColor4dv = glad_debug_impl_glColor4dv; glad_debug_glColor4f = glad_debug_impl_glColor4f; glad_debug_glColor4fv = glad_debug_impl_glColor4fv; glad_debug_glColor4i = glad_debug_impl_glColor4i; glad_debug_glColor4iv = glad_debug_impl_glColor4iv; glad_debug_glColor4s = glad_debug_impl_glColor4s; glad_debug_glColor4sv = glad_debug_impl_glColor4sv; glad_debug_glColor4ub = glad_debug_impl_glColor4ub; glad_debug_glColor4ubv = glad_debug_impl_glColor4ubv; glad_debug_glColor4ui = glad_debug_impl_glColor4ui; glad_debug_glColor4uiv = glad_debug_impl_glColor4uiv; glad_debug_glColor4us = glad_debug_impl_glColor4us; glad_debug_glColor4usv = glad_debug_impl_glColor4usv; glad_debug_glColorMask = glad_debug_impl_glColorMask; glad_debug_glColorMaski = glad_debug_impl_glColorMaski; glad_debug_glColorMaterial = glad_debug_impl_glColorMaterial; glad_debug_glColorPointer = glad_debug_impl_glColorPointer; glad_debug_glCompileShader = glad_debug_impl_glCompileShader; glad_debug_glCompressedTexImage1D = glad_debug_impl_glCompressedTexImage1D; glad_debug_glCompressedTexImage2D = glad_debug_impl_glCompressedTexImage2D; glad_debug_glCompressedTexImage3D = glad_debug_impl_glCompressedTexImage3D; glad_debug_glCompressedTexSubImage1D = glad_debug_impl_glCompressedTexSubImage1D; glad_debug_glCompressedTexSubImage2D = glad_debug_impl_glCompressedTexSubImage2D; glad_debug_glCompressedTexSubImage3D = glad_debug_impl_glCompressedTexSubImage3D; glad_debug_glCopyBufferSubData = glad_debug_impl_glCopyBufferSubData; glad_debug_glCopyImageSubData = glad_debug_impl_glCopyImageSubData; glad_debug_glCopyPixels = glad_debug_impl_glCopyPixels; glad_debug_glCopyTexImage1D = glad_debug_impl_glCopyTexImage1D; glad_debug_glCopyTexImage2D = glad_debug_impl_glCopyTexImage2D; glad_debug_glCopyTexSubImage1D = glad_debug_impl_glCopyTexSubImage1D; glad_debug_glCopyTexSubImage2D = glad_debug_impl_glCopyTexSubImage2D; glad_debug_glCopyTexSubImage3D = glad_debug_impl_glCopyTexSubImage3D; glad_debug_glCreateProgram = glad_debug_impl_glCreateProgram; glad_debug_glCreateShader = glad_debug_impl_glCreateShader; glad_debug_glCullFace = glad_debug_impl_glCullFace; glad_debug_glDebugMessageCallback = glad_debug_impl_glDebugMessageCallback; glad_debug_glDebugMessageControl = glad_debug_impl_glDebugMessageControl; glad_debug_glDebugMessageInsert = glad_debug_impl_glDebugMessageInsert; glad_debug_glDeleteBuffers = glad_debug_impl_glDeleteBuffers; glad_debug_glDeleteFramebuffers = glad_debug_impl_glDeleteFramebuffers; glad_debug_glDeleteLists = glad_debug_impl_glDeleteLists; glad_debug_glDeleteProgram = glad_debug_impl_glDeleteProgram; glad_debug_glDeleteQueries = glad_debug_impl_glDeleteQueries; glad_debug_glDeleteRenderbuffers = glad_debug_impl_glDeleteRenderbuffers; glad_debug_glDeleteShader = glad_debug_impl_glDeleteShader; glad_debug_glDeleteTextures = glad_debug_impl_glDeleteTextures; glad_debug_glDeleteVertexArrays = glad_debug_impl_glDeleteVertexArrays; glad_debug_glDepthFunc = glad_debug_impl_glDepthFunc; glad_debug_glDepthMask = glad_debug_impl_glDepthMask; glad_debug_glDepthRange = glad_debug_impl_glDepthRange; glad_debug_glDetachShader = glad_debug_impl_glDetachShader; glad_debug_glDisable = glad_debug_impl_glDisable; glad_debug_glDisableClientState = glad_debug_impl_glDisableClientState; glad_debug_glDisableVertexAttribArray = glad_debug_impl_glDisableVertexAttribArray; glad_debug_glDisablei = glad_debug_impl_glDisablei; glad_debug_glDrawArrays = glad_debug_impl_glDrawArrays; glad_debug_glDrawArraysInstanced = glad_debug_impl_glDrawArraysInstanced; glad_debug_glDrawBuffer = glad_debug_impl_glDrawBuffer; glad_debug_glDrawBuffers = glad_debug_impl_glDrawBuffers; glad_debug_glDrawElements = glad_debug_impl_glDrawElements; glad_debug_glDrawElementsInstanced = glad_debug_impl_glDrawElementsInstanced; glad_debug_glDrawPixels = glad_debug_impl_glDrawPixels; glad_debug_glDrawRangeElements = glad_debug_impl_glDrawRangeElements; glad_debug_glEdgeFlag = glad_debug_impl_glEdgeFlag; glad_debug_glEdgeFlagPointer = glad_debug_impl_glEdgeFlagPointer; glad_debug_glEdgeFlagv = glad_debug_impl_glEdgeFlagv; glad_debug_glEnable = glad_debug_impl_glEnable; glad_debug_glEnableClientState = glad_debug_impl_glEnableClientState; glad_debug_glEnableVertexAttribArray = glad_debug_impl_glEnableVertexAttribArray; glad_debug_glEnablei = glad_debug_impl_glEnablei; glad_debug_glEnd = glad_debug_impl_glEnd; glad_debug_glEndConditionalRender = glad_debug_impl_glEndConditionalRender; glad_debug_glEndList = glad_debug_impl_glEndList; glad_debug_glEndQuery = glad_debug_impl_glEndQuery; glad_debug_glEndTransformFeedback = glad_debug_impl_glEndTransformFeedback; glad_debug_glEvalCoord1d = glad_debug_impl_glEvalCoord1d; glad_debug_glEvalCoord1dv = glad_debug_impl_glEvalCoord1dv; glad_debug_glEvalCoord1f = glad_debug_impl_glEvalCoord1f; glad_debug_glEvalCoord1fv = glad_debug_impl_glEvalCoord1fv; glad_debug_glEvalCoord2d = glad_debug_impl_glEvalCoord2d; glad_debug_glEvalCoord2dv = glad_debug_impl_glEvalCoord2dv; glad_debug_glEvalCoord2f = glad_debug_impl_glEvalCoord2f; glad_debug_glEvalCoord2fv = glad_debug_impl_glEvalCoord2fv; glad_debug_glEvalMesh1 = glad_debug_impl_glEvalMesh1; glad_debug_glEvalMesh2 = glad_debug_impl_glEvalMesh2; glad_debug_glEvalPoint1 = glad_debug_impl_glEvalPoint1; glad_debug_glEvalPoint2 = glad_debug_impl_glEvalPoint2; glad_debug_glFeedbackBuffer = glad_debug_impl_glFeedbackBuffer; glad_debug_glFinish = glad_debug_impl_glFinish; glad_debug_glFlush = glad_debug_impl_glFlush; glad_debug_glFlushMappedBufferRange = glad_debug_impl_glFlushMappedBufferRange; glad_debug_glFogCoordPointer = glad_debug_impl_glFogCoordPointer; glad_debug_glFogCoordd = glad_debug_impl_glFogCoordd; glad_debug_glFogCoorddv = glad_debug_impl_glFogCoorddv; glad_debug_glFogCoordf = glad_debug_impl_glFogCoordf; glad_debug_glFogCoordfv = glad_debug_impl_glFogCoordfv; glad_debug_glFogf = glad_debug_impl_glFogf; glad_debug_glFogfv = glad_debug_impl_glFogfv; glad_debug_glFogi = glad_debug_impl_glFogi; glad_debug_glFogiv = glad_debug_impl_glFogiv; glad_debug_glFramebufferRenderbuffer = glad_debug_impl_glFramebufferRenderbuffer; glad_debug_glFramebufferTexture1D = glad_debug_impl_glFramebufferTexture1D; glad_debug_glFramebufferTexture2D = glad_debug_impl_glFramebufferTexture2D; glad_debug_glFramebufferTexture3D = glad_debug_impl_glFramebufferTexture3D; glad_debug_glFramebufferTextureLayer = glad_debug_impl_glFramebufferTextureLayer; glad_debug_glFrontFace = glad_debug_impl_glFrontFace; glad_debug_glFrustum = glad_debug_impl_glFrustum; glad_debug_glGenBuffers = glad_debug_impl_glGenBuffers; glad_debug_glGenFramebuffers = glad_debug_impl_glGenFramebuffers; glad_debug_glGenLists = glad_debug_impl_glGenLists; glad_debug_glGenQueries = glad_debug_impl_glGenQueries; glad_debug_glGenRenderbuffers = glad_debug_impl_glGenRenderbuffers; glad_debug_glGenTextures = glad_debug_impl_glGenTextures; glad_debug_glGenVertexArrays = glad_debug_impl_glGenVertexArrays; glad_debug_glGenerateMipmap = glad_debug_impl_glGenerateMipmap; glad_debug_glGetActiveAttrib = glad_debug_impl_glGetActiveAttrib; glad_debug_glGetActiveUniform = glad_debug_impl_glGetActiveUniform; glad_debug_glGetActiveUniformBlockName = glad_debug_impl_glGetActiveUniformBlockName; glad_debug_glGetActiveUniformBlockiv = glad_debug_impl_glGetActiveUniformBlockiv; glad_debug_glGetActiveUniformName = glad_debug_impl_glGetActiveUniformName; glad_debug_glGetActiveUniformsiv = glad_debug_impl_glGetActiveUniformsiv; glad_debug_glGetAttachedShaders = glad_debug_impl_glGetAttachedShaders; glad_debug_glGetAttribLocation = glad_debug_impl_glGetAttribLocation; glad_debug_glGetBooleani_v = glad_debug_impl_glGetBooleani_v; glad_debug_glGetBooleanv = glad_debug_impl_glGetBooleanv; glad_debug_glGetBufferParameteriv = glad_debug_impl_glGetBufferParameteriv; glad_debug_glGetBufferPointerv = glad_debug_impl_glGetBufferPointerv; glad_debug_glGetBufferSubData = glad_debug_impl_glGetBufferSubData; glad_debug_glGetClipPlane = glad_debug_impl_glGetClipPlane; glad_debug_glGetCompressedTexImage = glad_debug_impl_glGetCompressedTexImage; glad_debug_glGetDebugMessageLog = glad_debug_impl_glGetDebugMessageLog; glad_debug_glGetDoublev = glad_debug_impl_glGetDoublev; glad_debug_glGetError = glad_debug_impl_glGetError; glad_debug_glGetFloatv = glad_debug_impl_glGetFloatv; glad_debug_glGetFragDataLocation = glad_debug_impl_glGetFragDataLocation; glad_debug_glGetFramebufferAttachmentParameteriv = glad_debug_impl_glGetFramebufferAttachmentParameteriv; glad_debug_glGetGraphicsResetStatusARB = glad_debug_impl_glGetGraphicsResetStatusARB; glad_debug_glGetIntegeri_v = glad_debug_impl_glGetIntegeri_v; glad_debug_glGetIntegerv = glad_debug_impl_glGetIntegerv; glad_debug_glGetLightfv = glad_debug_impl_glGetLightfv; glad_debug_glGetLightiv = glad_debug_impl_glGetLightiv; glad_debug_glGetMapdv = glad_debug_impl_glGetMapdv; glad_debug_glGetMapfv = glad_debug_impl_glGetMapfv; glad_debug_glGetMapiv = glad_debug_impl_glGetMapiv; glad_debug_glGetMaterialfv = glad_debug_impl_glGetMaterialfv; glad_debug_glGetMaterialiv = glad_debug_impl_glGetMaterialiv; glad_debug_glGetObjectLabel = glad_debug_impl_glGetObjectLabel; glad_debug_glGetObjectPtrLabel = glad_debug_impl_glGetObjectPtrLabel; glad_debug_glGetPixelMapfv = glad_debug_impl_glGetPixelMapfv; glad_debug_glGetPixelMapuiv = glad_debug_impl_glGetPixelMapuiv; glad_debug_glGetPixelMapusv = glad_debug_impl_glGetPixelMapusv; glad_debug_glGetPointerv = glad_debug_impl_glGetPointerv; glad_debug_glGetPolygonStipple = glad_debug_impl_glGetPolygonStipple; glad_debug_glGetProgramInfoLog = glad_debug_impl_glGetProgramInfoLog; glad_debug_glGetProgramiv = glad_debug_impl_glGetProgramiv; glad_debug_glGetQueryObjectiv = glad_debug_impl_glGetQueryObjectiv; glad_debug_glGetQueryObjectuiv = glad_debug_impl_glGetQueryObjectuiv; glad_debug_glGetQueryiv = glad_debug_impl_glGetQueryiv; glad_debug_glGetRenderbufferParameteriv = glad_debug_impl_glGetRenderbufferParameteriv; glad_debug_glGetShaderInfoLog = glad_debug_impl_glGetShaderInfoLog; glad_debug_glGetShaderSource = glad_debug_impl_glGetShaderSource; glad_debug_glGetShaderiv = glad_debug_impl_glGetShaderiv; glad_debug_glGetString = glad_debug_impl_glGetString; glad_debug_glGetStringi = glad_debug_impl_glGetStringi; glad_debug_glGetTexEnvfv = glad_debug_impl_glGetTexEnvfv; glad_debug_glGetTexEnviv = glad_debug_impl_glGetTexEnviv; glad_debug_glGetTexGendv = glad_debug_impl_glGetTexGendv; glad_debug_glGetTexGenfv = glad_debug_impl_glGetTexGenfv; glad_debug_glGetTexGeniv = glad_debug_impl_glGetTexGeniv; glad_debug_glGetTexImage = glad_debug_impl_glGetTexImage; glad_debug_glGetTexLevelParameterfv = glad_debug_impl_glGetTexLevelParameterfv; glad_debug_glGetTexLevelParameteriv = glad_debug_impl_glGetTexLevelParameteriv; glad_debug_glGetTexParameterIiv = glad_debug_impl_glGetTexParameterIiv; glad_debug_glGetTexParameterIuiv = glad_debug_impl_glGetTexParameterIuiv; glad_debug_glGetTexParameterfv = glad_debug_impl_glGetTexParameterfv; glad_debug_glGetTexParameteriv = glad_debug_impl_glGetTexParameteriv; glad_debug_glGetTransformFeedbackVarying = glad_debug_impl_glGetTransformFeedbackVarying; glad_debug_glGetUniformBlockIndex = glad_debug_impl_glGetUniformBlockIndex; glad_debug_glGetUniformIndices = glad_debug_impl_glGetUniformIndices; glad_debug_glGetUniformLocation = glad_debug_impl_glGetUniformLocation; glad_debug_glGetUniformfv = glad_debug_impl_glGetUniformfv; glad_debug_glGetUniformiv = glad_debug_impl_glGetUniformiv; glad_debug_glGetUniformuiv = glad_debug_impl_glGetUniformuiv; glad_debug_glGetVertexAttribIiv = glad_debug_impl_glGetVertexAttribIiv; glad_debug_glGetVertexAttribIuiv = glad_debug_impl_glGetVertexAttribIuiv; glad_debug_glGetVertexAttribPointerv = glad_debug_impl_glGetVertexAttribPointerv; glad_debug_glGetVertexAttribdv = glad_debug_impl_glGetVertexAttribdv; glad_debug_glGetVertexAttribfv = glad_debug_impl_glGetVertexAttribfv; glad_debug_glGetVertexAttribiv = glad_debug_impl_glGetVertexAttribiv; glad_debug_glGetnCompressedTexImageARB = glad_debug_impl_glGetnCompressedTexImageARB; glad_debug_glGetnTexImageARB = glad_debug_impl_glGetnTexImageARB; glad_debug_glGetnUniformdvARB = glad_debug_impl_glGetnUniformdvARB; glad_debug_glGetnUniformfvARB = glad_debug_impl_glGetnUniformfvARB; glad_debug_glGetnUniformivARB = glad_debug_impl_glGetnUniformivARB; glad_debug_glGetnUniformuivARB = glad_debug_impl_glGetnUniformuivARB; glad_debug_glHint = glad_debug_impl_glHint; glad_debug_glIndexMask = glad_debug_impl_glIndexMask; glad_debug_glIndexPointer = glad_debug_impl_glIndexPointer; glad_debug_glIndexd = glad_debug_impl_glIndexd; glad_debug_glIndexdv = glad_debug_impl_glIndexdv; glad_debug_glIndexf = glad_debug_impl_glIndexf; glad_debug_glIndexfv = glad_debug_impl_glIndexfv; glad_debug_glIndexi = glad_debug_impl_glIndexi; glad_debug_glIndexiv = glad_debug_impl_glIndexiv; glad_debug_glIndexs = glad_debug_impl_glIndexs; glad_debug_glIndexsv = glad_debug_impl_glIndexsv; glad_debug_glIndexub = glad_debug_impl_glIndexub; glad_debug_glIndexubv = glad_debug_impl_glIndexubv; glad_debug_glInitNames = glad_debug_impl_glInitNames; glad_debug_glInterleavedArrays = glad_debug_impl_glInterleavedArrays; glad_debug_glIsBuffer = glad_debug_impl_glIsBuffer; glad_debug_glIsEnabled = glad_debug_impl_glIsEnabled; glad_debug_glIsEnabledi = glad_debug_impl_glIsEnabledi; glad_debug_glIsFramebuffer = glad_debug_impl_glIsFramebuffer; glad_debug_glIsList = glad_debug_impl_glIsList; glad_debug_glIsProgram = glad_debug_impl_glIsProgram; glad_debug_glIsQuery = glad_debug_impl_glIsQuery; glad_debug_glIsRenderbuffer = glad_debug_impl_glIsRenderbuffer; glad_debug_glIsShader = glad_debug_impl_glIsShader; glad_debug_glIsTexture = glad_debug_impl_glIsTexture; glad_debug_glIsVertexArray = glad_debug_impl_glIsVertexArray; glad_debug_glLightModelf = glad_debug_impl_glLightModelf; glad_debug_glLightModelfv = glad_debug_impl_glLightModelfv; glad_debug_glLightModeli = glad_debug_impl_glLightModeli; glad_debug_glLightModeliv = glad_debug_impl_glLightModeliv; glad_debug_glLightf = glad_debug_impl_glLightf; glad_debug_glLightfv = glad_debug_impl_glLightfv; glad_debug_glLighti = glad_debug_impl_glLighti; glad_debug_glLightiv = glad_debug_impl_glLightiv; glad_debug_glLineStipple = glad_debug_impl_glLineStipple; glad_debug_glLineWidth = glad_debug_impl_glLineWidth; glad_debug_glLinkProgram = glad_debug_impl_glLinkProgram; glad_debug_glListBase = glad_debug_impl_glListBase; glad_debug_glLoadIdentity = glad_debug_impl_glLoadIdentity; glad_debug_glLoadMatrixd = glad_debug_impl_glLoadMatrixd; glad_debug_glLoadMatrixf = glad_debug_impl_glLoadMatrixf; glad_debug_glLoadName = glad_debug_impl_glLoadName; glad_debug_glLoadTransposeMatrixd = glad_debug_impl_glLoadTransposeMatrixd; glad_debug_glLoadTransposeMatrixf = glad_debug_impl_glLoadTransposeMatrixf; glad_debug_glLogicOp = glad_debug_impl_glLogicOp; glad_debug_glMap1d = glad_debug_impl_glMap1d; glad_debug_glMap1f = glad_debug_impl_glMap1f; glad_debug_glMap2d = glad_debug_impl_glMap2d; glad_debug_glMap2f = glad_debug_impl_glMap2f; glad_debug_glMapBuffer = glad_debug_impl_glMapBuffer; glad_debug_glMapBufferRange = glad_debug_impl_glMapBufferRange; glad_debug_glMapGrid1d = glad_debug_impl_glMapGrid1d; glad_debug_glMapGrid1f = glad_debug_impl_glMapGrid1f; glad_debug_glMapGrid2d = glad_debug_impl_glMapGrid2d; glad_debug_glMapGrid2f = glad_debug_impl_glMapGrid2f; glad_debug_glMaterialf = glad_debug_impl_glMaterialf; glad_debug_glMaterialfv = glad_debug_impl_glMaterialfv; glad_debug_glMateriali = glad_debug_impl_glMateriali; glad_debug_glMaterialiv = glad_debug_impl_glMaterialiv; glad_debug_glMatrixMode = glad_debug_impl_glMatrixMode; glad_debug_glMultMatrixd = glad_debug_impl_glMultMatrixd; glad_debug_glMultMatrixf = glad_debug_impl_glMultMatrixf; glad_debug_glMultTransposeMatrixd = glad_debug_impl_glMultTransposeMatrixd; glad_debug_glMultTransposeMatrixf = glad_debug_impl_glMultTransposeMatrixf; glad_debug_glMultiDrawArrays = glad_debug_impl_glMultiDrawArrays; glad_debug_glMultiDrawElements = glad_debug_impl_glMultiDrawElements; glad_debug_glMultiTexCoord1d = glad_debug_impl_glMultiTexCoord1d; glad_debug_glMultiTexCoord1dv = glad_debug_impl_glMultiTexCoord1dv; glad_debug_glMultiTexCoord1f = glad_debug_impl_glMultiTexCoord1f; glad_debug_glMultiTexCoord1fv = glad_debug_impl_glMultiTexCoord1fv; glad_debug_glMultiTexCoord1i = glad_debug_impl_glMultiTexCoord1i; glad_debug_glMultiTexCoord1iv = glad_debug_impl_glMultiTexCoord1iv; glad_debug_glMultiTexCoord1s = glad_debug_impl_glMultiTexCoord1s; glad_debug_glMultiTexCoord1sv = glad_debug_impl_glMultiTexCoord1sv; glad_debug_glMultiTexCoord2d = glad_debug_impl_glMultiTexCoord2d; glad_debug_glMultiTexCoord2dv = glad_debug_impl_glMultiTexCoord2dv; glad_debug_glMultiTexCoord2f = glad_debug_impl_glMultiTexCoord2f; glad_debug_glMultiTexCoord2fv = glad_debug_impl_glMultiTexCoord2fv; glad_debug_glMultiTexCoord2i = glad_debug_impl_glMultiTexCoord2i; glad_debug_glMultiTexCoord2iv = glad_debug_impl_glMultiTexCoord2iv; glad_debug_glMultiTexCoord2s = glad_debug_impl_glMultiTexCoord2s; glad_debug_glMultiTexCoord2sv = glad_debug_impl_glMultiTexCoord2sv; glad_debug_glMultiTexCoord3d = glad_debug_impl_glMultiTexCoord3d; glad_debug_glMultiTexCoord3dv = glad_debug_impl_glMultiTexCoord3dv; glad_debug_glMultiTexCoord3f = glad_debug_impl_glMultiTexCoord3f; glad_debug_glMultiTexCoord3fv = glad_debug_impl_glMultiTexCoord3fv; glad_debug_glMultiTexCoord3i = glad_debug_impl_glMultiTexCoord3i; glad_debug_glMultiTexCoord3iv = glad_debug_impl_glMultiTexCoord3iv; glad_debug_glMultiTexCoord3s = glad_debug_impl_glMultiTexCoord3s; glad_debug_glMultiTexCoord3sv = glad_debug_impl_glMultiTexCoord3sv; glad_debug_glMultiTexCoord4d = glad_debug_impl_glMultiTexCoord4d; glad_debug_glMultiTexCoord4dv = glad_debug_impl_glMultiTexCoord4dv; glad_debug_glMultiTexCoord4f = glad_debug_impl_glMultiTexCoord4f; glad_debug_glMultiTexCoord4fv = glad_debug_impl_glMultiTexCoord4fv; glad_debug_glMultiTexCoord4i = glad_debug_impl_glMultiTexCoord4i; glad_debug_glMultiTexCoord4iv = glad_debug_impl_glMultiTexCoord4iv; glad_debug_glMultiTexCoord4s = glad_debug_impl_glMultiTexCoord4s; glad_debug_glMultiTexCoord4sv = glad_debug_impl_glMultiTexCoord4sv; glad_debug_glNewList = glad_debug_impl_glNewList; glad_debug_glNormal3b = glad_debug_impl_glNormal3b; glad_debug_glNormal3bv = glad_debug_impl_glNormal3bv; glad_debug_glNormal3d = glad_debug_impl_glNormal3d; glad_debug_glNormal3dv = glad_debug_impl_glNormal3dv; glad_debug_glNormal3f = glad_debug_impl_glNormal3f; glad_debug_glNormal3fv = glad_debug_impl_glNormal3fv; glad_debug_glNormal3i = glad_debug_impl_glNormal3i; glad_debug_glNormal3iv = glad_debug_impl_glNormal3iv; glad_debug_glNormal3s = glad_debug_impl_glNormal3s; glad_debug_glNormal3sv = glad_debug_impl_glNormal3sv; glad_debug_glNormalPointer = glad_debug_impl_glNormalPointer; glad_debug_glObjectLabel = glad_debug_impl_glObjectLabel; glad_debug_glObjectPtrLabel = glad_debug_impl_glObjectPtrLabel; glad_debug_glOrtho = glad_debug_impl_glOrtho; glad_debug_glPassThrough = glad_debug_impl_glPassThrough; glad_debug_glPixelMapfv = glad_debug_impl_glPixelMapfv; glad_debug_glPixelMapuiv = glad_debug_impl_glPixelMapuiv; glad_debug_glPixelMapusv = glad_debug_impl_glPixelMapusv; glad_debug_glPixelStoref = glad_debug_impl_glPixelStoref; glad_debug_glPixelStorei = glad_debug_impl_glPixelStorei; glad_debug_glPixelTransferf = glad_debug_impl_glPixelTransferf; glad_debug_glPixelTransferi = glad_debug_impl_glPixelTransferi; glad_debug_glPixelZoom = glad_debug_impl_glPixelZoom; glad_debug_glPointParameterf = glad_debug_impl_glPointParameterf; glad_debug_glPointParameterfv = glad_debug_impl_glPointParameterfv; glad_debug_glPointParameteri = glad_debug_impl_glPointParameteri; glad_debug_glPointParameteriv = glad_debug_impl_glPointParameteriv; glad_debug_glPointSize = glad_debug_impl_glPointSize; glad_debug_glPolygonMode = glad_debug_impl_glPolygonMode; glad_debug_glPolygonOffset = glad_debug_impl_glPolygonOffset; glad_debug_glPolygonStipple = glad_debug_impl_glPolygonStipple; glad_debug_glPopAttrib = glad_debug_impl_glPopAttrib; glad_debug_glPopClientAttrib = glad_debug_impl_glPopClientAttrib; glad_debug_glPopDebugGroup = glad_debug_impl_glPopDebugGroup; glad_debug_glPopMatrix = glad_debug_impl_glPopMatrix; glad_debug_glPopName = glad_debug_impl_glPopName; glad_debug_glPrimitiveRestartIndex = glad_debug_impl_glPrimitiveRestartIndex; glad_debug_glPrioritizeTextures = glad_debug_impl_glPrioritizeTextures; glad_debug_glPushAttrib = glad_debug_impl_glPushAttrib; glad_debug_glPushClientAttrib = glad_debug_impl_glPushClientAttrib; glad_debug_glPushDebugGroup = glad_debug_impl_glPushDebugGroup; glad_debug_glPushMatrix = glad_debug_impl_glPushMatrix; glad_debug_glPushName = glad_debug_impl_glPushName; glad_debug_glRasterPos2d = glad_debug_impl_glRasterPos2d; glad_debug_glRasterPos2dv = glad_debug_impl_glRasterPos2dv; glad_debug_glRasterPos2f = glad_debug_impl_glRasterPos2f; glad_debug_glRasterPos2fv = glad_debug_impl_glRasterPos2fv; glad_debug_glRasterPos2i = glad_debug_impl_glRasterPos2i; glad_debug_glRasterPos2iv = glad_debug_impl_glRasterPos2iv; glad_debug_glRasterPos2s = glad_debug_impl_glRasterPos2s; glad_debug_glRasterPos2sv = glad_debug_impl_glRasterPos2sv; glad_debug_glRasterPos3d = glad_debug_impl_glRasterPos3d; glad_debug_glRasterPos3dv = glad_debug_impl_glRasterPos3dv; glad_debug_glRasterPos3f = glad_debug_impl_glRasterPos3f; glad_debug_glRasterPos3fv = glad_debug_impl_glRasterPos3fv; glad_debug_glRasterPos3i = glad_debug_impl_glRasterPos3i; glad_debug_glRasterPos3iv = glad_debug_impl_glRasterPos3iv; glad_debug_glRasterPos3s = glad_debug_impl_glRasterPos3s; glad_debug_glRasterPos3sv = glad_debug_impl_glRasterPos3sv; glad_debug_glRasterPos4d = glad_debug_impl_glRasterPos4d; glad_debug_glRasterPos4dv = glad_debug_impl_glRasterPos4dv; glad_debug_glRasterPos4f = glad_debug_impl_glRasterPos4f; glad_debug_glRasterPos4fv = glad_debug_impl_glRasterPos4fv; glad_debug_glRasterPos4i = glad_debug_impl_glRasterPos4i; glad_debug_glRasterPos4iv = glad_debug_impl_glRasterPos4iv; glad_debug_glRasterPos4s = glad_debug_impl_glRasterPos4s; glad_debug_glRasterPos4sv = glad_debug_impl_glRasterPos4sv; glad_debug_glReadBuffer = glad_debug_impl_glReadBuffer; glad_debug_glReadPixels = glad_debug_impl_glReadPixels; glad_debug_glReadnPixelsARB = glad_debug_impl_glReadnPixelsARB; glad_debug_glRectd = glad_debug_impl_glRectd; glad_debug_glRectdv = glad_debug_impl_glRectdv; glad_debug_glRectf = glad_debug_impl_glRectf; glad_debug_glRectfv = glad_debug_impl_glRectfv; glad_debug_glRecti = glad_debug_impl_glRecti; glad_debug_glRectiv = glad_debug_impl_glRectiv; glad_debug_glRects = glad_debug_impl_glRects; glad_debug_glRectsv = glad_debug_impl_glRectsv; glad_debug_glRenderMode = glad_debug_impl_glRenderMode; glad_debug_glRenderbufferStorage = glad_debug_impl_glRenderbufferStorage; glad_debug_glRenderbufferStorageMultisample = glad_debug_impl_glRenderbufferStorageMultisample; glad_debug_glRotated = glad_debug_impl_glRotated; glad_debug_glRotatef = glad_debug_impl_glRotatef; glad_debug_glSampleCoverage = glad_debug_impl_glSampleCoverage; glad_debug_glSampleCoverageARB = glad_debug_impl_glSampleCoverageARB; glad_debug_glScaled = glad_debug_impl_glScaled; glad_debug_glScalef = glad_debug_impl_glScalef; glad_debug_glScissor = glad_debug_impl_glScissor; glad_debug_glSecondaryColor3b = glad_debug_impl_glSecondaryColor3b; glad_debug_glSecondaryColor3bv = glad_debug_impl_glSecondaryColor3bv; glad_debug_glSecondaryColor3d = glad_debug_impl_glSecondaryColor3d; glad_debug_glSecondaryColor3dv = glad_debug_impl_glSecondaryColor3dv; glad_debug_glSecondaryColor3f = glad_debug_impl_glSecondaryColor3f; glad_debug_glSecondaryColor3fv = glad_debug_impl_glSecondaryColor3fv; glad_debug_glSecondaryColor3i = glad_debug_impl_glSecondaryColor3i; glad_debug_glSecondaryColor3iv = glad_debug_impl_glSecondaryColor3iv; glad_debug_glSecondaryColor3s = glad_debug_impl_glSecondaryColor3s; glad_debug_glSecondaryColor3sv = glad_debug_impl_glSecondaryColor3sv; glad_debug_glSecondaryColor3ub = glad_debug_impl_glSecondaryColor3ub; glad_debug_glSecondaryColor3ubv = glad_debug_impl_glSecondaryColor3ubv; glad_debug_glSecondaryColor3ui = glad_debug_impl_glSecondaryColor3ui; glad_debug_glSecondaryColor3uiv = glad_debug_impl_glSecondaryColor3uiv; glad_debug_glSecondaryColor3us = glad_debug_impl_glSecondaryColor3us; glad_debug_glSecondaryColor3usv = glad_debug_impl_glSecondaryColor3usv; glad_debug_glSecondaryColorPointer = glad_debug_impl_glSecondaryColorPointer; glad_debug_glSelectBuffer = glad_debug_impl_glSelectBuffer; glad_debug_glShadeModel = glad_debug_impl_glShadeModel; glad_debug_glShaderSource = glad_debug_impl_glShaderSource; glad_debug_glStencilFunc = glad_debug_impl_glStencilFunc; glad_debug_glStencilFuncSeparate = glad_debug_impl_glStencilFuncSeparate; glad_debug_glStencilMask = glad_debug_impl_glStencilMask; glad_debug_glStencilMaskSeparate = glad_debug_impl_glStencilMaskSeparate; glad_debug_glStencilOp = glad_debug_impl_glStencilOp; glad_debug_glStencilOpSeparate = glad_debug_impl_glStencilOpSeparate; glad_debug_glTexBuffer = glad_debug_impl_glTexBuffer; glad_debug_glTexCoord1d = glad_debug_impl_glTexCoord1d; glad_debug_glTexCoord1dv = glad_debug_impl_glTexCoord1dv; glad_debug_glTexCoord1f = glad_debug_impl_glTexCoord1f; glad_debug_glTexCoord1fv = glad_debug_impl_glTexCoord1fv; glad_debug_glTexCoord1i = glad_debug_impl_glTexCoord1i; glad_debug_glTexCoord1iv = glad_debug_impl_glTexCoord1iv; glad_debug_glTexCoord1s = glad_debug_impl_glTexCoord1s; glad_debug_glTexCoord1sv = glad_debug_impl_glTexCoord1sv; glad_debug_glTexCoord2d = glad_debug_impl_glTexCoord2d; glad_debug_glTexCoord2dv = glad_debug_impl_glTexCoord2dv; glad_debug_glTexCoord2f = glad_debug_impl_glTexCoord2f; glad_debug_glTexCoord2fv = glad_debug_impl_glTexCoord2fv; glad_debug_glTexCoord2i = glad_debug_impl_glTexCoord2i; glad_debug_glTexCoord2iv = glad_debug_impl_glTexCoord2iv; glad_debug_glTexCoord2s = glad_debug_impl_glTexCoord2s; glad_debug_glTexCoord2sv = glad_debug_impl_glTexCoord2sv; glad_debug_glTexCoord3d = glad_debug_impl_glTexCoord3d; glad_debug_glTexCoord3dv = glad_debug_impl_glTexCoord3dv; glad_debug_glTexCoord3f = glad_debug_impl_glTexCoord3f; glad_debug_glTexCoord3fv = glad_debug_impl_glTexCoord3fv; glad_debug_glTexCoord3i = glad_debug_impl_glTexCoord3i; glad_debug_glTexCoord3iv = glad_debug_impl_glTexCoord3iv; glad_debug_glTexCoord3s = glad_debug_impl_glTexCoord3s; glad_debug_glTexCoord3sv = glad_debug_impl_glTexCoord3sv; glad_debug_glTexCoord4d = glad_debug_impl_glTexCoord4d; glad_debug_glTexCoord4dv = glad_debug_impl_glTexCoord4dv; glad_debug_glTexCoord4f = glad_debug_impl_glTexCoord4f; glad_debug_glTexCoord4fv = glad_debug_impl_glTexCoord4fv; glad_debug_glTexCoord4i = glad_debug_impl_glTexCoord4i; glad_debug_glTexCoord4iv = glad_debug_impl_glTexCoord4iv; glad_debug_glTexCoord4s = glad_debug_impl_glTexCoord4s; glad_debug_glTexCoord4sv = glad_debug_impl_glTexCoord4sv; glad_debug_glTexCoordPointer = glad_debug_impl_glTexCoordPointer; glad_debug_glTexEnvf = glad_debug_impl_glTexEnvf; glad_debug_glTexEnvfv = glad_debug_impl_glTexEnvfv; glad_debug_glTexEnvi = glad_debug_impl_glTexEnvi; glad_debug_glTexEnviv = glad_debug_impl_glTexEnviv; glad_debug_glTexGend = glad_debug_impl_glTexGend; glad_debug_glTexGendv = glad_debug_impl_glTexGendv; glad_debug_glTexGenf = glad_debug_impl_glTexGenf; glad_debug_glTexGenfv = glad_debug_impl_glTexGenfv; glad_debug_glTexGeni = glad_debug_impl_glTexGeni; glad_debug_glTexGeniv = glad_debug_impl_glTexGeniv; glad_debug_glTexImage1D = glad_debug_impl_glTexImage1D; glad_debug_glTexImage2D = glad_debug_impl_glTexImage2D; glad_debug_glTexImage3D = glad_debug_impl_glTexImage3D; glad_debug_glTexParameterIiv = glad_debug_impl_glTexParameterIiv; glad_debug_glTexParameterIuiv = glad_debug_impl_glTexParameterIuiv; glad_debug_glTexParameterf = glad_debug_impl_glTexParameterf; glad_debug_glTexParameterfv = glad_debug_impl_glTexParameterfv; glad_debug_glTexParameteri = glad_debug_impl_glTexParameteri; glad_debug_glTexParameteriv = glad_debug_impl_glTexParameteriv; glad_debug_glTexStorage1D = glad_debug_impl_glTexStorage1D; glad_debug_glTexStorage2D = glad_debug_impl_glTexStorage2D; glad_debug_glTexStorage3D = glad_debug_impl_glTexStorage3D; glad_debug_glTexSubImage1D = glad_debug_impl_glTexSubImage1D; glad_debug_glTexSubImage2D = glad_debug_impl_glTexSubImage2D; glad_debug_glTexSubImage3D = glad_debug_impl_glTexSubImage3D; glad_debug_glTransformFeedbackVaryings = glad_debug_impl_glTransformFeedbackVaryings; glad_debug_glTranslated = glad_debug_impl_glTranslated; glad_debug_glTranslatef = glad_debug_impl_glTranslatef; glad_debug_glUniform1f = glad_debug_impl_glUniform1f; glad_debug_glUniform1fv = glad_debug_impl_glUniform1fv; glad_debug_glUniform1i = glad_debug_impl_glUniform1i; glad_debug_glUniform1iv = glad_debug_impl_glUniform1iv; glad_debug_glUniform1ui = glad_debug_impl_glUniform1ui; glad_debug_glUniform1uiv = glad_debug_impl_glUniform1uiv; glad_debug_glUniform2f = glad_debug_impl_glUniform2f; glad_debug_glUniform2fv = glad_debug_impl_glUniform2fv; glad_debug_glUniform2i = glad_debug_impl_glUniform2i; glad_debug_glUniform2iv = glad_debug_impl_glUniform2iv; glad_debug_glUniform2ui = glad_debug_impl_glUniform2ui; glad_debug_glUniform2uiv = glad_debug_impl_glUniform2uiv; glad_debug_glUniform3f = glad_debug_impl_glUniform3f; glad_debug_glUniform3fv = glad_debug_impl_glUniform3fv; glad_debug_glUniform3i = glad_debug_impl_glUniform3i; glad_debug_glUniform3iv = glad_debug_impl_glUniform3iv; glad_debug_glUniform3ui = glad_debug_impl_glUniform3ui; glad_debug_glUniform3uiv = glad_debug_impl_glUniform3uiv; glad_debug_glUniform4f = glad_debug_impl_glUniform4f; glad_debug_glUniform4fv = glad_debug_impl_glUniform4fv; glad_debug_glUniform4i = glad_debug_impl_glUniform4i; glad_debug_glUniform4iv = glad_debug_impl_glUniform4iv; glad_debug_glUniform4ui = glad_debug_impl_glUniform4ui; glad_debug_glUniform4uiv = glad_debug_impl_glUniform4uiv; glad_debug_glUniformBlockBinding = glad_debug_impl_glUniformBlockBinding; glad_debug_glUniformMatrix2fv = glad_debug_impl_glUniformMatrix2fv; glad_debug_glUniformMatrix2x3fv = glad_debug_impl_glUniformMatrix2x3fv; glad_debug_glUniformMatrix2x4fv = glad_debug_impl_glUniformMatrix2x4fv; glad_debug_glUniformMatrix3fv = glad_debug_impl_glUniformMatrix3fv; glad_debug_glUniformMatrix3x2fv = glad_debug_impl_glUniformMatrix3x2fv; glad_debug_glUniformMatrix3x4fv = glad_debug_impl_glUniformMatrix3x4fv; glad_debug_glUniformMatrix4fv = glad_debug_impl_glUniformMatrix4fv; glad_debug_glUniformMatrix4x2fv = glad_debug_impl_glUniformMatrix4x2fv; glad_debug_glUniformMatrix4x3fv = glad_debug_impl_glUniformMatrix4x3fv; glad_debug_glUnmapBuffer = glad_debug_impl_glUnmapBuffer; glad_debug_glUseProgram = glad_debug_impl_glUseProgram; glad_debug_glValidateProgram = glad_debug_impl_glValidateProgram; glad_debug_glVertex2d = glad_debug_impl_glVertex2d; glad_debug_glVertex2dv = glad_debug_impl_glVertex2dv; glad_debug_glVertex2f = glad_debug_impl_glVertex2f; glad_debug_glVertex2fv = glad_debug_impl_glVertex2fv; glad_debug_glVertex2i = glad_debug_impl_glVertex2i; glad_debug_glVertex2iv = glad_debug_impl_glVertex2iv; glad_debug_glVertex2s = glad_debug_impl_glVertex2s; glad_debug_glVertex2sv = glad_debug_impl_glVertex2sv; glad_debug_glVertex3d = glad_debug_impl_glVertex3d; glad_debug_glVertex3dv = glad_debug_impl_glVertex3dv; glad_debug_glVertex3f = glad_debug_impl_glVertex3f; glad_debug_glVertex3fv = glad_debug_impl_glVertex3fv; glad_debug_glVertex3i = glad_debug_impl_glVertex3i; glad_debug_glVertex3iv = glad_debug_impl_glVertex3iv; glad_debug_glVertex3s = glad_debug_impl_glVertex3s; glad_debug_glVertex3sv = glad_debug_impl_glVertex3sv; glad_debug_glVertex4d = glad_debug_impl_glVertex4d; glad_debug_glVertex4dv = glad_debug_impl_glVertex4dv; glad_debug_glVertex4f = glad_debug_impl_glVertex4f; glad_debug_glVertex4fv = glad_debug_impl_glVertex4fv; glad_debug_glVertex4i = glad_debug_impl_glVertex4i; glad_debug_glVertex4iv = glad_debug_impl_glVertex4iv; glad_debug_glVertex4s = glad_debug_impl_glVertex4s; glad_debug_glVertex4sv = glad_debug_impl_glVertex4sv; glad_debug_glVertexAttrib1d = glad_debug_impl_glVertexAttrib1d; glad_debug_glVertexAttrib1dv = glad_debug_impl_glVertexAttrib1dv; glad_debug_glVertexAttrib1f = glad_debug_impl_glVertexAttrib1f; glad_debug_glVertexAttrib1fv = glad_debug_impl_glVertexAttrib1fv; glad_debug_glVertexAttrib1s = glad_debug_impl_glVertexAttrib1s; glad_debug_glVertexAttrib1sv = glad_debug_impl_glVertexAttrib1sv; glad_debug_glVertexAttrib2d = glad_debug_impl_glVertexAttrib2d; glad_debug_glVertexAttrib2dv = glad_debug_impl_glVertexAttrib2dv; glad_debug_glVertexAttrib2f = glad_debug_impl_glVertexAttrib2f; glad_debug_glVertexAttrib2fv = glad_debug_impl_glVertexAttrib2fv; glad_debug_glVertexAttrib2s = glad_debug_impl_glVertexAttrib2s; glad_debug_glVertexAttrib2sv = glad_debug_impl_glVertexAttrib2sv; glad_debug_glVertexAttrib3d = glad_debug_impl_glVertexAttrib3d; glad_debug_glVertexAttrib3dv = glad_debug_impl_glVertexAttrib3dv; glad_debug_glVertexAttrib3f = glad_debug_impl_glVertexAttrib3f; glad_debug_glVertexAttrib3fv = glad_debug_impl_glVertexAttrib3fv; glad_debug_glVertexAttrib3s = glad_debug_impl_glVertexAttrib3s; glad_debug_glVertexAttrib3sv = glad_debug_impl_glVertexAttrib3sv; glad_debug_glVertexAttrib4Nbv = glad_debug_impl_glVertexAttrib4Nbv; glad_debug_glVertexAttrib4Niv = glad_debug_impl_glVertexAttrib4Niv; glad_debug_glVertexAttrib4Nsv = glad_debug_impl_glVertexAttrib4Nsv; glad_debug_glVertexAttrib4Nub = glad_debug_impl_glVertexAttrib4Nub; glad_debug_glVertexAttrib4Nubv = glad_debug_impl_glVertexAttrib4Nubv; glad_debug_glVertexAttrib4Nuiv = glad_debug_impl_glVertexAttrib4Nuiv; glad_debug_glVertexAttrib4Nusv = glad_debug_impl_glVertexAttrib4Nusv; glad_debug_glVertexAttrib4bv = glad_debug_impl_glVertexAttrib4bv; glad_debug_glVertexAttrib4d = glad_debug_impl_glVertexAttrib4d; glad_debug_glVertexAttrib4dv = glad_debug_impl_glVertexAttrib4dv; glad_debug_glVertexAttrib4f = glad_debug_impl_glVertexAttrib4f; glad_debug_glVertexAttrib4fv = glad_debug_impl_glVertexAttrib4fv; glad_debug_glVertexAttrib4iv = glad_debug_impl_glVertexAttrib4iv; glad_debug_glVertexAttrib4s = glad_debug_impl_glVertexAttrib4s; glad_debug_glVertexAttrib4sv = glad_debug_impl_glVertexAttrib4sv; glad_debug_glVertexAttrib4ubv = glad_debug_impl_glVertexAttrib4ubv; glad_debug_glVertexAttrib4uiv = glad_debug_impl_glVertexAttrib4uiv; glad_debug_glVertexAttrib4usv = glad_debug_impl_glVertexAttrib4usv; glad_debug_glVertexAttribDivisorARB = glad_debug_impl_glVertexAttribDivisorARB; glad_debug_glVertexAttribI1i = glad_debug_impl_glVertexAttribI1i; glad_debug_glVertexAttribI1iv = glad_debug_impl_glVertexAttribI1iv; glad_debug_glVertexAttribI1ui = glad_debug_impl_glVertexAttribI1ui; glad_debug_glVertexAttribI1uiv = glad_debug_impl_glVertexAttribI1uiv; glad_debug_glVertexAttribI2i = glad_debug_impl_glVertexAttribI2i; glad_debug_glVertexAttribI2iv = glad_debug_impl_glVertexAttribI2iv; glad_debug_glVertexAttribI2ui = glad_debug_impl_glVertexAttribI2ui; glad_debug_glVertexAttribI2uiv = glad_debug_impl_glVertexAttribI2uiv; glad_debug_glVertexAttribI3i = glad_debug_impl_glVertexAttribI3i; glad_debug_glVertexAttribI3iv = glad_debug_impl_glVertexAttribI3iv; glad_debug_glVertexAttribI3ui = glad_debug_impl_glVertexAttribI3ui; glad_debug_glVertexAttribI3uiv = glad_debug_impl_glVertexAttribI3uiv; glad_debug_glVertexAttribI4bv = glad_debug_impl_glVertexAttribI4bv; glad_debug_glVertexAttribI4i = glad_debug_impl_glVertexAttribI4i; glad_debug_glVertexAttribI4iv = glad_debug_impl_glVertexAttribI4iv; glad_debug_glVertexAttribI4sv = glad_debug_impl_glVertexAttribI4sv; glad_debug_glVertexAttribI4ubv = glad_debug_impl_glVertexAttribI4ubv; glad_debug_glVertexAttribI4ui = glad_debug_impl_glVertexAttribI4ui; glad_debug_glVertexAttribI4uiv = glad_debug_impl_glVertexAttribI4uiv; glad_debug_glVertexAttribI4usv = glad_debug_impl_glVertexAttribI4usv; glad_debug_glVertexAttribIPointer = glad_debug_impl_glVertexAttribIPointer; glad_debug_glVertexAttribPointer = glad_debug_impl_glVertexAttribPointer; glad_debug_glVertexPointer = glad_debug_impl_glVertexPointer; glad_debug_glViewport = glad_debug_impl_glViewport; glad_debug_glWindowPos2d = glad_debug_impl_glWindowPos2d; glad_debug_glWindowPos2dv = glad_debug_impl_glWindowPos2dv; glad_debug_glWindowPos2f = glad_debug_impl_glWindowPos2f; glad_debug_glWindowPos2fv = glad_debug_impl_glWindowPos2fv; glad_debug_glWindowPos2i = glad_debug_impl_glWindowPos2i; glad_debug_glWindowPos2iv = glad_debug_impl_glWindowPos2iv; glad_debug_glWindowPos2s = glad_debug_impl_glWindowPos2s; glad_debug_glWindowPos2sv = glad_debug_impl_glWindowPos2sv; glad_debug_glWindowPos3d = glad_debug_impl_glWindowPos3d; glad_debug_glWindowPos3dv = glad_debug_impl_glWindowPos3dv; glad_debug_glWindowPos3f = glad_debug_impl_glWindowPos3f; glad_debug_glWindowPos3fv = glad_debug_impl_glWindowPos3fv; glad_debug_glWindowPos3i = glad_debug_impl_glWindowPos3i; glad_debug_glWindowPos3iv = glad_debug_impl_glWindowPos3iv; glad_debug_glWindowPos3s = glad_debug_impl_glWindowPos3s; glad_debug_glWindowPos3sv = glad_debug_impl_glWindowPos3sv; } void gladUninstallGLDebug(void) { glad_debug_glAccum = glad_glAccum; glad_debug_glActiveTexture = glad_glActiveTexture; glad_debug_glAlphaFunc = glad_glAlphaFunc; glad_debug_glAreTexturesResident = glad_glAreTexturesResident; glad_debug_glArrayElement = glad_glArrayElement; glad_debug_glAttachShader = glad_glAttachShader; glad_debug_glBegin = glad_glBegin; glad_debug_glBeginConditionalRender = glad_glBeginConditionalRender; glad_debug_glBeginQuery = glad_glBeginQuery; glad_debug_glBeginTransformFeedback = glad_glBeginTransformFeedback; glad_debug_glBindAttribLocation = glad_glBindAttribLocation; glad_debug_glBindBuffer = glad_glBindBuffer; glad_debug_glBindBufferBase = glad_glBindBufferBase; glad_debug_glBindBufferRange = glad_glBindBufferRange; glad_debug_glBindFragDataLocation = glad_glBindFragDataLocation; glad_debug_glBindFramebuffer = glad_glBindFramebuffer; glad_debug_glBindRenderbuffer = glad_glBindRenderbuffer; glad_debug_glBindTexture = glad_glBindTexture; glad_debug_glBindVertexArray = glad_glBindVertexArray; glad_debug_glBitmap = glad_glBitmap; glad_debug_glBlendColor = glad_glBlendColor; glad_debug_glBlendEquation = glad_glBlendEquation; glad_debug_glBlendEquationSeparate = glad_glBlendEquationSeparate; glad_debug_glBlendFunc = glad_glBlendFunc; glad_debug_glBlendFuncSeparate = glad_glBlendFuncSeparate; glad_debug_glBlitFramebuffer = glad_glBlitFramebuffer; glad_debug_glBufferData = glad_glBufferData; glad_debug_glBufferSubData = glad_glBufferSubData; glad_debug_glCallList = glad_glCallList; glad_debug_glCallLists = glad_glCallLists; glad_debug_glCheckFramebufferStatus = glad_glCheckFramebufferStatus; glad_debug_glClampColor = glad_glClampColor; glad_debug_glClear = glad_glClear; glad_debug_glClearAccum = glad_glClearAccum; glad_debug_glClearBufferfi = glad_glClearBufferfi; glad_debug_glClearBufferfv = glad_glClearBufferfv; glad_debug_glClearBufferiv = glad_glClearBufferiv; glad_debug_glClearBufferuiv = glad_glClearBufferuiv; glad_debug_glClearColor = glad_glClearColor; glad_debug_glClearDepth = glad_glClearDepth; glad_debug_glClearIndex = glad_glClearIndex; glad_debug_glClearStencil = glad_glClearStencil; glad_debug_glClientActiveTexture = glad_glClientActiveTexture; glad_debug_glClipPlane = glad_glClipPlane; glad_debug_glColor3b = glad_glColor3b; glad_debug_glColor3bv = glad_glColor3bv; glad_debug_glColor3d = glad_glColor3d; glad_debug_glColor3dv = glad_glColor3dv; glad_debug_glColor3f = glad_glColor3f; glad_debug_glColor3fv = glad_glColor3fv; glad_debug_glColor3i = glad_glColor3i; glad_debug_glColor3iv = glad_glColor3iv; glad_debug_glColor3s = glad_glColor3s; glad_debug_glColor3sv = glad_glColor3sv; glad_debug_glColor3ub = glad_glColor3ub; glad_debug_glColor3ubv = glad_glColor3ubv; glad_debug_glColor3ui = glad_glColor3ui; glad_debug_glColor3uiv = glad_glColor3uiv; glad_debug_glColor3us = glad_glColor3us; glad_debug_glColor3usv = glad_glColor3usv; glad_debug_glColor4b = glad_glColor4b; glad_debug_glColor4bv = glad_glColor4bv; glad_debug_glColor4d = glad_glColor4d; glad_debug_glColor4dv = glad_glColor4dv; glad_debug_glColor4f = glad_glColor4f; glad_debug_glColor4fv = glad_glColor4fv; glad_debug_glColor4i = glad_glColor4i; glad_debug_glColor4iv = glad_glColor4iv; glad_debug_glColor4s = glad_glColor4s; glad_debug_glColor4sv = glad_glColor4sv; glad_debug_glColor4ub = glad_glColor4ub; glad_debug_glColor4ubv = glad_glColor4ubv; glad_debug_glColor4ui = glad_glColor4ui; glad_debug_glColor4uiv = glad_glColor4uiv; glad_debug_glColor4us = glad_glColor4us; glad_debug_glColor4usv = glad_glColor4usv; glad_debug_glColorMask = glad_glColorMask; glad_debug_glColorMaski = glad_glColorMaski; glad_debug_glColorMaterial = glad_glColorMaterial; glad_debug_glColorPointer = glad_glColorPointer; glad_debug_glCompileShader = glad_glCompileShader; glad_debug_glCompressedTexImage1D = glad_glCompressedTexImage1D; glad_debug_glCompressedTexImage2D = glad_glCompressedTexImage2D; glad_debug_glCompressedTexImage3D = glad_glCompressedTexImage3D; glad_debug_glCompressedTexSubImage1D = glad_glCompressedTexSubImage1D; glad_debug_glCompressedTexSubImage2D = glad_glCompressedTexSubImage2D; glad_debug_glCompressedTexSubImage3D = glad_glCompressedTexSubImage3D; glad_debug_glCopyBufferSubData = glad_glCopyBufferSubData; glad_debug_glCopyImageSubData = glad_glCopyImageSubData; glad_debug_glCopyPixels = glad_glCopyPixels; glad_debug_glCopyTexImage1D = glad_glCopyTexImage1D; glad_debug_glCopyTexImage2D = glad_glCopyTexImage2D; glad_debug_glCopyTexSubImage1D = glad_glCopyTexSubImage1D; glad_debug_glCopyTexSubImage2D = glad_glCopyTexSubImage2D; glad_debug_glCopyTexSubImage3D = glad_glCopyTexSubImage3D; glad_debug_glCreateProgram = glad_glCreateProgram; glad_debug_glCreateShader = glad_glCreateShader; glad_debug_glCullFace = glad_glCullFace; glad_debug_glDebugMessageCallback = glad_glDebugMessageCallback; glad_debug_glDebugMessageControl = glad_glDebugMessageControl; glad_debug_glDebugMessageInsert = glad_glDebugMessageInsert; glad_debug_glDeleteBuffers = glad_glDeleteBuffers; glad_debug_glDeleteFramebuffers = glad_glDeleteFramebuffers; glad_debug_glDeleteLists = glad_glDeleteLists; glad_debug_glDeleteProgram = glad_glDeleteProgram; glad_debug_glDeleteQueries = glad_glDeleteQueries; glad_debug_glDeleteRenderbuffers = glad_glDeleteRenderbuffers; glad_debug_glDeleteShader = glad_glDeleteShader; glad_debug_glDeleteTextures = glad_glDeleteTextures; glad_debug_glDeleteVertexArrays = glad_glDeleteVertexArrays; glad_debug_glDepthFunc = glad_glDepthFunc; glad_debug_glDepthMask = glad_glDepthMask; glad_debug_glDepthRange = glad_glDepthRange; glad_debug_glDetachShader = glad_glDetachShader; glad_debug_glDisable = glad_glDisable; glad_debug_glDisableClientState = glad_glDisableClientState; glad_debug_glDisableVertexAttribArray = glad_glDisableVertexAttribArray; glad_debug_glDisablei = glad_glDisablei; glad_debug_glDrawArrays = glad_glDrawArrays; glad_debug_glDrawArraysInstanced = glad_glDrawArraysInstanced; glad_debug_glDrawBuffer = glad_glDrawBuffer; glad_debug_glDrawBuffers = glad_glDrawBuffers; glad_debug_glDrawElements = glad_glDrawElements; glad_debug_glDrawElementsInstanced = glad_glDrawElementsInstanced; glad_debug_glDrawPixels = glad_glDrawPixels; glad_debug_glDrawRangeElements = glad_glDrawRangeElements; glad_debug_glEdgeFlag = glad_glEdgeFlag; glad_debug_glEdgeFlagPointer = glad_glEdgeFlagPointer; glad_debug_glEdgeFlagv = glad_glEdgeFlagv; glad_debug_glEnable = glad_glEnable; glad_debug_glEnableClientState = glad_glEnableClientState; glad_debug_glEnableVertexAttribArray = glad_glEnableVertexAttribArray; glad_debug_glEnablei = glad_glEnablei; glad_debug_glEnd = glad_glEnd; glad_debug_glEndConditionalRender = glad_glEndConditionalRender; glad_debug_glEndList = glad_glEndList; glad_debug_glEndQuery = glad_glEndQuery; glad_debug_glEndTransformFeedback = glad_glEndTransformFeedback; glad_debug_glEvalCoord1d = glad_glEvalCoord1d; glad_debug_glEvalCoord1dv = glad_glEvalCoord1dv; glad_debug_glEvalCoord1f = glad_glEvalCoord1f; glad_debug_glEvalCoord1fv = glad_glEvalCoord1fv; glad_debug_glEvalCoord2d = glad_glEvalCoord2d; glad_debug_glEvalCoord2dv = glad_glEvalCoord2dv; glad_debug_glEvalCoord2f = glad_glEvalCoord2f; glad_debug_glEvalCoord2fv = glad_glEvalCoord2fv; glad_debug_glEvalMesh1 = glad_glEvalMesh1; glad_debug_glEvalMesh2 = glad_glEvalMesh2; glad_debug_glEvalPoint1 = glad_glEvalPoint1; glad_debug_glEvalPoint2 = glad_glEvalPoint2; glad_debug_glFeedbackBuffer = glad_glFeedbackBuffer; glad_debug_glFinish = glad_glFinish; glad_debug_glFlush = glad_glFlush; glad_debug_glFlushMappedBufferRange = glad_glFlushMappedBufferRange; glad_debug_glFogCoordPointer = glad_glFogCoordPointer; glad_debug_glFogCoordd = glad_glFogCoordd; glad_debug_glFogCoorddv = glad_glFogCoorddv; glad_debug_glFogCoordf = glad_glFogCoordf; glad_debug_glFogCoordfv = glad_glFogCoordfv; glad_debug_glFogf = glad_glFogf; glad_debug_glFogfv = glad_glFogfv; glad_debug_glFogi = glad_glFogi; glad_debug_glFogiv = glad_glFogiv; glad_debug_glFramebufferRenderbuffer = glad_glFramebufferRenderbuffer; glad_debug_glFramebufferTexture1D = glad_glFramebufferTexture1D; glad_debug_glFramebufferTexture2D = glad_glFramebufferTexture2D; glad_debug_glFramebufferTexture3D = glad_glFramebufferTexture3D; glad_debug_glFramebufferTextureLayer = glad_glFramebufferTextureLayer; glad_debug_glFrontFace = glad_glFrontFace; glad_debug_glFrustum = glad_glFrustum; glad_debug_glGenBuffers = glad_glGenBuffers; glad_debug_glGenFramebuffers = glad_glGenFramebuffers; glad_debug_glGenLists = glad_glGenLists; glad_debug_glGenQueries = glad_glGenQueries; glad_debug_glGenRenderbuffers = glad_glGenRenderbuffers; glad_debug_glGenTextures = glad_glGenTextures; glad_debug_glGenVertexArrays = glad_glGenVertexArrays; glad_debug_glGenerateMipmap = glad_glGenerateMipmap; glad_debug_glGetActiveAttrib = glad_glGetActiveAttrib; glad_debug_glGetActiveUniform = glad_glGetActiveUniform; glad_debug_glGetActiveUniformBlockName = glad_glGetActiveUniformBlockName; glad_debug_glGetActiveUniformBlockiv = glad_glGetActiveUniformBlockiv; glad_debug_glGetActiveUniformName = glad_glGetActiveUniformName; glad_debug_glGetActiveUniformsiv = glad_glGetActiveUniformsiv; glad_debug_glGetAttachedShaders = glad_glGetAttachedShaders; glad_debug_glGetAttribLocation = glad_glGetAttribLocation; glad_debug_glGetBooleani_v = glad_glGetBooleani_v; glad_debug_glGetBooleanv = glad_glGetBooleanv; glad_debug_glGetBufferParameteriv = glad_glGetBufferParameteriv; glad_debug_glGetBufferPointerv = glad_glGetBufferPointerv; glad_debug_glGetBufferSubData = glad_glGetBufferSubData; glad_debug_glGetClipPlane = glad_glGetClipPlane; glad_debug_glGetCompressedTexImage = glad_glGetCompressedTexImage; glad_debug_glGetDebugMessageLog = glad_glGetDebugMessageLog; glad_debug_glGetDoublev = glad_glGetDoublev; glad_debug_glGetError = glad_glGetError; glad_debug_glGetFloatv = glad_glGetFloatv; glad_debug_glGetFragDataLocation = glad_glGetFragDataLocation; glad_debug_glGetFramebufferAttachmentParameteriv = glad_glGetFramebufferAttachmentParameteriv; glad_debug_glGetGraphicsResetStatusARB = glad_glGetGraphicsResetStatusARB; glad_debug_glGetIntegeri_v = glad_glGetIntegeri_v; glad_debug_glGetIntegerv = glad_glGetIntegerv; glad_debug_glGetLightfv = glad_glGetLightfv; glad_debug_glGetLightiv = glad_glGetLightiv; glad_debug_glGetMapdv = glad_glGetMapdv; glad_debug_glGetMapfv = glad_glGetMapfv; glad_debug_glGetMapiv = glad_glGetMapiv; glad_debug_glGetMaterialfv = glad_glGetMaterialfv; glad_debug_glGetMaterialiv = glad_glGetMaterialiv; glad_debug_glGetObjectLabel = glad_glGetObjectLabel; glad_debug_glGetObjectPtrLabel = glad_glGetObjectPtrLabel; glad_debug_glGetPixelMapfv = glad_glGetPixelMapfv; glad_debug_glGetPixelMapuiv = glad_glGetPixelMapuiv; glad_debug_glGetPixelMapusv = glad_glGetPixelMapusv; glad_debug_glGetPointerv = glad_glGetPointerv; glad_debug_glGetPolygonStipple = glad_glGetPolygonStipple; glad_debug_glGetProgramInfoLog = glad_glGetProgramInfoLog; glad_debug_glGetProgramiv = glad_glGetProgramiv; glad_debug_glGetQueryObjectiv = glad_glGetQueryObjectiv; glad_debug_glGetQueryObjectuiv = glad_glGetQueryObjectuiv; glad_debug_glGetQueryiv = glad_glGetQueryiv; glad_debug_glGetRenderbufferParameteriv = glad_glGetRenderbufferParameteriv; glad_debug_glGetShaderInfoLog = glad_glGetShaderInfoLog; glad_debug_glGetShaderSource = glad_glGetShaderSource; glad_debug_glGetShaderiv = glad_glGetShaderiv; glad_debug_glGetString = glad_glGetString; glad_debug_glGetStringi = glad_glGetStringi; glad_debug_glGetTexEnvfv = glad_glGetTexEnvfv; glad_debug_glGetTexEnviv = glad_glGetTexEnviv; glad_debug_glGetTexGendv = glad_glGetTexGendv; glad_debug_glGetTexGenfv = glad_glGetTexGenfv; glad_debug_glGetTexGeniv = glad_glGetTexGeniv; glad_debug_glGetTexImage = glad_glGetTexImage; glad_debug_glGetTexLevelParameterfv = glad_glGetTexLevelParameterfv; glad_debug_glGetTexLevelParameteriv = glad_glGetTexLevelParameteriv; glad_debug_glGetTexParameterIiv = glad_glGetTexParameterIiv; glad_debug_glGetTexParameterIuiv = glad_glGetTexParameterIuiv; glad_debug_glGetTexParameterfv = glad_glGetTexParameterfv; glad_debug_glGetTexParameteriv = glad_glGetTexParameteriv; glad_debug_glGetTransformFeedbackVarying = glad_glGetTransformFeedbackVarying; glad_debug_glGetUniformBlockIndex = glad_glGetUniformBlockIndex; glad_debug_glGetUniformIndices = glad_glGetUniformIndices; glad_debug_glGetUniformLocation = glad_glGetUniformLocation; glad_debug_glGetUniformfv = glad_glGetUniformfv; glad_debug_glGetUniformiv = glad_glGetUniformiv; glad_debug_glGetUniformuiv = glad_glGetUniformuiv; glad_debug_glGetVertexAttribIiv = glad_glGetVertexAttribIiv; glad_debug_glGetVertexAttribIuiv = glad_glGetVertexAttribIuiv; glad_debug_glGetVertexAttribPointerv = glad_glGetVertexAttribPointerv; glad_debug_glGetVertexAttribdv = glad_glGetVertexAttribdv; glad_debug_glGetVertexAttribfv = glad_glGetVertexAttribfv; glad_debug_glGetVertexAttribiv = glad_glGetVertexAttribiv; glad_debug_glGetnCompressedTexImageARB = glad_glGetnCompressedTexImageARB; glad_debug_glGetnTexImageARB = glad_glGetnTexImageARB; glad_debug_glGetnUniformdvARB = glad_glGetnUniformdvARB; glad_debug_glGetnUniformfvARB = glad_glGetnUniformfvARB; glad_debug_glGetnUniformivARB = glad_glGetnUniformivARB; glad_debug_glGetnUniformuivARB = glad_glGetnUniformuivARB; glad_debug_glHint = glad_glHint; glad_debug_glIndexMask = glad_glIndexMask; glad_debug_glIndexPointer = glad_glIndexPointer; glad_debug_glIndexd = glad_glIndexd; glad_debug_glIndexdv = glad_glIndexdv; glad_debug_glIndexf = glad_glIndexf; glad_debug_glIndexfv = glad_glIndexfv; glad_debug_glIndexi = glad_glIndexi; glad_debug_glIndexiv = glad_glIndexiv; glad_debug_glIndexs = glad_glIndexs; glad_debug_glIndexsv = glad_glIndexsv; glad_debug_glIndexub = glad_glIndexub; glad_debug_glIndexubv = glad_glIndexubv; glad_debug_glInitNames = glad_glInitNames; glad_debug_glInterleavedArrays = glad_glInterleavedArrays; glad_debug_glIsBuffer = glad_glIsBuffer; glad_debug_glIsEnabled = glad_glIsEnabled; glad_debug_glIsEnabledi = glad_glIsEnabledi; glad_debug_glIsFramebuffer = glad_glIsFramebuffer; glad_debug_glIsList = glad_glIsList; glad_debug_glIsProgram = glad_glIsProgram; glad_debug_glIsQuery = glad_glIsQuery; glad_debug_glIsRenderbuffer = glad_glIsRenderbuffer; glad_debug_glIsShader = glad_glIsShader; glad_debug_glIsTexture = glad_glIsTexture; glad_debug_glIsVertexArray = glad_glIsVertexArray; glad_debug_glLightModelf = glad_glLightModelf; glad_debug_glLightModelfv = glad_glLightModelfv; glad_debug_glLightModeli = glad_glLightModeli; glad_debug_glLightModeliv = glad_glLightModeliv; glad_debug_glLightf = glad_glLightf; glad_debug_glLightfv = glad_glLightfv; glad_debug_glLighti = glad_glLighti; glad_debug_glLightiv = glad_glLightiv; glad_debug_glLineStipple = glad_glLineStipple; glad_debug_glLineWidth = glad_glLineWidth; glad_debug_glLinkProgram = glad_glLinkProgram; glad_debug_glListBase = glad_glListBase; glad_debug_glLoadIdentity = glad_glLoadIdentity; glad_debug_glLoadMatrixd = glad_glLoadMatrixd; glad_debug_glLoadMatrixf = glad_glLoadMatrixf; glad_debug_glLoadName = glad_glLoadName; glad_debug_glLoadTransposeMatrixd = glad_glLoadTransposeMatrixd; glad_debug_glLoadTransposeMatrixf = glad_glLoadTransposeMatrixf; glad_debug_glLogicOp = glad_glLogicOp; glad_debug_glMap1d = glad_glMap1d; glad_debug_glMap1f = glad_glMap1f; glad_debug_glMap2d = glad_glMap2d; glad_debug_glMap2f = glad_glMap2f; glad_debug_glMapBuffer = glad_glMapBuffer; glad_debug_glMapBufferRange = glad_glMapBufferRange; glad_debug_glMapGrid1d = glad_glMapGrid1d; glad_debug_glMapGrid1f = glad_glMapGrid1f; glad_debug_glMapGrid2d = glad_glMapGrid2d; glad_debug_glMapGrid2f = glad_glMapGrid2f; glad_debug_glMaterialf = glad_glMaterialf; glad_debug_glMaterialfv = glad_glMaterialfv; glad_debug_glMateriali = glad_glMateriali; glad_debug_glMaterialiv = glad_glMaterialiv; glad_debug_glMatrixMode = glad_glMatrixMode; glad_debug_glMultMatrixd = glad_glMultMatrixd; glad_debug_glMultMatrixf = glad_glMultMatrixf; glad_debug_glMultTransposeMatrixd = glad_glMultTransposeMatrixd; glad_debug_glMultTransposeMatrixf = glad_glMultTransposeMatrixf; glad_debug_glMultiDrawArrays = glad_glMultiDrawArrays; glad_debug_glMultiDrawElements = glad_glMultiDrawElements; glad_debug_glMultiTexCoord1d = glad_glMultiTexCoord1d; glad_debug_glMultiTexCoord1dv = glad_glMultiTexCoord1dv; glad_debug_glMultiTexCoord1f = glad_glMultiTexCoord1f; glad_debug_glMultiTexCoord1fv = glad_glMultiTexCoord1fv; glad_debug_glMultiTexCoord1i = glad_glMultiTexCoord1i; glad_debug_glMultiTexCoord1iv = glad_glMultiTexCoord1iv; glad_debug_glMultiTexCoord1s = glad_glMultiTexCoord1s; glad_debug_glMultiTexCoord1sv = glad_glMultiTexCoord1sv; glad_debug_glMultiTexCoord2d = glad_glMultiTexCoord2d; glad_debug_glMultiTexCoord2dv = glad_glMultiTexCoord2dv; glad_debug_glMultiTexCoord2f = glad_glMultiTexCoord2f; glad_debug_glMultiTexCoord2fv = glad_glMultiTexCoord2fv; glad_debug_glMultiTexCoord2i = glad_glMultiTexCoord2i; glad_debug_glMultiTexCoord2iv = glad_glMultiTexCoord2iv; glad_debug_glMultiTexCoord2s = glad_glMultiTexCoord2s; glad_debug_glMultiTexCoord2sv = glad_glMultiTexCoord2sv; glad_debug_glMultiTexCoord3d = glad_glMultiTexCoord3d; glad_debug_glMultiTexCoord3dv = glad_glMultiTexCoord3dv; glad_debug_glMultiTexCoord3f = glad_glMultiTexCoord3f; glad_debug_glMultiTexCoord3fv = glad_glMultiTexCoord3fv; glad_debug_glMultiTexCoord3i = glad_glMultiTexCoord3i; glad_debug_glMultiTexCoord3iv = glad_glMultiTexCoord3iv; glad_debug_glMultiTexCoord3s = glad_glMultiTexCoord3s; glad_debug_glMultiTexCoord3sv = glad_glMultiTexCoord3sv; glad_debug_glMultiTexCoord4d = glad_glMultiTexCoord4d; glad_debug_glMultiTexCoord4dv = glad_glMultiTexCoord4dv; glad_debug_glMultiTexCoord4f = glad_glMultiTexCoord4f; glad_debug_glMultiTexCoord4fv = glad_glMultiTexCoord4fv; glad_debug_glMultiTexCoord4i = glad_glMultiTexCoord4i; glad_debug_glMultiTexCoord4iv = glad_glMultiTexCoord4iv; glad_debug_glMultiTexCoord4s = glad_glMultiTexCoord4s; glad_debug_glMultiTexCoord4sv = glad_glMultiTexCoord4sv; glad_debug_glNewList = glad_glNewList; glad_debug_glNormal3b = glad_glNormal3b; glad_debug_glNormal3bv = glad_glNormal3bv; glad_debug_glNormal3d = glad_glNormal3d; glad_debug_glNormal3dv = glad_glNormal3dv; glad_debug_glNormal3f = glad_glNormal3f; glad_debug_glNormal3fv = glad_glNormal3fv; glad_debug_glNormal3i = glad_glNormal3i; glad_debug_glNormal3iv = glad_glNormal3iv; glad_debug_glNormal3s = glad_glNormal3s; glad_debug_glNormal3sv = glad_glNormal3sv; glad_debug_glNormalPointer = glad_glNormalPointer; glad_debug_glObjectLabel = glad_glObjectLabel; glad_debug_glObjectPtrLabel = glad_glObjectPtrLabel; glad_debug_glOrtho = glad_glOrtho; glad_debug_glPassThrough = glad_glPassThrough; glad_debug_glPixelMapfv = glad_glPixelMapfv; glad_debug_glPixelMapuiv = glad_glPixelMapuiv; glad_debug_glPixelMapusv = glad_glPixelMapusv; glad_debug_glPixelStoref = glad_glPixelStoref; glad_debug_glPixelStorei = glad_glPixelStorei; glad_debug_glPixelTransferf = glad_glPixelTransferf; glad_debug_glPixelTransferi = glad_glPixelTransferi; glad_debug_glPixelZoom = glad_glPixelZoom; glad_debug_glPointParameterf = glad_glPointParameterf; glad_debug_glPointParameterfv = glad_glPointParameterfv; glad_debug_glPointParameteri = glad_glPointParameteri; glad_debug_glPointParameteriv = glad_glPointParameteriv; glad_debug_glPointSize = glad_glPointSize; glad_debug_glPolygonMode = glad_glPolygonMode; glad_debug_glPolygonOffset = glad_glPolygonOffset; glad_debug_glPolygonStipple = glad_glPolygonStipple; glad_debug_glPopAttrib = glad_glPopAttrib; glad_debug_glPopClientAttrib = glad_glPopClientAttrib; glad_debug_glPopDebugGroup = glad_glPopDebugGroup; glad_debug_glPopMatrix = glad_glPopMatrix; glad_debug_glPopName = glad_glPopName; glad_debug_glPrimitiveRestartIndex = glad_glPrimitiveRestartIndex; glad_debug_glPrioritizeTextures = glad_glPrioritizeTextures; glad_debug_glPushAttrib = glad_glPushAttrib; glad_debug_glPushClientAttrib = glad_glPushClientAttrib; glad_debug_glPushDebugGroup = glad_glPushDebugGroup; glad_debug_glPushMatrix = glad_glPushMatrix; glad_debug_glPushName = glad_glPushName; glad_debug_glRasterPos2d = glad_glRasterPos2d; glad_debug_glRasterPos2dv = glad_glRasterPos2dv; glad_debug_glRasterPos2f = glad_glRasterPos2f; glad_debug_glRasterPos2fv = glad_glRasterPos2fv; glad_debug_glRasterPos2i = glad_glRasterPos2i; glad_debug_glRasterPos2iv = glad_glRasterPos2iv; glad_debug_glRasterPos2s = glad_glRasterPos2s; glad_debug_glRasterPos2sv = glad_glRasterPos2sv; glad_debug_glRasterPos3d = glad_glRasterPos3d; glad_debug_glRasterPos3dv = glad_glRasterPos3dv; glad_debug_glRasterPos3f = glad_glRasterPos3f; glad_debug_glRasterPos3fv = glad_glRasterPos3fv; glad_debug_glRasterPos3i = glad_glRasterPos3i; glad_debug_glRasterPos3iv = glad_glRasterPos3iv; glad_debug_glRasterPos3s = glad_glRasterPos3s; glad_debug_glRasterPos3sv = glad_glRasterPos3sv; glad_debug_glRasterPos4d = glad_glRasterPos4d; glad_debug_glRasterPos4dv = glad_glRasterPos4dv; glad_debug_glRasterPos4f = glad_glRasterPos4f; glad_debug_glRasterPos4fv = glad_glRasterPos4fv; glad_debug_glRasterPos4i = glad_glRasterPos4i; glad_debug_glRasterPos4iv = glad_glRasterPos4iv; glad_debug_glRasterPos4s = glad_glRasterPos4s; glad_debug_glRasterPos4sv = glad_glRasterPos4sv; glad_debug_glReadBuffer = glad_glReadBuffer; glad_debug_glReadPixels = glad_glReadPixels; glad_debug_glReadnPixelsARB = glad_glReadnPixelsARB; glad_debug_glRectd = glad_glRectd; glad_debug_glRectdv = glad_glRectdv; glad_debug_glRectf = glad_glRectf; glad_debug_glRectfv = glad_glRectfv; glad_debug_glRecti = glad_glRecti; glad_debug_glRectiv = glad_glRectiv; glad_debug_glRects = glad_glRects; glad_debug_glRectsv = glad_glRectsv; glad_debug_glRenderMode = glad_glRenderMode; glad_debug_glRenderbufferStorage = glad_glRenderbufferStorage; glad_debug_glRenderbufferStorageMultisample = glad_glRenderbufferStorageMultisample; glad_debug_glRotated = glad_glRotated; glad_debug_glRotatef = glad_glRotatef; glad_debug_glSampleCoverage = glad_glSampleCoverage; glad_debug_glSampleCoverageARB = glad_glSampleCoverageARB; glad_debug_glScaled = glad_glScaled; glad_debug_glScalef = glad_glScalef; glad_debug_glScissor = glad_glScissor; glad_debug_glSecondaryColor3b = glad_glSecondaryColor3b; glad_debug_glSecondaryColor3bv = glad_glSecondaryColor3bv; glad_debug_glSecondaryColor3d = glad_glSecondaryColor3d; glad_debug_glSecondaryColor3dv = glad_glSecondaryColor3dv; glad_debug_glSecondaryColor3f = glad_glSecondaryColor3f; glad_debug_glSecondaryColor3fv = glad_glSecondaryColor3fv; glad_debug_glSecondaryColor3i = glad_glSecondaryColor3i; glad_debug_glSecondaryColor3iv = glad_glSecondaryColor3iv; glad_debug_glSecondaryColor3s = glad_glSecondaryColor3s; glad_debug_glSecondaryColor3sv = glad_glSecondaryColor3sv; glad_debug_glSecondaryColor3ub = glad_glSecondaryColor3ub; glad_debug_glSecondaryColor3ubv = glad_glSecondaryColor3ubv; glad_debug_glSecondaryColor3ui = glad_glSecondaryColor3ui; glad_debug_glSecondaryColor3uiv = glad_glSecondaryColor3uiv; glad_debug_glSecondaryColor3us = glad_glSecondaryColor3us; glad_debug_glSecondaryColor3usv = glad_glSecondaryColor3usv; glad_debug_glSecondaryColorPointer = glad_glSecondaryColorPointer; glad_debug_glSelectBuffer = glad_glSelectBuffer; glad_debug_glShadeModel = glad_glShadeModel; glad_debug_glShaderSource = glad_glShaderSource; glad_debug_glStencilFunc = glad_glStencilFunc; glad_debug_glStencilFuncSeparate = glad_glStencilFuncSeparate; glad_debug_glStencilMask = glad_glStencilMask; glad_debug_glStencilMaskSeparate = glad_glStencilMaskSeparate; glad_debug_glStencilOp = glad_glStencilOp; glad_debug_glStencilOpSeparate = glad_glStencilOpSeparate; glad_debug_glTexBuffer = glad_glTexBuffer; glad_debug_glTexCoord1d = glad_glTexCoord1d; glad_debug_glTexCoord1dv = glad_glTexCoord1dv; glad_debug_glTexCoord1f = glad_glTexCoord1f; glad_debug_glTexCoord1fv = glad_glTexCoord1fv; glad_debug_glTexCoord1i = glad_glTexCoord1i; glad_debug_glTexCoord1iv = glad_glTexCoord1iv; glad_debug_glTexCoord1s = glad_glTexCoord1s; glad_debug_glTexCoord1sv = glad_glTexCoord1sv; glad_debug_glTexCoord2d = glad_glTexCoord2d; glad_debug_glTexCoord2dv = glad_glTexCoord2dv; glad_debug_glTexCoord2f = glad_glTexCoord2f; glad_debug_glTexCoord2fv = glad_glTexCoord2fv; glad_debug_glTexCoord2i = glad_glTexCoord2i; glad_debug_glTexCoord2iv = glad_glTexCoord2iv; glad_debug_glTexCoord2s = glad_glTexCoord2s; glad_debug_glTexCoord2sv = glad_glTexCoord2sv; glad_debug_glTexCoord3d = glad_glTexCoord3d; glad_debug_glTexCoord3dv = glad_glTexCoord3dv; glad_debug_glTexCoord3f = glad_glTexCoord3f; glad_debug_glTexCoord3fv = glad_glTexCoord3fv; glad_debug_glTexCoord3i = glad_glTexCoord3i; glad_debug_glTexCoord3iv = glad_glTexCoord3iv; glad_debug_glTexCoord3s = glad_glTexCoord3s; glad_debug_glTexCoord3sv = glad_glTexCoord3sv; glad_debug_glTexCoord4d = glad_glTexCoord4d; glad_debug_glTexCoord4dv = glad_glTexCoord4dv; glad_debug_glTexCoord4f = glad_glTexCoord4f; glad_debug_glTexCoord4fv = glad_glTexCoord4fv; glad_debug_glTexCoord4i = glad_glTexCoord4i; glad_debug_glTexCoord4iv = glad_glTexCoord4iv; glad_debug_glTexCoord4s = glad_glTexCoord4s; glad_debug_glTexCoord4sv = glad_glTexCoord4sv; glad_debug_glTexCoordPointer = glad_glTexCoordPointer; glad_debug_glTexEnvf = glad_glTexEnvf; glad_debug_glTexEnvfv = glad_glTexEnvfv; glad_debug_glTexEnvi = glad_glTexEnvi; glad_debug_glTexEnviv = glad_glTexEnviv; glad_debug_glTexGend = glad_glTexGend; glad_debug_glTexGendv = glad_glTexGendv; glad_debug_glTexGenf = glad_glTexGenf; glad_debug_glTexGenfv = glad_glTexGenfv; glad_debug_glTexGeni = glad_glTexGeni; glad_debug_glTexGeniv = glad_glTexGeniv; glad_debug_glTexImage1D = glad_glTexImage1D; glad_debug_glTexImage2D = glad_glTexImage2D; glad_debug_glTexImage3D = glad_glTexImage3D; glad_debug_glTexParameterIiv = glad_glTexParameterIiv; glad_debug_glTexParameterIuiv = glad_glTexParameterIuiv; glad_debug_glTexParameterf = glad_glTexParameterf; glad_debug_glTexParameterfv = glad_glTexParameterfv; glad_debug_glTexParameteri = glad_glTexParameteri; glad_debug_glTexParameteriv = glad_glTexParameteriv; glad_debug_glTexStorage1D = glad_glTexStorage1D; glad_debug_glTexStorage2D = glad_glTexStorage2D; glad_debug_glTexStorage3D = glad_glTexStorage3D; glad_debug_glTexSubImage1D = glad_glTexSubImage1D; glad_debug_glTexSubImage2D = glad_glTexSubImage2D; glad_debug_glTexSubImage3D = glad_glTexSubImage3D; glad_debug_glTransformFeedbackVaryings = glad_glTransformFeedbackVaryings; glad_debug_glTranslated = glad_glTranslated; glad_debug_glTranslatef = glad_glTranslatef; glad_debug_glUniform1f = glad_glUniform1f; glad_debug_glUniform1fv = glad_glUniform1fv; glad_debug_glUniform1i = glad_glUniform1i; glad_debug_glUniform1iv = glad_glUniform1iv; glad_debug_glUniform1ui = glad_glUniform1ui; glad_debug_glUniform1uiv = glad_glUniform1uiv; glad_debug_glUniform2f = glad_glUniform2f; glad_debug_glUniform2fv = glad_glUniform2fv; glad_debug_glUniform2i = glad_glUniform2i; glad_debug_glUniform2iv = glad_glUniform2iv; glad_debug_glUniform2ui = glad_glUniform2ui; glad_debug_glUniform2uiv = glad_glUniform2uiv; glad_debug_glUniform3f = glad_glUniform3f; glad_debug_glUniform3fv = glad_glUniform3fv; glad_debug_glUniform3i = glad_glUniform3i; glad_debug_glUniform3iv = glad_glUniform3iv; glad_debug_glUniform3ui = glad_glUniform3ui; glad_debug_glUniform3uiv = glad_glUniform3uiv; glad_debug_glUniform4f = glad_glUniform4f; glad_debug_glUniform4fv = glad_glUniform4fv; glad_debug_glUniform4i = glad_glUniform4i; glad_debug_glUniform4iv = glad_glUniform4iv; glad_debug_glUniform4ui = glad_glUniform4ui; glad_debug_glUniform4uiv = glad_glUniform4uiv; glad_debug_glUniformBlockBinding = glad_glUniformBlockBinding; glad_debug_glUniformMatrix2fv = glad_glUniformMatrix2fv; glad_debug_glUniformMatrix2x3fv = glad_glUniformMatrix2x3fv; glad_debug_glUniformMatrix2x4fv = glad_glUniformMatrix2x4fv; glad_debug_glUniformMatrix3fv = glad_glUniformMatrix3fv; glad_debug_glUniformMatrix3x2fv = glad_glUniformMatrix3x2fv; glad_debug_glUniformMatrix3x4fv = glad_glUniformMatrix3x4fv; glad_debug_glUniformMatrix4fv = glad_glUniformMatrix4fv; glad_debug_glUniformMatrix4x2fv = glad_glUniformMatrix4x2fv; glad_debug_glUniformMatrix4x3fv = glad_glUniformMatrix4x3fv; glad_debug_glUnmapBuffer = glad_glUnmapBuffer; glad_debug_glUseProgram = glad_glUseProgram; glad_debug_glValidateProgram = glad_glValidateProgram; glad_debug_glVertex2d = glad_glVertex2d; glad_debug_glVertex2dv = glad_glVertex2dv; glad_debug_glVertex2f = glad_glVertex2f; glad_debug_glVertex2fv = glad_glVertex2fv; glad_debug_glVertex2i = glad_glVertex2i; glad_debug_glVertex2iv = glad_glVertex2iv; glad_debug_glVertex2s = glad_glVertex2s; glad_debug_glVertex2sv = glad_glVertex2sv; glad_debug_glVertex3d = glad_glVertex3d; glad_debug_glVertex3dv = glad_glVertex3dv; glad_debug_glVertex3f = glad_glVertex3f; glad_debug_glVertex3fv = glad_glVertex3fv; glad_debug_glVertex3i = glad_glVertex3i; glad_debug_glVertex3iv = glad_glVertex3iv; glad_debug_glVertex3s = glad_glVertex3s; glad_debug_glVertex3sv = glad_glVertex3sv; glad_debug_glVertex4d = glad_glVertex4d; glad_debug_glVertex4dv = glad_glVertex4dv; glad_debug_glVertex4f = glad_glVertex4f; glad_debug_glVertex4fv = glad_glVertex4fv; glad_debug_glVertex4i = glad_glVertex4i; glad_debug_glVertex4iv = glad_glVertex4iv; glad_debug_glVertex4s = glad_glVertex4s; glad_debug_glVertex4sv = glad_glVertex4sv; glad_debug_glVertexAttrib1d = glad_glVertexAttrib1d; glad_debug_glVertexAttrib1dv = glad_glVertexAttrib1dv; glad_debug_glVertexAttrib1f = glad_glVertexAttrib1f; glad_debug_glVertexAttrib1fv = glad_glVertexAttrib1fv; glad_debug_glVertexAttrib1s = glad_glVertexAttrib1s; glad_debug_glVertexAttrib1sv = glad_glVertexAttrib1sv; glad_debug_glVertexAttrib2d = glad_glVertexAttrib2d; glad_debug_glVertexAttrib2dv = glad_glVertexAttrib2dv; glad_debug_glVertexAttrib2f = glad_glVertexAttrib2f; glad_debug_glVertexAttrib2fv = glad_glVertexAttrib2fv; glad_debug_glVertexAttrib2s = glad_glVertexAttrib2s; glad_debug_glVertexAttrib2sv = glad_glVertexAttrib2sv; glad_debug_glVertexAttrib3d = glad_glVertexAttrib3d; glad_debug_glVertexAttrib3dv = glad_glVertexAttrib3dv; glad_debug_glVertexAttrib3f = glad_glVertexAttrib3f; glad_debug_glVertexAttrib3fv = glad_glVertexAttrib3fv; glad_debug_glVertexAttrib3s = glad_glVertexAttrib3s; glad_debug_glVertexAttrib3sv = glad_glVertexAttrib3sv; glad_debug_glVertexAttrib4Nbv = glad_glVertexAttrib4Nbv; glad_debug_glVertexAttrib4Niv = glad_glVertexAttrib4Niv; glad_debug_glVertexAttrib4Nsv = glad_glVertexAttrib4Nsv; glad_debug_glVertexAttrib4Nub = glad_glVertexAttrib4Nub; glad_debug_glVertexAttrib4Nubv = glad_glVertexAttrib4Nubv; glad_debug_glVertexAttrib4Nuiv = glad_glVertexAttrib4Nuiv; glad_debug_glVertexAttrib4Nusv = glad_glVertexAttrib4Nusv; glad_debug_glVertexAttrib4bv = glad_glVertexAttrib4bv; glad_debug_glVertexAttrib4d = glad_glVertexAttrib4d; glad_debug_glVertexAttrib4dv = glad_glVertexAttrib4dv; glad_debug_glVertexAttrib4f = glad_glVertexAttrib4f; glad_debug_glVertexAttrib4fv = glad_glVertexAttrib4fv; glad_debug_glVertexAttrib4iv = glad_glVertexAttrib4iv; glad_debug_glVertexAttrib4s = glad_glVertexAttrib4s; glad_debug_glVertexAttrib4sv = glad_glVertexAttrib4sv; glad_debug_glVertexAttrib4ubv = glad_glVertexAttrib4ubv; glad_debug_glVertexAttrib4uiv = glad_glVertexAttrib4uiv; glad_debug_glVertexAttrib4usv = glad_glVertexAttrib4usv; glad_debug_glVertexAttribDivisorARB = glad_glVertexAttribDivisorARB; glad_debug_glVertexAttribI1i = glad_glVertexAttribI1i; glad_debug_glVertexAttribI1iv = glad_glVertexAttribI1iv; glad_debug_glVertexAttribI1ui = glad_glVertexAttribI1ui; glad_debug_glVertexAttribI1uiv = glad_glVertexAttribI1uiv; glad_debug_glVertexAttribI2i = glad_glVertexAttribI2i; glad_debug_glVertexAttribI2iv = glad_glVertexAttribI2iv; glad_debug_glVertexAttribI2ui = glad_glVertexAttribI2ui; glad_debug_glVertexAttribI2uiv = glad_glVertexAttribI2uiv; glad_debug_glVertexAttribI3i = glad_glVertexAttribI3i; glad_debug_glVertexAttribI3iv = glad_glVertexAttribI3iv; glad_debug_glVertexAttribI3ui = glad_glVertexAttribI3ui; glad_debug_glVertexAttribI3uiv = glad_glVertexAttribI3uiv; glad_debug_glVertexAttribI4bv = glad_glVertexAttribI4bv; glad_debug_glVertexAttribI4i = glad_glVertexAttribI4i; glad_debug_glVertexAttribI4iv = glad_glVertexAttribI4iv; glad_debug_glVertexAttribI4sv = glad_glVertexAttribI4sv; glad_debug_glVertexAttribI4ubv = glad_glVertexAttribI4ubv; glad_debug_glVertexAttribI4ui = glad_glVertexAttribI4ui; glad_debug_glVertexAttribI4uiv = glad_glVertexAttribI4uiv; glad_debug_glVertexAttribI4usv = glad_glVertexAttribI4usv; glad_debug_glVertexAttribIPointer = glad_glVertexAttribIPointer; glad_debug_glVertexAttribPointer = glad_glVertexAttribPointer; glad_debug_glVertexPointer = glad_glVertexPointer; glad_debug_glViewport = glad_glViewport; glad_debug_glWindowPos2d = glad_glWindowPos2d; glad_debug_glWindowPos2dv = glad_glWindowPos2dv; glad_debug_glWindowPos2f = glad_glWindowPos2f; glad_debug_glWindowPos2fv = glad_glWindowPos2fv; glad_debug_glWindowPos2i = glad_glWindowPos2i; glad_debug_glWindowPos2iv = glad_glWindowPos2iv; glad_debug_glWindowPos2s = glad_glWindowPos2s; glad_debug_glWindowPos2sv = glad_glWindowPos2sv; glad_debug_glWindowPos3d = glad_glWindowPos3d; glad_debug_glWindowPos3dv = glad_glWindowPos3dv; glad_debug_glWindowPos3f = glad_glWindowPos3f; glad_debug_glWindowPos3fv = glad_glWindowPos3fv; glad_debug_glWindowPos3i = glad_glWindowPos3i; glad_debug_glWindowPos3iv = glad_glWindowPos3iv; glad_debug_glWindowPos3s = glad_glWindowPos3s; glad_debug_glWindowPos3sv = glad_glWindowPos3sv; } #ifdef __cplusplus } #endif #endif /* GLAD_GL_IMPLEMENTATION */