Files
kovidgoyal-kitty/kitty/rounded_rect_fragment.glsl
Kovid Goyal 4fd84ac5ea Improve rendering of hyperlink hover popups
Now they are rendered in default bg/fg with a rounded rectangle
border.
2025-08-14 08:30:28 +05:30

42 lines
1.6 KiB
GLSL

#pragma kitty_include_shader <alpha_blend.glsl>
#pragma kitty_include_shader <utils.glsl>
in vec2 dimensions;
out vec4 output_color;
uniform vec4 rect;
uniform vec2 params;
uniform vec4 color;
uniform vec4 background_color;
// Signed distance function for a rounded rectangle
float rounded_rectangle_sdf(vec2 p, vec2 b, float r) {
// signed distance field
// first term is used for points outside the rectangle
vec2 q = abs(p) - b;
return length(max(q, 0.0)) + min(max(q.x, q.y), 0.0) - r;
}
void main() {
vec2 size = rect.ba, origin = rect.xy;
float thickness = params[0], corner_radius = params[1];
// Position must be relative to the center of the rectangle of (size) located at (origin)
vec2 position = gl_FragCoord.xy - size / 2.0 - origin;
// Calculate distance to rounded rectangle
float dist = rounded_rectangle_sdf(position, size*0.5 - corner_radius, corner_radius);
// The below is for a filled rounded rect
// float alpha = 1.0 - smoothstep(0.0, 1.0, dist);
// vec4 ans = color; ans.a *= alpha;
// output_color = alpha_blend(ans, background_color);
// The border is outer - inner rects
float outer_edge = -dist, inner_edge = outer_edge - thickness;
// Smooth borders (anti-alias)
const float step_size = 1.0; // controls how blurred the aliasing causes the rect to be
float alpha = smoothstep(-step_size, step_size, outer_edge) - smoothstep(-step_size, step_size, inner_edge);
vec4 ans = color; ans.a *= alpha;
// pre-multiplied output
output_color = alpha_blend(ans, background_color);
}