/** * Loader generated by glad 2.0.0-beta on Fri Dec 20 14:59:05 2019 * * Generator: C/C++ * Specification: gl * Extensions: 5 * * APIs: * - gl:core=3.3 * * Options: * - ALIAS = False * - DEBUG = True * - HEADER_ONLY = True * - LOADER = False * - MX = False * - MX_GLOBAL = False * - ON_DEMAND = False * * Commandline: * --api='gl:core=3.3' --extensions='GL_ARB_copy_image,GL_ARB_multisample,GL_ARB_robustness,GL_ARB_texture_storage,GL_KHR_debug' c --debug --header-only * * Online: * http://glad.sh/#api=gl%3Acore%3D3.3&extensions=GL_ARB_copy_image%2CGL_ARB_multisample%2CGL_ARB_robustness%2CGL_ARB_texture_storage%2CGL_KHR_debug&generator=c&options=DEBUG%2CHEADER_ONLY * */ #ifndef GLAD_GL_H_ #define GLAD_GL_H_ #ifdef __gl_h_ #error OpenGL header already included (API: gl), remove previous include! #endif #define __gl_h_ 1 #define GLAD_GL #define GLAD_OPTION_GL_DEBUG #define GLAD_OPTION_GL_HEADER_ONLY #ifdef __cplusplus extern "C" { #endif #ifndef GLAD_PLATFORM_H_ #define GLAD_PLATFORM_H_ #ifndef GLAD_PLATFORM_WIN32 #if defined(_WIN32) || defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__) #define GLAD_PLATFORM_WIN32 1 #else #define GLAD_PLATFORM_WIN32 0 #endif #endif #ifndef GLAD_PLATFORM_APPLE #ifdef __APPLE__ #define GLAD_PLATFORM_APPLE 1 #else #define GLAD_PLATFORM_APPLE 0 #endif #endif #ifndef GLAD_PLATFORM_EMSCRIPTEN #ifdef __EMSCRIPTEN__ #define GLAD_PLATFORM_EMSCRIPTEN 1 #else #define GLAD_PLATFORM_EMSCRIPTEN 0 #endif #endif #ifndef GLAD_PLATFORM_UWP #if defined(_MSC_VER) && !defined(GLAD_INTERNAL_HAVE_WINAPIFAMILY) #ifdef __has_include #if __has_include() #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1 #endif #elif _MSC_VER >= 1700 && !_USING_V110_SDK71_ #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1 #endif #endif #ifdef GLAD_INTERNAL_HAVE_WINAPIFAMILY #include #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) #define GLAD_PLATFORM_UWP 1 #endif #endif #ifndef GLAD_PLATFORM_UWP #define GLAD_PLATFORM_UWP 0 #endif #endif #ifdef __GNUC__ #define GLAD_GNUC_EXTENSION __extension__ #else #define GLAD_GNUC_EXTENSION #endif #ifndef GLAD_API_CALL #if defined(GLAD_API_CALL_EXPORT) #if GLAD_PLATFORM_WIN32 || defined(__CYGWIN__) #if defined(GLAD_API_CALL_EXPORT_BUILD) #if defined(__GNUC__) #define GLAD_API_CALL __attribute__ ((dllexport)) extern #else #define GLAD_API_CALL __declspec(dllexport) extern #endif #else #if defined(__GNUC__) #define GLAD_API_CALL __attribute__ ((dllimport)) extern #else #define GLAD_API_CALL __declspec(dllimport) extern #endif #endif #elif defined(__GNUC__) && defined(GLAD_API_CALL_EXPORT_BUILD) #define GLAD_API_CALL __attribute__ ((visibility ("default"))) extern #else #define GLAD_API_CALL extern #endif #else #define GLAD_API_CALL extern #endif #endif #ifdef APIENTRY #define GLAD_API_PTR APIENTRY #elif GLAD_PLATFORM_WIN32 #define GLAD_API_PTR __stdcall #else #define GLAD_API_PTR #endif #ifndef GLAPI #define GLAPI GLAD_API_CALL #endif #ifndef GLAPIENTRY #define GLAPIENTRY GLAD_API_PTR #endif #define GLAD_MAKE_VERSION(major, minor) (major * 10000 + minor) #define GLAD_VERSION_MAJOR(version) (version / 10000) #define GLAD_VERSION_MINOR(version) (version % 10000) #define GLAD_GENERATOR_VERSION "2.0.0-beta" typedef void (*GLADapiproc)(void); typedef GLADapiproc (*GLADloadfunc)(const char *name); typedef GLADapiproc (*GLADuserptrloadfunc)(void *userptr, const char *name); typedef void (*GLADprecallback)(const char *name, GLADapiproc apiproc, int len_args, ...); typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...); #endif /* GLAD_PLATFORM_H_ */ #define GL_ACTIVE_ATTRIBUTES 0x8B89 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A #define GL_ACTIVE_TEXTURE 0x84E0 #define GL_ACTIVE_UNIFORMS 0x8B86 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E #define GL_ALPHA 0x1906 #define GL_ALREADY_SIGNALED 0x911A #define GL_ALWAYS 0x0207 #define GL_AND 0x1501 #define GL_AND_INVERTED 0x1504 #define GL_AND_REVERSE 0x1502 #define GL_ANY_SAMPLES_PASSED 0x8C2F #define GL_ARRAY_BUFFER 0x8892 #define GL_ARRAY_BUFFER_BINDING 0x8894 #define GL_ATTACHED_SHADERS 0x8B85 #define GL_BACK 0x0405 #define GL_BACK_LEFT 0x0402 #define GL_BACK_RIGHT 0x0403 #define GL_BGR 0x80E0 #define GL_BGRA 0x80E1 #define GL_BGRA_INTEGER 0x8D9B #define GL_BGR_INTEGER 0x8D9A #define GL_BLEND 0x0BE2 #define GL_BLEND_COLOR 0x8005 #define GL_BLEND_DST 0x0BE0 #define GL_BLEND_DST_ALPHA 0x80CA #define GL_BLEND_DST_RGB 0x80C8 #define GL_BLEND_EQUATION 0x8009 #define GL_BLEND_EQUATION_ALPHA 0x883D #define GL_BLEND_EQUATION_RGB 0x8009 #define GL_BLEND_SRC 0x0BE1 #define GL_BLEND_SRC_ALPHA 0x80CB #define GL_BLEND_SRC_RGB 0x80C9 #define GL_BLUE 0x1905 #define GL_BLUE_INTEGER 0x8D96 #define GL_BOOL 0x8B56 #define GL_BOOL_VEC2 0x8B57 #define GL_BOOL_VEC3 0x8B58 #define GL_BOOL_VEC4 0x8B59 #define GL_BUFFER 0x82E0 #define GL_BUFFER_ACCESS 0x88BB #define GL_BUFFER_ACCESS_FLAGS 0x911F #define GL_BUFFER_MAPPED 0x88BC #define GL_BUFFER_MAP_LENGTH 0x9120 #define GL_BUFFER_MAP_OFFSET 0x9121 #define GL_BUFFER_MAP_POINTER 0x88BD #define GL_BUFFER_SIZE 0x8764 #define GL_BUFFER_USAGE 0x8765 #define GL_BYTE 0x1400 #define GL_CCW 0x0901 #define GL_CLAMP_READ_COLOR 0x891C #define GL_CLAMP_TO_BORDER 0x812D #define GL_CLAMP_TO_EDGE 0x812F #define GL_CLEAR 0x1500 #define GL_CLIP_DISTANCE0 0x3000 #define GL_CLIP_DISTANCE1 0x3001 #define GL_CLIP_DISTANCE2 0x3002 #define GL_CLIP_DISTANCE3 0x3003 #define GL_CLIP_DISTANCE4 0x3004 #define GL_CLIP_DISTANCE5 0x3005 #define GL_CLIP_DISTANCE6 0x3006 #define GL_CLIP_DISTANCE7 0x3007 #define GL_COLOR 0x1800 #define GL_COLOR_ATTACHMENT0 0x8CE0 #define GL_COLOR_ATTACHMENT1 0x8CE1 #define GL_COLOR_ATTACHMENT10 0x8CEA #define GL_COLOR_ATTACHMENT11 0x8CEB #define GL_COLOR_ATTACHMENT12 0x8CEC #define GL_COLOR_ATTACHMENT13 0x8CED #define GL_COLOR_ATTACHMENT14 0x8CEE #define GL_COLOR_ATTACHMENT15 0x8CEF #define GL_COLOR_ATTACHMENT16 0x8CF0 #define GL_COLOR_ATTACHMENT17 0x8CF1 #define GL_COLOR_ATTACHMENT18 0x8CF2 #define GL_COLOR_ATTACHMENT19 0x8CF3 #define GL_COLOR_ATTACHMENT2 0x8CE2 #define GL_COLOR_ATTACHMENT20 0x8CF4 #define GL_COLOR_ATTACHMENT21 0x8CF5 #define GL_COLOR_ATTACHMENT22 0x8CF6 #define GL_COLOR_ATTACHMENT23 0x8CF7 #define GL_COLOR_ATTACHMENT24 0x8CF8 #define GL_COLOR_ATTACHMENT25 0x8CF9 #define GL_COLOR_ATTACHMENT26 0x8CFA #define GL_COLOR_ATTACHMENT27 0x8CFB #define GL_COLOR_ATTACHMENT28 0x8CFC #define GL_COLOR_ATTACHMENT29 0x8CFD #define GL_COLOR_ATTACHMENT3 0x8CE3 #define GL_COLOR_ATTACHMENT30 0x8CFE #define GL_COLOR_ATTACHMENT31 0x8CFF #define GL_COLOR_ATTACHMENT4 0x8CE4 #define GL_COLOR_ATTACHMENT5 0x8CE5 #define GL_COLOR_ATTACHMENT6 0x8CE6 #define GL_COLOR_ATTACHMENT7 0x8CE7 #define GL_COLOR_ATTACHMENT8 0x8CE8 #define GL_COLOR_ATTACHMENT9 0x8CE9 #define GL_COLOR_BUFFER_BIT 0x00004000 #define GL_COLOR_CLEAR_VALUE 0x0C22 #define GL_COLOR_LOGIC_OP 0x0BF2 #define GL_COLOR_WRITEMASK 0x0C23 #define GL_COMPARE_REF_TO_TEXTURE 0x884E #define GL_COMPILE_STATUS 0x8B81 #define GL_COMPRESSED_RED 0x8225 #define GL_COMPRESSED_RED_RGTC1 0x8DBB #define GL_COMPRESSED_RG 0x8226 #define GL_COMPRESSED_RGB 0x84ED #define GL_COMPRESSED_RGBA 0x84EE #define GL_COMPRESSED_RG_RGTC2 0x8DBD #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE #define GL_COMPRESSED_SRGB 0x8C48 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 #define GL_CONDITION_SATISFIED 0x911C #define GL_CONSTANT_ALPHA 0x8003 #define GL_CONSTANT_COLOR 0x8001 #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 #define GL_CONTEXT_FLAGS 0x821E #define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 #define GL_CONTEXT_PROFILE_MASK 0x9126 #define GL_COPY 0x1503 #define GL_COPY_INVERTED 0x150C #define GL_COPY_READ_BUFFER 0x8F36 #define GL_COPY_WRITE_BUFFER 0x8F37 #define GL_CULL_FACE 0x0B44 #define GL_CULL_FACE_MODE 0x0B45 #define GL_CURRENT_PROGRAM 0x8B8D #define GL_CURRENT_QUERY 0x8865 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 #define GL_CW 0x0900 #define GL_DEBUG_CALLBACK_FUNCTION 0x8244 #define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 #define GL_DEBUG_GROUP_STACK_DEPTH 0x826D #define GL_DEBUG_LOGGED_MESSAGES 0x9145 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 #define GL_DEBUG_OUTPUT 0x92E0 #define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 #define GL_DEBUG_SEVERITY_HIGH 0x9146 #define GL_DEBUG_SEVERITY_LOW 0x9148 #define GL_DEBUG_SEVERITY_MEDIUM 0x9147 #define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B #define GL_DEBUG_SOURCE_API 0x8246 #define GL_DEBUG_SOURCE_APPLICATION 0x824A #define GL_DEBUG_SOURCE_OTHER 0x824B #define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 #define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D #define GL_DEBUG_TYPE_ERROR 0x824C #define GL_DEBUG_TYPE_MARKER 0x8268 #define GL_DEBUG_TYPE_OTHER 0x8251 #define GL_DEBUG_TYPE_PERFORMANCE 0x8250 #define GL_DEBUG_TYPE_POP_GROUP 0x826A #define GL_DEBUG_TYPE_PORTABILITY 0x824F #define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E #define GL_DECR 0x1E03 #define GL_DECR_WRAP 0x8508 #define GL_DELETE_STATUS 0x8B80 #define GL_DEPTH 0x1801 #define GL_DEPTH24_STENCIL8 0x88F0 #define GL_DEPTH32F_STENCIL8 0x8CAD #define GL_DEPTH_ATTACHMENT 0x8D00 #define GL_DEPTH_BUFFER_BIT 0x00000100 #define GL_DEPTH_CLAMP 0x864F #define GL_DEPTH_CLEAR_VALUE 0x0B73 #define GL_DEPTH_COMPONENT 0x1902 #define GL_DEPTH_COMPONENT16 0x81A5 #define GL_DEPTH_COMPONENT24 0x81A6 #define GL_DEPTH_COMPONENT32 0x81A7 #define GL_DEPTH_COMPONENT32F 0x8CAC #define GL_DEPTH_FUNC 0x0B74 #define GL_DEPTH_RANGE 0x0B70 #define GL_DEPTH_STENCIL 0x84F9 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A #define GL_DEPTH_TEST 0x0B71 #define GL_DEPTH_WRITEMASK 0x0B72 #define GL_DITHER 0x0BD0 #define GL_DONT_CARE 0x1100 #define GL_DOUBLE 0x140A #define GL_DOUBLEBUFFER 0x0C32 #define GL_DRAW_BUFFER 0x0C01 #define GL_DRAW_BUFFER0 0x8825 #define GL_DRAW_BUFFER1 0x8826 #define GL_DRAW_BUFFER10 0x882F #define GL_DRAW_BUFFER11 0x8830 #define GL_DRAW_BUFFER12 0x8831 #define GL_DRAW_BUFFER13 0x8832 #define GL_DRAW_BUFFER14 0x8833 #define GL_DRAW_BUFFER15 0x8834 #define GL_DRAW_BUFFER2 0x8827 #define GL_DRAW_BUFFER3 0x8828 #define GL_DRAW_BUFFER4 0x8829 #define GL_DRAW_BUFFER5 0x882A #define GL_DRAW_BUFFER6 0x882B #define GL_DRAW_BUFFER7 0x882C #define GL_DRAW_BUFFER8 0x882D #define GL_DRAW_BUFFER9 0x882E #define GL_DRAW_FRAMEBUFFER 0x8CA9 #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 #define GL_DST_ALPHA 0x0304 #define GL_DST_COLOR 0x0306 #define GL_DYNAMIC_COPY 0x88EA #define GL_DYNAMIC_DRAW 0x88E8 #define GL_DYNAMIC_READ 0x88E9 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 #define GL_EQUAL 0x0202 #define GL_EQUIV 0x1509 #define GL_EXTENSIONS 0x1F03 #define GL_FALSE 0 #define GL_FASTEST 0x1101 #define GL_FILL 0x1B02 #define GL_FIRST_VERTEX_CONVENTION 0x8E4D #define GL_FIXED_ONLY 0x891D #define GL_FLOAT 0x1406 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD #define GL_FLOAT_MAT2 0x8B5A #define GL_FLOAT_MAT2x3 0x8B65 #define GL_FLOAT_MAT2x4 0x8B66 #define GL_FLOAT_MAT3 0x8B5B #define GL_FLOAT_MAT3x2 0x8B67 #define GL_FLOAT_MAT3x4 0x8B68 #define GL_FLOAT_MAT4 0x8B5C #define GL_FLOAT_MAT4x2 0x8B69 #define GL_FLOAT_MAT4x3 0x8B6A #define GL_FLOAT_VEC2 0x8B50 #define GL_FLOAT_VEC3 0x8B51 #define GL_FLOAT_VEC4 0x8B52 #define GL_FRAGMENT_SHADER 0x8B30 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B #define GL_FRAMEBUFFER 0x8D40 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 #define GL_FRAMEBUFFER_BINDING 0x8CA6 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 #define GL_FRAMEBUFFER_DEFAULT 0x8218 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC #define GL_FRAMEBUFFER_SRGB 0x8DB9 #define GL_FRAMEBUFFER_UNDEFINED 0x8219 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD #define GL_FRONT 0x0404 #define GL_FRONT_AND_BACK 0x0408 #define GL_FRONT_FACE 0x0B46 #define GL_FRONT_LEFT 0x0400 #define GL_FRONT_RIGHT 0x0401 #define GL_FUNC_ADD 0x8006 #define GL_FUNC_REVERSE_SUBTRACT 0x800B #define GL_FUNC_SUBTRACT 0x800A #define GL_GEOMETRY_INPUT_TYPE 0x8917 #define GL_GEOMETRY_OUTPUT_TYPE 0x8918 #define GL_GEOMETRY_SHADER 0x8DD9 #define GL_GEOMETRY_VERTICES_OUT 0x8916 #define GL_GEQUAL 0x0206 #define GL_GREATER 0x0204 #define GL_GREEN 0x1904 #define GL_GREEN_INTEGER 0x8D95 #define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 #define GL_HALF_FLOAT 0x140B #define GL_INCR 0x1E02 #define GL_INCR_WRAP 0x8507 #define GL_INFO_LOG_LENGTH 0x8B84 #define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 #define GL_INT 0x1404 #define GL_INTERLEAVED_ATTRIBS 0x8C8C #define GL_INT_2_10_10_10_REV 0x8D9F #define GL_INT_SAMPLER_1D 0x8DC9 #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE #define GL_INT_SAMPLER_2D 0x8DCA #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C #define GL_INT_SAMPLER_2D_RECT 0x8DCD #define GL_INT_SAMPLER_3D 0x8DCB #define GL_INT_SAMPLER_BUFFER 0x8DD0 #define GL_INT_SAMPLER_CUBE 0x8DCC #define GL_INT_VEC2 0x8B53 #define GL_INT_VEC3 0x8B54 #define GL_INT_VEC4 0x8B55 #define GL_INVALID_ENUM 0x0500 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 #define GL_INVALID_INDEX 0xFFFFFFFF #define GL_INVALID_OPERATION 0x0502 #define GL_INVALID_VALUE 0x0501 #define GL_INVERT 0x150A #define GL_KEEP 0x1E00 #define GL_LAST_VERTEX_CONVENTION 0x8E4E #define GL_LEFT 0x0406 #define GL_LEQUAL 0x0203 #define GL_LESS 0x0201 #define GL_LINE 0x1B01 #define GL_LINEAR 0x2601 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 #define GL_LINES 0x0001 #define GL_LINES_ADJACENCY 0x000A #define GL_LINE_LOOP 0x0002 #define GL_LINE_SMOOTH 0x0B20 #define GL_LINE_SMOOTH_HINT 0x0C52 #define GL_LINE_STRIP 0x0003 #define GL_LINE_STRIP_ADJACENCY 0x000B #define GL_LINE_WIDTH 0x0B21 #define GL_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_LINE_WIDTH_RANGE 0x0B22 #define GL_LINK_STATUS 0x8B82 #define GL_LOGIC_OP_MODE 0x0BF0 #define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 #define GL_LOWER_LEFT 0x8CA1 #define GL_MAJOR_VERSION 0x821B #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 #define GL_MAP_READ_BIT 0x0001 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 #define GL_MAP_WRITE_BIT 0x0002 #define GL_MAX 0x8008 #define GL_MAX_3D_TEXTURE_SIZE 0x8073 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF #define GL_MAX_CLIP_DISTANCES 0x0D32 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C #define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C #define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 #define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F #define GL_MAX_DRAW_BUFFERS 0x8824 #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC #define GL_MAX_ELEMENTS_INDICES 0x80E9 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 #define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF #define GL_MAX_INTEGER_SAMPLES 0x9110 #define GL_MAX_LABEL_LENGTH 0x82E8 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 #define GL_MAX_SAMPLES 0x8D57 #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD #define GL_MAX_TEXTURE_SIZE 0x0D33 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F #define GL_MAX_VARYING_COMPONENTS 0x8B4B #define GL_MAX_VARYING_FLOATS 0x8B4B #define GL_MAX_VERTEX_ATTRIBS 0x8869 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A #define GL_MAX_VIEWPORT_DIMS 0x0D3A #define GL_MIN 0x8007 #define GL_MINOR_VERSION 0x821C #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 #define GL_MIRRORED_REPEAT 0x8370 #define GL_MULTISAMPLE 0x809D #define GL_MULTISAMPLE_ARB 0x809D #define GL_MULTISAMPLE_BIT_ARB 0x20000000 #define GL_NAND 0x150E #define GL_NEAREST 0x2600 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 #define GL_NEVER 0x0200 #define GL_NICEST 0x1102 #define GL_NONE 0 #define GL_NOOP 0x1505 #define GL_NOR 0x1508 #define GL_NOTEQUAL 0x0205 #define GL_NO_ERROR 0 #define GL_NO_RESET_NOTIFICATION_ARB 0x8261 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 #define GL_NUM_EXTENSIONS 0x821D #define GL_OBJECT_TYPE 0x9112 #define GL_ONE 1 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 #define GL_ONE_MINUS_DST_ALPHA 0x0305 #define GL_ONE_MINUS_DST_COLOR 0x0307 #define GL_ONE_MINUS_SRC1_ALPHA 0x88FB #define GL_ONE_MINUS_SRC1_COLOR 0x88FA #define GL_ONE_MINUS_SRC_ALPHA 0x0303 #define GL_ONE_MINUS_SRC_COLOR 0x0301 #define GL_OR 0x1507 #define GL_OR_INVERTED 0x150D #define GL_OR_REVERSE 0x150B #define GL_OUT_OF_MEMORY 0x0505 #define GL_PACK_ALIGNMENT 0x0D05 #define GL_PACK_IMAGE_HEIGHT 0x806C #define GL_PACK_LSB_FIRST 0x0D01 #define GL_PACK_ROW_LENGTH 0x0D02 #define GL_PACK_SKIP_IMAGES 0x806B #define GL_PACK_SKIP_PIXELS 0x0D04 #define GL_PACK_SKIP_ROWS 0x0D03 #define GL_PACK_SWAP_BYTES 0x0D00 #define GL_PIXEL_PACK_BUFFER 0x88EB #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED #define GL_PIXEL_UNPACK_BUFFER 0x88EC #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF #define GL_POINT 0x1B00 #define GL_POINTS 0x0000 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 #define GL_POINT_SIZE 0x0B11 #define GL_POINT_SIZE_GRANULARITY 0x0B13 #define GL_POINT_SIZE_RANGE 0x0B12 #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 #define GL_POLYGON_MODE 0x0B40 #define GL_POLYGON_OFFSET_FACTOR 0x8038 #define GL_POLYGON_OFFSET_FILL 0x8037 #define GL_POLYGON_OFFSET_LINE 0x2A02 #define GL_POLYGON_OFFSET_POINT 0x2A01 #define GL_POLYGON_OFFSET_UNITS 0x2A00 #define GL_POLYGON_SMOOTH 0x0B41 #define GL_POLYGON_SMOOTH_HINT 0x0C53 #define GL_PRIMITIVES_GENERATED 0x8C87 #define GL_PRIMITIVE_RESTART 0x8F9D #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E #define GL_PROGRAM 0x82E2 #define GL_PROGRAM_PIPELINE 0x82E4 #define GL_PROGRAM_POINT_SIZE 0x8642 #define GL_PROVOKING_VERTEX 0x8E4F #define GL_PROXY_TEXTURE_1D 0x8063 #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 #define GL_PROXY_TEXTURE_2D 0x8064 #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B #define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 #define GL_PROXY_TEXTURE_3D 0x8070 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C #define GL_QUERY 0x82E3 #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 #define GL_QUERY_BY_REGION_WAIT 0x8E15 #define GL_QUERY_COUNTER_BITS 0x8864 #define GL_QUERY_NO_WAIT 0x8E14 #define GL_QUERY_RESULT 0x8866 #define GL_QUERY_RESULT_AVAILABLE 0x8867 #define GL_QUERY_WAIT 0x8E13 #define GL_R11F_G11F_B10F 0x8C3A #define GL_R16 0x822A #define GL_R16F 0x822D #define GL_R16I 0x8233 #define GL_R16UI 0x8234 #define GL_R16_SNORM 0x8F98 #define GL_R32F 0x822E #define GL_R32I 0x8235 #define GL_R32UI 0x8236 #define GL_R3_G3_B2 0x2A10 #define GL_R8 0x8229 #define GL_R8I 0x8231 #define GL_R8UI 0x8232 #define GL_R8_SNORM 0x8F94 #define GL_RASTERIZER_DISCARD 0x8C89 #define GL_READ_BUFFER 0x0C02 #define GL_READ_FRAMEBUFFER 0x8CA8 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA #define GL_READ_ONLY 0x88B8 #define GL_READ_WRITE 0x88BA #define GL_RED 0x1903 #define GL_RED_INTEGER 0x8D94 #define GL_RENDERBUFFER 0x8D41 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 #define GL_RENDERBUFFER_BINDING 0x8CA7 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 #define GL_RENDERBUFFER_HEIGHT 0x8D43 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 #define GL_RENDERBUFFER_SAMPLES 0x8CAB #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 #define GL_RENDERBUFFER_WIDTH 0x8D42 #define GL_RENDERER 0x1F01 #define GL_REPEAT 0x2901 #define GL_REPLACE 0x1E01 #define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 #define GL_RG 0x8227 #define GL_RG16 0x822C #define GL_RG16F 0x822F #define GL_RG16I 0x8239 #define GL_RG16UI 0x823A #define GL_RG16_SNORM 0x8F99 #define GL_RG32F 0x8230 #define GL_RG32I 0x823B #define GL_RG32UI 0x823C #define GL_RG8 0x822B #define GL_RG8I 0x8237 #define GL_RG8UI 0x8238 #define GL_RG8_SNORM 0x8F95 #define GL_RGB 0x1907 #define GL_RGB10 0x8052 #define GL_RGB10_A2 0x8059 #define GL_RGB10_A2UI 0x906F #define GL_RGB12 0x8053 #define GL_RGB16 0x8054 #define GL_RGB16F 0x881B #define GL_RGB16I 0x8D89 #define GL_RGB16UI 0x8D77 #define GL_RGB16_SNORM 0x8F9A #define GL_RGB32F 0x8815 #define GL_RGB32I 0x8D83 #define GL_RGB32UI 0x8D71 #define GL_RGB4 0x804F #define GL_RGB5 0x8050 #define GL_RGB5_A1 0x8057 #define GL_RGB8 0x8051 #define GL_RGB8I 0x8D8F #define GL_RGB8UI 0x8D7D #define GL_RGB8_SNORM 0x8F96 #define GL_RGB9_E5 0x8C3D #define GL_RGBA 0x1908 #define GL_RGBA12 0x805A #define GL_RGBA16 0x805B #define GL_RGBA16F 0x881A #define GL_RGBA16I 0x8D88 #define GL_RGBA16UI 0x8D76 #define GL_RGBA16_SNORM 0x8F9B #define GL_RGBA2 0x8055 #define GL_RGBA32F 0x8814 #define GL_RGBA32I 0x8D82 #define GL_RGBA32UI 0x8D70 #define GL_RGBA4 0x8056 #define GL_RGBA8 0x8058 #define GL_RGBA8I 0x8D8E #define GL_RGBA8UI 0x8D7C #define GL_RGBA8_SNORM 0x8F97 #define GL_RGBA_INTEGER 0x8D99 #define GL_RGB_INTEGER 0x8D98 #define GL_RG_INTEGER 0x8228 #define GL_RIGHT 0x0407 #define GL_SAMPLER 0x82E6 #define GL_SAMPLER_1D 0x8B5D #define GL_SAMPLER_1D_ARRAY 0x8DC0 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 #define GL_SAMPLER_1D_SHADOW 0x8B61 #define GL_SAMPLER_2D 0x8B5E #define GL_SAMPLER_2D_ARRAY 0x8DC1 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 #define GL_SAMPLER_2D_MULTISAMPLE 0x9108 #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B #define GL_SAMPLER_2D_RECT 0x8B63 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 #define GL_SAMPLER_2D_SHADOW 0x8B62 #define GL_SAMPLER_3D 0x8B5F #define GL_SAMPLER_BINDING 0x8919 #define GL_SAMPLER_BUFFER 0x8DC2 #define GL_SAMPLER_CUBE 0x8B60 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 #define GL_SAMPLES 0x80A9 #define GL_SAMPLES_ARB 0x80A9 #define GL_SAMPLES_PASSED 0x8914 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E #define GL_SAMPLE_ALPHA_TO_ONE 0x809F #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F #define GL_SAMPLE_BUFFERS 0x80A8 #define GL_SAMPLE_BUFFERS_ARB 0x80A8 #define GL_SAMPLE_COVERAGE 0x80A0 #define GL_SAMPLE_COVERAGE_ARB 0x80A0 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB #define GL_SAMPLE_COVERAGE_VALUE 0x80AA #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA #define GL_SAMPLE_MASK 0x8E51 #define GL_SAMPLE_MASK_VALUE 0x8E52 #define GL_SAMPLE_POSITION 0x8E50 #define GL_SCISSOR_BOX 0x0C10 #define GL_SCISSOR_TEST 0x0C11 #define GL_SEPARATE_ATTRIBS 0x8C8D #define GL_SET 0x150F #define GL_SHADER 0x82E1 #define GL_SHADER_SOURCE_LENGTH 0x8B88 #define GL_SHADER_TYPE 0x8B4F #define GL_SHADING_LANGUAGE_VERSION 0x8B8C #define GL_SHORT 0x1402 #define GL_SIGNALED 0x9119 #define GL_SIGNED_NORMALIZED 0x8F9C #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 #define GL_SRC1_ALPHA 0x8589 #define GL_SRC1_COLOR 0x88F9 #define GL_SRC_ALPHA 0x0302 #define GL_SRC_ALPHA_SATURATE 0x0308 #define GL_SRC_COLOR 0x0300 #define GL_SRGB 0x8C40 #define GL_SRGB8 0x8C41 #define GL_SRGB8_ALPHA8 0x8C43 #define GL_SRGB_ALPHA 0x8C42 #define GL_STACK_OVERFLOW 0x0503 #define GL_STACK_UNDERFLOW 0x0504 #define GL_STATIC_COPY 0x88E6 #define GL_STATIC_DRAW 0x88E4 #define GL_STATIC_READ 0x88E5 #define GL_STENCIL 0x1802 #define GL_STENCIL_ATTACHMENT 0x8D20 #define GL_STENCIL_BACK_FAIL 0x8801 #define GL_STENCIL_BACK_FUNC 0x8800 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 #define GL_STENCIL_BACK_REF 0x8CA3 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 #define GL_STENCIL_BUFFER_BIT 0x00000400 #define GL_STENCIL_CLEAR_VALUE 0x0B91 #define GL_STENCIL_FAIL 0x0B94 #define GL_STENCIL_FUNC 0x0B92 #define GL_STENCIL_INDEX 0x1901 #define GL_STENCIL_INDEX1 0x8D46 #define GL_STENCIL_INDEX16 0x8D49 #define GL_STENCIL_INDEX4 0x8D47 #define GL_STENCIL_INDEX8 0x8D48 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 #define GL_STENCIL_REF 0x0B97 #define GL_STENCIL_TEST 0x0B90 #define GL_STENCIL_VALUE_MASK 0x0B93 #define GL_STENCIL_WRITEMASK 0x0B98 #define GL_STEREO 0x0C33 #define GL_STREAM_COPY 0x88E2 #define GL_STREAM_DRAW 0x88E0 #define GL_STREAM_READ 0x88E1 #define GL_SUBPIXEL_BITS 0x0D50 #define GL_SYNC_CONDITION 0x9113 #define GL_SYNC_FENCE 0x9116 #define GL_SYNC_FLAGS 0x9115 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 #define GL_SYNC_STATUS 0x9114 #define GL_TEXTURE 0x1702 #define GL_TEXTURE0 0x84C0 #define GL_TEXTURE1 0x84C1 #define GL_TEXTURE10 0x84CA #define GL_TEXTURE11 0x84CB #define GL_TEXTURE12 0x84CC #define GL_TEXTURE13 0x84CD #define GL_TEXTURE14 0x84CE #define GL_TEXTURE15 0x84CF #define GL_TEXTURE16 0x84D0 #define GL_TEXTURE17 0x84D1 #define GL_TEXTURE18 0x84D2 #define GL_TEXTURE19 0x84D3 #define GL_TEXTURE2 0x84C2 #define GL_TEXTURE20 0x84D4 #define GL_TEXTURE21 0x84D5 #define GL_TEXTURE22 0x84D6 #define GL_TEXTURE23 0x84D7 #define GL_TEXTURE24 0x84D8 #define GL_TEXTURE25 0x84D9 #define GL_TEXTURE26 0x84DA #define GL_TEXTURE27 0x84DB #define GL_TEXTURE28 0x84DC #define GL_TEXTURE29 0x84DD #define GL_TEXTURE3 0x84C3 #define GL_TEXTURE30 0x84DE #define GL_TEXTURE31 0x84DF #define GL_TEXTURE4 0x84C4 #define GL_TEXTURE5 0x84C5 #define GL_TEXTURE6 0x84C6 #define GL_TEXTURE7 0x84C7 #define GL_TEXTURE8 0x84C8 #define GL_TEXTURE9 0x84C9 #define GL_TEXTURE_1D 0x0DE0 #define GL_TEXTURE_1D_ARRAY 0x8C18 #define GL_TEXTURE_2D 0x0DE1 #define GL_TEXTURE_2D_ARRAY 0x8C1A #define GL_TEXTURE_2D_MULTISAMPLE 0x9100 #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 #define GL_TEXTURE_3D 0x806F #define GL_TEXTURE_ALPHA_SIZE 0x805F #define GL_TEXTURE_ALPHA_TYPE 0x8C13 #define GL_TEXTURE_BASE_LEVEL 0x813C #define GL_TEXTURE_BINDING_1D 0x8068 #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C #define GL_TEXTURE_BINDING_2D 0x8069 #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 #define GL_TEXTURE_BINDING_3D 0x806A #define GL_TEXTURE_BINDING_BUFFER 0x8C2C #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 #define GL_TEXTURE_BLUE_SIZE 0x805E #define GL_TEXTURE_BLUE_TYPE 0x8C12 #define GL_TEXTURE_BORDER_COLOR 0x1004 #define GL_TEXTURE_BUFFER 0x8C2A #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D #define GL_TEXTURE_COMPARE_FUNC 0x884D #define GL_TEXTURE_COMPARE_MODE 0x884C #define GL_TEXTURE_COMPRESSED 0x86A1 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF #define GL_TEXTURE_CUBE_MAP 0x8513 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F #define GL_TEXTURE_DEPTH 0x8071 #define GL_TEXTURE_DEPTH_SIZE 0x884A #define GL_TEXTURE_DEPTH_TYPE 0x8C16 #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 #define GL_TEXTURE_GREEN_SIZE 0x805D #define GL_TEXTURE_GREEN_TYPE 0x8C11 #define GL_TEXTURE_HEIGHT 0x1001 #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 #define GL_TEXTURE_LOD_BIAS 0x8501 #define GL_TEXTURE_MAG_FILTER 0x2800 #define GL_TEXTURE_MAX_LEVEL 0x813D #define GL_TEXTURE_MAX_LOD 0x813B #define GL_TEXTURE_MIN_FILTER 0x2801 #define GL_TEXTURE_MIN_LOD 0x813A #define GL_TEXTURE_RECTANGLE 0x84F5 #define GL_TEXTURE_RED_SIZE 0x805C #define GL_TEXTURE_RED_TYPE 0x8C10 #define GL_TEXTURE_SAMPLES 0x9106 #define GL_TEXTURE_SHARED_SIZE 0x8C3F #define GL_TEXTURE_STENCIL_SIZE 0x88F1 #define GL_TEXTURE_SWIZZLE_A 0x8E45 #define GL_TEXTURE_SWIZZLE_B 0x8E44 #define GL_TEXTURE_SWIZZLE_G 0x8E43 #define GL_TEXTURE_SWIZZLE_R 0x8E42 #define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 #define GL_TEXTURE_WIDTH 0x1000 #define GL_TEXTURE_WRAP_R 0x8072 #define GL_TEXTURE_WRAP_S 0x2802 #define GL_TEXTURE_WRAP_T 0x2803 #define GL_TIMEOUT_EXPIRED 0x911B #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF #define GL_TIMESTAMP 0x8E28 #define GL_TIME_ELAPSED 0x88BF #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 #define GL_TRIANGLES 0x0004 #define GL_TRIANGLES_ADJACENCY 0x000C #define GL_TRIANGLE_FAN 0x0006 #define GL_TRIANGLE_STRIP 0x0005 #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D #define GL_TRUE 1 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 #define GL_UNIFORM_BUFFER 0x8A11 #define GL_UNIFORM_BUFFER_BINDING 0x8A28 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A #define GL_UNIFORM_BUFFER_START 0x8A29 #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D #define GL_UNIFORM_NAME_LENGTH 0x8A39 #define GL_UNIFORM_OFFSET 0x8A3B #define GL_UNIFORM_SIZE 0x8A38 #define GL_UNIFORM_TYPE 0x8A37 #define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 #define GL_UNPACK_ALIGNMENT 0x0CF5 #define GL_UNPACK_IMAGE_HEIGHT 0x806E #define GL_UNPACK_LSB_FIRST 0x0CF1 #define GL_UNPACK_ROW_LENGTH 0x0CF2 #define GL_UNPACK_SKIP_IMAGES 0x806D #define GL_UNPACK_SKIP_PIXELS 0x0CF4 #define GL_UNPACK_SKIP_ROWS 0x0CF3 #define GL_UNPACK_SWAP_BYTES 0x0CF0 #define GL_UNSIGNALED 0x9118 #define GL_UNSIGNED_BYTE 0x1401 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 #define GL_UNSIGNED_BYTE_3_3_2 0x8032 #define GL_UNSIGNED_INT 0x1405 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B #define GL_UNSIGNED_INT_10_10_10_2 0x8036 #define GL_UNSIGNED_INT_24_8 0x84FA #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E #define GL_UNSIGNED_INT_8_8_8_8 0x8035 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 #define GL_UNSIGNED_INT_VEC2 0x8DC6 #define GL_UNSIGNED_INT_VEC3 0x8DC7 #define GL_UNSIGNED_INT_VEC4 0x8DC8 #define GL_UNSIGNED_NORMALIZED 0x8C17 #define GL_UNSIGNED_SHORT 0x1403 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 #define GL_UPPER_LEFT 0x8CA2 #define GL_VALIDATE_STATUS 0x8B83 #define GL_VENDOR 0x1F00 #define GL_VERSION 0x1F02 #define GL_VERTEX_ARRAY 0x8074 #define GL_VERTEX_ARRAY_BINDING 0x85B5 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 #define GL_VERTEX_SHADER 0x8B31 #define GL_VIEWPORT 0x0BA2 #define GL_WAIT_FAILED 0x911D #define GL_WRITE_ONLY 0x88B9 #define GL_XOR 0x1506 #define GL_ZERO 0 #ifndef __khrplatform_h_ #define __khrplatform_h_ /* ** Copyright (c) 2008-2018 The Khronos Group Inc. ** ** Permission is hereby granted, free of charge, to any person obtaining a ** copy of this software and/or associated documentation files (the ** "Materials"), to deal in the Materials without restriction, including ** without limitation the rights to use, copy, modify, merge, publish, ** distribute, sublicense, and/or sell copies of the Materials, and to ** permit persons to whom the Materials are furnished to do so, subject to ** the following conditions: ** ** The above copyright notice and this permission notice shall be included ** in all copies or substantial portions of the Materials. ** ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. */ /* Khronos platform-specific types and definitions. * * The master copy of khrplatform.h is maintained in the Khronos EGL * Registry repository at https://github.com/KhronosGroup/EGL-Registry * The last semantic modification to khrplatform.h was at commit ID: * 67a3e0864c2d75ea5287b9f3d2eb74a745936692 * * Adopters may modify this file to suit their platform. Adopters are * encouraged to submit platform specific modifications to the Khronos * group so that they can be included in future versions of this file. * Please submit changes by filing pull requests or issues on * the EGL Registry repository linked above. * * * See the Implementer's Guidelines for information about where this file * should be located on your system and for more details of its use: * http://www.khronos.org/registry/implementers_guide.pdf * * This file should be included as * #include * by Khronos client API header files that use its types and defines. * * The types in khrplatform.h should only be used to define API-specific types. * * Types defined in khrplatform.h: * khronos_int8_t signed 8 bit * khronos_uint8_t unsigned 8 bit * khronos_int16_t signed 16 bit * khronos_uint16_t unsigned 16 bit * khronos_int32_t signed 32 bit * khronos_uint32_t unsigned 32 bit * khronos_int64_t signed 64 bit * khronos_uint64_t unsigned 64 bit * khronos_intptr_t signed same number of bits as a pointer * khronos_uintptr_t unsigned same number of bits as a pointer * khronos_ssize_t signed size * khronos_usize_t unsigned size * khronos_float_t signed 32 bit floating point * khronos_time_ns_t unsigned 64 bit time in nanoseconds * khronos_utime_nanoseconds_t unsigned time interval or absolute time in * nanoseconds * khronos_stime_nanoseconds_t signed time interval in nanoseconds * khronos_boolean_enum_t enumerated boolean type. This should * only be used as a base type when a client API's boolean type is * an enum. Client APIs which use an integer or other type for * booleans cannot use this as the base type for their boolean. * * Tokens defined in khrplatform.h: * * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. * * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. * * Calling convention macros defined in this file: * KHRONOS_APICALL * KHRONOS_GLAD_API_PTR * KHRONOS_APIATTRIBUTES * * These may be used in function prototypes as: * * KHRONOS_APICALL void KHRONOS_GLAD_API_PTR funcname( * int arg1, * int arg2) KHRONOS_APIATTRIBUTES; */ #if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC) # define KHRONOS_STATIC 1 #endif /*------------------------------------------------------------------------- * Definition of KHRONOS_APICALL *------------------------------------------------------------------------- * This precedes the return type of the function in the function prototype. */ #if defined(KHRONOS_STATIC) /* If the preprocessor constant KHRONOS_STATIC is defined, make the * header compatible with static linking. */ # define KHRONOS_APICALL #elif defined(_WIN32) # define KHRONOS_APICALL __declspec(dllimport) #elif defined (__SYMBIAN32__) # define KHRONOS_APICALL IMPORT_C #elif defined(__ANDROID__) # define KHRONOS_APICALL __attribute__((visibility("default"))) #else # define KHRONOS_APICALL #endif /*------------------------------------------------------------------------- * Definition of KHRONOS_GLAD_API_PTR *------------------------------------------------------------------------- * This follows the return type of the function and precedes the function * name in the function prototype. */ #if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(KHRONOS_STATIC) /* Win32 but not WinCE */ # define KHRONOS_GLAD_API_PTR __stdcall #else # define KHRONOS_GLAD_API_PTR #endif /*------------------------------------------------------------------------- * Definition of KHRONOS_APIATTRIBUTES *------------------------------------------------------------------------- * This follows the closing parenthesis of the function prototype arguments. */ #if defined (__ARMCC_2__) #define KHRONOS_APIATTRIBUTES __softfp #else #define KHRONOS_APIATTRIBUTES #endif /*------------------------------------------------------------------------- * basic type definitions *-----------------------------------------------------------------------*/ #if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) /* * Using */ #include typedef int32_t khronos_int32_t; typedef uint32_t khronos_uint32_t; typedef int64_t khronos_int64_t; typedef uint64_t khronos_uint64_t; #define KHRONOS_SUPPORT_INT64 1 #define KHRONOS_SUPPORT_FLOAT 1 #elif defined(__VMS ) || defined(__sgi) /* * Using */ #include typedef int32_t khronos_int32_t; typedef uint32_t khronos_uint32_t; typedef int64_t khronos_int64_t; typedef uint64_t khronos_uint64_t; #define KHRONOS_SUPPORT_INT64 1 #define KHRONOS_SUPPORT_FLOAT 1 #elif defined(_WIN32) && !defined(__SCITECH_SNAP__) /* * Win32 */ typedef __int32 khronos_int32_t; typedef unsigned __int32 khronos_uint32_t; typedef __int64 khronos_int64_t; typedef unsigned __int64 khronos_uint64_t; #define KHRONOS_SUPPORT_INT64 1 #define KHRONOS_SUPPORT_FLOAT 1 #elif defined(__sun__) || defined(__digital__) /* * Sun or Digital */ typedef int khronos_int32_t; typedef unsigned int khronos_uint32_t; #if defined(__arch64__) || defined(_LP64) typedef long int khronos_int64_t; typedef unsigned long int khronos_uint64_t; #else typedef long long int khronos_int64_t; typedef unsigned long long int khronos_uint64_t; #endif /* __arch64__ */ #define KHRONOS_SUPPORT_INT64 1 #define KHRONOS_SUPPORT_FLOAT 1 #elif 0 /* * Hypothetical platform with no float or int64 support */ typedef int khronos_int32_t; typedef unsigned int khronos_uint32_t; #define KHRONOS_SUPPORT_INT64 0 #define KHRONOS_SUPPORT_FLOAT 0 #else /* * Generic fallback */ #include typedef int32_t khronos_int32_t; typedef uint32_t khronos_uint32_t; typedef int64_t khronos_int64_t; typedef uint64_t khronos_uint64_t; #define KHRONOS_SUPPORT_INT64 1 #define KHRONOS_SUPPORT_FLOAT 1 #endif /* * Types that are (so far) the same on all platforms */ typedef signed char khronos_int8_t; typedef unsigned char khronos_uint8_t; typedef signed short int khronos_int16_t; typedef unsigned short int khronos_uint16_t; /* * Types that differ between LLP64 and LP64 architectures - in LLP64, * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears * to be the only LLP64 architecture in current use. */ #ifdef _WIN64 typedef signed long long int khronos_intptr_t; typedef unsigned long long int khronos_uintptr_t; typedef signed long long int khronos_ssize_t; typedef unsigned long long int khronos_usize_t; #else typedef signed long int khronos_intptr_t; typedef unsigned long int khronos_uintptr_t; typedef signed long int khronos_ssize_t; typedef unsigned long int khronos_usize_t; #endif #if KHRONOS_SUPPORT_FLOAT /* * Float type */ typedef float khronos_float_t; #endif #if KHRONOS_SUPPORT_INT64 /* Time types * * These types can be used to represent a time interval in nanoseconds or * an absolute Unadjusted System Time. Unadjusted System Time is the number * of nanoseconds since some arbitrary system event (e.g. since the last * time the system booted). The Unadjusted System Time is an unsigned * 64 bit value that wraps back to 0 every 584 years. Time intervals * may be either signed or unsigned. */ typedef khronos_uint64_t khronos_utime_nanoseconds_t; typedef khronos_int64_t khronos_stime_nanoseconds_t; #endif /* * Dummy value used to pad enum types to 32 bits. */ #ifndef KHRONOS_MAX_ENUM #define KHRONOS_MAX_ENUM 0x7FFFFFFF #endif /* * Enumerated boolean type * * Values other than zero should be considered to be true. Therefore * comparisons should not be made against KHRONOS_TRUE. */ typedef enum { KHRONOS_FALSE = 0, KHRONOS_TRUE = 1, KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM } khronos_boolean_enum_t; #endif /* __khrplatform_h_ */ typedef unsigned int GLenum; typedef unsigned char GLboolean; typedef unsigned int GLbitfield; typedef void GLvoid; typedef khronos_int8_t GLbyte; typedef khronos_uint8_t GLubyte; typedef khronos_int16_t GLshort; typedef khronos_uint16_t GLushort; typedef int GLint; typedef unsigned int GLuint; typedef khronos_int32_t GLclampx; typedef int GLsizei; typedef khronos_float_t GLfloat; typedef khronos_float_t GLclampf; typedef double GLdouble; typedef double GLclampd; typedef void *GLeglClientBufferEXT; typedef void *GLeglImageOES; typedef char GLchar; typedef char GLcharARB; #ifdef __APPLE__ typedef void *GLhandleARB; #else typedef unsigned int GLhandleARB; #endif typedef khronos_uint16_t GLhalf; typedef khronos_uint16_t GLhalfARB; typedef khronos_int32_t GLfixed; #if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) typedef khronos_intptr_t GLintptr; #else typedef khronos_intptr_t GLintptr; #endif #if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) typedef khronos_intptr_t GLintptrARB; #else typedef khronos_intptr_t GLintptrARB; #endif #if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) typedef khronos_ssize_t GLsizeiptr; #else typedef khronos_ssize_t GLsizeiptr; #endif #if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) typedef khronos_ssize_t GLsizeiptrARB; #else typedef khronos_ssize_t GLsizeiptrARB; #endif typedef khronos_int64_t GLint64; typedef khronos_int64_t GLint64EXT; typedef khronos_uint64_t GLuint64; typedef khronos_uint64_t GLuint64EXT; typedef struct __GLsync *GLsync; struct _cl_context; struct _cl_event; typedef void (GLAD_API_PTR *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); typedef void (GLAD_API_PTR *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); typedef void (GLAD_API_PTR *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); typedef void (GLAD_API_PTR *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); typedef unsigned short GLhalfNV; typedef GLintptr GLvdpauSurfaceNV; typedef void (GLAD_API_PTR *GLVULKANPROCNV)(void); #define GL_VERSION_1_0 1 GLAD_API_CALL int GLAD_GL_VERSION_1_0; #define GL_VERSION_1_1 1 GLAD_API_CALL int GLAD_GL_VERSION_1_1; #define GL_VERSION_1_2 1 GLAD_API_CALL int GLAD_GL_VERSION_1_2; #define GL_VERSION_1_3 1 GLAD_API_CALL int GLAD_GL_VERSION_1_3; #define GL_VERSION_1_4 1 GLAD_API_CALL int GLAD_GL_VERSION_1_4; #define GL_VERSION_1_5 1 GLAD_API_CALL int GLAD_GL_VERSION_1_5; #define GL_VERSION_2_0 1 GLAD_API_CALL int GLAD_GL_VERSION_2_0; #define GL_VERSION_2_1 1 GLAD_API_CALL int GLAD_GL_VERSION_2_1; #define GL_VERSION_3_0 1 GLAD_API_CALL int GLAD_GL_VERSION_3_0; #define GL_VERSION_3_1 1 GLAD_API_CALL int GLAD_GL_VERSION_3_1; #define GL_VERSION_3_2 1 GLAD_API_CALL int GLAD_GL_VERSION_3_2; #define GL_VERSION_3_3 1 GLAD_API_CALL int GLAD_GL_VERSION_3_3; #define GL_ARB_copy_image 1 GLAD_API_CALL int GLAD_GL_ARB_copy_image; #define GL_ARB_multisample 1 GLAD_API_CALL int GLAD_GL_ARB_multisample; #define GL_ARB_robustness 1 GLAD_API_CALL int GLAD_GL_ARB_robustness; #define GL_ARB_texture_storage 1 GLAD_API_CALL int GLAD_GL_ARB_texture_storage; #define GL_KHR_debug 1 GLAD_API_CALL int GLAD_GL_KHR_debug; typedef void (GLAD_API_PTR *PFNGLACTIVETEXTUREPROC)(GLenum texture); typedef void (GLAD_API_PTR *PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader); typedef void (GLAD_API_PTR *PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode); typedef void (GLAD_API_PTR *PFNGLBEGINQUERYPROC)(GLenum target, GLuint id); typedef void (GLAD_API_PTR *PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode); typedef void (GLAD_API_PTR *PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar * name); typedef void (GLAD_API_PTR *PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer); typedef void (GLAD_API_PTR *PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer); typedef void (GLAD_API_PTR *PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar * name); typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name); typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer); typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer); typedef void (GLAD_API_PTR *PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler); typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture); typedef void (GLAD_API_PTR *PFNGLBINDVERTEXARRAYPROC)(GLuint array); typedef void (GLAD_API_PTR *PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONPROC)(GLenum mode); typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha); typedef void (GLAD_API_PTR *PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor); typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); typedef void (GLAD_API_PTR *PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); typedef void (GLAD_API_PTR *PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void * data, GLenum usage); typedef void (GLAD_API_PTR *PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data); typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target); typedef void (GLAD_API_PTR *PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp); typedef void (GLAD_API_PTR *PFNGLCLEARPROC)(GLbitfield mask); typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint * value); typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint * value); typedef void (GLAD_API_PTR *PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHPROC)(GLdouble depth); typedef void (GLAD_API_PTR *PFNGLCLEARSTENCILPROC)(GLint s); typedef GLenum (GLAD_API_PTR *PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); typedef void (GLAD_API_PTR *PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); typedef void (GLAD_API_PTR *PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); typedef void (GLAD_API_PTR *PFNGLCOMPILESHADERPROC)(GLuint shader); typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data); typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data); typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data); typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data); typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data); typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data); typedef void (GLAD_API_PTR *PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); typedef void (GLAD_API_PTR *PFNGLCOPYIMAGESUBDATAPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef GLuint (GLAD_API_PTR *PFNGLCREATEPROGRAMPROC)(void); typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROC)(GLenum type); typedef void (GLAD_API_PTR *PFNGLCULLFACEPROC)(GLenum mode); typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const void * userParam); typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf); typedef void (GLAD_API_PTR *PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint * buffers); typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint * framebuffers); typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPROC)(GLuint program); typedef void (GLAD_API_PTR *PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint * ids); typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint * renderbuffers); typedef void (GLAD_API_PTR *PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint * samplers); typedef void (GLAD_API_PTR *PFNGLDELETESHADERPROC)(GLuint shader); typedef void (GLAD_API_PTR *PFNGLDELETESYNCPROC)(GLsync sync); typedef void (GLAD_API_PTR *PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint * textures); typedef void (GLAD_API_PTR *PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint * arrays); typedef void (GLAD_API_PTR *PFNGLDEPTHFUNCPROC)(GLenum func); typedef void (GLAD_API_PTR *PFNGLDEPTHMASKPROC)(GLboolean flag); typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f); typedef void (GLAD_API_PTR *PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader); typedef void (GLAD_API_PTR *PFNGLDISABLEPROC)(GLenum cap); typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index); typedef void (GLAD_API_PTR *PFNGLDISABLEIPROC)(GLenum target, GLuint index); typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count); typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERPROC)(GLenum buf); typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum * bufs); typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices); typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex); typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount); typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex); typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices); typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex); typedef void (GLAD_API_PTR *PFNGLENABLEPROC)(GLenum cap); typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index); typedef void (GLAD_API_PTR *PFNGLENABLEIPROC)(GLenum target, GLuint index); typedef void (GLAD_API_PTR *PFNGLENDCONDITIONALRENDERPROC)(void); typedef void (GLAD_API_PTR *PFNGLENDQUERYPROC)(GLenum target); typedef void (GLAD_API_PTR *PFNGLENDTRANSFORMFEEDBACKPROC)(void); typedef GLsync (GLAD_API_PTR *PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags); typedef void (GLAD_API_PTR *PFNGLFINISHPROC)(void); typedef void (GLAD_API_PTR *PFNGLFLUSHPROC)(void); typedef void (GLAD_API_PTR *PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length); typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level); typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); typedef void (GLAD_API_PTR *PFNGLFRONTFACEPROC)(GLenum mode); typedef void (GLAD_API_PTR *PFNGLGENBUFFERSPROC)(GLsizei n, GLuint * buffers); typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint * framebuffers); typedef void (GLAD_API_PTR *PFNGLGENQUERIESPROC)(GLsizei n, GLuint * ids); typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint * renderbuffers); typedef void (GLAD_API_PTR *PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint * samplers); typedef void (GLAD_API_PTR *PFNGLGENTEXTURESPROC)(GLsizei n, GLuint * textures); typedef void (GLAD_API_PTR *PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint * arrays); typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPPROC)(GLenum target); typedef void (GLAD_API_PTR *PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName); typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName); typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders); typedef GLint (GLAD_API_PTR *PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar * name); typedef void (GLAD_API_PTR *PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean * data); typedef void (GLAD_API_PTR *PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean * data); typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 * params); typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void ** params); typedef void (GLAD_API_PTR *PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void * data); typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void * img); typedef GLuint (GLAD_API_PTR *PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog); typedef void (GLAD_API_PTR *PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble * data); typedef GLenum (GLAD_API_PTR *PFNGLGETERRORPROC)(void); typedef void (GLAD_API_PTR *PFNGLGETFLOATVPROC)(GLenum pname, GLfloat * data); typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar * name); typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar * name); typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params); typedef GLenum (GLAD_API_PTR *PFNGLGETGRAPHICSRESETSTATUSARBPROC)(void); typedef void (GLAD_API_PTR *PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 * data); typedef void (GLAD_API_PTR *PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 * data); typedef void (GLAD_API_PTR *PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint * data); typedef void (GLAD_API_PTR *PFNGLGETINTEGERVPROC)(GLenum pname, GLint * data); typedef void (GLAD_API_PTR *PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat * val); typedef void (GLAD_API_PTR *PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label); typedef void (GLAD_API_PTR *PFNGLGETOBJECTPTRLABELPROC)(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label); typedef void (GLAD_API_PTR *PFNGLGETPOINTERVPROC)(GLenum pname, void ** params); typedef void (GLAD_API_PTR *PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog); typedef void (GLAD_API_PTR *PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64 * params); typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64 * params); typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint * params); typedef void (GLAD_API_PTR *PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint * params); typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat * params); typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog); typedef void (GLAD_API_PTR *PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source); typedef void (GLAD_API_PTR *PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint * params); typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGPROC)(GLenum name); typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGIPROC)(GLenum name, GLuint index); typedef void (GLAD_API_PTR *PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei count, GLsizei * length, GLint * values); typedef void (GLAD_API_PTR *PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void * pixels); typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat * params); typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint * params); typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params); typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); typedef GLuint (GLAD_API_PTR *PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar * uniformBlockName); typedef void (GLAD_API_PTR *PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices); typedef GLint (GLAD_API_PTR *PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar * name); typedef void (GLAD_API_PTR *PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat * params); typedef void (GLAD_API_PTR *PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint * params); typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint * params); typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void ** pointer); typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble * params); typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat * params); typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint lod, GLsizei bufSize, void * img); typedef void (GLAD_API_PTR *PFNGLGETNTEXIMAGEARBPROC)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * img); typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMDVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLdouble * params); typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMFVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params); typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMUIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint * params); typedef void (GLAD_API_PTR *PFNGLHINTPROC)(GLenum target, GLenum mode); typedef GLboolean (GLAD_API_PTR *PFNGLISBUFFERPROC)(GLuint buffer); typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDPROC)(GLenum cap); typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDIPROC)(GLenum target, GLuint index); typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer); typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPROC)(GLuint program); typedef GLboolean (GLAD_API_PTR *PFNGLISQUERYPROC)(GLuint id); typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer); typedef GLboolean (GLAD_API_PTR *PFNGLISSAMPLERPROC)(GLuint sampler); typedef GLboolean (GLAD_API_PTR *PFNGLISSHADERPROC)(GLuint shader); typedef GLboolean (GLAD_API_PTR *PFNGLISSYNCPROC)(GLsync sync); typedef GLboolean (GLAD_API_PTR *PFNGLISTEXTUREPROC)(GLuint texture); typedef GLboolean (GLAD_API_PTR *PFNGLISVERTEXARRAYPROC)(GLuint array); typedef void (GLAD_API_PTR *PFNGLLINEWIDTHPROC)(GLfloat width); typedef void (GLAD_API_PTR *PFNGLLINKPROGRAMPROC)(GLuint program); typedef void (GLAD_API_PTR *PFNGLLOGICOPPROC)(GLenum opcode); typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERPROC)(GLenum target, GLenum access); typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount); typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount); typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount, const GLint * basevertex); typedef void (GLAD_API_PTR *PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar * label); typedef void (GLAD_API_PTR *PFNGLOBJECTPTRLABELPROC)(const void * ptr, GLsizei length, const GLchar * label); typedef void (GLAD_API_PTR *PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param); typedef void (GLAD_API_PTR *PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param); typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param); typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat * params); typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param); typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint * params); typedef void (GLAD_API_PTR *PFNGLPOINTSIZEPROC)(GLfloat size); typedef void (GLAD_API_PTR *PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode); typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units); typedef void (GLAD_API_PTR *PFNGLPOPDEBUGGROUPPROC)(void); typedef void (GLAD_API_PTR *PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index); typedef void (GLAD_API_PTR *PFNGLPROVOKINGVERTEXPROC)(GLenum mode); typedef void (GLAD_API_PTR *PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar * message); typedef void (GLAD_API_PTR *PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target); typedef void (GLAD_API_PTR *PFNGLREADBUFFERPROC)(GLenum src); typedef void (GLAD_API_PTR *PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels); typedef void (GLAD_API_PTR *PFNGLREADNPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data); typedef void (GLAD_API_PTR *PFNGLREADNPIXELSARBPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data); typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert); typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEARBPROC)(GLfloat value, GLboolean invert); typedef void (GLAD_API_PTR *PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask); typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint * param); typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint * param); typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param); typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat * param); typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param); typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint * param); typedef void (GLAD_API_PTR *PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height); typedef void (GLAD_API_PTR *PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length); typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask); typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask); typedef void (GLAD_API_PTR *PFNGLSTENCILMASKPROC)(GLuint mask); typedef void (GLAD_API_PTR *PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask); typedef void (GLAD_API_PTR *PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass); typedef void (GLAD_API_PTR *PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); typedef void (GLAD_API_PTR *PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer); typedef void (GLAD_API_PTR *PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels); typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels); typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels); typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint * params); typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint * params); typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param); typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat * params); typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint * params); typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE1DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE2DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE3DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels); typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels); typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode); typedef void (GLAD_API_PTR *PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0); typedef void (GLAD_API_PTR *PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLUNIFORM1IPROC)(GLint location, GLint v0); typedef void (GLAD_API_PTR *PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint * value); typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0); typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint * value); typedef void (GLAD_API_PTR *PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1); typedef void (GLAD_API_PTR *PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1); typedef void (GLAD_API_PTR *PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint * value); typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1); typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint * value); typedef void (GLAD_API_PTR *PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); typedef void (GLAD_API_PTR *PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2); typedef void (GLAD_API_PTR *PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint * value); typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2); typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint * value); typedef void (GLAD_API_PTR *PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); typedef void (GLAD_API_PTR *PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); typedef void (GLAD_API_PTR *PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint * value); typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint * value); typedef void (GLAD_API_PTR *PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPBUFFERPROC)(GLenum target); typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMPROC)(GLuint program); typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPROC)(GLuint program); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP2UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer); typedef void (GLAD_API_PTR *PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height); typedef void (GLAD_API_PTR *PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); GLAD_API_CALL PFNGLACTIVETEXTUREPROC glad_glActiveTexture; GLAD_API_CALL PFNGLACTIVETEXTUREPROC glad_debug_glActiveTexture; #define glActiveTexture glad_debug_glActiveTexture GLAD_API_CALL PFNGLATTACHSHADERPROC glad_glAttachShader; GLAD_API_CALL PFNGLATTACHSHADERPROC glad_debug_glAttachShader; #define glAttachShader glad_debug_glAttachShader GLAD_API_CALL PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender; GLAD_API_CALL PFNGLBEGINCONDITIONALRENDERPROC glad_debug_glBeginConditionalRender; #define glBeginConditionalRender glad_debug_glBeginConditionalRender GLAD_API_CALL PFNGLBEGINQUERYPROC glad_glBeginQuery; GLAD_API_CALL PFNGLBEGINQUERYPROC glad_debug_glBeginQuery; #define glBeginQuery glad_debug_glBeginQuery GLAD_API_CALL PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback; GLAD_API_CALL PFNGLBEGINTRANSFORMFEEDBACKPROC glad_debug_glBeginTransformFeedback; #define glBeginTransformFeedback glad_debug_glBeginTransformFeedback GLAD_API_CALL PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation; GLAD_API_CALL PFNGLBINDATTRIBLOCATIONPROC glad_debug_glBindAttribLocation; #define glBindAttribLocation glad_debug_glBindAttribLocation GLAD_API_CALL PFNGLBINDBUFFERPROC glad_glBindBuffer; GLAD_API_CALL PFNGLBINDBUFFERPROC glad_debug_glBindBuffer; #define glBindBuffer glad_debug_glBindBuffer GLAD_API_CALL PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase; GLAD_API_CALL PFNGLBINDBUFFERBASEPROC glad_debug_glBindBufferBase; #define glBindBufferBase glad_debug_glBindBufferBase GLAD_API_CALL PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange; GLAD_API_CALL PFNGLBINDBUFFERRANGEPROC glad_debug_glBindBufferRange; #define glBindBufferRange glad_debug_glBindBufferRange GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation; GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONPROC glad_debug_glBindFragDataLocation; #define glBindFragDataLocation glad_debug_glBindFragDataLocation GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed; GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_debug_glBindFragDataLocationIndexed; #define glBindFragDataLocationIndexed glad_debug_glBindFragDataLocationIndexed GLAD_API_CALL PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; GLAD_API_CALL PFNGLBINDFRAMEBUFFERPROC glad_debug_glBindFramebuffer; #define glBindFramebuffer glad_debug_glBindFramebuffer GLAD_API_CALL PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; GLAD_API_CALL PFNGLBINDRENDERBUFFERPROC glad_debug_glBindRenderbuffer; #define glBindRenderbuffer glad_debug_glBindRenderbuffer GLAD_API_CALL PFNGLBINDSAMPLERPROC glad_glBindSampler; GLAD_API_CALL PFNGLBINDSAMPLERPROC glad_debug_glBindSampler; #define glBindSampler glad_debug_glBindSampler GLAD_API_CALL PFNGLBINDTEXTUREPROC glad_glBindTexture; GLAD_API_CALL PFNGLBINDTEXTUREPROC glad_debug_glBindTexture; #define glBindTexture glad_debug_glBindTexture GLAD_API_CALL PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray; GLAD_API_CALL PFNGLBINDVERTEXARRAYPROC glad_debug_glBindVertexArray; #define glBindVertexArray glad_debug_glBindVertexArray GLAD_API_CALL PFNGLBLENDCOLORPROC glad_glBlendColor; GLAD_API_CALL PFNGLBLENDCOLORPROC glad_debug_glBlendColor; #define glBlendColor glad_debug_glBlendColor GLAD_API_CALL PFNGLBLENDEQUATIONPROC glad_glBlendEquation; GLAD_API_CALL PFNGLBLENDEQUATIONPROC glad_debug_glBlendEquation; #define glBlendEquation glad_debug_glBlendEquation GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate; GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEPROC glad_debug_glBlendEquationSeparate; #define glBlendEquationSeparate glad_debug_glBlendEquationSeparate GLAD_API_CALL PFNGLBLENDFUNCPROC glad_glBlendFunc; GLAD_API_CALL PFNGLBLENDFUNCPROC glad_debug_glBlendFunc; #define glBlendFunc glad_debug_glBlendFunc GLAD_API_CALL PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate; GLAD_API_CALL PFNGLBLENDFUNCSEPARATEPROC glad_debug_glBlendFuncSeparate; #define glBlendFuncSeparate glad_debug_glBlendFuncSeparate GLAD_API_CALL PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer; GLAD_API_CALL PFNGLBLITFRAMEBUFFERPROC glad_debug_glBlitFramebuffer; #define glBlitFramebuffer glad_debug_glBlitFramebuffer GLAD_API_CALL PFNGLBUFFERDATAPROC glad_glBufferData; GLAD_API_CALL PFNGLBUFFERDATAPROC glad_debug_glBufferData; #define glBufferData glad_debug_glBufferData GLAD_API_CALL PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; GLAD_API_CALL PFNGLBUFFERSUBDATAPROC glad_debug_glBufferSubData; #define glBufferSubData glad_debug_glBufferSubData GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_debug_glCheckFramebufferStatus; #define glCheckFramebufferStatus glad_debug_glCheckFramebufferStatus GLAD_API_CALL PFNGLCLAMPCOLORPROC glad_glClampColor; GLAD_API_CALL PFNGLCLAMPCOLORPROC glad_debug_glClampColor; #define glClampColor glad_debug_glClampColor GLAD_API_CALL PFNGLCLEARPROC glad_glClear; GLAD_API_CALL PFNGLCLEARPROC glad_debug_glClear; #define glClear glad_debug_glClear GLAD_API_CALL PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi; GLAD_API_CALL PFNGLCLEARBUFFERFIPROC glad_debug_glClearBufferfi; #define glClearBufferfi glad_debug_glClearBufferfi GLAD_API_CALL PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv; GLAD_API_CALL PFNGLCLEARBUFFERFVPROC glad_debug_glClearBufferfv; #define glClearBufferfv glad_debug_glClearBufferfv GLAD_API_CALL PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv; GLAD_API_CALL PFNGLCLEARBUFFERIVPROC glad_debug_glClearBufferiv; #define glClearBufferiv glad_debug_glClearBufferiv GLAD_API_CALL PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv; GLAD_API_CALL PFNGLCLEARBUFFERUIVPROC glad_debug_glClearBufferuiv; #define glClearBufferuiv glad_debug_glClearBufferuiv GLAD_API_CALL PFNGLCLEARCOLORPROC glad_glClearColor; GLAD_API_CALL PFNGLCLEARCOLORPROC glad_debug_glClearColor; #define glClearColor glad_debug_glClearColor GLAD_API_CALL PFNGLCLEARDEPTHPROC glad_glClearDepth; GLAD_API_CALL PFNGLCLEARDEPTHPROC glad_debug_glClearDepth; #define glClearDepth glad_debug_glClearDepth GLAD_API_CALL PFNGLCLEARSTENCILPROC glad_glClearStencil; GLAD_API_CALL PFNGLCLEARSTENCILPROC glad_debug_glClearStencil; #define glClearStencil glad_debug_glClearStencil GLAD_API_CALL PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync; GLAD_API_CALL PFNGLCLIENTWAITSYNCPROC glad_debug_glClientWaitSync; #define glClientWaitSync glad_debug_glClientWaitSync GLAD_API_CALL PFNGLCOLORMASKPROC glad_glColorMask; GLAD_API_CALL PFNGLCOLORMASKPROC glad_debug_glColorMask; #define glColorMask glad_debug_glColorMask GLAD_API_CALL PFNGLCOLORMASKIPROC glad_glColorMaski; GLAD_API_CALL PFNGLCOLORMASKIPROC glad_debug_glColorMaski; #define glColorMaski glad_debug_glColorMaski GLAD_API_CALL PFNGLCOMPILESHADERPROC glad_glCompileShader; GLAD_API_CALL PFNGLCOMPILESHADERPROC glad_debug_glCompileShader; #define glCompileShader glad_debug_glCompileShader GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D; GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_debug_glCompressedTexImage1D; #define glCompressedTexImage1D glad_debug_glCompressedTexImage1D GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_debug_glCompressedTexImage2D; #define glCompressedTexImage2D glad_debug_glCompressedTexImage2D GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D; GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_debug_glCompressedTexImage3D; #define glCompressedTexImage3D glad_debug_glCompressedTexImage3D GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D; GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_debug_glCompressedTexSubImage1D; #define glCompressedTexSubImage1D glad_debug_glCompressedTexSubImage1D GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_debug_glCompressedTexSubImage2D; #define glCompressedTexSubImage2D glad_debug_glCompressedTexSubImage2D GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D; GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_debug_glCompressedTexSubImage3D; #define glCompressedTexSubImage3D glad_debug_glCompressedTexSubImage3D GLAD_API_CALL PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData; GLAD_API_CALL PFNGLCOPYBUFFERSUBDATAPROC glad_debug_glCopyBufferSubData; #define glCopyBufferSubData glad_debug_glCopyBufferSubData GLAD_API_CALL PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData; GLAD_API_CALL PFNGLCOPYIMAGESUBDATAPROC glad_debug_glCopyImageSubData; #define glCopyImageSubData glad_debug_glCopyImageSubData GLAD_API_CALL PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D; GLAD_API_CALL PFNGLCOPYTEXIMAGE1DPROC glad_debug_glCopyTexImage1D; #define glCopyTexImage1D glad_debug_glCopyTexImage1D GLAD_API_CALL PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D; GLAD_API_CALL PFNGLCOPYTEXIMAGE2DPROC glad_debug_glCopyTexImage2D; #define glCopyTexImage2D glad_debug_glCopyTexImage2D GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D; GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE1DPROC glad_debug_glCopyTexSubImage1D; #define glCopyTexSubImage1D glad_debug_glCopyTexSubImage1D GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D; GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE2DPROC glad_debug_glCopyTexSubImage2D; #define glCopyTexSubImage2D glad_debug_glCopyTexSubImage2D GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D; GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE3DPROC glad_debug_glCopyTexSubImage3D; #define glCopyTexSubImage3D glad_debug_glCopyTexSubImage3D GLAD_API_CALL PFNGLCREATEPROGRAMPROC glad_glCreateProgram; GLAD_API_CALL PFNGLCREATEPROGRAMPROC glad_debug_glCreateProgram; #define glCreateProgram glad_debug_glCreateProgram GLAD_API_CALL PFNGLCREATESHADERPROC glad_glCreateShader; GLAD_API_CALL PFNGLCREATESHADERPROC glad_debug_glCreateShader; #define glCreateShader glad_debug_glCreateShader GLAD_API_CALL PFNGLCULLFACEPROC glad_glCullFace; GLAD_API_CALL PFNGLCULLFACEPROC glad_debug_glCullFace; #define glCullFace glad_debug_glCullFace GLAD_API_CALL PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback; GLAD_API_CALL PFNGLDEBUGMESSAGECALLBACKPROC glad_debug_glDebugMessageCallback; #define glDebugMessageCallback glad_debug_glDebugMessageCallback GLAD_API_CALL PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl; GLAD_API_CALL PFNGLDEBUGMESSAGECONTROLPROC glad_debug_glDebugMessageControl; #define glDebugMessageControl glad_debug_glDebugMessageControl GLAD_API_CALL PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert; GLAD_API_CALL PFNGLDEBUGMESSAGEINSERTPROC glad_debug_glDebugMessageInsert; #define glDebugMessageInsert glad_debug_glDebugMessageInsert GLAD_API_CALL PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers; GLAD_API_CALL PFNGLDELETEBUFFERSPROC glad_debug_glDeleteBuffers; #define glDeleteBuffers glad_debug_glDeleteBuffers GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSPROC glad_debug_glDeleteFramebuffers; #define glDeleteFramebuffers glad_debug_glDeleteFramebuffers GLAD_API_CALL PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; GLAD_API_CALL PFNGLDELETEPROGRAMPROC glad_debug_glDeleteProgram; #define glDeleteProgram glad_debug_glDeleteProgram GLAD_API_CALL PFNGLDELETEQUERIESPROC glad_glDeleteQueries; GLAD_API_CALL PFNGLDELETEQUERIESPROC glad_debug_glDeleteQueries; #define glDeleteQueries glad_debug_glDeleteQueries GLAD_API_CALL PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; GLAD_API_CALL PFNGLDELETERENDERBUFFERSPROC glad_debug_glDeleteRenderbuffers; #define glDeleteRenderbuffers glad_debug_glDeleteRenderbuffers GLAD_API_CALL PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers; GLAD_API_CALL PFNGLDELETESAMPLERSPROC glad_debug_glDeleteSamplers; #define glDeleteSamplers glad_debug_glDeleteSamplers GLAD_API_CALL PFNGLDELETESHADERPROC glad_glDeleteShader; GLAD_API_CALL PFNGLDELETESHADERPROC glad_debug_glDeleteShader; #define glDeleteShader glad_debug_glDeleteShader GLAD_API_CALL PFNGLDELETESYNCPROC glad_glDeleteSync; GLAD_API_CALL PFNGLDELETESYNCPROC glad_debug_glDeleteSync; #define glDeleteSync glad_debug_glDeleteSync GLAD_API_CALL PFNGLDELETETEXTURESPROC glad_glDeleteTextures; GLAD_API_CALL PFNGLDELETETEXTURESPROC glad_debug_glDeleteTextures; #define glDeleteTextures glad_debug_glDeleteTextures GLAD_API_CALL PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays; GLAD_API_CALL PFNGLDELETEVERTEXARRAYSPROC glad_debug_glDeleteVertexArrays; #define glDeleteVertexArrays glad_debug_glDeleteVertexArrays GLAD_API_CALL PFNGLDEPTHFUNCPROC glad_glDepthFunc; GLAD_API_CALL PFNGLDEPTHFUNCPROC glad_debug_glDepthFunc; #define glDepthFunc glad_debug_glDepthFunc GLAD_API_CALL PFNGLDEPTHMASKPROC glad_glDepthMask; GLAD_API_CALL PFNGLDEPTHMASKPROC glad_debug_glDepthMask; #define glDepthMask glad_debug_glDepthMask GLAD_API_CALL PFNGLDEPTHRANGEPROC glad_glDepthRange; GLAD_API_CALL PFNGLDEPTHRANGEPROC glad_debug_glDepthRange; #define glDepthRange glad_debug_glDepthRange GLAD_API_CALL PFNGLDETACHSHADERPROC glad_glDetachShader; GLAD_API_CALL PFNGLDETACHSHADERPROC glad_debug_glDetachShader; #define glDetachShader glad_debug_glDetachShader GLAD_API_CALL PFNGLDISABLEPROC glad_glDisable; GLAD_API_CALL PFNGLDISABLEPROC glad_debug_glDisable; #define glDisable glad_debug_glDisable GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_debug_glDisableVertexAttribArray; #define glDisableVertexAttribArray glad_debug_glDisableVertexAttribArray GLAD_API_CALL PFNGLDISABLEIPROC glad_glDisablei; GLAD_API_CALL PFNGLDISABLEIPROC glad_debug_glDisablei; #define glDisablei glad_debug_glDisablei GLAD_API_CALL PFNGLDRAWARRAYSPROC glad_glDrawArrays; GLAD_API_CALL PFNGLDRAWARRAYSPROC glad_debug_glDrawArrays; #define glDrawArrays glad_debug_glDrawArrays GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced; GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDPROC glad_debug_glDrawArraysInstanced; #define glDrawArraysInstanced glad_debug_glDrawArraysInstanced GLAD_API_CALL PFNGLDRAWBUFFERPROC glad_glDrawBuffer; GLAD_API_CALL PFNGLDRAWBUFFERPROC glad_debug_glDrawBuffer; #define glDrawBuffer glad_debug_glDrawBuffer GLAD_API_CALL PFNGLDRAWBUFFERSPROC glad_glDrawBuffers; GLAD_API_CALL PFNGLDRAWBUFFERSPROC glad_debug_glDrawBuffers; #define glDrawBuffers glad_debug_glDrawBuffers GLAD_API_CALL PFNGLDRAWELEMENTSPROC glad_glDrawElements; GLAD_API_CALL PFNGLDRAWELEMENTSPROC glad_debug_glDrawElements; #define glDrawElements glad_debug_glDrawElements GLAD_API_CALL PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex; GLAD_API_CALL PFNGLDRAWELEMENTSBASEVERTEXPROC glad_debug_glDrawElementsBaseVertex; #define glDrawElementsBaseVertex glad_debug_glDrawElementsBaseVertex GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced; GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDPROC glad_debug_glDrawElementsInstanced; #define glDrawElementsInstanced glad_debug_glDrawElementsInstanced GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex; GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_debug_glDrawElementsInstancedBaseVertex; #define glDrawElementsInstancedBaseVertex glad_debug_glDrawElementsInstancedBaseVertex GLAD_API_CALL PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements; GLAD_API_CALL PFNGLDRAWRANGEELEMENTSPROC glad_debug_glDrawRangeElements; #define glDrawRangeElements glad_debug_glDrawRangeElements GLAD_API_CALL PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex; GLAD_API_CALL PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_debug_glDrawRangeElementsBaseVertex; #define glDrawRangeElementsBaseVertex glad_debug_glDrawRangeElementsBaseVertex GLAD_API_CALL PFNGLENABLEPROC glad_glEnable; GLAD_API_CALL PFNGLENABLEPROC glad_debug_glEnable; #define glEnable glad_debug_glEnable GLAD_API_CALL PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; GLAD_API_CALL PFNGLENABLEVERTEXATTRIBARRAYPROC glad_debug_glEnableVertexAttribArray; #define glEnableVertexAttribArray glad_debug_glEnableVertexAttribArray GLAD_API_CALL PFNGLENABLEIPROC glad_glEnablei; GLAD_API_CALL PFNGLENABLEIPROC glad_debug_glEnablei; #define glEnablei glad_debug_glEnablei GLAD_API_CALL PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender; GLAD_API_CALL PFNGLENDCONDITIONALRENDERPROC glad_debug_glEndConditionalRender; #define glEndConditionalRender glad_debug_glEndConditionalRender GLAD_API_CALL PFNGLENDQUERYPROC glad_glEndQuery; GLAD_API_CALL PFNGLENDQUERYPROC glad_debug_glEndQuery; #define glEndQuery glad_debug_glEndQuery GLAD_API_CALL PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback; GLAD_API_CALL PFNGLENDTRANSFORMFEEDBACKPROC glad_debug_glEndTransformFeedback; #define glEndTransformFeedback glad_debug_glEndTransformFeedback GLAD_API_CALL PFNGLFENCESYNCPROC glad_glFenceSync; GLAD_API_CALL PFNGLFENCESYNCPROC glad_debug_glFenceSync; #define glFenceSync glad_debug_glFenceSync GLAD_API_CALL PFNGLFINISHPROC glad_glFinish; GLAD_API_CALL PFNGLFINISHPROC glad_debug_glFinish; #define glFinish glad_debug_glFinish GLAD_API_CALL PFNGLFLUSHPROC glad_glFlush; GLAD_API_CALL PFNGLFLUSHPROC glad_debug_glFlush; #define glFlush glad_debug_glFlush GLAD_API_CALL PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange; GLAD_API_CALL PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_debug_glFlushMappedBufferRange; #define glFlushMappedBufferRange glad_debug_glFlushMappedBufferRange GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_debug_glFramebufferRenderbuffer; #define glFramebufferRenderbuffer glad_debug_glFramebufferRenderbuffer GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture; GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREPROC glad_debug_glFramebufferTexture; #define glFramebufferTexture glad_debug_glFramebufferTexture GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D; GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE1DPROC glad_debug_glFramebufferTexture1D; #define glFramebufferTexture1D glad_debug_glFramebufferTexture1D GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D; GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DPROC glad_debug_glFramebufferTexture2D; #define glFramebufferTexture2D glad_debug_glFramebufferTexture2D GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D; GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE3DPROC glad_debug_glFramebufferTexture3D; #define glFramebufferTexture3D glad_debug_glFramebufferTexture3D GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer; GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_debug_glFramebufferTextureLayer; #define glFramebufferTextureLayer glad_debug_glFramebufferTextureLayer GLAD_API_CALL PFNGLFRONTFACEPROC glad_glFrontFace; GLAD_API_CALL PFNGLFRONTFACEPROC glad_debug_glFrontFace; #define glFrontFace glad_debug_glFrontFace GLAD_API_CALL PFNGLGENBUFFERSPROC glad_glGenBuffers; GLAD_API_CALL PFNGLGENBUFFERSPROC glad_debug_glGenBuffers; #define glGenBuffers glad_debug_glGenBuffers GLAD_API_CALL PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; GLAD_API_CALL PFNGLGENFRAMEBUFFERSPROC glad_debug_glGenFramebuffers; #define glGenFramebuffers glad_debug_glGenFramebuffers GLAD_API_CALL PFNGLGENQUERIESPROC glad_glGenQueries; GLAD_API_CALL PFNGLGENQUERIESPROC glad_debug_glGenQueries; #define glGenQueries glad_debug_glGenQueries GLAD_API_CALL PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; GLAD_API_CALL PFNGLGENRENDERBUFFERSPROC glad_debug_glGenRenderbuffers; #define glGenRenderbuffers glad_debug_glGenRenderbuffers GLAD_API_CALL PFNGLGENSAMPLERSPROC glad_glGenSamplers; GLAD_API_CALL PFNGLGENSAMPLERSPROC glad_debug_glGenSamplers; #define glGenSamplers glad_debug_glGenSamplers GLAD_API_CALL PFNGLGENTEXTURESPROC glad_glGenTextures; GLAD_API_CALL PFNGLGENTEXTURESPROC glad_debug_glGenTextures; #define glGenTextures glad_debug_glGenTextures GLAD_API_CALL PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays; GLAD_API_CALL PFNGLGENVERTEXARRAYSPROC glad_debug_glGenVertexArrays; #define glGenVertexArrays glad_debug_glGenVertexArrays GLAD_API_CALL PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; GLAD_API_CALL PFNGLGENERATEMIPMAPPROC glad_debug_glGenerateMipmap; #define glGenerateMipmap glad_debug_glGenerateMipmap GLAD_API_CALL PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; GLAD_API_CALL PFNGLGETACTIVEATTRIBPROC glad_debug_glGetActiveAttrib; #define glGetActiveAttrib glad_debug_glGetActiveAttrib GLAD_API_CALL PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; GLAD_API_CALL PFNGLGETACTIVEUNIFORMPROC glad_debug_glGetActiveUniform; #define glGetActiveUniform glad_debug_glGetActiveUniform GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName; GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_debug_glGetActiveUniformBlockName; #define glGetActiveUniformBlockName glad_debug_glGetActiveUniformBlockName GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv; GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_debug_glGetActiveUniformBlockiv; #define glGetActiveUniformBlockiv glad_debug_glGetActiveUniformBlockiv GLAD_API_CALL PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName; GLAD_API_CALL PFNGLGETACTIVEUNIFORMNAMEPROC glad_debug_glGetActiveUniformName; #define glGetActiveUniformName glad_debug_glGetActiveUniformName GLAD_API_CALL PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv; GLAD_API_CALL PFNGLGETACTIVEUNIFORMSIVPROC glad_debug_glGetActiveUniformsiv; #define glGetActiveUniformsiv glad_debug_glGetActiveUniformsiv GLAD_API_CALL PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders; GLAD_API_CALL PFNGLGETATTACHEDSHADERSPROC glad_debug_glGetAttachedShaders; #define glGetAttachedShaders glad_debug_glGetAttachedShaders GLAD_API_CALL PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; GLAD_API_CALL PFNGLGETATTRIBLOCATIONPROC glad_debug_glGetAttribLocation; #define glGetAttribLocation glad_debug_glGetAttribLocation GLAD_API_CALL PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v; GLAD_API_CALL PFNGLGETBOOLEANI_VPROC glad_debug_glGetBooleani_v; #define glGetBooleani_v glad_debug_glGetBooleani_v GLAD_API_CALL PFNGLGETBOOLEANVPROC glad_glGetBooleanv; GLAD_API_CALL PFNGLGETBOOLEANVPROC glad_debug_glGetBooleanv; #define glGetBooleanv glad_debug_glGetBooleanv GLAD_API_CALL PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v; GLAD_API_CALL PFNGLGETBUFFERPARAMETERI64VPROC glad_debug_glGetBufferParameteri64v; #define glGetBufferParameteri64v glad_debug_glGetBufferParameteri64v GLAD_API_CALL PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; GLAD_API_CALL PFNGLGETBUFFERPARAMETERIVPROC glad_debug_glGetBufferParameteriv; #define glGetBufferParameteriv glad_debug_glGetBufferParameteriv GLAD_API_CALL PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv; GLAD_API_CALL PFNGLGETBUFFERPOINTERVPROC glad_debug_glGetBufferPointerv; #define glGetBufferPointerv glad_debug_glGetBufferPointerv GLAD_API_CALL PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData; GLAD_API_CALL PFNGLGETBUFFERSUBDATAPROC glad_debug_glGetBufferSubData; #define glGetBufferSubData glad_debug_glGetBufferSubData GLAD_API_CALL PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage; GLAD_API_CALL PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_debug_glGetCompressedTexImage; #define glGetCompressedTexImage glad_debug_glGetCompressedTexImage GLAD_API_CALL PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog; GLAD_API_CALL PFNGLGETDEBUGMESSAGELOGPROC glad_debug_glGetDebugMessageLog; #define glGetDebugMessageLog glad_debug_glGetDebugMessageLog GLAD_API_CALL PFNGLGETDOUBLEVPROC glad_glGetDoublev; GLAD_API_CALL PFNGLGETDOUBLEVPROC glad_debug_glGetDoublev; #define glGetDoublev glad_debug_glGetDoublev GLAD_API_CALL PFNGLGETERRORPROC glad_glGetError; GLAD_API_CALL PFNGLGETERRORPROC glad_debug_glGetError; #define glGetError glad_debug_glGetError GLAD_API_CALL PFNGLGETFLOATVPROC glad_glGetFloatv; GLAD_API_CALL PFNGLGETFLOATVPROC glad_debug_glGetFloatv; #define glGetFloatv glad_debug_glGetFloatv GLAD_API_CALL PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex; GLAD_API_CALL PFNGLGETFRAGDATAINDEXPROC glad_debug_glGetFragDataIndex; #define glGetFragDataIndex glad_debug_glGetFragDataIndex GLAD_API_CALL PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation; GLAD_API_CALL PFNGLGETFRAGDATALOCATIONPROC glad_debug_glGetFragDataLocation; #define glGetFragDataLocation glad_debug_glGetFragDataLocation GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_debug_glGetFramebufferAttachmentParameteriv; #define glGetFramebufferAttachmentParameteriv glad_debug_glGetFramebufferAttachmentParameteriv GLAD_API_CALL PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB; GLAD_API_CALL PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_debug_glGetGraphicsResetStatusARB; #define glGetGraphicsResetStatusARB glad_debug_glGetGraphicsResetStatusARB GLAD_API_CALL PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v; GLAD_API_CALL PFNGLGETINTEGER64I_VPROC glad_debug_glGetInteger64i_v; #define glGetInteger64i_v glad_debug_glGetInteger64i_v GLAD_API_CALL PFNGLGETINTEGER64VPROC glad_glGetInteger64v; GLAD_API_CALL PFNGLGETINTEGER64VPROC glad_debug_glGetInteger64v; #define glGetInteger64v glad_debug_glGetInteger64v GLAD_API_CALL PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v; GLAD_API_CALL PFNGLGETINTEGERI_VPROC glad_debug_glGetIntegeri_v; #define glGetIntegeri_v glad_debug_glGetIntegeri_v GLAD_API_CALL PFNGLGETINTEGERVPROC glad_glGetIntegerv; GLAD_API_CALL PFNGLGETINTEGERVPROC glad_debug_glGetIntegerv; #define glGetIntegerv glad_debug_glGetIntegerv GLAD_API_CALL PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv; GLAD_API_CALL PFNGLGETMULTISAMPLEFVPROC glad_debug_glGetMultisamplefv; #define glGetMultisamplefv glad_debug_glGetMultisamplefv GLAD_API_CALL PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel; GLAD_API_CALL PFNGLGETOBJECTLABELPROC glad_debug_glGetObjectLabel; #define glGetObjectLabel glad_debug_glGetObjectLabel GLAD_API_CALL PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel; GLAD_API_CALL PFNGLGETOBJECTPTRLABELPROC glad_debug_glGetObjectPtrLabel; #define glGetObjectPtrLabel glad_debug_glGetObjectPtrLabel GLAD_API_CALL PFNGLGETPOINTERVPROC glad_glGetPointerv; GLAD_API_CALL PFNGLGETPOINTERVPROC glad_debug_glGetPointerv; #define glGetPointerv glad_debug_glGetPointerv GLAD_API_CALL PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog; GLAD_API_CALL PFNGLGETPROGRAMINFOLOGPROC glad_debug_glGetProgramInfoLog; #define glGetProgramInfoLog glad_debug_glGetProgramInfoLog GLAD_API_CALL PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; GLAD_API_CALL PFNGLGETPROGRAMIVPROC glad_debug_glGetProgramiv; #define glGetProgramiv glad_debug_glGetProgramiv GLAD_API_CALL PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v; GLAD_API_CALL PFNGLGETQUERYOBJECTI64VPROC glad_debug_glGetQueryObjecti64v; #define glGetQueryObjecti64v glad_debug_glGetQueryObjecti64v GLAD_API_CALL PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv; GLAD_API_CALL PFNGLGETQUERYOBJECTIVPROC glad_debug_glGetQueryObjectiv; #define glGetQueryObjectiv glad_debug_glGetQueryObjectiv GLAD_API_CALL PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v; GLAD_API_CALL PFNGLGETQUERYOBJECTUI64VPROC glad_debug_glGetQueryObjectui64v; #define glGetQueryObjectui64v glad_debug_glGetQueryObjectui64v GLAD_API_CALL PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv; GLAD_API_CALL PFNGLGETQUERYOBJECTUIVPROC glad_debug_glGetQueryObjectuiv; #define glGetQueryObjectuiv glad_debug_glGetQueryObjectuiv GLAD_API_CALL PFNGLGETQUERYIVPROC glad_glGetQueryiv; GLAD_API_CALL PFNGLGETQUERYIVPROC glad_debug_glGetQueryiv; #define glGetQueryiv glad_debug_glGetQueryiv GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_debug_glGetRenderbufferParameteriv; #define glGetRenderbufferParameteriv glad_debug_glGetRenderbufferParameteriv GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv; GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIIVPROC glad_debug_glGetSamplerParameterIiv; #define glGetSamplerParameterIiv glad_debug_glGetSamplerParameterIiv GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv; GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIUIVPROC glad_debug_glGetSamplerParameterIuiv; #define glGetSamplerParameterIuiv glad_debug_glGetSamplerParameterIuiv GLAD_API_CALL PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv; GLAD_API_CALL PFNGLGETSAMPLERPARAMETERFVPROC glad_debug_glGetSamplerParameterfv; #define glGetSamplerParameterfv glad_debug_glGetSamplerParameterfv GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv; GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIVPROC glad_debug_glGetSamplerParameteriv; #define glGetSamplerParameteriv glad_debug_glGetSamplerParameteriv GLAD_API_CALL PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog; GLAD_API_CALL PFNGLGETSHADERINFOLOGPROC glad_debug_glGetShaderInfoLog; #define glGetShaderInfoLog glad_debug_glGetShaderInfoLog GLAD_API_CALL PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; GLAD_API_CALL PFNGLGETSHADERSOURCEPROC glad_debug_glGetShaderSource; #define glGetShaderSource glad_debug_glGetShaderSource GLAD_API_CALL PFNGLGETSHADERIVPROC glad_glGetShaderiv; GLAD_API_CALL PFNGLGETSHADERIVPROC glad_debug_glGetShaderiv; #define glGetShaderiv glad_debug_glGetShaderiv GLAD_API_CALL PFNGLGETSTRINGPROC glad_glGetString; GLAD_API_CALL PFNGLGETSTRINGPROC glad_debug_glGetString; #define glGetString glad_debug_glGetString GLAD_API_CALL PFNGLGETSTRINGIPROC glad_glGetStringi; GLAD_API_CALL PFNGLGETSTRINGIPROC glad_debug_glGetStringi; #define glGetStringi glad_debug_glGetStringi GLAD_API_CALL PFNGLGETSYNCIVPROC glad_glGetSynciv; GLAD_API_CALL PFNGLGETSYNCIVPROC glad_debug_glGetSynciv; #define glGetSynciv glad_debug_glGetSynciv GLAD_API_CALL PFNGLGETTEXIMAGEPROC glad_glGetTexImage; GLAD_API_CALL PFNGLGETTEXIMAGEPROC glad_debug_glGetTexImage; #define glGetTexImage glad_debug_glGetTexImage GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv; GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERFVPROC glad_debug_glGetTexLevelParameterfv; #define glGetTexLevelParameterfv glad_debug_glGetTexLevelParameterfv GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv; GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERIVPROC glad_debug_glGetTexLevelParameteriv; #define glGetTexLevelParameteriv glad_debug_glGetTexLevelParameteriv GLAD_API_CALL PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv; GLAD_API_CALL PFNGLGETTEXPARAMETERIIVPROC glad_debug_glGetTexParameterIiv; #define glGetTexParameterIiv glad_debug_glGetTexParameterIiv GLAD_API_CALL PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv; GLAD_API_CALL PFNGLGETTEXPARAMETERIUIVPROC glad_debug_glGetTexParameterIuiv; #define glGetTexParameterIuiv glad_debug_glGetTexParameterIuiv GLAD_API_CALL PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv; GLAD_API_CALL PFNGLGETTEXPARAMETERFVPROC glad_debug_glGetTexParameterfv; #define glGetTexParameterfv glad_debug_glGetTexParameterfv GLAD_API_CALL PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv; GLAD_API_CALL PFNGLGETTEXPARAMETERIVPROC glad_debug_glGetTexParameteriv; #define glGetTexParameteriv glad_debug_glGetTexParameteriv GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying; GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_debug_glGetTransformFeedbackVarying; #define glGetTransformFeedbackVarying glad_debug_glGetTransformFeedbackVarying GLAD_API_CALL PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex; GLAD_API_CALL PFNGLGETUNIFORMBLOCKINDEXPROC glad_debug_glGetUniformBlockIndex; #define glGetUniformBlockIndex glad_debug_glGetUniformBlockIndex GLAD_API_CALL PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices; GLAD_API_CALL PFNGLGETUNIFORMINDICESPROC glad_debug_glGetUniformIndices; #define glGetUniformIndices glad_debug_glGetUniformIndices GLAD_API_CALL PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; GLAD_API_CALL PFNGLGETUNIFORMLOCATIONPROC glad_debug_glGetUniformLocation; #define glGetUniformLocation glad_debug_glGetUniformLocation GLAD_API_CALL PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; GLAD_API_CALL PFNGLGETUNIFORMFVPROC glad_debug_glGetUniformfv; #define glGetUniformfv glad_debug_glGetUniformfv GLAD_API_CALL PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; GLAD_API_CALL PFNGLGETUNIFORMIVPROC glad_debug_glGetUniformiv; #define glGetUniformiv glad_debug_glGetUniformiv GLAD_API_CALL PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv; GLAD_API_CALL PFNGLGETUNIFORMUIVPROC glad_debug_glGetUniformuiv; #define glGetUniformuiv glad_debug_glGetUniformuiv GLAD_API_CALL PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv; GLAD_API_CALL PFNGLGETVERTEXATTRIBIIVPROC glad_debug_glGetVertexAttribIiv; #define glGetVertexAttribIiv glad_debug_glGetVertexAttribIiv GLAD_API_CALL PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv; GLAD_API_CALL PFNGLGETVERTEXATTRIBIUIVPROC glad_debug_glGetVertexAttribIuiv; #define glGetVertexAttribIuiv glad_debug_glGetVertexAttribIuiv GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv; GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVPROC glad_debug_glGetVertexAttribPointerv; #define glGetVertexAttribPointerv glad_debug_glGetVertexAttribPointerv GLAD_API_CALL PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv; GLAD_API_CALL PFNGLGETVERTEXATTRIBDVPROC glad_debug_glGetVertexAttribdv; #define glGetVertexAttribdv glad_debug_glGetVertexAttribdv GLAD_API_CALL PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; GLAD_API_CALL PFNGLGETVERTEXATTRIBFVPROC glad_debug_glGetVertexAttribfv; #define glGetVertexAttribfv glad_debug_glGetVertexAttribfv GLAD_API_CALL PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; GLAD_API_CALL PFNGLGETVERTEXATTRIBIVPROC glad_debug_glGetVertexAttribiv; #define glGetVertexAttribiv glad_debug_glGetVertexAttribiv GLAD_API_CALL PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB; GLAD_API_CALL PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_debug_glGetnCompressedTexImageARB; #define glGetnCompressedTexImageARB glad_debug_glGetnCompressedTexImageARB GLAD_API_CALL PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB; GLAD_API_CALL PFNGLGETNTEXIMAGEARBPROC glad_debug_glGetnTexImageARB; #define glGetnTexImageARB glad_debug_glGetnTexImageARB GLAD_API_CALL PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB; GLAD_API_CALL PFNGLGETNUNIFORMDVARBPROC glad_debug_glGetnUniformdvARB; #define glGetnUniformdvARB glad_debug_glGetnUniformdvARB GLAD_API_CALL PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB; GLAD_API_CALL PFNGLGETNUNIFORMFVARBPROC glad_debug_glGetnUniformfvARB; #define glGetnUniformfvARB glad_debug_glGetnUniformfvARB GLAD_API_CALL PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB; GLAD_API_CALL PFNGLGETNUNIFORMIVARBPROC glad_debug_glGetnUniformivARB; #define glGetnUniformivARB glad_debug_glGetnUniformivARB GLAD_API_CALL PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB; GLAD_API_CALL PFNGLGETNUNIFORMUIVARBPROC glad_debug_glGetnUniformuivARB; #define glGetnUniformuivARB glad_debug_glGetnUniformuivARB GLAD_API_CALL PFNGLHINTPROC glad_glHint; GLAD_API_CALL PFNGLHINTPROC glad_debug_glHint; #define glHint glad_debug_glHint GLAD_API_CALL PFNGLISBUFFERPROC glad_glIsBuffer; GLAD_API_CALL PFNGLISBUFFERPROC glad_debug_glIsBuffer; #define glIsBuffer glad_debug_glIsBuffer GLAD_API_CALL PFNGLISENABLEDPROC glad_glIsEnabled; GLAD_API_CALL PFNGLISENABLEDPROC glad_debug_glIsEnabled; #define glIsEnabled glad_debug_glIsEnabled GLAD_API_CALL PFNGLISENABLEDIPROC glad_glIsEnabledi; GLAD_API_CALL PFNGLISENABLEDIPROC glad_debug_glIsEnabledi; #define glIsEnabledi glad_debug_glIsEnabledi GLAD_API_CALL PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer; GLAD_API_CALL PFNGLISFRAMEBUFFERPROC glad_debug_glIsFramebuffer; #define glIsFramebuffer glad_debug_glIsFramebuffer GLAD_API_CALL PFNGLISPROGRAMPROC glad_glIsProgram; GLAD_API_CALL PFNGLISPROGRAMPROC glad_debug_glIsProgram; #define glIsProgram glad_debug_glIsProgram GLAD_API_CALL PFNGLISQUERYPROC glad_glIsQuery; GLAD_API_CALL PFNGLISQUERYPROC glad_debug_glIsQuery; #define glIsQuery glad_debug_glIsQuery GLAD_API_CALL PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; GLAD_API_CALL PFNGLISRENDERBUFFERPROC glad_debug_glIsRenderbuffer; #define glIsRenderbuffer glad_debug_glIsRenderbuffer GLAD_API_CALL PFNGLISSAMPLERPROC glad_glIsSampler; GLAD_API_CALL PFNGLISSAMPLERPROC glad_debug_glIsSampler; #define glIsSampler glad_debug_glIsSampler GLAD_API_CALL PFNGLISSHADERPROC glad_glIsShader; GLAD_API_CALL PFNGLISSHADERPROC glad_debug_glIsShader; #define glIsShader glad_debug_glIsShader GLAD_API_CALL PFNGLISSYNCPROC glad_glIsSync; GLAD_API_CALL PFNGLISSYNCPROC glad_debug_glIsSync; #define glIsSync glad_debug_glIsSync GLAD_API_CALL PFNGLISTEXTUREPROC glad_glIsTexture; GLAD_API_CALL PFNGLISTEXTUREPROC glad_debug_glIsTexture; #define glIsTexture glad_debug_glIsTexture GLAD_API_CALL PFNGLISVERTEXARRAYPROC glad_glIsVertexArray; GLAD_API_CALL PFNGLISVERTEXARRAYPROC glad_debug_glIsVertexArray; #define glIsVertexArray glad_debug_glIsVertexArray GLAD_API_CALL PFNGLLINEWIDTHPROC glad_glLineWidth; GLAD_API_CALL PFNGLLINEWIDTHPROC glad_debug_glLineWidth; #define glLineWidth glad_debug_glLineWidth GLAD_API_CALL PFNGLLINKPROGRAMPROC glad_glLinkProgram; GLAD_API_CALL PFNGLLINKPROGRAMPROC glad_debug_glLinkProgram; #define glLinkProgram glad_debug_glLinkProgram GLAD_API_CALL PFNGLLOGICOPPROC glad_glLogicOp; GLAD_API_CALL PFNGLLOGICOPPROC glad_debug_glLogicOp; #define glLogicOp glad_debug_glLogicOp GLAD_API_CALL PFNGLMAPBUFFERPROC glad_glMapBuffer; GLAD_API_CALL PFNGLMAPBUFFERPROC glad_debug_glMapBuffer; #define glMapBuffer glad_debug_glMapBuffer GLAD_API_CALL PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange; GLAD_API_CALL PFNGLMAPBUFFERRANGEPROC glad_debug_glMapBufferRange; #define glMapBufferRange glad_debug_glMapBufferRange GLAD_API_CALL PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays; GLAD_API_CALL PFNGLMULTIDRAWARRAYSPROC glad_debug_glMultiDrawArrays; #define glMultiDrawArrays glad_debug_glMultiDrawArrays GLAD_API_CALL PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements; GLAD_API_CALL PFNGLMULTIDRAWELEMENTSPROC glad_debug_glMultiDrawElements; #define glMultiDrawElements glad_debug_glMultiDrawElements GLAD_API_CALL PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex; GLAD_API_CALL PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_debug_glMultiDrawElementsBaseVertex; #define glMultiDrawElementsBaseVertex glad_debug_glMultiDrawElementsBaseVertex GLAD_API_CALL PFNGLOBJECTLABELPROC glad_glObjectLabel; GLAD_API_CALL PFNGLOBJECTLABELPROC glad_debug_glObjectLabel; #define glObjectLabel glad_debug_glObjectLabel GLAD_API_CALL PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel; GLAD_API_CALL PFNGLOBJECTPTRLABELPROC glad_debug_glObjectPtrLabel; #define glObjectPtrLabel glad_debug_glObjectPtrLabel GLAD_API_CALL PFNGLPIXELSTOREFPROC glad_glPixelStoref; GLAD_API_CALL PFNGLPIXELSTOREFPROC glad_debug_glPixelStoref; #define glPixelStoref glad_debug_glPixelStoref GLAD_API_CALL PFNGLPIXELSTOREIPROC glad_glPixelStorei; GLAD_API_CALL PFNGLPIXELSTOREIPROC glad_debug_glPixelStorei; #define glPixelStorei glad_debug_glPixelStorei GLAD_API_CALL PFNGLPOINTPARAMETERFPROC glad_glPointParameterf; GLAD_API_CALL PFNGLPOINTPARAMETERFPROC glad_debug_glPointParameterf; #define glPointParameterf glad_debug_glPointParameterf GLAD_API_CALL PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv; GLAD_API_CALL PFNGLPOINTPARAMETERFVPROC glad_debug_glPointParameterfv; #define glPointParameterfv glad_debug_glPointParameterfv GLAD_API_CALL PFNGLPOINTPARAMETERIPROC glad_glPointParameteri; GLAD_API_CALL PFNGLPOINTPARAMETERIPROC glad_debug_glPointParameteri; #define glPointParameteri glad_debug_glPointParameteri GLAD_API_CALL PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv; GLAD_API_CALL PFNGLPOINTPARAMETERIVPROC glad_debug_glPointParameteriv; #define glPointParameteriv glad_debug_glPointParameteriv GLAD_API_CALL PFNGLPOINTSIZEPROC glad_glPointSize; GLAD_API_CALL PFNGLPOINTSIZEPROC glad_debug_glPointSize; #define glPointSize glad_debug_glPointSize GLAD_API_CALL PFNGLPOLYGONMODEPROC glad_glPolygonMode; GLAD_API_CALL PFNGLPOLYGONMODEPROC glad_debug_glPolygonMode; #define glPolygonMode glad_debug_glPolygonMode GLAD_API_CALL PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset; GLAD_API_CALL PFNGLPOLYGONOFFSETPROC glad_debug_glPolygonOffset; #define glPolygonOffset glad_debug_glPolygonOffset GLAD_API_CALL PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup; GLAD_API_CALL PFNGLPOPDEBUGGROUPPROC glad_debug_glPopDebugGroup; #define glPopDebugGroup glad_debug_glPopDebugGroup GLAD_API_CALL PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex; GLAD_API_CALL PFNGLPRIMITIVERESTARTINDEXPROC glad_debug_glPrimitiveRestartIndex; #define glPrimitiveRestartIndex glad_debug_glPrimitiveRestartIndex GLAD_API_CALL PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex; GLAD_API_CALL PFNGLPROVOKINGVERTEXPROC glad_debug_glProvokingVertex; #define glProvokingVertex glad_debug_glProvokingVertex GLAD_API_CALL PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup; GLAD_API_CALL PFNGLPUSHDEBUGGROUPPROC glad_debug_glPushDebugGroup; #define glPushDebugGroup glad_debug_glPushDebugGroup GLAD_API_CALL PFNGLQUERYCOUNTERPROC glad_glQueryCounter; GLAD_API_CALL PFNGLQUERYCOUNTERPROC glad_debug_glQueryCounter; #define glQueryCounter glad_debug_glQueryCounter GLAD_API_CALL PFNGLREADBUFFERPROC glad_glReadBuffer; GLAD_API_CALL PFNGLREADBUFFERPROC glad_debug_glReadBuffer; #define glReadBuffer glad_debug_glReadBuffer GLAD_API_CALL PFNGLREADPIXELSPROC glad_glReadPixels; GLAD_API_CALL PFNGLREADPIXELSPROC glad_debug_glReadPixels; #define glReadPixels glad_debug_glReadPixels GLAD_API_CALL PFNGLREADNPIXELSPROC glad_glReadnPixels; GLAD_API_CALL PFNGLREADNPIXELSPROC glad_debug_glReadnPixels; #define glReadnPixels glad_debug_glReadnPixels GLAD_API_CALL PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB; GLAD_API_CALL PFNGLREADNPIXELSARBPROC glad_debug_glReadnPixelsARB; #define glReadnPixelsARB glad_debug_glReadnPixelsARB GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage; GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEPROC glad_debug_glRenderbufferStorage; #define glRenderbufferStorage glad_debug_glRenderbufferStorage GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample; GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_debug_glRenderbufferStorageMultisample; #define glRenderbufferStorageMultisample glad_debug_glRenderbufferStorageMultisample GLAD_API_CALL PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; GLAD_API_CALL PFNGLSAMPLECOVERAGEPROC glad_debug_glSampleCoverage; #define glSampleCoverage glad_debug_glSampleCoverage GLAD_API_CALL PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB; GLAD_API_CALL PFNGLSAMPLECOVERAGEARBPROC glad_debug_glSampleCoverageARB; #define glSampleCoverageARB glad_debug_glSampleCoverageARB GLAD_API_CALL PFNGLSAMPLEMASKIPROC glad_glSampleMaski; GLAD_API_CALL PFNGLSAMPLEMASKIPROC glad_debug_glSampleMaski; #define glSampleMaski glad_debug_glSampleMaski GLAD_API_CALL PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv; GLAD_API_CALL PFNGLSAMPLERPARAMETERIIVPROC glad_debug_glSamplerParameterIiv; #define glSamplerParameterIiv glad_debug_glSamplerParameterIiv GLAD_API_CALL PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv; GLAD_API_CALL PFNGLSAMPLERPARAMETERIUIVPROC glad_debug_glSamplerParameterIuiv; #define glSamplerParameterIuiv glad_debug_glSamplerParameterIuiv GLAD_API_CALL PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf; GLAD_API_CALL PFNGLSAMPLERPARAMETERFPROC glad_debug_glSamplerParameterf; #define glSamplerParameterf glad_debug_glSamplerParameterf GLAD_API_CALL PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv; GLAD_API_CALL PFNGLSAMPLERPARAMETERFVPROC glad_debug_glSamplerParameterfv; #define glSamplerParameterfv glad_debug_glSamplerParameterfv GLAD_API_CALL PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri; GLAD_API_CALL PFNGLSAMPLERPARAMETERIPROC glad_debug_glSamplerParameteri; #define glSamplerParameteri glad_debug_glSamplerParameteri GLAD_API_CALL PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv; GLAD_API_CALL PFNGLSAMPLERPARAMETERIVPROC glad_debug_glSamplerParameteriv; #define glSamplerParameteriv glad_debug_glSamplerParameteriv GLAD_API_CALL PFNGLSCISSORPROC glad_glScissor; GLAD_API_CALL PFNGLSCISSORPROC glad_debug_glScissor; #define glScissor glad_debug_glScissor GLAD_API_CALL PFNGLSHADERSOURCEPROC glad_glShaderSource; GLAD_API_CALL PFNGLSHADERSOURCEPROC glad_debug_glShaderSource; #define glShaderSource glad_debug_glShaderSource GLAD_API_CALL PFNGLSTENCILFUNCPROC glad_glStencilFunc; GLAD_API_CALL PFNGLSTENCILFUNCPROC glad_debug_glStencilFunc; #define glStencilFunc glad_debug_glStencilFunc GLAD_API_CALL PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate; GLAD_API_CALL PFNGLSTENCILFUNCSEPARATEPROC glad_debug_glStencilFuncSeparate; #define glStencilFuncSeparate glad_debug_glStencilFuncSeparate GLAD_API_CALL PFNGLSTENCILMASKPROC glad_glStencilMask; GLAD_API_CALL PFNGLSTENCILMASKPROC glad_debug_glStencilMask; #define glStencilMask glad_debug_glStencilMask GLAD_API_CALL PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate; GLAD_API_CALL PFNGLSTENCILMASKSEPARATEPROC glad_debug_glStencilMaskSeparate; #define glStencilMaskSeparate glad_debug_glStencilMaskSeparate GLAD_API_CALL PFNGLSTENCILOPPROC glad_glStencilOp; GLAD_API_CALL PFNGLSTENCILOPPROC glad_debug_glStencilOp; #define glStencilOp glad_debug_glStencilOp GLAD_API_CALL PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate; GLAD_API_CALL PFNGLSTENCILOPSEPARATEPROC glad_debug_glStencilOpSeparate; #define glStencilOpSeparate glad_debug_glStencilOpSeparate GLAD_API_CALL PFNGLTEXBUFFERPROC glad_glTexBuffer; GLAD_API_CALL PFNGLTEXBUFFERPROC glad_debug_glTexBuffer; #define glTexBuffer glad_debug_glTexBuffer GLAD_API_CALL PFNGLTEXIMAGE1DPROC glad_glTexImage1D; GLAD_API_CALL PFNGLTEXIMAGE1DPROC glad_debug_glTexImage1D; #define glTexImage1D glad_debug_glTexImage1D GLAD_API_CALL PFNGLTEXIMAGE2DPROC glad_glTexImage2D; GLAD_API_CALL PFNGLTEXIMAGE2DPROC glad_debug_glTexImage2D; #define glTexImage2D glad_debug_glTexImage2D GLAD_API_CALL PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample; GLAD_API_CALL PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_debug_glTexImage2DMultisample; #define glTexImage2DMultisample glad_debug_glTexImage2DMultisample GLAD_API_CALL PFNGLTEXIMAGE3DPROC glad_glTexImage3D; GLAD_API_CALL PFNGLTEXIMAGE3DPROC glad_debug_glTexImage3D; #define glTexImage3D glad_debug_glTexImage3D GLAD_API_CALL PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample; GLAD_API_CALL PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_debug_glTexImage3DMultisample; #define glTexImage3DMultisample glad_debug_glTexImage3DMultisample GLAD_API_CALL PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv; GLAD_API_CALL PFNGLTEXPARAMETERIIVPROC glad_debug_glTexParameterIiv; #define glTexParameterIiv glad_debug_glTexParameterIiv GLAD_API_CALL PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv; GLAD_API_CALL PFNGLTEXPARAMETERIUIVPROC glad_debug_glTexParameterIuiv; #define glTexParameterIuiv glad_debug_glTexParameterIuiv GLAD_API_CALL PFNGLTEXPARAMETERFPROC glad_glTexParameterf; GLAD_API_CALL PFNGLTEXPARAMETERFPROC glad_debug_glTexParameterf; #define glTexParameterf glad_debug_glTexParameterf GLAD_API_CALL PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv; GLAD_API_CALL PFNGLTEXPARAMETERFVPROC glad_debug_glTexParameterfv; #define glTexParameterfv glad_debug_glTexParameterfv GLAD_API_CALL PFNGLTEXPARAMETERIPROC glad_glTexParameteri; GLAD_API_CALL PFNGLTEXPARAMETERIPROC glad_debug_glTexParameteri; #define glTexParameteri glad_debug_glTexParameteri GLAD_API_CALL PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; GLAD_API_CALL PFNGLTEXPARAMETERIVPROC glad_debug_glTexParameteriv; #define glTexParameteriv glad_debug_glTexParameteriv GLAD_API_CALL PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D; GLAD_API_CALL PFNGLTEXSTORAGE1DPROC glad_debug_glTexStorage1D; #define glTexStorage1D glad_debug_glTexStorage1D GLAD_API_CALL PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D; GLAD_API_CALL PFNGLTEXSTORAGE2DPROC glad_debug_glTexStorage2D; #define glTexStorage2D glad_debug_glTexStorage2D GLAD_API_CALL PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D; GLAD_API_CALL PFNGLTEXSTORAGE3DPROC glad_debug_glTexStorage3D; #define glTexStorage3D glad_debug_glTexStorage3D GLAD_API_CALL PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D; GLAD_API_CALL PFNGLTEXSUBIMAGE1DPROC glad_debug_glTexSubImage1D; #define glTexSubImage1D glad_debug_glTexSubImage1D GLAD_API_CALL PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; GLAD_API_CALL PFNGLTEXSUBIMAGE2DPROC glad_debug_glTexSubImage2D; #define glTexSubImage2D glad_debug_glTexSubImage2D GLAD_API_CALL PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D; GLAD_API_CALL PFNGLTEXSUBIMAGE3DPROC glad_debug_glTexSubImage3D; #define glTexSubImage3D glad_debug_glTexSubImage3D GLAD_API_CALL PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings; GLAD_API_CALL PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_debug_glTransformFeedbackVaryings; #define glTransformFeedbackVaryings glad_debug_glTransformFeedbackVaryings GLAD_API_CALL PFNGLUNIFORM1FPROC glad_glUniform1f; GLAD_API_CALL PFNGLUNIFORM1FPROC glad_debug_glUniform1f; #define glUniform1f glad_debug_glUniform1f GLAD_API_CALL PFNGLUNIFORM1FVPROC glad_glUniform1fv; GLAD_API_CALL PFNGLUNIFORM1FVPROC glad_debug_glUniform1fv; #define glUniform1fv glad_debug_glUniform1fv GLAD_API_CALL PFNGLUNIFORM1IPROC glad_glUniform1i; GLAD_API_CALL PFNGLUNIFORM1IPROC glad_debug_glUniform1i; #define glUniform1i glad_debug_glUniform1i GLAD_API_CALL PFNGLUNIFORM1IVPROC glad_glUniform1iv; GLAD_API_CALL PFNGLUNIFORM1IVPROC glad_debug_glUniform1iv; #define glUniform1iv glad_debug_glUniform1iv GLAD_API_CALL PFNGLUNIFORM1UIPROC glad_glUniform1ui; GLAD_API_CALL PFNGLUNIFORM1UIPROC glad_debug_glUniform1ui; #define glUniform1ui glad_debug_glUniform1ui GLAD_API_CALL PFNGLUNIFORM1UIVPROC glad_glUniform1uiv; GLAD_API_CALL PFNGLUNIFORM1UIVPROC glad_debug_glUniform1uiv; #define glUniform1uiv glad_debug_glUniform1uiv GLAD_API_CALL PFNGLUNIFORM2FPROC glad_glUniform2f; GLAD_API_CALL PFNGLUNIFORM2FPROC glad_debug_glUniform2f; #define glUniform2f glad_debug_glUniform2f GLAD_API_CALL PFNGLUNIFORM2FVPROC glad_glUniform2fv; GLAD_API_CALL PFNGLUNIFORM2FVPROC glad_debug_glUniform2fv; #define glUniform2fv glad_debug_glUniform2fv GLAD_API_CALL PFNGLUNIFORM2IPROC glad_glUniform2i; GLAD_API_CALL PFNGLUNIFORM2IPROC glad_debug_glUniform2i; #define glUniform2i glad_debug_glUniform2i GLAD_API_CALL PFNGLUNIFORM2IVPROC glad_glUniform2iv; GLAD_API_CALL PFNGLUNIFORM2IVPROC glad_debug_glUniform2iv; #define glUniform2iv glad_debug_glUniform2iv GLAD_API_CALL PFNGLUNIFORM2UIPROC glad_glUniform2ui; GLAD_API_CALL PFNGLUNIFORM2UIPROC glad_debug_glUniform2ui; #define glUniform2ui glad_debug_glUniform2ui GLAD_API_CALL PFNGLUNIFORM2UIVPROC glad_glUniform2uiv; GLAD_API_CALL PFNGLUNIFORM2UIVPROC glad_debug_glUniform2uiv; #define glUniform2uiv glad_debug_glUniform2uiv GLAD_API_CALL PFNGLUNIFORM3FPROC glad_glUniform3f; GLAD_API_CALL PFNGLUNIFORM3FPROC glad_debug_glUniform3f; #define glUniform3f glad_debug_glUniform3f GLAD_API_CALL PFNGLUNIFORM3FVPROC glad_glUniform3fv; GLAD_API_CALL PFNGLUNIFORM3FVPROC glad_debug_glUniform3fv; #define glUniform3fv glad_debug_glUniform3fv GLAD_API_CALL PFNGLUNIFORM3IPROC glad_glUniform3i; GLAD_API_CALL PFNGLUNIFORM3IPROC glad_debug_glUniform3i; #define glUniform3i glad_debug_glUniform3i GLAD_API_CALL PFNGLUNIFORM3IVPROC glad_glUniform3iv; GLAD_API_CALL PFNGLUNIFORM3IVPROC glad_debug_glUniform3iv; #define glUniform3iv glad_debug_glUniform3iv GLAD_API_CALL PFNGLUNIFORM3UIPROC glad_glUniform3ui; GLAD_API_CALL PFNGLUNIFORM3UIPROC glad_debug_glUniform3ui; #define glUniform3ui glad_debug_glUniform3ui GLAD_API_CALL PFNGLUNIFORM3UIVPROC glad_glUniform3uiv; GLAD_API_CALL PFNGLUNIFORM3UIVPROC glad_debug_glUniform3uiv; #define glUniform3uiv glad_debug_glUniform3uiv GLAD_API_CALL PFNGLUNIFORM4FPROC glad_glUniform4f; GLAD_API_CALL PFNGLUNIFORM4FPROC glad_debug_glUniform4f; #define glUniform4f glad_debug_glUniform4f GLAD_API_CALL PFNGLUNIFORM4FVPROC glad_glUniform4fv; GLAD_API_CALL PFNGLUNIFORM4FVPROC glad_debug_glUniform4fv; #define glUniform4fv glad_debug_glUniform4fv GLAD_API_CALL PFNGLUNIFORM4IPROC glad_glUniform4i; GLAD_API_CALL PFNGLUNIFORM4IPROC glad_debug_glUniform4i; #define glUniform4i glad_debug_glUniform4i GLAD_API_CALL PFNGLUNIFORM4IVPROC glad_glUniform4iv; GLAD_API_CALL PFNGLUNIFORM4IVPROC glad_debug_glUniform4iv; #define glUniform4iv glad_debug_glUniform4iv GLAD_API_CALL PFNGLUNIFORM4UIPROC glad_glUniform4ui; GLAD_API_CALL PFNGLUNIFORM4UIPROC glad_debug_glUniform4ui; #define glUniform4ui glad_debug_glUniform4ui GLAD_API_CALL PFNGLUNIFORM4UIVPROC glad_glUniform4uiv; GLAD_API_CALL PFNGLUNIFORM4UIVPROC glad_debug_glUniform4uiv; #define glUniform4uiv glad_debug_glUniform4uiv GLAD_API_CALL PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding; GLAD_API_CALL PFNGLUNIFORMBLOCKBINDINGPROC glad_debug_glUniformBlockBinding; #define glUniformBlockBinding glad_debug_glUniformBlockBinding GLAD_API_CALL PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv; GLAD_API_CALL PFNGLUNIFORMMATRIX2FVPROC glad_debug_glUniformMatrix2fv; #define glUniformMatrix2fv glad_debug_glUniformMatrix2fv GLAD_API_CALL PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv; GLAD_API_CALL PFNGLUNIFORMMATRIX2X3FVPROC glad_debug_glUniformMatrix2x3fv; #define glUniformMatrix2x3fv glad_debug_glUniformMatrix2x3fv GLAD_API_CALL PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv; GLAD_API_CALL PFNGLUNIFORMMATRIX2X4FVPROC glad_debug_glUniformMatrix2x4fv; #define glUniformMatrix2x4fv glad_debug_glUniformMatrix2x4fv GLAD_API_CALL PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv; GLAD_API_CALL PFNGLUNIFORMMATRIX3FVPROC glad_debug_glUniformMatrix3fv; #define glUniformMatrix3fv glad_debug_glUniformMatrix3fv GLAD_API_CALL PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv; GLAD_API_CALL PFNGLUNIFORMMATRIX3X2FVPROC glad_debug_glUniformMatrix3x2fv; #define glUniformMatrix3x2fv glad_debug_glUniformMatrix3x2fv GLAD_API_CALL PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv; GLAD_API_CALL PFNGLUNIFORMMATRIX3X4FVPROC glad_debug_glUniformMatrix3x4fv; #define glUniformMatrix3x4fv glad_debug_glUniformMatrix3x4fv GLAD_API_CALL PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv; GLAD_API_CALL PFNGLUNIFORMMATRIX4FVPROC glad_debug_glUniformMatrix4fv; #define glUniformMatrix4fv glad_debug_glUniformMatrix4fv GLAD_API_CALL PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv; GLAD_API_CALL PFNGLUNIFORMMATRIX4X2FVPROC glad_debug_glUniformMatrix4x2fv; #define glUniformMatrix4x2fv glad_debug_glUniformMatrix4x2fv GLAD_API_CALL PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv; GLAD_API_CALL PFNGLUNIFORMMATRIX4X3FVPROC glad_debug_glUniformMatrix4x3fv; #define glUniformMatrix4x3fv glad_debug_glUniformMatrix4x3fv GLAD_API_CALL PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer; GLAD_API_CALL PFNGLUNMAPBUFFERPROC glad_debug_glUnmapBuffer; #define glUnmapBuffer glad_debug_glUnmapBuffer GLAD_API_CALL PFNGLUSEPROGRAMPROC glad_glUseProgram; GLAD_API_CALL PFNGLUSEPROGRAMPROC glad_debug_glUseProgram; #define glUseProgram glad_debug_glUseProgram GLAD_API_CALL PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; GLAD_API_CALL PFNGLVALIDATEPROGRAMPROC glad_debug_glValidateProgram; #define glValidateProgram glad_debug_glValidateProgram GLAD_API_CALL PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d; GLAD_API_CALL PFNGLVERTEXATTRIB1DPROC glad_debug_glVertexAttrib1d; #define glVertexAttrib1d glad_debug_glVertexAttrib1d GLAD_API_CALL PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv; GLAD_API_CALL PFNGLVERTEXATTRIB1DVPROC glad_debug_glVertexAttrib1dv; #define glVertexAttrib1dv glad_debug_glVertexAttrib1dv GLAD_API_CALL PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f; GLAD_API_CALL PFNGLVERTEXATTRIB1FPROC glad_debug_glVertexAttrib1f; #define glVertexAttrib1f glad_debug_glVertexAttrib1f GLAD_API_CALL PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv; GLAD_API_CALL PFNGLVERTEXATTRIB1FVPROC glad_debug_glVertexAttrib1fv; #define glVertexAttrib1fv glad_debug_glVertexAttrib1fv GLAD_API_CALL PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s; GLAD_API_CALL PFNGLVERTEXATTRIB1SPROC glad_debug_glVertexAttrib1s; #define glVertexAttrib1s glad_debug_glVertexAttrib1s GLAD_API_CALL PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv; GLAD_API_CALL PFNGLVERTEXATTRIB1SVPROC glad_debug_glVertexAttrib1sv; #define glVertexAttrib1sv glad_debug_glVertexAttrib1sv GLAD_API_CALL PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d; GLAD_API_CALL PFNGLVERTEXATTRIB2DPROC glad_debug_glVertexAttrib2d; #define glVertexAttrib2d glad_debug_glVertexAttrib2d GLAD_API_CALL PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv; GLAD_API_CALL PFNGLVERTEXATTRIB2DVPROC glad_debug_glVertexAttrib2dv; #define glVertexAttrib2dv glad_debug_glVertexAttrib2dv GLAD_API_CALL PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f; GLAD_API_CALL PFNGLVERTEXATTRIB2FPROC glad_debug_glVertexAttrib2f; #define glVertexAttrib2f glad_debug_glVertexAttrib2f GLAD_API_CALL PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv; GLAD_API_CALL PFNGLVERTEXATTRIB2FVPROC glad_debug_glVertexAttrib2fv; #define glVertexAttrib2fv glad_debug_glVertexAttrib2fv GLAD_API_CALL PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s; GLAD_API_CALL PFNGLVERTEXATTRIB2SPROC glad_debug_glVertexAttrib2s; #define glVertexAttrib2s glad_debug_glVertexAttrib2s GLAD_API_CALL PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv; GLAD_API_CALL PFNGLVERTEXATTRIB2SVPROC glad_debug_glVertexAttrib2sv; #define glVertexAttrib2sv glad_debug_glVertexAttrib2sv GLAD_API_CALL PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d; GLAD_API_CALL PFNGLVERTEXATTRIB3DPROC glad_debug_glVertexAttrib3d; #define glVertexAttrib3d glad_debug_glVertexAttrib3d GLAD_API_CALL PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv; GLAD_API_CALL PFNGLVERTEXATTRIB3DVPROC glad_debug_glVertexAttrib3dv; #define glVertexAttrib3dv glad_debug_glVertexAttrib3dv GLAD_API_CALL PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f; GLAD_API_CALL PFNGLVERTEXATTRIB3FPROC glad_debug_glVertexAttrib3f; #define glVertexAttrib3f glad_debug_glVertexAttrib3f GLAD_API_CALL PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; GLAD_API_CALL PFNGLVERTEXATTRIB3FVPROC glad_debug_glVertexAttrib3fv; #define glVertexAttrib3fv glad_debug_glVertexAttrib3fv GLAD_API_CALL PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s; GLAD_API_CALL PFNGLVERTEXATTRIB3SPROC glad_debug_glVertexAttrib3s; #define glVertexAttrib3s glad_debug_glVertexAttrib3s GLAD_API_CALL PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv; GLAD_API_CALL PFNGLVERTEXATTRIB3SVPROC glad_debug_glVertexAttrib3sv; #define glVertexAttrib3sv glad_debug_glVertexAttrib3sv GLAD_API_CALL PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv; GLAD_API_CALL PFNGLVERTEXATTRIB4NBVPROC glad_debug_glVertexAttrib4Nbv; #define glVertexAttrib4Nbv glad_debug_glVertexAttrib4Nbv GLAD_API_CALL PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv; GLAD_API_CALL PFNGLVERTEXATTRIB4NIVPROC glad_debug_glVertexAttrib4Niv; #define glVertexAttrib4Niv glad_debug_glVertexAttrib4Niv GLAD_API_CALL PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv; GLAD_API_CALL PFNGLVERTEXATTRIB4NSVPROC glad_debug_glVertexAttrib4Nsv; #define glVertexAttrib4Nsv glad_debug_glVertexAttrib4Nsv GLAD_API_CALL PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub; GLAD_API_CALL PFNGLVERTEXATTRIB4NUBPROC glad_debug_glVertexAttrib4Nub; #define glVertexAttrib4Nub glad_debug_glVertexAttrib4Nub GLAD_API_CALL PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv; GLAD_API_CALL PFNGLVERTEXATTRIB4NUBVPROC glad_debug_glVertexAttrib4Nubv; #define glVertexAttrib4Nubv glad_debug_glVertexAttrib4Nubv GLAD_API_CALL PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv; GLAD_API_CALL PFNGLVERTEXATTRIB4NUIVPROC glad_debug_glVertexAttrib4Nuiv; #define glVertexAttrib4Nuiv glad_debug_glVertexAttrib4Nuiv GLAD_API_CALL PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv; GLAD_API_CALL PFNGLVERTEXATTRIB4NUSVPROC glad_debug_glVertexAttrib4Nusv; #define glVertexAttrib4Nusv glad_debug_glVertexAttrib4Nusv GLAD_API_CALL PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv; GLAD_API_CALL PFNGLVERTEXATTRIB4BVPROC glad_debug_glVertexAttrib4bv; #define glVertexAttrib4bv glad_debug_glVertexAttrib4bv GLAD_API_CALL PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d; GLAD_API_CALL PFNGLVERTEXATTRIB4DPROC glad_debug_glVertexAttrib4d; #define glVertexAttrib4d glad_debug_glVertexAttrib4d GLAD_API_CALL PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv; GLAD_API_CALL PFNGLVERTEXATTRIB4DVPROC glad_debug_glVertexAttrib4dv; #define glVertexAttrib4dv glad_debug_glVertexAttrib4dv GLAD_API_CALL PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; GLAD_API_CALL PFNGLVERTEXATTRIB4FPROC glad_debug_glVertexAttrib4f; #define glVertexAttrib4f glad_debug_glVertexAttrib4f GLAD_API_CALL PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; GLAD_API_CALL PFNGLVERTEXATTRIB4FVPROC glad_debug_glVertexAttrib4fv; #define glVertexAttrib4fv glad_debug_glVertexAttrib4fv GLAD_API_CALL PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv; GLAD_API_CALL PFNGLVERTEXATTRIB4IVPROC glad_debug_glVertexAttrib4iv; #define glVertexAttrib4iv glad_debug_glVertexAttrib4iv GLAD_API_CALL PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s; GLAD_API_CALL PFNGLVERTEXATTRIB4SPROC glad_debug_glVertexAttrib4s; #define glVertexAttrib4s glad_debug_glVertexAttrib4s GLAD_API_CALL PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv; GLAD_API_CALL PFNGLVERTEXATTRIB4SVPROC glad_debug_glVertexAttrib4sv; #define glVertexAttrib4sv glad_debug_glVertexAttrib4sv GLAD_API_CALL PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv; GLAD_API_CALL PFNGLVERTEXATTRIB4UBVPROC glad_debug_glVertexAttrib4ubv; #define glVertexAttrib4ubv glad_debug_glVertexAttrib4ubv GLAD_API_CALL PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv; GLAD_API_CALL PFNGLVERTEXATTRIB4UIVPROC glad_debug_glVertexAttrib4uiv; #define glVertexAttrib4uiv glad_debug_glVertexAttrib4uiv GLAD_API_CALL PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv; GLAD_API_CALL PFNGLVERTEXATTRIB4USVPROC glad_debug_glVertexAttrib4usv; #define glVertexAttrib4usv glad_debug_glVertexAttrib4usv GLAD_API_CALL PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor; GLAD_API_CALL PFNGLVERTEXATTRIBDIVISORPROC glad_debug_glVertexAttribDivisor; #define glVertexAttribDivisor glad_debug_glVertexAttribDivisor GLAD_API_CALL PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i; GLAD_API_CALL PFNGLVERTEXATTRIBI1IPROC glad_debug_glVertexAttribI1i; #define glVertexAttribI1i glad_debug_glVertexAttribI1i GLAD_API_CALL PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv; GLAD_API_CALL PFNGLVERTEXATTRIBI1IVPROC glad_debug_glVertexAttribI1iv; #define glVertexAttribI1iv glad_debug_glVertexAttribI1iv GLAD_API_CALL PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui; GLAD_API_CALL PFNGLVERTEXATTRIBI1UIPROC glad_debug_glVertexAttribI1ui; #define glVertexAttribI1ui glad_debug_glVertexAttribI1ui GLAD_API_CALL PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv; GLAD_API_CALL PFNGLVERTEXATTRIBI1UIVPROC glad_debug_glVertexAttribI1uiv; #define glVertexAttribI1uiv glad_debug_glVertexAttribI1uiv GLAD_API_CALL PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i; GLAD_API_CALL PFNGLVERTEXATTRIBI2IPROC glad_debug_glVertexAttribI2i; #define glVertexAttribI2i glad_debug_glVertexAttribI2i GLAD_API_CALL PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv; GLAD_API_CALL PFNGLVERTEXATTRIBI2IVPROC glad_debug_glVertexAttribI2iv; #define glVertexAttribI2iv glad_debug_glVertexAttribI2iv GLAD_API_CALL PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui; GLAD_API_CALL PFNGLVERTEXATTRIBI2UIPROC glad_debug_glVertexAttribI2ui; #define glVertexAttribI2ui glad_debug_glVertexAttribI2ui GLAD_API_CALL PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv; GLAD_API_CALL PFNGLVERTEXATTRIBI2UIVPROC glad_debug_glVertexAttribI2uiv; #define glVertexAttribI2uiv glad_debug_glVertexAttribI2uiv GLAD_API_CALL PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i; GLAD_API_CALL PFNGLVERTEXATTRIBI3IPROC glad_debug_glVertexAttribI3i; #define glVertexAttribI3i glad_debug_glVertexAttribI3i GLAD_API_CALL PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv; GLAD_API_CALL PFNGLVERTEXATTRIBI3IVPROC glad_debug_glVertexAttribI3iv; #define glVertexAttribI3iv glad_debug_glVertexAttribI3iv GLAD_API_CALL PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui; GLAD_API_CALL PFNGLVERTEXATTRIBI3UIPROC glad_debug_glVertexAttribI3ui; #define glVertexAttribI3ui glad_debug_glVertexAttribI3ui GLAD_API_CALL PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv; GLAD_API_CALL PFNGLVERTEXATTRIBI3UIVPROC glad_debug_glVertexAttribI3uiv; #define glVertexAttribI3uiv glad_debug_glVertexAttribI3uiv GLAD_API_CALL PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv; GLAD_API_CALL PFNGLVERTEXATTRIBI4BVPROC glad_debug_glVertexAttribI4bv; #define glVertexAttribI4bv glad_debug_glVertexAttribI4bv GLAD_API_CALL PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i; GLAD_API_CALL PFNGLVERTEXATTRIBI4IPROC glad_debug_glVertexAttribI4i; #define glVertexAttribI4i glad_debug_glVertexAttribI4i GLAD_API_CALL PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv; GLAD_API_CALL PFNGLVERTEXATTRIBI4IVPROC glad_debug_glVertexAttribI4iv; #define glVertexAttribI4iv glad_debug_glVertexAttribI4iv GLAD_API_CALL PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv; GLAD_API_CALL PFNGLVERTEXATTRIBI4SVPROC glad_debug_glVertexAttribI4sv; #define glVertexAttribI4sv glad_debug_glVertexAttribI4sv GLAD_API_CALL PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv; GLAD_API_CALL PFNGLVERTEXATTRIBI4UBVPROC glad_debug_glVertexAttribI4ubv; #define glVertexAttribI4ubv glad_debug_glVertexAttribI4ubv GLAD_API_CALL PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui; GLAD_API_CALL PFNGLVERTEXATTRIBI4UIPROC glad_debug_glVertexAttribI4ui; #define glVertexAttribI4ui glad_debug_glVertexAttribI4ui GLAD_API_CALL PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv; GLAD_API_CALL PFNGLVERTEXATTRIBI4UIVPROC glad_debug_glVertexAttribI4uiv; #define glVertexAttribI4uiv glad_debug_glVertexAttribI4uiv GLAD_API_CALL PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv; GLAD_API_CALL PFNGLVERTEXATTRIBI4USVPROC glad_debug_glVertexAttribI4usv; #define glVertexAttribI4usv glad_debug_glVertexAttribI4usv GLAD_API_CALL PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer; GLAD_API_CALL PFNGLVERTEXATTRIBIPOINTERPROC glad_debug_glVertexAttribIPointer; #define glVertexAttribIPointer glad_debug_glVertexAttribIPointer GLAD_API_CALL PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui; GLAD_API_CALL PFNGLVERTEXATTRIBP1UIPROC glad_debug_glVertexAttribP1ui; #define glVertexAttribP1ui glad_debug_glVertexAttribP1ui GLAD_API_CALL PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv; GLAD_API_CALL PFNGLVERTEXATTRIBP1UIVPROC glad_debug_glVertexAttribP1uiv; #define glVertexAttribP1uiv glad_debug_glVertexAttribP1uiv GLAD_API_CALL PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui; GLAD_API_CALL PFNGLVERTEXATTRIBP2UIPROC glad_debug_glVertexAttribP2ui; #define glVertexAttribP2ui glad_debug_glVertexAttribP2ui GLAD_API_CALL PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv; GLAD_API_CALL PFNGLVERTEXATTRIBP2UIVPROC glad_debug_glVertexAttribP2uiv; #define glVertexAttribP2uiv glad_debug_glVertexAttribP2uiv GLAD_API_CALL PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui; GLAD_API_CALL PFNGLVERTEXATTRIBP3UIPROC glad_debug_glVertexAttribP3ui; #define glVertexAttribP3ui glad_debug_glVertexAttribP3ui GLAD_API_CALL PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv; GLAD_API_CALL PFNGLVERTEXATTRIBP3UIVPROC glad_debug_glVertexAttribP3uiv; #define glVertexAttribP3uiv glad_debug_glVertexAttribP3uiv GLAD_API_CALL PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui; GLAD_API_CALL PFNGLVERTEXATTRIBP4UIPROC glad_debug_glVertexAttribP4ui; #define glVertexAttribP4ui glad_debug_glVertexAttribP4ui GLAD_API_CALL PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv; GLAD_API_CALL PFNGLVERTEXATTRIBP4UIVPROC glad_debug_glVertexAttribP4uiv; #define glVertexAttribP4uiv glad_debug_glVertexAttribP4uiv GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERPROC glad_debug_glVertexAttribPointer; #define glVertexAttribPointer glad_debug_glVertexAttribPointer GLAD_API_CALL PFNGLVIEWPORTPROC glad_glViewport; GLAD_API_CALL PFNGLVIEWPORTPROC glad_debug_glViewport; #define glViewport glad_debug_glViewport GLAD_API_CALL PFNGLWAITSYNCPROC glad_glWaitSync; GLAD_API_CALL PFNGLWAITSYNCPROC glad_debug_glWaitSync; #define glWaitSync glad_debug_glWaitSync GLAD_API_CALL void gladSetGLPreCallback(GLADprecallback cb); GLAD_API_CALL void gladSetGLPostCallback(GLADpostcallback cb); GLAD_API_CALL void gladInstallGLDebug(void); GLAD_API_CALL void gladUninstallGLDebug(void); GLAD_API_CALL int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr); GLAD_API_CALL int gladLoadGL( GLADloadfunc load); #ifdef __cplusplus } #endif #endif /* Source */ #ifdef GLAD_GL_IMPLEMENTATION #include #include #include #ifndef GLAD_IMPL_UTIL_C_ #define GLAD_IMPL_UTIL_C_ #ifdef _MSC_VER #define GLAD_IMPL_UTIL_SSCANF sscanf_s #else #define GLAD_IMPL_UTIL_SSCANF sscanf #endif #endif /* GLAD_IMPL_UTIL_C_ */ int GLAD_GL_VERSION_1_0 = 0; int GLAD_GL_VERSION_1_1 = 0; int GLAD_GL_VERSION_1_2 = 0; int GLAD_GL_VERSION_1_3 = 0; int GLAD_GL_VERSION_1_4 = 0; int GLAD_GL_VERSION_1_5 = 0; int GLAD_GL_VERSION_2_0 = 0; int GLAD_GL_VERSION_2_1 = 0; int GLAD_GL_VERSION_3_0 = 0; int GLAD_GL_VERSION_3_1 = 0; int GLAD_GL_VERSION_3_2 = 0; int GLAD_GL_VERSION_3_3 = 0; int GLAD_GL_ARB_copy_image = 0; int GLAD_GL_ARB_multisample = 0; int GLAD_GL_ARB_robustness = 0; int GLAD_GL_ARB_texture_storage = 0; int GLAD_GL_KHR_debug = 0; static void _pre_call_gl_callback_default(const char *name, GLADapiproc apiproc, int len_args, ...) { (void) len_args; if (apiproc == NULL) { fprintf(stderr, "GLAD: ERROR %s is NULL!\n", name); return; } if (glad_glGetError == NULL) { fprintf(stderr, "GLAD: ERROR glGetError is NULL!\n"); return; } (void) glad_glGetError(); } static void _post_call_gl_callback_default(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...) { GLenum error_code; (void) ret; (void) apiproc; (void) len_args; error_code = glad_glGetError(); if (error_code != GL_NO_ERROR) { fprintf(stderr, "GLAD: ERROR %d in %s!\n", error_code, name); } } static GLADprecallback _pre_call_gl_callback = _pre_call_gl_callback_default; void gladSetGLPreCallback(GLADprecallback cb) { _pre_call_gl_callback = cb; } static GLADpostcallback _post_call_gl_callback = _post_call_gl_callback_default; void gladSetGLPostCallback(GLADpostcallback cb) { _post_call_gl_callback = cb; } PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL; static void GLAD_API_PTR glad_debug_impl_glActiveTexture(GLenum texture) { _pre_call_gl_callback("glActiveTexture", (GLADapiproc) glad_glActiveTexture, 1, texture); glad_glActiveTexture(texture); _post_call_gl_callback(NULL, "glActiveTexture", (GLADapiproc) glad_glActiveTexture, 1, texture); } PFNGLACTIVETEXTUREPROC glad_debug_glActiveTexture = glad_debug_impl_glActiveTexture; PFNGLATTACHSHADERPROC glad_glAttachShader = NULL; static void GLAD_API_PTR glad_debug_impl_glAttachShader(GLuint program, GLuint shader) { _pre_call_gl_callback("glAttachShader", (GLADapiproc) glad_glAttachShader, 2, program, shader); glad_glAttachShader(program, shader); _post_call_gl_callback(NULL, "glAttachShader", (GLADapiproc) glad_glAttachShader, 2, program, shader); } PFNGLATTACHSHADERPROC glad_debug_glAttachShader = glad_debug_impl_glAttachShader; PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL; static void GLAD_API_PTR glad_debug_impl_glBeginConditionalRender(GLuint id, GLenum mode) { _pre_call_gl_callback("glBeginConditionalRender", (GLADapiproc) glad_glBeginConditionalRender, 2, id, mode); glad_glBeginConditionalRender(id, mode); _post_call_gl_callback(NULL, "glBeginConditionalRender", (GLADapiproc) glad_glBeginConditionalRender, 2, id, mode); } PFNGLBEGINCONDITIONALRENDERPROC glad_debug_glBeginConditionalRender = glad_debug_impl_glBeginConditionalRender; PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL; static void GLAD_API_PTR glad_debug_impl_glBeginQuery(GLenum target, GLuint id) { _pre_call_gl_callback("glBeginQuery", (GLADapiproc) glad_glBeginQuery, 2, target, id); glad_glBeginQuery(target, id); _post_call_gl_callback(NULL, "glBeginQuery", (GLADapiproc) glad_glBeginQuery, 2, target, id); } PFNGLBEGINQUERYPROC glad_debug_glBeginQuery = glad_debug_impl_glBeginQuery; PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL; static void GLAD_API_PTR glad_debug_impl_glBeginTransformFeedback(GLenum primitiveMode) { _pre_call_gl_callback("glBeginTransformFeedback", (GLADapiproc) glad_glBeginTransformFeedback, 1, primitiveMode); glad_glBeginTransformFeedback(primitiveMode); _post_call_gl_callback(NULL, "glBeginTransformFeedback", (GLADapiproc) glad_glBeginTransformFeedback, 1, primitiveMode); } PFNGLBEGINTRANSFORMFEEDBACKPROC glad_debug_glBeginTransformFeedback = glad_debug_impl_glBeginTransformFeedback; PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL; static void GLAD_API_PTR glad_debug_impl_glBindAttribLocation(GLuint program, GLuint index, const GLchar * name) { _pre_call_gl_callback("glBindAttribLocation", (GLADapiproc) glad_glBindAttribLocation, 3, program, index, name); glad_glBindAttribLocation(program, index, name); _post_call_gl_callback(NULL, "glBindAttribLocation", (GLADapiproc) glad_glBindAttribLocation, 3, program, index, name); } PFNGLBINDATTRIBLOCATIONPROC glad_debug_glBindAttribLocation = glad_debug_impl_glBindAttribLocation; PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL; static void GLAD_API_PTR glad_debug_impl_glBindBuffer(GLenum target, GLuint buffer) { _pre_call_gl_callback("glBindBuffer", (GLADapiproc) glad_glBindBuffer, 2, target, buffer); glad_glBindBuffer(target, buffer); _post_call_gl_callback(NULL, "glBindBuffer", (GLADapiproc) glad_glBindBuffer, 2, target, buffer); } PFNGLBINDBUFFERPROC glad_debug_glBindBuffer = glad_debug_impl_glBindBuffer; PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL; static void GLAD_API_PTR glad_debug_impl_glBindBufferBase(GLenum target, GLuint index, GLuint buffer) { _pre_call_gl_callback("glBindBufferBase", (GLADapiproc) glad_glBindBufferBase, 3, target, index, buffer); glad_glBindBufferBase(target, index, buffer); _post_call_gl_callback(NULL, "glBindBufferBase", (GLADapiproc) glad_glBindBufferBase, 3, target, index, buffer); } PFNGLBINDBUFFERBASEPROC glad_debug_glBindBufferBase = glad_debug_impl_glBindBufferBase; PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL; static void GLAD_API_PTR glad_debug_impl_glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) { _pre_call_gl_callback("glBindBufferRange", (GLADapiproc) glad_glBindBufferRange, 5, target, index, buffer, offset, size); glad_glBindBufferRange(target, index, buffer, offset, size); _post_call_gl_callback(NULL, "glBindBufferRange", (GLADapiproc) glad_glBindBufferRange, 5, target, index, buffer, offset, size); } PFNGLBINDBUFFERRANGEPROC glad_debug_glBindBufferRange = glad_debug_impl_glBindBufferRange; PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL; static void GLAD_API_PTR glad_debug_impl_glBindFragDataLocation(GLuint program, GLuint color, const GLchar * name) { _pre_call_gl_callback("glBindFragDataLocation", (GLADapiproc) glad_glBindFragDataLocation, 3, program, color, name); glad_glBindFragDataLocation(program, color, name); _post_call_gl_callback(NULL, "glBindFragDataLocation", (GLADapiproc) glad_glBindFragDataLocation, 3, program, color, name); } PFNGLBINDFRAGDATALOCATIONPROC glad_debug_glBindFragDataLocation = glad_debug_impl_glBindFragDataLocation; PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL; static void GLAD_API_PTR glad_debug_impl_glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name) { _pre_call_gl_callback("glBindFragDataLocationIndexed", (GLADapiproc) glad_glBindFragDataLocationIndexed, 4, program, colorNumber, index, name); glad_glBindFragDataLocationIndexed(program, colorNumber, index, name); _post_call_gl_callback(NULL, "glBindFragDataLocationIndexed", (GLADapiproc) glad_glBindFragDataLocationIndexed, 4, program, colorNumber, index, name); } PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_debug_glBindFragDataLocationIndexed = glad_debug_impl_glBindFragDataLocationIndexed; PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL; static void GLAD_API_PTR glad_debug_impl_glBindFramebuffer(GLenum target, GLuint framebuffer) { _pre_call_gl_callback("glBindFramebuffer", (GLADapiproc) glad_glBindFramebuffer, 2, target, framebuffer); glad_glBindFramebuffer(target, framebuffer); _post_call_gl_callback(NULL, "glBindFramebuffer", (GLADapiproc) glad_glBindFramebuffer, 2, target, framebuffer); } PFNGLBINDFRAMEBUFFERPROC glad_debug_glBindFramebuffer = glad_debug_impl_glBindFramebuffer; PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL; static void GLAD_API_PTR glad_debug_impl_glBindRenderbuffer(GLenum target, GLuint renderbuffer) { _pre_call_gl_callback("glBindRenderbuffer", (GLADapiproc) glad_glBindRenderbuffer, 2, target, renderbuffer); glad_glBindRenderbuffer(target, renderbuffer); _post_call_gl_callback(NULL, "glBindRenderbuffer", (GLADapiproc) glad_glBindRenderbuffer, 2, target, renderbuffer); } PFNGLBINDRENDERBUFFERPROC glad_debug_glBindRenderbuffer = glad_debug_impl_glBindRenderbuffer; PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL; static void GLAD_API_PTR glad_debug_impl_glBindSampler(GLuint unit, GLuint sampler) { _pre_call_gl_callback("glBindSampler", (GLADapiproc) glad_glBindSampler, 2, unit, sampler); glad_glBindSampler(unit, sampler); _post_call_gl_callback(NULL, "glBindSampler", (GLADapiproc) glad_glBindSampler, 2, unit, sampler); } PFNGLBINDSAMPLERPROC glad_debug_glBindSampler = glad_debug_impl_glBindSampler; PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL; static void GLAD_API_PTR glad_debug_impl_glBindTexture(GLenum target, GLuint texture) { _pre_call_gl_callback("glBindTexture", (GLADapiproc) glad_glBindTexture, 2, target, texture); glad_glBindTexture(target, texture); _post_call_gl_callback(NULL, "glBindTexture", (GLADapiproc) glad_glBindTexture, 2, target, texture); } PFNGLBINDTEXTUREPROC glad_debug_glBindTexture = glad_debug_impl_glBindTexture; PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL; static void GLAD_API_PTR glad_debug_impl_glBindVertexArray(GLuint array) { _pre_call_gl_callback("glBindVertexArray", (GLADapiproc) glad_glBindVertexArray, 1, array); glad_glBindVertexArray(array); _post_call_gl_callback(NULL, "glBindVertexArray", (GLADapiproc) glad_glBindVertexArray, 1, array); } PFNGLBINDVERTEXARRAYPROC glad_debug_glBindVertexArray = glad_debug_impl_glBindVertexArray; PFNGLBLENDCOLORPROC glad_glBlendColor = NULL; static void GLAD_API_PTR glad_debug_impl_glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { _pre_call_gl_callback("glBlendColor", (GLADapiproc) glad_glBlendColor, 4, red, green, blue, alpha); glad_glBlendColor(red, green, blue, alpha); _post_call_gl_callback(NULL, "glBlendColor", (GLADapiproc) glad_glBlendColor, 4, red, green, blue, alpha); } PFNGLBLENDCOLORPROC glad_debug_glBlendColor = glad_debug_impl_glBlendColor; PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL; static void GLAD_API_PTR glad_debug_impl_glBlendEquation(GLenum mode) { _pre_call_gl_callback("glBlendEquation", (GLADapiproc) glad_glBlendEquation, 1, mode); glad_glBlendEquation(mode); _post_call_gl_callback(NULL, "glBlendEquation", (GLADapiproc) glad_glBlendEquation, 1, mode); } PFNGLBLENDEQUATIONPROC glad_debug_glBlendEquation = glad_debug_impl_glBlendEquation; PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL; static void GLAD_API_PTR glad_debug_impl_glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) { _pre_call_gl_callback("glBlendEquationSeparate", (GLADapiproc) glad_glBlendEquationSeparate, 2, modeRGB, modeAlpha); glad_glBlendEquationSeparate(modeRGB, modeAlpha); _post_call_gl_callback(NULL, "glBlendEquationSeparate", (GLADapiproc) glad_glBlendEquationSeparate, 2, modeRGB, modeAlpha); } PFNGLBLENDEQUATIONSEPARATEPROC glad_debug_glBlendEquationSeparate = glad_debug_impl_glBlendEquationSeparate; PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL; static void GLAD_API_PTR glad_debug_impl_glBlendFunc(GLenum sfactor, GLenum dfactor) { _pre_call_gl_callback("glBlendFunc", (GLADapiproc) glad_glBlendFunc, 2, sfactor, dfactor); glad_glBlendFunc(sfactor, dfactor); _post_call_gl_callback(NULL, "glBlendFunc", (GLADapiproc) glad_glBlendFunc, 2, sfactor, dfactor); } PFNGLBLENDFUNCPROC glad_debug_glBlendFunc = glad_debug_impl_glBlendFunc; PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL; static void GLAD_API_PTR glad_debug_impl_glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) { _pre_call_gl_callback("glBlendFuncSeparate", (GLADapiproc) glad_glBlendFuncSeparate, 4, sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); glad_glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); _post_call_gl_callback(NULL, "glBlendFuncSeparate", (GLADapiproc) glad_glBlendFuncSeparate, 4, sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); } PFNGLBLENDFUNCSEPARATEPROC glad_debug_glBlendFuncSeparate = glad_debug_impl_glBlendFuncSeparate; PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL; static void GLAD_API_PTR glad_debug_impl_glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) { _pre_call_gl_callback("glBlitFramebuffer", (GLADapiproc) glad_glBlitFramebuffer, 10, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); glad_glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); _post_call_gl_callback(NULL, "glBlitFramebuffer", (GLADapiproc) glad_glBlitFramebuffer, 10, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); } PFNGLBLITFRAMEBUFFERPROC glad_debug_glBlitFramebuffer = glad_debug_impl_glBlitFramebuffer; PFNGLBUFFERDATAPROC glad_glBufferData = NULL; static void GLAD_API_PTR glad_debug_impl_glBufferData(GLenum target, GLsizeiptr size, const void * data, GLenum usage) { _pre_call_gl_callback("glBufferData", (GLADapiproc) glad_glBufferData, 4, target, size, data, usage); glad_glBufferData(target, size, data, usage); _post_call_gl_callback(NULL, "glBufferData", (GLADapiproc) glad_glBufferData, 4, target, size, data, usage); } PFNGLBUFFERDATAPROC glad_debug_glBufferData = glad_debug_impl_glBufferData; PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL; static void GLAD_API_PTR glad_debug_impl_glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void * data) { _pre_call_gl_callback("glBufferSubData", (GLADapiproc) glad_glBufferSubData, 4, target, offset, size, data); glad_glBufferSubData(target, offset, size, data); _post_call_gl_callback(NULL, "glBufferSubData", (GLADapiproc) glad_glBufferSubData, 4, target, offset, size, data); } PFNGLBUFFERSUBDATAPROC glad_debug_glBufferSubData = glad_debug_impl_glBufferSubData; PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL; static GLenum GLAD_API_PTR glad_debug_impl_glCheckFramebufferStatus(GLenum target) { GLenum ret; _pre_call_gl_callback("glCheckFramebufferStatus", (GLADapiproc) glad_glCheckFramebufferStatus, 1, target); ret = glad_glCheckFramebufferStatus(target); _post_call_gl_callback((void*) &ret, "glCheckFramebufferStatus", (GLADapiproc) glad_glCheckFramebufferStatus, 1, target); return ret; } PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_debug_glCheckFramebufferStatus = glad_debug_impl_glCheckFramebufferStatus; PFNGLCLAMPCOLORPROC glad_glClampColor = NULL; static void GLAD_API_PTR glad_debug_impl_glClampColor(GLenum target, GLenum clamp) { _pre_call_gl_callback("glClampColor", (GLADapiproc) glad_glClampColor, 2, target, clamp); glad_glClampColor(target, clamp); _post_call_gl_callback(NULL, "glClampColor", (GLADapiproc) glad_glClampColor, 2, target, clamp); } PFNGLCLAMPCOLORPROC glad_debug_glClampColor = glad_debug_impl_glClampColor; PFNGLCLEARPROC glad_glClear = NULL; static void GLAD_API_PTR glad_debug_impl_glClear(GLbitfield mask) { _pre_call_gl_callback("glClear", (GLADapiproc) glad_glClear, 1, mask); glad_glClear(mask); _post_call_gl_callback(NULL, "glClear", (GLADapiproc) glad_glClear, 1, mask); } PFNGLCLEARPROC glad_debug_glClear = glad_debug_impl_glClear; PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL; static void GLAD_API_PTR glad_debug_impl_glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) { _pre_call_gl_callback("glClearBufferfi", (GLADapiproc) glad_glClearBufferfi, 4, buffer, drawbuffer, depth, stencil); glad_glClearBufferfi(buffer, drawbuffer, depth, stencil); _post_call_gl_callback(NULL, "glClearBufferfi", (GLADapiproc) glad_glClearBufferfi, 4, buffer, drawbuffer, depth, stencil); } PFNGLCLEARBUFFERFIPROC glad_debug_glClearBufferfi = glad_debug_impl_glClearBufferfi; PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL; static void GLAD_API_PTR glad_debug_impl_glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value) { _pre_call_gl_callback("glClearBufferfv", (GLADapiproc) glad_glClearBufferfv, 3, buffer, drawbuffer, value); glad_glClearBufferfv(buffer, drawbuffer, value); _post_call_gl_callback(NULL, "glClearBufferfv", (GLADapiproc) glad_glClearBufferfv, 3, buffer, drawbuffer, value); } PFNGLCLEARBUFFERFVPROC glad_debug_glClearBufferfv = glad_debug_impl_glClearBufferfv; PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL; static void GLAD_API_PTR glad_debug_impl_glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value) { _pre_call_gl_callback("glClearBufferiv", (GLADapiproc) glad_glClearBufferiv, 3, buffer, drawbuffer, value); glad_glClearBufferiv(buffer, drawbuffer, value); _post_call_gl_callback(NULL, "glClearBufferiv", (GLADapiproc) glad_glClearBufferiv, 3, buffer, drawbuffer, value); } PFNGLCLEARBUFFERIVPROC glad_debug_glClearBufferiv = glad_debug_impl_glClearBufferiv; PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL; static void GLAD_API_PTR glad_debug_impl_glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value) { _pre_call_gl_callback("glClearBufferuiv", (GLADapiproc) glad_glClearBufferuiv, 3, buffer, drawbuffer, value); glad_glClearBufferuiv(buffer, drawbuffer, value); _post_call_gl_callback(NULL, "glClearBufferuiv", (GLADapiproc) glad_glClearBufferuiv, 3, buffer, drawbuffer, value); } PFNGLCLEARBUFFERUIVPROC glad_debug_glClearBufferuiv = glad_debug_impl_glClearBufferuiv; PFNGLCLEARCOLORPROC glad_glClearColor = NULL; static void GLAD_API_PTR glad_debug_impl_glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { _pre_call_gl_callback("glClearColor", (GLADapiproc) glad_glClearColor, 4, red, green, blue, alpha); glad_glClearColor(red, green, blue, alpha); _post_call_gl_callback(NULL, "glClearColor", (GLADapiproc) glad_glClearColor, 4, red, green, blue, alpha); } PFNGLCLEARCOLORPROC glad_debug_glClearColor = glad_debug_impl_glClearColor; PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL; static void GLAD_API_PTR glad_debug_impl_glClearDepth(GLdouble depth) { _pre_call_gl_callback("glClearDepth", (GLADapiproc) glad_glClearDepth, 1, depth); glad_glClearDepth(depth); _post_call_gl_callback(NULL, "glClearDepth", (GLADapiproc) glad_glClearDepth, 1, depth); } PFNGLCLEARDEPTHPROC glad_debug_glClearDepth = glad_debug_impl_glClearDepth; PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL; static void GLAD_API_PTR glad_debug_impl_glClearStencil(GLint s) { _pre_call_gl_callback("glClearStencil", (GLADapiproc) glad_glClearStencil, 1, s); glad_glClearStencil(s); _post_call_gl_callback(NULL, "glClearStencil", (GLADapiproc) glad_glClearStencil, 1, s); } PFNGLCLEARSTENCILPROC glad_debug_glClearStencil = glad_debug_impl_glClearStencil; PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL; static GLenum GLAD_API_PTR glad_debug_impl_glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) { GLenum ret; _pre_call_gl_callback("glClientWaitSync", (GLADapiproc) glad_glClientWaitSync, 3, sync, flags, timeout); ret = glad_glClientWaitSync(sync, flags, timeout); _post_call_gl_callback((void*) &ret, "glClientWaitSync", (GLADapiproc) glad_glClientWaitSync, 3, sync, flags, timeout); return ret; } PFNGLCLIENTWAITSYNCPROC glad_debug_glClientWaitSync = glad_debug_impl_glClientWaitSync; PFNGLCOLORMASKPROC glad_glColorMask = NULL; static void GLAD_API_PTR glad_debug_impl_glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) { _pre_call_gl_callback("glColorMask", (GLADapiproc) glad_glColorMask, 4, red, green, blue, alpha); glad_glColorMask(red, green, blue, alpha); _post_call_gl_callback(NULL, "glColorMask", (GLADapiproc) glad_glColorMask, 4, red, green, blue, alpha); } PFNGLCOLORMASKPROC glad_debug_glColorMask = glad_debug_impl_glColorMask; PFNGLCOLORMASKIPROC glad_glColorMaski = NULL; static void GLAD_API_PTR glad_debug_impl_glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) { _pre_call_gl_callback("glColorMaski", (GLADapiproc) glad_glColorMaski, 5, index, r, g, b, a); glad_glColorMaski(index, r, g, b, a); _post_call_gl_callback(NULL, "glColorMaski", (GLADapiproc) glad_glColorMaski, 5, index, r, g, b, a); } PFNGLCOLORMASKIPROC glad_debug_glColorMaski = glad_debug_impl_glColorMaski; PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL; static void GLAD_API_PTR glad_debug_impl_glCompileShader(GLuint shader) { _pre_call_gl_callback("glCompileShader", (GLADapiproc) glad_glCompileShader, 1, shader); glad_glCompileShader(shader); _post_call_gl_callback(NULL, "glCompileShader", (GLADapiproc) glad_glCompileShader, 1, shader); } PFNGLCOMPILESHADERPROC glad_debug_glCompileShader = glad_debug_impl_glCompileShader; PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL; static void GLAD_API_PTR glad_debug_impl_glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data) { _pre_call_gl_callback("glCompressedTexImage1D", (GLADapiproc) glad_glCompressedTexImage1D, 7, target, level, internalformat, width, border, imageSize, data); glad_glCompressedTexImage1D(target, level, internalformat, width, border, imageSize, data); _post_call_gl_callback(NULL, "glCompressedTexImage1D", (GLADapiproc) glad_glCompressedTexImage1D, 7, target, level, internalformat, width, border, imageSize, data); } PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_debug_glCompressedTexImage1D = glad_debug_impl_glCompressedTexImage1D; PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL; static void GLAD_API_PTR glad_debug_impl_glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data) { _pre_call_gl_callback("glCompressedTexImage2D", (GLADapiproc) glad_glCompressedTexImage2D, 8, target, level, internalformat, width, height, border, imageSize, data); glad_glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); _post_call_gl_callback(NULL, "glCompressedTexImage2D", (GLADapiproc) glad_glCompressedTexImage2D, 8, target, level, internalformat, width, height, border, imageSize, data); } PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_debug_glCompressedTexImage2D = glad_debug_impl_glCompressedTexImage2D; PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL; static void GLAD_API_PTR glad_debug_impl_glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data) { _pre_call_gl_callback("glCompressedTexImage3D", (GLADapiproc) glad_glCompressedTexImage3D, 9, target, level, internalformat, width, height, depth, border, imageSize, data); glad_glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data); _post_call_gl_callback(NULL, "glCompressedTexImage3D", (GLADapiproc) glad_glCompressedTexImage3D, 9, target, level, internalformat, width, height, depth, border, imageSize, data); } PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_debug_glCompressedTexImage3D = glad_debug_impl_glCompressedTexImage3D; PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL; static void GLAD_API_PTR glad_debug_impl_glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data) { _pre_call_gl_callback("glCompressedTexSubImage1D", (GLADapiproc) glad_glCompressedTexSubImage1D, 7, target, level, xoffset, width, format, imageSize, data); glad_glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data); _post_call_gl_callback(NULL, "glCompressedTexSubImage1D", (GLADapiproc) glad_glCompressedTexSubImage1D, 7, target, level, xoffset, width, format, imageSize, data); } PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_debug_glCompressedTexSubImage1D = glad_debug_impl_glCompressedTexSubImage1D; PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL; static void GLAD_API_PTR glad_debug_impl_glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data) { _pre_call_gl_callback("glCompressedTexSubImage2D", (GLADapiproc) glad_glCompressedTexSubImage2D, 9, target, level, xoffset, yoffset, width, height, format, imageSize, data); glad_glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); _post_call_gl_callback(NULL, "glCompressedTexSubImage2D", (GLADapiproc) glad_glCompressedTexSubImage2D, 9, target, level, xoffset, yoffset, width, height, format, imageSize, data); } PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_debug_glCompressedTexSubImage2D = glad_debug_impl_glCompressedTexSubImage2D; PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL; static void GLAD_API_PTR glad_debug_impl_glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data) { _pre_call_gl_callback("glCompressedTexSubImage3D", (GLADapiproc) glad_glCompressedTexSubImage3D, 11, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); glad_glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); _post_call_gl_callback(NULL, "glCompressedTexSubImage3D", (GLADapiproc) glad_glCompressedTexSubImage3D, 11, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); } PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_debug_glCompressedTexSubImage3D = glad_debug_impl_glCompressedTexSubImage3D; PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL; static void GLAD_API_PTR glad_debug_impl_glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) { _pre_call_gl_callback("glCopyBufferSubData", (GLADapiproc) glad_glCopyBufferSubData, 5, readTarget, writeTarget, readOffset, writeOffset, size); glad_glCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size); _post_call_gl_callback(NULL, "glCopyBufferSubData", (GLADapiproc) glad_glCopyBufferSubData, 5, readTarget, writeTarget, readOffset, writeOffset, size); } PFNGLCOPYBUFFERSUBDATAPROC glad_debug_glCopyBufferSubData = glad_debug_impl_glCopyBufferSubData; PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData = NULL; static void GLAD_API_PTR glad_debug_impl_glCopyImageSubData(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) { _pre_call_gl_callback("glCopyImageSubData", (GLADapiproc) glad_glCopyImageSubData, 15, srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth); glad_glCopyImageSubData(srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth); _post_call_gl_callback(NULL, "glCopyImageSubData", (GLADapiproc) glad_glCopyImageSubData, 15, srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth); } PFNGLCOPYIMAGESUBDATAPROC glad_debug_glCopyImageSubData = glad_debug_impl_glCopyImageSubData; PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL; static void GLAD_API_PTR glad_debug_impl_glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) { _pre_call_gl_callback("glCopyTexImage1D", (GLADapiproc) glad_glCopyTexImage1D, 7, target, level, internalformat, x, y, width, border); glad_glCopyTexImage1D(target, level, internalformat, x, y, width, border); _post_call_gl_callback(NULL, "glCopyTexImage1D", (GLADapiproc) glad_glCopyTexImage1D, 7, target, level, internalformat, x, y, width, border); } PFNGLCOPYTEXIMAGE1DPROC glad_debug_glCopyTexImage1D = glad_debug_impl_glCopyTexImage1D; PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL; static void GLAD_API_PTR glad_debug_impl_glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { _pre_call_gl_callback("glCopyTexImage2D", (GLADapiproc) glad_glCopyTexImage2D, 8, target, level, internalformat, x, y, width, height, border); glad_glCopyTexImage2D(target, level, internalformat, x, y, width, height, border); _post_call_gl_callback(NULL, "glCopyTexImage2D", (GLADapiproc) glad_glCopyTexImage2D, 8, target, level, internalformat, x, y, width, height, border); } PFNGLCOPYTEXIMAGE2DPROC glad_debug_glCopyTexImage2D = glad_debug_impl_glCopyTexImage2D; PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL; static void GLAD_API_PTR glad_debug_impl_glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) { _pre_call_gl_callback("glCopyTexSubImage1D", (GLADapiproc) glad_glCopyTexSubImage1D, 6, target, level, xoffset, x, y, width); glad_glCopyTexSubImage1D(target, level, xoffset, x, y, width); _post_call_gl_callback(NULL, "glCopyTexSubImage1D", (GLADapiproc) glad_glCopyTexSubImage1D, 6, target, level, xoffset, x, y, width); } PFNGLCOPYTEXSUBIMAGE1DPROC glad_debug_glCopyTexSubImage1D = glad_debug_impl_glCopyTexSubImage1D; PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL; static void GLAD_API_PTR glad_debug_impl_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { _pre_call_gl_callback("glCopyTexSubImage2D", (GLADapiproc) glad_glCopyTexSubImage2D, 8, target, level, xoffset, yoffset, x, y, width, height); glad_glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); _post_call_gl_callback(NULL, "glCopyTexSubImage2D", (GLADapiproc) glad_glCopyTexSubImage2D, 8, target, level, xoffset, yoffset, x, y, width, height); } PFNGLCOPYTEXSUBIMAGE2DPROC glad_debug_glCopyTexSubImage2D = glad_debug_impl_glCopyTexSubImage2D; PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL; static void GLAD_API_PTR glad_debug_impl_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) { _pre_call_gl_callback("glCopyTexSubImage3D", (GLADapiproc) glad_glCopyTexSubImage3D, 9, target, level, xoffset, yoffset, zoffset, x, y, width, height); glad_glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); _post_call_gl_callback(NULL, "glCopyTexSubImage3D", (GLADapiproc) glad_glCopyTexSubImage3D, 9, target, level, xoffset, yoffset, zoffset, x, y, width, height); } PFNGLCOPYTEXSUBIMAGE3DPROC glad_debug_glCopyTexSubImage3D = glad_debug_impl_glCopyTexSubImage3D; PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL; static GLuint GLAD_API_PTR glad_debug_impl_glCreateProgram(void) { GLuint ret; _pre_call_gl_callback("glCreateProgram", (GLADapiproc) glad_glCreateProgram, 0); ret = glad_glCreateProgram(); _post_call_gl_callback((void*) &ret, "glCreateProgram", (GLADapiproc) glad_glCreateProgram, 0); return ret; } PFNGLCREATEPROGRAMPROC glad_debug_glCreateProgram = glad_debug_impl_glCreateProgram; PFNGLCREATESHADERPROC glad_glCreateShader = NULL; static GLuint GLAD_API_PTR glad_debug_impl_glCreateShader(GLenum type) { GLuint ret; _pre_call_gl_callback("glCreateShader", (GLADapiproc) glad_glCreateShader, 1, type); ret = glad_glCreateShader(type); _post_call_gl_callback((void*) &ret, "glCreateShader", (GLADapiproc) glad_glCreateShader, 1, type); return ret; } PFNGLCREATESHADERPROC glad_debug_glCreateShader = glad_debug_impl_glCreateShader; PFNGLCULLFACEPROC glad_glCullFace = NULL; static void GLAD_API_PTR glad_debug_impl_glCullFace(GLenum mode) { _pre_call_gl_callback("glCullFace", (GLADapiproc) glad_glCullFace, 1, mode); glad_glCullFace(mode); _post_call_gl_callback(NULL, "glCullFace", (GLADapiproc) glad_glCullFace, 1, mode); } PFNGLCULLFACEPROC glad_debug_glCullFace = glad_debug_impl_glCullFace; PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL; static void GLAD_API_PTR glad_debug_impl_glDebugMessageCallback(GLDEBUGPROC callback, const void * userParam) { _pre_call_gl_callback("glDebugMessageCallback", (GLADapiproc) glad_glDebugMessageCallback, 2, callback, userParam); glad_glDebugMessageCallback(callback, userParam); _post_call_gl_callback(NULL, "glDebugMessageCallback", (GLADapiproc) glad_glDebugMessageCallback, 2, callback, userParam); } PFNGLDEBUGMESSAGECALLBACKPROC glad_debug_glDebugMessageCallback = glad_debug_impl_glDebugMessageCallback; PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL; static void GLAD_API_PTR glad_debug_impl_glDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled) { _pre_call_gl_callback("glDebugMessageControl", (GLADapiproc) glad_glDebugMessageControl, 6, source, type, severity, count, ids, enabled); glad_glDebugMessageControl(source, type, severity, count, ids, enabled); _post_call_gl_callback(NULL, "glDebugMessageControl", (GLADapiproc) glad_glDebugMessageControl, 6, source, type, severity, count, ids, enabled); } PFNGLDEBUGMESSAGECONTROLPROC glad_debug_glDebugMessageControl = glad_debug_impl_glDebugMessageControl; PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL; static void GLAD_API_PTR glad_debug_impl_glDebugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf) { _pre_call_gl_callback("glDebugMessageInsert", (GLADapiproc) glad_glDebugMessageInsert, 6, source, type, id, severity, length, buf); glad_glDebugMessageInsert(source, type, id, severity, length, buf); _post_call_gl_callback(NULL, "glDebugMessageInsert", (GLADapiproc) glad_glDebugMessageInsert, 6, source, type, id, severity, length, buf); } PFNGLDEBUGMESSAGEINSERTPROC glad_debug_glDebugMessageInsert = glad_debug_impl_glDebugMessageInsert; PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL; static void GLAD_API_PTR glad_debug_impl_glDeleteBuffers(GLsizei n, const GLuint * buffers) { _pre_call_gl_callback("glDeleteBuffers", (GLADapiproc) glad_glDeleteBuffers, 2, n, buffers); glad_glDeleteBuffers(n, buffers); _post_call_gl_callback(NULL, "glDeleteBuffers", (GLADapiproc) glad_glDeleteBuffers, 2, n, buffers); } PFNGLDELETEBUFFERSPROC glad_debug_glDeleteBuffers = glad_debug_impl_glDeleteBuffers; PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL; static void GLAD_API_PTR glad_debug_impl_glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers) { _pre_call_gl_callback("glDeleteFramebuffers", (GLADapiproc) glad_glDeleteFramebuffers, 2, n, framebuffers); glad_glDeleteFramebuffers(n, framebuffers); _post_call_gl_callback(NULL, "glDeleteFramebuffers", (GLADapiproc) glad_glDeleteFramebuffers, 2, n, framebuffers); } PFNGLDELETEFRAMEBUFFERSPROC glad_debug_glDeleteFramebuffers = glad_debug_impl_glDeleteFramebuffers; PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL; static void GLAD_API_PTR glad_debug_impl_glDeleteProgram(GLuint program) { _pre_call_gl_callback("glDeleteProgram", (GLADapiproc) glad_glDeleteProgram, 1, program); glad_glDeleteProgram(program); _post_call_gl_callback(NULL, "glDeleteProgram", (GLADapiproc) glad_glDeleteProgram, 1, program); } PFNGLDELETEPROGRAMPROC glad_debug_glDeleteProgram = glad_debug_impl_glDeleteProgram; PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL; static void GLAD_API_PTR glad_debug_impl_glDeleteQueries(GLsizei n, const GLuint * ids) { _pre_call_gl_callback("glDeleteQueries", (GLADapiproc) glad_glDeleteQueries, 2, n, ids); glad_glDeleteQueries(n, ids); _post_call_gl_callback(NULL, "glDeleteQueries", (GLADapiproc) glad_glDeleteQueries, 2, n, ids); } PFNGLDELETEQUERIESPROC glad_debug_glDeleteQueries = glad_debug_impl_glDeleteQueries; PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL; static void GLAD_API_PTR glad_debug_impl_glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers) { _pre_call_gl_callback("glDeleteRenderbuffers", (GLADapiproc) glad_glDeleteRenderbuffers, 2, n, renderbuffers); glad_glDeleteRenderbuffers(n, renderbuffers); _post_call_gl_callback(NULL, "glDeleteRenderbuffers", (GLADapiproc) glad_glDeleteRenderbuffers, 2, n, renderbuffers); } PFNGLDELETERENDERBUFFERSPROC glad_debug_glDeleteRenderbuffers = glad_debug_impl_glDeleteRenderbuffers; PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL; static void GLAD_API_PTR glad_debug_impl_glDeleteSamplers(GLsizei count, const GLuint * samplers) { _pre_call_gl_callback("glDeleteSamplers", (GLADapiproc) glad_glDeleteSamplers, 2, count, samplers); glad_glDeleteSamplers(count, samplers); _post_call_gl_callback(NULL, "glDeleteSamplers", (GLADapiproc) glad_glDeleteSamplers, 2, count, samplers); } PFNGLDELETESAMPLERSPROC glad_debug_glDeleteSamplers = glad_debug_impl_glDeleteSamplers; PFNGLDELETESHADERPROC glad_glDeleteShader = NULL; static void GLAD_API_PTR glad_debug_impl_glDeleteShader(GLuint shader) { _pre_call_gl_callback("glDeleteShader", (GLADapiproc) glad_glDeleteShader, 1, shader); glad_glDeleteShader(shader); _post_call_gl_callback(NULL, "glDeleteShader", (GLADapiproc) glad_glDeleteShader, 1, shader); } PFNGLDELETESHADERPROC glad_debug_glDeleteShader = glad_debug_impl_glDeleteShader; PFNGLDELETESYNCPROC glad_glDeleteSync = NULL; static void GLAD_API_PTR glad_debug_impl_glDeleteSync(GLsync sync) { _pre_call_gl_callback("glDeleteSync", (GLADapiproc) glad_glDeleteSync, 1, sync); glad_glDeleteSync(sync); _post_call_gl_callback(NULL, "glDeleteSync", (GLADapiproc) glad_glDeleteSync, 1, sync); } PFNGLDELETESYNCPROC glad_debug_glDeleteSync = glad_debug_impl_glDeleteSync; PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL; static void GLAD_API_PTR glad_debug_impl_glDeleteTextures(GLsizei n, const GLuint * textures) { _pre_call_gl_callback("glDeleteTextures", (GLADapiproc) glad_glDeleteTextures, 2, n, textures); glad_glDeleteTextures(n, textures); _post_call_gl_callback(NULL, "glDeleteTextures", (GLADapiproc) glad_glDeleteTextures, 2, n, textures); } PFNGLDELETETEXTURESPROC glad_debug_glDeleteTextures = glad_debug_impl_glDeleteTextures; PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL; static void GLAD_API_PTR glad_debug_impl_glDeleteVertexArrays(GLsizei n, const GLuint * arrays) { _pre_call_gl_callback("glDeleteVertexArrays", (GLADapiproc) glad_glDeleteVertexArrays, 2, n, arrays); glad_glDeleteVertexArrays(n, arrays); _post_call_gl_callback(NULL, "glDeleteVertexArrays", (GLADapiproc) glad_glDeleteVertexArrays, 2, n, arrays); } PFNGLDELETEVERTEXARRAYSPROC glad_debug_glDeleteVertexArrays = glad_debug_impl_glDeleteVertexArrays; PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL; static void GLAD_API_PTR glad_debug_impl_glDepthFunc(GLenum func) { _pre_call_gl_callback("glDepthFunc", (GLADapiproc) glad_glDepthFunc, 1, func); glad_glDepthFunc(func); _post_call_gl_callback(NULL, "glDepthFunc", (GLADapiproc) glad_glDepthFunc, 1, func); } PFNGLDEPTHFUNCPROC glad_debug_glDepthFunc = glad_debug_impl_glDepthFunc; PFNGLDEPTHMASKPROC glad_glDepthMask = NULL; static void GLAD_API_PTR glad_debug_impl_glDepthMask(GLboolean flag) { _pre_call_gl_callback("glDepthMask", (GLADapiproc) glad_glDepthMask, 1, flag); glad_glDepthMask(flag); _post_call_gl_callback(NULL, "glDepthMask", (GLADapiproc) glad_glDepthMask, 1, flag); } PFNGLDEPTHMASKPROC glad_debug_glDepthMask = glad_debug_impl_glDepthMask; PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL; static void GLAD_API_PTR glad_debug_impl_glDepthRange(GLdouble n, GLdouble f) { _pre_call_gl_callback("glDepthRange", (GLADapiproc) glad_glDepthRange, 2, n, f); glad_glDepthRange(n, f); _post_call_gl_callback(NULL, "glDepthRange", (GLADapiproc) glad_glDepthRange, 2, n, f); } PFNGLDEPTHRANGEPROC glad_debug_glDepthRange = glad_debug_impl_glDepthRange; PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; static void GLAD_API_PTR glad_debug_impl_glDetachShader(GLuint program, GLuint shader) { _pre_call_gl_callback("glDetachShader", (GLADapiproc) glad_glDetachShader, 2, program, shader); glad_glDetachShader(program, shader); _post_call_gl_callback(NULL, "glDetachShader", (GLADapiproc) glad_glDetachShader, 2, program, shader); } PFNGLDETACHSHADERPROC glad_debug_glDetachShader = glad_debug_impl_glDetachShader; PFNGLDISABLEPROC glad_glDisable = NULL; static void GLAD_API_PTR glad_debug_impl_glDisable(GLenum cap) { _pre_call_gl_callback("glDisable", (GLADapiproc) glad_glDisable, 1, cap); glad_glDisable(cap); _post_call_gl_callback(NULL, "glDisable", (GLADapiproc) glad_glDisable, 1, cap); } PFNGLDISABLEPROC glad_debug_glDisable = glad_debug_impl_glDisable; PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL; static void GLAD_API_PTR glad_debug_impl_glDisableVertexAttribArray(GLuint index) { _pre_call_gl_callback("glDisableVertexAttribArray", (GLADapiproc) glad_glDisableVertexAttribArray, 1, index); glad_glDisableVertexAttribArray(index); _post_call_gl_callback(NULL, "glDisableVertexAttribArray", (GLADapiproc) glad_glDisableVertexAttribArray, 1, index); } PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_debug_glDisableVertexAttribArray = glad_debug_impl_glDisableVertexAttribArray; PFNGLDISABLEIPROC glad_glDisablei = NULL; static void GLAD_API_PTR glad_debug_impl_glDisablei(GLenum target, GLuint index) { _pre_call_gl_callback("glDisablei", (GLADapiproc) glad_glDisablei, 2, target, index); glad_glDisablei(target, index); _post_call_gl_callback(NULL, "glDisablei", (GLADapiproc) glad_glDisablei, 2, target, index); } PFNGLDISABLEIPROC glad_debug_glDisablei = glad_debug_impl_glDisablei; PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL; static void GLAD_API_PTR glad_debug_impl_glDrawArrays(GLenum mode, GLint first, GLsizei count) { _pre_call_gl_callback("glDrawArrays", (GLADapiproc) glad_glDrawArrays, 3, mode, first, count); glad_glDrawArrays(mode, first, count); _post_call_gl_callback(NULL, "glDrawArrays", (GLADapiproc) glad_glDrawArrays, 3, mode, first, count); } PFNGLDRAWARRAYSPROC glad_debug_glDrawArrays = glad_debug_impl_glDrawArrays; PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL; static void GLAD_API_PTR glad_debug_impl_glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) { _pre_call_gl_callback("glDrawArraysInstanced", (GLADapiproc) glad_glDrawArraysInstanced, 4, mode, first, count, instancecount); glad_glDrawArraysInstanced(mode, first, count, instancecount); _post_call_gl_callback(NULL, "glDrawArraysInstanced", (GLADapiproc) glad_glDrawArraysInstanced, 4, mode, first, count, instancecount); } PFNGLDRAWARRAYSINSTANCEDPROC glad_debug_glDrawArraysInstanced = glad_debug_impl_glDrawArraysInstanced; PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL; static void GLAD_API_PTR glad_debug_impl_glDrawBuffer(GLenum buf) { _pre_call_gl_callback("glDrawBuffer", (GLADapiproc) glad_glDrawBuffer, 1, buf); glad_glDrawBuffer(buf); _post_call_gl_callback(NULL, "glDrawBuffer", (GLADapiproc) glad_glDrawBuffer, 1, buf); } PFNGLDRAWBUFFERPROC glad_debug_glDrawBuffer = glad_debug_impl_glDrawBuffer; PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL; static void GLAD_API_PTR glad_debug_impl_glDrawBuffers(GLsizei n, const GLenum * bufs) { _pre_call_gl_callback("glDrawBuffers", (GLADapiproc) glad_glDrawBuffers, 2, n, bufs); glad_glDrawBuffers(n, bufs); _post_call_gl_callback(NULL, "glDrawBuffers", (GLADapiproc) glad_glDrawBuffers, 2, n, bufs); } PFNGLDRAWBUFFERSPROC glad_debug_glDrawBuffers = glad_debug_impl_glDrawBuffers; PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL; static void GLAD_API_PTR glad_debug_impl_glDrawElements(GLenum mode, GLsizei count, GLenum type, const void * indices) { _pre_call_gl_callback("glDrawElements", (GLADapiproc) glad_glDrawElements, 4, mode, count, type, indices); glad_glDrawElements(mode, count, type, indices); _post_call_gl_callback(NULL, "glDrawElements", (GLADapiproc) glad_glDrawElements, 4, mode, count, type, indices); } PFNGLDRAWELEMENTSPROC glad_debug_glDrawElements = glad_debug_impl_glDrawElements; PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL; static void GLAD_API_PTR glad_debug_impl_glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex) { _pre_call_gl_callback("glDrawElementsBaseVertex", (GLADapiproc) glad_glDrawElementsBaseVertex, 5, mode, count, type, indices, basevertex); glad_glDrawElementsBaseVertex(mode, count, type, indices, basevertex); _post_call_gl_callback(NULL, "glDrawElementsBaseVertex", (GLADapiproc) glad_glDrawElementsBaseVertex, 5, mode, count, type, indices, basevertex); } PFNGLDRAWELEMENTSBASEVERTEXPROC glad_debug_glDrawElementsBaseVertex = glad_debug_impl_glDrawElementsBaseVertex; PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL; static void GLAD_API_PTR glad_debug_impl_glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount) { _pre_call_gl_callback("glDrawElementsInstanced", (GLADapiproc) glad_glDrawElementsInstanced, 5, mode, count, type, indices, instancecount); glad_glDrawElementsInstanced(mode, count, type, indices, instancecount); _post_call_gl_callback(NULL, "glDrawElementsInstanced", (GLADapiproc) glad_glDrawElementsInstanced, 5, mode, count, type, indices, instancecount); } PFNGLDRAWELEMENTSINSTANCEDPROC glad_debug_glDrawElementsInstanced = glad_debug_impl_glDrawElementsInstanced; PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL; static void GLAD_API_PTR glad_debug_impl_glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex) { _pre_call_gl_callback("glDrawElementsInstancedBaseVertex", (GLADapiproc) glad_glDrawElementsInstancedBaseVertex, 6, mode, count, type, indices, instancecount, basevertex); glad_glDrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex); _post_call_gl_callback(NULL, "glDrawElementsInstancedBaseVertex", (GLADapiproc) glad_glDrawElementsInstancedBaseVertex, 6, mode, count, type, indices, instancecount, basevertex); } PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_debug_glDrawElementsInstancedBaseVertex = glad_debug_impl_glDrawElementsInstancedBaseVertex; PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL; static void GLAD_API_PTR glad_debug_impl_glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices) { _pre_call_gl_callback("glDrawRangeElements", (GLADapiproc) glad_glDrawRangeElements, 6, mode, start, end, count, type, indices); glad_glDrawRangeElements(mode, start, end, count, type, indices); _post_call_gl_callback(NULL, "glDrawRangeElements", (GLADapiproc) glad_glDrawRangeElements, 6, mode, start, end, count, type, indices); } PFNGLDRAWRANGEELEMENTSPROC glad_debug_glDrawRangeElements = glad_debug_impl_glDrawRangeElements; PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL; static void GLAD_API_PTR glad_debug_impl_glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex) { _pre_call_gl_callback("glDrawRangeElementsBaseVertex", (GLADapiproc) glad_glDrawRangeElementsBaseVertex, 7, mode, start, end, count, type, indices, basevertex); glad_glDrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex); _post_call_gl_callback(NULL, "glDrawRangeElementsBaseVertex", (GLADapiproc) glad_glDrawRangeElementsBaseVertex, 7, mode, start, end, count, type, indices, basevertex); } PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_debug_glDrawRangeElementsBaseVertex = glad_debug_impl_glDrawRangeElementsBaseVertex; PFNGLENABLEPROC glad_glEnable = NULL; static void GLAD_API_PTR glad_debug_impl_glEnable(GLenum cap) { _pre_call_gl_callback("glEnable", (GLADapiproc) glad_glEnable, 1, cap); glad_glEnable(cap); _post_call_gl_callback(NULL, "glEnable", (GLADapiproc) glad_glEnable, 1, cap); } PFNGLENABLEPROC glad_debug_glEnable = glad_debug_impl_glEnable; PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL; static void GLAD_API_PTR glad_debug_impl_glEnableVertexAttribArray(GLuint index) { _pre_call_gl_callback("glEnableVertexAttribArray", (GLADapiproc) glad_glEnableVertexAttribArray, 1, index); glad_glEnableVertexAttribArray(index); _post_call_gl_callback(NULL, "glEnableVertexAttribArray", (GLADapiproc) glad_glEnableVertexAttribArray, 1, index); } PFNGLENABLEVERTEXATTRIBARRAYPROC glad_debug_glEnableVertexAttribArray = glad_debug_impl_glEnableVertexAttribArray; PFNGLENABLEIPROC glad_glEnablei = NULL; static void GLAD_API_PTR glad_debug_impl_glEnablei(GLenum target, GLuint index) { _pre_call_gl_callback("glEnablei", (GLADapiproc) glad_glEnablei, 2, target, index); glad_glEnablei(target, index); _post_call_gl_callback(NULL, "glEnablei", (GLADapiproc) glad_glEnablei, 2, target, index); } PFNGLENABLEIPROC glad_debug_glEnablei = glad_debug_impl_glEnablei; PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL; static void GLAD_API_PTR glad_debug_impl_glEndConditionalRender(void) { _pre_call_gl_callback("glEndConditionalRender", (GLADapiproc) glad_glEndConditionalRender, 0); glad_glEndConditionalRender(); _post_call_gl_callback(NULL, "glEndConditionalRender", (GLADapiproc) glad_glEndConditionalRender, 0); } PFNGLENDCONDITIONALRENDERPROC glad_debug_glEndConditionalRender = glad_debug_impl_glEndConditionalRender; PFNGLENDQUERYPROC glad_glEndQuery = NULL; static void GLAD_API_PTR glad_debug_impl_glEndQuery(GLenum target) { _pre_call_gl_callback("glEndQuery", (GLADapiproc) glad_glEndQuery, 1, target); glad_glEndQuery(target); _post_call_gl_callback(NULL, "glEndQuery", (GLADapiproc) glad_glEndQuery, 1, target); } PFNGLENDQUERYPROC glad_debug_glEndQuery = glad_debug_impl_glEndQuery; PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL; static void GLAD_API_PTR glad_debug_impl_glEndTransformFeedback(void) { _pre_call_gl_callback("glEndTransformFeedback", (GLADapiproc) glad_glEndTransformFeedback, 0); glad_glEndTransformFeedback(); _post_call_gl_callback(NULL, "glEndTransformFeedback", (GLADapiproc) glad_glEndTransformFeedback, 0); } PFNGLENDTRANSFORMFEEDBACKPROC glad_debug_glEndTransformFeedback = glad_debug_impl_glEndTransformFeedback; PFNGLFENCESYNCPROC glad_glFenceSync = NULL; static GLsync GLAD_API_PTR glad_debug_impl_glFenceSync(GLenum condition, GLbitfield flags) { GLsync ret; _pre_call_gl_callback("glFenceSync", (GLADapiproc) glad_glFenceSync, 2, condition, flags); ret = glad_glFenceSync(condition, flags); _post_call_gl_callback((void*) &ret, "glFenceSync", (GLADapiproc) glad_glFenceSync, 2, condition, flags); return ret; } PFNGLFENCESYNCPROC glad_debug_glFenceSync = glad_debug_impl_glFenceSync; PFNGLFINISHPROC glad_glFinish = NULL; static void GLAD_API_PTR glad_debug_impl_glFinish(void) { _pre_call_gl_callback("glFinish", (GLADapiproc) glad_glFinish, 0); glad_glFinish(); _post_call_gl_callback(NULL, "glFinish", (GLADapiproc) glad_glFinish, 0); } PFNGLFINISHPROC glad_debug_glFinish = glad_debug_impl_glFinish; PFNGLFLUSHPROC glad_glFlush = NULL; static void GLAD_API_PTR glad_debug_impl_glFlush(void) { _pre_call_gl_callback("glFlush", (GLADapiproc) glad_glFlush, 0); glad_glFlush(); _post_call_gl_callback(NULL, "glFlush", (GLADapiproc) glad_glFlush, 0); } PFNGLFLUSHPROC glad_debug_glFlush = glad_debug_impl_glFlush; PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL; static void GLAD_API_PTR glad_debug_impl_glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) { _pre_call_gl_callback("glFlushMappedBufferRange", (GLADapiproc) glad_glFlushMappedBufferRange, 3, target, offset, length); glad_glFlushMappedBufferRange(target, offset, length); _post_call_gl_callback(NULL, "glFlushMappedBufferRange", (GLADapiproc) glad_glFlushMappedBufferRange, 3, target, offset, length); } PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_debug_glFlushMappedBufferRange = glad_debug_impl_glFlushMappedBufferRange; PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL; static void GLAD_API_PTR glad_debug_impl_glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) { _pre_call_gl_callback("glFramebufferRenderbuffer", (GLADapiproc) glad_glFramebufferRenderbuffer, 4, target, attachment, renderbuffertarget, renderbuffer); glad_glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); _post_call_gl_callback(NULL, "glFramebufferRenderbuffer", (GLADapiproc) glad_glFramebufferRenderbuffer, 4, target, attachment, renderbuffertarget, renderbuffer); } PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_debug_glFramebufferRenderbuffer = glad_debug_impl_glFramebufferRenderbuffer; PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL; static void GLAD_API_PTR glad_debug_impl_glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level) { _pre_call_gl_callback("glFramebufferTexture", (GLADapiproc) glad_glFramebufferTexture, 4, target, attachment, texture, level); glad_glFramebufferTexture(target, attachment, texture, level); _post_call_gl_callback(NULL, "glFramebufferTexture", (GLADapiproc) glad_glFramebufferTexture, 4, target, attachment, texture, level); } PFNGLFRAMEBUFFERTEXTUREPROC glad_debug_glFramebufferTexture = glad_debug_impl_glFramebufferTexture; PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL; static void GLAD_API_PTR glad_debug_impl_glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { _pre_call_gl_callback("glFramebufferTexture1D", (GLADapiproc) glad_glFramebufferTexture1D, 5, target, attachment, textarget, texture, level); glad_glFramebufferTexture1D(target, attachment, textarget, texture, level); _post_call_gl_callback(NULL, "glFramebufferTexture1D", (GLADapiproc) glad_glFramebufferTexture1D, 5, target, attachment, textarget, texture, level); } PFNGLFRAMEBUFFERTEXTURE1DPROC glad_debug_glFramebufferTexture1D = glad_debug_impl_glFramebufferTexture1D; PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL; static void GLAD_API_PTR glad_debug_impl_glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { _pre_call_gl_callback("glFramebufferTexture2D", (GLADapiproc) glad_glFramebufferTexture2D, 5, target, attachment, textarget, texture, level); glad_glFramebufferTexture2D(target, attachment, textarget, texture, level); _post_call_gl_callback(NULL, "glFramebufferTexture2D", (GLADapiproc) glad_glFramebufferTexture2D, 5, target, attachment, textarget, texture, level); } PFNGLFRAMEBUFFERTEXTURE2DPROC glad_debug_glFramebufferTexture2D = glad_debug_impl_glFramebufferTexture2D; PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL; static void GLAD_API_PTR glad_debug_impl_glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) { _pre_call_gl_callback("glFramebufferTexture3D", (GLADapiproc) glad_glFramebufferTexture3D, 6, target, attachment, textarget, texture, level, zoffset); glad_glFramebufferTexture3D(target, attachment, textarget, texture, level, zoffset); _post_call_gl_callback(NULL, "glFramebufferTexture3D", (GLADapiproc) glad_glFramebufferTexture3D, 6, target, attachment, textarget, texture, level, zoffset); } PFNGLFRAMEBUFFERTEXTURE3DPROC glad_debug_glFramebufferTexture3D = glad_debug_impl_glFramebufferTexture3D; PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL; static void GLAD_API_PTR glad_debug_impl_glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) { _pre_call_gl_callback("glFramebufferTextureLayer", (GLADapiproc) glad_glFramebufferTextureLayer, 5, target, attachment, texture, level, layer); glad_glFramebufferTextureLayer(target, attachment, texture, level, layer); _post_call_gl_callback(NULL, "glFramebufferTextureLayer", (GLADapiproc) glad_glFramebufferTextureLayer, 5, target, attachment, texture, level, layer); } PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_debug_glFramebufferTextureLayer = glad_debug_impl_glFramebufferTextureLayer; PFNGLFRONTFACEPROC glad_glFrontFace = NULL; static void GLAD_API_PTR glad_debug_impl_glFrontFace(GLenum mode) { _pre_call_gl_callback("glFrontFace", (GLADapiproc) glad_glFrontFace, 1, mode); glad_glFrontFace(mode); _post_call_gl_callback(NULL, "glFrontFace", (GLADapiproc) glad_glFrontFace, 1, mode); } PFNGLFRONTFACEPROC glad_debug_glFrontFace = glad_debug_impl_glFrontFace; PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL; static void GLAD_API_PTR glad_debug_impl_glGenBuffers(GLsizei n, GLuint * buffers) { _pre_call_gl_callback("glGenBuffers", (GLADapiproc) glad_glGenBuffers, 2, n, buffers); glad_glGenBuffers(n, buffers); _post_call_gl_callback(NULL, "glGenBuffers", (GLADapiproc) glad_glGenBuffers, 2, n, buffers); } PFNGLGENBUFFERSPROC glad_debug_glGenBuffers = glad_debug_impl_glGenBuffers; PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL; static void GLAD_API_PTR glad_debug_impl_glGenFramebuffers(GLsizei n, GLuint * framebuffers) { _pre_call_gl_callback("glGenFramebuffers", (GLADapiproc) glad_glGenFramebuffers, 2, n, framebuffers); glad_glGenFramebuffers(n, framebuffers); _post_call_gl_callback(NULL, "glGenFramebuffers", (GLADapiproc) glad_glGenFramebuffers, 2, n, framebuffers); } PFNGLGENFRAMEBUFFERSPROC glad_debug_glGenFramebuffers = glad_debug_impl_glGenFramebuffers; PFNGLGENQUERIESPROC glad_glGenQueries = NULL; static void GLAD_API_PTR glad_debug_impl_glGenQueries(GLsizei n, GLuint * ids) { _pre_call_gl_callback("glGenQueries", (GLADapiproc) glad_glGenQueries, 2, n, ids); glad_glGenQueries(n, ids); _post_call_gl_callback(NULL, "glGenQueries", (GLADapiproc) glad_glGenQueries, 2, n, ids); } PFNGLGENQUERIESPROC glad_debug_glGenQueries = glad_debug_impl_glGenQueries; PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL; static void GLAD_API_PTR glad_debug_impl_glGenRenderbuffers(GLsizei n, GLuint * renderbuffers) { _pre_call_gl_callback("glGenRenderbuffers", (GLADapiproc) glad_glGenRenderbuffers, 2, n, renderbuffers); glad_glGenRenderbuffers(n, renderbuffers); _post_call_gl_callback(NULL, "glGenRenderbuffers", (GLADapiproc) glad_glGenRenderbuffers, 2, n, renderbuffers); } PFNGLGENRENDERBUFFERSPROC glad_debug_glGenRenderbuffers = glad_debug_impl_glGenRenderbuffers; PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL; static void GLAD_API_PTR glad_debug_impl_glGenSamplers(GLsizei count, GLuint * samplers) { _pre_call_gl_callback("glGenSamplers", (GLADapiproc) glad_glGenSamplers, 2, count, samplers); glad_glGenSamplers(count, samplers); _post_call_gl_callback(NULL, "glGenSamplers", (GLADapiproc) glad_glGenSamplers, 2, count, samplers); } PFNGLGENSAMPLERSPROC glad_debug_glGenSamplers = glad_debug_impl_glGenSamplers; PFNGLGENTEXTURESPROC glad_glGenTextures = NULL; static void GLAD_API_PTR glad_debug_impl_glGenTextures(GLsizei n, GLuint * textures) { _pre_call_gl_callback("glGenTextures", (GLADapiproc) glad_glGenTextures, 2, n, textures); glad_glGenTextures(n, textures); _post_call_gl_callback(NULL, "glGenTextures", (GLADapiproc) glad_glGenTextures, 2, n, textures); } PFNGLGENTEXTURESPROC glad_debug_glGenTextures = glad_debug_impl_glGenTextures; PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL; static void GLAD_API_PTR glad_debug_impl_glGenVertexArrays(GLsizei n, GLuint * arrays) { _pre_call_gl_callback("glGenVertexArrays", (GLADapiproc) glad_glGenVertexArrays, 2, n, arrays); glad_glGenVertexArrays(n, arrays); _post_call_gl_callback(NULL, "glGenVertexArrays", (GLADapiproc) glad_glGenVertexArrays, 2, n, arrays); } PFNGLGENVERTEXARRAYSPROC glad_debug_glGenVertexArrays = glad_debug_impl_glGenVertexArrays; PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL; static void GLAD_API_PTR glad_debug_impl_glGenerateMipmap(GLenum target) { _pre_call_gl_callback("glGenerateMipmap", (GLADapiproc) glad_glGenerateMipmap, 1, target); glad_glGenerateMipmap(target); _post_call_gl_callback(NULL, "glGenerateMipmap", (GLADapiproc) glad_glGenerateMipmap, 1, target); } PFNGLGENERATEMIPMAPPROC glad_debug_glGenerateMipmap = glad_debug_impl_glGenerateMipmap; PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL; static void GLAD_API_PTR glad_debug_impl_glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) { _pre_call_gl_callback("glGetActiveAttrib", (GLADapiproc) glad_glGetActiveAttrib, 7, program, index, bufSize, length, size, type, name); glad_glGetActiveAttrib(program, index, bufSize, length, size, type, name); _post_call_gl_callback(NULL, "glGetActiveAttrib", (GLADapiproc) glad_glGetActiveAttrib, 7, program, index, bufSize, length, size, type, name); } PFNGLGETACTIVEATTRIBPROC glad_debug_glGetActiveAttrib = glad_debug_impl_glGetActiveAttrib; PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL; static void GLAD_API_PTR glad_debug_impl_glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) { _pre_call_gl_callback("glGetActiveUniform", (GLADapiproc) glad_glGetActiveUniform, 7, program, index, bufSize, length, size, type, name); glad_glGetActiveUniform(program, index, bufSize, length, size, type, name); _post_call_gl_callback(NULL, "glGetActiveUniform", (GLADapiproc) glad_glGetActiveUniform, 7, program, index, bufSize, length, size, type, name); } PFNGLGETACTIVEUNIFORMPROC glad_debug_glGetActiveUniform = glad_debug_impl_glGetActiveUniform; PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL; static void GLAD_API_PTR glad_debug_impl_glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName) { _pre_call_gl_callback("glGetActiveUniformBlockName", (GLADapiproc) glad_glGetActiveUniformBlockName, 5, program, uniformBlockIndex, bufSize, length, uniformBlockName); glad_glGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName); _post_call_gl_callback(NULL, "glGetActiveUniformBlockName", (GLADapiproc) glad_glGetActiveUniformBlockName, 5, program, uniformBlockIndex, bufSize, length, uniformBlockName); } PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_debug_glGetActiveUniformBlockName = glad_debug_impl_glGetActiveUniformBlockName; PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params) { _pre_call_gl_callback("glGetActiveUniformBlockiv", (GLADapiproc) glad_glGetActiveUniformBlockiv, 4, program, uniformBlockIndex, pname, params); glad_glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params); _post_call_gl_callback(NULL, "glGetActiveUniformBlockiv", (GLADapiproc) glad_glGetActiveUniformBlockiv, 4, program, uniformBlockIndex, pname, params); } PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_debug_glGetActiveUniformBlockiv = glad_debug_impl_glGetActiveUniformBlockiv; PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL; static void GLAD_API_PTR glad_debug_impl_glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName) { _pre_call_gl_callback("glGetActiveUniformName", (GLADapiproc) glad_glGetActiveUniformName, 5, program, uniformIndex, bufSize, length, uniformName); glad_glGetActiveUniformName(program, uniformIndex, bufSize, length, uniformName); _post_call_gl_callback(NULL, "glGetActiveUniformName", (GLADapiproc) glad_glGetActiveUniformName, 5, program, uniformIndex, bufSize, length, uniformName); } PFNGLGETACTIVEUNIFORMNAMEPROC glad_debug_glGetActiveUniformName = glad_debug_impl_glGetActiveUniformName; PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params) { _pre_call_gl_callback("glGetActiveUniformsiv", (GLADapiproc) glad_glGetActiveUniformsiv, 5, program, uniformCount, uniformIndices, pname, params); glad_glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params); _post_call_gl_callback(NULL, "glGetActiveUniformsiv", (GLADapiproc) glad_glGetActiveUniformsiv, 5, program, uniformCount, uniformIndices, pname, params); } PFNGLGETACTIVEUNIFORMSIVPROC glad_debug_glGetActiveUniformsiv = glad_debug_impl_glGetActiveUniformsiv; PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL; static void GLAD_API_PTR glad_debug_impl_glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders) { _pre_call_gl_callback("glGetAttachedShaders", (GLADapiproc) glad_glGetAttachedShaders, 4, program, maxCount, count, shaders); glad_glGetAttachedShaders(program, maxCount, count, shaders); _post_call_gl_callback(NULL, "glGetAttachedShaders", (GLADapiproc) glad_glGetAttachedShaders, 4, program, maxCount, count, shaders); } PFNGLGETATTACHEDSHADERSPROC glad_debug_glGetAttachedShaders = glad_debug_impl_glGetAttachedShaders; PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL; static GLint GLAD_API_PTR glad_debug_impl_glGetAttribLocation(GLuint program, const GLchar * name) { GLint ret; _pre_call_gl_callback("glGetAttribLocation", (GLADapiproc) glad_glGetAttribLocation, 2, program, name); ret = glad_glGetAttribLocation(program, name); _post_call_gl_callback((void*) &ret, "glGetAttribLocation", (GLADapiproc) glad_glGetAttribLocation, 2, program, name); return ret; } PFNGLGETATTRIBLOCATIONPROC glad_debug_glGetAttribLocation = glad_debug_impl_glGetAttribLocation; PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL; static void GLAD_API_PTR glad_debug_impl_glGetBooleani_v(GLenum target, GLuint index, GLboolean * data) { _pre_call_gl_callback("glGetBooleani_v", (GLADapiproc) glad_glGetBooleani_v, 3, target, index, data); glad_glGetBooleani_v(target, index, data); _post_call_gl_callback(NULL, "glGetBooleani_v", (GLADapiproc) glad_glGetBooleani_v, 3, target, index, data); } PFNGLGETBOOLEANI_VPROC glad_debug_glGetBooleani_v = glad_debug_impl_glGetBooleani_v; PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetBooleanv(GLenum pname, GLboolean * data) { _pre_call_gl_callback("glGetBooleanv", (GLADapiproc) glad_glGetBooleanv, 2, pname, data); glad_glGetBooleanv(pname, data); _post_call_gl_callback(NULL, "glGetBooleanv", (GLADapiproc) glad_glGetBooleanv, 2, pname, data); } PFNGLGETBOOLEANVPROC glad_debug_glGetBooleanv = glad_debug_impl_glGetBooleanv; PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL; static void GLAD_API_PTR glad_debug_impl_glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 * params) { _pre_call_gl_callback("glGetBufferParameteri64v", (GLADapiproc) glad_glGetBufferParameteri64v, 3, target, pname, params); glad_glGetBufferParameteri64v(target, pname, params); _post_call_gl_callback(NULL, "glGetBufferParameteri64v", (GLADapiproc) glad_glGetBufferParameteri64v, 3, target, pname, params); } PFNGLGETBUFFERPARAMETERI64VPROC glad_debug_glGetBufferParameteri64v = glad_debug_impl_glGetBufferParameteri64v; PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params) { _pre_call_gl_callback("glGetBufferParameteriv", (GLADapiproc) glad_glGetBufferParameteriv, 3, target, pname, params); glad_glGetBufferParameteriv(target, pname, params); _post_call_gl_callback(NULL, "glGetBufferParameteriv", (GLADapiproc) glad_glGetBufferParameteriv, 3, target, pname, params); } PFNGLGETBUFFERPARAMETERIVPROC glad_debug_glGetBufferParameteriv = glad_debug_impl_glGetBufferParameteriv; PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetBufferPointerv(GLenum target, GLenum pname, void ** params) { _pre_call_gl_callback("glGetBufferPointerv", (GLADapiproc) glad_glGetBufferPointerv, 3, target, pname, params); glad_glGetBufferPointerv(target, pname, params); _post_call_gl_callback(NULL, "glGetBufferPointerv", (GLADapiproc) glad_glGetBufferPointerv, 3, target, pname, params); } PFNGLGETBUFFERPOINTERVPROC glad_debug_glGetBufferPointerv = glad_debug_impl_glGetBufferPointerv; PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL; static void GLAD_API_PTR glad_debug_impl_glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void * data) { _pre_call_gl_callback("glGetBufferSubData", (GLADapiproc) glad_glGetBufferSubData, 4, target, offset, size, data); glad_glGetBufferSubData(target, offset, size, data); _post_call_gl_callback(NULL, "glGetBufferSubData", (GLADapiproc) glad_glGetBufferSubData, 4, target, offset, size, data); } PFNGLGETBUFFERSUBDATAPROC glad_debug_glGetBufferSubData = glad_debug_impl_glGetBufferSubData; PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL; static void GLAD_API_PTR glad_debug_impl_glGetCompressedTexImage(GLenum target, GLint level, void * img) { _pre_call_gl_callback("glGetCompressedTexImage", (GLADapiproc) glad_glGetCompressedTexImage, 3, target, level, img); glad_glGetCompressedTexImage(target, level, img); _post_call_gl_callback(NULL, "glGetCompressedTexImage", (GLADapiproc) glad_glGetCompressedTexImage, 3, target, level, img); } PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_debug_glGetCompressedTexImage = glad_debug_impl_glGetCompressedTexImage; PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL; static GLuint GLAD_API_PTR glad_debug_impl_glGetDebugMessageLog(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog) { GLuint ret; _pre_call_gl_callback("glGetDebugMessageLog", (GLADapiproc) glad_glGetDebugMessageLog, 8, count, bufSize, sources, types, ids, severities, lengths, messageLog); ret = glad_glGetDebugMessageLog(count, bufSize, sources, types, ids, severities, lengths, messageLog); _post_call_gl_callback((void*) &ret, "glGetDebugMessageLog", (GLADapiproc) glad_glGetDebugMessageLog, 8, count, bufSize, sources, types, ids, severities, lengths, messageLog); return ret; } PFNGLGETDEBUGMESSAGELOGPROC glad_debug_glGetDebugMessageLog = glad_debug_impl_glGetDebugMessageLog; PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL; static void GLAD_API_PTR glad_debug_impl_glGetDoublev(GLenum pname, GLdouble * data) { _pre_call_gl_callback("glGetDoublev", (GLADapiproc) glad_glGetDoublev, 2, pname, data); glad_glGetDoublev(pname, data); _post_call_gl_callback(NULL, "glGetDoublev", (GLADapiproc) glad_glGetDoublev, 2, pname, data); } PFNGLGETDOUBLEVPROC glad_debug_glGetDoublev = glad_debug_impl_glGetDoublev; PFNGLGETERRORPROC glad_glGetError = NULL; static GLenum GLAD_API_PTR glad_debug_impl_glGetError(void) { GLenum ret; _pre_call_gl_callback("glGetError", (GLADapiproc) glad_glGetError, 0); ret = glad_glGetError(); _post_call_gl_callback((void*) &ret, "glGetError", (GLADapiproc) glad_glGetError, 0); return ret; } PFNGLGETERRORPROC glad_debug_glGetError = glad_debug_impl_glGetError; PFNGLGETFLOATVPROC glad_glGetFloatv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetFloatv(GLenum pname, GLfloat * data) { _pre_call_gl_callback("glGetFloatv", (GLADapiproc) glad_glGetFloatv, 2, pname, data); glad_glGetFloatv(pname, data); _post_call_gl_callback(NULL, "glGetFloatv", (GLADapiproc) glad_glGetFloatv, 2, pname, data); } PFNGLGETFLOATVPROC glad_debug_glGetFloatv = glad_debug_impl_glGetFloatv; PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL; static GLint GLAD_API_PTR glad_debug_impl_glGetFragDataIndex(GLuint program, const GLchar * name) { GLint ret; _pre_call_gl_callback("glGetFragDataIndex", (GLADapiproc) glad_glGetFragDataIndex, 2, program, name); ret = glad_glGetFragDataIndex(program, name); _post_call_gl_callback((void*) &ret, "glGetFragDataIndex", (GLADapiproc) glad_glGetFragDataIndex, 2, program, name); return ret; } PFNGLGETFRAGDATAINDEXPROC glad_debug_glGetFragDataIndex = glad_debug_impl_glGetFragDataIndex; PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL; static GLint GLAD_API_PTR glad_debug_impl_glGetFragDataLocation(GLuint program, const GLchar * name) { GLint ret; _pre_call_gl_callback("glGetFragDataLocation", (GLADapiproc) glad_glGetFragDataLocation, 2, program, name); ret = glad_glGetFragDataLocation(program, name); _post_call_gl_callback((void*) &ret, "glGetFragDataLocation", (GLADapiproc) glad_glGetFragDataLocation, 2, program, name); return ret; } PFNGLGETFRAGDATALOCATIONPROC glad_debug_glGetFragDataLocation = glad_debug_impl_glGetFragDataLocation; PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params) { _pre_call_gl_callback("glGetFramebufferAttachmentParameteriv", (GLADapiproc) glad_glGetFramebufferAttachmentParameteriv, 4, target, attachment, pname, params); glad_glGetFramebufferAttachmentParameteriv(target, attachment, pname, params); _post_call_gl_callback(NULL, "glGetFramebufferAttachmentParameteriv", (GLADapiproc) glad_glGetFramebufferAttachmentParameteriv, 4, target, attachment, pname, params); } PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_debug_glGetFramebufferAttachmentParameteriv = glad_debug_impl_glGetFramebufferAttachmentParameteriv; PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB = NULL; static GLenum GLAD_API_PTR glad_debug_impl_glGetGraphicsResetStatusARB(void) { GLenum ret; _pre_call_gl_callback("glGetGraphicsResetStatusARB", (GLADapiproc) glad_glGetGraphicsResetStatusARB, 0); ret = glad_glGetGraphicsResetStatusARB(); _post_call_gl_callback((void*) &ret, "glGetGraphicsResetStatusARB", (GLADapiproc) glad_glGetGraphicsResetStatusARB, 0); return ret; } PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_debug_glGetGraphicsResetStatusARB = glad_debug_impl_glGetGraphicsResetStatusARB; PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL; static void GLAD_API_PTR glad_debug_impl_glGetInteger64i_v(GLenum target, GLuint index, GLint64 * data) { _pre_call_gl_callback("glGetInteger64i_v", (GLADapiproc) glad_glGetInteger64i_v, 3, target, index, data); glad_glGetInteger64i_v(target, index, data); _post_call_gl_callback(NULL, "glGetInteger64i_v", (GLADapiproc) glad_glGetInteger64i_v, 3, target, index, data); } PFNGLGETINTEGER64I_VPROC glad_debug_glGetInteger64i_v = glad_debug_impl_glGetInteger64i_v; PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL; static void GLAD_API_PTR glad_debug_impl_glGetInteger64v(GLenum pname, GLint64 * data) { _pre_call_gl_callback("glGetInteger64v", (GLADapiproc) glad_glGetInteger64v, 2, pname, data); glad_glGetInteger64v(pname, data); _post_call_gl_callback(NULL, "glGetInteger64v", (GLADapiproc) glad_glGetInteger64v, 2, pname, data); } PFNGLGETINTEGER64VPROC glad_debug_glGetInteger64v = glad_debug_impl_glGetInteger64v; PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL; static void GLAD_API_PTR glad_debug_impl_glGetIntegeri_v(GLenum target, GLuint index, GLint * data) { _pre_call_gl_callback("glGetIntegeri_v", (GLADapiproc) glad_glGetIntegeri_v, 3, target, index, data); glad_glGetIntegeri_v(target, index, data); _post_call_gl_callback(NULL, "glGetIntegeri_v", (GLADapiproc) glad_glGetIntegeri_v, 3, target, index, data); } PFNGLGETINTEGERI_VPROC glad_debug_glGetIntegeri_v = glad_debug_impl_glGetIntegeri_v; PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetIntegerv(GLenum pname, GLint * data) { _pre_call_gl_callback("glGetIntegerv", (GLADapiproc) glad_glGetIntegerv, 2, pname, data); glad_glGetIntegerv(pname, data); _post_call_gl_callback(NULL, "glGetIntegerv", (GLADapiproc) glad_glGetIntegerv, 2, pname, data); } PFNGLGETINTEGERVPROC glad_debug_glGetIntegerv = glad_debug_impl_glGetIntegerv; PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val) { _pre_call_gl_callback("glGetMultisamplefv", (GLADapiproc) glad_glGetMultisamplefv, 3, pname, index, val); glad_glGetMultisamplefv(pname, index, val); _post_call_gl_callback(NULL, "glGetMultisamplefv", (GLADapiproc) glad_glGetMultisamplefv, 3, pname, index, val); } PFNGLGETMULTISAMPLEFVPROC glad_debug_glGetMultisamplefv = glad_debug_impl_glGetMultisamplefv; PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL; static void GLAD_API_PTR glad_debug_impl_glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label) { _pre_call_gl_callback("glGetObjectLabel", (GLADapiproc) glad_glGetObjectLabel, 5, identifier, name, bufSize, length, label); glad_glGetObjectLabel(identifier, name, bufSize, length, label); _post_call_gl_callback(NULL, "glGetObjectLabel", (GLADapiproc) glad_glGetObjectLabel, 5, identifier, name, bufSize, length, label); } PFNGLGETOBJECTLABELPROC glad_debug_glGetObjectLabel = glad_debug_impl_glGetObjectLabel; PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL; static void GLAD_API_PTR glad_debug_impl_glGetObjectPtrLabel(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label) { _pre_call_gl_callback("glGetObjectPtrLabel", (GLADapiproc) glad_glGetObjectPtrLabel, 4, ptr, bufSize, length, label); glad_glGetObjectPtrLabel(ptr, bufSize, length, label); _post_call_gl_callback(NULL, "glGetObjectPtrLabel", (GLADapiproc) glad_glGetObjectPtrLabel, 4, ptr, bufSize, length, label); } PFNGLGETOBJECTPTRLABELPROC glad_debug_glGetObjectPtrLabel = glad_debug_impl_glGetObjectPtrLabel; PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetPointerv(GLenum pname, void ** params) { _pre_call_gl_callback("glGetPointerv", (GLADapiproc) glad_glGetPointerv, 2, pname, params); glad_glGetPointerv(pname, params); _post_call_gl_callback(NULL, "glGetPointerv", (GLADapiproc) glad_glGetPointerv, 2, pname, params); } PFNGLGETPOINTERVPROC glad_debug_glGetPointerv = glad_debug_impl_glGetPointerv; PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL; static void GLAD_API_PTR glad_debug_impl_glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog) { _pre_call_gl_callback("glGetProgramInfoLog", (GLADapiproc) glad_glGetProgramInfoLog, 4, program, bufSize, length, infoLog); glad_glGetProgramInfoLog(program, bufSize, length, infoLog); _post_call_gl_callback(NULL, "glGetProgramInfoLog", (GLADapiproc) glad_glGetProgramInfoLog, 4, program, bufSize, length, infoLog); } PFNGLGETPROGRAMINFOLOGPROC glad_debug_glGetProgramInfoLog = glad_debug_impl_glGetProgramInfoLog; PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetProgramiv(GLuint program, GLenum pname, GLint * params) { _pre_call_gl_callback("glGetProgramiv", (GLADapiproc) glad_glGetProgramiv, 3, program, pname, params); glad_glGetProgramiv(program, pname, params); _post_call_gl_callback(NULL, "glGetProgramiv", (GLADapiproc) glad_glGetProgramiv, 3, program, pname, params); } PFNGLGETPROGRAMIVPROC glad_debug_glGetProgramiv = glad_debug_impl_glGetProgramiv; PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL; static void GLAD_API_PTR glad_debug_impl_glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params) { _pre_call_gl_callback("glGetQueryObjecti64v", (GLADapiproc) glad_glGetQueryObjecti64v, 3, id, pname, params); glad_glGetQueryObjecti64v(id, pname, params); _post_call_gl_callback(NULL, "glGetQueryObjecti64v", (GLADapiproc) glad_glGetQueryObjecti64v, 3, id, pname, params); } PFNGLGETQUERYOBJECTI64VPROC glad_debug_glGetQueryObjecti64v = glad_debug_impl_glGetQueryObjecti64v; PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params) { _pre_call_gl_callback("glGetQueryObjectiv", (GLADapiproc) glad_glGetQueryObjectiv, 3, id, pname, params); glad_glGetQueryObjectiv(id, pname, params); _post_call_gl_callback(NULL, "glGetQueryObjectiv", (GLADapiproc) glad_glGetQueryObjectiv, 3, id, pname, params); } PFNGLGETQUERYOBJECTIVPROC glad_debug_glGetQueryObjectiv = glad_debug_impl_glGetQueryObjectiv; PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL; static void GLAD_API_PTR glad_debug_impl_glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params) { _pre_call_gl_callback("glGetQueryObjectui64v", (GLADapiproc) glad_glGetQueryObjectui64v, 3, id, pname, params); glad_glGetQueryObjectui64v(id, pname, params); _post_call_gl_callback(NULL, "glGetQueryObjectui64v", (GLADapiproc) glad_glGetQueryObjectui64v, 3, id, pname, params); } PFNGLGETQUERYOBJECTUI64VPROC glad_debug_glGetQueryObjectui64v = glad_debug_impl_glGetQueryObjectui64v; PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params) { _pre_call_gl_callback("glGetQueryObjectuiv", (GLADapiproc) glad_glGetQueryObjectuiv, 3, id, pname, params); glad_glGetQueryObjectuiv(id, pname, params); _post_call_gl_callback(NULL, "glGetQueryObjectuiv", (GLADapiproc) glad_glGetQueryObjectuiv, 3, id, pname, params); } PFNGLGETQUERYOBJECTUIVPROC glad_debug_glGetQueryObjectuiv = glad_debug_impl_glGetQueryObjectuiv; PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetQueryiv(GLenum target, GLenum pname, GLint * params) { _pre_call_gl_callback("glGetQueryiv", (GLADapiproc) glad_glGetQueryiv, 3, target, pname, params); glad_glGetQueryiv(target, pname, params); _post_call_gl_callback(NULL, "glGetQueryiv", (GLADapiproc) glad_glGetQueryiv, 3, target, pname, params); } PFNGLGETQUERYIVPROC glad_debug_glGetQueryiv = glad_debug_impl_glGetQueryiv; PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params) { _pre_call_gl_callback("glGetRenderbufferParameteriv", (GLADapiproc) glad_glGetRenderbufferParameteriv, 3, target, pname, params); glad_glGetRenderbufferParameteriv(target, pname, params); _post_call_gl_callback(NULL, "glGetRenderbufferParameteriv", (GLADapiproc) glad_glGetRenderbufferParameteriv, 3, target, pname, params); } PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_debug_glGetRenderbufferParameteriv = glad_debug_impl_glGetRenderbufferParameteriv; PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params) { _pre_call_gl_callback("glGetSamplerParameterIiv", (GLADapiproc) glad_glGetSamplerParameterIiv, 3, sampler, pname, params); glad_glGetSamplerParameterIiv(sampler, pname, params); _post_call_gl_callback(NULL, "glGetSamplerParameterIiv", (GLADapiproc) glad_glGetSamplerParameterIiv, 3, sampler, pname, params); } PFNGLGETSAMPLERPARAMETERIIVPROC glad_debug_glGetSamplerParameterIiv = glad_debug_impl_glGetSamplerParameterIiv; PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params) { _pre_call_gl_callback("glGetSamplerParameterIuiv", (GLADapiproc) glad_glGetSamplerParameterIuiv, 3, sampler, pname, params); glad_glGetSamplerParameterIuiv(sampler, pname, params); _post_call_gl_callback(NULL, "glGetSamplerParameterIuiv", (GLADapiproc) glad_glGetSamplerParameterIuiv, 3, sampler, pname, params); } PFNGLGETSAMPLERPARAMETERIUIVPROC glad_debug_glGetSamplerParameterIuiv = glad_debug_impl_glGetSamplerParameterIuiv; PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params) { _pre_call_gl_callback("glGetSamplerParameterfv", (GLADapiproc) glad_glGetSamplerParameterfv, 3, sampler, pname, params); glad_glGetSamplerParameterfv(sampler, pname, params); _post_call_gl_callback(NULL, "glGetSamplerParameterfv", (GLADapiproc) glad_glGetSamplerParameterfv, 3, sampler, pname, params); } PFNGLGETSAMPLERPARAMETERFVPROC glad_debug_glGetSamplerParameterfv = glad_debug_impl_glGetSamplerParameterfv; PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params) { _pre_call_gl_callback("glGetSamplerParameteriv", (GLADapiproc) glad_glGetSamplerParameteriv, 3, sampler, pname, params); glad_glGetSamplerParameteriv(sampler, pname, params); _post_call_gl_callback(NULL, "glGetSamplerParameteriv", (GLADapiproc) glad_glGetSamplerParameteriv, 3, sampler, pname, params); } PFNGLGETSAMPLERPARAMETERIVPROC glad_debug_glGetSamplerParameteriv = glad_debug_impl_glGetSamplerParameteriv; PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL; static void GLAD_API_PTR glad_debug_impl_glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog) { _pre_call_gl_callback("glGetShaderInfoLog", (GLADapiproc) glad_glGetShaderInfoLog, 4, shader, bufSize, length, infoLog); glad_glGetShaderInfoLog(shader, bufSize, length, infoLog); _post_call_gl_callback(NULL, "glGetShaderInfoLog", (GLADapiproc) glad_glGetShaderInfoLog, 4, shader, bufSize, length, infoLog); } PFNGLGETSHADERINFOLOGPROC glad_debug_glGetShaderInfoLog = glad_debug_impl_glGetShaderInfoLog; PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL; static void GLAD_API_PTR glad_debug_impl_glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source) { _pre_call_gl_callback("glGetShaderSource", (GLADapiproc) glad_glGetShaderSource, 4, shader, bufSize, length, source); glad_glGetShaderSource(shader, bufSize, length, source); _post_call_gl_callback(NULL, "glGetShaderSource", (GLADapiproc) glad_glGetShaderSource, 4, shader, bufSize, length, source); } PFNGLGETSHADERSOURCEPROC glad_debug_glGetShaderSource = glad_debug_impl_glGetShaderSource; PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetShaderiv(GLuint shader, GLenum pname, GLint * params) { _pre_call_gl_callback("glGetShaderiv", (GLADapiproc) glad_glGetShaderiv, 3, shader, pname, params); glad_glGetShaderiv(shader, pname, params); _post_call_gl_callback(NULL, "glGetShaderiv", (GLADapiproc) glad_glGetShaderiv, 3, shader, pname, params); } PFNGLGETSHADERIVPROC glad_debug_glGetShaderiv = glad_debug_impl_glGetShaderiv; PFNGLGETSTRINGPROC glad_glGetString = NULL; static const GLubyte * GLAD_API_PTR glad_debug_impl_glGetString(GLenum name) { const GLubyte * ret; _pre_call_gl_callback("glGetString", (GLADapiproc) glad_glGetString, 1, name); ret = glad_glGetString(name); _post_call_gl_callback((void*) &ret, "glGetString", (GLADapiproc) glad_glGetString, 1, name); return ret; } PFNGLGETSTRINGPROC glad_debug_glGetString = glad_debug_impl_glGetString; PFNGLGETSTRINGIPROC glad_glGetStringi = NULL; static const GLubyte * GLAD_API_PTR glad_debug_impl_glGetStringi(GLenum name, GLuint index) { const GLubyte * ret; _pre_call_gl_callback("glGetStringi", (GLADapiproc) glad_glGetStringi, 2, name, index); ret = glad_glGetStringi(name, index); _post_call_gl_callback((void*) &ret, "glGetStringi", (GLADapiproc) glad_glGetStringi, 2, name, index); return ret; } PFNGLGETSTRINGIPROC glad_debug_glGetStringi = glad_debug_impl_glGetStringi; PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetSynciv(GLsync sync, GLenum pname, GLsizei count, GLsizei * length, GLint * values) { _pre_call_gl_callback("glGetSynciv", (GLADapiproc) glad_glGetSynciv, 5, sync, pname, count, length, values); glad_glGetSynciv(sync, pname, count, length, values); _post_call_gl_callback(NULL, "glGetSynciv", (GLADapiproc) glad_glGetSynciv, 5, sync, pname, count, length, values); } PFNGLGETSYNCIVPROC glad_debug_glGetSynciv = glad_debug_impl_glGetSynciv; PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL; static void GLAD_API_PTR glad_debug_impl_glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, void * pixels) { _pre_call_gl_callback("glGetTexImage", (GLADapiproc) glad_glGetTexImage, 5, target, level, format, type, pixels); glad_glGetTexImage(target, level, format, type, pixels); _post_call_gl_callback(NULL, "glGetTexImage", (GLADapiproc) glad_glGetTexImage, 5, target, level, format, type, pixels); } PFNGLGETTEXIMAGEPROC glad_debug_glGetTexImage = glad_debug_impl_glGetTexImage; PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params) { _pre_call_gl_callback("glGetTexLevelParameterfv", (GLADapiproc) glad_glGetTexLevelParameterfv, 4, target, level, pname, params); glad_glGetTexLevelParameterfv(target, level, pname, params); _post_call_gl_callback(NULL, "glGetTexLevelParameterfv", (GLADapiproc) glad_glGetTexLevelParameterfv, 4, target, level, pname, params); } PFNGLGETTEXLEVELPARAMETERFVPROC glad_debug_glGetTexLevelParameterfv = glad_debug_impl_glGetTexLevelParameterfv; PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params) { _pre_call_gl_callback("glGetTexLevelParameteriv", (GLADapiproc) glad_glGetTexLevelParameteriv, 4, target, level, pname, params); glad_glGetTexLevelParameteriv(target, level, pname, params); _post_call_gl_callback(NULL, "glGetTexLevelParameteriv", (GLADapiproc) glad_glGetTexLevelParameteriv, 4, target, level, pname, params); } PFNGLGETTEXLEVELPARAMETERIVPROC glad_debug_glGetTexLevelParameteriv = glad_debug_impl_glGetTexLevelParameteriv; PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params) { _pre_call_gl_callback("glGetTexParameterIiv", (GLADapiproc) glad_glGetTexParameterIiv, 3, target, pname, params); glad_glGetTexParameterIiv(target, pname, params); _post_call_gl_callback(NULL, "glGetTexParameterIiv", (GLADapiproc) glad_glGetTexParameterIiv, 3, target, pname, params); } PFNGLGETTEXPARAMETERIIVPROC glad_debug_glGetTexParameterIiv = glad_debug_impl_glGetTexParameterIiv; PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params) { _pre_call_gl_callback("glGetTexParameterIuiv", (GLADapiproc) glad_glGetTexParameterIuiv, 3, target, pname, params); glad_glGetTexParameterIuiv(target, pname, params); _post_call_gl_callback(NULL, "glGetTexParameterIuiv", (GLADapiproc) glad_glGetTexParameterIuiv, 3, target, pname, params); } PFNGLGETTEXPARAMETERIUIVPROC glad_debug_glGetTexParameterIuiv = glad_debug_impl_glGetTexParameterIuiv; PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params) { _pre_call_gl_callback("glGetTexParameterfv", (GLADapiproc) glad_glGetTexParameterfv, 3, target, pname, params); glad_glGetTexParameterfv(target, pname, params); _post_call_gl_callback(NULL, "glGetTexParameterfv", (GLADapiproc) glad_glGetTexParameterfv, 3, target, pname, params); } PFNGLGETTEXPARAMETERFVPROC glad_debug_glGetTexParameterfv = glad_debug_impl_glGetTexParameterfv; PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetTexParameteriv(GLenum target, GLenum pname, GLint * params) { _pre_call_gl_callback("glGetTexParameteriv", (GLADapiproc) glad_glGetTexParameteriv, 3, target, pname, params); glad_glGetTexParameteriv(target, pname, params); _post_call_gl_callback(NULL, "glGetTexParameteriv", (GLADapiproc) glad_glGetTexParameteriv, 3, target, pname, params); } PFNGLGETTEXPARAMETERIVPROC glad_debug_glGetTexParameteriv = glad_debug_impl_glGetTexParameteriv; PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL; static void GLAD_API_PTR glad_debug_impl_glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name) { _pre_call_gl_callback("glGetTransformFeedbackVarying", (GLADapiproc) glad_glGetTransformFeedbackVarying, 7, program, index, bufSize, length, size, type, name); glad_glGetTransformFeedbackVarying(program, index, bufSize, length, size, type, name); _post_call_gl_callback(NULL, "glGetTransformFeedbackVarying", (GLADapiproc) glad_glGetTransformFeedbackVarying, 7, program, index, bufSize, length, size, type, name); } PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_debug_glGetTransformFeedbackVarying = glad_debug_impl_glGetTransformFeedbackVarying; PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL; static GLuint GLAD_API_PTR glad_debug_impl_glGetUniformBlockIndex(GLuint program, const GLchar * uniformBlockName) { GLuint ret; _pre_call_gl_callback("glGetUniformBlockIndex", (GLADapiproc) glad_glGetUniformBlockIndex, 2, program, uniformBlockName); ret = glad_glGetUniformBlockIndex(program, uniformBlockName); _post_call_gl_callback((void*) &ret, "glGetUniformBlockIndex", (GLADapiproc) glad_glGetUniformBlockIndex, 2, program, uniformBlockName); return ret; } PFNGLGETUNIFORMBLOCKINDEXPROC glad_debug_glGetUniformBlockIndex = glad_debug_impl_glGetUniformBlockIndex; PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL; static void GLAD_API_PTR glad_debug_impl_glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices) { _pre_call_gl_callback("glGetUniformIndices", (GLADapiproc) glad_glGetUniformIndices, 4, program, uniformCount, uniformNames, uniformIndices); glad_glGetUniformIndices(program, uniformCount, uniformNames, uniformIndices); _post_call_gl_callback(NULL, "glGetUniformIndices", (GLADapiproc) glad_glGetUniformIndices, 4, program, uniformCount, uniformNames, uniformIndices); } PFNGLGETUNIFORMINDICESPROC glad_debug_glGetUniformIndices = glad_debug_impl_glGetUniformIndices; PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL; static GLint GLAD_API_PTR glad_debug_impl_glGetUniformLocation(GLuint program, const GLchar * name) { GLint ret; _pre_call_gl_callback("glGetUniformLocation", (GLADapiproc) glad_glGetUniformLocation, 2, program, name); ret = glad_glGetUniformLocation(program, name); _post_call_gl_callback((void*) &ret, "glGetUniformLocation", (GLADapiproc) glad_glGetUniformLocation, 2, program, name); return ret; } PFNGLGETUNIFORMLOCATIONPROC glad_debug_glGetUniformLocation = glad_debug_impl_glGetUniformLocation; PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetUniformfv(GLuint program, GLint location, GLfloat * params) { _pre_call_gl_callback("glGetUniformfv", (GLADapiproc) glad_glGetUniformfv, 3, program, location, params); glad_glGetUniformfv(program, location, params); _post_call_gl_callback(NULL, "glGetUniformfv", (GLADapiproc) glad_glGetUniformfv, 3, program, location, params); } PFNGLGETUNIFORMFVPROC glad_debug_glGetUniformfv = glad_debug_impl_glGetUniformfv; PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetUniformiv(GLuint program, GLint location, GLint * params) { _pre_call_gl_callback("glGetUniformiv", (GLADapiproc) glad_glGetUniformiv, 3, program, location, params); glad_glGetUniformiv(program, location, params); _post_call_gl_callback(NULL, "glGetUniformiv", (GLADapiproc) glad_glGetUniformiv, 3, program, location, params); } PFNGLGETUNIFORMIVPROC glad_debug_glGetUniformiv = glad_debug_impl_glGetUniformiv; PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetUniformuiv(GLuint program, GLint location, GLuint * params) { _pre_call_gl_callback("glGetUniformuiv", (GLADapiproc) glad_glGetUniformuiv, 3, program, location, params); glad_glGetUniformuiv(program, location, params); _post_call_gl_callback(NULL, "glGetUniformuiv", (GLADapiproc) glad_glGetUniformuiv, 3, program, location, params); } PFNGLGETUNIFORMUIVPROC glad_debug_glGetUniformuiv = glad_debug_impl_glGetUniformuiv; PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params) { _pre_call_gl_callback("glGetVertexAttribIiv", (GLADapiproc) glad_glGetVertexAttribIiv, 3, index, pname, params); glad_glGetVertexAttribIiv(index, pname, params); _post_call_gl_callback(NULL, "glGetVertexAttribIiv", (GLADapiproc) glad_glGetVertexAttribIiv, 3, index, pname, params); } PFNGLGETVERTEXATTRIBIIVPROC glad_debug_glGetVertexAttribIiv = glad_debug_impl_glGetVertexAttribIiv; PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params) { _pre_call_gl_callback("glGetVertexAttribIuiv", (GLADapiproc) glad_glGetVertexAttribIuiv, 3, index, pname, params); glad_glGetVertexAttribIuiv(index, pname, params); _post_call_gl_callback(NULL, "glGetVertexAttribIuiv", (GLADapiproc) glad_glGetVertexAttribIuiv, 3, index, pname, params); } PFNGLGETVERTEXATTRIBIUIVPROC glad_debug_glGetVertexAttribIuiv = glad_debug_impl_glGetVertexAttribIuiv; PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribPointerv(GLuint index, GLenum pname, void ** pointer) { _pre_call_gl_callback("glGetVertexAttribPointerv", (GLADapiproc) glad_glGetVertexAttribPointerv, 3, index, pname, pointer); glad_glGetVertexAttribPointerv(index, pname, pointer); _post_call_gl_callback(NULL, "glGetVertexAttribPointerv", (GLADapiproc) glad_glGetVertexAttribPointerv, 3, index, pname, pointer); } PFNGLGETVERTEXATTRIBPOINTERVPROC glad_debug_glGetVertexAttribPointerv = glad_debug_impl_glGetVertexAttribPointerv; PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params) { _pre_call_gl_callback("glGetVertexAttribdv", (GLADapiproc) glad_glGetVertexAttribdv, 3, index, pname, params); glad_glGetVertexAttribdv(index, pname, params); _post_call_gl_callback(NULL, "glGetVertexAttribdv", (GLADapiproc) glad_glGetVertexAttribdv, 3, index, pname, params); } PFNGLGETVERTEXATTRIBDVPROC glad_debug_glGetVertexAttribdv = glad_debug_impl_glGetVertexAttribdv; PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params) { _pre_call_gl_callback("glGetVertexAttribfv", (GLADapiproc) glad_glGetVertexAttribfv, 3, index, pname, params); glad_glGetVertexAttribfv(index, pname, params); _post_call_gl_callback(NULL, "glGetVertexAttribfv", (GLADapiproc) glad_glGetVertexAttribfv, 3, index, pname, params); } PFNGLGETVERTEXATTRIBFVPROC glad_debug_glGetVertexAttribfv = glad_debug_impl_glGetVertexAttribfv; PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params) { _pre_call_gl_callback("glGetVertexAttribiv", (GLADapiproc) glad_glGetVertexAttribiv, 3, index, pname, params); glad_glGetVertexAttribiv(index, pname, params); _post_call_gl_callback(NULL, "glGetVertexAttribiv", (GLADapiproc) glad_glGetVertexAttribiv, 3, index, pname, params); } PFNGLGETVERTEXATTRIBIVPROC glad_debug_glGetVertexAttribiv = glad_debug_impl_glGetVertexAttribiv; PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB = NULL; static void GLAD_API_PTR glad_debug_impl_glGetnCompressedTexImageARB(GLenum target, GLint lod, GLsizei bufSize, void * img) { _pre_call_gl_callback("glGetnCompressedTexImageARB", (GLADapiproc) glad_glGetnCompressedTexImageARB, 4, target, lod, bufSize, img); glad_glGetnCompressedTexImageARB(target, lod, bufSize, img); _post_call_gl_callback(NULL, "glGetnCompressedTexImageARB", (GLADapiproc) glad_glGetnCompressedTexImageARB, 4, target, lod, bufSize, img); } PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_debug_glGetnCompressedTexImageARB = glad_debug_impl_glGetnCompressedTexImageARB; PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB = NULL; static void GLAD_API_PTR glad_debug_impl_glGetnTexImageARB(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * img) { _pre_call_gl_callback("glGetnTexImageARB", (GLADapiproc) glad_glGetnTexImageARB, 6, target, level, format, type, bufSize, img); glad_glGetnTexImageARB(target, level, format, type, bufSize, img); _post_call_gl_callback(NULL, "glGetnTexImageARB", (GLADapiproc) glad_glGetnTexImageARB, 6, target, level, format, type, bufSize, img); } PFNGLGETNTEXIMAGEARBPROC glad_debug_glGetnTexImageARB = glad_debug_impl_glGetnTexImageARB; PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB = NULL; static void GLAD_API_PTR glad_debug_impl_glGetnUniformdvARB(GLuint program, GLint location, GLsizei bufSize, GLdouble * params) { _pre_call_gl_callback("glGetnUniformdvARB", (GLADapiproc) glad_glGetnUniformdvARB, 4, program, location, bufSize, params); glad_glGetnUniformdvARB(program, location, bufSize, params); _post_call_gl_callback(NULL, "glGetnUniformdvARB", (GLADapiproc) glad_glGetnUniformdvARB, 4, program, location, bufSize, params); } PFNGLGETNUNIFORMDVARBPROC glad_debug_glGetnUniformdvARB = glad_debug_impl_glGetnUniformdvARB; PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB = NULL; static void GLAD_API_PTR glad_debug_impl_glGetnUniformfvARB(GLuint program, GLint location, GLsizei bufSize, GLfloat * params) { _pre_call_gl_callback("glGetnUniformfvARB", (GLADapiproc) glad_glGetnUniformfvARB, 4, program, location, bufSize, params); glad_glGetnUniformfvARB(program, location, bufSize, params); _post_call_gl_callback(NULL, "glGetnUniformfvARB", (GLADapiproc) glad_glGetnUniformfvARB, 4, program, location, bufSize, params); } PFNGLGETNUNIFORMFVARBPROC glad_debug_glGetnUniformfvARB = glad_debug_impl_glGetnUniformfvARB; PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB = NULL; static void GLAD_API_PTR glad_debug_impl_glGetnUniformivARB(GLuint program, GLint location, GLsizei bufSize, GLint * params) { _pre_call_gl_callback("glGetnUniformivARB", (GLADapiproc) glad_glGetnUniformivARB, 4, program, location, bufSize, params); glad_glGetnUniformivARB(program, location, bufSize, params); _post_call_gl_callback(NULL, "glGetnUniformivARB", (GLADapiproc) glad_glGetnUniformivARB, 4, program, location, bufSize, params); } PFNGLGETNUNIFORMIVARBPROC glad_debug_glGetnUniformivARB = glad_debug_impl_glGetnUniformivARB; PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB = NULL; static void GLAD_API_PTR glad_debug_impl_glGetnUniformuivARB(GLuint program, GLint location, GLsizei bufSize, GLuint * params) { _pre_call_gl_callback("glGetnUniformuivARB", (GLADapiproc) glad_glGetnUniformuivARB, 4, program, location, bufSize, params); glad_glGetnUniformuivARB(program, location, bufSize, params); _post_call_gl_callback(NULL, "glGetnUniformuivARB", (GLADapiproc) glad_glGetnUniformuivARB, 4, program, location, bufSize, params); } PFNGLGETNUNIFORMUIVARBPROC glad_debug_glGetnUniformuivARB = glad_debug_impl_glGetnUniformuivARB; PFNGLHINTPROC glad_glHint = NULL; static void GLAD_API_PTR glad_debug_impl_glHint(GLenum target, GLenum mode) { _pre_call_gl_callback("glHint", (GLADapiproc) glad_glHint, 2, target, mode); glad_glHint(target, mode); _post_call_gl_callback(NULL, "glHint", (GLADapiproc) glad_glHint, 2, target, mode); } PFNGLHINTPROC glad_debug_glHint = glad_debug_impl_glHint; PFNGLISBUFFERPROC glad_glIsBuffer = NULL; static GLboolean GLAD_API_PTR glad_debug_impl_glIsBuffer(GLuint buffer) { GLboolean ret; _pre_call_gl_callback("glIsBuffer", (GLADapiproc) glad_glIsBuffer, 1, buffer); ret = glad_glIsBuffer(buffer); _post_call_gl_callback((void*) &ret, "glIsBuffer", (GLADapiproc) glad_glIsBuffer, 1, buffer); return ret; } PFNGLISBUFFERPROC glad_debug_glIsBuffer = glad_debug_impl_glIsBuffer; PFNGLISENABLEDPROC glad_glIsEnabled = NULL; static GLboolean GLAD_API_PTR glad_debug_impl_glIsEnabled(GLenum cap) { GLboolean ret; _pre_call_gl_callback("glIsEnabled", (GLADapiproc) glad_glIsEnabled, 1, cap); ret = glad_glIsEnabled(cap); _post_call_gl_callback((void*) &ret, "glIsEnabled", (GLADapiproc) glad_glIsEnabled, 1, cap); return ret; } PFNGLISENABLEDPROC glad_debug_glIsEnabled = glad_debug_impl_glIsEnabled; PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL; static GLboolean GLAD_API_PTR glad_debug_impl_glIsEnabledi(GLenum target, GLuint index) { GLboolean ret; _pre_call_gl_callback("glIsEnabledi", (GLADapiproc) glad_glIsEnabledi, 2, target, index); ret = glad_glIsEnabledi(target, index); _post_call_gl_callback((void*) &ret, "glIsEnabledi", (GLADapiproc) glad_glIsEnabledi, 2, target, index); return ret; } PFNGLISENABLEDIPROC glad_debug_glIsEnabledi = glad_debug_impl_glIsEnabledi; PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL; static GLboolean GLAD_API_PTR glad_debug_impl_glIsFramebuffer(GLuint framebuffer) { GLboolean ret; _pre_call_gl_callback("glIsFramebuffer", (GLADapiproc) glad_glIsFramebuffer, 1, framebuffer); ret = glad_glIsFramebuffer(framebuffer); _post_call_gl_callback((void*) &ret, "glIsFramebuffer", (GLADapiproc) glad_glIsFramebuffer, 1, framebuffer); return ret; } PFNGLISFRAMEBUFFERPROC glad_debug_glIsFramebuffer = glad_debug_impl_glIsFramebuffer; PFNGLISPROGRAMPROC glad_glIsProgram = NULL; static GLboolean GLAD_API_PTR glad_debug_impl_glIsProgram(GLuint program) { GLboolean ret; _pre_call_gl_callback("glIsProgram", (GLADapiproc) glad_glIsProgram, 1, program); ret = glad_glIsProgram(program); _post_call_gl_callback((void*) &ret, "glIsProgram", (GLADapiproc) glad_glIsProgram, 1, program); return ret; } PFNGLISPROGRAMPROC glad_debug_glIsProgram = glad_debug_impl_glIsProgram; PFNGLISQUERYPROC glad_glIsQuery = NULL; static GLboolean GLAD_API_PTR glad_debug_impl_glIsQuery(GLuint id) { GLboolean ret; _pre_call_gl_callback("glIsQuery", (GLADapiproc) glad_glIsQuery, 1, id); ret = glad_glIsQuery(id); _post_call_gl_callback((void*) &ret, "glIsQuery", (GLADapiproc) glad_glIsQuery, 1, id); return ret; } PFNGLISQUERYPROC glad_debug_glIsQuery = glad_debug_impl_glIsQuery; PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL; static GLboolean GLAD_API_PTR glad_debug_impl_glIsRenderbuffer(GLuint renderbuffer) { GLboolean ret; _pre_call_gl_callback("glIsRenderbuffer", (GLADapiproc) glad_glIsRenderbuffer, 1, renderbuffer); ret = glad_glIsRenderbuffer(renderbuffer); _post_call_gl_callback((void*) &ret, "glIsRenderbuffer", (GLADapiproc) glad_glIsRenderbuffer, 1, renderbuffer); return ret; } PFNGLISRENDERBUFFERPROC glad_debug_glIsRenderbuffer = glad_debug_impl_glIsRenderbuffer; PFNGLISSAMPLERPROC glad_glIsSampler = NULL; static GLboolean GLAD_API_PTR glad_debug_impl_glIsSampler(GLuint sampler) { GLboolean ret; _pre_call_gl_callback("glIsSampler", (GLADapiproc) glad_glIsSampler, 1, sampler); ret = glad_glIsSampler(sampler); _post_call_gl_callback((void*) &ret, "glIsSampler", (GLADapiproc) glad_glIsSampler, 1, sampler); return ret; } PFNGLISSAMPLERPROC glad_debug_glIsSampler = glad_debug_impl_glIsSampler; PFNGLISSHADERPROC glad_glIsShader = NULL; static GLboolean GLAD_API_PTR glad_debug_impl_glIsShader(GLuint shader) { GLboolean ret; _pre_call_gl_callback("glIsShader", (GLADapiproc) glad_glIsShader, 1, shader); ret = glad_glIsShader(shader); _post_call_gl_callback((void*) &ret, "glIsShader", (GLADapiproc) glad_glIsShader, 1, shader); return ret; } PFNGLISSHADERPROC glad_debug_glIsShader = glad_debug_impl_glIsShader; PFNGLISSYNCPROC glad_glIsSync = NULL; static GLboolean GLAD_API_PTR glad_debug_impl_glIsSync(GLsync sync) { GLboolean ret; _pre_call_gl_callback("glIsSync", (GLADapiproc) glad_glIsSync, 1, sync); ret = glad_glIsSync(sync); _post_call_gl_callback((void*) &ret, "glIsSync", (GLADapiproc) glad_glIsSync, 1, sync); return ret; } PFNGLISSYNCPROC glad_debug_glIsSync = glad_debug_impl_glIsSync; PFNGLISTEXTUREPROC glad_glIsTexture = NULL; static GLboolean GLAD_API_PTR glad_debug_impl_glIsTexture(GLuint texture) { GLboolean ret; _pre_call_gl_callback("glIsTexture", (GLADapiproc) glad_glIsTexture, 1, texture); ret = glad_glIsTexture(texture); _post_call_gl_callback((void*) &ret, "glIsTexture", (GLADapiproc) glad_glIsTexture, 1, texture); return ret; } PFNGLISTEXTUREPROC glad_debug_glIsTexture = glad_debug_impl_glIsTexture; PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL; static GLboolean GLAD_API_PTR glad_debug_impl_glIsVertexArray(GLuint array) { GLboolean ret; _pre_call_gl_callback("glIsVertexArray", (GLADapiproc) glad_glIsVertexArray, 1, array); ret = glad_glIsVertexArray(array); _post_call_gl_callback((void*) &ret, "glIsVertexArray", (GLADapiproc) glad_glIsVertexArray, 1, array); return ret; } PFNGLISVERTEXARRAYPROC glad_debug_glIsVertexArray = glad_debug_impl_glIsVertexArray; PFNGLLINEWIDTHPROC glad_glLineWidth = NULL; static void GLAD_API_PTR glad_debug_impl_glLineWidth(GLfloat width) { _pre_call_gl_callback("glLineWidth", (GLADapiproc) glad_glLineWidth, 1, width); glad_glLineWidth(width); _post_call_gl_callback(NULL, "glLineWidth", (GLADapiproc) glad_glLineWidth, 1, width); } PFNGLLINEWIDTHPROC glad_debug_glLineWidth = glad_debug_impl_glLineWidth; PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL; static void GLAD_API_PTR glad_debug_impl_glLinkProgram(GLuint program) { _pre_call_gl_callback("glLinkProgram", (GLADapiproc) glad_glLinkProgram, 1, program); glad_glLinkProgram(program); _post_call_gl_callback(NULL, "glLinkProgram", (GLADapiproc) glad_glLinkProgram, 1, program); } PFNGLLINKPROGRAMPROC glad_debug_glLinkProgram = glad_debug_impl_glLinkProgram; PFNGLLOGICOPPROC glad_glLogicOp = NULL; static void GLAD_API_PTR glad_debug_impl_glLogicOp(GLenum opcode) { _pre_call_gl_callback("glLogicOp", (GLADapiproc) glad_glLogicOp, 1, opcode); glad_glLogicOp(opcode); _post_call_gl_callback(NULL, "glLogicOp", (GLADapiproc) glad_glLogicOp, 1, opcode); } PFNGLLOGICOPPROC glad_debug_glLogicOp = glad_debug_impl_glLogicOp; PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL; static void * GLAD_API_PTR glad_debug_impl_glMapBuffer(GLenum target, GLenum access) { void * ret; _pre_call_gl_callback("glMapBuffer", (GLADapiproc) glad_glMapBuffer, 2, target, access); ret = glad_glMapBuffer(target, access); _post_call_gl_callback((void*) &ret, "glMapBuffer", (GLADapiproc) glad_glMapBuffer, 2, target, access); return ret; } PFNGLMAPBUFFERPROC glad_debug_glMapBuffer = glad_debug_impl_glMapBuffer; PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL; static void * GLAD_API_PTR glad_debug_impl_glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) { void * ret; _pre_call_gl_callback("glMapBufferRange", (GLADapiproc) glad_glMapBufferRange, 4, target, offset, length, access); ret = glad_glMapBufferRange(target, offset, length, access); _post_call_gl_callback((void*) &ret, "glMapBufferRange", (GLADapiproc) glad_glMapBufferRange, 4, target, offset, length, access); return ret; } PFNGLMAPBUFFERRANGEPROC glad_debug_glMapBufferRange = glad_debug_impl_glMapBufferRange; PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL; static void GLAD_API_PTR glad_debug_impl_glMultiDrawArrays(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount) { _pre_call_gl_callback("glMultiDrawArrays", (GLADapiproc) glad_glMultiDrawArrays, 4, mode, first, count, drawcount); glad_glMultiDrawArrays(mode, first, count, drawcount); _post_call_gl_callback(NULL, "glMultiDrawArrays", (GLADapiproc) glad_glMultiDrawArrays, 4, mode, first, count, drawcount); } PFNGLMULTIDRAWARRAYSPROC glad_debug_glMultiDrawArrays = glad_debug_impl_glMultiDrawArrays; PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL; static void GLAD_API_PTR glad_debug_impl_glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount) { _pre_call_gl_callback("glMultiDrawElements", (GLADapiproc) glad_glMultiDrawElements, 5, mode, count, type, indices, drawcount); glad_glMultiDrawElements(mode, count, type, indices, drawcount); _post_call_gl_callback(NULL, "glMultiDrawElements", (GLADapiproc) glad_glMultiDrawElements, 5, mode, count, type, indices, drawcount); } PFNGLMULTIDRAWELEMENTSPROC glad_debug_glMultiDrawElements = glad_debug_impl_glMultiDrawElements; PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL; static void GLAD_API_PTR glad_debug_impl_glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount, const GLint * basevertex) { _pre_call_gl_callback("glMultiDrawElementsBaseVertex", (GLADapiproc) glad_glMultiDrawElementsBaseVertex, 6, mode, count, type, indices, drawcount, basevertex); glad_glMultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex); _post_call_gl_callback(NULL, "glMultiDrawElementsBaseVertex", (GLADapiproc) glad_glMultiDrawElementsBaseVertex, 6, mode, count, type, indices, drawcount, basevertex); } PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_debug_glMultiDrawElementsBaseVertex = glad_debug_impl_glMultiDrawElementsBaseVertex; PFNGLOBJECTLABELPROC glad_glObjectLabel = NULL; static void GLAD_API_PTR glad_debug_impl_glObjectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar * label) { _pre_call_gl_callback("glObjectLabel", (GLADapiproc) glad_glObjectLabel, 4, identifier, name, length, label); glad_glObjectLabel(identifier, name, length, label); _post_call_gl_callback(NULL, "glObjectLabel", (GLADapiproc) glad_glObjectLabel, 4, identifier, name, length, label); } PFNGLOBJECTLABELPROC glad_debug_glObjectLabel = glad_debug_impl_glObjectLabel; PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL; static void GLAD_API_PTR glad_debug_impl_glObjectPtrLabel(const void * ptr, GLsizei length, const GLchar * label) { _pre_call_gl_callback("glObjectPtrLabel", (GLADapiproc) glad_glObjectPtrLabel, 3, ptr, length, label); glad_glObjectPtrLabel(ptr, length, label); _post_call_gl_callback(NULL, "glObjectPtrLabel", (GLADapiproc) glad_glObjectPtrLabel, 3, ptr, length, label); } PFNGLOBJECTPTRLABELPROC glad_debug_glObjectPtrLabel = glad_debug_impl_glObjectPtrLabel; PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL; static void GLAD_API_PTR glad_debug_impl_glPixelStoref(GLenum pname, GLfloat param) { _pre_call_gl_callback("glPixelStoref", (GLADapiproc) glad_glPixelStoref, 2, pname, param); glad_glPixelStoref(pname, param); _post_call_gl_callback(NULL, "glPixelStoref", (GLADapiproc) glad_glPixelStoref, 2, pname, param); } PFNGLPIXELSTOREFPROC glad_debug_glPixelStoref = glad_debug_impl_glPixelStoref; PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL; static void GLAD_API_PTR glad_debug_impl_glPixelStorei(GLenum pname, GLint param) { _pre_call_gl_callback("glPixelStorei", (GLADapiproc) glad_glPixelStorei, 2, pname, param); glad_glPixelStorei(pname, param); _post_call_gl_callback(NULL, "glPixelStorei", (GLADapiproc) glad_glPixelStorei, 2, pname, param); } PFNGLPIXELSTOREIPROC glad_debug_glPixelStorei = glad_debug_impl_glPixelStorei; PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL; static void GLAD_API_PTR glad_debug_impl_glPointParameterf(GLenum pname, GLfloat param) { _pre_call_gl_callback("glPointParameterf", (GLADapiproc) glad_glPointParameterf, 2, pname, param); glad_glPointParameterf(pname, param); _post_call_gl_callback(NULL, "glPointParameterf", (GLADapiproc) glad_glPointParameterf, 2, pname, param); } PFNGLPOINTPARAMETERFPROC glad_debug_glPointParameterf = glad_debug_impl_glPointParameterf; PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL; static void GLAD_API_PTR glad_debug_impl_glPointParameterfv(GLenum pname, const GLfloat * params) { _pre_call_gl_callback("glPointParameterfv", (GLADapiproc) glad_glPointParameterfv, 2, pname, params); glad_glPointParameterfv(pname, params); _post_call_gl_callback(NULL, "glPointParameterfv", (GLADapiproc) glad_glPointParameterfv, 2, pname, params); } PFNGLPOINTPARAMETERFVPROC glad_debug_glPointParameterfv = glad_debug_impl_glPointParameterfv; PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL; static void GLAD_API_PTR glad_debug_impl_glPointParameteri(GLenum pname, GLint param) { _pre_call_gl_callback("glPointParameteri", (GLADapiproc) glad_glPointParameteri, 2, pname, param); glad_glPointParameteri(pname, param); _post_call_gl_callback(NULL, "glPointParameteri", (GLADapiproc) glad_glPointParameteri, 2, pname, param); } PFNGLPOINTPARAMETERIPROC glad_debug_glPointParameteri = glad_debug_impl_glPointParameteri; PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL; static void GLAD_API_PTR glad_debug_impl_glPointParameteriv(GLenum pname, const GLint * params) { _pre_call_gl_callback("glPointParameteriv", (GLADapiproc) glad_glPointParameteriv, 2, pname, params); glad_glPointParameteriv(pname, params); _post_call_gl_callback(NULL, "glPointParameteriv", (GLADapiproc) glad_glPointParameteriv, 2, pname, params); } PFNGLPOINTPARAMETERIVPROC glad_debug_glPointParameteriv = glad_debug_impl_glPointParameteriv; PFNGLPOINTSIZEPROC glad_glPointSize = NULL; static void GLAD_API_PTR glad_debug_impl_glPointSize(GLfloat size) { _pre_call_gl_callback("glPointSize", (GLADapiproc) glad_glPointSize, 1, size); glad_glPointSize(size); _post_call_gl_callback(NULL, "glPointSize", (GLADapiproc) glad_glPointSize, 1, size); } PFNGLPOINTSIZEPROC glad_debug_glPointSize = glad_debug_impl_glPointSize; PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL; static void GLAD_API_PTR glad_debug_impl_glPolygonMode(GLenum face, GLenum mode) { _pre_call_gl_callback("glPolygonMode", (GLADapiproc) glad_glPolygonMode, 2, face, mode); glad_glPolygonMode(face, mode); _post_call_gl_callback(NULL, "glPolygonMode", (GLADapiproc) glad_glPolygonMode, 2, face, mode); } PFNGLPOLYGONMODEPROC glad_debug_glPolygonMode = glad_debug_impl_glPolygonMode; PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL; static void GLAD_API_PTR glad_debug_impl_glPolygonOffset(GLfloat factor, GLfloat units) { _pre_call_gl_callback("glPolygonOffset", (GLADapiproc) glad_glPolygonOffset, 2, factor, units); glad_glPolygonOffset(factor, units); _post_call_gl_callback(NULL, "glPolygonOffset", (GLADapiproc) glad_glPolygonOffset, 2, factor, units); } PFNGLPOLYGONOFFSETPROC glad_debug_glPolygonOffset = glad_debug_impl_glPolygonOffset; PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL; static void GLAD_API_PTR glad_debug_impl_glPopDebugGroup(void) { _pre_call_gl_callback("glPopDebugGroup", (GLADapiproc) glad_glPopDebugGroup, 0); glad_glPopDebugGroup(); _post_call_gl_callback(NULL, "glPopDebugGroup", (GLADapiproc) glad_glPopDebugGroup, 0); } PFNGLPOPDEBUGGROUPPROC glad_debug_glPopDebugGroup = glad_debug_impl_glPopDebugGroup; PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL; static void GLAD_API_PTR glad_debug_impl_glPrimitiveRestartIndex(GLuint index) { _pre_call_gl_callback("glPrimitiveRestartIndex", (GLADapiproc) glad_glPrimitiveRestartIndex, 1, index); glad_glPrimitiveRestartIndex(index); _post_call_gl_callback(NULL, "glPrimitiveRestartIndex", (GLADapiproc) glad_glPrimitiveRestartIndex, 1, index); } PFNGLPRIMITIVERESTARTINDEXPROC glad_debug_glPrimitiveRestartIndex = glad_debug_impl_glPrimitiveRestartIndex; PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL; static void GLAD_API_PTR glad_debug_impl_glProvokingVertex(GLenum mode) { _pre_call_gl_callback("glProvokingVertex", (GLADapiproc) glad_glProvokingVertex, 1, mode); glad_glProvokingVertex(mode); _post_call_gl_callback(NULL, "glProvokingVertex", (GLADapiproc) glad_glProvokingVertex, 1, mode); } PFNGLPROVOKINGVERTEXPROC glad_debug_glProvokingVertex = glad_debug_impl_glProvokingVertex; PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL; static void GLAD_API_PTR glad_debug_impl_glPushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar * message) { _pre_call_gl_callback("glPushDebugGroup", (GLADapiproc) glad_glPushDebugGroup, 4, source, id, length, message); glad_glPushDebugGroup(source, id, length, message); _post_call_gl_callback(NULL, "glPushDebugGroup", (GLADapiproc) glad_glPushDebugGroup, 4, source, id, length, message); } PFNGLPUSHDEBUGGROUPPROC glad_debug_glPushDebugGroup = glad_debug_impl_glPushDebugGroup; PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL; static void GLAD_API_PTR glad_debug_impl_glQueryCounter(GLuint id, GLenum target) { _pre_call_gl_callback("glQueryCounter", (GLADapiproc) glad_glQueryCounter, 2, id, target); glad_glQueryCounter(id, target); _post_call_gl_callback(NULL, "glQueryCounter", (GLADapiproc) glad_glQueryCounter, 2, id, target); } PFNGLQUERYCOUNTERPROC glad_debug_glQueryCounter = glad_debug_impl_glQueryCounter; PFNGLREADBUFFERPROC glad_glReadBuffer = NULL; static void GLAD_API_PTR glad_debug_impl_glReadBuffer(GLenum src) { _pre_call_gl_callback("glReadBuffer", (GLADapiproc) glad_glReadBuffer, 1, src); glad_glReadBuffer(src); _post_call_gl_callback(NULL, "glReadBuffer", (GLADapiproc) glad_glReadBuffer, 1, src); } PFNGLREADBUFFERPROC glad_debug_glReadBuffer = glad_debug_impl_glReadBuffer; PFNGLREADPIXELSPROC glad_glReadPixels = NULL; static void GLAD_API_PTR glad_debug_impl_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels) { _pre_call_gl_callback("glReadPixels", (GLADapiproc) glad_glReadPixels, 7, x, y, width, height, format, type, pixels); glad_glReadPixels(x, y, width, height, format, type, pixels); _post_call_gl_callback(NULL, "glReadPixels", (GLADapiproc) glad_glReadPixels, 7, x, y, width, height, format, type, pixels); } PFNGLREADPIXELSPROC glad_debug_glReadPixels = glad_debug_impl_glReadPixels; PFNGLREADNPIXELSPROC glad_glReadnPixels = NULL; static void GLAD_API_PTR glad_debug_impl_glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data) { _pre_call_gl_callback("glReadnPixels", (GLADapiproc) glad_glReadnPixels, 8, x, y, width, height, format, type, bufSize, data); glad_glReadnPixels(x, y, width, height, format, type, bufSize, data); _post_call_gl_callback(NULL, "glReadnPixels", (GLADapiproc) glad_glReadnPixels, 8, x, y, width, height, format, type, bufSize, data); } PFNGLREADNPIXELSPROC glad_debug_glReadnPixels = glad_debug_impl_glReadnPixels; PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB = NULL; static void GLAD_API_PTR glad_debug_impl_glReadnPixelsARB(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data) { _pre_call_gl_callback("glReadnPixelsARB", (GLADapiproc) glad_glReadnPixelsARB, 8, x, y, width, height, format, type, bufSize, data); glad_glReadnPixelsARB(x, y, width, height, format, type, bufSize, data); _post_call_gl_callback(NULL, "glReadnPixelsARB", (GLADapiproc) glad_glReadnPixelsARB, 8, x, y, width, height, format, type, bufSize, data); } PFNGLREADNPIXELSARBPROC glad_debug_glReadnPixelsARB = glad_debug_impl_glReadnPixelsARB; PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL; static void GLAD_API_PTR glad_debug_impl_glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) { _pre_call_gl_callback("glRenderbufferStorage", (GLADapiproc) glad_glRenderbufferStorage, 4, target, internalformat, width, height); glad_glRenderbufferStorage(target, internalformat, width, height); _post_call_gl_callback(NULL, "glRenderbufferStorage", (GLADapiproc) glad_glRenderbufferStorage, 4, target, internalformat, width, height); } PFNGLRENDERBUFFERSTORAGEPROC glad_debug_glRenderbufferStorage = glad_debug_impl_glRenderbufferStorage; PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL; static void GLAD_API_PTR glad_debug_impl_glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { _pre_call_gl_callback("glRenderbufferStorageMultisample", (GLADapiproc) glad_glRenderbufferStorageMultisample, 5, target, samples, internalformat, width, height); glad_glRenderbufferStorageMultisample(target, samples, internalformat, width, height); _post_call_gl_callback(NULL, "glRenderbufferStorageMultisample", (GLADapiproc) glad_glRenderbufferStorageMultisample, 5, target, samples, internalformat, width, height); } PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_debug_glRenderbufferStorageMultisample = glad_debug_impl_glRenderbufferStorageMultisample; PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL; static void GLAD_API_PTR glad_debug_impl_glSampleCoverage(GLfloat value, GLboolean invert) { _pre_call_gl_callback("glSampleCoverage", (GLADapiproc) glad_glSampleCoverage, 2, value, invert); glad_glSampleCoverage(value, invert); _post_call_gl_callback(NULL, "glSampleCoverage", (GLADapiproc) glad_glSampleCoverage, 2, value, invert); } PFNGLSAMPLECOVERAGEPROC glad_debug_glSampleCoverage = glad_debug_impl_glSampleCoverage; PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB = NULL; static void GLAD_API_PTR glad_debug_impl_glSampleCoverageARB(GLfloat value, GLboolean invert) { _pre_call_gl_callback("glSampleCoverageARB", (GLADapiproc) glad_glSampleCoverageARB, 2, value, invert); glad_glSampleCoverageARB(value, invert); _post_call_gl_callback(NULL, "glSampleCoverageARB", (GLADapiproc) glad_glSampleCoverageARB, 2, value, invert); } PFNGLSAMPLECOVERAGEARBPROC glad_debug_glSampleCoverageARB = glad_debug_impl_glSampleCoverageARB; PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL; static void GLAD_API_PTR glad_debug_impl_glSampleMaski(GLuint maskNumber, GLbitfield mask) { _pre_call_gl_callback("glSampleMaski", (GLADapiproc) glad_glSampleMaski, 2, maskNumber, mask); glad_glSampleMaski(maskNumber, mask); _post_call_gl_callback(NULL, "glSampleMaski", (GLADapiproc) glad_glSampleMaski, 2, maskNumber, mask); } PFNGLSAMPLEMASKIPROC glad_debug_glSampleMaski = glad_debug_impl_glSampleMaski; PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL; static void GLAD_API_PTR glad_debug_impl_glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint * param) { _pre_call_gl_callback("glSamplerParameterIiv", (GLADapiproc) glad_glSamplerParameterIiv, 3, sampler, pname, param); glad_glSamplerParameterIiv(sampler, pname, param); _post_call_gl_callback(NULL, "glSamplerParameterIiv", (GLADapiproc) glad_glSamplerParameterIiv, 3, sampler, pname, param); } PFNGLSAMPLERPARAMETERIIVPROC glad_debug_glSamplerParameterIiv = glad_debug_impl_glSamplerParameterIiv; PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL; static void GLAD_API_PTR glad_debug_impl_glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint * param) { _pre_call_gl_callback("glSamplerParameterIuiv", (GLADapiproc) glad_glSamplerParameterIuiv, 3, sampler, pname, param); glad_glSamplerParameterIuiv(sampler, pname, param); _post_call_gl_callback(NULL, "glSamplerParameterIuiv", (GLADapiproc) glad_glSamplerParameterIuiv, 3, sampler, pname, param); } PFNGLSAMPLERPARAMETERIUIVPROC glad_debug_glSamplerParameterIuiv = glad_debug_impl_glSamplerParameterIuiv; PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL; static void GLAD_API_PTR glad_debug_impl_glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) { _pre_call_gl_callback("glSamplerParameterf", (GLADapiproc) glad_glSamplerParameterf, 3, sampler, pname, param); glad_glSamplerParameterf(sampler, pname, param); _post_call_gl_callback(NULL, "glSamplerParameterf", (GLADapiproc) glad_glSamplerParameterf, 3, sampler, pname, param); } PFNGLSAMPLERPARAMETERFPROC glad_debug_glSamplerParameterf = glad_debug_impl_glSamplerParameterf; PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL; static void GLAD_API_PTR glad_debug_impl_glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat * param) { _pre_call_gl_callback("glSamplerParameterfv", (GLADapiproc) glad_glSamplerParameterfv, 3, sampler, pname, param); glad_glSamplerParameterfv(sampler, pname, param); _post_call_gl_callback(NULL, "glSamplerParameterfv", (GLADapiproc) glad_glSamplerParameterfv, 3, sampler, pname, param); } PFNGLSAMPLERPARAMETERFVPROC glad_debug_glSamplerParameterfv = glad_debug_impl_glSamplerParameterfv; PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL; static void GLAD_API_PTR glad_debug_impl_glSamplerParameteri(GLuint sampler, GLenum pname, GLint param) { _pre_call_gl_callback("glSamplerParameteri", (GLADapiproc) glad_glSamplerParameteri, 3, sampler, pname, param); glad_glSamplerParameteri(sampler, pname, param); _post_call_gl_callback(NULL, "glSamplerParameteri", (GLADapiproc) glad_glSamplerParameteri, 3, sampler, pname, param); } PFNGLSAMPLERPARAMETERIPROC glad_debug_glSamplerParameteri = glad_debug_impl_glSamplerParameteri; PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL; static void GLAD_API_PTR glad_debug_impl_glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint * param) { _pre_call_gl_callback("glSamplerParameteriv", (GLADapiproc) glad_glSamplerParameteriv, 3, sampler, pname, param); glad_glSamplerParameteriv(sampler, pname, param); _post_call_gl_callback(NULL, "glSamplerParameteriv", (GLADapiproc) glad_glSamplerParameteriv, 3, sampler, pname, param); } PFNGLSAMPLERPARAMETERIVPROC glad_debug_glSamplerParameteriv = glad_debug_impl_glSamplerParameteriv; PFNGLSCISSORPROC glad_glScissor = NULL; static void GLAD_API_PTR glad_debug_impl_glScissor(GLint x, GLint y, GLsizei width, GLsizei height) { _pre_call_gl_callback("glScissor", (GLADapiproc) glad_glScissor, 4, x, y, width, height); glad_glScissor(x, y, width, height); _post_call_gl_callback(NULL, "glScissor", (GLADapiproc) glad_glScissor, 4, x, y, width, height); } PFNGLSCISSORPROC glad_debug_glScissor = glad_debug_impl_glScissor; PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL; static void GLAD_API_PTR glad_debug_impl_glShaderSource(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length) { _pre_call_gl_callback("glShaderSource", (GLADapiproc) glad_glShaderSource, 4, shader, count, string, length); glad_glShaderSource(shader, count, string, length); _post_call_gl_callback(NULL, "glShaderSource", (GLADapiproc) glad_glShaderSource, 4, shader, count, string, length); } PFNGLSHADERSOURCEPROC glad_debug_glShaderSource = glad_debug_impl_glShaderSource; PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL; static void GLAD_API_PTR glad_debug_impl_glStencilFunc(GLenum func, GLint ref, GLuint mask) { _pre_call_gl_callback("glStencilFunc", (GLADapiproc) glad_glStencilFunc, 3, func, ref, mask); glad_glStencilFunc(func, ref, mask); _post_call_gl_callback(NULL, "glStencilFunc", (GLADapiproc) glad_glStencilFunc, 3, func, ref, mask); } PFNGLSTENCILFUNCPROC glad_debug_glStencilFunc = glad_debug_impl_glStencilFunc; PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL; static void GLAD_API_PTR glad_debug_impl_glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) { _pre_call_gl_callback("glStencilFuncSeparate", (GLADapiproc) glad_glStencilFuncSeparate, 4, face, func, ref, mask); glad_glStencilFuncSeparate(face, func, ref, mask); _post_call_gl_callback(NULL, "glStencilFuncSeparate", (GLADapiproc) glad_glStencilFuncSeparate, 4, face, func, ref, mask); } PFNGLSTENCILFUNCSEPARATEPROC glad_debug_glStencilFuncSeparate = glad_debug_impl_glStencilFuncSeparate; PFNGLSTENCILMASKPROC glad_glStencilMask = NULL; static void GLAD_API_PTR glad_debug_impl_glStencilMask(GLuint mask) { _pre_call_gl_callback("glStencilMask", (GLADapiproc) glad_glStencilMask, 1, mask); glad_glStencilMask(mask); _post_call_gl_callback(NULL, "glStencilMask", (GLADapiproc) glad_glStencilMask, 1, mask); } PFNGLSTENCILMASKPROC glad_debug_glStencilMask = glad_debug_impl_glStencilMask; PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL; static void GLAD_API_PTR glad_debug_impl_glStencilMaskSeparate(GLenum face, GLuint mask) { _pre_call_gl_callback("glStencilMaskSeparate", (GLADapiproc) glad_glStencilMaskSeparate, 2, face, mask); glad_glStencilMaskSeparate(face, mask); _post_call_gl_callback(NULL, "glStencilMaskSeparate", (GLADapiproc) glad_glStencilMaskSeparate, 2, face, mask); } PFNGLSTENCILMASKSEPARATEPROC glad_debug_glStencilMaskSeparate = glad_debug_impl_glStencilMaskSeparate; PFNGLSTENCILOPPROC glad_glStencilOp = NULL; static void GLAD_API_PTR glad_debug_impl_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) { _pre_call_gl_callback("glStencilOp", (GLADapiproc) glad_glStencilOp, 3, fail, zfail, zpass); glad_glStencilOp(fail, zfail, zpass); _post_call_gl_callback(NULL, "glStencilOp", (GLADapiproc) glad_glStencilOp, 3, fail, zfail, zpass); } PFNGLSTENCILOPPROC glad_debug_glStencilOp = glad_debug_impl_glStencilOp; PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL; static void GLAD_API_PTR glad_debug_impl_glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) { _pre_call_gl_callback("glStencilOpSeparate", (GLADapiproc) glad_glStencilOpSeparate, 4, face, sfail, dpfail, dppass); glad_glStencilOpSeparate(face, sfail, dpfail, dppass); _post_call_gl_callback(NULL, "glStencilOpSeparate", (GLADapiproc) glad_glStencilOpSeparate, 4, face, sfail, dpfail, dppass); } PFNGLSTENCILOPSEPARATEPROC glad_debug_glStencilOpSeparate = glad_debug_impl_glStencilOpSeparate; PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL; static void GLAD_API_PTR glad_debug_impl_glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer) { _pre_call_gl_callback("glTexBuffer", (GLADapiproc) glad_glTexBuffer, 3, target, internalformat, buffer); glad_glTexBuffer(target, internalformat, buffer); _post_call_gl_callback(NULL, "glTexBuffer", (GLADapiproc) glad_glTexBuffer, 3, target, internalformat, buffer); } PFNGLTEXBUFFERPROC glad_debug_glTexBuffer = glad_debug_impl_glTexBuffer; PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL; static void GLAD_API_PTR glad_debug_impl_glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels) { _pre_call_gl_callback("glTexImage1D", (GLADapiproc) glad_glTexImage1D, 8, target, level, internalformat, width, border, format, type, pixels); glad_glTexImage1D(target, level, internalformat, width, border, format, type, pixels); _post_call_gl_callback(NULL, "glTexImage1D", (GLADapiproc) glad_glTexImage1D, 8, target, level, internalformat, width, border, format, type, pixels); } PFNGLTEXIMAGE1DPROC glad_debug_glTexImage1D = glad_debug_impl_glTexImage1D; PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL; static void GLAD_API_PTR glad_debug_impl_glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels) { _pre_call_gl_callback("glTexImage2D", (GLADapiproc) glad_glTexImage2D, 9, target, level, internalformat, width, height, border, format, type, pixels); glad_glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels); _post_call_gl_callback(NULL, "glTexImage2D", (GLADapiproc) glad_glTexImage2D, 9, target, level, internalformat, width, height, border, format, type, pixels); } PFNGLTEXIMAGE2DPROC glad_debug_glTexImage2D = glad_debug_impl_glTexImage2D; PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL; static void GLAD_API_PTR glad_debug_impl_glTexImage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) { _pre_call_gl_callback("glTexImage2DMultisample", (GLADapiproc) glad_glTexImage2DMultisample, 6, target, samples, internalformat, width, height, fixedsamplelocations); glad_glTexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations); _post_call_gl_callback(NULL, "glTexImage2DMultisample", (GLADapiproc) glad_glTexImage2DMultisample, 6, target, samples, internalformat, width, height, fixedsamplelocations); } PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_debug_glTexImage2DMultisample = glad_debug_impl_glTexImage2DMultisample; PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL; static void GLAD_API_PTR glad_debug_impl_glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels) { _pre_call_gl_callback("glTexImage3D", (GLADapiproc) glad_glTexImage3D, 10, target, level, internalformat, width, height, depth, border, format, type, pixels); glad_glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels); _post_call_gl_callback(NULL, "glTexImage3D", (GLADapiproc) glad_glTexImage3D, 10, target, level, internalformat, width, height, depth, border, format, type, pixels); } PFNGLTEXIMAGE3DPROC glad_debug_glTexImage3D = glad_debug_impl_glTexImage3D; PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL; static void GLAD_API_PTR glad_debug_impl_glTexImage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) { _pre_call_gl_callback("glTexImage3DMultisample", (GLADapiproc) glad_glTexImage3DMultisample, 7, target, samples, internalformat, width, height, depth, fixedsamplelocations); glad_glTexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations); _post_call_gl_callback(NULL, "glTexImage3DMultisample", (GLADapiproc) glad_glTexImage3DMultisample, 7, target, samples, internalformat, width, height, depth, fixedsamplelocations); } PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_debug_glTexImage3DMultisample = glad_debug_impl_glTexImage3DMultisample; PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL; static void GLAD_API_PTR glad_debug_impl_glTexParameterIiv(GLenum target, GLenum pname, const GLint * params) { _pre_call_gl_callback("glTexParameterIiv", (GLADapiproc) glad_glTexParameterIiv, 3, target, pname, params); glad_glTexParameterIiv(target, pname, params); _post_call_gl_callback(NULL, "glTexParameterIiv", (GLADapiproc) glad_glTexParameterIiv, 3, target, pname, params); } PFNGLTEXPARAMETERIIVPROC glad_debug_glTexParameterIiv = glad_debug_impl_glTexParameterIiv; PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL; static void GLAD_API_PTR glad_debug_impl_glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params) { _pre_call_gl_callback("glTexParameterIuiv", (GLADapiproc) glad_glTexParameterIuiv, 3, target, pname, params); glad_glTexParameterIuiv(target, pname, params); _post_call_gl_callback(NULL, "glTexParameterIuiv", (GLADapiproc) glad_glTexParameterIuiv, 3, target, pname, params); } PFNGLTEXPARAMETERIUIVPROC glad_debug_glTexParameterIuiv = glad_debug_impl_glTexParameterIuiv; PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL; static void GLAD_API_PTR glad_debug_impl_glTexParameterf(GLenum target, GLenum pname, GLfloat param) { _pre_call_gl_callback("glTexParameterf", (GLADapiproc) glad_glTexParameterf, 3, target, pname, param); glad_glTexParameterf(target, pname, param); _post_call_gl_callback(NULL, "glTexParameterf", (GLADapiproc) glad_glTexParameterf, 3, target, pname, param); } PFNGLTEXPARAMETERFPROC glad_debug_glTexParameterf = glad_debug_impl_glTexParameterf; PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL; static void GLAD_API_PTR glad_debug_impl_glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params) { _pre_call_gl_callback("glTexParameterfv", (GLADapiproc) glad_glTexParameterfv, 3, target, pname, params); glad_glTexParameterfv(target, pname, params); _post_call_gl_callback(NULL, "glTexParameterfv", (GLADapiproc) glad_glTexParameterfv, 3, target, pname, params); } PFNGLTEXPARAMETERFVPROC glad_debug_glTexParameterfv = glad_debug_impl_glTexParameterfv; PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL; static void GLAD_API_PTR glad_debug_impl_glTexParameteri(GLenum target, GLenum pname, GLint param) { _pre_call_gl_callback("glTexParameteri", (GLADapiproc) glad_glTexParameteri, 3, target, pname, param); glad_glTexParameteri(target, pname, param); _post_call_gl_callback(NULL, "glTexParameteri", (GLADapiproc) glad_glTexParameteri, 3, target, pname, param); } PFNGLTEXPARAMETERIPROC glad_debug_glTexParameteri = glad_debug_impl_glTexParameteri; PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL; static void GLAD_API_PTR glad_debug_impl_glTexParameteriv(GLenum target, GLenum pname, const GLint * params) { _pre_call_gl_callback("glTexParameteriv", (GLADapiproc) glad_glTexParameteriv, 3, target, pname, params); glad_glTexParameteriv(target, pname, params); _post_call_gl_callback(NULL, "glTexParameteriv", (GLADapiproc) glad_glTexParameteriv, 3, target, pname, params); } PFNGLTEXPARAMETERIVPROC glad_debug_glTexParameteriv = glad_debug_impl_glTexParameteriv; PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D = NULL; static void GLAD_API_PTR glad_debug_impl_glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) { _pre_call_gl_callback("glTexStorage1D", (GLADapiproc) glad_glTexStorage1D, 4, target, levels, internalformat, width); glad_glTexStorage1D(target, levels, internalformat, width); _post_call_gl_callback(NULL, "glTexStorage1D", (GLADapiproc) glad_glTexStorage1D, 4, target, levels, internalformat, width); } PFNGLTEXSTORAGE1DPROC glad_debug_glTexStorage1D = glad_debug_impl_glTexStorage1D; PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D = NULL; static void GLAD_API_PTR glad_debug_impl_glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) { _pre_call_gl_callback("glTexStorage2D", (GLADapiproc) glad_glTexStorage2D, 5, target, levels, internalformat, width, height); glad_glTexStorage2D(target, levels, internalformat, width, height); _post_call_gl_callback(NULL, "glTexStorage2D", (GLADapiproc) glad_glTexStorage2D, 5, target, levels, internalformat, width, height); } PFNGLTEXSTORAGE2DPROC glad_debug_glTexStorage2D = glad_debug_impl_glTexStorage2D; PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D = NULL; static void GLAD_API_PTR glad_debug_impl_glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) { _pre_call_gl_callback("glTexStorage3D", (GLADapiproc) glad_glTexStorage3D, 6, target, levels, internalformat, width, height, depth); glad_glTexStorage3D(target, levels, internalformat, width, height, depth); _post_call_gl_callback(NULL, "glTexStorage3D", (GLADapiproc) glad_glTexStorage3D, 6, target, levels, internalformat, width, height, depth); } PFNGLTEXSTORAGE3DPROC glad_debug_glTexStorage3D = glad_debug_impl_glTexStorage3D; PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL; static void GLAD_API_PTR glad_debug_impl_glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels) { _pre_call_gl_callback("glTexSubImage1D", (GLADapiproc) glad_glTexSubImage1D, 7, target, level, xoffset, width, format, type, pixels); glad_glTexSubImage1D(target, level, xoffset, width, format, type, pixels); _post_call_gl_callback(NULL, "glTexSubImage1D", (GLADapiproc) glad_glTexSubImage1D, 7, target, level, xoffset, width, format, type, pixels); } PFNGLTEXSUBIMAGE1DPROC glad_debug_glTexSubImage1D = glad_debug_impl_glTexSubImage1D; PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL; static void GLAD_API_PTR glad_debug_impl_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels) { _pre_call_gl_callback("glTexSubImage2D", (GLADapiproc) glad_glTexSubImage2D, 9, target, level, xoffset, yoffset, width, height, format, type, pixels); glad_glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); _post_call_gl_callback(NULL, "glTexSubImage2D", (GLADapiproc) glad_glTexSubImage2D, 9, target, level, xoffset, yoffset, width, height, format, type, pixels); } PFNGLTEXSUBIMAGE2DPROC glad_debug_glTexSubImage2D = glad_debug_impl_glTexSubImage2D; PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL; static void GLAD_API_PTR glad_debug_impl_glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels) { _pre_call_gl_callback("glTexSubImage3D", (GLADapiproc) glad_glTexSubImage3D, 11, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); glad_glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); _post_call_gl_callback(NULL, "glTexSubImage3D", (GLADapiproc) glad_glTexSubImage3D, 11, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); } PFNGLTEXSUBIMAGE3DPROC glad_debug_glTexSubImage3D = glad_debug_impl_glTexSubImage3D; PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL; static void GLAD_API_PTR glad_debug_impl_glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode) { _pre_call_gl_callback("glTransformFeedbackVaryings", (GLADapiproc) glad_glTransformFeedbackVaryings, 4, program, count, varyings, bufferMode); glad_glTransformFeedbackVaryings(program, count, varyings, bufferMode); _post_call_gl_callback(NULL, "glTransformFeedbackVaryings", (GLADapiproc) glad_glTransformFeedbackVaryings, 4, program, count, varyings, bufferMode); } PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_debug_glTransformFeedbackVaryings = glad_debug_impl_glTransformFeedbackVaryings; PFNGLUNIFORM1FPROC glad_glUniform1f = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform1f(GLint location, GLfloat v0) { _pre_call_gl_callback("glUniform1f", (GLADapiproc) glad_glUniform1f, 2, location, v0); glad_glUniform1f(location, v0); _post_call_gl_callback(NULL, "glUniform1f", (GLADapiproc) glad_glUniform1f, 2, location, v0); } PFNGLUNIFORM1FPROC glad_debug_glUniform1f = glad_debug_impl_glUniform1f; PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform1fv(GLint location, GLsizei count, const GLfloat * value) { _pre_call_gl_callback("glUniform1fv", (GLADapiproc) glad_glUniform1fv, 3, location, count, value); glad_glUniform1fv(location, count, value); _post_call_gl_callback(NULL, "glUniform1fv", (GLADapiproc) glad_glUniform1fv, 3, location, count, value); } PFNGLUNIFORM1FVPROC glad_debug_glUniform1fv = glad_debug_impl_glUniform1fv; PFNGLUNIFORM1IPROC glad_glUniform1i = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform1i(GLint location, GLint v0) { _pre_call_gl_callback("glUniform1i", (GLADapiproc) glad_glUniform1i, 2, location, v0); glad_glUniform1i(location, v0); _post_call_gl_callback(NULL, "glUniform1i", (GLADapiproc) glad_glUniform1i, 2, location, v0); } PFNGLUNIFORM1IPROC glad_debug_glUniform1i = glad_debug_impl_glUniform1i; PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform1iv(GLint location, GLsizei count, const GLint * value) { _pre_call_gl_callback("glUniform1iv", (GLADapiproc) glad_glUniform1iv, 3, location, count, value); glad_glUniform1iv(location, count, value); _post_call_gl_callback(NULL, "glUniform1iv", (GLADapiproc) glad_glUniform1iv, 3, location, count, value); } PFNGLUNIFORM1IVPROC glad_debug_glUniform1iv = glad_debug_impl_glUniform1iv; PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform1ui(GLint location, GLuint v0) { _pre_call_gl_callback("glUniform1ui", (GLADapiproc) glad_glUniform1ui, 2, location, v0); glad_glUniform1ui(location, v0); _post_call_gl_callback(NULL, "glUniform1ui", (GLADapiproc) glad_glUniform1ui, 2, location, v0); } PFNGLUNIFORM1UIPROC glad_debug_glUniform1ui = glad_debug_impl_glUniform1ui; PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform1uiv(GLint location, GLsizei count, const GLuint * value) { _pre_call_gl_callback("glUniform1uiv", (GLADapiproc) glad_glUniform1uiv, 3, location, count, value); glad_glUniform1uiv(location, count, value); _post_call_gl_callback(NULL, "glUniform1uiv", (GLADapiproc) glad_glUniform1uiv, 3, location, count, value); } PFNGLUNIFORM1UIVPROC glad_debug_glUniform1uiv = glad_debug_impl_glUniform1uiv; PFNGLUNIFORM2FPROC glad_glUniform2f = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform2f(GLint location, GLfloat v0, GLfloat v1) { _pre_call_gl_callback("glUniform2f", (GLADapiproc) glad_glUniform2f, 3, location, v0, v1); glad_glUniform2f(location, v0, v1); _post_call_gl_callback(NULL, "glUniform2f", (GLADapiproc) glad_glUniform2f, 3, location, v0, v1); } PFNGLUNIFORM2FPROC glad_debug_glUniform2f = glad_debug_impl_glUniform2f; PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform2fv(GLint location, GLsizei count, const GLfloat * value) { _pre_call_gl_callback("glUniform2fv", (GLADapiproc) glad_glUniform2fv, 3, location, count, value); glad_glUniform2fv(location, count, value); _post_call_gl_callback(NULL, "glUniform2fv", (GLADapiproc) glad_glUniform2fv, 3, location, count, value); } PFNGLUNIFORM2FVPROC glad_debug_glUniform2fv = glad_debug_impl_glUniform2fv; PFNGLUNIFORM2IPROC glad_glUniform2i = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform2i(GLint location, GLint v0, GLint v1) { _pre_call_gl_callback("glUniform2i", (GLADapiproc) glad_glUniform2i, 3, location, v0, v1); glad_glUniform2i(location, v0, v1); _post_call_gl_callback(NULL, "glUniform2i", (GLADapiproc) glad_glUniform2i, 3, location, v0, v1); } PFNGLUNIFORM2IPROC glad_debug_glUniform2i = glad_debug_impl_glUniform2i; PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform2iv(GLint location, GLsizei count, const GLint * value) { _pre_call_gl_callback("glUniform2iv", (GLADapiproc) glad_glUniform2iv, 3, location, count, value); glad_glUniform2iv(location, count, value); _post_call_gl_callback(NULL, "glUniform2iv", (GLADapiproc) glad_glUniform2iv, 3, location, count, value); } PFNGLUNIFORM2IVPROC glad_debug_glUniform2iv = glad_debug_impl_glUniform2iv; PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform2ui(GLint location, GLuint v0, GLuint v1) { _pre_call_gl_callback("glUniform2ui", (GLADapiproc) glad_glUniform2ui, 3, location, v0, v1); glad_glUniform2ui(location, v0, v1); _post_call_gl_callback(NULL, "glUniform2ui", (GLADapiproc) glad_glUniform2ui, 3, location, v0, v1); } PFNGLUNIFORM2UIPROC glad_debug_glUniform2ui = glad_debug_impl_glUniform2ui; PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform2uiv(GLint location, GLsizei count, const GLuint * value) { _pre_call_gl_callback("glUniform2uiv", (GLADapiproc) glad_glUniform2uiv, 3, location, count, value); glad_glUniform2uiv(location, count, value); _post_call_gl_callback(NULL, "glUniform2uiv", (GLADapiproc) glad_glUniform2uiv, 3, location, count, value); } PFNGLUNIFORM2UIVPROC glad_debug_glUniform2uiv = glad_debug_impl_glUniform2uiv; PFNGLUNIFORM3FPROC glad_glUniform3f = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) { _pre_call_gl_callback("glUniform3f", (GLADapiproc) glad_glUniform3f, 4, location, v0, v1, v2); glad_glUniform3f(location, v0, v1, v2); _post_call_gl_callback(NULL, "glUniform3f", (GLADapiproc) glad_glUniform3f, 4, location, v0, v1, v2); } PFNGLUNIFORM3FPROC glad_debug_glUniform3f = glad_debug_impl_glUniform3f; PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform3fv(GLint location, GLsizei count, const GLfloat * value) { _pre_call_gl_callback("glUniform3fv", (GLADapiproc) glad_glUniform3fv, 3, location, count, value); glad_glUniform3fv(location, count, value); _post_call_gl_callback(NULL, "glUniform3fv", (GLADapiproc) glad_glUniform3fv, 3, location, count, value); } PFNGLUNIFORM3FVPROC glad_debug_glUniform3fv = glad_debug_impl_glUniform3fv; PFNGLUNIFORM3IPROC glad_glUniform3i = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) { _pre_call_gl_callback("glUniform3i", (GLADapiproc) glad_glUniform3i, 4, location, v0, v1, v2); glad_glUniform3i(location, v0, v1, v2); _post_call_gl_callback(NULL, "glUniform3i", (GLADapiproc) glad_glUniform3i, 4, location, v0, v1, v2); } PFNGLUNIFORM3IPROC glad_debug_glUniform3i = glad_debug_impl_glUniform3i; PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform3iv(GLint location, GLsizei count, const GLint * value) { _pre_call_gl_callback("glUniform3iv", (GLADapiproc) glad_glUniform3iv, 3, location, count, value); glad_glUniform3iv(location, count, value); _post_call_gl_callback(NULL, "glUniform3iv", (GLADapiproc) glad_glUniform3iv, 3, location, count, value); } PFNGLUNIFORM3IVPROC glad_debug_glUniform3iv = glad_debug_impl_glUniform3iv; PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) { _pre_call_gl_callback("glUniform3ui", (GLADapiproc) glad_glUniform3ui, 4, location, v0, v1, v2); glad_glUniform3ui(location, v0, v1, v2); _post_call_gl_callback(NULL, "glUniform3ui", (GLADapiproc) glad_glUniform3ui, 4, location, v0, v1, v2); } PFNGLUNIFORM3UIPROC glad_debug_glUniform3ui = glad_debug_impl_glUniform3ui; PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform3uiv(GLint location, GLsizei count, const GLuint * value) { _pre_call_gl_callback("glUniform3uiv", (GLADapiproc) glad_glUniform3uiv, 3, location, count, value); glad_glUniform3uiv(location, count, value); _post_call_gl_callback(NULL, "glUniform3uiv", (GLADapiproc) glad_glUniform3uiv, 3, location, count, value); } PFNGLUNIFORM3UIVPROC glad_debug_glUniform3uiv = glad_debug_impl_glUniform3uiv; PFNGLUNIFORM4FPROC glad_glUniform4f = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) { _pre_call_gl_callback("glUniform4f", (GLADapiproc) glad_glUniform4f, 5, location, v0, v1, v2, v3); glad_glUniform4f(location, v0, v1, v2, v3); _post_call_gl_callback(NULL, "glUniform4f", (GLADapiproc) glad_glUniform4f, 5, location, v0, v1, v2, v3); } PFNGLUNIFORM4FPROC glad_debug_glUniform4f = glad_debug_impl_glUniform4f; PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform4fv(GLint location, GLsizei count, const GLfloat * value) { _pre_call_gl_callback("glUniform4fv", (GLADapiproc) glad_glUniform4fv, 3, location, count, value); glad_glUniform4fv(location, count, value); _post_call_gl_callback(NULL, "glUniform4fv", (GLADapiproc) glad_glUniform4fv, 3, location, count, value); } PFNGLUNIFORM4FVPROC glad_debug_glUniform4fv = glad_debug_impl_glUniform4fv; PFNGLUNIFORM4IPROC glad_glUniform4i = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) { _pre_call_gl_callback("glUniform4i", (GLADapiproc) glad_glUniform4i, 5, location, v0, v1, v2, v3); glad_glUniform4i(location, v0, v1, v2, v3); _post_call_gl_callback(NULL, "glUniform4i", (GLADapiproc) glad_glUniform4i, 5, location, v0, v1, v2, v3); } PFNGLUNIFORM4IPROC glad_debug_glUniform4i = glad_debug_impl_glUniform4i; PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform4iv(GLint location, GLsizei count, const GLint * value) { _pre_call_gl_callback("glUniform4iv", (GLADapiproc) glad_glUniform4iv, 3, location, count, value); glad_glUniform4iv(location, count, value); _post_call_gl_callback(NULL, "glUniform4iv", (GLADapiproc) glad_glUniform4iv, 3, location, count, value); } PFNGLUNIFORM4IVPROC glad_debug_glUniform4iv = glad_debug_impl_glUniform4iv; PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) { _pre_call_gl_callback("glUniform4ui", (GLADapiproc) glad_glUniform4ui, 5, location, v0, v1, v2, v3); glad_glUniform4ui(location, v0, v1, v2, v3); _post_call_gl_callback(NULL, "glUniform4ui", (GLADapiproc) glad_glUniform4ui, 5, location, v0, v1, v2, v3); } PFNGLUNIFORM4UIPROC glad_debug_glUniform4ui = glad_debug_impl_glUniform4ui; PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform4uiv(GLint location, GLsizei count, const GLuint * value) { _pre_call_gl_callback("glUniform4uiv", (GLADapiproc) glad_glUniform4uiv, 3, location, count, value); glad_glUniform4uiv(location, count, value); _post_call_gl_callback(NULL, "glUniform4uiv", (GLADapiproc) glad_glUniform4uiv, 3, location, count, value); } PFNGLUNIFORM4UIVPROC glad_debug_glUniform4uiv = glad_debug_impl_glUniform4uiv; PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL; static void GLAD_API_PTR glad_debug_impl_glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) { _pre_call_gl_callback("glUniformBlockBinding", (GLADapiproc) glad_glUniformBlockBinding, 3, program, uniformBlockIndex, uniformBlockBinding); glad_glUniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding); _post_call_gl_callback(NULL, "glUniformBlockBinding", (GLADapiproc) glad_glUniformBlockBinding, 3, program, uniformBlockIndex, uniformBlockBinding); } PFNGLUNIFORMBLOCKBINDINGPROC glad_debug_glUniformBlockBinding = glad_debug_impl_glUniformBlockBinding; PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL; static void GLAD_API_PTR glad_debug_impl_glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { _pre_call_gl_callback("glUniformMatrix2fv", (GLADapiproc) glad_glUniformMatrix2fv, 4, location, count, transpose, value); glad_glUniformMatrix2fv(location, count, transpose, value); _post_call_gl_callback(NULL, "glUniformMatrix2fv", (GLADapiproc) glad_glUniformMatrix2fv, 4, location, count, transpose, value); } PFNGLUNIFORMMATRIX2FVPROC glad_debug_glUniformMatrix2fv = glad_debug_impl_glUniformMatrix2fv; PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL; static void GLAD_API_PTR glad_debug_impl_glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { _pre_call_gl_callback("glUniformMatrix2x3fv", (GLADapiproc) glad_glUniformMatrix2x3fv, 4, location, count, transpose, value); glad_glUniformMatrix2x3fv(location, count, transpose, value); _post_call_gl_callback(NULL, "glUniformMatrix2x3fv", (GLADapiproc) glad_glUniformMatrix2x3fv, 4, location, count, transpose, value); } PFNGLUNIFORMMATRIX2X3FVPROC glad_debug_glUniformMatrix2x3fv = glad_debug_impl_glUniformMatrix2x3fv; PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL; static void GLAD_API_PTR glad_debug_impl_glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { _pre_call_gl_callback("glUniformMatrix2x4fv", (GLADapiproc) glad_glUniformMatrix2x4fv, 4, location, count, transpose, value); glad_glUniformMatrix2x4fv(location, count, transpose, value); _post_call_gl_callback(NULL, "glUniformMatrix2x4fv", (GLADapiproc) glad_glUniformMatrix2x4fv, 4, location, count, transpose, value); } PFNGLUNIFORMMATRIX2X4FVPROC glad_debug_glUniformMatrix2x4fv = glad_debug_impl_glUniformMatrix2x4fv; PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL; static void GLAD_API_PTR glad_debug_impl_glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { _pre_call_gl_callback("glUniformMatrix3fv", (GLADapiproc) glad_glUniformMatrix3fv, 4, location, count, transpose, value); glad_glUniformMatrix3fv(location, count, transpose, value); _post_call_gl_callback(NULL, "glUniformMatrix3fv", (GLADapiproc) glad_glUniformMatrix3fv, 4, location, count, transpose, value); } PFNGLUNIFORMMATRIX3FVPROC glad_debug_glUniformMatrix3fv = glad_debug_impl_glUniformMatrix3fv; PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL; static void GLAD_API_PTR glad_debug_impl_glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { _pre_call_gl_callback("glUniformMatrix3x2fv", (GLADapiproc) glad_glUniformMatrix3x2fv, 4, location, count, transpose, value); glad_glUniformMatrix3x2fv(location, count, transpose, value); _post_call_gl_callback(NULL, "glUniformMatrix3x2fv", (GLADapiproc) glad_glUniformMatrix3x2fv, 4, location, count, transpose, value); } PFNGLUNIFORMMATRIX3X2FVPROC glad_debug_glUniformMatrix3x2fv = glad_debug_impl_glUniformMatrix3x2fv; PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL; static void GLAD_API_PTR glad_debug_impl_glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { _pre_call_gl_callback("glUniformMatrix3x4fv", (GLADapiproc) glad_glUniformMatrix3x4fv, 4, location, count, transpose, value); glad_glUniformMatrix3x4fv(location, count, transpose, value); _post_call_gl_callback(NULL, "glUniformMatrix3x4fv", (GLADapiproc) glad_glUniformMatrix3x4fv, 4, location, count, transpose, value); } PFNGLUNIFORMMATRIX3X4FVPROC glad_debug_glUniformMatrix3x4fv = glad_debug_impl_glUniformMatrix3x4fv; PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL; static void GLAD_API_PTR glad_debug_impl_glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { _pre_call_gl_callback("glUniformMatrix4fv", (GLADapiproc) glad_glUniformMatrix4fv, 4, location, count, transpose, value); glad_glUniformMatrix4fv(location, count, transpose, value); _post_call_gl_callback(NULL, "glUniformMatrix4fv", (GLADapiproc) glad_glUniformMatrix4fv, 4, location, count, transpose, value); } PFNGLUNIFORMMATRIX4FVPROC glad_debug_glUniformMatrix4fv = glad_debug_impl_glUniformMatrix4fv; PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL; static void GLAD_API_PTR glad_debug_impl_glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { _pre_call_gl_callback("glUniformMatrix4x2fv", (GLADapiproc) glad_glUniformMatrix4x2fv, 4, location, count, transpose, value); glad_glUniformMatrix4x2fv(location, count, transpose, value); _post_call_gl_callback(NULL, "glUniformMatrix4x2fv", (GLADapiproc) glad_glUniformMatrix4x2fv, 4, location, count, transpose, value); } PFNGLUNIFORMMATRIX4X2FVPROC glad_debug_glUniformMatrix4x2fv = glad_debug_impl_glUniformMatrix4x2fv; PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL; static void GLAD_API_PTR glad_debug_impl_glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { _pre_call_gl_callback("glUniformMatrix4x3fv", (GLADapiproc) glad_glUniformMatrix4x3fv, 4, location, count, transpose, value); glad_glUniformMatrix4x3fv(location, count, transpose, value); _post_call_gl_callback(NULL, "glUniformMatrix4x3fv", (GLADapiproc) glad_glUniformMatrix4x3fv, 4, location, count, transpose, value); } PFNGLUNIFORMMATRIX4X3FVPROC glad_debug_glUniformMatrix4x3fv = glad_debug_impl_glUniformMatrix4x3fv; PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL; static GLboolean GLAD_API_PTR glad_debug_impl_glUnmapBuffer(GLenum target) { GLboolean ret; _pre_call_gl_callback("glUnmapBuffer", (GLADapiproc) glad_glUnmapBuffer, 1, target); ret = glad_glUnmapBuffer(target); _post_call_gl_callback((void*) &ret, "glUnmapBuffer", (GLADapiproc) glad_glUnmapBuffer, 1, target); return ret; } PFNGLUNMAPBUFFERPROC glad_debug_glUnmapBuffer = glad_debug_impl_glUnmapBuffer; PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL; static void GLAD_API_PTR glad_debug_impl_glUseProgram(GLuint program) { _pre_call_gl_callback("glUseProgram", (GLADapiproc) glad_glUseProgram, 1, program); glad_glUseProgram(program); _post_call_gl_callback(NULL, "glUseProgram", (GLADapiproc) glad_glUseProgram, 1, program); } PFNGLUSEPROGRAMPROC glad_debug_glUseProgram = glad_debug_impl_glUseProgram; PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL; static void GLAD_API_PTR glad_debug_impl_glValidateProgram(GLuint program) { _pre_call_gl_callback("glValidateProgram", (GLADapiproc) glad_glValidateProgram, 1, program); glad_glValidateProgram(program); _post_call_gl_callback(NULL, "glValidateProgram", (GLADapiproc) glad_glValidateProgram, 1, program); } PFNGLVALIDATEPROGRAMPROC glad_debug_glValidateProgram = glad_debug_impl_glValidateProgram; PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1d(GLuint index, GLdouble x) { _pre_call_gl_callback("glVertexAttrib1d", (GLADapiproc) glad_glVertexAttrib1d, 2, index, x); glad_glVertexAttrib1d(index, x); _post_call_gl_callback(NULL, "glVertexAttrib1d", (GLADapiproc) glad_glVertexAttrib1d, 2, index, x); } PFNGLVERTEXATTRIB1DPROC glad_debug_glVertexAttrib1d = glad_debug_impl_glVertexAttrib1d; PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1dv(GLuint index, const GLdouble * v) { _pre_call_gl_callback("glVertexAttrib1dv", (GLADapiproc) glad_glVertexAttrib1dv, 2, index, v); glad_glVertexAttrib1dv(index, v); _post_call_gl_callback(NULL, "glVertexAttrib1dv", (GLADapiproc) glad_glVertexAttrib1dv, 2, index, v); } PFNGLVERTEXATTRIB1DVPROC glad_debug_glVertexAttrib1dv = glad_debug_impl_glVertexAttrib1dv; PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1f(GLuint index, GLfloat x) { _pre_call_gl_callback("glVertexAttrib1f", (GLADapiproc) glad_glVertexAttrib1f, 2, index, x); glad_glVertexAttrib1f(index, x); _post_call_gl_callback(NULL, "glVertexAttrib1f", (GLADapiproc) glad_glVertexAttrib1f, 2, index, x); } PFNGLVERTEXATTRIB1FPROC glad_debug_glVertexAttrib1f = glad_debug_impl_glVertexAttrib1f; PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1fv(GLuint index, const GLfloat * v) { _pre_call_gl_callback("glVertexAttrib1fv", (GLADapiproc) glad_glVertexAttrib1fv, 2, index, v); glad_glVertexAttrib1fv(index, v); _post_call_gl_callback(NULL, "glVertexAttrib1fv", (GLADapiproc) glad_glVertexAttrib1fv, 2, index, v); } PFNGLVERTEXATTRIB1FVPROC glad_debug_glVertexAttrib1fv = glad_debug_impl_glVertexAttrib1fv; PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1s(GLuint index, GLshort x) { _pre_call_gl_callback("glVertexAttrib1s", (GLADapiproc) glad_glVertexAttrib1s, 2, index, x); glad_glVertexAttrib1s(index, x); _post_call_gl_callback(NULL, "glVertexAttrib1s", (GLADapiproc) glad_glVertexAttrib1s, 2, index, x); } PFNGLVERTEXATTRIB1SPROC glad_debug_glVertexAttrib1s = glad_debug_impl_glVertexAttrib1s; PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1sv(GLuint index, const GLshort * v) { _pre_call_gl_callback("glVertexAttrib1sv", (GLADapiproc) glad_glVertexAttrib1sv, 2, index, v); glad_glVertexAttrib1sv(index, v); _post_call_gl_callback(NULL, "glVertexAttrib1sv", (GLADapiproc) glad_glVertexAttrib1sv, 2, index, v); } PFNGLVERTEXATTRIB1SVPROC glad_debug_glVertexAttrib1sv = glad_debug_impl_glVertexAttrib1sv; PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y) { _pre_call_gl_callback("glVertexAttrib2d", (GLADapiproc) glad_glVertexAttrib2d, 3, index, x, y); glad_glVertexAttrib2d(index, x, y); _post_call_gl_callback(NULL, "glVertexAttrib2d", (GLADapiproc) glad_glVertexAttrib2d, 3, index, x, y); } PFNGLVERTEXATTRIB2DPROC glad_debug_glVertexAttrib2d = glad_debug_impl_glVertexAttrib2d; PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2dv(GLuint index, const GLdouble * v) { _pre_call_gl_callback("glVertexAttrib2dv", (GLADapiproc) glad_glVertexAttrib2dv, 2, index, v); glad_glVertexAttrib2dv(index, v); _post_call_gl_callback(NULL, "glVertexAttrib2dv", (GLADapiproc) glad_glVertexAttrib2dv, 2, index, v); } PFNGLVERTEXATTRIB2DVPROC glad_debug_glVertexAttrib2dv = glad_debug_impl_glVertexAttrib2dv; PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y) { _pre_call_gl_callback("glVertexAttrib2f", (GLADapiproc) glad_glVertexAttrib2f, 3, index, x, y); glad_glVertexAttrib2f(index, x, y); _post_call_gl_callback(NULL, "glVertexAttrib2f", (GLADapiproc) glad_glVertexAttrib2f, 3, index, x, y); } PFNGLVERTEXATTRIB2FPROC glad_debug_glVertexAttrib2f = glad_debug_impl_glVertexAttrib2f; PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2fv(GLuint index, const GLfloat * v) { _pre_call_gl_callback("glVertexAttrib2fv", (GLADapiproc) glad_glVertexAttrib2fv, 2, index, v); glad_glVertexAttrib2fv(index, v); _post_call_gl_callback(NULL, "glVertexAttrib2fv", (GLADapiproc) glad_glVertexAttrib2fv, 2, index, v); } PFNGLVERTEXATTRIB2FVPROC glad_debug_glVertexAttrib2fv = glad_debug_impl_glVertexAttrib2fv; PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2s(GLuint index, GLshort x, GLshort y) { _pre_call_gl_callback("glVertexAttrib2s", (GLADapiproc) glad_glVertexAttrib2s, 3, index, x, y); glad_glVertexAttrib2s(index, x, y); _post_call_gl_callback(NULL, "glVertexAttrib2s", (GLADapiproc) glad_glVertexAttrib2s, 3, index, x, y); } PFNGLVERTEXATTRIB2SPROC glad_debug_glVertexAttrib2s = glad_debug_impl_glVertexAttrib2s; PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2sv(GLuint index, const GLshort * v) { _pre_call_gl_callback("glVertexAttrib2sv", (GLADapiproc) glad_glVertexAttrib2sv, 2, index, v); glad_glVertexAttrib2sv(index, v); _post_call_gl_callback(NULL, "glVertexAttrib2sv", (GLADapiproc) glad_glVertexAttrib2sv, 2, index, v); } PFNGLVERTEXATTRIB2SVPROC glad_debug_glVertexAttrib2sv = glad_debug_impl_glVertexAttrib2sv; PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) { _pre_call_gl_callback("glVertexAttrib3d", (GLADapiproc) glad_glVertexAttrib3d, 4, index, x, y, z); glad_glVertexAttrib3d(index, x, y, z); _post_call_gl_callback(NULL, "glVertexAttrib3d", (GLADapiproc) glad_glVertexAttrib3d, 4, index, x, y, z); } PFNGLVERTEXATTRIB3DPROC glad_debug_glVertexAttrib3d = glad_debug_impl_glVertexAttrib3d; PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3dv(GLuint index, const GLdouble * v) { _pre_call_gl_callback("glVertexAttrib3dv", (GLADapiproc) glad_glVertexAttrib3dv, 2, index, v); glad_glVertexAttrib3dv(index, v); _post_call_gl_callback(NULL, "glVertexAttrib3dv", (GLADapiproc) glad_glVertexAttrib3dv, 2, index, v); } PFNGLVERTEXATTRIB3DVPROC glad_debug_glVertexAttrib3dv = glad_debug_impl_glVertexAttrib3dv; PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) { _pre_call_gl_callback("glVertexAttrib3f", (GLADapiproc) glad_glVertexAttrib3f, 4, index, x, y, z); glad_glVertexAttrib3f(index, x, y, z); _post_call_gl_callback(NULL, "glVertexAttrib3f", (GLADapiproc) glad_glVertexAttrib3f, 4, index, x, y, z); } PFNGLVERTEXATTRIB3FPROC glad_debug_glVertexAttrib3f = glad_debug_impl_glVertexAttrib3f; PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3fv(GLuint index, const GLfloat * v) { _pre_call_gl_callback("glVertexAttrib3fv", (GLADapiproc) glad_glVertexAttrib3fv, 2, index, v); glad_glVertexAttrib3fv(index, v); _post_call_gl_callback(NULL, "glVertexAttrib3fv", (GLADapiproc) glad_glVertexAttrib3fv, 2, index, v); } PFNGLVERTEXATTRIB3FVPROC glad_debug_glVertexAttrib3fv = glad_debug_impl_glVertexAttrib3fv; PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z) { _pre_call_gl_callback("glVertexAttrib3s", (GLADapiproc) glad_glVertexAttrib3s, 4, index, x, y, z); glad_glVertexAttrib3s(index, x, y, z); _post_call_gl_callback(NULL, "glVertexAttrib3s", (GLADapiproc) glad_glVertexAttrib3s, 4, index, x, y, z); } PFNGLVERTEXATTRIB3SPROC glad_debug_glVertexAttrib3s = glad_debug_impl_glVertexAttrib3s; PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3sv(GLuint index, const GLshort * v) { _pre_call_gl_callback("glVertexAttrib3sv", (GLADapiproc) glad_glVertexAttrib3sv, 2, index, v); glad_glVertexAttrib3sv(index, v); _post_call_gl_callback(NULL, "glVertexAttrib3sv", (GLADapiproc) glad_glVertexAttrib3sv, 2, index, v); } PFNGLVERTEXATTRIB3SVPROC glad_debug_glVertexAttrib3sv = glad_debug_impl_glVertexAttrib3sv; PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4Nbv(GLuint index, const GLbyte * v) { _pre_call_gl_callback("glVertexAttrib4Nbv", (GLADapiproc) glad_glVertexAttrib4Nbv, 2, index, v); glad_glVertexAttrib4Nbv(index, v); _post_call_gl_callback(NULL, "glVertexAttrib4Nbv", (GLADapiproc) glad_glVertexAttrib4Nbv, 2, index, v); } PFNGLVERTEXATTRIB4NBVPROC glad_debug_glVertexAttrib4Nbv = glad_debug_impl_glVertexAttrib4Nbv; PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4Niv(GLuint index, const GLint * v) { _pre_call_gl_callback("glVertexAttrib4Niv", (GLADapiproc) glad_glVertexAttrib4Niv, 2, index, v); glad_glVertexAttrib4Niv(index, v); _post_call_gl_callback(NULL, "glVertexAttrib4Niv", (GLADapiproc) glad_glVertexAttrib4Niv, 2, index, v); } PFNGLVERTEXATTRIB4NIVPROC glad_debug_glVertexAttrib4Niv = glad_debug_impl_glVertexAttrib4Niv; PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4Nsv(GLuint index, const GLshort * v) { _pre_call_gl_callback("glVertexAttrib4Nsv", (GLADapiproc) glad_glVertexAttrib4Nsv, 2, index, v); glad_glVertexAttrib4Nsv(index, v); _post_call_gl_callback(NULL, "glVertexAttrib4Nsv", (GLADapiproc) glad_glVertexAttrib4Nsv, 2, index, v); } PFNGLVERTEXATTRIB4NSVPROC glad_debug_glVertexAttrib4Nsv = glad_debug_impl_glVertexAttrib4Nsv; PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) { _pre_call_gl_callback("glVertexAttrib4Nub", (GLADapiproc) glad_glVertexAttrib4Nub, 5, index, x, y, z, w); glad_glVertexAttrib4Nub(index, x, y, z, w); _post_call_gl_callback(NULL, "glVertexAttrib4Nub", (GLADapiproc) glad_glVertexAttrib4Nub, 5, index, x, y, z, w); } PFNGLVERTEXATTRIB4NUBPROC glad_debug_glVertexAttrib4Nub = glad_debug_impl_glVertexAttrib4Nub; PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4Nubv(GLuint index, const GLubyte * v) { _pre_call_gl_callback("glVertexAttrib4Nubv", (GLADapiproc) glad_glVertexAttrib4Nubv, 2, index, v); glad_glVertexAttrib4Nubv(index, v); _post_call_gl_callback(NULL, "glVertexAttrib4Nubv", (GLADapiproc) glad_glVertexAttrib4Nubv, 2, index, v); } PFNGLVERTEXATTRIB4NUBVPROC glad_debug_glVertexAttrib4Nubv = glad_debug_impl_glVertexAttrib4Nubv; PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4Nuiv(GLuint index, const GLuint * v) { _pre_call_gl_callback("glVertexAttrib4Nuiv", (GLADapiproc) glad_glVertexAttrib4Nuiv, 2, index, v); glad_glVertexAttrib4Nuiv(index, v); _post_call_gl_callback(NULL, "glVertexAttrib4Nuiv", (GLADapiproc) glad_glVertexAttrib4Nuiv, 2, index, v); } PFNGLVERTEXATTRIB4NUIVPROC glad_debug_glVertexAttrib4Nuiv = glad_debug_impl_glVertexAttrib4Nuiv; PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4Nusv(GLuint index, const GLushort * v) { _pre_call_gl_callback("glVertexAttrib4Nusv", (GLADapiproc) glad_glVertexAttrib4Nusv, 2, index, v); glad_glVertexAttrib4Nusv(index, v); _post_call_gl_callback(NULL, "glVertexAttrib4Nusv", (GLADapiproc) glad_glVertexAttrib4Nusv, 2, index, v); } PFNGLVERTEXATTRIB4NUSVPROC glad_debug_glVertexAttrib4Nusv = glad_debug_impl_glVertexAttrib4Nusv; PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4bv(GLuint index, const GLbyte * v) { _pre_call_gl_callback("glVertexAttrib4bv", (GLADapiproc) glad_glVertexAttrib4bv, 2, index, v); glad_glVertexAttrib4bv(index, v); _post_call_gl_callback(NULL, "glVertexAttrib4bv", (GLADapiproc) glad_glVertexAttrib4bv, 2, index, v); } PFNGLVERTEXATTRIB4BVPROC glad_debug_glVertexAttrib4bv = glad_debug_impl_glVertexAttrib4bv; PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { _pre_call_gl_callback("glVertexAttrib4d", (GLADapiproc) glad_glVertexAttrib4d, 5, index, x, y, z, w); glad_glVertexAttrib4d(index, x, y, z, w); _post_call_gl_callback(NULL, "glVertexAttrib4d", (GLADapiproc) glad_glVertexAttrib4d, 5, index, x, y, z, w); } PFNGLVERTEXATTRIB4DPROC glad_debug_glVertexAttrib4d = glad_debug_impl_glVertexAttrib4d; PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4dv(GLuint index, const GLdouble * v) { _pre_call_gl_callback("glVertexAttrib4dv", (GLADapiproc) glad_glVertexAttrib4dv, 2, index, v); glad_glVertexAttrib4dv(index, v); _post_call_gl_callback(NULL, "glVertexAttrib4dv", (GLADapiproc) glad_glVertexAttrib4dv, 2, index, v); } PFNGLVERTEXATTRIB4DVPROC glad_debug_glVertexAttrib4dv = glad_debug_impl_glVertexAttrib4dv; PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { _pre_call_gl_callback("glVertexAttrib4f", (GLADapiproc) glad_glVertexAttrib4f, 5, index, x, y, z, w); glad_glVertexAttrib4f(index, x, y, z, w); _post_call_gl_callback(NULL, "glVertexAttrib4f", (GLADapiproc) glad_glVertexAttrib4f, 5, index, x, y, z, w); } PFNGLVERTEXATTRIB4FPROC glad_debug_glVertexAttrib4f = glad_debug_impl_glVertexAttrib4f; PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4fv(GLuint index, const GLfloat * v) { _pre_call_gl_callback("glVertexAttrib4fv", (GLADapiproc) glad_glVertexAttrib4fv, 2, index, v); glad_glVertexAttrib4fv(index, v); _post_call_gl_callback(NULL, "glVertexAttrib4fv", (GLADapiproc) glad_glVertexAttrib4fv, 2, index, v); } PFNGLVERTEXATTRIB4FVPROC glad_debug_glVertexAttrib4fv = glad_debug_impl_glVertexAttrib4fv; PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4iv(GLuint index, const GLint * v) { _pre_call_gl_callback("glVertexAttrib4iv", (GLADapiproc) glad_glVertexAttrib4iv, 2, index, v); glad_glVertexAttrib4iv(index, v); _post_call_gl_callback(NULL, "glVertexAttrib4iv", (GLADapiproc) glad_glVertexAttrib4iv, 2, index, v); } PFNGLVERTEXATTRIB4IVPROC glad_debug_glVertexAttrib4iv = glad_debug_impl_glVertexAttrib4iv; PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) { _pre_call_gl_callback("glVertexAttrib4s", (GLADapiproc) glad_glVertexAttrib4s, 5, index, x, y, z, w); glad_glVertexAttrib4s(index, x, y, z, w); _post_call_gl_callback(NULL, "glVertexAttrib4s", (GLADapiproc) glad_glVertexAttrib4s, 5, index, x, y, z, w); } PFNGLVERTEXATTRIB4SPROC glad_debug_glVertexAttrib4s = glad_debug_impl_glVertexAttrib4s; PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4sv(GLuint index, const GLshort * v) { _pre_call_gl_callback("glVertexAttrib4sv", (GLADapiproc) glad_glVertexAttrib4sv, 2, index, v); glad_glVertexAttrib4sv(index, v); _post_call_gl_callback(NULL, "glVertexAttrib4sv", (GLADapiproc) glad_glVertexAttrib4sv, 2, index, v); } PFNGLVERTEXATTRIB4SVPROC glad_debug_glVertexAttrib4sv = glad_debug_impl_glVertexAttrib4sv; PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4ubv(GLuint index, const GLubyte * v) { _pre_call_gl_callback("glVertexAttrib4ubv", (GLADapiproc) glad_glVertexAttrib4ubv, 2, index, v); glad_glVertexAttrib4ubv(index, v); _post_call_gl_callback(NULL, "glVertexAttrib4ubv", (GLADapiproc) glad_glVertexAttrib4ubv, 2, index, v); } PFNGLVERTEXATTRIB4UBVPROC glad_debug_glVertexAttrib4ubv = glad_debug_impl_glVertexAttrib4ubv; PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4uiv(GLuint index, const GLuint * v) { _pre_call_gl_callback("glVertexAttrib4uiv", (GLADapiproc) glad_glVertexAttrib4uiv, 2, index, v); glad_glVertexAttrib4uiv(index, v); _post_call_gl_callback(NULL, "glVertexAttrib4uiv", (GLADapiproc) glad_glVertexAttrib4uiv, 2, index, v); } PFNGLVERTEXATTRIB4UIVPROC glad_debug_glVertexAttrib4uiv = glad_debug_impl_glVertexAttrib4uiv; PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4usv(GLuint index, const GLushort * v) { _pre_call_gl_callback("glVertexAttrib4usv", (GLADapiproc) glad_glVertexAttrib4usv, 2, index, v); glad_glVertexAttrib4usv(index, v); _post_call_gl_callback(NULL, "glVertexAttrib4usv", (GLADapiproc) glad_glVertexAttrib4usv, 2, index, v); } PFNGLVERTEXATTRIB4USVPROC glad_debug_glVertexAttrib4usv = glad_debug_impl_glVertexAttrib4usv; PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribDivisor(GLuint index, GLuint divisor) { _pre_call_gl_callback("glVertexAttribDivisor", (GLADapiproc) glad_glVertexAttribDivisor, 2, index, divisor); glad_glVertexAttribDivisor(index, divisor); _post_call_gl_callback(NULL, "glVertexAttribDivisor", (GLADapiproc) glad_glVertexAttribDivisor, 2, index, divisor); } PFNGLVERTEXATTRIBDIVISORPROC glad_debug_glVertexAttribDivisor = glad_debug_impl_glVertexAttribDivisor; PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribI1i(GLuint index, GLint x) { _pre_call_gl_callback("glVertexAttribI1i", (GLADapiproc) glad_glVertexAttribI1i, 2, index, x); glad_glVertexAttribI1i(index, x); _post_call_gl_callback(NULL, "glVertexAttribI1i", (GLADapiproc) glad_glVertexAttribI1i, 2, index, x); } PFNGLVERTEXATTRIBI1IPROC glad_debug_glVertexAttribI1i = glad_debug_impl_glVertexAttribI1i; PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribI1iv(GLuint index, const GLint * v) { _pre_call_gl_callback("glVertexAttribI1iv", (GLADapiproc) glad_glVertexAttribI1iv, 2, index, v); glad_glVertexAttribI1iv(index, v); _post_call_gl_callback(NULL, "glVertexAttribI1iv", (GLADapiproc) glad_glVertexAttribI1iv, 2, index, v); } PFNGLVERTEXATTRIBI1IVPROC glad_debug_glVertexAttribI1iv = glad_debug_impl_glVertexAttribI1iv; PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribI1ui(GLuint index, GLuint x) { _pre_call_gl_callback("glVertexAttribI1ui", (GLADapiproc) glad_glVertexAttribI1ui, 2, index, x); glad_glVertexAttribI1ui(index, x); _post_call_gl_callback(NULL, "glVertexAttribI1ui", (GLADapiproc) glad_glVertexAttribI1ui, 2, index, x); } PFNGLVERTEXATTRIBI1UIPROC glad_debug_glVertexAttribI1ui = glad_debug_impl_glVertexAttribI1ui; PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribI1uiv(GLuint index, const GLuint * v) { _pre_call_gl_callback("glVertexAttribI1uiv", (GLADapiproc) glad_glVertexAttribI1uiv, 2, index, v); glad_glVertexAttribI1uiv(index, v); _post_call_gl_callback(NULL, "glVertexAttribI1uiv", (GLADapiproc) glad_glVertexAttribI1uiv, 2, index, v); } PFNGLVERTEXATTRIBI1UIVPROC glad_debug_glVertexAttribI1uiv = glad_debug_impl_glVertexAttribI1uiv; PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribI2i(GLuint index, GLint x, GLint y) { _pre_call_gl_callback("glVertexAttribI2i", (GLADapiproc) glad_glVertexAttribI2i, 3, index, x, y); glad_glVertexAttribI2i(index, x, y); _post_call_gl_callback(NULL, "glVertexAttribI2i", (GLADapiproc) glad_glVertexAttribI2i, 3, index, x, y); } PFNGLVERTEXATTRIBI2IPROC glad_debug_glVertexAttribI2i = glad_debug_impl_glVertexAttribI2i; PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribI2iv(GLuint index, const GLint * v) { _pre_call_gl_callback("glVertexAttribI2iv", (GLADapiproc) glad_glVertexAttribI2iv, 2, index, v); glad_glVertexAttribI2iv(index, v); _post_call_gl_callback(NULL, "glVertexAttribI2iv", (GLADapiproc) glad_glVertexAttribI2iv, 2, index, v); } PFNGLVERTEXATTRIBI2IVPROC glad_debug_glVertexAttribI2iv = glad_debug_impl_glVertexAttribI2iv; PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribI2ui(GLuint index, GLuint x, GLuint y) { _pre_call_gl_callback("glVertexAttribI2ui", (GLADapiproc) glad_glVertexAttribI2ui, 3, index, x, y); glad_glVertexAttribI2ui(index, x, y); _post_call_gl_callback(NULL, "glVertexAttribI2ui", (GLADapiproc) glad_glVertexAttribI2ui, 3, index, x, y); } PFNGLVERTEXATTRIBI2UIPROC glad_debug_glVertexAttribI2ui = glad_debug_impl_glVertexAttribI2ui; PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribI2uiv(GLuint index, const GLuint * v) { _pre_call_gl_callback("glVertexAttribI2uiv", (GLADapiproc) glad_glVertexAttribI2uiv, 2, index, v); glad_glVertexAttribI2uiv(index, v); _post_call_gl_callback(NULL, "glVertexAttribI2uiv", (GLADapiproc) glad_glVertexAttribI2uiv, 2, index, v); } PFNGLVERTEXATTRIBI2UIVPROC glad_debug_glVertexAttribI2uiv = glad_debug_impl_glVertexAttribI2uiv; PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z) { _pre_call_gl_callback("glVertexAttribI3i", (GLADapiproc) glad_glVertexAttribI3i, 4, index, x, y, z); glad_glVertexAttribI3i(index, x, y, z); _post_call_gl_callback(NULL, "glVertexAttribI3i", (GLADapiproc) glad_glVertexAttribI3i, 4, index, x, y, z); } PFNGLVERTEXATTRIBI3IPROC glad_debug_glVertexAttribI3i = glad_debug_impl_glVertexAttribI3i; PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribI3iv(GLuint index, const GLint * v) { _pre_call_gl_callback("glVertexAttribI3iv", (GLADapiproc) glad_glVertexAttribI3iv, 2, index, v); glad_glVertexAttribI3iv(index, v); _post_call_gl_callback(NULL, "glVertexAttribI3iv", (GLADapiproc) glad_glVertexAttribI3iv, 2, index, v); } PFNGLVERTEXATTRIBI3IVPROC glad_debug_glVertexAttribI3iv = glad_debug_impl_glVertexAttribI3iv; PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z) { _pre_call_gl_callback("glVertexAttribI3ui", (GLADapiproc) glad_glVertexAttribI3ui, 4, index, x, y, z); glad_glVertexAttribI3ui(index, x, y, z); _post_call_gl_callback(NULL, "glVertexAttribI3ui", (GLADapiproc) glad_glVertexAttribI3ui, 4, index, x, y, z); } PFNGLVERTEXATTRIBI3UIPROC glad_debug_glVertexAttribI3ui = glad_debug_impl_glVertexAttribI3ui; PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribI3uiv(GLuint index, const GLuint * v) { _pre_call_gl_callback("glVertexAttribI3uiv", (GLADapiproc) glad_glVertexAttribI3uiv, 2, index, v); glad_glVertexAttribI3uiv(index, v); _post_call_gl_callback(NULL, "glVertexAttribI3uiv", (GLADapiproc) glad_glVertexAttribI3uiv, 2, index, v); } PFNGLVERTEXATTRIBI3UIVPROC glad_debug_glVertexAttribI3uiv = glad_debug_impl_glVertexAttribI3uiv; PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribI4bv(GLuint index, const GLbyte * v) { _pre_call_gl_callback("glVertexAttribI4bv", (GLADapiproc) glad_glVertexAttribI4bv, 2, index, v); glad_glVertexAttribI4bv(index, v); _post_call_gl_callback(NULL, "glVertexAttribI4bv", (GLADapiproc) glad_glVertexAttribI4bv, 2, index, v); } PFNGLVERTEXATTRIBI4BVPROC glad_debug_glVertexAttribI4bv = glad_debug_impl_glVertexAttribI4bv; PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w) { _pre_call_gl_callback("glVertexAttribI4i", (GLADapiproc) glad_glVertexAttribI4i, 5, index, x, y, z, w); glad_glVertexAttribI4i(index, x, y, z, w); _post_call_gl_callback(NULL, "glVertexAttribI4i", (GLADapiproc) glad_glVertexAttribI4i, 5, index, x, y, z, w); } PFNGLVERTEXATTRIBI4IPROC glad_debug_glVertexAttribI4i = glad_debug_impl_glVertexAttribI4i; PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribI4iv(GLuint index, const GLint * v) { _pre_call_gl_callback("glVertexAttribI4iv", (GLADapiproc) glad_glVertexAttribI4iv, 2, index, v); glad_glVertexAttribI4iv(index, v); _post_call_gl_callback(NULL, "glVertexAttribI4iv", (GLADapiproc) glad_glVertexAttribI4iv, 2, index, v); } PFNGLVERTEXATTRIBI4IVPROC glad_debug_glVertexAttribI4iv = glad_debug_impl_glVertexAttribI4iv; PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribI4sv(GLuint index, const GLshort * v) { _pre_call_gl_callback("glVertexAttribI4sv", (GLADapiproc) glad_glVertexAttribI4sv, 2, index, v); glad_glVertexAttribI4sv(index, v); _post_call_gl_callback(NULL, "glVertexAttribI4sv", (GLADapiproc) glad_glVertexAttribI4sv, 2, index, v); } PFNGLVERTEXATTRIBI4SVPROC glad_debug_glVertexAttribI4sv = glad_debug_impl_glVertexAttribI4sv; PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribI4ubv(GLuint index, const GLubyte * v) { _pre_call_gl_callback("glVertexAttribI4ubv", (GLADapiproc) glad_glVertexAttribI4ubv, 2, index, v); glad_glVertexAttribI4ubv(index, v); _post_call_gl_callback(NULL, "glVertexAttribI4ubv", (GLADapiproc) glad_glVertexAttribI4ubv, 2, index, v); } PFNGLVERTEXATTRIBI4UBVPROC glad_debug_glVertexAttribI4ubv = glad_debug_impl_glVertexAttribI4ubv; PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) { _pre_call_gl_callback("glVertexAttribI4ui", (GLADapiproc) glad_glVertexAttribI4ui, 5, index, x, y, z, w); glad_glVertexAttribI4ui(index, x, y, z, w); _post_call_gl_callback(NULL, "glVertexAttribI4ui", (GLADapiproc) glad_glVertexAttribI4ui, 5, index, x, y, z, w); } PFNGLVERTEXATTRIBI4UIPROC glad_debug_glVertexAttribI4ui = glad_debug_impl_glVertexAttribI4ui; PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribI4uiv(GLuint index, const GLuint * v) { _pre_call_gl_callback("glVertexAttribI4uiv", (GLADapiproc) glad_glVertexAttribI4uiv, 2, index, v); glad_glVertexAttribI4uiv(index, v); _post_call_gl_callback(NULL, "glVertexAttribI4uiv", (GLADapiproc) glad_glVertexAttribI4uiv, 2, index, v); } PFNGLVERTEXATTRIBI4UIVPROC glad_debug_glVertexAttribI4uiv = glad_debug_impl_glVertexAttribI4uiv; PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribI4usv(GLuint index, const GLushort * v) { _pre_call_gl_callback("glVertexAttribI4usv", (GLADapiproc) glad_glVertexAttribI4usv, 2, index, v); glad_glVertexAttribI4usv(index, v); _post_call_gl_callback(NULL, "glVertexAttribI4usv", (GLADapiproc) glad_glVertexAttribI4usv, 2, index, v); } PFNGLVERTEXATTRIBI4USVPROC glad_debug_glVertexAttribI4usv = glad_debug_impl_glVertexAttribI4usv; PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer) { _pre_call_gl_callback("glVertexAttribIPointer", (GLADapiproc) glad_glVertexAttribIPointer, 5, index, size, type, stride, pointer); glad_glVertexAttribIPointer(index, size, type, stride, pointer); _post_call_gl_callback(NULL, "glVertexAttribIPointer", (GLADapiproc) glad_glVertexAttribIPointer, 5, index, size, type, stride, pointer); } PFNGLVERTEXATTRIBIPOINTERPROC glad_debug_glVertexAttribIPointer = glad_debug_impl_glVertexAttribIPointer; PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) { _pre_call_gl_callback("glVertexAttribP1ui", (GLADapiproc) glad_glVertexAttribP1ui, 4, index, type, normalized, value); glad_glVertexAttribP1ui(index, type, normalized, value); _post_call_gl_callback(NULL, "glVertexAttribP1ui", (GLADapiproc) glad_glVertexAttribP1ui, 4, index, type, normalized, value); } PFNGLVERTEXATTRIBP1UIPROC glad_debug_glVertexAttribP1ui = glad_debug_impl_glVertexAttribP1ui; PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) { _pre_call_gl_callback("glVertexAttribP1uiv", (GLADapiproc) glad_glVertexAttribP1uiv, 4, index, type, normalized, value); glad_glVertexAttribP1uiv(index, type, normalized, value); _post_call_gl_callback(NULL, "glVertexAttribP1uiv", (GLADapiproc) glad_glVertexAttribP1uiv, 4, index, type, normalized, value); } PFNGLVERTEXATTRIBP1UIVPROC glad_debug_glVertexAttribP1uiv = glad_debug_impl_glVertexAttribP1uiv; PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) { _pre_call_gl_callback("glVertexAttribP2ui", (GLADapiproc) glad_glVertexAttribP2ui, 4, index, type, normalized, value); glad_glVertexAttribP2ui(index, type, normalized, value); _post_call_gl_callback(NULL, "glVertexAttribP2ui", (GLADapiproc) glad_glVertexAttribP2ui, 4, index, type, normalized, value); } PFNGLVERTEXATTRIBP2UIPROC glad_debug_glVertexAttribP2ui = glad_debug_impl_glVertexAttribP2ui; PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) { _pre_call_gl_callback("glVertexAttribP2uiv", (GLADapiproc) glad_glVertexAttribP2uiv, 4, index, type, normalized, value); glad_glVertexAttribP2uiv(index, type, normalized, value); _post_call_gl_callback(NULL, "glVertexAttribP2uiv", (GLADapiproc) glad_glVertexAttribP2uiv, 4, index, type, normalized, value); } PFNGLVERTEXATTRIBP2UIVPROC glad_debug_glVertexAttribP2uiv = glad_debug_impl_glVertexAttribP2uiv; PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) { _pre_call_gl_callback("glVertexAttribP3ui", (GLADapiproc) glad_glVertexAttribP3ui, 4, index, type, normalized, value); glad_glVertexAttribP3ui(index, type, normalized, value); _post_call_gl_callback(NULL, "glVertexAttribP3ui", (GLADapiproc) glad_glVertexAttribP3ui, 4, index, type, normalized, value); } PFNGLVERTEXATTRIBP3UIPROC glad_debug_glVertexAttribP3ui = glad_debug_impl_glVertexAttribP3ui; PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) { _pre_call_gl_callback("glVertexAttribP3uiv", (GLADapiproc) glad_glVertexAttribP3uiv, 4, index, type, normalized, value); glad_glVertexAttribP3uiv(index, type, normalized, value); _post_call_gl_callback(NULL, "glVertexAttribP3uiv", (GLADapiproc) glad_glVertexAttribP3uiv, 4, index, type, normalized, value); } PFNGLVERTEXATTRIBP3UIVPROC glad_debug_glVertexAttribP3uiv = glad_debug_impl_glVertexAttribP3uiv; PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) { _pre_call_gl_callback("glVertexAttribP4ui", (GLADapiproc) glad_glVertexAttribP4ui, 4, index, type, normalized, value); glad_glVertexAttribP4ui(index, type, normalized, value); _post_call_gl_callback(NULL, "glVertexAttribP4ui", (GLADapiproc) glad_glVertexAttribP4ui, 4, index, type, normalized, value); } PFNGLVERTEXATTRIBP4UIPROC glad_debug_glVertexAttribP4ui = glad_debug_impl_glVertexAttribP4ui; PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) { _pre_call_gl_callback("glVertexAttribP4uiv", (GLADapiproc) glad_glVertexAttribP4uiv, 4, index, type, normalized, value); glad_glVertexAttribP4uiv(index, type, normalized, value); _post_call_gl_callback(NULL, "glVertexAttribP4uiv", (GLADapiproc) glad_glVertexAttribP4uiv, 4, index, type, normalized, value); } PFNGLVERTEXATTRIBP4UIVPROC glad_debug_glVertexAttribP4uiv = glad_debug_impl_glVertexAttribP4uiv; PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer) { _pre_call_gl_callback("glVertexAttribPointer", (GLADapiproc) glad_glVertexAttribPointer, 6, index, size, type, normalized, stride, pointer); glad_glVertexAttribPointer(index, size, type, normalized, stride, pointer); _post_call_gl_callback(NULL, "glVertexAttribPointer", (GLADapiproc) glad_glVertexAttribPointer, 6, index, size, type, normalized, stride, pointer); } PFNGLVERTEXATTRIBPOINTERPROC glad_debug_glVertexAttribPointer = glad_debug_impl_glVertexAttribPointer; PFNGLVIEWPORTPROC glad_glViewport = NULL; static void GLAD_API_PTR glad_debug_impl_glViewport(GLint x, GLint y, GLsizei width, GLsizei height) { _pre_call_gl_callback("glViewport", (GLADapiproc) glad_glViewport, 4, x, y, width, height); glad_glViewport(x, y, width, height); _post_call_gl_callback(NULL, "glViewport", (GLADapiproc) glad_glViewport, 4, x, y, width, height); } PFNGLVIEWPORTPROC glad_debug_glViewport = glad_debug_impl_glViewport; PFNGLWAITSYNCPROC glad_glWaitSync = NULL; static void GLAD_API_PTR glad_debug_impl_glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) { _pre_call_gl_callback("glWaitSync", (GLADapiproc) glad_glWaitSync, 3, sync, flags, timeout); glad_glWaitSync(sync, flags, timeout); _post_call_gl_callback(NULL, "glWaitSync", (GLADapiproc) glad_glWaitSync, 3, sync, flags, timeout); } PFNGLWAITSYNCPROC glad_debug_glWaitSync = glad_debug_impl_glWaitSync; static void glad_gl_load_GL_VERSION_1_0( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_VERSION_1_0) return; glad_glBlendFunc = (PFNGLBLENDFUNCPROC) load(userptr, "glBlendFunc"); glad_glClear = (PFNGLCLEARPROC) load(userptr, "glClear"); glad_glClearColor = (PFNGLCLEARCOLORPROC) load(userptr, "glClearColor"); glad_glClearDepth = (PFNGLCLEARDEPTHPROC) load(userptr, "glClearDepth"); glad_glClearStencil = (PFNGLCLEARSTENCILPROC) load(userptr, "glClearStencil"); glad_glColorMask = (PFNGLCOLORMASKPROC) load(userptr, "glColorMask"); glad_glCullFace = (PFNGLCULLFACEPROC) load(userptr, "glCullFace"); glad_glDepthFunc = (PFNGLDEPTHFUNCPROC) load(userptr, "glDepthFunc"); glad_glDepthMask = (PFNGLDEPTHMASKPROC) load(userptr, "glDepthMask"); glad_glDepthRange = (PFNGLDEPTHRANGEPROC) load(userptr, "glDepthRange"); glad_glDisable = (PFNGLDISABLEPROC) load(userptr, "glDisable"); glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC) load(userptr, "glDrawBuffer"); glad_glEnable = (PFNGLENABLEPROC) load(userptr, "glEnable"); glad_glFinish = (PFNGLFINISHPROC) load(userptr, "glFinish"); glad_glFlush = (PFNGLFLUSHPROC) load(userptr, "glFlush"); glad_glFrontFace = (PFNGLFRONTFACEPROC) load(userptr, "glFrontFace"); glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC) load(userptr, "glGetBooleanv"); glad_glGetDoublev = (PFNGLGETDOUBLEVPROC) load(userptr, "glGetDoublev"); glad_glGetError = (PFNGLGETERRORPROC) load(userptr, "glGetError"); glad_glGetFloatv = (PFNGLGETFLOATVPROC) load(userptr, "glGetFloatv"); glad_glGetIntegerv = (PFNGLGETINTEGERVPROC) load(userptr, "glGetIntegerv"); glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString"); glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC) load(userptr, "glGetTexImage"); glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC) load(userptr, "glGetTexLevelParameterfv"); glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC) load(userptr, "glGetTexLevelParameteriv"); glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) load(userptr, "glGetTexParameterfv"); glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) load(userptr, "glGetTexParameteriv"); glad_glHint = (PFNGLHINTPROC) load(userptr, "glHint"); glad_glIsEnabled = (PFNGLISENABLEDPROC) load(userptr, "glIsEnabled"); glad_glLineWidth = (PFNGLLINEWIDTHPROC) load(userptr, "glLineWidth"); glad_glLogicOp = (PFNGLLOGICOPPROC) load(userptr, "glLogicOp"); glad_glPixelStoref = (PFNGLPIXELSTOREFPROC) load(userptr, "glPixelStoref"); glad_glPixelStorei = (PFNGLPIXELSTOREIPROC) load(userptr, "glPixelStorei"); glad_glPointSize = (PFNGLPOINTSIZEPROC) load(userptr, "glPointSize"); glad_glPolygonMode = (PFNGLPOLYGONMODEPROC) load(userptr, "glPolygonMode"); glad_glReadBuffer = (PFNGLREADBUFFERPROC) load(userptr, "glReadBuffer"); glad_glReadPixels = (PFNGLREADPIXELSPROC) load(userptr, "glReadPixels"); glad_glScissor = (PFNGLSCISSORPROC) load(userptr, "glScissor"); glad_glStencilFunc = (PFNGLSTENCILFUNCPROC) load(userptr, "glStencilFunc"); glad_glStencilMask = (PFNGLSTENCILMASKPROC) load(userptr, "glStencilMask"); glad_glStencilOp = (PFNGLSTENCILOPPROC) load(userptr, "glStencilOp"); glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC) load(userptr, "glTexImage1D"); glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC) load(userptr, "glTexImage2D"); 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glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC) load(userptr, "glGetActiveUniformBlockiv"); glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC) load(userptr, "glGetActiveUniformName"); glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC) load(userptr, "glGetActiveUniformsiv"); glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load(userptr, "glGetIntegeri_v"); glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC) load(userptr, "glGetUniformBlockIndex"); glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC) load(userptr, "glGetUniformIndices"); glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC) load(userptr, "glPrimitiveRestartIndex"); glad_glTexBuffer = (PFNGLTEXBUFFERPROC) load(userptr, "glTexBuffer"); glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC) load(userptr, "glUniformBlockBinding"); } static void glad_gl_load_GL_VERSION_3_2( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_VERSION_3_2) return; glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC) load(userptr, "glClientWaitSync"); 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glad_glIsSync = (PFNGLISSYNCPROC) load(userptr, "glIsSync"); glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glMultiDrawElementsBaseVertex"); glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC) load(userptr, "glProvokingVertex"); glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC) load(userptr, "glSampleMaski"); glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC) load(userptr, "glTexImage2DMultisample"); glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC) load(userptr, "glTexImage3DMultisample"); glad_glWaitSync = (PFNGLWAITSYNCPROC) load(userptr, "glWaitSync"); } static void glad_gl_load_GL_VERSION_3_3( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_VERSION_3_3) return; glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) load(userptr, "glBindFragDataLocationIndexed"); glad_glBindSampler = (PFNGLBINDSAMPLERPROC) load(userptr, "glBindSampler"); glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC) load(userptr, "glDeleteSamplers"); glad_glGenSamplers = (PFNGLGENSAMPLERSPROC) load(userptr, "glGenSamplers"); glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC) load(userptr, "glGetFragDataIndex"); glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC) load(userptr, "glGetQueryObjecti64v"); glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC) load(userptr, "glGetQueryObjectui64v"); glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC) load(userptr, "glGetSamplerParameterIiv"); glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC) load(userptr, "glGetSamplerParameterIuiv"); glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC) load(userptr, "glGetSamplerParameterfv"); glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC) load(userptr, "glGetSamplerParameteriv"); glad_glIsSampler = (PFNGLISSAMPLERPROC) load(userptr, "glIsSampler"); glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC) load(userptr, "glQueryCounter"); glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC) load(userptr, "glSamplerParameterIiv"); glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC) load(userptr, "glSamplerParameterIuiv"); glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC) load(userptr, "glSamplerParameterf"); glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC) load(userptr, "glSamplerParameterfv"); glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC) load(userptr, "glSamplerParameteri"); glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC) load(userptr, "glSamplerParameteriv"); glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC) load(userptr, "glVertexAttribDivisor"); glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC) load(userptr, "glVertexAttribP1ui"); glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC) load(userptr, "glVertexAttribP1uiv"); glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC) load(userptr, "glVertexAttribP2ui"); glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC) load(userptr, "glVertexAttribP2uiv"); glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC) load(userptr, "glVertexAttribP3ui"); glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC) load(userptr, "glVertexAttribP3uiv"); glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC) load(userptr, "glVertexAttribP4ui"); glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC) load(userptr, "glVertexAttribP4uiv"); } static void glad_gl_load_GL_ARB_copy_image( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_ARB_copy_image) return; glad_glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC) load(userptr, "glCopyImageSubData"); } static void glad_gl_load_GL_ARB_multisample( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_ARB_multisample) return; glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) load(userptr, "glSampleCoverage"); glad_glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC) load(userptr, "glSampleCoverageARB"); } static void glad_gl_load_GL_ARB_robustness( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_ARB_robustness) return; glad_glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC) load(userptr, "glGetGraphicsResetStatusARB"); glad_glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) load(userptr, "glGetnCompressedTexImageARB"); glad_glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC) load(userptr, "glGetnTexImageARB"); glad_glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC) load(userptr, "glGetnUniformdvARB"); glad_glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC) load(userptr, "glGetnUniformfvARB"); glad_glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC) load(userptr, "glGetnUniformivARB"); glad_glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC) load(userptr, "glGetnUniformuivARB"); glad_glReadnPixels = (PFNGLREADNPIXELSPROC) load(userptr, "glReadnPixels"); glad_glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC) load(userptr, "glReadnPixelsARB"); } static void glad_gl_load_GL_ARB_texture_storage( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_ARB_texture_storage) return; glad_glTexStorage1D = (PFNGLTEXSTORAGE1DPROC) load(userptr, "glTexStorage1D"); glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC) load(userptr, "glTexStorage2D"); glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC) load(userptr, "glTexStorage3D"); } static void glad_gl_load_GL_KHR_debug( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_KHR_debug) return; glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC) load(userptr, "glDebugMessageCallback"); glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC) load(userptr, "glDebugMessageControl"); glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC) load(userptr, "glDebugMessageInsert"); glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC) load(userptr, "glGetDebugMessageLog"); glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC) load(userptr, "glGetObjectLabel"); glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC) load(userptr, "glGetObjectPtrLabel"); glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv"); glad_glObjectLabel = (PFNGLOBJECTLABELPROC) load(userptr, "glObjectLabel"); glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC) load(userptr, "glObjectPtrLabel"); glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC) load(userptr, "glPopDebugGroup"); glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC) load(userptr, "glPushDebugGroup"); } #if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0) #define GLAD_GL_IS_SOME_NEW_VERSION 1 #else #define GLAD_GL_IS_SOME_NEW_VERSION 0 #endif static int glad_gl_get_extensions( int version, const char **out_exts, unsigned int *out_num_exts_i, char ***out_exts_i) { #if GLAD_GL_IS_SOME_NEW_VERSION if(GLAD_VERSION_MAJOR(version) < 3) { #else (void) version; (void) out_num_exts_i; (void) out_exts_i; #endif if (glad_glGetString == NULL) { return 0; } *out_exts = (const char *)glad_glGetString(GL_EXTENSIONS); #if GLAD_GL_IS_SOME_NEW_VERSION } else { unsigned int index = 0; unsigned int num_exts_i = 0; char **exts_i = NULL; if (glad_glGetStringi == NULL || glad_glGetIntegerv == NULL) { return 0; } glad_glGetIntegerv(GL_NUM_EXTENSIONS, (int*) &num_exts_i); if (num_exts_i > 0) { exts_i = (char **) malloc(num_exts_i * (sizeof *exts_i)); } if (exts_i == NULL) { return 0; } for(index = 0; index < num_exts_i; index++) { const char *gl_str_tmp = (const char*) glad_glGetStringi(GL_EXTENSIONS, index); size_t len = strlen(gl_str_tmp) + 1; char *local_str = (char*) malloc(len * sizeof(char)); if(local_str != NULL) { memcpy(local_str, gl_str_tmp, len * sizeof(char)); } exts_i[index] = local_str; } *out_num_exts_i = num_exts_i; *out_exts_i = exts_i; } #endif return 1; } static void glad_gl_free_extensions(char **exts_i, unsigned int num_exts_i) { if (exts_i != NULL) { unsigned int index; for(index = 0; index < num_exts_i; index++) { free((void *) (exts_i[index])); } free((void *)exts_i); exts_i = NULL; } } static int glad_gl_has_extension(int version, const char *exts, unsigned int num_exts_i, char **exts_i, const char *ext) { if(GLAD_VERSION_MAJOR(version) < 3 || !GLAD_GL_IS_SOME_NEW_VERSION) { const char *extensions; const char *loc; const char *terminator; extensions = exts; if(extensions == NULL || ext == NULL) { return 0; } while(1) { loc = strstr(extensions, ext); if(loc == NULL) { return 0; } terminator = loc + strlen(ext); if((loc == extensions || *(loc - 1) == ' ') && (*terminator == ' ' || *terminator == '\0')) { return 1; } extensions = terminator; } } else { unsigned int index; for(index = 0; index < num_exts_i; index++) { const char *e = exts_i[index]; if(strcmp(e, ext) == 0) { return 1; } } } return 0; } static GLADapiproc glad_gl_get_proc_from_userptr(void *userptr, const char* name) { return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name); } static int glad_gl_find_extensions_gl( int version) { const char *exts = NULL; unsigned int num_exts_i = 0; char **exts_i = NULL; if (!glad_gl_get_extensions(version, &exts, &num_exts_i, &exts_i)) return 0; GLAD_GL_ARB_copy_image = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_copy_image"); GLAD_GL_ARB_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_multisample"); GLAD_GL_ARB_robustness = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_robustness"); GLAD_GL_ARB_texture_storage = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_storage"); GLAD_GL_KHR_debug = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_debug"); glad_gl_free_extensions(exts_i, num_exts_i); return 1; } static int glad_gl_find_core_gl(void) { int i, major, minor; const char* version; const char* prefixes[] = { "OpenGL ES-CM ", "OpenGL ES-CL ", "OpenGL ES ", NULL }; version = (const char*) glad_glGetString(GL_VERSION); if (!version) return 0; for (i = 0; prefixes[i]; i++) { const size_t length = strlen(prefixes[i]); if (strncmp(version, prefixes[i], length) == 0) { version += length; break; } } GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor); GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1; GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1; GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1; GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1; GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1; GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1; GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2; GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2; GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3; GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3; GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3; GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3; return GLAD_MAKE_VERSION(major, minor); } int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr) { int version; glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString"); if(glad_glGetString == NULL) return 0; if(glad_glGetString(GL_VERSION) == NULL) return 0; version = glad_gl_find_core_gl(); glad_gl_load_GL_VERSION_1_0(load, userptr); glad_gl_load_GL_VERSION_1_1(load, userptr); glad_gl_load_GL_VERSION_1_2(load, userptr); glad_gl_load_GL_VERSION_1_3(load, userptr); glad_gl_load_GL_VERSION_1_4(load, userptr); glad_gl_load_GL_VERSION_1_5(load, userptr); glad_gl_load_GL_VERSION_2_0(load, userptr); glad_gl_load_GL_VERSION_2_1(load, userptr); glad_gl_load_GL_VERSION_3_0(load, userptr); glad_gl_load_GL_VERSION_3_1(load, userptr); glad_gl_load_GL_VERSION_3_2(load, userptr); glad_gl_load_GL_VERSION_3_3(load, userptr); if (!glad_gl_find_extensions_gl(version)) return 0; glad_gl_load_GL_ARB_copy_image(load, userptr); glad_gl_load_GL_ARB_multisample(load, userptr); glad_gl_load_GL_ARB_robustness(load, userptr); glad_gl_load_GL_ARB_texture_storage(load, userptr); glad_gl_load_GL_KHR_debug(load, userptr); return version; } int gladLoadGL( GLADloadfunc load) { return gladLoadGLUserPtr( glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load); } void gladInstallGLDebug() { glad_debug_glActiveTexture = glad_debug_impl_glActiveTexture; glad_debug_glAttachShader = glad_debug_impl_glAttachShader; glad_debug_glBeginConditionalRender = glad_debug_impl_glBeginConditionalRender; glad_debug_glBeginQuery = glad_debug_impl_glBeginQuery; glad_debug_glBeginTransformFeedback = glad_debug_impl_glBeginTransformFeedback; glad_debug_glBindAttribLocation = glad_debug_impl_glBindAttribLocation; glad_debug_glBindBuffer = glad_debug_impl_glBindBuffer; glad_debug_glBindBufferBase = glad_debug_impl_glBindBufferBase; glad_debug_glBindBufferRange = glad_debug_impl_glBindBufferRange; glad_debug_glBindFragDataLocation = glad_debug_impl_glBindFragDataLocation; glad_debug_glBindFragDataLocationIndexed = glad_debug_impl_glBindFragDataLocationIndexed; glad_debug_glBindFramebuffer = glad_debug_impl_glBindFramebuffer; glad_debug_glBindRenderbuffer = glad_debug_impl_glBindRenderbuffer; glad_debug_glBindSampler = glad_debug_impl_glBindSampler; glad_debug_glBindTexture = glad_debug_impl_glBindTexture; glad_debug_glBindVertexArray = glad_debug_impl_glBindVertexArray; glad_debug_glBlendColor = glad_debug_impl_glBlendColor; glad_debug_glBlendEquation = glad_debug_impl_glBlendEquation; glad_debug_glBlendEquationSeparate = glad_debug_impl_glBlendEquationSeparate; glad_debug_glBlendFunc = glad_debug_impl_glBlendFunc; glad_debug_glBlendFuncSeparate = glad_debug_impl_glBlendFuncSeparate; glad_debug_glBlitFramebuffer = glad_debug_impl_glBlitFramebuffer; glad_debug_glBufferData = glad_debug_impl_glBufferData; glad_debug_glBufferSubData = glad_debug_impl_glBufferSubData; glad_debug_glCheckFramebufferStatus = glad_debug_impl_glCheckFramebufferStatus; glad_debug_glClampColor = glad_debug_impl_glClampColor; glad_debug_glClear = glad_debug_impl_glClear; glad_debug_glClearBufferfi = glad_debug_impl_glClearBufferfi; glad_debug_glClearBufferfv = glad_debug_impl_glClearBufferfv; glad_debug_glClearBufferiv = glad_debug_impl_glClearBufferiv; glad_debug_glClearBufferuiv = glad_debug_impl_glClearBufferuiv; glad_debug_glClearColor = glad_debug_impl_glClearColor; glad_debug_glClearDepth = glad_debug_impl_glClearDepth; glad_debug_glClearStencil = glad_debug_impl_glClearStencil; glad_debug_glClientWaitSync = glad_debug_impl_glClientWaitSync; glad_debug_glColorMask = glad_debug_impl_glColorMask; glad_debug_glColorMaski = glad_debug_impl_glColorMaski; glad_debug_glCompileShader = glad_debug_impl_glCompileShader; glad_debug_glCompressedTexImage1D = glad_debug_impl_glCompressedTexImage1D; glad_debug_glCompressedTexImage2D = glad_debug_impl_glCompressedTexImage2D; glad_debug_glCompressedTexImage3D = glad_debug_impl_glCompressedTexImage3D; glad_debug_glCompressedTexSubImage1D = glad_debug_impl_glCompressedTexSubImage1D; glad_debug_glCompressedTexSubImage2D = glad_debug_impl_glCompressedTexSubImage2D; glad_debug_glCompressedTexSubImage3D = glad_debug_impl_glCompressedTexSubImage3D; glad_debug_glCopyBufferSubData = glad_debug_impl_glCopyBufferSubData; glad_debug_glCopyImageSubData = glad_debug_impl_glCopyImageSubData; glad_debug_glCopyTexImage1D = glad_debug_impl_glCopyTexImage1D; glad_debug_glCopyTexImage2D = glad_debug_impl_glCopyTexImage2D; glad_debug_glCopyTexSubImage1D = glad_debug_impl_glCopyTexSubImage1D; glad_debug_glCopyTexSubImage2D = glad_debug_impl_glCopyTexSubImage2D; glad_debug_glCopyTexSubImage3D = glad_debug_impl_glCopyTexSubImage3D; glad_debug_glCreateProgram = glad_debug_impl_glCreateProgram; glad_debug_glCreateShader = glad_debug_impl_glCreateShader; glad_debug_glCullFace = glad_debug_impl_glCullFace; glad_debug_glDebugMessageCallback = glad_debug_impl_glDebugMessageCallback; glad_debug_glDebugMessageControl = glad_debug_impl_glDebugMessageControl; glad_debug_glDebugMessageInsert = glad_debug_impl_glDebugMessageInsert; glad_debug_glDeleteBuffers = glad_debug_impl_glDeleteBuffers; glad_debug_glDeleteFramebuffers = glad_debug_impl_glDeleteFramebuffers; glad_debug_glDeleteProgram = glad_debug_impl_glDeleteProgram; glad_debug_glDeleteQueries = glad_debug_impl_glDeleteQueries; glad_debug_glDeleteRenderbuffers = glad_debug_impl_glDeleteRenderbuffers; glad_debug_glDeleteSamplers = glad_debug_impl_glDeleteSamplers; glad_debug_glDeleteShader = glad_debug_impl_glDeleteShader; glad_debug_glDeleteSync = glad_debug_impl_glDeleteSync; glad_debug_glDeleteTextures = glad_debug_impl_glDeleteTextures; glad_debug_glDeleteVertexArrays = glad_debug_impl_glDeleteVertexArrays; glad_debug_glDepthFunc = glad_debug_impl_glDepthFunc; glad_debug_glDepthMask = glad_debug_impl_glDepthMask; glad_debug_glDepthRange = glad_debug_impl_glDepthRange; glad_debug_glDetachShader = glad_debug_impl_glDetachShader; glad_debug_glDisable = glad_debug_impl_glDisable; glad_debug_glDisableVertexAttribArray = glad_debug_impl_glDisableVertexAttribArray; glad_debug_glDisablei = glad_debug_impl_glDisablei; glad_debug_glDrawArrays = glad_debug_impl_glDrawArrays; glad_debug_glDrawArraysInstanced = glad_debug_impl_glDrawArraysInstanced; glad_debug_glDrawBuffer = glad_debug_impl_glDrawBuffer; glad_debug_glDrawBuffers = glad_debug_impl_glDrawBuffers; glad_debug_glDrawElements = glad_debug_impl_glDrawElements; glad_debug_glDrawElementsBaseVertex = glad_debug_impl_glDrawElementsBaseVertex; glad_debug_glDrawElementsInstanced = glad_debug_impl_glDrawElementsInstanced; glad_debug_glDrawElementsInstancedBaseVertex = glad_debug_impl_glDrawElementsInstancedBaseVertex; glad_debug_glDrawRangeElements = glad_debug_impl_glDrawRangeElements; glad_debug_glDrawRangeElementsBaseVertex = glad_debug_impl_glDrawRangeElementsBaseVertex; glad_debug_glEnable = glad_debug_impl_glEnable; glad_debug_glEnableVertexAttribArray = glad_debug_impl_glEnableVertexAttribArray; glad_debug_glEnablei = glad_debug_impl_glEnablei; glad_debug_glEndConditionalRender = glad_debug_impl_glEndConditionalRender; glad_debug_glEndQuery = glad_debug_impl_glEndQuery; glad_debug_glEndTransformFeedback = glad_debug_impl_glEndTransformFeedback; glad_debug_glFenceSync = glad_debug_impl_glFenceSync; glad_debug_glFinish = glad_debug_impl_glFinish; glad_debug_glFlush = glad_debug_impl_glFlush; glad_debug_glFlushMappedBufferRange = glad_debug_impl_glFlushMappedBufferRange; glad_debug_glFramebufferRenderbuffer = glad_debug_impl_glFramebufferRenderbuffer; glad_debug_glFramebufferTexture = glad_debug_impl_glFramebufferTexture; glad_debug_glFramebufferTexture1D = glad_debug_impl_glFramebufferTexture1D; glad_debug_glFramebufferTexture2D = glad_debug_impl_glFramebufferTexture2D; glad_debug_glFramebufferTexture3D = glad_debug_impl_glFramebufferTexture3D; glad_debug_glFramebufferTextureLayer = glad_debug_impl_glFramebufferTextureLayer; glad_debug_glFrontFace = glad_debug_impl_glFrontFace; glad_debug_glGenBuffers = glad_debug_impl_glGenBuffers; glad_debug_glGenFramebuffers = glad_debug_impl_glGenFramebuffers; glad_debug_glGenQueries = glad_debug_impl_glGenQueries; glad_debug_glGenRenderbuffers = glad_debug_impl_glGenRenderbuffers; glad_debug_glGenSamplers = glad_debug_impl_glGenSamplers; glad_debug_glGenTextures = glad_debug_impl_glGenTextures; glad_debug_glGenVertexArrays = glad_debug_impl_glGenVertexArrays; glad_debug_glGenerateMipmap = glad_debug_impl_glGenerateMipmap; glad_debug_glGetActiveAttrib = glad_debug_impl_glGetActiveAttrib; glad_debug_glGetActiveUniform = glad_debug_impl_glGetActiveUniform; glad_debug_glGetActiveUniformBlockName = glad_debug_impl_glGetActiveUniformBlockName; glad_debug_glGetActiveUniformBlockiv = glad_debug_impl_glGetActiveUniformBlockiv; glad_debug_glGetActiveUniformName = glad_debug_impl_glGetActiveUniformName; glad_debug_glGetActiveUniformsiv = glad_debug_impl_glGetActiveUniformsiv; glad_debug_glGetAttachedShaders = glad_debug_impl_glGetAttachedShaders; glad_debug_glGetAttribLocation = glad_debug_impl_glGetAttribLocation; glad_debug_glGetBooleani_v = glad_debug_impl_glGetBooleani_v; glad_debug_glGetBooleanv = glad_debug_impl_glGetBooleanv; glad_debug_glGetBufferParameteri64v = glad_debug_impl_glGetBufferParameteri64v; glad_debug_glGetBufferParameteriv = glad_debug_impl_glGetBufferParameteriv; glad_debug_glGetBufferPointerv = glad_debug_impl_glGetBufferPointerv; glad_debug_glGetBufferSubData = glad_debug_impl_glGetBufferSubData; glad_debug_glGetCompressedTexImage = glad_debug_impl_glGetCompressedTexImage; glad_debug_glGetDebugMessageLog = glad_debug_impl_glGetDebugMessageLog; glad_debug_glGetDoublev = glad_debug_impl_glGetDoublev; glad_debug_glGetError = glad_debug_impl_glGetError; glad_debug_glGetFloatv = glad_debug_impl_glGetFloatv; glad_debug_glGetFragDataIndex = glad_debug_impl_glGetFragDataIndex; glad_debug_glGetFragDataLocation = glad_debug_impl_glGetFragDataLocation; glad_debug_glGetFramebufferAttachmentParameteriv = glad_debug_impl_glGetFramebufferAttachmentParameteriv; glad_debug_glGetGraphicsResetStatusARB = glad_debug_impl_glGetGraphicsResetStatusARB; glad_debug_glGetInteger64i_v = glad_debug_impl_glGetInteger64i_v; glad_debug_glGetInteger64v = glad_debug_impl_glGetInteger64v; glad_debug_glGetIntegeri_v = glad_debug_impl_glGetIntegeri_v; glad_debug_glGetIntegerv = glad_debug_impl_glGetIntegerv; glad_debug_glGetMultisamplefv = glad_debug_impl_glGetMultisamplefv; glad_debug_glGetObjectLabel = glad_debug_impl_glGetObjectLabel; glad_debug_glGetObjectPtrLabel = glad_debug_impl_glGetObjectPtrLabel; glad_debug_glGetPointerv = glad_debug_impl_glGetPointerv; glad_debug_glGetProgramInfoLog = glad_debug_impl_glGetProgramInfoLog; glad_debug_glGetProgramiv = glad_debug_impl_glGetProgramiv; glad_debug_glGetQueryObjecti64v = glad_debug_impl_glGetQueryObjecti64v; glad_debug_glGetQueryObjectiv = glad_debug_impl_glGetQueryObjectiv; glad_debug_glGetQueryObjectui64v = glad_debug_impl_glGetQueryObjectui64v; glad_debug_glGetQueryObjectuiv = glad_debug_impl_glGetQueryObjectuiv; glad_debug_glGetQueryiv = glad_debug_impl_glGetQueryiv; glad_debug_glGetRenderbufferParameteriv = glad_debug_impl_glGetRenderbufferParameteriv; glad_debug_glGetSamplerParameterIiv = glad_debug_impl_glGetSamplerParameterIiv; glad_debug_glGetSamplerParameterIuiv = glad_debug_impl_glGetSamplerParameterIuiv; glad_debug_glGetSamplerParameterfv = glad_debug_impl_glGetSamplerParameterfv; glad_debug_glGetSamplerParameteriv = glad_debug_impl_glGetSamplerParameteriv; glad_debug_glGetShaderInfoLog = glad_debug_impl_glGetShaderInfoLog; glad_debug_glGetShaderSource = glad_debug_impl_glGetShaderSource; glad_debug_glGetShaderiv = glad_debug_impl_glGetShaderiv; glad_debug_glGetString = glad_debug_impl_glGetString; glad_debug_glGetStringi = glad_debug_impl_glGetStringi; glad_debug_glGetSynciv = glad_debug_impl_glGetSynciv; glad_debug_glGetTexImage = glad_debug_impl_glGetTexImage; glad_debug_glGetTexLevelParameterfv = glad_debug_impl_glGetTexLevelParameterfv; glad_debug_glGetTexLevelParameteriv = glad_debug_impl_glGetTexLevelParameteriv; glad_debug_glGetTexParameterIiv = glad_debug_impl_glGetTexParameterIiv; glad_debug_glGetTexParameterIuiv = glad_debug_impl_glGetTexParameterIuiv; glad_debug_glGetTexParameterfv = glad_debug_impl_glGetTexParameterfv; glad_debug_glGetTexParameteriv = glad_debug_impl_glGetTexParameteriv; glad_debug_glGetTransformFeedbackVarying = glad_debug_impl_glGetTransformFeedbackVarying; glad_debug_glGetUniformBlockIndex = glad_debug_impl_glGetUniformBlockIndex; glad_debug_glGetUniformIndices = glad_debug_impl_glGetUniformIndices; glad_debug_glGetUniformLocation = glad_debug_impl_glGetUniformLocation; glad_debug_glGetUniformfv = glad_debug_impl_glGetUniformfv; glad_debug_glGetUniformiv = glad_debug_impl_glGetUniformiv; glad_debug_glGetUniformuiv = glad_debug_impl_glGetUniformuiv; glad_debug_glGetVertexAttribIiv = glad_debug_impl_glGetVertexAttribIiv; glad_debug_glGetVertexAttribIuiv = glad_debug_impl_glGetVertexAttribIuiv; glad_debug_glGetVertexAttribPointerv = glad_debug_impl_glGetVertexAttribPointerv; glad_debug_glGetVertexAttribdv = glad_debug_impl_glGetVertexAttribdv; glad_debug_glGetVertexAttribfv = glad_debug_impl_glGetVertexAttribfv; glad_debug_glGetVertexAttribiv = glad_debug_impl_glGetVertexAttribiv; glad_debug_glGetnCompressedTexImageARB = glad_debug_impl_glGetnCompressedTexImageARB; glad_debug_glGetnTexImageARB = glad_debug_impl_glGetnTexImageARB; glad_debug_glGetnUniformdvARB = glad_debug_impl_glGetnUniformdvARB; glad_debug_glGetnUniformfvARB = glad_debug_impl_glGetnUniformfvARB; glad_debug_glGetnUniformivARB = glad_debug_impl_glGetnUniformivARB; glad_debug_glGetnUniformuivARB = glad_debug_impl_glGetnUniformuivARB; glad_debug_glHint = glad_debug_impl_glHint; glad_debug_glIsBuffer = glad_debug_impl_glIsBuffer; glad_debug_glIsEnabled = glad_debug_impl_glIsEnabled; glad_debug_glIsEnabledi = glad_debug_impl_glIsEnabledi; glad_debug_glIsFramebuffer = glad_debug_impl_glIsFramebuffer; glad_debug_glIsProgram = glad_debug_impl_glIsProgram; glad_debug_glIsQuery = glad_debug_impl_glIsQuery; glad_debug_glIsRenderbuffer = glad_debug_impl_glIsRenderbuffer; glad_debug_glIsSampler = glad_debug_impl_glIsSampler; glad_debug_glIsShader = glad_debug_impl_glIsShader; glad_debug_glIsSync = glad_debug_impl_glIsSync; glad_debug_glIsTexture = glad_debug_impl_glIsTexture; glad_debug_glIsVertexArray = glad_debug_impl_glIsVertexArray; glad_debug_glLineWidth = glad_debug_impl_glLineWidth; glad_debug_glLinkProgram = glad_debug_impl_glLinkProgram; glad_debug_glLogicOp = glad_debug_impl_glLogicOp; glad_debug_glMapBuffer = glad_debug_impl_glMapBuffer; glad_debug_glMapBufferRange = glad_debug_impl_glMapBufferRange; glad_debug_glMultiDrawArrays = glad_debug_impl_glMultiDrawArrays; glad_debug_glMultiDrawElements = glad_debug_impl_glMultiDrawElements; glad_debug_glMultiDrawElementsBaseVertex = glad_debug_impl_glMultiDrawElementsBaseVertex; glad_debug_glObjectLabel = glad_debug_impl_glObjectLabel; glad_debug_glObjectPtrLabel = glad_debug_impl_glObjectPtrLabel; glad_debug_glPixelStoref = glad_debug_impl_glPixelStoref; glad_debug_glPixelStorei = glad_debug_impl_glPixelStorei; glad_debug_glPointParameterf = glad_debug_impl_glPointParameterf; glad_debug_glPointParameterfv = glad_debug_impl_glPointParameterfv; glad_debug_glPointParameteri = glad_debug_impl_glPointParameteri; glad_debug_glPointParameteriv = glad_debug_impl_glPointParameteriv; glad_debug_glPointSize = glad_debug_impl_glPointSize; glad_debug_glPolygonMode = glad_debug_impl_glPolygonMode; glad_debug_glPolygonOffset = glad_debug_impl_glPolygonOffset; glad_debug_glPopDebugGroup = glad_debug_impl_glPopDebugGroup; glad_debug_glPrimitiveRestartIndex = glad_debug_impl_glPrimitiveRestartIndex; glad_debug_glProvokingVertex = glad_debug_impl_glProvokingVertex; glad_debug_glPushDebugGroup = glad_debug_impl_glPushDebugGroup; glad_debug_glQueryCounter = glad_debug_impl_glQueryCounter; glad_debug_glReadBuffer = glad_debug_impl_glReadBuffer; glad_debug_glReadPixels = glad_debug_impl_glReadPixels; glad_debug_glReadnPixels = glad_debug_impl_glReadnPixels; glad_debug_glReadnPixelsARB = glad_debug_impl_glReadnPixelsARB; glad_debug_glRenderbufferStorage = glad_debug_impl_glRenderbufferStorage; glad_debug_glRenderbufferStorageMultisample = glad_debug_impl_glRenderbufferStorageMultisample; glad_debug_glSampleCoverage = glad_debug_impl_glSampleCoverage; glad_debug_glSampleCoverageARB = glad_debug_impl_glSampleCoverageARB; glad_debug_glSampleMaski = glad_debug_impl_glSampleMaski; glad_debug_glSamplerParameterIiv = glad_debug_impl_glSamplerParameterIiv; glad_debug_glSamplerParameterIuiv = glad_debug_impl_glSamplerParameterIuiv; glad_debug_glSamplerParameterf = glad_debug_impl_glSamplerParameterf; glad_debug_glSamplerParameterfv = glad_debug_impl_glSamplerParameterfv; glad_debug_glSamplerParameteri = glad_debug_impl_glSamplerParameteri; glad_debug_glSamplerParameteriv = glad_debug_impl_glSamplerParameteriv; glad_debug_glScissor = glad_debug_impl_glScissor; glad_debug_glShaderSource = glad_debug_impl_glShaderSource; glad_debug_glStencilFunc = glad_debug_impl_glStencilFunc; glad_debug_glStencilFuncSeparate = glad_debug_impl_glStencilFuncSeparate; glad_debug_glStencilMask = glad_debug_impl_glStencilMask; glad_debug_glStencilMaskSeparate = glad_debug_impl_glStencilMaskSeparate; glad_debug_glStencilOp = glad_debug_impl_glStencilOp; glad_debug_glStencilOpSeparate = glad_debug_impl_glStencilOpSeparate; glad_debug_glTexBuffer = glad_debug_impl_glTexBuffer; glad_debug_glTexImage1D = glad_debug_impl_glTexImage1D; glad_debug_glTexImage2D = glad_debug_impl_glTexImage2D; glad_debug_glTexImage2DMultisample = glad_debug_impl_glTexImage2DMultisample; glad_debug_glTexImage3D = glad_debug_impl_glTexImage3D; glad_debug_glTexImage3DMultisample = glad_debug_impl_glTexImage3DMultisample; glad_debug_glTexParameterIiv = glad_debug_impl_glTexParameterIiv; glad_debug_glTexParameterIuiv = glad_debug_impl_glTexParameterIuiv; glad_debug_glTexParameterf = glad_debug_impl_glTexParameterf; glad_debug_glTexParameterfv = glad_debug_impl_glTexParameterfv; glad_debug_glTexParameteri = glad_debug_impl_glTexParameteri; glad_debug_glTexParameteriv = glad_debug_impl_glTexParameteriv; glad_debug_glTexStorage1D = glad_debug_impl_glTexStorage1D; glad_debug_glTexStorage2D = glad_debug_impl_glTexStorage2D; glad_debug_glTexStorage3D = glad_debug_impl_glTexStorage3D; glad_debug_glTexSubImage1D = glad_debug_impl_glTexSubImage1D; glad_debug_glTexSubImage2D = glad_debug_impl_glTexSubImage2D; glad_debug_glTexSubImage3D = glad_debug_impl_glTexSubImage3D; glad_debug_glTransformFeedbackVaryings = glad_debug_impl_glTransformFeedbackVaryings; glad_debug_glUniform1f = glad_debug_impl_glUniform1f; glad_debug_glUniform1fv = glad_debug_impl_glUniform1fv; glad_debug_glUniform1i = glad_debug_impl_glUniform1i; glad_debug_glUniform1iv = glad_debug_impl_glUniform1iv; glad_debug_glUniform1ui = glad_debug_impl_glUniform1ui; glad_debug_glUniform1uiv = glad_debug_impl_glUniform1uiv; glad_debug_glUniform2f = glad_debug_impl_glUniform2f; glad_debug_glUniform2fv = glad_debug_impl_glUniform2fv; glad_debug_glUniform2i = glad_debug_impl_glUniform2i; glad_debug_glUniform2iv = glad_debug_impl_glUniform2iv; glad_debug_glUniform2ui = glad_debug_impl_glUniform2ui; glad_debug_glUniform2uiv = glad_debug_impl_glUniform2uiv; glad_debug_glUniform3f = glad_debug_impl_glUniform3f; glad_debug_glUniform3fv = glad_debug_impl_glUniform3fv; glad_debug_glUniform3i = glad_debug_impl_glUniform3i; glad_debug_glUniform3iv = glad_debug_impl_glUniform3iv; glad_debug_glUniform3ui = glad_debug_impl_glUniform3ui; glad_debug_glUniform3uiv = glad_debug_impl_glUniform3uiv; glad_debug_glUniform4f = glad_debug_impl_glUniform4f; glad_debug_glUniform4fv = glad_debug_impl_glUniform4fv; glad_debug_glUniform4i = glad_debug_impl_glUniform4i; glad_debug_glUniform4iv = glad_debug_impl_glUniform4iv; glad_debug_glUniform4ui = glad_debug_impl_glUniform4ui; glad_debug_glUniform4uiv = glad_debug_impl_glUniform4uiv; glad_debug_glUniformBlockBinding = glad_debug_impl_glUniformBlockBinding; glad_debug_glUniformMatrix2fv = glad_debug_impl_glUniformMatrix2fv; glad_debug_glUniformMatrix2x3fv = glad_debug_impl_glUniformMatrix2x3fv; glad_debug_glUniformMatrix2x4fv = glad_debug_impl_glUniformMatrix2x4fv; glad_debug_glUniformMatrix3fv = glad_debug_impl_glUniformMatrix3fv; glad_debug_glUniformMatrix3x2fv = glad_debug_impl_glUniformMatrix3x2fv; glad_debug_glUniformMatrix3x4fv = glad_debug_impl_glUniformMatrix3x4fv; glad_debug_glUniformMatrix4fv = glad_debug_impl_glUniformMatrix4fv; glad_debug_glUniformMatrix4x2fv = glad_debug_impl_glUniformMatrix4x2fv; glad_debug_glUniformMatrix4x3fv = glad_debug_impl_glUniformMatrix4x3fv; glad_debug_glUnmapBuffer = glad_debug_impl_glUnmapBuffer; glad_debug_glUseProgram = glad_debug_impl_glUseProgram; glad_debug_glValidateProgram = glad_debug_impl_glValidateProgram; glad_debug_glVertexAttrib1d = glad_debug_impl_glVertexAttrib1d; glad_debug_glVertexAttrib1dv = glad_debug_impl_glVertexAttrib1dv; glad_debug_glVertexAttrib1f = glad_debug_impl_glVertexAttrib1f; glad_debug_glVertexAttrib1fv = glad_debug_impl_glVertexAttrib1fv; glad_debug_glVertexAttrib1s = glad_debug_impl_glVertexAttrib1s; glad_debug_glVertexAttrib1sv = glad_debug_impl_glVertexAttrib1sv; glad_debug_glVertexAttrib2d = glad_debug_impl_glVertexAttrib2d; glad_debug_glVertexAttrib2dv = glad_debug_impl_glVertexAttrib2dv; glad_debug_glVertexAttrib2f = glad_debug_impl_glVertexAttrib2f; glad_debug_glVertexAttrib2fv = glad_debug_impl_glVertexAttrib2fv; glad_debug_glVertexAttrib2s = glad_debug_impl_glVertexAttrib2s; glad_debug_glVertexAttrib2sv = glad_debug_impl_glVertexAttrib2sv; glad_debug_glVertexAttrib3d = glad_debug_impl_glVertexAttrib3d; glad_debug_glVertexAttrib3dv = glad_debug_impl_glVertexAttrib3dv; glad_debug_glVertexAttrib3f = glad_debug_impl_glVertexAttrib3f; glad_debug_glVertexAttrib3fv = glad_debug_impl_glVertexAttrib3fv; glad_debug_glVertexAttrib3s = glad_debug_impl_glVertexAttrib3s; glad_debug_glVertexAttrib3sv = glad_debug_impl_glVertexAttrib3sv; glad_debug_glVertexAttrib4Nbv = glad_debug_impl_glVertexAttrib4Nbv; glad_debug_glVertexAttrib4Niv = glad_debug_impl_glVertexAttrib4Niv; glad_debug_glVertexAttrib4Nsv = glad_debug_impl_glVertexAttrib4Nsv; glad_debug_glVertexAttrib4Nub = glad_debug_impl_glVertexAttrib4Nub; glad_debug_glVertexAttrib4Nubv = glad_debug_impl_glVertexAttrib4Nubv; glad_debug_glVertexAttrib4Nuiv = glad_debug_impl_glVertexAttrib4Nuiv; glad_debug_glVertexAttrib4Nusv = glad_debug_impl_glVertexAttrib4Nusv; glad_debug_glVertexAttrib4bv = glad_debug_impl_glVertexAttrib4bv; glad_debug_glVertexAttrib4d = glad_debug_impl_glVertexAttrib4d; glad_debug_glVertexAttrib4dv = glad_debug_impl_glVertexAttrib4dv; glad_debug_glVertexAttrib4f = glad_debug_impl_glVertexAttrib4f; glad_debug_glVertexAttrib4fv = glad_debug_impl_glVertexAttrib4fv; glad_debug_glVertexAttrib4iv = glad_debug_impl_glVertexAttrib4iv; glad_debug_glVertexAttrib4s = glad_debug_impl_glVertexAttrib4s; glad_debug_glVertexAttrib4sv = glad_debug_impl_glVertexAttrib4sv; glad_debug_glVertexAttrib4ubv = glad_debug_impl_glVertexAttrib4ubv; glad_debug_glVertexAttrib4uiv = glad_debug_impl_glVertexAttrib4uiv; glad_debug_glVertexAttrib4usv = glad_debug_impl_glVertexAttrib4usv; glad_debug_glVertexAttribDivisor = glad_debug_impl_glVertexAttribDivisor; glad_debug_glVertexAttribI1i = glad_debug_impl_glVertexAttribI1i; glad_debug_glVertexAttribI1iv = glad_debug_impl_glVertexAttribI1iv; glad_debug_glVertexAttribI1ui = glad_debug_impl_glVertexAttribI1ui; glad_debug_glVertexAttribI1uiv = glad_debug_impl_glVertexAttribI1uiv; glad_debug_glVertexAttribI2i = glad_debug_impl_glVertexAttribI2i; glad_debug_glVertexAttribI2iv = glad_debug_impl_glVertexAttribI2iv; glad_debug_glVertexAttribI2ui = glad_debug_impl_glVertexAttribI2ui; glad_debug_glVertexAttribI2uiv = glad_debug_impl_glVertexAttribI2uiv; glad_debug_glVertexAttribI3i = glad_debug_impl_glVertexAttribI3i; glad_debug_glVertexAttribI3iv = glad_debug_impl_glVertexAttribI3iv; glad_debug_glVertexAttribI3ui = glad_debug_impl_glVertexAttribI3ui; glad_debug_glVertexAttribI3uiv = glad_debug_impl_glVertexAttribI3uiv; glad_debug_glVertexAttribI4bv = glad_debug_impl_glVertexAttribI4bv; glad_debug_glVertexAttribI4i = glad_debug_impl_glVertexAttribI4i; glad_debug_glVertexAttribI4iv = glad_debug_impl_glVertexAttribI4iv; glad_debug_glVertexAttribI4sv = glad_debug_impl_glVertexAttribI4sv; glad_debug_glVertexAttribI4ubv = glad_debug_impl_glVertexAttribI4ubv; glad_debug_glVertexAttribI4ui = glad_debug_impl_glVertexAttribI4ui; glad_debug_glVertexAttribI4uiv = glad_debug_impl_glVertexAttribI4uiv; glad_debug_glVertexAttribI4usv = glad_debug_impl_glVertexAttribI4usv; glad_debug_glVertexAttribIPointer = glad_debug_impl_glVertexAttribIPointer; glad_debug_glVertexAttribP1ui = glad_debug_impl_glVertexAttribP1ui; glad_debug_glVertexAttribP1uiv = glad_debug_impl_glVertexAttribP1uiv; glad_debug_glVertexAttribP2ui = glad_debug_impl_glVertexAttribP2ui; glad_debug_glVertexAttribP2uiv = glad_debug_impl_glVertexAttribP2uiv; glad_debug_glVertexAttribP3ui = glad_debug_impl_glVertexAttribP3ui; glad_debug_glVertexAttribP3uiv = glad_debug_impl_glVertexAttribP3uiv; glad_debug_glVertexAttribP4ui = glad_debug_impl_glVertexAttribP4ui; glad_debug_glVertexAttribP4uiv = glad_debug_impl_glVertexAttribP4uiv; glad_debug_glVertexAttribPointer = glad_debug_impl_glVertexAttribPointer; glad_debug_glViewport = glad_debug_impl_glViewport; glad_debug_glWaitSync = glad_debug_impl_glWaitSync; } void gladUninstallGLDebug() { glad_debug_glActiveTexture = glad_glActiveTexture; glad_debug_glAttachShader = glad_glAttachShader; glad_debug_glBeginConditionalRender = glad_glBeginConditionalRender; glad_debug_glBeginQuery = glad_glBeginQuery; glad_debug_glBeginTransformFeedback = glad_glBeginTransformFeedback; glad_debug_glBindAttribLocation = glad_glBindAttribLocation; glad_debug_glBindBuffer = glad_glBindBuffer; glad_debug_glBindBufferBase = glad_glBindBufferBase; glad_debug_glBindBufferRange = glad_glBindBufferRange; glad_debug_glBindFragDataLocation = glad_glBindFragDataLocation; glad_debug_glBindFragDataLocationIndexed = glad_glBindFragDataLocationIndexed; glad_debug_glBindFramebuffer = glad_glBindFramebuffer; glad_debug_glBindRenderbuffer = glad_glBindRenderbuffer; glad_debug_glBindSampler = glad_glBindSampler; glad_debug_glBindTexture = glad_glBindTexture; glad_debug_glBindVertexArray = glad_glBindVertexArray; glad_debug_glBlendColor = glad_glBlendColor; glad_debug_glBlendEquation = glad_glBlendEquation; glad_debug_glBlendEquationSeparate = glad_glBlendEquationSeparate; glad_debug_glBlendFunc = glad_glBlendFunc; glad_debug_glBlendFuncSeparate = glad_glBlendFuncSeparate; glad_debug_glBlitFramebuffer = glad_glBlitFramebuffer; glad_debug_glBufferData = glad_glBufferData; glad_debug_glBufferSubData = glad_glBufferSubData; glad_debug_glCheckFramebufferStatus = glad_glCheckFramebufferStatus; glad_debug_glClampColor = glad_glClampColor; glad_debug_glClear = glad_glClear; glad_debug_glClearBufferfi = glad_glClearBufferfi; glad_debug_glClearBufferfv = glad_glClearBufferfv; glad_debug_glClearBufferiv = glad_glClearBufferiv; glad_debug_glClearBufferuiv = glad_glClearBufferuiv; glad_debug_glClearColor = glad_glClearColor; glad_debug_glClearDepth = glad_glClearDepth; glad_debug_glClearStencil = glad_glClearStencil; glad_debug_glClientWaitSync = glad_glClientWaitSync; glad_debug_glColorMask = glad_glColorMask; glad_debug_glColorMaski = glad_glColorMaski; glad_debug_glCompileShader = glad_glCompileShader; glad_debug_glCompressedTexImage1D = glad_glCompressedTexImage1D; glad_debug_glCompressedTexImage2D = glad_glCompressedTexImage2D; glad_debug_glCompressedTexImage3D = glad_glCompressedTexImage3D; glad_debug_glCompressedTexSubImage1D = glad_glCompressedTexSubImage1D; glad_debug_glCompressedTexSubImage2D = glad_glCompressedTexSubImage2D; glad_debug_glCompressedTexSubImage3D = glad_glCompressedTexSubImage3D; glad_debug_glCopyBufferSubData = glad_glCopyBufferSubData; glad_debug_glCopyImageSubData = glad_glCopyImageSubData; glad_debug_glCopyTexImage1D = glad_glCopyTexImage1D; glad_debug_glCopyTexImage2D = glad_glCopyTexImage2D; glad_debug_glCopyTexSubImage1D = glad_glCopyTexSubImage1D; glad_debug_glCopyTexSubImage2D = glad_glCopyTexSubImage2D; glad_debug_glCopyTexSubImage3D = glad_glCopyTexSubImage3D; glad_debug_glCreateProgram = glad_glCreateProgram; glad_debug_glCreateShader = glad_glCreateShader; glad_debug_glCullFace = glad_glCullFace; glad_debug_glDebugMessageCallback = glad_glDebugMessageCallback; glad_debug_glDebugMessageControl = glad_glDebugMessageControl; glad_debug_glDebugMessageInsert = glad_glDebugMessageInsert; glad_debug_glDeleteBuffers = glad_glDeleteBuffers; glad_debug_glDeleteFramebuffers = glad_glDeleteFramebuffers; glad_debug_glDeleteProgram = glad_glDeleteProgram; glad_debug_glDeleteQueries = glad_glDeleteQueries; glad_debug_glDeleteRenderbuffers = glad_glDeleteRenderbuffers; glad_debug_glDeleteSamplers = glad_glDeleteSamplers; glad_debug_glDeleteShader = glad_glDeleteShader; glad_debug_glDeleteSync = glad_glDeleteSync; glad_debug_glDeleteTextures = glad_glDeleteTextures; glad_debug_glDeleteVertexArrays = glad_glDeleteVertexArrays; glad_debug_glDepthFunc = glad_glDepthFunc; glad_debug_glDepthMask = glad_glDepthMask; glad_debug_glDepthRange = glad_glDepthRange; glad_debug_glDetachShader = glad_glDetachShader; glad_debug_glDisable = glad_glDisable; glad_debug_glDisableVertexAttribArray = glad_glDisableVertexAttribArray; glad_debug_glDisablei = glad_glDisablei; glad_debug_glDrawArrays = glad_glDrawArrays; glad_debug_glDrawArraysInstanced = glad_glDrawArraysInstanced; glad_debug_glDrawBuffer = glad_glDrawBuffer; glad_debug_glDrawBuffers = glad_glDrawBuffers; glad_debug_glDrawElements = glad_glDrawElements; glad_debug_glDrawElementsBaseVertex = glad_glDrawElementsBaseVertex; glad_debug_glDrawElementsInstanced = glad_glDrawElementsInstanced; glad_debug_glDrawElementsInstancedBaseVertex = glad_glDrawElementsInstancedBaseVertex; glad_debug_glDrawRangeElements = glad_glDrawRangeElements; glad_debug_glDrawRangeElementsBaseVertex = glad_glDrawRangeElementsBaseVertex; glad_debug_glEnable = glad_glEnable; glad_debug_glEnableVertexAttribArray = glad_glEnableVertexAttribArray; glad_debug_glEnablei = glad_glEnablei; glad_debug_glEndConditionalRender = glad_glEndConditionalRender; glad_debug_glEndQuery = glad_glEndQuery; glad_debug_glEndTransformFeedback = glad_glEndTransformFeedback; glad_debug_glFenceSync = glad_glFenceSync; glad_debug_glFinish = glad_glFinish; glad_debug_glFlush = glad_glFlush; glad_debug_glFlushMappedBufferRange = glad_glFlushMappedBufferRange; glad_debug_glFramebufferRenderbuffer = glad_glFramebufferRenderbuffer; glad_debug_glFramebufferTexture = glad_glFramebufferTexture; glad_debug_glFramebufferTexture1D = glad_glFramebufferTexture1D; glad_debug_glFramebufferTexture2D = glad_glFramebufferTexture2D; glad_debug_glFramebufferTexture3D = glad_glFramebufferTexture3D; glad_debug_glFramebufferTextureLayer = glad_glFramebufferTextureLayer; glad_debug_glFrontFace = glad_glFrontFace; glad_debug_glGenBuffers = glad_glGenBuffers; glad_debug_glGenFramebuffers = glad_glGenFramebuffers; glad_debug_glGenQueries = glad_glGenQueries; glad_debug_glGenRenderbuffers = glad_glGenRenderbuffers; glad_debug_glGenSamplers = glad_glGenSamplers; glad_debug_glGenTextures = glad_glGenTextures; glad_debug_glGenVertexArrays = glad_glGenVertexArrays; glad_debug_glGenerateMipmap = glad_glGenerateMipmap; glad_debug_glGetActiveAttrib = glad_glGetActiveAttrib; glad_debug_glGetActiveUniform = glad_glGetActiveUniform; glad_debug_glGetActiveUniformBlockName = glad_glGetActiveUniformBlockName; glad_debug_glGetActiveUniformBlockiv = glad_glGetActiveUniformBlockiv; glad_debug_glGetActiveUniformName = glad_glGetActiveUniformName; glad_debug_glGetActiveUniformsiv = glad_glGetActiveUniformsiv; glad_debug_glGetAttachedShaders = glad_glGetAttachedShaders; glad_debug_glGetAttribLocation = glad_glGetAttribLocation; glad_debug_glGetBooleani_v = glad_glGetBooleani_v; glad_debug_glGetBooleanv = glad_glGetBooleanv; glad_debug_glGetBufferParameteri64v = glad_glGetBufferParameteri64v; glad_debug_glGetBufferParameteriv = glad_glGetBufferParameteriv; glad_debug_glGetBufferPointerv = glad_glGetBufferPointerv; glad_debug_glGetBufferSubData = glad_glGetBufferSubData; glad_debug_glGetCompressedTexImage = glad_glGetCompressedTexImage; glad_debug_glGetDebugMessageLog = glad_glGetDebugMessageLog; glad_debug_glGetDoublev = glad_glGetDoublev; glad_debug_glGetError = glad_glGetError; glad_debug_glGetFloatv = glad_glGetFloatv; glad_debug_glGetFragDataIndex = glad_glGetFragDataIndex; glad_debug_glGetFragDataLocation = glad_glGetFragDataLocation; glad_debug_glGetFramebufferAttachmentParameteriv = glad_glGetFramebufferAttachmentParameteriv; glad_debug_glGetGraphicsResetStatusARB = glad_glGetGraphicsResetStatusARB; glad_debug_glGetInteger64i_v = glad_glGetInteger64i_v; glad_debug_glGetInteger64v = glad_glGetInteger64v; glad_debug_glGetIntegeri_v = glad_glGetIntegeri_v; glad_debug_glGetIntegerv = glad_glGetIntegerv; glad_debug_glGetMultisamplefv = glad_glGetMultisamplefv; glad_debug_glGetObjectLabel = glad_glGetObjectLabel; glad_debug_glGetObjectPtrLabel = glad_glGetObjectPtrLabel; glad_debug_glGetPointerv = glad_glGetPointerv; glad_debug_glGetProgramInfoLog = glad_glGetProgramInfoLog; glad_debug_glGetProgramiv = glad_glGetProgramiv; glad_debug_glGetQueryObjecti64v = glad_glGetQueryObjecti64v; glad_debug_glGetQueryObjectiv = glad_glGetQueryObjectiv; glad_debug_glGetQueryObjectui64v = glad_glGetQueryObjectui64v; glad_debug_glGetQueryObjectuiv = glad_glGetQueryObjectuiv; glad_debug_glGetQueryiv = glad_glGetQueryiv; glad_debug_glGetRenderbufferParameteriv = glad_glGetRenderbufferParameteriv; glad_debug_glGetSamplerParameterIiv = glad_glGetSamplerParameterIiv; glad_debug_glGetSamplerParameterIuiv = glad_glGetSamplerParameterIuiv; glad_debug_glGetSamplerParameterfv = glad_glGetSamplerParameterfv; glad_debug_glGetSamplerParameteriv = glad_glGetSamplerParameteriv; glad_debug_glGetShaderInfoLog = glad_glGetShaderInfoLog; glad_debug_glGetShaderSource = glad_glGetShaderSource; glad_debug_glGetShaderiv = glad_glGetShaderiv; glad_debug_glGetString = glad_glGetString; glad_debug_glGetStringi = glad_glGetStringi; glad_debug_glGetSynciv = glad_glGetSynciv; glad_debug_glGetTexImage = glad_glGetTexImage; glad_debug_glGetTexLevelParameterfv = glad_glGetTexLevelParameterfv; glad_debug_glGetTexLevelParameteriv = glad_glGetTexLevelParameteriv; glad_debug_glGetTexParameterIiv = glad_glGetTexParameterIiv; glad_debug_glGetTexParameterIuiv = glad_glGetTexParameterIuiv; glad_debug_glGetTexParameterfv = glad_glGetTexParameterfv; glad_debug_glGetTexParameteriv = glad_glGetTexParameteriv; glad_debug_glGetTransformFeedbackVarying = glad_glGetTransformFeedbackVarying; glad_debug_glGetUniformBlockIndex = glad_glGetUniformBlockIndex; glad_debug_glGetUniformIndices = glad_glGetUniformIndices; glad_debug_glGetUniformLocation = glad_glGetUniformLocation; glad_debug_glGetUniformfv = glad_glGetUniformfv; glad_debug_glGetUniformiv = glad_glGetUniformiv; glad_debug_glGetUniformuiv = glad_glGetUniformuiv; glad_debug_glGetVertexAttribIiv = glad_glGetVertexAttribIiv; glad_debug_glGetVertexAttribIuiv = glad_glGetVertexAttribIuiv; glad_debug_glGetVertexAttribPointerv = glad_glGetVertexAttribPointerv; glad_debug_glGetVertexAttribdv = glad_glGetVertexAttribdv; glad_debug_glGetVertexAttribfv = glad_glGetVertexAttribfv; glad_debug_glGetVertexAttribiv = glad_glGetVertexAttribiv; glad_debug_glGetnCompressedTexImageARB = glad_glGetnCompressedTexImageARB; glad_debug_glGetnTexImageARB = glad_glGetnTexImageARB; glad_debug_glGetnUniformdvARB = glad_glGetnUniformdvARB; glad_debug_glGetnUniformfvARB = glad_glGetnUniformfvARB; glad_debug_glGetnUniformivARB = glad_glGetnUniformivARB; glad_debug_glGetnUniformuivARB = glad_glGetnUniformuivARB; glad_debug_glHint = glad_glHint; glad_debug_glIsBuffer = glad_glIsBuffer; glad_debug_glIsEnabled = glad_glIsEnabled; glad_debug_glIsEnabledi = glad_glIsEnabledi; glad_debug_glIsFramebuffer = glad_glIsFramebuffer; glad_debug_glIsProgram = glad_glIsProgram; glad_debug_glIsQuery = glad_glIsQuery; glad_debug_glIsRenderbuffer = glad_glIsRenderbuffer; glad_debug_glIsSampler = glad_glIsSampler; glad_debug_glIsShader = glad_glIsShader; glad_debug_glIsSync = glad_glIsSync; glad_debug_glIsTexture = glad_glIsTexture; glad_debug_glIsVertexArray = glad_glIsVertexArray; glad_debug_glLineWidth = glad_glLineWidth; glad_debug_glLinkProgram = glad_glLinkProgram; glad_debug_glLogicOp = glad_glLogicOp; glad_debug_glMapBuffer = glad_glMapBuffer; glad_debug_glMapBufferRange = glad_glMapBufferRange; glad_debug_glMultiDrawArrays = glad_glMultiDrawArrays; glad_debug_glMultiDrawElements = glad_glMultiDrawElements; glad_debug_glMultiDrawElementsBaseVertex = glad_glMultiDrawElementsBaseVertex; glad_debug_glObjectLabel = glad_glObjectLabel; glad_debug_glObjectPtrLabel = glad_glObjectPtrLabel; glad_debug_glPixelStoref = glad_glPixelStoref; glad_debug_glPixelStorei = glad_glPixelStorei; glad_debug_glPointParameterf = glad_glPointParameterf; glad_debug_glPointParameterfv = glad_glPointParameterfv; glad_debug_glPointParameteri = glad_glPointParameteri; glad_debug_glPointParameteriv = glad_glPointParameteriv; glad_debug_glPointSize = glad_glPointSize; glad_debug_glPolygonMode = glad_glPolygonMode; glad_debug_glPolygonOffset = glad_glPolygonOffset; glad_debug_glPopDebugGroup = glad_glPopDebugGroup; glad_debug_glPrimitiveRestartIndex = glad_glPrimitiveRestartIndex; glad_debug_glProvokingVertex = glad_glProvokingVertex; glad_debug_glPushDebugGroup = glad_glPushDebugGroup; glad_debug_glQueryCounter = glad_glQueryCounter; glad_debug_glReadBuffer = glad_glReadBuffer; glad_debug_glReadPixels = glad_glReadPixels; glad_debug_glReadnPixels = glad_glReadnPixels; glad_debug_glReadnPixelsARB = glad_glReadnPixelsARB; glad_debug_glRenderbufferStorage = glad_glRenderbufferStorage; glad_debug_glRenderbufferStorageMultisample = glad_glRenderbufferStorageMultisample; glad_debug_glSampleCoverage = glad_glSampleCoverage; glad_debug_glSampleCoverageARB = glad_glSampleCoverageARB; glad_debug_glSampleMaski = glad_glSampleMaski; glad_debug_glSamplerParameterIiv = glad_glSamplerParameterIiv; glad_debug_glSamplerParameterIuiv = glad_glSamplerParameterIuiv; glad_debug_glSamplerParameterf = glad_glSamplerParameterf; glad_debug_glSamplerParameterfv = glad_glSamplerParameterfv; glad_debug_glSamplerParameteri = glad_glSamplerParameteri; glad_debug_glSamplerParameteriv = glad_glSamplerParameteriv; glad_debug_glScissor = glad_glScissor; glad_debug_glShaderSource = glad_glShaderSource; glad_debug_glStencilFunc = glad_glStencilFunc; glad_debug_glStencilFuncSeparate = glad_glStencilFuncSeparate; glad_debug_glStencilMask = glad_glStencilMask; glad_debug_glStencilMaskSeparate = glad_glStencilMaskSeparate; glad_debug_glStencilOp = glad_glStencilOp; glad_debug_glStencilOpSeparate = glad_glStencilOpSeparate; glad_debug_glTexBuffer = glad_glTexBuffer; glad_debug_glTexImage1D = glad_glTexImage1D; glad_debug_glTexImage2D = glad_glTexImage2D; glad_debug_glTexImage2DMultisample = glad_glTexImage2DMultisample; glad_debug_glTexImage3D = glad_glTexImage3D; glad_debug_glTexImage3DMultisample = glad_glTexImage3DMultisample; glad_debug_glTexParameterIiv = glad_glTexParameterIiv; glad_debug_glTexParameterIuiv = glad_glTexParameterIuiv; glad_debug_glTexParameterf = glad_glTexParameterf; glad_debug_glTexParameterfv = glad_glTexParameterfv; glad_debug_glTexParameteri = glad_glTexParameteri; glad_debug_glTexParameteriv = glad_glTexParameteriv; glad_debug_glTexStorage1D = glad_glTexStorage1D; glad_debug_glTexStorage2D = glad_glTexStorage2D; glad_debug_glTexStorage3D = glad_glTexStorage3D; glad_debug_glTexSubImage1D = glad_glTexSubImage1D; glad_debug_glTexSubImage2D = glad_glTexSubImage2D; glad_debug_glTexSubImage3D = glad_glTexSubImage3D; glad_debug_glTransformFeedbackVaryings = glad_glTransformFeedbackVaryings; glad_debug_glUniform1f = glad_glUniform1f; glad_debug_glUniform1fv = glad_glUniform1fv; glad_debug_glUniform1i = glad_glUniform1i; glad_debug_glUniform1iv = glad_glUniform1iv; glad_debug_glUniform1ui = glad_glUniform1ui; glad_debug_glUniform1uiv = glad_glUniform1uiv; glad_debug_glUniform2f = glad_glUniform2f; glad_debug_glUniform2fv = glad_glUniform2fv; glad_debug_glUniform2i = glad_glUniform2i; glad_debug_glUniform2iv = glad_glUniform2iv; glad_debug_glUniform2ui = glad_glUniform2ui; glad_debug_glUniform2uiv = glad_glUniform2uiv; glad_debug_glUniform3f = glad_glUniform3f; glad_debug_glUniform3fv = glad_glUniform3fv; glad_debug_glUniform3i = glad_glUniform3i; glad_debug_glUniform3iv = glad_glUniform3iv; glad_debug_glUniform3ui = glad_glUniform3ui; glad_debug_glUniform3uiv = glad_glUniform3uiv; glad_debug_glUniform4f = glad_glUniform4f; glad_debug_glUniform4fv = glad_glUniform4fv; glad_debug_glUniform4i = glad_glUniform4i; glad_debug_glUniform4iv = glad_glUniform4iv; glad_debug_glUniform4ui = glad_glUniform4ui; glad_debug_glUniform4uiv = glad_glUniform4uiv; glad_debug_glUniformBlockBinding = glad_glUniformBlockBinding; glad_debug_glUniformMatrix2fv = glad_glUniformMatrix2fv; glad_debug_glUniformMatrix2x3fv = glad_glUniformMatrix2x3fv; glad_debug_glUniformMatrix2x4fv = glad_glUniformMatrix2x4fv; glad_debug_glUniformMatrix3fv = glad_glUniformMatrix3fv; glad_debug_glUniformMatrix3x2fv = glad_glUniformMatrix3x2fv; glad_debug_glUniformMatrix3x4fv = glad_glUniformMatrix3x4fv; glad_debug_glUniformMatrix4fv = glad_glUniformMatrix4fv; glad_debug_glUniformMatrix4x2fv = glad_glUniformMatrix4x2fv; glad_debug_glUniformMatrix4x3fv = glad_glUniformMatrix4x3fv; glad_debug_glUnmapBuffer = glad_glUnmapBuffer; glad_debug_glUseProgram = glad_glUseProgram; glad_debug_glValidateProgram = glad_glValidateProgram; glad_debug_glVertexAttrib1d = glad_glVertexAttrib1d; glad_debug_glVertexAttrib1dv = glad_glVertexAttrib1dv; glad_debug_glVertexAttrib1f = glad_glVertexAttrib1f; glad_debug_glVertexAttrib1fv = glad_glVertexAttrib1fv; glad_debug_glVertexAttrib1s = glad_glVertexAttrib1s; glad_debug_glVertexAttrib1sv = glad_glVertexAttrib1sv; glad_debug_glVertexAttrib2d = glad_glVertexAttrib2d; glad_debug_glVertexAttrib2dv = glad_glVertexAttrib2dv; glad_debug_glVertexAttrib2f = glad_glVertexAttrib2f; glad_debug_glVertexAttrib2fv = glad_glVertexAttrib2fv; glad_debug_glVertexAttrib2s = glad_glVertexAttrib2s; glad_debug_glVertexAttrib2sv = glad_glVertexAttrib2sv; glad_debug_glVertexAttrib3d = glad_glVertexAttrib3d; glad_debug_glVertexAttrib3dv = glad_glVertexAttrib3dv; glad_debug_glVertexAttrib3f = glad_glVertexAttrib3f; glad_debug_glVertexAttrib3fv = glad_glVertexAttrib3fv; glad_debug_glVertexAttrib3s = glad_glVertexAttrib3s; glad_debug_glVertexAttrib3sv = glad_glVertexAttrib3sv; glad_debug_glVertexAttrib4Nbv = glad_glVertexAttrib4Nbv; glad_debug_glVertexAttrib4Niv = glad_glVertexAttrib4Niv; glad_debug_glVertexAttrib4Nsv = glad_glVertexAttrib4Nsv; glad_debug_glVertexAttrib4Nub = glad_glVertexAttrib4Nub; glad_debug_glVertexAttrib4Nubv = glad_glVertexAttrib4Nubv; glad_debug_glVertexAttrib4Nuiv = glad_glVertexAttrib4Nuiv; glad_debug_glVertexAttrib4Nusv = glad_glVertexAttrib4Nusv; glad_debug_glVertexAttrib4bv = glad_glVertexAttrib4bv; glad_debug_glVertexAttrib4d = glad_glVertexAttrib4d; glad_debug_glVertexAttrib4dv = glad_glVertexAttrib4dv; glad_debug_glVertexAttrib4f = glad_glVertexAttrib4f; glad_debug_glVertexAttrib4fv = glad_glVertexAttrib4fv; glad_debug_glVertexAttrib4iv = glad_glVertexAttrib4iv; glad_debug_glVertexAttrib4s = glad_glVertexAttrib4s; glad_debug_glVertexAttrib4sv = glad_glVertexAttrib4sv; glad_debug_glVertexAttrib4ubv = glad_glVertexAttrib4ubv; glad_debug_glVertexAttrib4uiv = glad_glVertexAttrib4uiv; glad_debug_glVertexAttrib4usv = glad_glVertexAttrib4usv; glad_debug_glVertexAttribDivisor = glad_glVertexAttribDivisor; glad_debug_glVertexAttribI1i = glad_glVertexAttribI1i; glad_debug_glVertexAttribI1iv = glad_glVertexAttribI1iv; glad_debug_glVertexAttribI1ui = glad_glVertexAttribI1ui; glad_debug_glVertexAttribI1uiv = glad_glVertexAttribI1uiv; glad_debug_glVertexAttribI2i = glad_glVertexAttribI2i; glad_debug_glVertexAttribI2iv = glad_glVertexAttribI2iv; glad_debug_glVertexAttribI2ui = glad_glVertexAttribI2ui; glad_debug_glVertexAttribI2uiv = glad_glVertexAttribI2uiv; glad_debug_glVertexAttribI3i = glad_glVertexAttribI3i; glad_debug_glVertexAttribI3iv = glad_glVertexAttribI3iv; glad_debug_glVertexAttribI3ui = glad_glVertexAttribI3ui; glad_debug_glVertexAttribI3uiv = glad_glVertexAttribI3uiv; glad_debug_glVertexAttribI4bv = glad_glVertexAttribI4bv; glad_debug_glVertexAttribI4i = glad_glVertexAttribI4i; glad_debug_glVertexAttribI4iv = glad_glVertexAttribI4iv; glad_debug_glVertexAttribI4sv = glad_glVertexAttribI4sv; glad_debug_glVertexAttribI4ubv = glad_glVertexAttribI4ubv; glad_debug_glVertexAttribI4ui = glad_glVertexAttribI4ui; glad_debug_glVertexAttribI4uiv = glad_glVertexAttribI4uiv; glad_debug_glVertexAttribI4usv = glad_glVertexAttribI4usv; glad_debug_glVertexAttribIPointer = glad_glVertexAttribIPointer; glad_debug_glVertexAttribP1ui = glad_glVertexAttribP1ui; glad_debug_glVertexAttribP1uiv = glad_glVertexAttribP1uiv; glad_debug_glVertexAttribP2ui = glad_glVertexAttribP2ui; glad_debug_glVertexAttribP2uiv = glad_glVertexAttribP2uiv; glad_debug_glVertexAttribP3ui = glad_glVertexAttribP3ui; glad_debug_glVertexAttribP3uiv = glad_glVertexAttribP3uiv; glad_debug_glVertexAttribP4ui = glad_glVertexAttribP4ui; glad_debug_glVertexAttribP4uiv = glad_glVertexAttribP4uiv; glad_debug_glVertexAttribPointer = glad_glVertexAttribPointer; glad_debug_glViewport = glad_glViewport; glad_debug_glWaitSync = glad_glWaitSync; } #endif /* GLAD_GL_IMPLEMENTATION */