Files
kovidgoyal-kitty/kitty/gl-wrapper.h
Kovid Goyal 9f51779750 More robust detection of support for GL_FRAMEBUFFER_SRGB
When not supported fallback to layer based rendering
2025-08-11 09:13:49 +05:30

11509 lines
699 KiB
C
Generated

/**
* Loader generated by glad 2.0.8 on Mon Aug 11 01:10:28 2025
*
* SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0
*
* Generator: C/C++
* Specification: gl
* Extensions: 8
*
* APIs:
* - gl:core=3.1
*
* Options:
* - ALIAS = False
* - DEBUG = True
* - HEADER_ONLY = True
* - LOADER = False
* - MX = False
* - ON_DEMAND = False
*
* Commandline:
* --api='gl:core=3.1' --extensions='GL_ARB_copy_image,GL_ARB_framebuffer_sRGB,GL_ARB_instanced_arrays,GL_ARB_multisample,GL_ARB_robustness,GL_ARB_texture_storage,GL_EXT_framebuffer_sRGB,GL_KHR_debug' c --debug --header-only
*
* Online:
* http://glad.sh/#api=gl%3Acore%3D3.1&extensions=GL_ARB_copy_image%2CGL_ARB_framebuffer_sRGB%2CGL_ARB_instanced_arrays%2CGL_ARB_multisample%2CGL_ARB_robustness%2CGL_ARB_texture_storage%2CGL_EXT_framebuffer_sRGB%2CGL_KHR_debug&generator=c&options=DEBUG%2CHEADER_ONLY
*
*/
#ifndef GLAD_GL_H_
#define GLAD_GL_H_
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wreserved-id-macro"
#endif
#ifdef __gl_h_
#error OpenGL (gl.h) header already included (API: gl), remove previous include!
#endif
#define __gl_h_ 1
#ifdef __gl3_h_
#error OpenGL (gl3.h) header already included (API: gl), remove previous include!
#endif
#define __gl3_h_ 1
#ifdef __glext_h_
#error OpenGL (glext.h) header already included (API: gl), remove previous include!
#endif
#define __glext_h_ 1
#ifdef __gl3ext_h_
#error OpenGL (gl3ext.h) header already included (API: gl), remove previous include!
#endif
#define __gl3ext_h_ 1
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#define GLAD_GL
#define GLAD_OPTION_GL_DEBUG
#define GLAD_OPTION_GL_HEADER_ONLY
#ifdef __cplusplus
extern "C" {
#endif
#ifndef GLAD_PLATFORM_H_
#define GLAD_PLATFORM_H_
#ifndef GLAD_PLATFORM_WIN32
#if defined(_WIN32) || defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__)
#define GLAD_PLATFORM_WIN32 1
#else
#define GLAD_PLATFORM_WIN32 0
#endif
#endif
#ifndef GLAD_PLATFORM_APPLE
#ifdef __APPLE__
#define GLAD_PLATFORM_APPLE 1
#else
#define GLAD_PLATFORM_APPLE 0
#endif
#endif
#ifndef GLAD_PLATFORM_EMSCRIPTEN
#ifdef __EMSCRIPTEN__
#define GLAD_PLATFORM_EMSCRIPTEN 1
#else
#define GLAD_PLATFORM_EMSCRIPTEN 0
#endif
#endif
#ifndef GLAD_PLATFORM_UWP
#if defined(_MSC_VER) && !defined(GLAD_INTERNAL_HAVE_WINAPIFAMILY)
#ifdef __has_include
#if __has_include(<winapifamily.h>)
#define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1
#endif
#elif _MSC_VER >= 1700 && !_USING_V110_SDK71_
#define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1
#endif
#endif
#ifdef GLAD_INTERNAL_HAVE_WINAPIFAMILY
#include <winapifamily.h>
#if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
#define GLAD_PLATFORM_UWP 1
#endif
#endif
#ifndef GLAD_PLATFORM_UWP
#define GLAD_PLATFORM_UWP 0
#endif
#endif
#ifdef __GNUC__
#define GLAD_GNUC_EXTENSION __extension__
#else
#define GLAD_GNUC_EXTENSION
#endif
#define GLAD_UNUSED(x) (void)(x)
#ifndef GLAD_API_CALL
#if defined(GLAD_API_CALL_EXPORT)
#if GLAD_PLATFORM_WIN32 || defined(__CYGWIN__)
#if defined(GLAD_API_CALL_EXPORT_BUILD)
#if defined(__GNUC__)
#define GLAD_API_CALL __attribute__ ((dllexport)) extern
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#define GLAD_API_CALL __declspec(dllexport) extern
#endif
#else
#if defined(__GNUC__)
#define GLAD_API_CALL __attribute__ ((dllimport)) extern
#else
#define GLAD_API_CALL __declspec(dllimport) extern
#endif
#endif
#elif defined(__GNUC__) && defined(GLAD_API_CALL_EXPORT_BUILD)
#define GLAD_API_CALL __attribute__ ((visibility ("default"))) extern
#else
#define GLAD_API_CALL extern
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#else
#define GLAD_API_CALL extern
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#ifdef APIENTRY
#define GLAD_API_PTR APIENTRY
#elif GLAD_PLATFORM_WIN32
#define GLAD_API_PTR __stdcall
#else
#define GLAD_API_PTR
#endif
#ifndef GLAPI
#define GLAPI GLAD_API_CALL
#endif
#ifndef GLAPIENTRY
#define GLAPIENTRY GLAD_API_PTR
#endif
#define GLAD_MAKE_VERSION(major, minor) (major * 10000 + minor)
#define GLAD_VERSION_MAJOR(version) (version / 10000)
#define GLAD_VERSION_MINOR(version) (version % 10000)
#define GLAD_GENERATOR_VERSION "2.0.8"
typedef void (*GLADapiproc)(void);
typedef GLADapiproc (*GLADloadfunc)(const char *name);
typedef GLADapiproc (*GLADuserptrloadfunc)(void *userptr, const char *name);
typedef void (*GLADprecallback)(const char *name, GLADapiproc apiproc, int len_args, ...);
typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...);
#endif /* GLAD_PLATFORM_H_ */
#define GL_2D 0x0600
#define GL_2_BYTES 0x1407
#define GL_3D 0x0601
#define GL_3D_COLOR 0x0602
#define GL_3D_COLOR_TEXTURE 0x0603
#define GL_3_BYTES 0x1408
#define GL_4D_COLOR_TEXTURE 0x0604
#define GL_4_BYTES 0x1409
#define GL_ACCUM 0x0100
#define GL_ACCUM_ALPHA_BITS 0x0D5B
#define GL_ACCUM_BLUE_BITS 0x0D5A
#define GL_ACCUM_BUFFER_BIT 0x00000200
#define GL_ACCUM_CLEAR_VALUE 0x0B80
#define GL_ACCUM_GREEN_BITS 0x0D59
#define GL_ACCUM_RED_BITS 0x0D58
#define GL_ACTIVE_ATTRIBUTES 0x8B89
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
#define GL_ACTIVE_TEXTURE 0x84E0
#define GL_ACTIVE_UNIFORMS 0x8B86
#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
#define GL_ADD 0x0104
#define GL_ADD_SIGNED 0x8574
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF
#define GL_ALPHA 0x1906
#define GL_ALPHA12 0x803D
#define GL_ALPHA16 0x803E
#define GL_ALPHA4 0x803B
#define GL_ALPHA8 0x803C
#define GL_ALPHA_BIAS 0x0D1D
#define GL_ALPHA_BITS 0x0D55
#define GL_ALPHA_INTEGER 0x8D97
#define GL_ALPHA_SCALE 0x0D1C
#define GL_ALPHA_TEST 0x0BC0
#define GL_ALPHA_TEST_FUNC 0x0BC1
#define GL_ALPHA_TEST_REF 0x0BC2
#define GL_ALWAYS 0x0207
#define GL_AMBIENT 0x1200
#define GL_AMBIENT_AND_DIFFUSE 0x1602
#define GL_AND 0x1501
#define GL_AND_INVERTED 0x1504
#define GL_AND_REVERSE 0x1502
#define GL_ARRAY_BUFFER 0x8892
#define GL_ARRAY_BUFFER_BINDING 0x8894
#define GL_ATTACHED_SHADERS 0x8B85
#define GL_ATTRIB_STACK_DEPTH 0x0BB0
#define GL_AUTO_NORMAL 0x0D80
#define GL_AUX0 0x0409
#define GL_AUX1 0x040A
#define GL_AUX2 0x040B
#define GL_AUX3 0x040C
#define GL_AUX_BUFFERS 0x0C00
#define GL_BACK 0x0405
#define GL_BACK_LEFT 0x0402
#define GL_BACK_RIGHT 0x0403
#define GL_BGR 0x80E0
#define GL_BGRA 0x80E1
#define GL_BGRA_INTEGER 0x8D9B
#define GL_BGR_INTEGER 0x8D9A
#define GL_BITMAP 0x1A00
#define GL_BITMAP_TOKEN 0x0704
#define GL_BLEND 0x0BE2
#define GL_BLEND_COLOR 0x8005
#define GL_BLEND_DST 0x0BE0
#define GL_BLEND_DST_ALPHA 0x80CA
#define GL_BLEND_DST_RGB 0x80C8
#define GL_BLEND_EQUATION 0x8009
#define GL_BLEND_EQUATION_ALPHA 0x883D
#define GL_BLEND_EQUATION_RGB 0x8009
#define GL_BLEND_SRC 0x0BE1
#define GL_BLEND_SRC_ALPHA 0x80CB
#define GL_BLEND_SRC_RGB 0x80C9
#define GL_BLUE 0x1905
#define GL_BLUE_BIAS 0x0D1B
#define GL_BLUE_BITS 0x0D54
#define GL_BLUE_INTEGER 0x8D96
#define GL_BLUE_SCALE 0x0D1A
#define GL_BOOL 0x8B56
#define GL_BOOL_VEC2 0x8B57
#define GL_BOOL_VEC3 0x8B58
#define GL_BOOL_VEC4 0x8B59
#define GL_BUFFER 0x82E0
#define GL_BUFFER_ACCESS 0x88BB
#define GL_BUFFER_ACCESS_FLAGS 0x911F
#define GL_BUFFER_MAPPED 0x88BC
#define GL_BUFFER_MAP_LENGTH 0x9120
#define GL_BUFFER_MAP_OFFSET 0x9121
#define GL_BUFFER_MAP_POINTER 0x88BD
#define GL_BUFFER_SIZE 0x8764
#define GL_BUFFER_USAGE 0x8765
#define GL_BYTE 0x1400
#define GL_C3F_V3F 0x2A24
#define GL_C4F_N3F_V3F 0x2A26
#define GL_C4UB_V2F 0x2A22
#define GL_C4UB_V3F 0x2A23
#define GL_CCW 0x0901
#define GL_CLAMP 0x2900
#define GL_CLAMP_FRAGMENT_COLOR 0x891B
#define GL_CLAMP_READ_COLOR 0x891C
#define GL_CLAMP_TO_BORDER 0x812D
#define GL_CLAMP_TO_EDGE 0x812F
#define GL_CLAMP_VERTEX_COLOR 0x891A
#define GL_CLEAR 0x1500
#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
#define GL_CLIP_DISTANCE0 0x3000
#define GL_CLIP_DISTANCE1 0x3001
#define GL_CLIP_DISTANCE2 0x3002
#define GL_CLIP_DISTANCE3 0x3003
#define GL_CLIP_DISTANCE4 0x3004
#define GL_CLIP_DISTANCE5 0x3005
#define GL_CLIP_DISTANCE6 0x3006
#define GL_CLIP_DISTANCE7 0x3007
#define GL_CLIP_PLANE0 0x3000
#define GL_CLIP_PLANE1 0x3001
#define GL_CLIP_PLANE2 0x3002
#define GL_CLIP_PLANE3 0x3003
#define GL_CLIP_PLANE4 0x3004
#define GL_CLIP_PLANE5 0x3005
#define GL_COEFF 0x0A00
#define GL_COLOR 0x1800
#define GL_COLOR_ARRAY 0x8076
#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
#define GL_COLOR_ARRAY_POINTER 0x8090
#define GL_COLOR_ARRAY_SIZE 0x8081
#define GL_COLOR_ARRAY_STRIDE 0x8083
#define GL_COLOR_ARRAY_TYPE 0x8082
#define GL_COLOR_ATTACHMENT0 0x8CE0
#define GL_COLOR_ATTACHMENT1 0x8CE1
#define GL_COLOR_ATTACHMENT10 0x8CEA
#define GL_COLOR_ATTACHMENT11 0x8CEB
#define GL_COLOR_ATTACHMENT12 0x8CEC
#define GL_COLOR_ATTACHMENT13 0x8CED
#define GL_COLOR_ATTACHMENT14 0x8CEE
#define GL_COLOR_ATTACHMENT15 0x8CEF
#define GL_COLOR_ATTACHMENT16 0x8CF0
#define GL_COLOR_ATTACHMENT17 0x8CF1
#define GL_COLOR_ATTACHMENT18 0x8CF2
#define GL_COLOR_ATTACHMENT19 0x8CF3
#define GL_COLOR_ATTACHMENT2 0x8CE2
#define GL_COLOR_ATTACHMENT20 0x8CF4
#define GL_COLOR_ATTACHMENT21 0x8CF5
#define GL_COLOR_ATTACHMENT22 0x8CF6
#define GL_COLOR_ATTACHMENT23 0x8CF7
#define GL_COLOR_ATTACHMENT24 0x8CF8
#define GL_COLOR_ATTACHMENT25 0x8CF9
#define GL_COLOR_ATTACHMENT26 0x8CFA
#define GL_COLOR_ATTACHMENT27 0x8CFB
#define GL_COLOR_ATTACHMENT28 0x8CFC
#define GL_COLOR_ATTACHMENT29 0x8CFD
#define GL_COLOR_ATTACHMENT3 0x8CE3
#define GL_COLOR_ATTACHMENT30 0x8CFE
#define GL_COLOR_ATTACHMENT31 0x8CFF
#define GL_COLOR_ATTACHMENT4 0x8CE4
#define GL_COLOR_ATTACHMENT5 0x8CE5
#define GL_COLOR_ATTACHMENT6 0x8CE6
#define GL_COLOR_ATTACHMENT7 0x8CE7
#define GL_COLOR_ATTACHMENT8 0x8CE8
#define GL_COLOR_ATTACHMENT9 0x8CE9
#define GL_COLOR_BUFFER_BIT 0x00004000
#define GL_COLOR_CLEAR_VALUE 0x0C22
#define GL_COLOR_INDEX 0x1900
#define GL_COLOR_INDEXES 0x1603
#define GL_COLOR_LOGIC_OP 0x0BF2
#define GL_COLOR_MATERIAL 0x0B57
#define GL_COLOR_MATERIAL_FACE 0x0B55
#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
#define GL_COLOR_SUM 0x8458
#define GL_COLOR_WRITEMASK 0x0C23
#define GL_COMBINE 0x8570
#define GL_COMBINE_ALPHA 0x8572
#define GL_COMBINE_RGB 0x8571
#define GL_COMPARE_REF_TO_TEXTURE 0x884E
#define GL_COMPARE_R_TO_TEXTURE 0x884E
#define GL_COMPILE 0x1300
#define GL_COMPILE_AND_EXECUTE 0x1301
#define GL_COMPILE_STATUS 0x8B81
#define GL_COMPRESSED_ALPHA 0x84E9
#define GL_COMPRESSED_INTENSITY 0x84EC
#define GL_COMPRESSED_LUMINANCE 0x84EA
#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
#define GL_COMPRESSED_RED 0x8225
#define GL_COMPRESSED_RED_RGTC1 0x8DBB
#define GL_COMPRESSED_RG 0x8226
#define GL_COMPRESSED_RGB 0x84ED
#define GL_COMPRESSED_RGBA 0x84EE
#define GL_COMPRESSED_RG_RGTC2 0x8DBD
#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
#define GL_COMPRESSED_SLUMINANCE 0x8C4A
#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
#define GL_COMPRESSED_SRGB 0x8C48
#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
#define GL_CONSTANT 0x8576
#define GL_CONSTANT_ALPHA 0x8003
#define GL_CONSTANT_ATTENUATION 0x1207
#define GL_CONSTANT_COLOR 0x8001
#define GL_CONTEXT_FLAGS 0x821E
#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004
#define GL_COORD_REPLACE 0x8862
#define GL_COPY 0x1503
#define GL_COPY_INVERTED 0x150C
#define GL_COPY_PIXEL_TOKEN 0x0706
#define GL_COPY_READ_BUFFER 0x8F36
#define GL_COPY_WRITE_BUFFER 0x8F37
#define GL_CULL_FACE 0x0B44
#define GL_CULL_FACE_MODE 0x0B45
#define GL_CURRENT_BIT 0x00000001
#define GL_CURRENT_COLOR 0x0B00
#define GL_CURRENT_FOG_COORD 0x8453
#define GL_CURRENT_FOG_COORDINATE 0x8453
#define GL_CURRENT_INDEX 0x0B01
#define GL_CURRENT_NORMAL 0x0B02
#define GL_CURRENT_PROGRAM 0x8B8D
#define GL_CURRENT_QUERY 0x8865
#define GL_CURRENT_RASTER_COLOR 0x0B04
#define GL_CURRENT_RASTER_DISTANCE 0x0B09
#define GL_CURRENT_RASTER_INDEX 0x0B05
#define GL_CURRENT_RASTER_POSITION 0x0B07
#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
#define GL_CURRENT_SECONDARY_COLOR 0x8459
#define GL_CURRENT_TEXTURE_COORDS 0x0B03
#define GL_CURRENT_VERTEX_ATTRIB 0x8626
#define GL_CW 0x0900
#define GL_DEBUG_CALLBACK_FUNCTION 0x8244
#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
#define GL_DEBUG_LOGGED_MESSAGES 0x9145
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
#define GL_DEBUG_OUTPUT 0x92E0
#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
#define GL_DEBUG_SEVERITY_HIGH 0x9146
#define GL_DEBUG_SEVERITY_LOW 0x9148
#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
#define GL_DEBUG_SOURCE_API 0x8246
#define GL_DEBUG_SOURCE_APPLICATION 0x824A
#define GL_DEBUG_SOURCE_OTHER 0x824B
#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
#define GL_DEBUG_TYPE_ERROR 0x824C
#define GL_DEBUG_TYPE_MARKER 0x8268
#define GL_DEBUG_TYPE_OTHER 0x8251
#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
#define GL_DEBUG_TYPE_POP_GROUP 0x826A
#define GL_DEBUG_TYPE_PORTABILITY 0x824F
#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
#define GL_DECAL 0x2101
#define GL_DECR 0x1E03
#define GL_DECR_WRAP 0x8508
#define GL_DELETE_STATUS 0x8B80
#define GL_DEPTH 0x1801
#define GL_DEPTH24_STENCIL8 0x88F0
#define GL_DEPTH32F_STENCIL8 0x8CAD
#define GL_DEPTH_ATTACHMENT 0x8D00
#define GL_DEPTH_BIAS 0x0D1F
#define GL_DEPTH_BITS 0x0D56
#define GL_DEPTH_BUFFER_BIT 0x00000100
#define GL_DEPTH_CLEAR_VALUE 0x0B73
#define GL_DEPTH_COMPONENT 0x1902
#define GL_DEPTH_COMPONENT16 0x81A5
#define GL_DEPTH_COMPONENT24 0x81A6
#define GL_DEPTH_COMPONENT32 0x81A7
#define GL_DEPTH_COMPONENT32F 0x8CAC
#define GL_DEPTH_FUNC 0x0B74
#define GL_DEPTH_RANGE 0x0B70
#define GL_DEPTH_SCALE 0x0D1E
#define GL_DEPTH_STENCIL 0x84F9
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
#define GL_DEPTH_TEST 0x0B71
#define GL_DEPTH_TEXTURE_MODE 0x884B
#define GL_DEPTH_WRITEMASK 0x0B72
#define GL_DIFFUSE 0x1201
#define GL_DITHER 0x0BD0
#define GL_DOMAIN 0x0A02
#define GL_DONT_CARE 0x1100
#define GL_DOT3_RGB 0x86AE
#define GL_DOT3_RGBA 0x86AF
#define GL_DOUBLE 0x140A
#define GL_DOUBLEBUFFER 0x0C32
#define GL_DRAW_BUFFER 0x0C01
#define GL_DRAW_BUFFER0 0x8825
#define GL_DRAW_BUFFER1 0x8826
#define GL_DRAW_BUFFER10 0x882F
#define GL_DRAW_BUFFER11 0x8830
#define GL_DRAW_BUFFER12 0x8831
#define GL_DRAW_BUFFER13 0x8832
#define GL_DRAW_BUFFER14 0x8833
#define GL_DRAW_BUFFER15 0x8834
#define GL_DRAW_BUFFER2 0x8827
#define GL_DRAW_BUFFER3 0x8828
#define GL_DRAW_BUFFER4 0x8829
#define GL_DRAW_BUFFER5 0x882A
#define GL_DRAW_BUFFER6 0x882B
#define GL_DRAW_BUFFER7 0x882C
#define GL_DRAW_BUFFER8 0x882D
#define GL_DRAW_BUFFER9 0x882E
#define GL_DRAW_FRAMEBUFFER 0x8CA9
#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
#define GL_DRAW_PIXEL_TOKEN 0x0705
#define GL_DST_ALPHA 0x0304
#define GL_DST_COLOR 0x0306
#define GL_DYNAMIC_COPY 0x88EA
#define GL_DYNAMIC_DRAW 0x88E8
#define GL_DYNAMIC_READ 0x88E9
#define GL_EDGE_FLAG 0x0B43
#define GL_EDGE_FLAG_ARRAY 0x8079
#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
#define GL_EMISSION 0x1600
#define GL_ENABLE_BIT 0x00002000
#define GL_EQUAL 0x0202
#define GL_EQUIV 0x1509
#define GL_EVAL_BIT 0x00010000
#define GL_EXP 0x0800
#define GL_EXP2 0x0801
#define GL_EXTENSIONS 0x1F03
#define GL_EYE_LINEAR 0x2400
#define GL_EYE_PLANE 0x2502
#define GL_FALSE 0
#define GL_FASTEST 0x1101
#define GL_FEEDBACK 0x1C01
#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
#define GL_FILL 0x1B02
#define GL_FIXED_ONLY 0x891D
#define GL_FLAT 0x1D00
#define GL_FLOAT 0x1406
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
#define GL_FLOAT_MAT2 0x8B5A
#define GL_FLOAT_MAT2x3 0x8B65
#define GL_FLOAT_MAT2x4 0x8B66
#define GL_FLOAT_MAT3 0x8B5B
#define GL_FLOAT_MAT3x2 0x8B67
#define GL_FLOAT_MAT3x4 0x8B68
#define GL_FLOAT_MAT4 0x8B5C
#define GL_FLOAT_MAT4x2 0x8B69
#define GL_FLOAT_MAT4x3 0x8B6A
#define GL_FLOAT_VEC2 0x8B50
#define GL_FLOAT_VEC3 0x8B51
#define GL_FLOAT_VEC4 0x8B52
#define GL_FOG 0x0B60
#define GL_FOG_BIT 0x00000080
#define GL_FOG_COLOR 0x0B66
#define GL_FOG_COORD 0x8451
#define GL_FOG_COORDINATE 0x8451
#define GL_FOG_COORDINATE_ARRAY 0x8457
#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
#define GL_FOG_COORDINATE_SOURCE 0x8450
#define GL_FOG_COORD_ARRAY 0x8457
#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D
#define GL_FOG_COORD_ARRAY_POINTER 0x8456
#define GL_FOG_COORD_ARRAY_STRIDE 0x8455
#define GL_FOG_COORD_ARRAY_TYPE 0x8454
#define GL_FOG_COORD_SRC 0x8450
#define GL_FOG_DENSITY 0x0B62
#define GL_FOG_END 0x0B64
#define GL_FOG_HINT 0x0C54
#define GL_FOG_INDEX 0x0B61
#define GL_FOG_MODE 0x0B65
#define GL_FOG_START 0x0B63
#define GL_FRAGMENT_DEPTH 0x8452
#define GL_FRAGMENT_SHADER 0x8B30
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
#define GL_FRAMEBUFFER 0x8D40
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
#define GL_FRAMEBUFFER_BINDING 0x8CA6
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
#define GL_FRAMEBUFFER_DEFAULT 0x8218
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
#define GL_FRAMEBUFFER_SRGB 0x8DB9
#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA
#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
#define GL_FRAMEBUFFER_UNDEFINED 0x8219
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
#define GL_FRONT 0x0404
#define GL_FRONT_AND_BACK 0x0408
#define GL_FRONT_FACE 0x0B46
#define GL_FRONT_LEFT 0x0400
#define GL_FRONT_RIGHT 0x0401
#define GL_FUNC_ADD 0x8006
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
#define GL_FUNC_SUBTRACT 0x800A
#define GL_GENERATE_MIPMAP 0x8191
#define GL_GENERATE_MIPMAP_HINT 0x8192
#define GL_GEQUAL 0x0206
#define GL_GREATER 0x0204
#define GL_GREEN 0x1904
#define GL_GREEN_BIAS 0x0D19
#define GL_GREEN_BITS 0x0D53
#define GL_GREEN_INTEGER 0x8D95
#define GL_GREEN_SCALE 0x0D18
#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253
#define GL_HALF_FLOAT 0x140B
#define GL_HINT_BIT 0x00008000
#define GL_INCR 0x1E02
#define GL_INCR_WRAP 0x8507
#define GL_INDEX 0x8222
#define GL_INDEX_ARRAY 0x8077
#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
#define GL_INDEX_ARRAY_POINTER 0x8091
#define GL_INDEX_ARRAY_STRIDE 0x8086
#define GL_INDEX_ARRAY_TYPE 0x8085
#define GL_INDEX_BITS 0x0D51
#define GL_INDEX_CLEAR_VALUE 0x0C20
#define GL_INDEX_LOGIC_OP 0x0BF1
#define GL_INDEX_MODE 0x0C30
#define GL_INDEX_OFFSET 0x0D13
#define GL_INDEX_SHIFT 0x0D12
#define GL_INDEX_WRITEMASK 0x0C21
#define GL_INFO_LOG_LENGTH 0x8B84
#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254
#define GL_INT 0x1404
#define GL_INTENSITY 0x8049
#define GL_INTENSITY12 0x804C
#define GL_INTENSITY16 0x804D
#define GL_INTENSITY4 0x804A
#define GL_INTENSITY8 0x804B
#define GL_INTERLEAVED_ATTRIBS 0x8C8C
#define GL_INTERPOLATE 0x8575
#define GL_INT_SAMPLER_1D 0x8DC9
#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
#define GL_INT_SAMPLER_2D 0x8DCA
#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
#define GL_INT_SAMPLER_2D_RECT 0x8DCD
#define GL_INT_SAMPLER_3D 0x8DCB
#define GL_INT_SAMPLER_BUFFER 0x8DD0
#define GL_INT_SAMPLER_CUBE 0x8DCC
#define GL_INT_VEC2 0x8B53
#define GL_INT_VEC3 0x8B54
#define GL_INT_VEC4 0x8B55
#define GL_INVALID_ENUM 0x0500
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
#define GL_INVALID_INDEX 0xFFFFFFFF
#define GL_INVALID_OPERATION 0x0502
#define GL_INVALID_VALUE 0x0501
#define GL_INVERT 0x150A
#define GL_KEEP 0x1E00
#define GL_LEFT 0x0406
#define GL_LEQUAL 0x0203
#define GL_LESS 0x0201
#define GL_LIGHT0 0x4000
#define GL_LIGHT1 0x4001
#define GL_LIGHT2 0x4002
#define GL_LIGHT3 0x4003
#define GL_LIGHT4 0x4004
#define GL_LIGHT5 0x4005
#define GL_LIGHT6 0x4006
#define GL_LIGHT7 0x4007
#define GL_LIGHTING 0x0B50
#define GL_LIGHTING_BIT 0x00000040
#define GL_LIGHT_MODEL_AMBIENT 0x0B53
#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
#define GL_LINE 0x1B01
#define GL_LINEAR 0x2601
#define GL_LINEAR_ATTENUATION 0x1208
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
#define GL_LINES 0x0001
#define GL_LINE_BIT 0x00000004
#define GL_LINE_LOOP 0x0002
#define GL_LINE_RESET_TOKEN 0x0707
#define GL_LINE_SMOOTH 0x0B20
#define GL_LINE_SMOOTH_HINT 0x0C52
#define GL_LINE_STIPPLE 0x0B24
#define GL_LINE_STIPPLE_PATTERN 0x0B25
#define GL_LINE_STIPPLE_REPEAT 0x0B26
#define GL_LINE_STRIP 0x0003
#define GL_LINE_TOKEN 0x0702
#define GL_LINE_WIDTH 0x0B21
#define GL_LINE_WIDTH_GRANULARITY 0x0B23
#define GL_LINE_WIDTH_RANGE 0x0B22
#define GL_LINK_STATUS 0x8B82
#define GL_LIST_BASE 0x0B32
#define GL_LIST_BIT 0x00020000
#define GL_LIST_INDEX 0x0B33
#define GL_LIST_MODE 0x0B30
#define GL_LOAD 0x0101
#define GL_LOGIC_OP 0x0BF1
#define GL_LOGIC_OP_MODE 0x0BF0
#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
#define GL_LOWER_LEFT 0x8CA1
#define GL_LUMINANCE 0x1909
#define GL_LUMINANCE12 0x8041
#define GL_LUMINANCE12_ALPHA12 0x8047
#define GL_LUMINANCE12_ALPHA4 0x8046
#define GL_LUMINANCE16 0x8042
#define GL_LUMINANCE16_ALPHA16 0x8048
#define GL_LUMINANCE4 0x803F
#define GL_LUMINANCE4_ALPHA4 0x8043
#define GL_LUMINANCE6_ALPHA2 0x8044
#define GL_LUMINANCE8 0x8040
#define GL_LUMINANCE8_ALPHA8 0x8045
#define GL_LUMINANCE_ALPHA 0x190A
#define GL_MAJOR_VERSION 0x821B
#define GL_MAP1_COLOR_4 0x0D90
#define GL_MAP1_GRID_DOMAIN 0x0DD0
#define GL_MAP1_GRID_SEGMENTS 0x0DD1
#define GL_MAP1_INDEX 0x0D91
#define GL_MAP1_NORMAL 0x0D92
#define GL_MAP1_TEXTURE_COORD_1 0x0D93
#define GL_MAP1_TEXTURE_COORD_2 0x0D94
#define GL_MAP1_TEXTURE_COORD_3 0x0D95
#define GL_MAP1_TEXTURE_COORD_4 0x0D96
#define GL_MAP1_VERTEX_3 0x0D97
#define GL_MAP1_VERTEX_4 0x0D98
#define GL_MAP2_COLOR_4 0x0DB0
#define GL_MAP2_GRID_DOMAIN 0x0DD2
#define GL_MAP2_GRID_SEGMENTS 0x0DD3
#define GL_MAP2_INDEX 0x0DB1
#define GL_MAP2_NORMAL 0x0DB2
#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
#define GL_MAP2_VERTEX_3 0x0DB7
#define GL_MAP2_VERTEX_4 0x0DB8
#define GL_MAP_COLOR 0x0D10
#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
#define GL_MAP_READ_BIT 0x0001
#define GL_MAP_STENCIL 0x0D11
#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
#define GL_MAP_WRITE_BIT 0x0002
#define GL_MATRIX_MODE 0x0BA0
#define GL_MAX 0x8008
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
#define GL_MAX_CLIP_DISTANCES 0x0D32
#define GL_MAX_CLIP_PLANES 0x0D32
#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
#define GL_MAX_DRAW_BUFFERS 0x8824
#define GL_MAX_ELEMENTS_INDICES 0x80E9
#define GL_MAX_ELEMENTS_VERTICES 0x80E8
#define GL_MAX_EVAL_ORDER 0x0D30
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
#define GL_MAX_LABEL_LENGTH 0x82E8
#define GL_MAX_LIGHTS 0x0D31
#define GL_MAX_LIST_NESTING 0x0B31
#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
#define GL_MAX_NAME_STACK_DEPTH 0x0D37
#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
#define GL_MAX_SAMPLES 0x8D57
#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
#define GL_MAX_TEXTURE_COORDS 0x8871
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
#define GL_MAX_TEXTURE_SIZE 0x0D33
#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
#define GL_MAX_TEXTURE_UNITS 0x84E2
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
#define GL_MAX_VARYING_COMPONENTS 0x8B4B
#define GL_MAX_VARYING_FLOATS 0x8B4B
#define GL_MAX_VERTEX_ATTRIBS 0x8869
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
#define GL_MIN 0x8007
#define GL_MINOR_VERSION 0x821C
#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
#define GL_MIRRORED_REPEAT 0x8370
#define GL_MODELVIEW 0x1700
#define GL_MODELVIEW_MATRIX 0x0BA6
#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
#define GL_MODULATE 0x2100
#define GL_MULT 0x0103
#define GL_MULTISAMPLE 0x809D
#define GL_MULTISAMPLE_ARB 0x809D
#define GL_MULTISAMPLE_BIT 0x20000000
#define GL_MULTISAMPLE_BIT_ARB 0x20000000
#define GL_N3F_V3F 0x2A25
#define GL_NAME_STACK_DEPTH 0x0D70
#define GL_NAND 0x150E
#define GL_NEAREST 0x2600
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
#define GL_NEVER 0x0200
#define GL_NICEST 0x1102
#define GL_NONE 0
#define GL_NOOP 0x1505
#define GL_NOR 0x1508
#define GL_NORMALIZE 0x0BA1
#define GL_NORMAL_ARRAY 0x8075
#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
#define GL_NORMAL_ARRAY_POINTER 0x808F
#define GL_NORMAL_ARRAY_STRIDE 0x807F
#define GL_NORMAL_ARRAY_TYPE 0x807E
#define GL_NORMAL_MAP 0x8511
#define GL_NOTEQUAL 0x0205
#define GL_NO_ERROR 0
#define GL_NO_RESET_NOTIFICATION_ARB 0x8261
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
#define GL_NUM_EXTENSIONS 0x821D
#define GL_OBJECT_LINEAR 0x2401
#define GL_OBJECT_PLANE 0x2501
#define GL_ONE 1
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
#define GL_ONE_MINUS_DST_ALPHA 0x0305
#define GL_ONE_MINUS_DST_COLOR 0x0307
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
#define GL_ONE_MINUS_SRC_COLOR 0x0301
#define GL_OPERAND0_ALPHA 0x8598
#define GL_OPERAND0_RGB 0x8590
#define GL_OPERAND1_ALPHA 0x8599
#define GL_OPERAND1_RGB 0x8591
#define GL_OPERAND2_ALPHA 0x859A
#define GL_OPERAND2_RGB 0x8592
#define GL_OR 0x1507
#define GL_ORDER 0x0A01
#define GL_OR_INVERTED 0x150D
#define GL_OR_REVERSE 0x150B
#define GL_OUT_OF_MEMORY 0x0505
#define GL_PACK_ALIGNMENT 0x0D05
#define GL_PACK_IMAGE_HEIGHT 0x806C
#define GL_PACK_LSB_FIRST 0x0D01
#define GL_PACK_ROW_LENGTH 0x0D02
#define GL_PACK_SKIP_IMAGES 0x806B
#define GL_PACK_SKIP_PIXELS 0x0D04
#define GL_PACK_SKIP_ROWS 0x0D03
#define GL_PACK_SWAP_BYTES 0x0D00
#define GL_PASS_THROUGH_TOKEN 0x0700
#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
#define GL_PIXEL_MAP_A_TO_A 0x0C79
#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
#define GL_PIXEL_MAP_B_TO_B 0x0C78
#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
#define GL_PIXEL_MAP_G_TO_G 0x0C77
#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
#define GL_PIXEL_MAP_I_TO_A 0x0C75
#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
#define GL_PIXEL_MAP_I_TO_B 0x0C74
#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
#define GL_PIXEL_MAP_I_TO_G 0x0C73
#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
#define GL_PIXEL_MAP_I_TO_I 0x0C70
#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
#define GL_PIXEL_MAP_I_TO_R 0x0C72
#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
#define GL_PIXEL_MAP_R_TO_R 0x0C76
#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
#define GL_PIXEL_MAP_S_TO_S 0x0C71
#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
#define GL_PIXEL_MODE_BIT 0x00000020
#define GL_PIXEL_PACK_BUFFER 0x88EB
#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
#define GL_PIXEL_UNPACK_BUFFER 0x88EC
#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
#define GL_POINT 0x1B00
#define GL_POINTS 0x0000
#define GL_POINT_BIT 0x00000002
#define GL_POINT_DISTANCE_ATTENUATION 0x8129
#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
#define GL_POINT_SIZE 0x0B11
#define GL_POINT_SIZE_GRANULARITY 0x0B13
#define GL_POINT_SIZE_MAX 0x8127
#define GL_POINT_SIZE_MIN 0x8126
#define GL_POINT_SIZE_RANGE 0x0B12
#define GL_POINT_SMOOTH 0x0B10
#define GL_POINT_SMOOTH_HINT 0x0C51
#define GL_POINT_SPRITE 0x8861
#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
#define GL_POINT_TOKEN 0x0701
#define GL_POLYGON 0x0009
#define GL_POLYGON_BIT 0x00000008
#define GL_POLYGON_MODE 0x0B40
#define GL_POLYGON_OFFSET_FACTOR 0x8038
#define GL_POLYGON_OFFSET_FILL 0x8037
#define GL_POLYGON_OFFSET_LINE 0x2A02
#define GL_POLYGON_OFFSET_POINT 0x2A01
#define GL_POLYGON_OFFSET_UNITS 0x2A00
#define GL_POLYGON_SMOOTH 0x0B41
#define GL_POLYGON_SMOOTH_HINT 0x0C53
#define GL_POLYGON_STIPPLE 0x0B42
#define GL_POLYGON_STIPPLE_BIT 0x00000010
#define GL_POLYGON_TOKEN 0x0703
#define GL_POSITION 0x1203
#define GL_PREVIOUS 0x8578
#define GL_PRIMARY_COLOR 0x8577
#define GL_PRIMITIVES_GENERATED 0x8C87
#define GL_PRIMITIVE_RESTART 0x8F9D
#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
#define GL_PROGRAM 0x82E2
#define GL_PROGRAM_PIPELINE 0x82E4
#define GL_PROJECTION 0x1701
#define GL_PROJECTION_MATRIX 0x0BA7
#define GL_PROJECTION_STACK_DEPTH 0x0BA4
#define GL_PROXY_TEXTURE_1D 0x8063
#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
#define GL_PROXY_TEXTURE_2D 0x8064
#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
#define GL_PROXY_TEXTURE_3D 0x8070
#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
#define GL_Q 0x2003
#define GL_QUADRATIC_ATTENUATION 0x1209
#define GL_QUADS 0x0007
#define GL_QUAD_STRIP 0x0008
#define GL_QUERY 0x82E3
#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
#define GL_QUERY_BY_REGION_WAIT 0x8E15
#define GL_QUERY_COUNTER_BITS 0x8864
#define GL_QUERY_NO_WAIT 0x8E14
#define GL_QUERY_RESULT 0x8866
#define GL_QUERY_RESULT_AVAILABLE 0x8867
#define GL_QUERY_WAIT 0x8E13
#define GL_R 0x2002
#define GL_R11F_G11F_B10F 0x8C3A
#define GL_R16 0x822A
#define GL_R16F 0x822D
#define GL_R16I 0x8233
#define GL_R16UI 0x8234
#define GL_R16_SNORM 0x8F98
#define GL_R32F 0x822E
#define GL_R32I 0x8235
#define GL_R32UI 0x8236
#define GL_R3_G3_B2 0x2A10
#define GL_R8 0x8229
#define GL_R8I 0x8231
#define GL_R8UI 0x8232
#define GL_R8_SNORM 0x8F94
#define GL_RASTERIZER_DISCARD 0x8C89
#define GL_READ_BUFFER 0x0C02
#define GL_READ_FRAMEBUFFER 0x8CA8
#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
#define GL_READ_ONLY 0x88B8
#define GL_READ_WRITE 0x88BA
#define GL_RED 0x1903
#define GL_RED_BIAS 0x0D15
#define GL_RED_BITS 0x0D52
#define GL_RED_INTEGER 0x8D94
#define GL_RED_SCALE 0x0D14
#define GL_REFLECTION_MAP 0x8512
#define GL_RENDER 0x1C00
#define GL_RENDERBUFFER 0x8D41
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
#define GL_RENDERBUFFER_BINDING 0x8CA7
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
#define GL_RENDERBUFFER_HEIGHT 0x8D43
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
#define GL_RENDERBUFFER_RED_SIZE 0x8D50
#define GL_RENDERBUFFER_SAMPLES 0x8CAB
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
#define GL_RENDERBUFFER_WIDTH 0x8D42
#define GL_RENDERER 0x1F01
#define GL_RENDER_MODE 0x0C40
#define GL_REPEAT 0x2901
#define GL_REPLACE 0x1E01
#define GL_RESCALE_NORMAL 0x803A
#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
#define GL_RETURN 0x0102
#define GL_RG 0x8227
#define GL_RG16 0x822C
#define GL_RG16F 0x822F
#define GL_RG16I 0x8239
#define GL_RG16UI 0x823A
#define GL_RG16_SNORM 0x8F99
#define GL_RG32F 0x8230
#define GL_RG32I 0x823B
#define GL_RG32UI 0x823C
#define GL_RG8 0x822B
#define GL_RG8I 0x8237
#define GL_RG8UI 0x8238
#define GL_RG8_SNORM 0x8F95
#define GL_RGB 0x1907
#define GL_RGB10 0x8052
#define GL_RGB10_A2 0x8059
#define GL_RGB12 0x8053
#define GL_RGB16 0x8054
#define GL_RGB16F 0x881B
#define GL_RGB16I 0x8D89
#define GL_RGB16UI 0x8D77
#define GL_RGB16_SNORM 0x8F9A
#define GL_RGB32F 0x8815
#define GL_RGB32I 0x8D83
#define GL_RGB32UI 0x8D71
#define GL_RGB4 0x804F
#define GL_RGB5 0x8050
#define GL_RGB5_A1 0x8057
#define GL_RGB8 0x8051
#define GL_RGB8I 0x8D8F
#define GL_RGB8UI 0x8D7D
#define GL_RGB8_SNORM 0x8F96
#define GL_RGB9_E5 0x8C3D
#define GL_RGBA 0x1908
#define GL_RGBA12 0x805A
#define GL_RGBA16 0x805B
#define GL_RGBA16F 0x881A
#define GL_RGBA16I 0x8D88
#define GL_RGBA16UI 0x8D76
#define GL_RGBA16_SNORM 0x8F9B
#define GL_RGBA2 0x8055
#define GL_RGBA32F 0x8814
#define GL_RGBA32I 0x8D82
#define GL_RGBA32UI 0x8D70
#define GL_RGBA4 0x8056
#define GL_RGBA8 0x8058
#define GL_RGBA8I 0x8D8E
#define GL_RGBA8UI 0x8D7C
#define GL_RGBA8_SNORM 0x8F97
#define GL_RGBA_INTEGER 0x8D99
#define GL_RGBA_MODE 0x0C31
#define GL_RGB_INTEGER 0x8D98
#define GL_RGB_SCALE 0x8573
#define GL_RG_INTEGER 0x8228
#define GL_RIGHT 0x0407
#define GL_S 0x2000
#define GL_SAMPLER 0x82E6
#define GL_SAMPLER_1D 0x8B5D
#define GL_SAMPLER_1D_ARRAY 0x8DC0
#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
#define GL_SAMPLER_1D_SHADOW 0x8B61
#define GL_SAMPLER_2D 0x8B5E
#define GL_SAMPLER_2D_ARRAY 0x8DC1
#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
#define GL_SAMPLER_2D_RECT 0x8B63
#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
#define GL_SAMPLER_2D_SHADOW 0x8B62
#define GL_SAMPLER_3D 0x8B5F
#define GL_SAMPLER_BUFFER 0x8DC2
#define GL_SAMPLER_CUBE 0x8B60
#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
#define GL_SAMPLES 0x80A9
#define GL_SAMPLES_ARB 0x80A9
#define GL_SAMPLES_PASSED 0x8914
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
#define GL_SAMPLE_BUFFERS 0x80A8
#define GL_SAMPLE_BUFFERS_ARB 0x80A8
#define GL_SAMPLE_COVERAGE 0x80A0
#define GL_SAMPLE_COVERAGE_ARB 0x80A0
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
#define GL_SCISSOR_BIT 0x00080000
#define GL_SCISSOR_BOX 0x0C10
#define GL_SCISSOR_TEST 0x0C11
#define GL_SECONDARY_COLOR_ARRAY 0x845E
#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
#define GL_SELECT 0x1C02
#define GL_SELECTION_BUFFER_POINTER 0x0DF3
#define GL_SELECTION_BUFFER_SIZE 0x0DF4
#define GL_SEPARATE_ATTRIBS 0x8C8D
#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
#define GL_SET 0x150F
#define GL_SHADER 0x82E1
#define GL_SHADER_SOURCE_LENGTH 0x8B88
#define GL_SHADER_TYPE 0x8B4F
#define GL_SHADE_MODEL 0x0B54
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
#define GL_SHININESS 0x1601
#define GL_SHORT 0x1402
#define GL_SIGNED_NORMALIZED 0x8F9C
#define GL_SINGLE_COLOR 0x81F9
#define GL_SLUMINANCE 0x8C46
#define GL_SLUMINANCE8 0x8C47
#define GL_SLUMINANCE8_ALPHA8 0x8C45
#define GL_SLUMINANCE_ALPHA 0x8C44
#define GL_SMOOTH 0x1D01
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
#define GL_SOURCE0_ALPHA 0x8588
#define GL_SOURCE0_RGB 0x8580
#define GL_SOURCE1_ALPHA 0x8589
#define GL_SOURCE1_RGB 0x8581
#define GL_SOURCE2_ALPHA 0x858A
#define GL_SOURCE2_RGB 0x8582
#define GL_SPECULAR 0x1202
#define GL_SPHERE_MAP 0x2402
#define GL_SPOT_CUTOFF 0x1206
#define GL_SPOT_DIRECTION 0x1204
#define GL_SPOT_EXPONENT 0x1205
#define GL_SRC0_ALPHA 0x8588
#define GL_SRC0_RGB 0x8580
#define GL_SRC1_ALPHA 0x8589
#define GL_SRC1_RGB 0x8581
#define GL_SRC2_ALPHA 0x858A
#define GL_SRC2_RGB 0x8582
#define GL_SRC_ALPHA 0x0302
#define GL_SRC_ALPHA_SATURATE 0x0308
#define GL_SRC_COLOR 0x0300
#define GL_SRGB 0x8C40
#define GL_SRGB8 0x8C41
#define GL_SRGB8_ALPHA8 0x8C43
#define GL_SRGB_ALPHA 0x8C42
#define GL_STACK_OVERFLOW 0x0503
#define GL_STACK_UNDERFLOW 0x0504
#define GL_STATIC_COPY 0x88E6
#define GL_STATIC_DRAW 0x88E4
#define GL_STATIC_READ 0x88E5
#define GL_STENCIL 0x1802
#define GL_STENCIL_ATTACHMENT 0x8D20
#define GL_STENCIL_BACK_FAIL 0x8801
#define GL_STENCIL_BACK_FUNC 0x8800
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
#define GL_STENCIL_BACK_REF 0x8CA3
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
#define GL_STENCIL_BITS 0x0D57
#define GL_STENCIL_BUFFER_BIT 0x00000400
#define GL_STENCIL_CLEAR_VALUE 0x0B91
#define GL_STENCIL_FAIL 0x0B94
#define GL_STENCIL_FUNC 0x0B92
#define GL_STENCIL_INDEX 0x1901
#define GL_STENCIL_INDEX1 0x8D46
#define GL_STENCIL_INDEX16 0x8D49
#define GL_STENCIL_INDEX4 0x8D47
#define GL_STENCIL_INDEX8 0x8D48
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
#define GL_STENCIL_REF 0x0B97
#define GL_STENCIL_TEST 0x0B90
#define GL_STENCIL_VALUE_MASK 0x0B93
#define GL_STENCIL_WRITEMASK 0x0B98
#define GL_STEREO 0x0C33
#define GL_STREAM_COPY 0x88E2
#define GL_STREAM_DRAW 0x88E0
#define GL_STREAM_READ 0x88E1
#define GL_SUBPIXEL_BITS 0x0D50
#define GL_SUBTRACT 0x84E7
#define GL_T 0x2001
#define GL_T2F_C3F_V3F 0x2A2A
#define GL_T2F_C4F_N3F_V3F 0x2A2C
#define GL_T2F_C4UB_V3F 0x2A29
#define GL_T2F_N3F_V3F 0x2A2B
#define GL_T2F_V3F 0x2A27
#define GL_T4F_C4F_N3F_V4F 0x2A2D
#define GL_T4F_V4F 0x2A28
#define GL_TEXTURE 0x1702
#define GL_TEXTURE0 0x84C0
#define GL_TEXTURE1 0x84C1
#define GL_TEXTURE10 0x84CA
#define GL_TEXTURE11 0x84CB
#define GL_TEXTURE12 0x84CC
#define GL_TEXTURE13 0x84CD
#define GL_TEXTURE14 0x84CE
#define GL_TEXTURE15 0x84CF
#define GL_TEXTURE16 0x84D0
#define GL_TEXTURE17 0x84D1
#define GL_TEXTURE18 0x84D2
#define GL_TEXTURE19 0x84D3
#define GL_TEXTURE2 0x84C2
#define GL_TEXTURE20 0x84D4
#define GL_TEXTURE21 0x84D5
#define GL_TEXTURE22 0x84D6
#define GL_TEXTURE23 0x84D7
#define GL_TEXTURE24 0x84D8
#define GL_TEXTURE25 0x84D9
#define GL_TEXTURE26 0x84DA
#define GL_TEXTURE27 0x84DB
#define GL_TEXTURE28 0x84DC
#define GL_TEXTURE29 0x84DD
#define GL_TEXTURE3 0x84C3
#define GL_TEXTURE30 0x84DE
#define GL_TEXTURE31 0x84DF
#define GL_TEXTURE4 0x84C4
#define GL_TEXTURE5 0x84C5
#define GL_TEXTURE6 0x84C6
#define GL_TEXTURE7 0x84C7
#define GL_TEXTURE8 0x84C8
#define GL_TEXTURE9 0x84C9
#define GL_TEXTURE_1D 0x0DE0
#define GL_TEXTURE_1D_ARRAY 0x8C18
#define GL_TEXTURE_2D 0x0DE1
#define GL_TEXTURE_2D_ARRAY 0x8C1A
#define GL_TEXTURE_3D 0x806F
#define GL_TEXTURE_ALPHA_SIZE 0x805F
#define GL_TEXTURE_ALPHA_TYPE 0x8C13
#define GL_TEXTURE_BASE_LEVEL 0x813C
#define GL_TEXTURE_BINDING_1D 0x8068
#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
#define GL_TEXTURE_BINDING_2D 0x8069
#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
#define GL_TEXTURE_BINDING_3D 0x806A
#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
#define GL_TEXTURE_BIT 0x00040000
#define GL_TEXTURE_BLUE_SIZE 0x805E
#define GL_TEXTURE_BLUE_TYPE 0x8C12
#define GL_TEXTURE_BORDER 0x1005
#define GL_TEXTURE_BORDER_COLOR 0x1004
#define GL_TEXTURE_BUFFER 0x8C2A
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
#define GL_TEXTURE_COMPARE_FUNC 0x884D
#define GL_TEXTURE_COMPARE_MODE 0x884C
#define GL_TEXTURE_COMPONENTS 0x1003
#define GL_TEXTURE_COMPRESSED 0x86A1
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
#define GL_TEXTURE_COORD_ARRAY 0x8078
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
#define GL_TEXTURE_CUBE_MAP 0x8513
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
#define GL_TEXTURE_DEPTH 0x8071
#define GL_TEXTURE_DEPTH_SIZE 0x884A
#define GL_TEXTURE_DEPTH_TYPE 0x8C16
#define GL_TEXTURE_ENV 0x2300
#define GL_TEXTURE_ENV_COLOR 0x2201
#define GL_TEXTURE_ENV_MODE 0x2200
#define GL_TEXTURE_FILTER_CONTROL 0x8500
#define GL_TEXTURE_GEN_MODE 0x2500
#define GL_TEXTURE_GEN_Q 0x0C63
#define GL_TEXTURE_GEN_R 0x0C62
#define GL_TEXTURE_GEN_S 0x0C60
#define GL_TEXTURE_GEN_T 0x0C61
#define GL_TEXTURE_GREEN_SIZE 0x805D
#define GL_TEXTURE_GREEN_TYPE 0x8C11
#define GL_TEXTURE_HEIGHT 0x1001
#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
#define GL_TEXTURE_INTENSITY_SIZE 0x8061
#define GL_TEXTURE_INTENSITY_TYPE 0x8C15
#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
#define GL_TEXTURE_LOD_BIAS 0x8501
#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
#define GL_TEXTURE_MAG_FILTER 0x2800
#define GL_TEXTURE_MATRIX 0x0BA8
#define GL_TEXTURE_MAX_LEVEL 0x813D
#define GL_TEXTURE_MAX_LOD 0x813B
#define GL_TEXTURE_MIN_FILTER 0x2801
#define GL_TEXTURE_MIN_LOD 0x813A
#define GL_TEXTURE_PRIORITY 0x8066
#define GL_TEXTURE_RECTANGLE 0x84F5
#define GL_TEXTURE_RED_SIZE 0x805C
#define GL_TEXTURE_RED_TYPE 0x8C10
#define GL_TEXTURE_RESIDENT 0x8067
#define GL_TEXTURE_SHARED_SIZE 0x8C3F
#define GL_TEXTURE_STACK_DEPTH 0x0BA5
#define GL_TEXTURE_STENCIL_SIZE 0x88F1
#define GL_TEXTURE_WIDTH 0x1000
#define GL_TEXTURE_WRAP_R 0x8072
#define GL_TEXTURE_WRAP_S 0x2802
#define GL_TEXTURE_WRAP_T 0x2803
#define GL_TRANSFORM_BIT 0x00001000
#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
#define GL_TRIANGLES 0x0004
#define GL_TRIANGLE_FAN 0x0006
#define GL_TRIANGLE_STRIP 0x0005
#define GL_TRUE 1
#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
#define GL_UNIFORM_BUFFER 0x8A11
#define GL_UNIFORM_BUFFER_BINDING 0x8A28
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
#define GL_UNIFORM_BUFFER_START 0x8A29
#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
#define GL_UNIFORM_NAME_LENGTH 0x8A39
#define GL_UNIFORM_OFFSET 0x8A3B
#define GL_UNIFORM_SIZE 0x8A38
#define GL_UNIFORM_TYPE 0x8A37
#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255
#define GL_UNPACK_ALIGNMENT 0x0CF5
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
#define GL_UNPACK_LSB_FIRST 0x0CF1
#define GL_UNPACK_ROW_LENGTH 0x0CF2
#define GL_UNPACK_SKIP_IMAGES 0x806D
#define GL_UNPACK_SKIP_PIXELS 0x0CF4
#define GL_UNPACK_SKIP_ROWS 0x0CF3
#define GL_UNPACK_SWAP_BYTES 0x0CF0
#define GL_UNSIGNED_BYTE 0x1401
#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
#define GL_UNSIGNED_BYTE_3_3_2 0x8032
#define GL_UNSIGNED_INT 0x1405
#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
#define GL_UNSIGNED_INT_10_10_10_2 0x8036
#define GL_UNSIGNED_INT_24_8 0x84FA
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
#define GL_UNSIGNED_INT_8_8_8_8 0x8035
#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
#define GL_UNSIGNED_INT_VEC2 0x8DC6
#define GL_UNSIGNED_INT_VEC3 0x8DC7
#define GL_UNSIGNED_INT_VEC4 0x8DC8
#define GL_UNSIGNED_NORMALIZED 0x8C17
#define GL_UNSIGNED_SHORT 0x1403
#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
#define GL_UPPER_LEFT 0x8CA2
#define GL_V2F 0x2A20
#define GL_V3F 0x2A21
#define GL_VALIDATE_STATUS 0x8B83
#define GL_VENDOR 0x1F00
#define GL_VERSION 0x1F02
#define GL_VERTEX_ARRAY 0x8074
#define GL_VERTEX_ARRAY_BINDING 0x85B5
#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
#define GL_VERTEX_ARRAY_POINTER 0x808E
#define GL_VERTEX_ARRAY_SIZE 0x807A
#define GL_VERTEX_ARRAY_STRIDE 0x807C
#define GL_VERTEX_ARRAY_TYPE 0x807B
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
#define GL_VERTEX_SHADER 0x8B31
#define GL_VIEWPORT 0x0BA2
#define GL_VIEWPORT_BIT 0x00000800
#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
#define GL_WRITE_ONLY 0x88B9
#define GL_XOR 0x1506
#define GL_ZERO 0
#define GL_ZOOM_X 0x0D16
#define GL_ZOOM_Y 0x0D17
#ifndef __khrplatform_h_
#define __khrplatform_h_
/*
** Copyright (c) 2008-2018 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
/* Khronos platform-specific types and definitions.
*
* The master copy of khrplatform.h is maintained in the Khronos EGL
* Registry repository at https://github.com/KhronosGroup/EGL-Registry
* The last semantic modification to khrplatform.h was at commit ID:
* 67a3e0864c2d75ea5287b9f3d2eb74a745936692
*
* Adopters may modify this file to suit their platform. Adopters are
* encouraged to submit platform specific modifications to the Khronos
* group so that they can be included in future versions of this file.
* Please submit changes by filing pull requests or issues on
* the EGL Registry repository linked above.
*
*
* See the Implementer's Guidelines for information about where this file
* should be located on your system and for more details of its use:
* http://www.khronos.org/registry/implementers_guide.pdf
*
* This file should be included as
* #include <KHR/khrplatform.h>
* by Khronos client API header files that use its types and defines.
*
* The types in khrplatform.h should only be used to define API-specific types.
*
* Types defined in khrplatform.h:
* khronos_int8_t signed 8 bit
* khronos_uint8_t unsigned 8 bit
* khronos_int16_t signed 16 bit
* khronos_uint16_t unsigned 16 bit
* khronos_int32_t signed 32 bit
* khronos_uint32_t unsigned 32 bit
* khronos_int64_t signed 64 bit
* khronos_uint64_t unsigned 64 bit
* khronos_intptr_t signed same number of bits as a pointer
* khronos_uintptr_t unsigned same number of bits as a pointer
* khronos_ssize_t signed size
* khronos_usize_t unsigned size
* khronos_float_t signed 32 bit floating point
* khronos_time_ns_t unsigned 64 bit time in nanoseconds
* khronos_utime_nanoseconds_t unsigned time interval or absolute time in
* nanoseconds
* khronos_stime_nanoseconds_t signed time interval in nanoseconds
* khronos_boolean_enum_t enumerated boolean type. This should
* only be used as a base type when a client API's boolean type is
* an enum. Client APIs which use an integer or other type for
* booleans cannot use this as the base type for their boolean.
*
* Tokens defined in khrplatform.h:
*
* KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
*
* KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
* KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
*
* Calling convention macros defined in this file:
* KHRONOS_APICALL
* KHRONOS_GLAD_API_PTR
* KHRONOS_APIATTRIBUTES
*
* These may be used in function prototypes as:
*
* KHRONOS_APICALL void KHRONOS_GLAD_API_PTR funcname(
* int arg1,
* int arg2) KHRONOS_APIATTRIBUTES;
*/
#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC)
# define KHRONOS_STATIC 1
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APICALL
*-------------------------------------------------------------------------
* This precedes the return type of the function in the function prototype.
*/
#if defined(KHRONOS_STATIC)
/* If the preprocessor constant KHRONOS_STATIC is defined, make the
* header compatible with static linking. */
# define KHRONOS_APICALL
#elif defined(_WIN32)
# define KHRONOS_APICALL __declspec(dllimport)
#elif defined (__SYMBIAN32__)
# define KHRONOS_APICALL IMPORT_C
#elif defined(__ANDROID__)
# define KHRONOS_APICALL __attribute__((visibility("default")))
#else
# define KHRONOS_APICALL
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_GLAD_API_PTR
*-------------------------------------------------------------------------
* This follows the return type of the function and precedes the function
* name in the function prototype.
*/
#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
/* Win32 but not WinCE */
# define KHRONOS_GLAD_API_PTR __stdcall
#else
# define KHRONOS_GLAD_API_PTR
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APIATTRIBUTES
*-------------------------------------------------------------------------
* This follows the closing parenthesis of the function prototype arguments.
*/
#if defined (__ARMCC_2__)
#define KHRONOS_APIATTRIBUTES __softfp
#else
#define KHRONOS_APIATTRIBUTES
#endif
/*-------------------------------------------------------------------------
* basic type definitions
*-----------------------------------------------------------------------*/
#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
/*
* Using <stdint.h>
*/
#include <stdint.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
/*
* To support platform where unsigned long cannot be used interchangeably with
* inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t.
* Ideally, we could just use (u)intptr_t everywhere, but this could result in
* ABI breakage if khronos_uintptr_t is changed from unsigned long to
* unsigned long long or similar (this results in different C++ name mangling).
* To avoid changes for existing platforms, we restrict usage of intptr_t to
* platforms where the size of a pointer is larger than the size of long.
*/
#if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__)
#if __SIZEOF_POINTER__ > __SIZEOF_LONG__
#define KHRONOS_USE_INTPTR_T
#endif
#endif
#elif defined(__VMS ) || defined(__sgi)
/*
* Using <inttypes.h>
*/
#include <inttypes.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
/*
* Win32
*/
typedef __int32 khronos_int32_t;
typedef unsigned __int32 khronos_uint32_t;
typedef __int64 khronos_int64_t;
typedef unsigned __int64 khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(__sun__) || defined(__digital__)
/*
* Sun or Digital
*/
typedef int khronos_int32_t;
typedef unsigned int khronos_uint32_t;
#if defined(__arch64__) || defined(_LP64)
typedef long int khronos_int64_t;
typedef unsigned long int khronos_uint64_t;
#else
typedef long long int khronos_int64_t;
typedef unsigned long long int khronos_uint64_t;
#endif /* __arch64__ */
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif 0
/*
* Hypothetical platform with no float or int64 support
*/
typedef int khronos_int32_t;
typedef unsigned int khronos_uint32_t;
#define KHRONOS_SUPPORT_INT64 0
#define KHRONOS_SUPPORT_FLOAT 0
#else
/*
* Generic fallback
*/
#include <stdint.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#endif
/*
* Types that are (so far) the same on all platforms
*/
typedef signed char khronos_int8_t;
typedef unsigned char khronos_uint8_t;
typedef signed short int khronos_int16_t;
typedef unsigned short int khronos_uint16_t;
/*
* Types that differ between LLP64 and LP64 architectures - in LLP64,
* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
* to be the only LLP64 architecture in current use.
*/
#ifdef KHRONOS_USE_INTPTR_T
typedef intptr_t khronos_intptr_t;
typedef uintptr_t khronos_uintptr_t;
#elif defined(_WIN64)
typedef signed long long int khronos_intptr_t;
typedef unsigned long long int khronos_uintptr_t;
#else
typedef signed long int khronos_intptr_t;
typedef unsigned long int khronos_uintptr_t;
#endif
#if defined(_WIN64)
typedef signed long long int khronos_ssize_t;
typedef unsigned long long int khronos_usize_t;
#else
typedef signed long int khronos_ssize_t;
typedef unsigned long int khronos_usize_t;
#endif
#if KHRONOS_SUPPORT_FLOAT
/*
* Float type
*/
typedef float khronos_float_t;
#endif
#if KHRONOS_SUPPORT_INT64
/* Time types
*
* These types can be used to represent a time interval in nanoseconds or
* an absolute Unadjusted System Time. Unadjusted System Time is the number
* of nanoseconds since some arbitrary system event (e.g. since the last
* time the system booted). The Unadjusted System Time is an unsigned
* 64 bit value that wraps back to 0 every 584 years. Time intervals
* may be either signed or unsigned.
*/
typedef khronos_uint64_t khronos_utime_nanoseconds_t;
typedef khronos_int64_t khronos_stime_nanoseconds_t;
#endif
/*
* Dummy value used to pad enum types to 32 bits.
*/
#ifndef KHRONOS_MAX_ENUM
#define KHRONOS_MAX_ENUM 0x7FFFFFFF
#endif
/*
* Enumerated boolean type
*
* Values other than zero should be considered to be true. Therefore
* comparisons should not be made against KHRONOS_TRUE.
*/
typedef enum {
KHRONOS_FALSE = 0,
KHRONOS_TRUE = 1,
KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
} khronos_boolean_enum_t;
#endif /* __khrplatform_h_ */
typedef unsigned int GLenum;
typedef unsigned char GLboolean;
typedef unsigned int GLbitfield;
typedef void GLvoid;
typedef khronos_int8_t GLbyte;
typedef khronos_uint8_t GLubyte;
typedef khronos_int16_t GLshort;
typedef khronos_uint16_t GLushort;
typedef int GLint;
typedef unsigned int GLuint;
typedef khronos_int32_t GLclampx;
typedef int GLsizei;
typedef khronos_float_t GLfloat;
typedef khronos_float_t GLclampf;
typedef double GLdouble;
typedef double GLclampd;
typedef void *GLeglClientBufferEXT;
typedef void *GLeglImageOES;
typedef char GLchar;
typedef char GLcharARB;
#ifdef __APPLE__
typedef void *GLhandleARB;
#else
typedef unsigned int GLhandleARB;
#endif
typedef khronos_uint16_t GLhalf;
typedef khronos_uint16_t GLhalfARB;
typedef khronos_int32_t GLfixed;
#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
typedef khronos_intptr_t GLintptr;
#else
typedef khronos_intptr_t GLintptr;
#endif
#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
typedef khronos_intptr_t GLintptrARB;
#else
typedef khronos_intptr_t GLintptrARB;
#endif
#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
typedef khronos_ssize_t GLsizeiptr;
#else
typedef khronos_ssize_t GLsizeiptr;
#endif
#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
typedef khronos_ssize_t GLsizeiptrARB;
#else
typedef khronos_ssize_t GLsizeiptrARB;
#endif
typedef khronos_int64_t GLint64;
typedef khronos_int64_t GLint64EXT;
typedef khronos_uint64_t GLuint64;
typedef khronos_uint64_t GLuint64EXT;
typedef struct __GLsync *GLsync;
struct _cl_context;
struct _cl_event;
typedef void (GLAD_API_PTR *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
typedef void (GLAD_API_PTR *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
typedef void (GLAD_API_PTR *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
typedef void (GLAD_API_PTR *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);
typedef unsigned short GLhalfNV;
typedef GLintptr GLvdpauSurfaceNV;
typedef void (GLAD_API_PTR *GLVULKANPROCNV)(void);
#define GL_VERSION_1_0 1
GLAD_API_CALL int GLAD_GL_VERSION_1_0;
#define GL_VERSION_1_1 1
GLAD_API_CALL int GLAD_GL_VERSION_1_1;
#define GL_VERSION_1_2 1
GLAD_API_CALL int GLAD_GL_VERSION_1_2;
#define GL_VERSION_1_3 1
GLAD_API_CALL int GLAD_GL_VERSION_1_3;
#define GL_VERSION_1_4 1
GLAD_API_CALL int GLAD_GL_VERSION_1_4;
#define GL_VERSION_1_5 1
GLAD_API_CALL int GLAD_GL_VERSION_1_5;
#define GL_VERSION_2_0 1
GLAD_API_CALL int GLAD_GL_VERSION_2_0;
#define GL_VERSION_2_1 1
GLAD_API_CALL int GLAD_GL_VERSION_2_1;
#define GL_VERSION_3_0 1
GLAD_API_CALL int GLAD_GL_VERSION_3_0;
#define GL_VERSION_3_1 1
GLAD_API_CALL int GLAD_GL_VERSION_3_1;
#define GL_ARB_copy_image 1
GLAD_API_CALL int GLAD_GL_ARB_copy_image;
#define GL_ARB_framebuffer_sRGB 1
GLAD_API_CALL int GLAD_GL_ARB_framebuffer_sRGB;
#define GL_ARB_instanced_arrays 1
GLAD_API_CALL int GLAD_GL_ARB_instanced_arrays;
#define GL_ARB_multisample 1
GLAD_API_CALL int GLAD_GL_ARB_multisample;
#define GL_ARB_robustness 1
GLAD_API_CALL int GLAD_GL_ARB_robustness;
#define GL_ARB_texture_storage 1
GLAD_API_CALL int GLAD_GL_ARB_texture_storage;
#define GL_EXT_framebuffer_sRGB 1
GLAD_API_CALL int GLAD_GL_EXT_framebuffer_sRGB;
#define GL_KHR_debug 1
GLAD_API_CALL int GLAD_GL_KHR_debug;
typedef void (GLAD_API_PTR *PFNGLACCUMPROC)(GLenum op, GLfloat value);
typedef void (GLAD_API_PTR *PFNGLACTIVETEXTUREPROC)(GLenum texture);
typedef void (GLAD_API_PTR *PFNGLALPHAFUNCPROC)(GLenum func, GLfloat ref);
typedef GLboolean (GLAD_API_PTR *PFNGLARETEXTURESRESIDENTPROC)(GLsizei n, const GLuint * textures, GLboolean * residences);
typedef void (GLAD_API_PTR *PFNGLARRAYELEMENTPROC)(GLint i);
typedef void (GLAD_API_PTR *PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader);
typedef void (GLAD_API_PTR *PFNGLBEGINPROC)(GLenum mode);
typedef void (GLAD_API_PTR *PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode);
typedef void (GLAD_API_PTR *PFNGLBEGINQUERYPROC)(GLenum target, GLuint id);
typedef void (GLAD_API_PTR *PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode);
typedef void (GLAD_API_PTR *PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar * name);
typedef void (GLAD_API_PTR *PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer);
typedef void (GLAD_API_PTR *PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer);
typedef void (GLAD_API_PTR *PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar * name);
typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer);
typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer);
typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture);
typedef void (GLAD_API_PTR *PFNGLBINDVERTEXARRAYPROC)(GLuint array);
typedef void (GLAD_API_PTR *PFNGLBITMAPPROC)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);
typedef void (GLAD_API_PTR *PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONPROC)(GLenum mode);
typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha);
typedef void (GLAD_API_PTR *PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor);
typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
typedef void (GLAD_API_PTR *PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
typedef void (GLAD_API_PTR *PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void * data, GLenum usage);
typedef void (GLAD_API_PTR *PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data);
typedef void (GLAD_API_PTR *PFNGLCALLLISTPROC)(GLuint list);
typedef void (GLAD_API_PTR *PFNGLCALLLISTSPROC)(GLsizei n, GLenum type, const void * lists);
typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target);
typedef void (GLAD_API_PTR *PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp);
typedef void (GLAD_API_PTR *PFNGLCLEARPROC)(GLbitfield mask);
typedef void (GLAD_API_PTR *PFNGLCLEARACCUMPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint * value);
typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint * value);
typedef void (GLAD_API_PTR *PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHPROC)(GLdouble depth);
typedef void (GLAD_API_PTR *PFNGLCLEARINDEXPROC)(GLfloat c);
typedef void (GLAD_API_PTR *PFNGLCLEARSTENCILPROC)(GLint s);
typedef void (GLAD_API_PTR *PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture);
typedef void (GLAD_API_PTR *PFNGLCLIPPLANEPROC)(GLenum plane, const GLdouble * equation);
typedef void (GLAD_API_PTR *PFNGLCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue);
typedef void (GLAD_API_PTR *PFNGLCOLOR3BVPROC)(const GLbyte * v);
typedef void (GLAD_API_PTR *PFNGLCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue);
typedef void (GLAD_API_PTR *PFNGLCOLOR3DVPROC)(const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue);
typedef void (GLAD_API_PTR *PFNGLCOLOR3FVPROC)(const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLCOLOR3IPROC)(GLint red, GLint green, GLint blue);
typedef void (GLAD_API_PTR *PFNGLCOLOR3IVPROC)(const GLint * v);
typedef void (GLAD_API_PTR *PFNGLCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue);
typedef void (GLAD_API_PTR *PFNGLCOLOR3SVPROC)(const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue);
typedef void (GLAD_API_PTR *PFNGLCOLOR3UBVPROC)(const GLubyte * v);
typedef void (GLAD_API_PTR *PFNGLCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue);
typedef void (GLAD_API_PTR *PFNGLCOLOR3UIVPROC)(const GLuint * v);
typedef void (GLAD_API_PTR *PFNGLCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue);
typedef void (GLAD_API_PTR *PFNGLCOLOR3USVPROC)(const GLushort * v);
typedef void (GLAD_API_PTR *PFNGLCOLOR4BPROC)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
typedef void (GLAD_API_PTR *PFNGLCOLOR4BVPROC)(const GLbyte * v);
typedef void (GLAD_API_PTR *PFNGLCOLOR4DPROC)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
typedef void (GLAD_API_PTR *PFNGLCOLOR4DVPROC)(const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLCOLOR4FPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
typedef void (GLAD_API_PTR *PFNGLCOLOR4FVPROC)(const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLCOLOR4IPROC)(GLint red, GLint green, GLint blue, GLint alpha);
typedef void (GLAD_API_PTR *PFNGLCOLOR4IVPROC)(const GLint * v);
typedef void (GLAD_API_PTR *PFNGLCOLOR4SPROC)(GLshort red, GLshort green, GLshort blue, GLshort alpha);
typedef void (GLAD_API_PTR *PFNGLCOLOR4SVPROC)(const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLCOLOR4UBPROC)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
typedef void (GLAD_API_PTR *PFNGLCOLOR4UBVPROC)(const GLubyte * v);
typedef void (GLAD_API_PTR *PFNGLCOLOR4UIPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha);
typedef void (GLAD_API_PTR *PFNGLCOLOR4UIVPROC)(const GLuint * v);
typedef void (GLAD_API_PTR *PFNGLCOLOR4USPROC)(GLushort red, GLushort green, GLushort blue, GLushort alpha);
typedef void (GLAD_API_PTR *PFNGLCOLOR4USVPROC)(const GLushort * v);
typedef void (GLAD_API_PTR *PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
typedef void (GLAD_API_PTR *PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
typedef void (GLAD_API_PTR *PFNGLCOLORMATERIALPROC)(GLenum face, GLenum mode);
typedef void (GLAD_API_PTR *PFNGLCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer);
typedef void (GLAD_API_PTR *PFNGLCOMPILESHADERPROC)(GLuint shader);
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data);
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data);
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data);
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data);
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data);
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data);
typedef void (GLAD_API_PTR *PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
typedef void (GLAD_API_PTR *PFNGLCOPYIMAGESUBDATAPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
typedef void (GLAD_API_PTR *PFNGLCOPYPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
typedef GLuint (GLAD_API_PTR *PFNGLCREATEPROGRAMPROC)(void);
typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROC)(GLenum type);
typedef void (GLAD_API_PTR *PFNGLCULLFACEPROC)(GLenum mode);
typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const void * userParam);
typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled);
typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf);
typedef void (GLAD_API_PTR *PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint * buffers);
typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint * framebuffers);
typedef void (GLAD_API_PTR *PFNGLDELETELISTSPROC)(GLuint list, GLsizei range);
typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPROC)(GLuint program);
typedef void (GLAD_API_PTR *PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint * ids);
typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint * renderbuffers);
typedef void (GLAD_API_PTR *PFNGLDELETESHADERPROC)(GLuint shader);
typedef void (GLAD_API_PTR *PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint * textures);
typedef void (GLAD_API_PTR *PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint * arrays);
typedef void (GLAD_API_PTR *PFNGLDEPTHFUNCPROC)(GLenum func);
typedef void (GLAD_API_PTR *PFNGLDEPTHMASKPROC)(GLboolean flag);
typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f);
typedef void (GLAD_API_PTR *PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader);
typedef void (GLAD_API_PTR *PFNGLDISABLEPROC)(GLenum cap);
typedef void (GLAD_API_PTR *PFNGLDISABLECLIENTSTATEPROC)(GLenum array);
typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index);
typedef void (GLAD_API_PTR *PFNGLDISABLEIPROC)(GLenum target, GLuint index);
typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count);
typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERPROC)(GLenum buf);
typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum * bufs);
typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices);
typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount);
typedef void (GLAD_API_PTR *PFNGLDRAWPIXELSPROC)(GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices);
typedef void (GLAD_API_PTR *PFNGLEDGEFLAGPROC)(GLboolean flag);
typedef void (GLAD_API_PTR *PFNGLEDGEFLAGPOINTERPROC)(GLsizei stride, const void * pointer);
typedef void (GLAD_API_PTR *PFNGLEDGEFLAGVPROC)(const GLboolean * flag);
typedef void (GLAD_API_PTR *PFNGLENABLEPROC)(GLenum cap);
typedef void (GLAD_API_PTR *PFNGLENABLECLIENTSTATEPROC)(GLenum array);
typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index);
typedef void (GLAD_API_PTR *PFNGLENABLEIPROC)(GLenum target, GLuint index);
typedef void (GLAD_API_PTR *PFNGLENDPROC)(void);
typedef void (GLAD_API_PTR *PFNGLENDCONDITIONALRENDERPROC)(void);
typedef void (GLAD_API_PTR *PFNGLENDLISTPROC)(void);
typedef void (GLAD_API_PTR *PFNGLENDQUERYPROC)(GLenum target);
typedef void (GLAD_API_PTR *PFNGLENDTRANSFORMFEEDBACKPROC)(void);
typedef void (GLAD_API_PTR *PFNGLEVALCOORD1DPROC)(GLdouble u);
typedef void (GLAD_API_PTR *PFNGLEVALCOORD1DVPROC)(const GLdouble * u);
typedef void (GLAD_API_PTR *PFNGLEVALCOORD1FPROC)(GLfloat u);
typedef void (GLAD_API_PTR *PFNGLEVALCOORD1FVPROC)(const GLfloat * u);
typedef void (GLAD_API_PTR *PFNGLEVALCOORD2DPROC)(GLdouble u, GLdouble v);
typedef void (GLAD_API_PTR *PFNGLEVALCOORD2DVPROC)(const GLdouble * u);
typedef void (GLAD_API_PTR *PFNGLEVALCOORD2FPROC)(GLfloat u, GLfloat v);
typedef void (GLAD_API_PTR *PFNGLEVALCOORD2FVPROC)(const GLfloat * u);
typedef void (GLAD_API_PTR *PFNGLEVALMESH1PROC)(GLenum mode, GLint i1, GLint i2);
typedef void (GLAD_API_PTR *PFNGLEVALMESH2PROC)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
typedef void (GLAD_API_PTR *PFNGLEVALPOINT1PROC)(GLint i);
typedef void (GLAD_API_PTR *PFNGLEVALPOINT2PROC)(GLint i, GLint j);
typedef void (GLAD_API_PTR *PFNGLFEEDBACKBUFFERPROC)(GLsizei size, GLenum type, GLfloat * buffer);
typedef void (GLAD_API_PTR *PFNGLFINISHPROC)(void);
typedef void (GLAD_API_PTR *PFNGLFLUSHPROC)(void);
typedef void (GLAD_API_PTR *PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length);
typedef void (GLAD_API_PTR *PFNGLFOGCOORDPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer);
typedef void (GLAD_API_PTR *PFNGLFOGCOORDDPROC)(GLdouble coord);
typedef void (GLAD_API_PTR *PFNGLFOGCOORDDVPROC)(const GLdouble * coord);
typedef void (GLAD_API_PTR *PFNGLFOGCOORDFPROC)(GLfloat coord);
typedef void (GLAD_API_PTR *PFNGLFOGCOORDFVPROC)(const GLfloat * coord);
typedef void (GLAD_API_PTR *PFNGLFOGFPROC)(GLenum pname, GLfloat param);
typedef void (GLAD_API_PTR *PFNGLFOGFVPROC)(GLenum pname, const GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLFOGIPROC)(GLenum pname, GLint param);
typedef void (GLAD_API_PTR *PFNGLFOGIVPROC)(GLenum pname, const GLint * params);
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
typedef void (GLAD_API_PTR *PFNGLFRONTFACEPROC)(GLenum mode);
typedef void (GLAD_API_PTR *PFNGLFRUSTUMPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
typedef void (GLAD_API_PTR *PFNGLGENBUFFERSPROC)(GLsizei n, GLuint * buffers);
typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint * framebuffers);
typedef GLuint (GLAD_API_PTR *PFNGLGENLISTSPROC)(GLsizei range);
typedef void (GLAD_API_PTR *PFNGLGENQUERIESPROC)(GLsizei n, GLuint * ids);
typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint * renderbuffers);
typedef void (GLAD_API_PTR *PFNGLGENTEXTURESPROC)(GLsizei n, GLuint * textures);
typedef void (GLAD_API_PTR *PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint * arrays);
typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPPROC)(GLenum target);
typedef void (GLAD_API_PTR *PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName);
typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName);
typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders);
typedef GLint (GLAD_API_PTR *PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar * name);
typedef void (GLAD_API_PTR *PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean * data);
typedef void (GLAD_API_PTR *PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean * data);
typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void ** params);
typedef void (GLAD_API_PTR *PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void * data);
typedef void (GLAD_API_PTR *PFNGLGETCLIPPLANEPROC)(GLenum plane, GLdouble * equation);
typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void * img);
typedef GLuint (GLAD_API_PTR *PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog);
typedef void (GLAD_API_PTR *PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble * data);
typedef GLenum (GLAD_API_PTR *PFNGLGETERRORPROC)(void);
typedef void (GLAD_API_PTR *PFNGLGETFLOATVPROC)(GLenum pname, GLfloat * data);
typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar * name);
typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params);
typedef GLenum (GLAD_API_PTR *PFNGLGETGRAPHICSRESETSTATUSARBPROC)(void);
typedef void (GLAD_API_PTR *PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint * data);
typedef void (GLAD_API_PTR *PFNGLGETINTEGERVPROC)(GLenum pname, GLint * data);
typedef void (GLAD_API_PTR *PFNGLGETLIGHTFVPROC)(GLenum light, GLenum pname, GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLGETLIGHTIVPROC)(GLenum light, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETMAPDVPROC)(GLenum target, GLenum query, GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLGETMAPFVPROC)(GLenum target, GLenum query, GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLGETMAPIVPROC)(GLenum target, GLenum query, GLint * v);
typedef void (GLAD_API_PTR *PFNGLGETMATERIALFVPROC)(GLenum face, GLenum pname, GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLGETMATERIALIVPROC)(GLenum face, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label);
typedef void (GLAD_API_PTR *PFNGLGETOBJECTPTRLABELPROC)(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label);
typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPFVPROC)(GLenum map, GLfloat * values);
typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPUIVPROC)(GLenum map, GLuint * values);
typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPUSVPROC)(GLenum map, GLushort * values);
typedef void (GLAD_API_PTR *PFNGLGETPOINTERVPROC)(GLenum pname, void ** params);
typedef void (GLAD_API_PTR *PFNGLGETPOLYGONSTIPPLEPROC)(GLubyte * mask);
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint * params);
typedef void (GLAD_API_PTR *PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
typedef void (GLAD_API_PTR *PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source);
typedef void (GLAD_API_PTR *PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint * params);
typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGPROC)(GLenum name);
typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGIPROC)(GLenum name, GLuint index);
typedef void (GLAD_API_PTR *PFNGLGETTEXENVFVPROC)(GLenum target, GLenum pname, GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLGETTEXENVIVPROC)(GLenum target, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETTEXGENDVPROC)(GLenum coord, GLenum pname, GLdouble * params);
typedef void (GLAD_API_PTR *PFNGLGETTEXGENFVPROC)(GLenum coord, GLenum pname, GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLGETTEXGENIVPROC)(GLenum coord, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void * pixels);
typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint * params);
typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
typedef GLuint (GLAD_API_PTR *PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar * uniformBlockName);
typedef void (GLAD_API_PTR *PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices);
typedef GLint (GLAD_API_PTR *PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar * name);
typedef void (GLAD_API_PTR *PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint * params);
typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint * params);
typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void ** pointer);
typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble * params);
typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint lod, GLsizei bufSize, void * img);
typedef void (GLAD_API_PTR *PFNGLGETNTEXIMAGEARBPROC)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * img);
typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMDVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLdouble * params);
typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMFVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMUIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint * params);
typedef void (GLAD_API_PTR *PFNGLHINTPROC)(GLenum target, GLenum mode);
typedef void (GLAD_API_PTR *PFNGLINDEXMASKPROC)(GLuint mask);
typedef void (GLAD_API_PTR *PFNGLINDEXPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer);
typedef void (GLAD_API_PTR *PFNGLINDEXDPROC)(GLdouble c);
typedef void (GLAD_API_PTR *PFNGLINDEXDVPROC)(const GLdouble * c);
typedef void (GLAD_API_PTR *PFNGLINDEXFPROC)(GLfloat c);
typedef void (GLAD_API_PTR *PFNGLINDEXFVPROC)(const GLfloat * c);
typedef void (GLAD_API_PTR *PFNGLINDEXIPROC)(GLint c);
typedef void (GLAD_API_PTR *PFNGLINDEXIVPROC)(const GLint * c);
typedef void (GLAD_API_PTR *PFNGLINDEXSPROC)(GLshort c);
typedef void (GLAD_API_PTR *PFNGLINDEXSVPROC)(const GLshort * c);
typedef void (GLAD_API_PTR *PFNGLINDEXUBPROC)(GLubyte c);
typedef void (GLAD_API_PTR *PFNGLINDEXUBVPROC)(const GLubyte * c);
typedef void (GLAD_API_PTR *PFNGLINITNAMESPROC)(void);
typedef void (GLAD_API_PTR *PFNGLINTERLEAVEDARRAYSPROC)(GLenum format, GLsizei stride, const void * pointer);
typedef GLboolean (GLAD_API_PTR *PFNGLISBUFFERPROC)(GLuint buffer);
typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDPROC)(GLenum cap);
typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDIPROC)(GLenum target, GLuint index);
typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer);
typedef GLboolean (GLAD_API_PTR *PFNGLISLISTPROC)(GLuint list);
typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPROC)(GLuint program);
typedef GLboolean (GLAD_API_PTR *PFNGLISQUERYPROC)(GLuint id);
typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer);
typedef GLboolean (GLAD_API_PTR *PFNGLISSHADERPROC)(GLuint shader);
typedef GLboolean (GLAD_API_PTR *PFNGLISTEXTUREPROC)(GLuint texture);
typedef GLboolean (GLAD_API_PTR *PFNGLISVERTEXARRAYPROC)(GLuint array);
typedef void (GLAD_API_PTR *PFNGLLIGHTMODELFPROC)(GLenum pname, GLfloat param);
typedef void (GLAD_API_PTR *PFNGLLIGHTMODELFVPROC)(GLenum pname, const GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLLIGHTMODELIPROC)(GLenum pname, GLint param);
typedef void (GLAD_API_PTR *PFNGLLIGHTMODELIVPROC)(GLenum pname, const GLint * params);
typedef void (GLAD_API_PTR *PFNGLLIGHTFPROC)(GLenum light, GLenum pname, GLfloat param);
typedef void (GLAD_API_PTR *PFNGLLIGHTFVPROC)(GLenum light, GLenum pname, const GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLLIGHTIPROC)(GLenum light, GLenum pname, GLint param);
typedef void (GLAD_API_PTR *PFNGLLIGHTIVPROC)(GLenum light, GLenum pname, const GLint * params);
typedef void (GLAD_API_PTR *PFNGLLINESTIPPLEPROC)(GLint factor, GLushort pattern);
typedef void (GLAD_API_PTR *PFNGLLINEWIDTHPROC)(GLfloat width);
typedef void (GLAD_API_PTR *PFNGLLINKPROGRAMPROC)(GLuint program);
typedef void (GLAD_API_PTR *PFNGLLISTBASEPROC)(GLuint base);
typedef void (GLAD_API_PTR *PFNGLLOADIDENTITYPROC)(void);
typedef void (GLAD_API_PTR *PFNGLLOADMATRIXDPROC)(const GLdouble * m);
typedef void (GLAD_API_PTR *PFNGLLOADMATRIXFPROC)(const GLfloat * m);
typedef void (GLAD_API_PTR *PFNGLLOADNAMEPROC)(GLuint name);
typedef void (GLAD_API_PTR *PFNGLLOADTRANSPOSEMATRIXDPROC)(const GLdouble * m);
typedef void (GLAD_API_PTR *PFNGLLOADTRANSPOSEMATRIXFPROC)(const GLfloat * m);
typedef void (GLAD_API_PTR *PFNGLLOGICOPPROC)(GLenum opcode);
typedef void (GLAD_API_PTR *PFNGLMAP1DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
typedef void (GLAD_API_PTR *PFNGLMAP1FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
typedef void (GLAD_API_PTR *PFNGLMAP2DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
typedef void (GLAD_API_PTR *PFNGLMAP2FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERPROC)(GLenum target, GLenum access);
typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
typedef void (GLAD_API_PTR *PFNGLMAPGRID1DPROC)(GLint un, GLdouble u1, GLdouble u2);
typedef void (GLAD_API_PTR *PFNGLMAPGRID1FPROC)(GLint un, GLfloat u1, GLfloat u2);
typedef void (GLAD_API_PTR *PFNGLMAPGRID2DPROC)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
typedef void (GLAD_API_PTR *PFNGLMAPGRID2FPROC)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
typedef void (GLAD_API_PTR *PFNGLMATERIALFPROC)(GLenum face, GLenum pname, GLfloat param);
typedef void (GLAD_API_PTR *PFNGLMATERIALFVPROC)(GLenum face, GLenum pname, const GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLMATERIALIPROC)(GLenum face, GLenum pname, GLint param);
typedef void (GLAD_API_PTR *PFNGLMATERIALIVPROC)(GLenum face, GLenum pname, const GLint * params);
typedef void (GLAD_API_PTR *PFNGLMATRIXMODEPROC)(GLenum mode);
typedef void (GLAD_API_PTR *PFNGLMULTMATRIXDPROC)(const GLdouble * m);
typedef void (GLAD_API_PTR *PFNGLMULTMATRIXFPROC)(const GLfloat * m);
typedef void (GLAD_API_PTR *PFNGLMULTTRANSPOSEMATRIXDPROC)(const GLdouble * m);
typedef void (GLAD_API_PTR *PFNGLMULTTRANSPOSEMATRIXFPROC)(const GLfloat * m);
typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount);
typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint * v);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint * v);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint * v);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint * v);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLNEWLISTPROC)(GLuint list, GLenum mode);
typedef void (GLAD_API_PTR *PFNGLNORMAL3BPROC)(GLbyte nx, GLbyte ny, GLbyte nz);
typedef void (GLAD_API_PTR *PFNGLNORMAL3BVPROC)(const GLbyte * v);
typedef void (GLAD_API_PTR *PFNGLNORMAL3DPROC)(GLdouble nx, GLdouble ny, GLdouble nz);
typedef void (GLAD_API_PTR *PFNGLNORMAL3DVPROC)(const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLNORMAL3FPROC)(GLfloat nx, GLfloat ny, GLfloat nz);
typedef void (GLAD_API_PTR *PFNGLNORMAL3FVPROC)(const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLNORMAL3IPROC)(GLint nx, GLint ny, GLint nz);
typedef void (GLAD_API_PTR *PFNGLNORMAL3IVPROC)(const GLint * v);
typedef void (GLAD_API_PTR *PFNGLNORMAL3SPROC)(GLshort nx, GLshort ny, GLshort nz);
typedef void (GLAD_API_PTR *PFNGLNORMAL3SVPROC)(const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLNORMALPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer);
typedef void (GLAD_API_PTR *PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar * label);
typedef void (GLAD_API_PTR *PFNGLOBJECTPTRLABELPROC)(const void * ptr, GLsizei length, const GLchar * label);
typedef void (GLAD_API_PTR *PFNGLORTHOPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
typedef void (GLAD_API_PTR *PFNGLPASSTHROUGHPROC)(GLfloat token);
typedef void (GLAD_API_PTR *PFNGLPIXELMAPFVPROC)(GLenum map, GLsizei mapsize, const GLfloat * values);
typedef void (GLAD_API_PTR *PFNGLPIXELMAPUIVPROC)(GLenum map, GLsizei mapsize, const GLuint * values);
typedef void (GLAD_API_PTR *PFNGLPIXELMAPUSVPROC)(GLenum map, GLsizei mapsize, const GLushort * values);
typedef void (GLAD_API_PTR *PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param);
typedef void (GLAD_API_PTR *PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param);
typedef void (GLAD_API_PTR *PFNGLPIXELTRANSFERFPROC)(GLenum pname, GLfloat param);
typedef void (GLAD_API_PTR *PFNGLPIXELTRANSFERIPROC)(GLenum pname, GLint param);
typedef void (GLAD_API_PTR *PFNGLPIXELZOOMPROC)(GLfloat xfactor, GLfloat yfactor);
typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param);
typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param);
typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint * params);
typedef void (GLAD_API_PTR *PFNGLPOINTSIZEPROC)(GLfloat size);
typedef void (GLAD_API_PTR *PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode);
typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units);
typedef void (GLAD_API_PTR *PFNGLPOLYGONSTIPPLEPROC)(const GLubyte * mask);
typedef void (GLAD_API_PTR *PFNGLPOPATTRIBPROC)(void);
typedef void (GLAD_API_PTR *PFNGLPOPCLIENTATTRIBPROC)(void);
typedef void (GLAD_API_PTR *PFNGLPOPDEBUGGROUPPROC)(void);
typedef void (GLAD_API_PTR *PFNGLPOPMATRIXPROC)(void);
typedef void (GLAD_API_PTR *PFNGLPOPNAMEPROC)(void);
typedef void (GLAD_API_PTR *PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index);
typedef void (GLAD_API_PTR *PFNGLPRIORITIZETEXTURESPROC)(GLsizei n, const GLuint * textures, const GLfloat * priorities);
typedef void (GLAD_API_PTR *PFNGLPUSHATTRIBPROC)(GLbitfield mask);
typedef void (GLAD_API_PTR *PFNGLPUSHCLIENTATTRIBPROC)(GLbitfield mask);
typedef void (GLAD_API_PTR *PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar * message);
typedef void (GLAD_API_PTR *PFNGLPUSHMATRIXPROC)(void);
typedef void (GLAD_API_PTR *PFNGLPUSHNAMEPROC)(GLuint name);
typedef void (GLAD_API_PTR *PFNGLRASTERPOS2DPROC)(GLdouble x, GLdouble y);
typedef void (GLAD_API_PTR *PFNGLRASTERPOS2DVPROC)(const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLRASTERPOS2FPROC)(GLfloat x, GLfloat y);
typedef void (GLAD_API_PTR *PFNGLRASTERPOS2FVPROC)(const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLRASTERPOS2IPROC)(GLint x, GLint y);
typedef void (GLAD_API_PTR *PFNGLRASTERPOS2IVPROC)(const GLint * v);
typedef void (GLAD_API_PTR *PFNGLRASTERPOS2SPROC)(GLshort x, GLshort y);
typedef void (GLAD_API_PTR *PFNGLRASTERPOS2SVPROC)(const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLRASTERPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z);
typedef void (GLAD_API_PTR *PFNGLRASTERPOS3DVPROC)(const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLRASTERPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z);
typedef void (GLAD_API_PTR *PFNGLRASTERPOS3FVPROC)(const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLRASTERPOS3IPROC)(GLint x, GLint y, GLint z);
typedef void (GLAD_API_PTR *PFNGLRASTERPOS3IVPROC)(const GLint * v);
typedef void (GLAD_API_PTR *PFNGLRASTERPOS3SPROC)(GLshort x, GLshort y, GLshort z);
typedef void (GLAD_API_PTR *PFNGLRASTERPOS3SVPROC)(const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLRASTERPOS4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
typedef void (GLAD_API_PTR *PFNGLRASTERPOS4DVPROC)(const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLRASTERPOS4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (GLAD_API_PTR *PFNGLRASTERPOS4FVPROC)(const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLRASTERPOS4IPROC)(GLint x, GLint y, GLint z, GLint w);
typedef void (GLAD_API_PTR *PFNGLRASTERPOS4IVPROC)(const GLint * v);
typedef void (GLAD_API_PTR *PFNGLRASTERPOS4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w);
typedef void (GLAD_API_PTR *PFNGLRASTERPOS4SVPROC)(const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLREADBUFFERPROC)(GLenum src);
typedef void (GLAD_API_PTR *PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels);
typedef void (GLAD_API_PTR *PFNGLREADNPIXELSARBPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data);
typedef void (GLAD_API_PTR *PFNGLRECTDPROC)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
typedef void (GLAD_API_PTR *PFNGLRECTDVPROC)(const GLdouble * v1, const GLdouble * v2);
typedef void (GLAD_API_PTR *PFNGLRECTFPROC)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
typedef void (GLAD_API_PTR *PFNGLRECTFVPROC)(const GLfloat * v1, const GLfloat * v2);
typedef void (GLAD_API_PTR *PFNGLRECTIPROC)(GLint x1, GLint y1, GLint x2, GLint y2);
typedef void (GLAD_API_PTR *PFNGLRECTIVPROC)(const GLint * v1, const GLint * v2);
typedef void (GLAD_API_PTR *PFNGLRECTSPROC)(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
typedef void (GLAD_API_PTR *PFNGLRECTSVPROC)(const GLshort * v1, const GLshort * v2);
typedef GLint (GLAD_API_PTR *PFNGLRENDERMODEPROC)(GLenum mode);
typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GLAD_API_PTR *PFNGLROTATEDPROC)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
typedef void (GLAD_API_PTR *PFNGLROTATEFPROC)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert);
typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEARBPROC)(GLfloat value, GLboolean invert);
typedef void (GLAD_API_PTR *PFNGLSCALEDPROC)(GLdouble x, GLdouble y, GLdouble z);
typedef void (GLAD_API_PTR *PFNGLSCALEFPROC)(GLfloat x, GLfloat y, GLfloat z);
typedef void (GLAD_API_PTR *PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue);
typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3BVPROC)(const GLbyte * v);
typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue);
typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3DVPROC)(const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue);
typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3FVPROC)(const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3IPROC)(GLint red, GLint green, GLint blue);
typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3IVPROC)(const GLint * v);
typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue);
typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3SVPROC)(const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue);
typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UBVPROC)(const GLubyte * v);
typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue);
typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UIVPROC)(const GLuint * v);
typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue);
typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3USVPROC)(const GLushort * v);
typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer);
typedef void (GLAD_API_PTR *PFNGLSELECTBUFFERPROC)(GLsizei size, GLuint * buffer);
typedef void (GLAD_API_PTR *PFNGLSHADEMODELPROC)(GLenum mode);
typedef void (GLAD_API_PTR *PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length);
typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask);
typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask);
typedef void (GLAD_API_PTR *PFNGLSTENCILMASKPROC)(GLuint mask);
typedef void (GLAD_API_PTR *PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask);
typedef void (GLAD_API_PTR *PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass);
typedef void (GLAD_API_PTR *PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
typedef void (GLAD_API_PTR *PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD1DPROC)(GLdouble s);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD1DVPROC)(const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD1FPROC)(GLfloat s);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD1FVPROC)(const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD1IPROC)(GLint s);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD1IVPROC)(const GLint * v);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD1SPROC)(GLshort s);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD1SVPROC)(const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD2DPROC)(GLdouble s, GLdouble t);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD2DVPROC)(const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FPROC)(GLfloat s, GLfloat t);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FVPROC)(const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD2IPROC)(GLint s, GLint t);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD2IVPROC)(const GLint * v);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD2SPROC)(GLshort s, GLshort t);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD2SVPROC)(const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD3DPROC)(GLdouble s, GLdouble t, GLdouble r);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD3DVPROC)(const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD3FPROC)(GLfloat s, GLfloat t, GLfloat r);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD3FVPROC)(const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD3IPROC)(GLint s, GLint t, GLint r);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD3IVPROC)(const GLint * v);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD3SPROC)(GLshort s, GLshort t, GLshort r);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD3SVPROC)(const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD4DPROC)(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD4DVPROC)(const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD4FPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD4FVPROC)(const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD4IPROC)(GLint s, GLint t, GLint r, GLint q);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD4IVPROC)(const GLint * v);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD4SPROC)(GLshort s, GLshort t, GLshort r, GLshort q);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD4SVPROC)(const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLTEXCOORDPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer);
typedef void (GLAD_API_PTR *PFNGLTEXENVFPROC)(GLenum target, GLenum pname, GLfloat param);
typedef void (GLAD_API_PTR *PFNGLTEXENVFVPROC)(GLenum target, GLenum pname, const GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLTEXENVIPROC)(GLenum target, GLenum pname, GLint param);
typedef void (GLAD_API_PTR *PFNGLTEXENVIVPROC)(GLenum target, GLenum pname, const GLint * params);
typedef void (GLAD_API_PTR *PFNGLTEXGENDPROC)(GLenum coord, GLenum pname, GLdouble param);
typedef void (GLAD_API_PTR *PFNGLTEXGENDVPROC)(GLenum coord, GLenum pname, const GLdouble * params);
typedef void (GLAD_API_PTR *PFNGLTEXGENFPROC)(GLenum coord, GLenum pname, GLfloat param);
typedef void (GLAD_API_PTR *PFNGLTEXGENFVPROC)(GLenum coord, GLenum pname, const GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLTEXGENIPROC)(GLenum coord, GLenum pname, GLint param);
typedef void (GLAD_API_PTR *PFNGLTEXGENIVPROC)(GLenum coord, GLenum pname, const GLint * params);
typedef void (GLAD_API_PTR *PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels);
typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels);
typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels);
typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint * params);
typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint * params);
typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param);
typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);
typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint * params);
typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE1DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE2DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE3DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels);
typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels);
typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode);
typedef void (GLAD_API_PTR *PFNGLTRANSLATEDPROC)(GLdouble x, GLdouble y, GLdouble z);
typedef void (GLAD_API_PTR *PFNGLTRANSLATEFPROC)(GLfloat x, GLfloat y, GLfloat z);
typedef void (GLAD_API_PTR *PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0);
typedef void (GLAD_API_PTR *PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM1IPROC)(GLint location, GLint v0);
typedef void (GLAD_API_PTR *PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0);
typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1);
typedef void (GLAD_API_PTR *PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1);
typedef void (GLAD_API_PTR *PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1);
typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
typedef void (GLAD_API_PTR *PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2);
typedef void (GLAD_API_PTR *PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2);
typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
typedef void (GLAD_API_PTR *PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
typedef void (GLAD_API_PTR *PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPBUFFERPROC)(GLenum target);
typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMPROC)(GLuint program);
typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPROC)(GLuint program);
typedef void (GLAD_API_PTR *PFNGLVERTEX2DPROC)(GLdouble x, GLdouble y);
typedef void (GLAD_API_PTR *PFNGLVERTEX2DVPROC)(const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLVERTEX2FPROC)(GLfloat x, GLfloat y);
typedef void (GLAD_API_PTR *PFNGLVERTEX2FVPROC)(const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLVERTEX2IPROC)(GLint x, GLint y);
typedef void (GLAD_API_PTR *PFNGLVERTEX2IVPROC)(const GLint * v);
typedef void (GLAD_API_PTR *PFNGLVERTEX2SPROC)(GLshort x, GLshort y);
typedef void (GLAD_API_PTR *PFNGLVERTEX2SVPROC)(const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLVERTEX3DPROC)(GLdouble x, GLdouble y, GLdouble z);
typedef void (GLAD_API_PTR *PFNGLVERTEX3DVPROC)(const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLVERTEX3FPROC)(GLfloat x, GLfloat y, GLfloat z);
typedef void (GLAD_API_PTR *PFNGLVERTEX3FVPROC)(const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLVERTEX3IPROC)(GLint x, GLint y, GLint z);
typedef void (GLAD_API_PTR *PFNGLVERTEX3IVPROC)(const GLint * v);
typedef void (GLAD_API_PTR *PFNGLVERTEX3SPROC)(GLshort x, GLshort y, GLshort z);
typedef void (GLAD_API_PTR *PFNGLVERTEX3SVPROC)(const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLVERTEX4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
typedef void (GLAD_API_PTR *PFNGLVERTEX4DVPROC)(const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLVERTEX4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (GLAD_API_PTR *PFNGLVERTEX4FVPROC)(const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLVERTEX4IPROC)(GLint x, GLint y, GLint z, GLint w);
typedef void (GLAD_API_PTR *PFNGLVERTEX4IVPROC)(const GLint * v);
typedef void (GLAD_API_PTR *PFNGLVERTEX4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w);
typedef void (GLAD_API_PTR *PFNGLVERTEX4SVPROC)(const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBDIVISORARBPROC)(GLuint index, GLuint divisor);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer);
typedef void (GLAD_API_PTR *PFNGLVERTEXPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer);
typedef void (GLAD_API_PTR *PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2DPROC)(GLdouble x, GLdouble y);
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2DVPROC)(const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2FPROC)(GLfloat x, GLfloat y);
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2FVPROC)(const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2IPROC)(GLint x, GLint y);
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2IVPROC)(const GLint * v);
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2SPROC)(GLshort x, GLshort y);
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2SVPROC)(const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z);
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3DVPROC)(const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z);
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3FVPROC)(const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3IPROC)(GLint x, GLint y, GLint z);
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3IVPROC)(const GLint * v);
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3SPROC)(GLshort x, GLshort y, GLshort z);
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3SVPROC)(const GLshort * v);
GLAD_API_CALL PFNGLACCUMPROC glad_glAccum;
GLAD_API_CALL PFNGLACCUMPROC glad_debug_glAccum;
#define glAccum glad_debug_glAccum
GLAD_API_CALL PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
GLAD_API_CALL PFNGLACTIVETEXTUREPROC glad_debug_glActiveTexture;
#define glActiveTexture glad_debug_glActiveTexture
GLAD_API_CALL PFNGLALPHAFUNCPROC glad_glAlphaFunc;
GLAD_API_CALL PFNGLALPHAFUNCPROC glad_debug_glAlphaFunc;
#define glAlphaFunc glad_debug_glAlphaFunc
GLAD_API_CALL PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident;
GLAD_API_CALL PFNGLARETEXTURESRESIDENTPROC glad_debug_glAreTexturesResident;
#define glAreTexturesResident glad_debug_glAreTexturesResident
GLAD_API_CALL PFNGLARRAYELEMENTPROC glad_glArrayElement;
GLAD_API_CALL PFNGLARRAYELEMENTPROC glad_debug_glArrayElement;
#define glArrayElement glad_debug_glArrayElement
GLAD_API_CALL PFNGLATTACHSHADERPROC glad_glAttachShader;
GLAD_API_CALL PFNGLATTACHSHADERPROC glad_debug_glAttachShader;
#define glAttachShader glad_debug_glAttachShader
GLAD_API_CALL PFNGLBEGINPROC glad_glBegin;
GLAD_API_CALL PFNGLBEGINPROC glad_debug_glBegin;
#define glBegin glad_debug_glBegin
GLAD_API_CALL PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;
GLAD_API_CALL PFNGLBEGINCONDITIONALRENDERPROC glad_debug_glBeginConditionalRender;
#define glBeginConditionalRender glad_debug_glBeginConditionalRender
GLAD_API_CALL PFNGLBEGINQUERYPROC glad_glBeginQuery;
GLAD_API_CALL PFNGLBEGINQUERYPROC glad_debug_glBeginQuery;
#define glBeginQuery glad_debug_glBeginQuery
GLAD_API_CALL PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;
GLAD_API_CALL PFNGLBEGINTRANSFORMFEEDBACKPROC glad_debug_glBeginTransformFeedback;
#define glBeginTransformFeedback glad_debug_glBeginTransformFeedback
GLAD_API_CALL PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
GLAD_API_CALL PFNGLBINDATTRIBLOCATIONPROC glad_debug_glBindAttribLocation;
#define glBindAttribLocation glad_debug_glBindAttribLocation
GLAD_API_CALL PFNGLBINDBUFFERPROC glad_glBindBuffer;
GLAD_API_CALL PFNGLBINDBUFFERPROC glad_debug_glBindBuffer;
#define glBindBuffer glad_debug_glBindBuffer
GLAD_API_CALL PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;
GLAD_API_CALL PFNGLBINDBUFFERBASEPROC glad_debug_glBindBufferBase;
#define glBindBufferBase glad_debug_glBindBufferBase
GLAD_API_CALL PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;
GLAD_API_CALL PFNGLBINDBUFFERRANGEPROC glad_debug_glBindBufferRange;
#define glBindBufferRange glad_debug_glBindBufferRange
GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;
GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONPROC glad_debug_glBindFragDataLocation;
#define glBindFragDataLocation glad_debug_glBindFragDataLocation
GLAD_API_CALL PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
GLAD_API_CALL PFNGLBINDFRAMEBUFFERPROC glad_debug_glBindFramebuffer;
#define glBindFramebuffer glad_debug_glBindFramebuffer
GLAD_API_CALL PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
GLAD_API_CALL PFNGLBINDRENDERBUFFERPROC glad_debug_glBindRenderbuffer;
#define glBindRenderbuffer glad_debug_glBindRenderbuffer
GLAD_API_CALL PFNGLBINDTEXTUREPROC glad_glBindTexture;
GLAD_API_CALL PFNGLBINDTEXTUREPROC glad_debug_glBindTexture;
#define glBindTexture glad_debug_glBindTexture
GLAD_API_CALL PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;
GLAD_API_CALL PFNGLBINDVERTEXARRAYPROC glad_debug_glBindVertexArray;
#define glBindVertexArray glad_debug_glBindVertexArray
GLAD_API_CALL PFNGLBITMAPPROC glad_glBitmap;
GLAD_API_CALL PFNGLBITMAPPROC glad_debug_glBitmap;
#define glBitmap glad_debug_glBitmap
GLAD_API_CALL PFNGLBLENDCOLORPROC glad_glBlendColor;
GLAD_API_CALL PFNGLBLENDCOLORPROC glad_debug_glBlendColor;
#define glBlendColor glad_debug_glBlendColor
GLAD_API_CALL PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
GLAD_API_CALL PFNGLBLENDEQUATIONPROC glad_debug_glBlendEquation;
#define glBlendEquation glad_debug_glBlendEquation
GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEPROC glad_debug_glBlendEquationSeparate;
#define glBlendEquationSeparate glad_debug_glBlendEquationSeparate
GLAD_API_CALL PFNGLBLENDFUNCPROC glad_glBlendFunc;
GLAD_API_CALL PFNGLBLENDFUNCPROC glad_debug_glBlendFunc;
#define glBlendFunc glad_debug_glBlendFunc
GLAD_API_CALL PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
GLAD_API_CALL PFNGLBLENDFUNCSEPARATEPROC glad_debug_glBlendFuncSeparate;
#define glBlendFuncSeparate glad_debug_glBlendFuncSeparate
GLAD_API_CALL PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
GLAD_API_CALL PFNGLBLITFRAMEBUFFERPROC glad_debug_glBlitFramebuffer;
#define glBlitFramebuffer glad_debug_glBlitFramebuffer
GLAD_API_CALL PFNGLBUFFERDATAPROC glad_glBufferData;
GLAD_API_CALL PFNGLBUFFERDATAPROC glad_debug_glBufferData;
#define glBufferData glad_debug_glBufferData
GLAD_API_CALL PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
GLAD_API_CALL PFNGLBUFFERSUBDATAPROC glad_debug_glBufferSubData;
#define glBufferSubData glad_debug_glBufferSubData
GLAD_API_CALL PFNGLCALLLISTPROC glad_glCallList;
GLAD_API_CALL PFNGLCALLLISTPROC glad_debug_glCallList;
#define glCallList glad_debug_glCallList
GLAD_API_CALL PFNGLCALLLISTSPROC glad_glCallLists;
GLAD_API_CALL PFNGLCALLLISTSPROC glad_debug_glCallLists;
#define glCallLists glad_debug_glCallLists
GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_debug_glCheckFramebufferStatus;
#define glCheckFramebufferStatus glad_debug_glCheckFramebufferStatus
GLAD_API_CALL PFNGLCLAMPCOLORPROC glad_glClampColor;
GLAD_API_CALL PFNGLCLAMPCOLORPROC glad_debug_glClampColor;
#define glClampColor glad_debug_glClampColor
GLAD_API_CALL PFNGLCLEARPROC glad_glClear;
GLAD_API_CALL PFNGLCLEARPROC glad_debug_glClear;
#define glClear glad_debug_glClear
GLAD_API_CALL PFNGLCLEARACCUMPROC glad_glClearAccum;
GLAD_API_CALL PFNGLCLEARACCUMPROC glad_debug_glClearAccum;
#define glClearAccum glad_debug_glClearAccum
GLAD_API_CALL PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;
GLAD_API_CALL PFNGLCLEARBUFFERFIPROC glad_debug_glClearBufferfi;
#define glClearBufferfi glad_debug_glClearBufferfi
GLAD_API_CALL PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;
GLAD_API_CALL PFNGLCLEARBUFFERFVPROC glad_debug_glClearBufferfv;
#define glClearBufferfv glad_debug_glClearBufferfv
GLAD_API_CALL PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;
GLAD_API_CALL PFNGLCLEARBUFFERIVPROC glad_debug_glClearBufferiv;
#define glClearBufferiv glad_debug_glClearBufferiv
GLAD_API_CALL PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;
GLAD_API_CALL PFNGLCLEARBUFFERUIVPROC glad_debug_glClearBufferuiv;
#define glClearBufferuiv glad_debug_glClearBufferuiv
GLAD_API_CALL PFNGLCLEARCOLORPROC glad_glClearColor;
GLAD_API_CALL PFNGLCLEARCOLORPROC glad_debug_glClearColor;
#define glClearColor glad_debug_glClearColor
GLAD_API_CALL PFNGLCLEARDEPTHPROC glad_glClearDepth;
GLAD_API_CALL PFNGLCLEARDEPTHPROC glad_debug_glClearDepth;
#define glClearDepth glad_debug_glClearDepth
GLAD_API_CALL PFNGLCLEARINDEXPROC glad_glClearIndex;
GLAD_API_CALL PFNGLCLEARINDEXPROC glad_debug_glClearIndex;
#define glClearIndex glad_debug_glClearIndex
GLAD_API_CALL PFNGLCLEARSTENCILPROC glad_glClearStencil;
GLAD_API_CALL PFNGLCLEARSTENCILPROC glad_debug_glClearStencil;
#define glClearStencil glad_debug_glClearStencil
GLAD_API_CALL PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture;
GLAD_API_CALL PFNGLCLIENTACTIVETEXTUREPROC glad_debug_glClientActiveTexture;
#define glClientActiveTexture glad_debug_glClientActiveTexture
GLAD_API_CALL PFNGLCLIPPLANEPROC glad_glClipPlane;
GLAD_API_CALL PFNGLCLIPPLANEPROC glad_debug_glClipPlane;
#define glClipPlane glad_debug_glClipPlane
GLAD_API_CALL PFNGLCOLOR3BPROC glad_glColor3b;
GLAD_API_CALL PFNGLCOLOR3BPROC glad_debug_glColor3b;
#define glColor3b glad_debug_glColor3b
GLAD_API_CALL PFNGLCOLOR3BVPROC glad_glColor3bv;
GLAD_API_CALL PFNGLCOLOR3BVPROC glad_debug_glColor3bv;
#define glColor3bv glad_debug_glColor3bv
GLAD_API_CALL PFNGLCOLOR3DPROC glad_glColor3d;
GLAD_API_CALL PFNGLCOLOR3DPROC glad_debug_glColor3d;
#define glColor3d glad_debug_glColor3d
GLAD_API_CALL PFNGLCOLOR3DVPROC glad_glColor3dv;
GLAD_API_CALL PFNGLCOLOR3DVPROC glad_debug_glColor3dv;
#define glColor3dv glad_debug_glColor3dv
GLAD_API_CALL PFNGLCOLOR3FPROC glad_glColor3f;
GLAD_API_CALL PFNGLCOLOR3FPROC glad_debug_glColor3f;
#define glColor3f glad_debug_glColor3f
GLAD_API_CALL PFNGLCOLOR3FVPROC glad_glColor3fv;
GLAD_API_CALL PFNGLCOLOR3FVPROC glad_debug_glColor3fv;
#define glColor3fv glad_debug_glColor3fv
GLAD_API_CALL PFNGLCOLOR3IPROC glad_glColor3i;
GLAD_API_CALL PFNGLCOLOR3IPROC glad_debug_glColor3i;
#define glColor3i glad_debug_glColor3i
GLAD_API_CALL PFNGLCOLOR3IVPROC glad_glColor3iv;
GLAD_API_CALL PFNGLCOLOR3IVPROC glad_debug_glColor3iv;
#define glColor3iv glad_debug_glColor3iv
GLAD_API_CALL PFNGLCOLOR3SPROC glad_glColor3s;
GLAD_API_CALL PFNGLCOLOR3SPROC glad_debug_glColor3s;
#define glColor3s glad_debug_glColor3s
GLAD_API_CALL PFNGLCOLOR3SVPROC glad_glColor3sv;
GLAD_API_CALL PFNGLCOLOR3SVPROC glad_debug_glColor3sv;
#define glColor3sv glad_debug_glColor3sv
GLAD_API_CALL PFNGLCOLOR3UBPROC glad_glColor3ub;
GLAD_API_CALL PFNGLCOLOR3UBPROC glad_debug_glColor3ub;
#define glColor3ub glad_debug_glColor3ub
GLAD_API_CALL PFNGLCOLOR3UBVPROC glad_glColor3ubv;
GLAD_API_CALL PFNGLCOLOR3UBVPROC glad_debug_glColor3ubv;
#define glColor3ubv glad_debug_glColor3ubv
GLAD_API_CALL PFNGLCOLOR3UIPROC glad_glColor3ui;
GLAD_API_CALL PFNGLCOLOR3UIPROC glad_debug_glColor3ui;
#define glColor3ui glad_debug_glColor3ui
GLAD_API_CALL PFNGLCOLOR3UIVPROC glad_glColor3uiv;
GLAD_API_CALL PFNGLCOLOR3UIVPROC glad_debug_glColor3uiv;
#define glColor3uiv glad_debug_glColor3uiv
GLAD_API_CALL PFNGLCOLOR3USPROC glad_glColor3us;
GLAD_API_CALL PFNGLCOLOR3USPROC glad_debug_glColor3us;
#define glColor3us glad_debug_glColor3us
GLAD_API_CALL PFNGLCOLOR3USVPROC glad_glColor3usv;
GLAD_API_CALL PFNGLCOLOR3USVPROC glad_debug_glColor3usv;
#define glColor3usv glad_debug_glColor3usv
GLAD_API_CALL PFNGLCOLOR4BPROC glad_glColor4b;
GLAD_API_CALL PFNGLCOLOR4BPROC glad_debug_glColor4b;
#define glColor4b glad_debug_glColor4b
GLAD_API_CALL PFNGLCOLOR4BVPROC glad_glColor4bv;
GLAD_API_CALL PFNGLCOLOR4BVPROC glad_debug_glColor4bv;
#define glColor4bv glad_debug_glColor4bv
GLAD_API_CALL PFNGLCOLOR4DPROC glad_glColor4d;
GLAD_API_CALL PFNGLCOLOR4DPROC glad_debug_glColor4d;
#define glColor4d glad_debug_glColor4d
GLAD_API_CALL PFNGLCOLOR4DVPROC glad_glColor4dv;
GLAD_API_CALL PFNGLCOLOR4DVPROC glad_debug_glColor4dv;
#define glColor4dv glad_debug_glColor4dv
GLAD_API_CALL PFNGLCOLOR4FPROC glad_glColor4f;
GLAD_API_CALL PFNGLCOLOR4FPROC glad_debug_glColor4f;
#define glColor4f glad_debug_glColor4f
GLAD_API_CALL PFNGLCOLOR4FVPROC glad_glColor4fv;
GLAD_API_CALL PFNGLCOLOR4FVPROC glad_debug_glColor4fv;
#define glColor4fv glad_debug_glColor4fv
GLAD_API_CALL PFNGLCOLOR4IPROC glad_glColor4i;
GLAD_API_CALL PFNGLCOLOR4IPROC glad_debug_glColor4i;
#define glColor4i glad_debug_glColor4i
GLAD_API_CALL PFNGLCOLOR4IVPROC glad_glColor4iv;
GLAD_API_CALL PFNGLCOLOR4IVPROC glad_debug_glColor4iv;
#define glColor4iv glad_debug_glColor4iv
GLAD_API_CALL PFNGLCOLOR4SPROC glad_glColor4s;
GLAD_API_CALL PFNGLCOLOR4SPROC glad_debug_glColor4s;
#define glColor4s glad_debug_glColor4s
GLAD_API_CALL PFNGLCOLOR4SVPROC glad_glColor4sv;
GLAD_API_CALL PFNGLCOLOR4SVPROC glad_debug_glColor4sv;
#define glColor4sv glad_debug_glColor4sv
GLAD_API_CALL PFNGLCOLOR4UBPROC glad_glColor4ub;
GLAD_API_CALL PFNGLCOLOR4UBPROC glad_debug_glColor4ub;
#define glColor4ub glad_debug_glColor4ub
GLAD_API_CALL PFNGLCOLOR4UBVPROC glad_glColor4ubv;
GLAD_API_CALL PFNGLCOLOR4UBVPROC glad_debug_glColor4ubv;
#define glColor4ubv glad_debug_glColor4ubv
GLAD_API_CALL PFNGLCOLOR4UIPROC glad_glColor4ui;
GLAD_API_CALL PFNGLCOLOR4UIPROC glad_debug_glColor4ui;
#define glColor4ui glad_debug_glColor4ui
GLAD_API_CALL PFNGLCOLOR4UIVPROC glad_glColor4uiv;
GLAD_API_CALL PFNGLCOLOR4UIVPROC glad_debug_glColor4uiv;
#define glColor4uiv glad_debug_glColor4uiv
GLAD_API_CALL PFNGLCOLOR4USPROC glad_glColor4us;
GLAD_API_CALL PFNGLCOLOR4USPROC glad_debug_glColor4us;
#define glColor4us glad_debug_glColor4us
GLAD_API_CALL PFNGLCOLOR4USVPROC glad_glColor4usv;
GLAD_API_CALL PFNGLCOLOR4USVPROC glad_debug_glColor4usv;
#define glColor4usv glad_debug_glColor4usv
GLAD_API_CALL PFNGLCOLORMASKPROC glad_glColorMask;
GLAD_API_CALL PFNGLCOLORMASKPROC glad_debug_glColorMask;
#define glColorMask glad_debug_glColorMask
GLAD_API_CALL PFNGLCOLORMASKIPROC glad_glColorMaski;
GLAD_API_CALL PFNGLCOLORMASKIPROC glad_debug_glColorMaski;
#define glColorMaski glad_debug_glColorMaski
GLAD_API_CALL PFNGLCOLORMATERIALPROC glad_glColorMaterial;
GLAD_API_CALL PFNGLCOLORMATERIALPROC glad_debug_glColorMaterial;
#define glColorMaterial glad_debug_glColorMaterial
GLAD_API_CALL PFNGLCOLORPOINTERPROC glad_glColorPointer;
GLAD_API_CALL PFNGLCOLORPOINTERPROC glad_debug_glColorPointer;
#define glColorPointer glad_debug_glColorPointer
GLAD_API_CALL PFNGLCOMPILESHADERPROC glad_glCompileShader;
GLAD_API_CALL PFNGLCOMPILESHADERPROC glad_debug_glCompileShader;
#define glCompileShader glad_debug_glCompileShader
GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;
GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_debug_glCompressedTexImage1D;
#define glCompressedTexImage1D glad_debug_glCompressedTexImage1D
GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_debug_glCompressedTexImage2D;
#define glCompressedTexImage2D glad_debug_glCompressedTexImage2D
GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_debug_glCompressedTexImage3D;
#define glCompressedTexImage3D glad_debug_glCompressedTexImage3D
GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;
GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_debug_glCompressedTexSubImage1D;
#define glCompressedTexSubImage1D glad_debug_glCompressedTexSubImage1D
GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_debug_glCompressedTexSubImage2D;
#define glCompressedTexSubImage2D glad_debug_glCompressedTexSubImage2D
GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_debug_glCompressedTexSubImage3D;
#define glCompressedTexSubImage3D glad_debug_glCompressedTexSubImage3D
GLAD_API_CALL PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;
GLAD_API_CALL PFNGLCOPYBUFFERSUBDATAPROC glad_debug_glCopyBufferSubData;
#define glCopyBufferSubData glad_debug_glCopyBufferSubData
GLAD_API_CALL PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData;
GLAD_API_CALL PFNGLCOPYIMAGESUBDATAPROC glad_debug_glCopyImageSubData;
#define glCopyImageSubData glad_debug_glCopyImageSubData
GLAD_API_CALL PFNGLCOPYPIXELSPROC glad_glCopyPixels;
GLAD_API_CALL PFNGLCOPYPIXELSPROC glad_debug_glCopyPixels;
#define glCopyPixels glad_debug_glCopyPixels
GLAD_API_CALL PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
GLAD_API_CALL PFNGLCOPYTEXIMAGE1DPROC glad_debug_glCopyTexImage1D;
#define glCopyTexImage1D glad_debug_glCopyTexImage1D
GLAD_API_CALL PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
GLAD_API_CALL PFNGLCOPYTEXIMAGE2DPROC glad_debug_glCopyTexImage2D;
#define glCopyTexImage2D glad_debug_glCopyTexImage2D
GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;
GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE1DPROC glad_debug_glCopyTexSubImage1D;
#define glCopyTexSubImage1D glad_debug_glCopyTexSubImage1D
GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE2DPROC glad_debug_glCopyTexSubImage2D;
#define glCopyTexSubImage2D glad_debug_glCopyTexSubImage2D
GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE3DPROC glad_debug_glCopyTexSubImage3D;
#define glCopyTexSubImage3D glad_debug_glCopyTexSubImage3D
GLAD_API_CALL PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
GLAD_API_CALL PFNGLCREATEPROGRAMPROC glad_debug_glCreateProgram;
#define glCreateProgram glad_debug_glCreateProgram
GLAD_API_CALL PFNGLCREATESHADERPROC glad_glCreateShader;
GLAD_API_CALL PFNGLCREATESHADERPROC glad_debug_glCreateShader;
#define glCreateShader glad_debug_glCreateShader
GLAD_API_CALL PFNGLCULLFACEPROC glad_glCullFace;
GLAD_API_CALL PFNGLCULLFACEPROC glad_debug_glCullFace;
#define glCullFace glad_debug_glCullFace
GLAD_API_CALL PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback;
GLAD_API_CALL PFNGLDEBUGMESSAGECALLBACKPROC glad_debug_glDebugMessageCallback;
#define glDebugMessageCallback glad_debug_glDebugMessageCallback
GLAD_API_CALL PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl;
GLAD_API_CALL PFNGLDEBUGMESSAGECONTROLPROC glad_debug_glDebugMessageControl;
#define glDebugMessageControl glad_debug_glDebugMessageControl
GLAD_API_CALL PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert;
GLAD_API_CALL PFNGLDEBUGMESSAGEINSERTPROC glad_debug_glDebugMessageInsert;
#define glDebugMessageInsert glad_debug_glDebugMessageInsert
GLAD_API_CALL PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
GLAD_API_CALL PFNGLDELETEBUFFERSPROC glad_debug_glDeleteBuffers;
#define glDeleteBuffers glad_debug_glDeleteBuffers
GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSPROC glad_debug_glDeleteFramebuffers;
#define glDeleteFramebuffers glad_debug_glDeleteFramebuffers
GLAD_API_CALL PFNGLDELETELISTSPROC glad_glDeleteLists;
GLAD_API_CALL PFNGLDELETELISTSPROC glad_debug_glDeleteLists;
#define glDeleteLists glad_debug_glDeleteLists
GLAD_API_CALL PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
GLAD_API_CALL PFNGLDELETEPROGRAMPROC glad_debug_glDeleteProgram;
#define glDeleteProgram glad_debug_glDeleteProgram
GLAD_API_CALL PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
GLAD_API_CALL PFNGLDELETEQUERIESPROC glad_debug_glDeleteQueries;
#define glDeleteQueries glad_debug_glDeleteQueries
GLAD_API_CALL PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
GLAD_API_CALL PFNGLDELETERENDERBUFFERSPROC glad_debug_glDeleteRenderbuffers;
#define glDeleteRenderbuffers glad_debug_glDeleteRenderbuffers
GLAD_API_CALL PFNGLDELETESHADERPROC glad_glDeleteShader;
GLAD_API_CALL PFNGLDELETESHADERPROC glad_debug_glDeleteShader;
#define glDeleteShader glad_debug_glDeleteShader
GLAD_API_CALL PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
GLAD_API_CALL PFNGLDELETETEXTURESPROC glad_debug_glDeleteTextures;
#define glDeleteTextures glad_debug_glDeleteTextures
GLAD_API_CALL PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
GLAD_API_CALL PFNGLDELETEVERTEXARRAYSPROC glad_debug_glDeleteVertexArrays;
#define glDeleteVertexArrays glad_debug_glDeleteVertexArrays
GLAD_API_CALL PFNGLDEPTHFUNCPROC glad_glDepthFunc;
GLAD_API_CALL PFNGLDEPTHFUNCPROC glad_debug_glDepthFunc;
#define glDepthFunc glad_debug_glDepthFunc
GLAD_API_CALL PFNGLDEPTHMASKPROC glad_glDepthMask;
GLAD_API_CALL PFNGLDEPTHMASKPROC glad_debug_glDepthMask;
#define glDepthMask glad_debug_glDepthMask
GLAD_API_CALL PFNGLDEPTHRANGEPROC glad_glDepthRange;
GLAD_API_CALL PFNGLDEPTHRANGEPROC glad_debug_glDepthRange;
#define glDepthRange glad_debug_glDepthRange
GLAD_API_CALL PFNGLDETACHSHADERPROC glad_glDetachShader;
GLAD_API_CALL PFNGLDETACHSHADERPROC glad_debug_glDetachShader;
#define glDetachShader glad_debug_glDetachShader
GLAD_API_CALL PFNGLDISABLEPROC glad_glDisable;
GLAD_API_CALL PFNGLDISABLEPROC glad_debug_glDisable;
#define glDisable glad_debug_glDisable
GLAD_API_CALL PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState;
GLAD_API_CALL PFNGLDISABLECLIENTSTATEPROC glad_debug_glDisableClientState;
#define glDisableClientState glad_debug_glDisableClientState
GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_debug_glDisableVertexAttribArray;
#define glDisableVertexAttribArray glad_debug_glDisableVertexAttribArray
GLAD_API_CALL PFNGLDISABLEIPROC glad_glDisablei;
GLAD_API_CALL PFNGLDISABLEIPROC glad_debug_glDisablei;
#define glDisablei glad_debug_glDisablei
GLAD_API_CALL PFNGLDRAWARRAYSPROC glad_glDrawArrays;
GLAD_API_CALL PFNGLDRAWARRAYSPROC glad_debug_glDrawArrays;
#define glDrawArrays glad_debug_glDrawArrays
GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;
GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDPROC glad_debug_glDrawArraysInstanced;
#define glDrawArraysInstanced glad_debug_glDrawArraysInstanced
GLAD_API_CALL PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
GLAD_API_CALL PFNGLDRAWBUFFERPROC glad_debug_glDrawBuffer;
#define glDrawBuffer glad_debug_glDrawBuffer
GLAD_API_CALL PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
GLAD_API_CALL PFNGLDRAWBUFFERSPROC glad_debug_glDrawBuffers;
#define glDrawBuffers glad_debug_glDrawBuffers
GLAD_API_CALL PFNGLDRAWELEMENTSPROC glad_glDrawElements;
GLAD_API_CALL PFNGLDRAWELEMENTSPROC glad_debug_glDrawElements;
#define glDrawElements glad_debug_glDrawElements
GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;
GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDPROC glad_debug_glDrawElementsInstanced;
#define glDrawElementsInstanced glad_debug_glDrawElementsInstanced
GLAD_API_CALL PFNGLDRAWPIXELSPROC glad_glDrawPixels;
GLAD_API_CALL PFNGLDRAWPIXELSPROC glad_debug_glDrawPixels;
#define glDrawPixels glad_debug_glDrawPixels
GLAD_API_CALL PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
GLAD_API_CALL PFNGLDRAWRANGEELEMENTSPROC glad_debug_glDrawRangeElements;
#define glDrawRangeElements glad_debug_glDrawRangeElements
GLAD_API_CALL PFNGLEDGEFLAGPROC glad_glEdgeFlag;
GLAD_API_CALL PFNGLEDGEFLAGPROC glad_debug_glEdgeFlag;
#define glEdgeFlag glad_debug_glEdgeFlag
GLAD_API_CALL PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer;
GLAD_API_CALL PFNGLEDGEFLAGPOINTERPROC glad_debug_glEdgeFlagPointer;
#define glEdgeFlagPointer glad_debug_glEdgeFlagPointer
GLAD_API_CALL PFNGLEDGEFLAGVPROC glad_glEdgeFlagv;
GLAD_API_CALL PFNGLEDGEFLAGVPROC glad_debug_glEdgeFlagv;
#define glEdgeFlagv glad_debug_glEdgeFlagv
GLAD_API_CALL PFNGLENABLEPROC glad_glEnable;
GLAD_API_CALL PFNGLENABLEPROC glad_debug_glEnable;
#define glEnable glad_debug_glEnable
GLAD_API_CALL PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState;
GLAD_API_CALL PFNGLENABLECLIENTSTATEPROC glad_debug_glEnableClientState;
#define glEnableClientState glad_debug_glEnableClientState
GLAD_API_CALL PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
GLAD_API_CALL PFNGLENABLEVERTEXATTRIBARRAYPROC glad_debug_glEnableVertexAttribArray;
#define glEnableVertexAttribArray glad_debug_glEnableVertexAttribArray
GLAD_API_CALL PFNGLENABLEIPROC glad_glEnablei;
GLAD_API_CALL PFNGLENABLEIPROC glad_debug_glEnablei;
#define glEnablei glad_debug_glEnablei
GLAD_API_CALL PFNGLENDPROC glad_glEnd;
GLAD_API_CALL PFNGLENDPROC glad_debug_glEnd;
#define glEnd glad_debug_glEnd
GLAD_API_CALL PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;
GLAD_API_CALL PFNGLENDCONDITIONALRENDERPROC glad_debug_glEndConditionalRender;
#define glEndConditionalRender glad_debug_glEndConditionalRender
GLAD_API_CALL PFNGLENDLISTPROC glad_glEndList;
GLAD_API_CALL PFNGLENDLISTPROC glad_debug_glEndList;
#define glEndList glad_debug_glEndList
GLAD_API_CALL PFNGLENDQUERYPROC glad_glEndQuery;
GLAD_API_CALL PFNGLENDQUERYPROC glad_debug_glEndQuery;
#define glEndQuery glad_debug_glEndQuery
GLAD_API_CALL PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;
GLAD_API_CALL PFNGLENDTRANSFORMFEEDBACKPROC glad_debug_glEndTransformFeedback;
#define glEndTransformFeedback glad_debug_glEndTransformFeedback
GLAD_API_CALL PFNGLEVALCOORD1DPROC glad_glEvalCoord1d;
GLAD_API_CALL PFNGLEVALCOORD1DPROC glad_debug_glEvalCoord1d;
#define glEvalCoord1d glad_debug_glEvalCoord1d
GLAD_API_CALL PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv;
GLAD_API_CALL PFNGLEVALCOORD1DVPROC glad_debug_glEvalCoord1dv;
#define glEvalCoord1dv glad_debug_glEvalCoord1dv
GLAD_API_CALL PFNGLEVALCOORD1FPROC glad_glEvalCoord1f;
GLAD_API_CALL PFNGLEVALCOORD1FPROC glad_debug_glEvalCoord1f;
#define glEvalCoord1f glad_debug_glEvalCoord1f
GLAD_API_CALL PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv;
GLAD_API_CALL PFNGLEVALCOORD1FVPROC glad_debug_glEvalCoord1fv;
#define glEvalCoord1fv glad_debug_glEvalCoord1fv
GLAD_API_CALL PFNGLEVALCOORD2DPROC glad_glEvalCoord2d;
GLAD_API_CALL PFNGLEVALCOORD2DPROC glad_debug_glEvalCoord2d;
#define glEvalCoord2d glad_debug_glEvalCoord2d
GLAD_API_CALL PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv;
GLAD_API_CALL PFNGLEVALCOORD2DVPROC glad_debug_glEvalCoord2dv;
#define glEvalCoord2dv glad_debug_glEvalCoord2dv
GLAD_API_CALL PFNGLEVALCOORD2FPROC glad_glEvalCoord2f;
GLAD_API_CALL PFNGLEVALCOORD2FPROC glad_debug_glEvalCoord2f;
#define glEvalCoord2f glad_debug_glEvalCoord2f
GLAD_API_CALL PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv;
GLAD_API_CALL PFNGLEVALCOORD2FVPROC glad_debug_glEvalCoord2fv;
#define glEvalCoord2fv glad_debug_glEvalCoord2fv
GLAD_API_CALL PFNGLEVALMESH1PROC glad_glEvalMesh1;
GLAD_API_CALL PFNGLEVALMESH1PROC glad_debug_glEvalMesh1;
#define glEvalMesh1 glad_debug_glEvalMesh1
GLAD_API_CALL PFNGLEVALMESH2PROC glad_glEvalMesh2;
GLAD_API_CALL PFNGLEVALMESH2PROC glad_debug_glEvalMesh2;
#define glEvalMesh2 glad_debug_glEvalMesh2
GLAD_API_CALL PFNGLEVALPOINT1PROC glad_glEvalPoint1;
GLAD_API_CALL PFNGLEVALPOINT1PROC glad_debug_glEvalPoint1;
#define glEvalPoint1 glad_debug_glEvalPoint1
GLAD_API_CALL PFNGLEVALPOINT2PROC glad_glEvalPoint2;
GLAD_API_CALL PFNGLEVALPOINT2PROC glad_debug_glEvalPoint2;
#define glEvalPoint2 glad_debug_glEvalPoint2
GLAD_API_CALL PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer;
GLAD_API_CALL PFNGLFEEDBACKBUFFERPROC glad_debug_glFeedbackBuffer;
#define glFeedbackBuffer glad_debug_glFeedbackBuffer
GLAD_API_CALL PFNGLFINISHPROC glad_glFinish;
GLAD_API_CALL PFNGLFINISHPROC glad_debug_glFinish;
#define glFinish glad_debug_glFinish
GLAD_API_CALL PFNGLFLUSHPROC glad_glFlush;
GLAD_API_CALL PFNGLFLUSHPROC glad_debug_glFlush;
#define glFlush glad_debug_glFlush
GLAD_API_CALL PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;
GLAD_API_CALL PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_debug_glFlushMappedBufferRange;
#define glFlushMappedBufferRange glad_debug_glFlushMappedBufferRange
GLAD_API_CALL PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer;
GLAD_API_CALL PFNGLFOGCOORDPOINTERPROC glad_debug_glFogCoordPointer;
#define glFogCoordPointer glad_debug_glFogCoordPointer
GLAD_API_CALL PFNGLFOGCOORDDPROC glad_glFogCoordd;
GLAD_API_CALL PFNGLFOGCOORDDPROC glad_debug_glFogCoordd;
#define glFogCoordd glad_debug_glFogCoordd
GLAD_API_CALL PFNGLFOGCOORDDVPROC glad_glFogCoorddv;
GLAD_API_CALL PFNGLFOGCOORDDVPROC glad_debug_glFogCoorddv;
#define glFogCoorddv glad_debug_glFogCoorddv
GLAD_API_CALL PFNGLFOGCOORDFPROC glad_glFogCoordf;
GLAD_API_CALL PFNGLFOGCOORDFPROC glad_debug_glFogCoordf;
#define glFogCoordf glad_debug_glFogCoordf
GLAD_API_CALL PFNGLFOGCOORDFVPROC glad_glFogCoordfv;
GLAD_API_CALL PFNGLFOGCOORDFVPROC glad_debug_glFogCoordfv;
#define glFogCoordfv glad_debug_glFogCoordfv
GLAD_API_CALL PFNGLFOGFPROC glad_glFogf;
GLAD_API_CALL PFNGLFOGFPROC glad_debug_glFogf;
#define glFogf glad_debug_glFogf
GLAD_API_CALL PFNGLFOGFVPROC glad_glFogfv;
GLAD_API_CALL PFNGLFOGFVPROC glad_debug_glFogfv;
#define glFogfv glad_debug_glFogfv
GLAD_API_CALL PFNGLFOGIPROC glad_glFogi;
GLAD_API_CALL PFNGLFOGIPROC glad_debug_glFogi;
#define glFogi glad_debug_glFogi
GLAD_API_CALL PFNGLFOGIVPROC glad_glFogiv;
GLAD_API_CALL PFNGLFOGIVPROC glad_debug_glFogiv;
#define glFogiv glad_debug_glFogiv
GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_debug_glFramebufferRenderbuffer;
#define glFramebufferRenderbuffer glad_debug_glFramebufferRenderbuffer
GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;
GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE1DPROC glad_debug_glFramebufferTexture1D;
#define glFramebufferTexture1D glad_debug_glFramebufferTexture1D
GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DPROC glad_debug_glFramebufferTexture2D;
#define glFramebufferTexture2D glad_debug_glFramebufferTexture2D
GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;
GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE3DPROC glad_debug_glFramebufferTexture3D;
#define glFramebufferTexture3D glad_debug_glFramebufferTexture3D
GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_debug_glFramebufferTextureLayer;
#define glFramebufferTextureLayer glad_debug_glFramebufferTextureLayer
GLAD_API_CALL PFNGLFRONTFACEPROC glad_glFrontFace;
GLAD_API_CALL PFNGLFRONTFACEPROC glad_debug_glFrontFace;
#define glFrontFace glad_debug_glFrontFace
GLAD_API_CALL PFNGLFRUSTUMPROC glad_glFrustum;
GLAD_API_CALL PFNGLFRUSTUMPROC glad_debug_glFrustum;
#define glFrustum glad_debug_glFrustum
GLAD_API_CALL PFNGLGENBUFFERSPROC glad_glGenBuffers;
GLAD_API_CALL PFNGLGENBUFFERSPROC glad_debug_glGenBuffers;
#define glGenBuffers glad_debug_glGenBuffers
GLAD_API_CALL PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
GLAD_API_CALL PFNGLGENFRAMEBUFFERSPROC glad_debug_glGenFramebuffers;
#define glGenFramebuffers glad_debug_glGenFramebuffers
GLAD_API_CALL PFNGLGENLISTSPROC glad_glGenLists;
GLAD_API_CALL PFNGLGENLISTSPROC glad_debug_glGenLists;
#define glGenLists glad_debug_glGenLists
GLAD_API_CALL PFNGLGENQUERIESPROC glad_glGenQueries;
GLAD_API_CALL PFNGLGENQUERIESPROC glad_debug_glGenQueries;
#define glGenQueries glad_debug_glGenQueries
GLAD_API_CALL PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
GLAD_API_CALL PFNGLGENRENDERBUFFERSPROC glad_debug_glGenRenderbuffers;
#define glGenRenderbuffers glad_debug_glGenRenderbuffers
GLAD_API_CALL PFNGLGENTEXTURESPROC glad_glGenTextures;
GLAD_API_CALL PFNGLGENTEXTURESPROC glad_debug_glGenTextures;
#define glGenTextures glad_debug_glGenTextures
GLAD_API_CALL PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
GLAD_API_CALL PFNGLGENVERTEXARRAYSPROC glad_debug_glGenVertexArrays;
#define glGenVertexArrays glad_debug_glGenVertexArrays
GLAD_API_CALL PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
GLAD_API_CALL PFNGLGENERATEMIPMAPPROC glad_debug_glGenerateMipmap;
#define glGenerateMipmap glad_debug_glGenerateMipmap
GLAD_API_CALL PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
GLAD_API_CALL PFNGLGETACTIVEATTRIBPROC glad_debug_glGetActiveAttrib;
#define glGetActiveAttrib glad_debug_glGetActiveAttrib
GLAD_API_CALL PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
GLAD_API_CALL PFNGLGETACTIVEUNIFORMPROC glad_debug_glGetActiveUniform;
#define glGetActiveUniform glad_debug_glGetActiveUniform
GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;
GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_debug_glGetActiveUniformBlockName;
#define glGetActiveUniformBlockName glad_debug_glGetActiveUniformBlockName
GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;
GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_debug_glGetActiveUniformBlockiv;
#define glGetActiveUniformBlockiv glad_debug_glGetActiveUniformBlockiv
GLAD_API_CALL PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;
GLAD_API_CALL PFNGLGETACTIVEUNIFORMNAMEPROC glad_debug_glGetActiveUniformName;
#define glGetActiveUniformName glad_debug_glGetActiveUniformName
GLAD_API_CALL PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;
GLAD_API_CALL PFNGLGETACTIVEUNIFORMSIVPROC glad_debug_glGetActiveUniformsiv;
#define glGetActiveUniformsiv glad_debug_glGetActiveUniformsiv
GLAD_API_CALL PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
GLAD_API_CALL PFNGLGETATTACHEDSHADERSPROC glad_debug_glGetAttachedShaders;
#define glGetAttachedShaders glad_debug_glGetAttachedShaders
GLAD_API_CALL PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
GLAD_API_CALL PFNGLGETATTRIBLOCATIONPROC glad_debug_glGetAttribLocation;
#define glGetAttribLocation glad_debug_glGetAttribLocation
GLAD_API_CALL PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;
GLAD_API_CALL PFNGLGETBOOLEANI_VPROC glad_debug_glGetBooleani_v;
#define glGetBooleani_v glad_debug_glGetBooleani_v
GLAD_API_CALL PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
GLAD_API_CALL PFNGLGETBOOLEANVPROC glad_debug_glGetBooleanv;
#define glGetBooleanv glad_debug_glGetBooleanv
GLAD_API_CALL PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
GLAD_API_CALL PFNGLGETBUFFERPARAMETERIVPROC glad_debug_glGetBufferParameteriv;
#define glGetBufferParameteriv glad_debug_glGetBufferParameteriv
GLAD_API_CALL PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
GLAD_API_CALL PFNGLGETBUFFERPOINTERVPROC glad_debug_glGetBufferPointerv;
#define glGetBufferPointerv glad_debug_glGetBufferPointerv
GLAD_API_CALL PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;
GLAD_API_CALL PFNGLGETBUFFERSUBDATAPROC glad_debug_glGetBufferSubData;
#define glGetBufferSubData glad_debug_glGetBufferSubData
GLAD_API_CALL PFNGLGETCLIPPLANEPROC glad_glGetClipPlane;
GLAD_API_CALL PFNGLGETCLIPPLANEPROC glad_debug_glGetClipPlane;
#define glGetClipPlane glad_debug_glGetClipPlane
GLAD_API_CALL PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;
GLAD_API_CALL PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_debug_glGetCompressedTexImage;
#define glGetCompressedTexImage glad_debug_glGetCompressedTexImage
GLAD_API_CALL PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog;
GLAD_API_CALL PFNGLGETDEBUGMESSAGELOGPROC glad_debug_glGetDebugMessageLog;
#define glGetDebugMessageLog glad_debug_glGetDebugMessageLog
GLAD_API_CALL PFNGLGETDOUBLEVPROC glad_glGetDoublev;
GLAD_API_CALL PFNGLGETDOUBLEVPROC glad_debug_glGetDoublev;
#define glGetDoublev glad_debug_glGetDoublev
GLAD_API_CALL PFNGLGETERRORPROC glad_glGetError;
GLAD_API_CALL PFNGLGETERRORPROC glad_debug_glGetError;
#define glGetError glad_debug_glGetError
GLAD_API_CALL PFNGLGETFLOATVPROC glad_glGetFloatv;
GLAD_API_CALL PFNGLGETFLOATVPROC glad_debug_glGetFloatv;
#define glGetFloatv glad_debug_glGetFloatv
GLAD_API_CALL PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;
GLAD_API_CALL PFNGLGETFRAGDATALOCATIONPROC glad_debug_glGetFragDataLocation;
#define glGetFragDataLocation glad_debug_glGetFragDataLocation
GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_debug_glGetFramebufferAttachmentParameteriv;
#define glGetFramebufferAttachmentParameteriv glad_debug_glGetFramebufferAttachmentParameteriv
GLAD_API_CALL PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB;
GLAD_API_CALL PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_debug_glGetGraphicsResetStatusARB;
#define glGetGraphicsResetStatusARB glad_debug_glGetGraphicsResetStatusARB
GLAD_API_CALL PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;
GLAD_API_CALL PFNGLGETINTEGERI_VPROC glad_debug_glGetIntegeri_v;
#define glGetIntegeri_v glad_debug_glGetIntegeri_v
GLAD_API_CALL PFNGLGETINTEGERVPROC glad_glGetIntegerv;
GLAD_API_CALL PFNGLGETINTEGERVPROC glad_debug_glGetIntegerv;
#define glGetIntegerv glad_debug_glGetIntegerv
GLAD_API_CALL PFNGLGETLIGHTFVPROC glad_glGetLightfv;
GLAD_API_CALL PFNGLGETLIGHTFVPROC glad_debug_glGetLightfv;
#define glGetLightfv glad_debug_glGetLightfv
GLAD_API_CALL PFNGLGETLIGHTIVPROC glad_glGetLightiv;
GLAD_API_CALL PFNGLGETLIGHTIVPROC glad_debug_glGetLightiv;
#define glGetLightiv glad_debug_glGetLightiv
GLAD_API_CALL PFNGLGETMAPDVPROC glad_glGetMapdv;
GLAD_API_CALL PFNGLGETMAPDVPROC glad_debug_glGetMapdv;
#define glGetMapdv glad_debug_glGetMapdv
GLAD_API_CALL PFNGLGETMAPFVPROC glad_glGetMapfv;
GLAD_API_CALL PFNGLGETMAPFVPROC glad_debug_glGetMapfv;
#define glGetMapfv glad_debug_glGetMapfv
GLAD_API_CALL PFNGLGETMAPIVPROC glad_glGetMapiv;
GLAD_API_CALL PFNGLGETMAPIVPROC glad_debug_glGetMapiv;
#define glGetMapiv glad_debug_glGetMapiv
GLAD_API_CALL PFNGLGETMATERIALFVPROC glad_glGetMaterialfv;
GLAD_API_CALL PFNGLGETMATERIALFVPROC glad_debug_glGetMaterialfv;
#define glGetMaterialfv glad_debug_glGetMaterialfv
GLAD_API_CALL PFNGLGETMATERIALIVPROC glad_glGetMaterialiv;
GLAD_API_CALL PFNGLGETMATERIALIVPROC glad_debug_glGetMaterialiv;
#define glGetMaterialiv glad_debug_glGetMaterialiv
GLAD_API_CALL PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel;
GLAD_API_CALL PFNGLGETOBJECTLABELPROC glad_debug_glGetObjectLabel;
#define glGetObjectLabel glad_debug_glGetObjectLabel
GLAD_API_CALL PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel;
GLAD_API_CALL PFNGLGETOBJECTPTRLABELPROC glad_debug_glGetObjectPtrLabel;
#define glGetObjectPtrLabel glad_debug_glGetObjectPtrLabel
GLAD_API_CALL PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv;
GLAD_API_CALL PFNGLGETPIXELMAPFVPROC glad_debug_glGetPixelMapfv;
#define glGetPixelMapfv glad_debug_glGetPixelMapfv
GLAD_API_CALL PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv;
GLAD_API_CALL PFNGLGETPIXELMAPUIVPROC glad_debug_glGetPixelMapuiv;
#define glGetPixelMapuiv glad_debug_glGetPixelMapuiv
GLAD_API_CALL PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv;
GLAD_API_CALL PFNGLGETPIXELMAPUSVPROC glad_debug_glGetPixelMapusv;
#define glGetPixelMapusv glad_debug_glGetPixelMapusv
GLAD_API_CALL PFNGLGETPOINTERVPROC glad_glGetPointerv;
GLAD_API_CALL PFNGLGETPOINTERVPROC glad_debug_glGetPointerv;
#define glGetPointerv glad_debug_glGetPointerv
GLAD_API_CALL PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple;
GLAD_API_CALL PFNGLGETPOLYGONSTIPPLEPROC glad_debug_glGetPolygonStipple;
#define glGetPolygonStipple glad_debug_glGetPolygonStipple
GLAD_API_CALL PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
GLAD_API_CALL PFNGLGETPROGRAMINFOLOGPROC glad_debug_glGetProgramInfoLog;
#define glGetProgramInfoLog glad_debug_glGetProgramInfoLog
GLAD_API_CALL PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
GLAD_API_CALL PFNGLGETPROGRAMIVPROC glad_debug_glGetProgramiv;
#define glGetProgramiv glad_debug_glGetProgramiv
GLAD_API_CALL PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;
GLAD_API_CALL PFNGLGETQUERYOBJECTIVPROC glad_debug_glGetQueryObjectiv;
#define glGetQueryObjectiv glad_debug_glGetQueryObjectiv
GLAD_API_CALL PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
GLAD_API_CALL PFNGLGETQUERYOBJECTUIVPROC glad_debug_glGetQueryObjectuiv;
#define glGetQueryObjectuiv glad_debug_glGetQueryObjectuiv
GLAD_API_CALL PFNGLGETQUERYIVPROC glad_glGetQueryiv;
GLAD_API_CALL PFNGLGETQUERYIVPROC glad_debug_glGetQueryiv;
#define glGetQueryiv glad_debug_glGetQueryiv
GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_debug_glGetRenderbufferParameteriv;
#define glGetRenderbufferParameteriv glad_debug_glGetRenderbufferParameteriv
GLAD_API_CALL PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
GLAD_API_CALL PFNGLGETSHADERINFOLOGPROC glad_debug_glGetShaderInfoLog;
#define glGetShaderInfoLog glad_debug_glGetShaderInfoLog
GLAD_API_CALL PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
GLAD_API_CALL PFNGLGETSHADERSOURCEPROC glad_debug_glGetShaderSource;
#define glGetShaderSource glad_debug_glGetShaderSource
GLAD_API_CALL PFNGLGETSHADERIVPROC glad_glGetShaderiv;
GLAD_API_CALL PFNGLGETSHADERIVPROC glad_debug_glGetShaderiv;
#define glGetShaderiv glad_debug_glGetShaderiv
GLAD_API_CALL PFNGLGETSTRINGPROC glad_glGetString;
GLAD_API_CALL PFNGLGETSTRINGPROC glad_debug_glGetString;
#define glGetString glad_debug_glGetString
GLAD_API_CALL PFNGLGETSTRINGIPROC glad_glGetStringi;
GLAD_API_CALL PFNGLGETSTRINGIPROC glad_debug_glGetStringi;
#define glGetStringi glad_debug_glGetStringi
GLAD_API_CALL PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv;
GLAD_API_CALL PFNGLGETTEXENVFVPROC glad_debug_glGetTexEnvfv;
#define glGetTexEnvfv glad_debug_glGetTexEnvfv
GLAD_API_CALL PFNGLGETTEXENVIVPROC glad_glGetTexEnviv;
GLAD_API_CALL PFNGLGETTEXENVIVPROC glad_debug_glGetTexEnviv;
#define glGetTexEnviv glad_debug_glGetTexEnviv
GLAD_API_CALL PFNGLGETTEXGENDVPROC glad_glGetTexGendv;
GLAD_API_CALL PFNGLGETTEXGENDVPROC glad_debug_glGetTexGendv;
#define glGetTexGendv glad_debug_glGetTexGendv
GLAD_API_CALL PFNGLGETTEXGENFVPROC glad_glGetTexGenfv;
GLAD_API_CALL PFNGLGETTEXGENFVPROC glad_debug_glGetTexGenfv;
#define glGetTexGenfv glad_debug_glGetTexGenfv
GLAD_API_CALL PFNGLGETTEXGENIVPROC glad_glGetTexGeniv;
GLAD_API_CALL PFNGLGETTEXGENIVPROC glad_debug_glGetTexGeniv;
#define glGetTexGeniv glad_debug_glGetTexGeniv
GLAD_API_CALL PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
GLAD_API_CALL PFNGLGETTEXIMAGEPROC glad_debug_glGetTexImage;
#define glGetTexImage glad_debug_glGetTexImage
GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERFVPROC glad_debug_glGetTexLevelParameterfv;
#define glGetTexLevelParameterfv glad_debug_glGetTexLevelParameterfv
GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERIVPROC glad_debug_glGetTexLevelParameteriv;
#define glGetTexLevelParameteriv glad_debug_glGetTexLevelParameteriv
GLAD_API_CALL PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;
GLAD_API_CALL PFNGLGETTEXPARAMETERIIVPROC glad_debug_glGetTexParameterIiv;
#define glGetTexParameterIiv glad_debug_glGetTexParameterIiv
GLAD_API_CALL PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;
GLAD_API_CALL PFNGLGETTEXPARAMETERIUIVPROC glad_debug_glGetTexParameterIuiv;
#define glGetTexParameterIuiv glad_debug_glGetTexParameterIuiv
GLAD_API_CALL PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
GLAD_API_CALL PFNGLGETTEXPARAMETERFVPROC glad_debug_glGetTexParameterfv;
#define glGetTexParameterfv glad_debug_glGetTexParameterfv
GLAD_API_CALL PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
GLAD_API_CALL PFNGLGETTEXPARAMETERIVPROC glad_debug_glGetTexParameteriv;
#define glGetTexParameteriv glad_debug_glGetTexParameteriv
GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;
GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_debug_glGetTransformFeedbackVarying;
#define glGetTransformFeedbackVarying glad_debug_glGetTransformFeedbackVarying
GLAD_API_CALL PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;
GLAD_API_CALL PFNGLGETUNIFORMBLOCKINDEXPROC glad_debug_glGetUniformBlockIndex;
#define glGetUniformBlockIndex glad_debug_glGetUniformBlockIndex
GLAD_API_CALL PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;
GLAD_API_CALL PFNGLGETUNIFORMINDICESPROC glad_debug_glGetUniformIndices;
#define glGetUniformIndices glad_debug_glGetUniformIndices
GLAD_API_CALL PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
GLAD_API_CALL PFNGLGETUNIFORMLOCATIONPROC glad_debug_glGetUniformLocation;
#define glGetUniformLocation glad_debug_glGetUniformLocation
GLAD_API_CALL PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
GLAD_API_CALL PFNGLGETUNIFORMFVPROC glad_debug_glGetUniformfv;
#define glGetUniformfv glad_debug_glGetUniformfv
GLAD_API_CALL PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
GLAD_API_CALL PFNGLGETUNIFORMIVPROC glad_debug_glGetUniformiv;
#define glGetUniformiv glad_debug_glGetUniformiv
GLAD_API_CALL PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;
GLAD_API_CALL PFNGLGETUNIFORMUIVPROC glad_debug_glGetUniformuiv;
#define glGetUniformuiv glad_debug_glGetUniformuiv
GLAD_API_CALL PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;
GLAD_API_CALL PFNGLGETVERTEXATTRIBIIVPROC glad_debug_glGetVertexAttribIiv;
#define glGetVertexAttribIiv glad_debug_glGetVertexAttribIiv
GLAD_API_CALL PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;
GLAD_API_CALL PFNGLGETVERTEXATTRIBIUIVPROC glad_debug_glGetVertexAttribIuiv;
#define glGetVertexAttribIuiv glad_debug_glGetVertexAttribIuiv
GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVPROC glad_debug_glGetVertexAttribPointerv;
#define glGetVertexAttribPointerv glad_debug_glGetVertexAttribPointerv
GLAD_API_CALL PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
GLAD_API_CALL PFNGLGETVERTEXATTRIBDVPROC glad_debug_glGetVertexAttribdv;
#define glGetVertexAttribdv glad_debug_glGetVertexAttribdv
GLAD_API_CALL PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
GLAD_API_CALL PFNGLGETVERTEXATTRIBFVPROC glad_debug_glGetVertexAttribfv;
#define glGetVertexAttribfv glad_debug_glGetVertexAttribfv
GLAD_API_CALL PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
GLAD_API_CALL PFNGLGETVERTEXATTRIBIVPROC glad_debug_glGetVertexAttribiv;
#define glGetVertexAttribiv glad_debug_glGetVertexAttribiv
GLAD_API_CALL PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB;
GLAD_API_CALL PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_debug_glGetnCompressedTexImageARB;
#define glGetnCompressedTexImageARB glad_debug_glGetnCompressedTexImageARB
GLAD_API_CALL PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB;
GLAD_API_CALL PFNGLGETNTEXIMAGEARBPROC glad_debug_glGetnTexImageARB;
#define glGetnTexImageARB glad_debug_glGetnTexImageARB
GLAD_API_CALL PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB;
GLAD_API_CALL PFNGLGETNUNIFORMDVARBPROC glad_debug_glGetnUniformdvARB;
#define glGetnUniformdvARB glad_debug_glGetnUniformdvARB
GLAD_API_CALL PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB;
GLAD_API_CALL PFNGLGETNUNIFORMFVARBPROC glad_debug_glGetnUniformfvARB;
#define glGetnUniformfvARB glad_debug_glGetnUniformfvARB
GLAD_API_CALL PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB;
GLAD_API_CALL PFNGLGETNUNIFORMIVARBPROC glad_debug_glGetnUniformivARB;
#define glGetnUniformivARB glad_debug_glGetnUniformivARB
GLAD_API_CALL PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB;
GLAD_API_CALL PFNGLGETNUNIFORMUIVARBPROC glad_debug_glGetnUniformuivARB;
#define glGetnUniformuivARB glad_debug_glGetnUniformuivARB
GLAD_API_CALL PFNGLHINTPROC glad_glHint;
GLAD_API_CALL PFNGLHINTPROC glad_debug_glHint;
#define glHint glad_debug_glHint
GLAD_API_CALL PFNGLINDEXMASKPROC glad_glIndexMask;
GLAD_API_CALL PFNGLINDEXMASKPROC glad_debug_glIndexMask;
#define glIndexMask glad_debug_glIndexMask
GLAD_API_CALL PFNGLINDEXPOINTERPROC glad_glIndexPointer;
GLAD_API_CALL PFNGLINDEXPOINTERPROC glad_debug_glIndexPointer;
#define glIndexPointer glad_debug_glIndexPointer
GLAD_API_CALL PFNGLINDEXDPROC glad_glIndexd;
GLAD_API_CALL PFNGLINDEXDPROC glad_debug_glIndexd;
#define glIndexd glad_debug_glIndexd
GLAD_API_CALL PFNGLINDEXDVPROC glad_glIndexdv;
GLAD_API_CALL PFNGLINDEXDVPROC glad_debug_glIndexdv;
#define glIndexdv glad_debug_glIndexdv
GLAD_API_CALL PFNGLINDEXFPROC glad_glIndexf;
GLAD_API_CALL PFNGLINDEXFPROC glad_debug_glIndexf;
#define glIndexf glad_debug_glIndexf
GLAD_API_CALL PFNGLINDEXFVPROC glad_glIndexfv;
GLAD_API_CALL PFNGLINDEXFVPROC glad_debug_glIndexfv;
#define glIndexfv glad_debug_glIndexfv
GLAD_API_CALL PFNGLINDEXIPROC glad_glIndexi;
GLAD_API_CALL PFNGLINDEXIPROC glad_debug_glIndexi;
#define glIndexi glad_debug_glIndexi
GLAD_API_CALL PFNGLINDEXIVPROC glad_glIndexiv;
GLAD_API_CALL PFNGLINDEXIVPROC glad_debug_glIndexiv;
#define glIndexiv glad_debug_glIndexiv
GLAD_API_CALL PFNGLINDEXSPROC glad_glIndexs;
GLAD_API_CALL PFNGLINDEXSPROC glad_debug_glIndexs;
#define glIndexs glad_debug_glIndexs
GLAD_API_CALL PFNGLINDEXSVPROC glad_glIndexsv;
GLAD_API_CALL PFNGLINDEXSVPROC glad_debug_glIndexsv;
#define glIndexsv glad_debug_glIndexsv
GLAD_API_CALL PFNGLINDEXUBPROC glad_glIndexub;
GLAD_API_CALL PFNGLINDEXUBPROC glad_debug_glIndexub;
#define glIndexub glad_debug_glIndexub
GLAD_API_CALL PFNGLINDEXUBVPROC glad_glIndexubv;
GLAD_API_CALL PFNGLINDEXUBVPROC glad_debug_glIndexubv;
#define glIndexubv glad_debug_glIndexubv
GLAD_API_CALL PFNGLINITNAMESPROC glad_glInitNames;
GLAD_API_CALL PFNGLINITNAMESPROC glad_debug_glInitNames;
#define glInitNames glad_debug_glInitNames
GLAD_API_CALL PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays;
GLAD_API_CALL PFNGLINTERLEAVEDARRAYSPROC glad_debug_glInterleavedArrays;
#define glInterleavedArrays glad_debug_glInterleavedArrays
GLAD_API_CALL PFNGLISBUFFERPROC glad_glIsBuffer;
GLAD_API_CALL PFNGLISBUFFERPROC glad_debug_glIsBuffer;
#define glIsBuffer glad_debug_glIsBuffer
GLAD_API_CALL PFNGLISENABLEDPROC glad_glIsEnabled;
GLAD_API_CALL PFNGLISENABLEDPROC glad_debug_glIsEnabled;
#define glIsEnabled glad_debug_glIsEnabled
GLAD_API_CALL PFNGLISENABLEDIPROC glad_glIsEnabledi;
GLAD_API_CALL PFNGLISENABLEDIPROC glad_debug_glIsEnabledi;
#define glIsEnabledi glad_debug_glIsEnabledi
GLAD_API_CALL PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
GLAD_API_CALL PFNGLISFRAMEBUFFERPROC glad_debug_glIsFramebuffer;
#define glIsFramebuffer glad_debug_glIsFramebuffer
GLAD_API_CALL PFNGLISLISTPROC glad_glIsList;
GLAD_API_CALL PFNGLISLISTPROC glad_debug_glIsList;
#define glIsList glad_debug_glIsList
GLAD_API_CALL PFNGLISPROGRAMPROC glad_glIsProgram;
GLAD_API_CALL PFNGLISPROGRAMPROC glad_debug_glIsProgram;
#define glIsProgram glad_debug_glIsProgram
GLAD_API_CALL PFNGLISQUERYPROC glad_glIsQuery;
GLAD_API_CALL PFNGLISQUERYPROC glad_debug_glIsQuery;
#define glIsQuery glad_debug_glIsQuery
GLAD_API_CALL PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
GLAD_API_CALL PFNGLISRENDERBUFFERPROC glad_debug_glIsRenderbuffer;
#define glIsRenderbuffer glad_debug_glIsRenderbuffer
GLAD_API_CALL PFNGLISSHADERPROC glad_glIsShader;
GLAD_API_CALL PFNGLISSHADERPROC glad_debug_glIsShader;
#define glIsShader glad_debug_glIsShader
GLAD_API_CALL PFNGLISTEXTUREPROC glad_glIsTexture;
GLAD_API_CALL PFNGLISTEXTUREPROC glad_debug_glIsTexture;
#define glIsTexture glad_debug_glIsTexture
GLAD_API_CALL PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
GLAD_API_CALL PFNGLISVERTEXARRAYPROC glad_debug_glIsVertexArray;
#define glIsVertexArray glad_debug_glIsVertexArray
GLAD_API_CALL PFNGLLIGHTMODELFPROC glad_glLightModelf;
GLAD_API_CALL PFNGLLIGHTMODELFPROC glad_debug_glLightModelf;
#define glLightModelf glad_debug_glLightModelf
GLAD_API_CALL PFNGLLIGHTMODELFVPROC glad_glLightModelfv;
GLAD_API_CALL PFNGLLIGHTMODELFVPROC glad_debug_glLightModelfv;
#define glLightModelfv glad_debug_glLightModelfv
GLAD_API_CALL PFNGLLIGHTMODELIPROC glad_glLightModeli;
GLAD_API_CALL PFNGLLIGHTMODELIPROC glad_debug_glLightModeli;
#define glLightModeli glad_debug_glLightModeli
GLAD_API_CALL PFNGLLIGHTMODELIVPROC glad_glLightModeliv;
GLAD_API_CALL PFNGLLIGHTMODELIVPROC glad_debug_glLightModeliv;
#define glLightModeliv glad_debug_glLightModeliv
GLAD_API_CALL PFNGLLIGHTFPROC glad_glLightf;
GLAD_API_CALL PFNGLLIGHTFPROC glad_debug_glLightf;
#define glLightf glad_debug_glLightf
GLAD_API_CALL PFNGLLIGHTFVPROC glad_glLightfv;
GLAD_API_CALL PFNGLLIGHTFVPROC glad_debug_glLightfv;
#define glLightfv glad_debug_glLightfv
GLAD_API_CALL PFNGLLIGHTIPROC glad_glLighti;
GLAD_API_CALL PFNGLLIGHTIPROC glad_debug_glLighti;
#define glLighti glad_debug_glLighti
GLAD_API_CALL PFNGLLIGHTIVPROC glad_glLightiv;
GLAD_API_CALL PFNGLLIGHTIVPROC glad_debug_glLightiv;
#define glLightiv glad_debug_glLightiv
GLAD_API_CALL PFNGLLINESTIPPLEPROC glad_glLineStipple;
GLAD_API_CALL PFNGLLINESTIPPLEPROC glad_debug_glLineStipple;
#define glLineStipple glad_debug_glLineStipple
GLAD_API_CALL PFNGLLINEWIDTHPROC glad_glLineWidth;
GLAD_API_CALL PFNGLLINEWIDTHPROC glad_debug_glLineWidth;
#define glLineWidth glad_debug_glLineWidth
GLAD_API_CALL PFNGLLINKPROGRAMPROC glad_glLinkProgram;
GLAD_API_CALL PFNGLLINKPROGRAMPROC glad_debug_glLinkProgram;
#define glLinkProgram glad_debug_glLinkProgram
GLAD_API_CALL PFNGLLISTBASEPROC glad_glListBase;
GLAD_API_CALL PFNGLLISTBASEPROC glad_debug_glListBase;
#define glListBase glad_debug_glListBase
GLAD_API_CALL PFNGLLOADIDENTITYPROC glad_glLoadIdentity;
GLAD_API_CALL PFNGLLOADIDENTITYPROC glad_debug_glLoadIdentity;
#define glLoadIdentity glad_debug_glLoadIdentity
GLAD_API_CALL PFNGLLOADMATRIXDPROC glad_glLoadMatrixd;
GLAD_API_CALL PFNGLLOADMATRIXDPROC glad_debug_glLoadMatrixd;
#define glLoadMatrixd glad_debug_glLoadMatrixd
GLAD_API_CALL PFNGLLOADMATRIXFPROC glad_glLoadMatrixf;
GLAD_API_CALL PFNGLLOADMATRIXFPROC glad_debug_glLoadMatrixf;
#define glLoadMatrixf glad_debug_glLoadMatrixf
GLAD_API_CALL PFNGLLOADNAMEPROC glad_glLoadName;
GLAD_API_CALL PFNGLLOADNAMEPROC glad_debug_glLoadName;
#define glLoadName glad_debug_glLoadName
GLAD_API_CALL PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd;
GLAD_API_CALL PFNGLLOADTRANSPOSEMATRIXDPROC glad_debug_glLoadTransposeMatrixd;
#define glLoadTransposeMatrixd glad_debug_glLoadTransposeMatrixd
GLAD_API_CALL PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf;
GLAD_API_CALL PFNGLLOADTRANSPOSEMATRIXFPROC glad_debug_glLoadTransposeMatrixf;
#define glLoadTransposeMatrixf glad_debug_glLoadTransposeMatrixf
GLAD_API_CALL PFNGLLOGICOPPROC glad_glLogicOp;
GLAD_API_CALL PFNGLLOGICOPPROC glad_debug_glLogicOp;
#define glLogicOp glad_debug_glLogicOp
GLAD_API_CALL PFNGLMAP1DPROC glad_glMap1d;
GLAD_API_CALL PFNGLMAP1DPROC glad_debug_glMap1d;
#define glMap1d glad_debug_glMap1d
GLAD_API_CALL PFNGLMAP1FPROC glad_glMap1f;
GLAD_API_CALL PFNGLMAP1FPROC glad_debug_glMap1f;
#define glMap1f glad_debug_glMap1f
GLAD_API_CALL PFNGLMAP2DPROC glad_glMap2d;
GLAD_API_CALL PFNGLMAP2DPROC glad_debug_glMap2d;
#define glMap2d glad_debug_glMap2d
GLAD_API_CALL PFNGLMAP2FPROC glad_glMap2f;
GLAD_API_CALL PFNGLMAP2FPROC glad_debug_glMap2f;
#define glMap2f glad_debug_glMap2f
GLAD_API_CALL PFNGLMAPBUFFERPROC glad_glMapBuffer;
GLAD_API_CALL PFNGLMAPBUFFERPROC glad_debug_glMapBuffer;
#define glMapBuffer glad_debug_glMapBuffer
GLAD_API_CALL PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;
GLAD_API_CALL PFNGLMAPBUFFERRANGEPROC glad_debug_glMapBufferRange;
#define glMapBufferRange glad_debug_glMapBufferRange
GLAD_API_CALL PFNGLMAPGRID1DPROC glad_glMapGrid1d;
GLAD_API_CALL PFNGLMAPGRID1DPROC glad_debug_glMapGrid1d;
#define glMapGrid1d glad_debug_glMapGrid1d
GLAD_API_CALL PFNGLMAPGRID1FPROC glad_glMapGrid1f;
GLAD_API_CALL PFNGLMAPGRID1FPROC glad_debug_glMapGrid1f;
#define glMapGrid1f glad_debug_glMapGrid1f
GLAD_API_CALL PFNGLMAPGRID2DPROC glad_glMapGrid2d;
GLAD_API_CALL PFNGLMAPGRID2DPROC glad_debug_glMapGrid2d;
#define glMapGrid2d glad_debug_glMapGrid2d
GLAD_API_CALL PFNGLMAPGRID2FPROC glad_glMapGrid2f;
GLAD_API_CALL PFNGLMAPGRID2FPROC glad_debug_glMapGrid2f;
#define glMapGrid2f glad_debug_glMapGrid2f
GLAD_API_CALL PFNGLMATERIALFPROC glad_glMaterialf;
GLAD_API_CALL PFNGLMATERIALFPROC glad_debug_glMaterialf;
#define glMaterialf glad_debug_glMaterialf
GLAD_API_CALL PFNGLMATERIALFVPROC glad_glMaterialfv;
GLAD_API_CALL PFNGLMATERIALFVPROC glad_debug_glMaterialfv;
#define glMaterialfv glad_debug_glMaterialfv
GLAD_API_CALL PFNGLMATERIALIPROC glad_glMateriali;
GLAD_API_CALL PFNGLMATERIALIPROC glad_debug_glMateriali;
#define glMateriali glad_debug_glMateriali
GLAD_API_CALL PFNGLMATERIALIVPROC glad_glMaterialiv;
GLAD_API_CALL PFNGLMATERIALIVPROC glad_debug_glMaterialiv;
#define glMaterialiv glad_debug_glMaterialiv
GLAD_API_CALL PFNGLMATRIXMODEPROC glad_glMatrixMode;
GLAD_API_CALL PFNGLMATRIXMODEPROC glad_debug_glMatrixMode;
#define glMatrixMode glad_debug_glMatrixMode
GLAD_API_CALL PFNGLMULTMATRIXDPROC glad_glMultMatrixd;
GLAD_API_CALL PFNGLMULTMATRIXDPROC glad_debug_glMultMatrixd;
#define glMultMatrixd glad_debug_glMultMatrixd
GLAD_API_CALL PFNGLMULTMATRIXFPROC glad_glMultMatrixf;
GLAD_API_CALL PFNGLMULTMATRIXFPROC glad_debug_glMultMatrixf;
#define glMultMatrixf glad_debug_glMultMatrixf
GLAD_API_CALL PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd;
GLAD_API_CALL PFNGLMULTTRANSPOSEMATRIXDPROC glad_debug_glMultTransposeMatrixd;
#define glMultTransposeMatrixd glad_debug_glMultTransposeMatrixd
GLAD_API_CALL PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf;
GLAD_API_CALL PFNGLMULTTRANSPOSEMATRIXFPROC glad_debug_glMultTransposeMatrixf;
#define glMultTransposeMatrixf glad_debug_glMultTransposeMatrixf
GLAD_API_CALL PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;
GLAD_API_CALL PFNGLMULTIDRAWARRAYSPROC glad_debug_glMultiDrawArrays;
#define glMultiDrawArrays glad_debug_glMultiDrawArrays
GLAD_API_CALL PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;
GLAD_API_CALL PFNGLMULTIDRAWELEMENTSPROC glad_debug_glMultiDrawElements;
#define glMultiDrawElements glad_debug_glMultiDrawElements
GLAD_API_CALL PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d;
GLAD_API_CALL PFNGLMULTITEXCOORD1DPROC glad_debug_glMultiTexCoord1d;
#define glMultiTexCoord1d glad_debug_glMultiTexCoord1d
GLAD_API_CALL PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv;
GLAD_API_CALL PFNGLMULTITEXCOORD1DVPROC glad_debug_glMultiTexCoord1dv;
#define glMultiTexCoord1dv glad_debug_glMultiTexCoord1dv
GLAD_API_CALL PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f;
GLAD_API_CALL PFNGLMULTITEXCOORD1FPROC glad_debug_glMultiTexCoord1f;
#define glMultiTexCoord1f glad_debug_glMultiTexCoord1f
GLAD_API_CALL PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv;
GLAD_API_CALL PFNGLMULTITEXCOORD1FVPROC glad_debug_glMultiTexCoord1fv;
#define glMultiTexCoord1fv glad_debug_glMultiTexCoord1fv
GLAD_API_CALL PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i;
GLAD_API_CALL PFNGLMULTITEXCOORD1IPROC glad_debug_glMultiTexCoord1i;
#define glMultiTexCoord1i glad_debug_glMultiTexCoord1i
GLAD_API_CALL PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv;
GLAD_API_CALL PFNGLMULTITEXCOORD1IVPROC glad_debug_glMultiTexCoord1iv;
#define glMultiTexCoord1iv glad_debug_glMultiTexCoord1iv
GLAD_API_CALL PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s;
GLAD_API_CALL PFNGLMULTITEXCOORD1SPROC glad_debug_glMultiTexCoord1s;
#define glMultiTexCoord1s glad_debug_glMultiTexCoord1s
GLAD_API_CALL PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv;
GLAD_API_CALL PFNGLMULTITEXCOORD1SVPROC glad_debug_glMultiTexCoord1sv;
#define glMultiTexCoord1sv glad_debug_glMultiTexCoord1sv
GLAD_API_CALL PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d;
GLAD_API_CALL PFNGLMULTITEXCOORD2DPROC glad_debug_glMultiTexCoord2d;
#define glMultiTexCoord2d glad_debug_glMultiTexCoord2d
GLAD_API_CALL PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv;
GLAD_API_CALL PFNGLMULTITEXCOORD2DVPROC glad_debug_glMultiTexCoord2dv;
#define glMultiTexCoord2dv glad_debug_glMultiTexCoord2dv
GLAD_API_CALL PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f;
GLAD_API_CALL PFNGLMULTITEXCOORD2FPROC glad_debug_glMultiTexCoord2f;
#define glMultiTexCoord2f glad_debug_glMultiTexCoord2f
GLAD_API_CALL PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv;
GLAD_API_CALL PFNGLMULTITEXCOORD2FVPROC glad_debug_glMultiTexCoord2fv;
#define glMultiTexCoord2fv glad_debug_glMultiTexCoord2fv
GLAD_API_CALL PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i;
GLAD_API_CALL PFNGLMULTITEXCOORD2IPROC glad_debug_glMultiTexCoord2i;
#define glMultiTexCoord2i glad_debug_glMultiTexCoord2i
GLAD_API_CALL PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv;
GLAD_API_CALL PFNGLMULTITEXCOORD2IVPROC glad_debug_glMultiTexCoord2iv;
#define glMultiTexCoord2iv glad_debug_glMultiTexCoord2iv
GLAD_API_CALL PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s;
GLAD_API_CALL PFNGLMULTITEXCOORD2SPROC glad_debug_glMultiTexCoord2s;
#define glMultiTexCoord2s glad_debug_glMultiTexCoord2s
GLAD_API_CALL PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv;
GLAD_API_CALL PFNGLMULTITEXCOORD2SVPROC glad_debug_glMultiTexCoord2sv;
#define glMultiTexCoord2sv glad_debug_glMultiTexCoord2sv
GLAD_API_CALL PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d;
GLAD_API_CALL PFNGLMULTITEXCOORD3DPROC glad_debug_glMultiTexCoord3d;
#define glMultiTexCoord3d glad_debug_glMultiTexCoord3d
GLAD_API_CALL PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv;
GLAD_API_CALL PFNGLMULTITEXCOORD3DVPROC glad_debug_glMultiTexCoord3dv;
#define glMultiTexCoord3dv glad_debug_glMultiTexCoord3dv
GLAD_API_CALL PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f;
GLAD_API_CALL PFNGLMULTITEXCOORD3FPROC glad_debug_glMultiTexCoord3f;
#define glMultiTexCoord3f glad_debug_glMultiTexCoord3f
GLAD_API_CALL PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv;
GLAD_API_CALL PFNGLMULTITEXCOORD3FVPROC glad_debug_glMultiTexCoord3fv;
#define glMultiTexCoord3fv glad_debug_glMultiTexCoord3fv
GLAD_API_CALL PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i;
GLAD_API_CALL PFNGLMULTITEXCOORD3IPROC glad_debug_glMultiTexCoord3i;
#define glMultiTexCoord3i glad_debug_glMultiTexCoord3i
GLAD_API_CALL PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv;
GLAD_API_CALL PFNGLMULTITEXCOORD3IVPROC glad_debug_glMultiTexCoord3iv;
#define glMultiTexCoord3iv glad_debug_glMultiTexCoord3iv
GLAD_API_CALL PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s;
GLAD_API_CALL PFNGLMULTITEXCOORD3SPROC glad_debug_glMultiTexCoord3s;
#define glMultiTexCoord3s glad_debug_glMultiTexCoord3s
GLAD_API_CALL PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv;
GLAD_API_CALL PFNGLMULTITEXCOORD3SVPROC glad_debug_glMultiTexCoord3sv;
#define glMultiTexCoord3sv glad_debug_glMultiTexCoord3sv
GLAD_API_CALL PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d;
GLAD_API_CALL PFNGLMULTITEXCOORD4DPROC glad_debug_glMultiTexCoord4d;
#define glMultiTexCoord4d glad_debug_glMultiTexCoord4d
GLAD_API_CALL PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv;
GLAD_API_CALL PFNGLMULTITEXCOORD4DVPROC glad_debug_glMultiTexCoord4dv;
#define glMultiTexCoord4dv glad_debug_glMultiTexCoord4dv
GLAD_API_CALL PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f;
GLAD_API_CALL PFNGLMULTITEXCOORD4FPROC glad_debug_glMultiTexCoord4f;
#define glMultiTexCoord4f glad_debug_glMultiTexCoord4f
GLAD_API_CALL PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv;
GLAD_API_CALL PFNGLMULTITEXCOORD4FVPROC glad_debug_glMultiTexCoord4fv;
#define glMultiTexCoord4fv glad_debug_glMultiTexCoord4fv
GLAD_API_CALL PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i;
GLAD_API_CALL PFNGLMULTITEXCOORD4IPROC glad_debug_glMultiTexCoord4i;
#define glMultiTexCoord4i glad_debug_glMultiTexCoord4i
GLAD_API_CALL PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv;
GLAD_API_CALL PFNGLMULTITEXCOORD4IVPROC glad_debug_glMultiTexCoord4iv;
#define glMultiTexCoord4iv glad_debug_glMultiTexCoord4iv
GLAD_API_CALL PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s;
GLAD_API_CALL PFNGLMULTITEXCOORD4SPROC glad_debug_glMultiTexCoord4s;
#define glMultiTexCoord4s glad_debug_glMultiTexCoord4s
GLAD_API_CALL PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv;
GLAD_API_CALL PFNGLMULTITEXCOORD4SVPROC glad_debug_glMultiTexCoord4sv;
#define glMultiTexCoord4sv glad_debug_glMultiTexCoord4sv
GLAD_API_CALL PFNGLNEWLISTPROC glad_glNewList;
GLAD_API_CALL PFNGLNEWLISTPROC glad_debug_glNewList;
#define glNewList glad_debug_glNewList
GLAD_API_CALL PFNGLNORMAL3BPROC glad_glNormal3b;
GLAD_API_CALL PFNGLNORMAL3BPROC glad_debug_glNormal3b;
#define glNormal3b glad_debug_glNormal3b
GLAD_API_CALL PFNGLNORMAL3BVPROC glad_glNormal3bv;
GLAD_API_CALL PFNGLNORMAL3BVPROC glad_debug_glNormal3bv;
#define glNormal3bv glad_debug_glNormal3bv
GLAD_API_CALL PFNGLNORMAL3DPROC glad_glNormal3d;
GLAD_API_CALL PFNGLNORMAL3DPROC glad_debug_glNormal3d;
#define glNormal3d glad_debug_glNormal3d
GLAD_API_CALL PFNGLNORMAL3DVPROC glad_glNormal3dv;
GLAD_API_CALL PFNGLNORMAL3DVPROC glad_debug_glNormal3dv;
#define glNormal3dv glad_debug_glNormal3dv
GLAD_API_CALL PFNGLNORMAL3FPROC glad_glNormal3f;
GLAD_API_CALL PFNGLNORMAL3FPROC glad_debug_glNormal3f;
#define glNormal3f glad_debug_glNormal3f
GLAD_API_CALL PFNGLNORMAL3FVPROC glad_glNormal3fv;
GLAD_API_CALL PFNGLNORMAL3FVPROC glad_debug_glNormal3fv;
#define glNormal3fv glad_debug_glNormal3fv
GLAD_API_CALL PFNGLNORMAL3IPROC glad_glNormal3i;
GLAD_API_CALL PFNGLNORMAL3IPROC glad_debug_glNormal3i;
#define glNormal3i glad_debug_glNormal3i
GLAD_API_CALL PFNGLNORMAL3IVPROC glad_glNormal3iv;
GLAD_API_CALL PFNGLNORMAL3IVPROC glad_debug_glNormal3iv;
#define glNormal3iv glad_debug_glNormal3iv
GLAD_API_CALL PFNGLNORMAL3SPROC glad_glNormal3s;
GLAD_API_CALL PFNGLNORMAL3SPROC glad_debug_glNormal3s;
#define glNormal3s glad_debug_glNormal3s
GLAD_API_CALL PFNGLNORMAL3SVPROC glad_glNormal3sv;
GLAD_API_CALL PFNGLNORMAL3SVPROC glad_debug_glNormal3sv;
#define glNormal3sv glad_debug_glNormal3sv
GLAD_API_CALL PFNGLNORMALPOINTERPROC glad_glNormalPointer;
GLAD_API_CALL PFNGLNORMALPOINTERPROC glad_debug_glNormalPointer;
#define glNormalPointer glad_debug_glNormalPointer
GLAD_API_CALL PFNGLOBJECTLABELPROC glad_glObjectLabel;
GLAD_API_CALL PFNGLOBJECTLABELPROC glad_debug_glObjectLabel;
#define glObjectLabel glad_debug_glObjectLabel
GLAD_API_CALL PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel;
GLAD_API_CALL PFNGLOBJECTPTRLABELPROC glad_debug_glObjectPtrLabel;
#define glObjectPtrLabel glad_debug_glObjectPtrLabel
GLAD_API_CALL PFNGLORTHOPROC glad_glOrtho;
GLAD_API_CALL PFNGLORTHOPROC glad_debug_glOrtho;
#define glOrtho glad_debug_glOrtho
GLAD_API_CALL PFNGLPASSTHROUGHPROC glad_glPassThrough;
GLAD_API_CALL PFNGLPASSTHROUGHPROC glad_debug_glPassThrough;
#define glPassThrough glad_debug_glPassThrough
GLAD_API_CALL PFNGLPIXELMAPFVPROC glad_glPixelMapfv;
GLAD_API_CALL PFNGLPIXELMAPFVPROC glad_debug_glPixelMapfv;
#define glPixelMapfv glad_debug_glPixelMapfv
GLAD_API_CALL PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv;
GLAD_API_CALL PFNGLPIXELMAPUIVPROC glad_debug_glPixelMapuiv;
#define glPixelMapuiv glad_debug_glPixelMapuiv
GLAD_API_CALL PFNGLPIXELMAPUSVPROC glad_glPixelMapusv;
GLAD_API_CALL PFNGLPIXELMAPUSVPROC glad_debug_glPixelMapusv;
#define glPixelMapusv glad_debug_glPixelMapusv
GLAD_API_CALL PFNGLPIXELSTOREFPROC glad_glPixelStoref;
GLAD_API_CALL PFNGLPIXELSTOREFPROC glad_debug_glPixelStoref;
#define glPixelStoref glad_debug_glPixelStoref
GLAD_API_CALL PFNGLPIXELSTOREIPROC glad_glPixelStorei;
GLAD_API_CALL PFNGLPIXELSTOREIPROC glad_debug_glPixelStorei;
#define glPixelStorei glad_debug_glPixelStorei
GLAD_API_CALL PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf;
GLAD_API_CALL PFNGLPIXELTRANSFERFPROC glad_debug_glPixelTransferf;
#define glPixelTransferf glad_debug_glPixelTransferf
GLAD_API_CALL PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi;
GLAD_API_CALL PFNGLPIXELTRANSFERIPROC glad_debug_glPixelTransferi;
#define glPixelTransferi glad_debug_glPixelTransferi
GLAD_API_CALL PFNGLPIXELZOOMPROC glad_glPixelZoom;
GLAD_API_CALL PFNGLPIXELZOOMPROC glad_debug_glPixelZoom;
#define glPixelZoom glad_debug_glPixelZoom
GLAD_API_CALL PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;
GLAD_API_CALL PFNGLPOINTPARAMETERFPROC glad_debug_glPointParameterf;
#define glPointParameterf glad_debug_glPointParameterf
GLAD_API_CALL PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;
GLAD_API_CALL PFNGLPOINTPARAMETERFVPROC glad_debug_glPointParameterfv;
#define glPointParameterfv glad_debug_glPointParameterfv
GLAD_API_CALL PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;
GLAD_API_CALL PFNGLPOINTPARAMETERIPROC glad_debug_glPointParameteri;
#define glPointParameteri glad_debug_glPointParameteri
GLAD_API_CALL PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;
GLAD_API_CALL PFNGLPOINTPARAMETERIVPROC glad_debug_glPointParameteriv;
#define glPointParameteriv glad_debug_glPointParameteriv
GLAD_API_CALL PFNGLPOINTSIZEPROC glad_glPointSize;
GLAD_API_CALL PFNGLPOINTSIZEPROC glad_debug_glPointSize;
#define glPointSize glad_debug_glPointSize
GLAD_API_CALL PFNGLPOLYGONMODEPROC glad_glPolygonMode;
GLAD_API_CALL PFNGLPOLYGONMODEPROC glad_debug_glPolygonMode;
#define glPolygonMode glad_debug_glPolygonMode
GLAD_API_CALL PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
GLAD_API_CALL PFNGLPOLYGONOFFSETPROC glad_debug_glPolygonOffset;
#define glPolygonOffset glad_debug_glPolygonOffset
GLAD_API_CALL PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple;
GLAD_API_CALL PFNGLPOLYGONSTIPPLEPROC glad_debug_glPolygonStipple;
#define glPolygonStipple glad_debug_glPolygonStipple
GLAD_API_CALL PFNGLPOPATTRIBPROC glad_glPopAttrib;
GLAD_API_CALL PFNGLPOPATTRIBPROC glad_debug_glPopAttrib;
#define glPopAttrib glad_debug_glPopAttrib
GLAD_API_CALL PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib;
GLAD_API_CALL PFNGLPOPCLIENTATTRIBPROC glad_debug_glPopClientAttrib;
#define glPopClientAttrib glad_debug_glPopClientAttrib
GLAD_API_CALL PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup;
GLAD_API_CALL PFNGLPOPDEBUGGROUPPROC glad_debug_glPopDebugGroup;
#define glPopDebugGroup glad_debug_glPopDebugGroup
GLAD_API_CALL PFNGLPOPMATRIXPROC glad_glPopMatrix;
GLAD_API_CALL PFNGLPOPMATRIXPROC glad_debug_glPopMatrix;
#define glPopMatrix glad_debug_glPopMatrix
GLAD_API_CALL PFNGLPOPNAMEPROC glad_glPopName;
GLAD_API_CALL PFNGLPOPNAMEPROC glad_debug_glPopName;
#define glPopName glad_debug_glPopName
GLAD_API_CALL PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;
GLAD_API_CALL PFNGLPRIMITIVERESTARTINDEXPROC glad_debug_glPrimitiveRestartIndex;
#define glPrimitiveRestartIndex glad_debug_glPrimitiveRestartIndex
GLAD_API_CALL PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures;
GLAD_API_CALL PFNGLPRIORITIZETEXTURESPROC glad_debug_glPrioritizeTextures;
#define glPrioritizeTextures glad_debug_glPrioritizeTextures
GLAD_API_CALL PFNGLPUSHATTRIBPROC glad_glPushAttrib;
GLAD_API_CALL PFNGLPUSHATTRIBPROC glad_debug_glPushAttrib;
#define glPushAttrib glad_debug_glPushAttrib
GLAD_API_CALL PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib;
GLAD_API_CALL PFNGLPUSHCLIENTATTRIBPROC glad_debug_glPushClientAttrib;
#define glPushClientAttrib glad_debug_glPushClientAttrib
GLAD_API_CALL PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup;
GLAD_API_CALL PFNGLPUSHDEBUGGROUPPROC glad_debug_glPushDebugGroup;
#define glPushDebugGroup glad_debug_glPushDebugGroup
GLAD_API_CALL PFNGLPUSHMATRIXPROC glad_glPushMatrix;
GLAD_API_CALL PFNGLPUSHMATRIXPROC glad_debug_glPushMatrix;
#define glPushMatrix glad_debug_glPushMatrix
GLAD_API_CALL PFNGLPUSHNAMEPROC glad_glPushName;
GLAD_API_CALL PFNGLPUSHNAMEPROC glad_debug_glPushName;
#define glPushName glad_debug_glPushName
GLAD_API_CALL PFNGLRASTERPOS2DPROC glad_glRasterPos2d;
GLAD_API_CALL PFNGLRASTERPOS2DPROC glad_debug_glRasterPos2d;
#define glRasterPos2d glad_debug_glRasterPos2d
GLAD_API_CALL PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv;
GLAD_API_CALL PFNGLRASTERPOS2DVPROC glad_debug_glRasterPos2dv;
#define glRasterPos2dv glad_debug_glRasterPos2dv
GLAD_API_CALL PFNGLRASTERPOS2FPROC glad_glRasterPos2f;
GLAD_API_CALL PFNGLRASTERPOS2FPROC glad_debug_glRasterPos2f;
#define glRasterPos2f glad_debug_glRasterPos2f
GLAD_API_CALL PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv;
GLAD_API_CALL PFNGLRASTERPOS2FVPROC glad_debug_glRasterPos2fv;
#define glRasterPos2fv glad_debug_glRasterPos2fv
GLAD_API_CALL PFNGLRASTERPOS2IPROC glad_glRasterPos2i;
GLAD_API_CALL PFNGLRASTERPOS2IPROC glad_debug_glRasterPos2i;
#define glRasterPos2i glad_debug_glRasterPos2i
GLAD_API_CALL PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv;
GLAD_API_CALL PFNGLRASTERPOS2IVPROC glad_debug_glRasterPos2iv;
#define glRasterPos2iv glad_debug_glRasterPos2iv
GLAD_API_CALL PFNGLRASTERPOS2SPROC glad_glRasterPos2s;
GLAD_API_CALL PFNGLRASTERPOS2SPROC glad_debug_glRasterPos2s;
#define glRasterPos2s glad_debug_glRasterPos2s
GLAD_API_CALL PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv;
GLAD_API_CALL PFNGLRASTERPOS2SVPROC glad_debug_glRasterPos2sv;
#define glRasterPos2sv glad_debug_glRasterPos2sv
GLAD_API_CALL PFNGLRASTERPOS3DPROC glad_glRasterPos3d;
GLAD_API_CALL PFNGLRASTERPOS3DPROC glad_debug_glRasterPos3d;
#define glRasterPos3d glad_debug_glRasterPos3d
GLAD_API_CALL PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv;
GLAD_API_CALL PFNGLRASTERPOS3DVPROC glad_debug_glRasterPos3dv;
#define glRasterPos3dv glad_debug_glRasterPos3dv
GLAD_API_CALL PFNGLRASTERPOS3FPROC glad_glRasterPos3f;
GLAD_API_CALL PFNGLRASTERPOS3FPROC glad_debug_glRasterPos3f;
#define glRasterPos3f glad_debug_glRasterPos3f
GLAD_API_CALL PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv;
GLAD_API_CALL PFNGLRASTERPOS3FVPROC glad_debug_glRasterPos3fv;
#define glRasterPos3fv glad_debug_glRasterPos3fv
GLAD_API_CALL PFNGLRASTERPOS3IPROC glad_glRasterPos3i;
GLAD_API_CALL PFNGLRASTERPOS3IPROC glad_debug_glRasterPos3i;
#define glRasterPos3i glad_debug_glRasterPos3i
GLAD_API_CALL PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv;
GLAD_API_CALL PFNGLRASTERPOS3IVPROC glad_debug_glRasterPos3iv;
#define glRasterPos3iv glad_debug_glRasterPos3iv
GLAD_API_CALL PFNGLRASTERPOS3SPROC glad_glRasterPos3s;
GLAD_API_CALL PFNGLRASTERPOS3SPROC glad_debug_glRasterPos3s;
#define glRasterPos3s glad_debug_glRasterPos3s
GLAD_API_CALL PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv;
GLAD_API_CALL PFNGLRASTERPOS3SVPROC glad_debug_glRasterPos3sv;
#define glRasterPos3sv glad_debug_glRasterPos3sv
GLAD_API_CALL PFNGLRASTERPOS4DPROC glad_glRasterPos4d;
GLAD_API_CALL PFNGLRASTERPOS4DPROC glad_debug_glRasterPos4d;
#define glRasterPos4d glad_debug_glRasterPos4d
GLAD_API_CALL PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv;
GLAD_API_CALL PFNGLRASTERPOS4DVPROC glad_debug_glRasterPos4dv;
#define glRasterPos4dv glad_debug_glRasterPos4dv
GLAD_API_CALL PFNGLRASTERPOS4FPROC glad_glRasterPos4f;
GLAD_API_CALL PFNGLRASTERPOS4FPROC glad_debug_glRasterPos4f;
#define glRasterPos4f glad_debug_glRasterPos4f
GLAD_API_CALL PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv;
GLAD_API_CALL PFNGLRASTERPOS4FVPROC glad_debug_glRasterPos4fv;
#define glRasterPos4fv glad_debug_glRasterPos4fv
GLAD_API_CALL PFNGLRASTERPOS4IPROC glad_glRasterPos4i;
GLAD_API_CALL PFNGLRASTERPOS4IPROC glad_debug_glRasterPos4i;
#define glRasterPos4i glad_debug_glRasterPos4i
GLAD_API_CALL PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv;
GLAD_API_CALL PFNGLRASTERPOS4IVPROC glad_debug_glRasterPos4iv;
#define glRasterPos4iv glad_debug_glRasterPos4iv
GLAD_API_CALL PFNGLRASTERPOS4SPROC glad_glRasterPos4s;
GLAD_API_CALL PFNGLRASTERPOS4SPROC glad_debug_glRasterPos4s;
#define glRasterPos4s glad_debug_glRasterPos4s
GLAD_API_CALL PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv;
GLAD_API_CALL PFNGLRASTERPOS4SVPROC glad_debug_glRasterPos4sv;
#define glRasterPos4sv glad_debug_glRasterPos4sv
GLAD_API_CALL PFNGLREADBUFFERPROC glad_glReadBuffer;
GLAD_API_CALL PFNGLREADBUFFERPROC glad_debug_glReadBuffer;
#define glReadBuffer glad_debug_glReadBuffer
GLAD_API_CALL PFNGLREADPIXELSPROC glad_glReadPixels;
GLAD_API_CALL PFNGLREADPIXELSPROC glad_debug_glReadPixels;
#define glReadPixels glad_debug_glReadPixels
GLAD_API_CALL PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB;
GLAD_API_CALL PFNGLREADNPIXELSARBPROC glad_debug_glReadnPixelsARB;
#define glReadnPixelsARB glad_debug_glReadnPixelsARB
GLAD_API_CALL PFNGLRECTDPROC glad_glRectd;
GLAD_API_CALL PFNGLRECTDPROC glad_debug_glRectd;
#define glRectd glad_debug_glRectd
GLAD_API_CALL PFNGLRECTDVPROC glad_glRectdv;
GLAD_API_CALL PFNGLRECTDVPROC glad_debug_glRectdv;
#define glRectdv glad_debug_glRectdv
GLAD_API_CALL PFNGLRECTFPROC glad_glRectf;
GLAD_API_CALL PFNGLRECTFPROC glad_debug_glRectf;
#define glRectf glad_debug_glRectf
GLAD_API_CALL PFNGLRECTFVPROC glad_glRectfv;
GLAD_API_CALL PFNGLRECTFVPROC glad_debug_glRectfv;
#define glRectfv glad_debug_glRectfv
GLAD_API_CALL PFNGLRECTIPROC glad_glRecti;
GLAD_API_CALL PFNGLRECTIPROC glad_debug_glRecti;
#define glRecti glad_debug_glRecti
GLAD_API_CALL PFNGLRECTIVPROC glad_glRectiv;
GLAD_API_CALL PFNGLRECTIVPROC glad_debug_glRectiv;
#define glRectiv glad_debug_glRectiv
GLAD_API_CALL PFNGLRECTSPROC glad_glRects;
GLAD_API_CALL PFNGLRECTSPROC glad_debug_glRects;
#define glRects glad_debug_glRects
GLAD_API_CALL PFNGLRECTSVPROC glad_glRectsv;
GLAD_API_CALL PFNGLRECTSVPROC glad_debug_glRectsv;
#define glRectsv glad_debug_glRectsv
GLAD_API_CALL PFNGLRENDERMODEPROC glad_glRenderMode;
GLAD_API_CALL PFNGLRENDERMODEPROC glad_debug_glRenderMode;
#define glRenderMode glad_debug_glRenderMode
GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEPROC glad_debug_glRenderbufferStorage;
#define glRenderbufferStorage glad_debug_glRenderbufferStorage
GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_debug_glRenderbufferStorageMultisample;
#define glRenderbufferStorageMultisample glad_debug_glRenderbufferStorageMultisample
GLAD_API_CALL PFNGLROTATEDPROC glad_glRotated;
GLAD_API_CALL PFNGLROTATEDPROC glad_debug_glRotated;
#define glRotated glad_debug_glRotated
GLAD_API_CALL PFNGLROTATEFPROC glad_glRotatef;
GLAD_API_CALL PFNGLROTATEFPROC glad_debug_glRotatef;
#define glRotatef glad_debug_glRotatef
GLAD_API_CALL PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
GLAD_API_CALL PFNGLSAMPLECOVERAGEPROC glad_debug_glSampleCoverage;
#define glSampleCoverage glad_debug_glSampleCoverage
GLAD_API_CALL PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB;
GLAD_API_CALL PFNGLSAMPLECOVERAGEARBPROC glad_debug_glSampleCoverageARB;
#define glSampleCoverageARB glad_debug_glSampleCoverageARB
GLAD_API_CALL PFNGLSCALEDPROC glad_glScaled;
GLAD_API_CALL PFNGLSCALEDPROC glad_debug_glScaled;
#define glScaled glad_debug_glScaled
GLAD_API_CALL PFNGLSCALEFPROC glad_glScalef;
GLAD_API_CALL PFNGLSCALEFPROC glad_debug_glScalef;
#define glScalef glad_debug_glScalef
GLAD_API_CALL PFNGLSCISSORPROC glad_glScissor;
GLAD_API_CALL PFNGLSCISSORPROC glad_debug_glScissor;
#define glScissor glad_debug_glScissor
GLAD_API_CALL PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b;
GLAD_API_CALL PFNGLSECONDARYCOLOR3BPROC glad_debug_glSecondaryColor3b;
#define glSecondaryColor3b glad_debug_glSecondaryColor3b
GLAD_API_CALL PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv;
GLAD_API_CALL PFNGLSECONDARYCOLOR3BVPROC glad_debug_glSecondaryColor3bv;
#define glSecondaryColor3bv glad_debug_glSecondaryColor3bv
GLAD_API_CALL PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d;
GLAD_API_CALL PFNGLSECONDARYCOLOR3DPROC glad_debug_glSecondaryColor3d;
#define glSecondaryColor3d glad_debug_glSecondaryColor3d
GLAD_API_CALL PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv;
GLAD_API_CALL PFNGLSECONDARYCOLOR3DVPROC glad_debug_glSecondaryColor3dv;
#define glSecondaryColor3dv glad_debug_glSecondaryColor3dv
GLAD_API_CALL PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f;
GLAD_API_CALL PFNGLSECONDARYCOLOR3FPROC glad_debug_glSecondaryColor3f;
#define glSecondaryColor3f glad_debug_glSecondaryColor3f
GLAD_API_CALL PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv;
GLAD_API_CALL PFNGLSECONDARYCOLOR3FVPROC glad_debug_glSecondaryColor3fv;
#define glSecondaryColor3fv glad_debug_glSecondaryColor3fv
GLAD_API_CALL PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i;
GLAD_API_CALL PFNGLSECONDARYCOLOR3IPROC glad_debug_glSecondaryColor3i;
#define glSecondaryColor3i glad_debug_glSecondaryColor3i
GLAD_API_CALL PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv;
GLAD_API_CALL PFNGLSECONDARYCOLOR3IVPROC glad_debug_glSecondaryColor3iv;
#define glSecondaryColor3iv glad_debug_glSecondaryColor3iv
GLAD_API_CALL PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s;
GLAD_API_CALL PFNGLSECONDARYCOLOR3SPROC glad_debug_glSecondaryColor3s;
#define glSecondaryColor3s glad_debug_glSecondaryColor3s
GLAD_API_CALL PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv;
GLAD_API_CALL PFNGLSECONDARYCOLOR3SVPROC glad_debug_glSecondaryColor3sv;
#define glSecondaryColor3sv glad_debug_glSecondaryColor3sv
GLAD_API_CALL PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub;
GLAD_API_CALL PFNGLSECONDARYCOLOR3UBPROC glad_debug_glSecondaryColor3ub;
#define glSecondaryColor3ub glad_debug_glSecondaryColor3ub
GLAD_API_CALL PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv;
GLAD_API_CALL PFNGLSECONDARYCOLOR3UBVPROC glad_debug_glSecondaryColor3ubv;
#define glSecondaryColor3ubv glad_debug_glSecondaryColor3ubv
GLAD_API_CALL PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui;
GLAD_API_CALL PFNGLSECONDARYCOLOR3UIPROC glad_debug_glSecondaryColor3ui;
#define glSecondaryColor3ui glad_debug_glSecondaryColor3ui
GLAD_API_CALL PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv;
GLAD_API_CALL PFNGLSECONDARYCOLOR3UIVPROC glad_debug_glSecondaryColor3uiv;
#define glSecondaryColor3uiv glad_debug_glSecondaryColor3uiv
GLAD_API_CALL PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us;
GLAD_API_CALL PFNGLSECONDARYCOLOR3USPROC glad_debug_glSecondaryColor3us;
#define glSecondaryColor3us glad_debug_glSecondaryColor3us
GLAD_API_CALL PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv;
GLAD_API_CALL PFNGLSECONDARYCOLOR3USVPROC glad_debug_glSecondaryColor3usv;
#define glSecondaryColor3usv glad_debug_glSecondaryColor3usv
GLAD_API_CALL PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer;
GLAD_API_CALL PFNGLSECONDARYCOLORPOINTERPROC glad_debug_glSecondaryColorPointer;
#define glSecondaryColorPointer glad_debug_glSecondaryColorPointer
GLAD_API_CALL PFNGLSELECTBUFFERPROC glad_glSelectBuffer;
GLAD_API_CALL PFNGLSELECTBUFFERPROC glad_debug_glSelectBuffer;
#define glSelectBuffer glad_debug_glSelectBuffer
GLAD_API_CALL PFNGLSHADEMODELPROC glad_glShadeModel;
GLAD_API_CALL PFNGLSHADEMODELPROC glad_debug_glShadeModel;
#define glShadeModel glad_debug_glShadeModel
GLAD_API_CALL PFNGLSHADERSOURCEPROC glad_glShaderSource;
GLAD_API_CALL PFNGLSHADERSOURCEPROC glad_debug_glShaderSource;
#define glShaderSource glad_debug_glShaderSource
GLAD_API_CALL PFNGLSTENCILFUNCPROC glad_glStencilFunc;
GLAD_API_CALL PFNGLSTENCILFUNCPROC glad_debug_glStencilFunc;
#define glStencilFunc glad_debug_glStencilFunc
GLAD_API_CALL PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
GLAD_API_CALL PFNGLSTENCILFUNCSEPARATEPROC glad_debug_glStencilFuncSeparate;
#define glStencilFuncSeparate glad_debug_glStencilFuncSeparate
GLAD_API_CALL PFNGLSTENCILMASKPROC glad_glStencilMask;
GLAD_API_CALL PFNGLSTENCILMASKPROC glad_debug_glStencilMask;
#define glStencilMask glad_debug_glStencilMask
GLAD_API_CALL PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
GLAD_API_CALL PFNGLSTENCILMASKSEPARATEPROC glad_debug_glStencilMaskSeparate;
#define glStencilMaskSeparate glad_debug_glStencilMaskSeparate
GLAD_API_CALL PFNGLSTENCILOPPROC glad_glStencilOp;
GLAD_API_CALL PFNGLSTENCILOPPROC glad_debug_glStencilOp;
#define glStencilOp glad_debug_glStencilOp
GLAD_API_CALL PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
GLAD_API_CALL PFNGLSTENCILOPSEPARATEPROC glad_debug_glStencilOpSeparate;
#define glStencilOpSeparate glad_debug_glStencilOpSeparate
GLAD_API_CALL PFNGLTEXBUFFERPROC glad_glTexBuffer;
GLAD_API_CALL PFNGLTEXBUFFERPROC glad_debug_glTexBuffer;
#define glTexBuffer glad_debug_glTexBuffer
GLAD_API_CALL PFNGLTEXCOORD1DPROC glad_glTexCoord1d;
GLAD_API_CALL PFNGLTEXCOORD1DPROC glad_debug_glTexCoord1d;
#define glTexCoord1d glad_debug_glTexCoord1d
GLAD_API_CALL PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv;
GLAD_API_CALL PFNGLTEXCOORD1DVPROC glad_debug_glTexCoord1dv;
#define glTexCoord1dv glad_debug_glTexCoord1dv
GLAD_API_CALL PFNGLTEXCOORD1FPROC glad_glTexCoord1f;
GLAD_API_CALL PFNGLTEXCOORD1FPROC glad_debug_glTexCoord1f;
#define glTexCoord1f glad_debug_glTexCoord1f
GLAD_API_CALL PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv;
GLAD_API_CALL PFNGLTEXCOORD1FVPROC glad_debug_glTexCoord1fv;
#define glTexCoord1fv glad_debug_glTexCoord1fv
GLAD_API_CALL PFNGLTEXCOORD1IPROC glad_glTexCoord1i;
GLAD_API_CALL PFNGLTEXCOORD1IPROC glad_debug_glTexCoord1i;
#define glTexCoord1i glad_debug_glTexCoord1i
GLAD_API_CALL PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv;
GLAD_API_CALL PFNGLTEXCOORD1IVPROC glad_debug_glTexCoord1iv;
#define glTexCoord1iv glad_debug_glTexCoord1iv
GLAD_API_CALL PFNGLTEXCOORD1SPROC glad_glTexCoord1s;
GLAD_API_CALL PFNGLTEXCOORD1SPROC glad_debug_glTexCoord1s;
#define glTexCoord1s glad_debug_glTexCoord1s
GLAD_API_CALL PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv;
GLAD_API_CALL PFNGLTEXCOORD1SVPROC glad_debug_glTexCoord1sv;
#define glTexCoord1sv glad_debug_glTexCoord1sv
GLAD_API_CALL PFNGLTEXCOORD2DPROC glad_glTexCoord2d;
GLAD_API_CALL PFNGLTEXCOORD2DPROC glad_debug_glTexCoord2d;
#define glTexCoord2d glad_debug_glTexCoord2d
GLAD_API_CALL PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv;
GLAD_API_CALL PFNGLTEXCOORD2DVPROC glad_debug_glTexCoord2dv;
#define glTexCoord2dv glad_debug_glTexCoord2dv
GLAD_API_CALL PFNGLTEXCOORD2FPROC glad_glTexCoord2f;
GLAD_API_CALL PFNGLTEXCOORD2FPROC glad_debug_glTexCoord2f;
#define glTexCoord2f glad_debug_glTexCoord2f
GLAD_API_CALL PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv;
GLAD_API_CALL PFNGLTEXCOORD2FVPROC glad_debug_glTexCoord2fv;
#define glTexCoord2fv glad_debug_glTexCoord2fv
GLAD_API_CALL PFNGLTEXCOORD2IPROC glad_glTexCoord2i;
GLAD_API_CALL PFNGLTEXCOORD2IPROC glad_debug_glTexCoord2i;
#define glTexCoord2i glad_debug_glTexCoord2i
GLAD_API_CALL PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv;
GLAD_API_CALL PFNGLTEXCOORD2IVPROC glad_debug_glTexCoord2iv;
#define glTexCoord2iv glad_debug_glTexCoord2iv
GLAD_API_CALL PFNGLTEXCOORD2SPROC glad_glTexCoord2s;
GLAD_API_CALL PFNGLTEXCOORD2SPROC glad_debug_glTexCoord2s;
#define glTexCoord2s glad_debug_glTexCoord2s
GLAD_API_CALL PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv;
GLAD_API_CALL PFNGLTEXCOORD2SVPROC glad_debug_glTexCoord2sv;
#define glTexCoord2sv glad_debug_glTexCoord2sv
GLAD_API_CALL PFNGLTEXCOORD3DPROC glad_glTexCoord3d;
GLAD_API_CALL PFNGLTEXCOORD3DPROC glad_debug_glTexCoord3d;
#define glTexCoord3d glad_debug_glTexCoord3d
GLAD_API_CALL PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv;
GLAD_API_CALL PFNGLTEXCOORD3DVPROC glad_debug_glTexCoord3dv;
#define glTexCoord3dv glad_debug_glTexCoord3dv
GLAD_API_CALL PFNGLTEXCOORD3FPROC glad_glTexCoord3f;
GLAD_API_CALL PFNGLTEXCOORD3FPROC glad_debug_glTexCoord3f;
#define glTexCoord3f glad_debug_glTexCoord3f
GLAD_API_CALL PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv;
GLAD_API_CALL PFNGLTEXCOORD3FVPROC glad_debug_glTexCoord3fv;
#define glTexCoord3fv glad_debug_glTexCoord3fv
GLAD_API_CALL PFNGLTEXCOORD3IPROC glad_glTexCoord3i;
GLAD_API_CALL PFNGLTEXCOORD3IPROC glad_debug_glTexCoord3i;
#define glTexCoord3i glad_debug_glTexCoord3i
GLAD_API_CALL PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv;
GLAD_API_CALL PFNGLTEXCOORD3IVPROC glad_debug_glTexCoord3iv;
#define glTexCoord3iv glad_debug_glTexCoord3iv
GLAD_API_CALL PFNGLTEXCOORD3SPROC glad_glTexCoord3s;
GLAD_API_CALL PFNGLTEXCOORD3SPROC glad_debug_glTexCoord3s;
#define glTexCoord3s glad_debug_glTexCoord3s
GLAD_API_CALL PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv;
GLAD_API_CALL PFNGLTEXCOORD3SVPROC glad_debug_glTexCoord3sv;
#define glTexCoord3sv glad_debug_glTexCoord3sv
GLAD_API_CALL PFNGLTEXCOORD4DPROC glad_glTexCoord4d;
GLAD_API_CALL PFNGLTEXCOORD4DPROC glad_debug_glTexCoord4d;
#define glTexCoord4d glad_debug_glTexCoord4d
GLAD_API_CALL PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv;
GLAD_API_CALL PFNGLTEXCOORD4DVPROC glad_debug_glTexCoord4dv;
#define glTexCoord4dv glad_debug_glTexCoord4dv
GLAD_API_CALL PFNGLTEXCOORD4FPROC glad_glTexCoord4f;
GLAD_API_CALL PFNGLTEXCOORD4FPROC glad_debug_glTexCoord4f;
#define glTexCoord4f glad_debug_glTexCoord4f
GLAD_API_CALL PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv;
GLAD_API_CALL PFNGLTEXCOORD4FVPROC glad_debug_glTexCoord4fv;
#define glTexCoord4fv glad_debug_glTexCoord4fv
GLAD_API_CALL PFNGLTEXCOORD4IPROC glad_glTexCoord4i;
GLAD_API_CALL PFNGLTEXCOORD4IPROC glad_debug_glTexCoord4i;
#define glTexCoord4i glad_debug_glTexCoord4i
GLAD_API_CALL PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv;
GLAD_API_CALL PFNGLTEXCOORD4IVPROC glad_debug_glTexCoord4iv;
#define glTexCoord4iv glad_debug_glTexCoord4iv
GLAD_API_CALL PFNGLTEXCOORD4SPROC glad_glTexCoord4s;
GLAD_API_CALL PFNGLTEXCOORD4SPROC glad_debug_glTexCoord4s;
#define glTexCoord4s glad_debug_glTexCoord4s
GLAD_API_CALL PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv;
GLAD_API_CALL PFNGLTEXCOORD4SVPROC glad_debug_glTexCoord4sv;
#define glTexCoord4sv glad_debug_glTexCoord4sv
GLAD_API_CALL PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer;
GLAD_API_CALL PFNGLTEXCOORDPOINTERPROC glad_debug_glTexCoordPointer;
#define glTexCoordPointer glad_debug_glTexCoordPointer
GLAD_API_CALL PFNGLTEXENVFPROC glad_glTexEnvf;
GLAD_API_CALL PFNGLTEXENVFPROC glad_debug_glTexEnvf;
#define glTexEnvf glad_debug_glTexEnvf
GLAD_API_CALL PFNGLTEXENVFVPROC glad_glTexEnvfv;
GLAD_API_CALL PFNGLTEXENVFVPROC glad_debug_glTexEnvfv;
#define glTexEnvfv glad_debug_glTexEnvfv
GLAD_API_CALL PFNGLTEXENVIPROC glad_glTexEnvi;
GLAD_API_CALL PFNGLTEXENVIPROC glad_debug_glTexEnvi;
#define glTexEnvi glad_debug_glTexEnvi
GLAD_API_CALL PFNGLTEXENVIVPROC glad_glTexEnviv;
GLAD_API_CALL PFNGLTEXENVIVPROC glad_debug_glTexEnviv;
#define glTexEnviv glad_debug_glTexEnviv
GLAD_API_CALL PFNGLTEXGENDPROC glad_glTexGend;
GLAD_API_CALL PFNGLTEXGENDPROC glad_debug_glTexGend;
#define glTexGend glad_debug_glTexGend
GLAD_API_CALL PFNGLTEXGENDVPROC glad_glTexGendv;
GLAD_API_CALL PFNGLTEXGENDVPROC glad_debug_glTexGendv;
#define glTexGendv glad_debug_glTexGendv
GLAD_API_CALL PFNGLTEXGENFPROC glad_glTexGenf;
GLAD_API_CALL PFNGLTEXGENFPROC glad_debug_glTexGenf;
#define glTexGenf glad_debug_glTexGenf
GLAD_API_CALL PFNGLTEXGENFVPROC glad_glTexGenfv;
GLAD_API_CALL PFNGLTEXGENFVPROC glad_debug_glTexGenfv;
#define glTexGenfv glad_debug_glTexGenfv
GLAD_API_CALL PFNGLTEXGENIPROC glad_glTexGeni;
GLAD_API_CALL PFNGLTEXGENIPROC glad_debug_glTexGeni;
#define glTexGeni glad_debug_glTexGeni
GLAD_API_CALL PFNGLTEXGENIVPROC glad_glTexGeniv;
GLAD_API_CALL PFNGLTEXGENIVPROC glad_debug_glTexGeniv;
#define glTexGeniv glad_debug_glTexGeniv
GLAD_API_CALL PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
GLAD_API_CALL PFNGLTEXIMAGE1DPROC glad_debug_glTexImage1D;
#define glTexImage1D glad_debug_glTexImage1D
GLAD_API_CALL PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
GLAD_API_CALL PFNGLTEXIMAGE2DPROC glad_debug_glTexImage2D;
#define glTexImage2D glad_debug_glTexImage2D
GLAD_API_CALL PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
GLAD_API_CALL PFNGLTEXIMAGE3DPROC glad_debug_glTexImage3D;
#define glTexImage3D glad_debug_glTexImage3D
GLAD_API_CALL PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;
GLAD_API_CALL PFNGLTEXPARAMETERIIVPROC glad_debug_glTexParameterIiv;
#define glTexParameterIiv glad_debug_glTexParameterIiv
GLAD_API_CALL PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;
GLAD_API_CALL PFNGLTEXPARAMETERIUIVPROC glad_debug_glTexParameterIuiv;
#define glTexParameterIuiv glad_debug_glTexParameterIuiv
GLAD_API_CALL PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
GLAD_API_CALL PFNGLTEXPARAMETERFPROC glad_debug_glTexParameterf;
#define glTexParameterf glad_debug_glTexParameterf
GLAD_API_CALL PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
GLAD_API_CALL PFNGLTEXPARAMETERFVPROC glad_debug_glTexParameterfv;
#define glTexParameterfv glad_debug_glTexParameterfv
GLAD_API_CALL PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
GLAD_API_CALL PFNGLTEXPARAMETERIPROC glad_debug_glTexParameteri;
#define glTexParameteri glad_debug_glTexParameteri
GLAD_API_CALL PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
GLAD_API_CALL PFNGLTEXPARAMETERIVPROC glad_debug_glTexParameteriv;
#define glTexParameteriv glad_debug_glTexParameteriv
GLAD_API_CALL PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D;
GLAD_API_CALL PFNGLTEXSTORAGE1DPROC glad_debug_glTexStorage1D;
#define glTexStorage1D glad_debug_glTexStorage1D
GLAD_API_CALL PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D;
GLAD_API_CALL PFNGLTEXSTORAGE2DPROC glad_debug_glTexStorage2D;
#define glTexStorage2D glad_debug_glTexStorage2D
GLAD_API_CALL PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D;
GLAD_API_CALL PFNGLTEXSTORAGE3DPROC glad_debug_glTexStorage3D;
#define glTexStorage3D glad_debug_glTexStorage3D
GLAD_API_CALL PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;
GLAD_API_CALL PFNGLTEXSUBIMAGE1DPROC glad_debug_glTexSubImage1D;
#define glTexSubImage1D glad_debug_glTexSubImage1D
GLAD_API_CALL PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
GLAD_API_CALL PFNGLTEXSUBIMAGE2DPROC glad_debug_glTexSubImage2D;
#define glTexSubImage2D glad_debug_glTexSubImage2D
GLAD_API_CALL PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
GLAD_API_CALL PFNGLTEXSUBIMAGE3DPROC glad_debug_glTexSubImage3D;
#define glTexSubImage3D glad_debug_glTexSubImage3D
GLAD_API_CALL PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;
GLAD_API_CALL PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_debug_glTransformFeedbackVaryings;
#define glTransformFeedbackVaryings glad_debug_glTransformFeedbackVaryings
GLAD_API_CALL PFNGLTRANSLATEDPROC glad_glTranslated;
GLAD_API_CALL PFNGLTRANSLATEDPROC glad_debug_glTranslated;
#define glTranslated glad_debug_glTranslated
GLAD_API_CALL PFNGLTRANSLATEFPROC glad_glTranslatef;
GLAD_API_CALL PFNGLTRANSLATEFPROC glad_debug_glTranslatef;
#define glTranslatef glad_debug_glTranslatef
GLAD_API_CALL PFNGLUNIFORM1FPROC glad_glUniform1f;
GLAD_API_CALL PFNGLUNIFORM1FPROC glad_debug_glUniform1f;
#define glUniform1f glad_debug_glUniform1f
GLAD_API_CALL PFNGLUNIFORM1FVPROC glad_glUniform1fv;
GLAD_API_CALL PFNGLUNIFORM1FVPROC glad_debug_glUniform1fv;
#define glUniform1fv glad_debug_glUniform1fv
GLAD_API_CALL PFNGLUNIFORM1IPROC glad_glUniform1i;
GLAD_API_CALL PFNGLUNIFORM1IPROC glad_debug_glUniform1i;
#define glUniform1i glad_debug_glUniform1i
GLAD_API_CALL PFNGLUNIFORM1IVPROC glad_glUniform1iv;
GLAD_API_CALL PFNGLUNIFORM1IVPROC glad_debug_glUniform1iv;
#define glUniform1iv glad_debug_glUniform1iv
GLAD_API_CALL PFNGLUNIFORM1UIPROC glad_glUniform1ui;
GLAD_API_CALL PFNGLUNIFORM1UIPROC glad_debug_glUniform1ui;
#define glUniform1ui glad_debug_glUniform1ui
GLAD_API_CALL PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;
GLAD_API_CALL PFNGLUNIFORM1UIVPROC glad_debug_glUniform1uiv;
#define glUniform1uiv glad_debug_glUniform1uiv
GLAD_API_CALL PFNGLUNIFORM2FPROC glad_glUniform2f;
GLAD_API_CALL PFNGLUNIFORM2FPROC glad_debug_glUniform2f;
#define glUniform2f glad_debug_glUniform2f
GLAD_API_CALL PFNGLUNIFORM2FVPROC glad_glUniform2fv;
GLAD_API_CALL PFNGLUNIFORM2FVPROC glad_debug_glUniform2fv;
#define glUniform2fv glad_debug_glUniform2fv
GLAD_API_CALL PFNGLUNIFORM2IPROC glad_glUniform2i;
GLAD_API_CALL PFNGLUNIFORM2IPROC glad_debug_glUniform2i;
#define glUniform2i glad_debug_glUniform2i
GLAD_API_CALL PFNGLUNIFORM2IVPROC glad_glUniform2iv;
GLAD_API_CALL PFNGLUNIFORM2IVPROC glad_debug_glUniform2iv;
#define glUniform2iv glad_debug_glUniform2iv
GLAD_API_CALL PFNGLUNIFORM2UIPROC glad_glUniform2ui;
GLAD_API_CALL PFNGLUNIFORM2UIPROC glad_debug_glUniform2ui;
#define glUniform2ui glad_debug_glUniform2ui
GLAD_API_CALL PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;
GLAD_API_CALL PFNGLUNIFORM2UIVPROC glad_debug_glUniform2uiv;
#define glUniform2uiv glad_debug_glUniform2uiv
GLAD_API_CALL PFNGLUNIFORM3FPROC glad_glUniform3f;
GLAD_API_CALL PFNGLUNIFORM3FPROC glad_debug_glUniform3f;
#define glUniform3f glad_debug_glUniform3f
GLAD_API_CALL PFNGLUNIFORM3FVPROC glad_glUniform3fv;
GLAD_API_CALL PFNGLUNIFORM3FVPROC glad_debug_glUniform3fv;
#define glUniform3fv glad_debug_glUniform3fv
GLAD_API_CALL PFNGLUNIFORM3IPROC glad_glUniform3i;
GLAD_API_CALL PFNGLUNIFORM3IPROC glad_debug_glUniform3i;
#define glUniform3i glad_debug_glUniform3i
GLAD_API_CALL PFNGLUNIFORM3IVPROC glad_glUniform3iv;
GLAD_API_CALL PFNGLUNIFORM3IVPROC glad_debug_glUniform3iv;
#define glUniform3iv glad_debug_glUniform3iv
GLAD_API_CALL PFNGLUNIFORM3UIPROC glad_glUniform3ui;
GLAD_API_CALL PFNGLUNIFORM3UIPROC glad_debug_glUniform3ui;
#define glUniform3ui glad_debug_glUniform3ui
GLAD_API_CALL PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;
GLAD_API_CALL PFNGLUNIFORM3UIVPROC glad_debug_glUniform3uiv;
#define glUniform3uiv glad_debug_glUniform3uiv
GLAD_API_CALL PFNGLUNIFORM4FPROC glad_glUniform4f;
GLAD_API_CALL PFNGLUNIFORM4FPROC glad_debug_glUniform4f;
#define glUniform4f glad_debug_glUniform4f
GLAD_API_CALL PFNGLUNIFORM4FVPROC glad_glUniform4fv;
GLAD_API_CALL PFNGLUNIFORM4FVPROC glad_debug_glUniform4fv;
#define glUniform4fv glad_debug_glUniform4fv
GLAD_API_CALL PFNGLUNIFORM4IPROC glad_glUniform4i;
GLAD_API_CALL PFNGLUNIFORM4IPROC glad_debug_glUniform4i;
#define glUniform4i glad_debug_glUniform4i
GLAD_API_CALL PFNGLUNIFORM4IVPROC glad_glUniform4iv;
GLAD_API_CALL PFNGLUNIFORM4IVPROC glad_debug_glUniform4iv;
#define glUniform4iv glad_debug_glUniform4iv
GLAD_API_CALL PFNGLUNIFORM4UIPROC glad_glUniform4ui;
GLAD_API_CALL PFNGLUNIFORM4UIPROC glad_debug_glUniform4ui;
#define glUniform4ui glad_debug_glUniform4ui
GLAD_API_CALL PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;
GLAD_API_CALL PFNGLUNIFORM4UIVPROC glad_debug_glUniform4uiv;
#define glUniform4uiv glad_debug_glUniform4uiv
GLAD_API_CALL PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;
GLAD_API_CALL PFNGLUNIFORMBLOCKBINDINGPROC glad_debug_glUniformBlockBinding;
#define glUniformBlockBinding glad_debug_glUniformBlockBinding
GLAD_API_CALL PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
GLAD_API_CALL PFNGLUNIFORMMATRIX2FVPROC glad_debug_glUniformMatrix2fv;
#define glUniformMatrix2fv glad_debug_glUniformMatrix2fv
GLAD_API_CALL PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
GLAD_API_CALL PFNGLUNIFORMMATRIX2X3FVPROC glad_debug_glUniformMatrix2x3fv;
#define glUniformMatrix2x3fv glad_debug_glUniformMatrix2x3fv
GLAD_API_CALL PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
GLAD_API_CALL PFNGLUNIFORMMATRIX2X4FVPROC glad_debug_glUniformMatrix2x4fv;
#define glUniformMatrix2x4fv glad_debug_glUniformMatrix2x4fv
GLAD_API_CALL PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
GLAD_API_CALL PFNGLUNIFORMMATRIX3FVPROC glad_debug_glUniformMatrix3fv;
#define glUniformMatrix3fv glad_debug_glUniformMatrix3fv
GLAD_API_CALL PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
GLAD_API_CALL PFNGLUNIFORMMATRIX3X2FVPROC glad_debug_glUniformMatrix3x2fv;
#define glUniformMatrix3x2fv glad_debug_glUniformMatrix3x2fv
GLAD_API_CALL PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
GLAD_API_CALL PFNGLUNIFORMMATRIX3X4FVPROC glad_debug_glUniformMatrix3x4fv;
#define glUniformMatrix3x4fv glad_debug_glUniformMatrix3x4fv
GLAD_API_CALL PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
GLAD_API_CALL PFNGLUNIFORMMATRIX4FVPROC glad_debug_glUniformMatrix4fv;
#define glUniformMatrix4fv glad_debug_glUniformMatrix4fv
GLAD_API_CALL PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
GLAD_API_CALL PFNGLUNIFORMMATRIX4X2FVPROC glad_debug_glUniformMatrix4x2fv;
#define glUniformMatrix4x2fv glad_debug_glUniformMatrix4x2fv
GLAD_API_CALL PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
GLAD_API_CALL PFNGLUNIFORMMATRIX4X3FVPROC glad_debug_glUniformMatrix4x3fv;
#define glUniformMatrix4x3fv glad_debug_glUniformMatrix4x3fv
GLAD_API_CALL PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
GLAD_API_CALL PFNGLUNMAPBUFFERPROC glad_debug_glUnmapBuffer;
#define glUnmapBuffer glad_debug_glUnmapBuffer
GLAD_API_CALL PFNGLUSEPROGRAMPROC glad_glUseProgram;
GLAD_API_CALL PFNGLUSEPROGRAMPROC glad_debug_glUseProgram;
#define glUseProgram glad_debug_glUseProgram
GLAD_API_CALL PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
GLAD_API_CALL PFNGLVALIDATEPROGRAMPROC glad_debug_glValidateProgram;
#define glValidateProgram glad_debug_glValidateProgram
GLAD_API_CALL PFNGLVERTEX2DPROC glad_glVertex2d;
GLAD_API_CALL PFNGLVERTEX2DPROC glad_debug_glVertex2d;
#define glVertex2d glad_debug_glVertex2d
GLAD_API_CALL PFNGLVERTEX2DVPROC glad_glVertex2dv;
GLAD_API_CALL PFNGLVERTEX2DVPROC glad_debug_glVertex2dv;
#define glVertex2dv glad_debug_glVertex2dv
GLAD_API_CALL PFNGLVERTEX2FPROC glad_glVertex2f;
GLAD_API_CALL PFNGLVERTEX2FPROC glad_debug_glVertex2f;
#define glVertex2f glad_debug_glVertex2f
GLAD_API_CALL PFNGLVERTEX2FVPROC glad_glVertex2fv;
GLAD_API_CALL PFNGLVERTEX2FVPROC glad_debug_glVertex2fv;
#define glVertex2fv glad_debug_glVertex2fv
GLAD_API_CALL PFNGLVERTEX2IPROC glad_glVertex2i;
GLAD_API_CALL PFNGLVERTEX2IPROC glad_debug_glVertex2i;
#define glVertex2i glad_debug_glVertex2i
GLAD_API_CALL PFNGLVERTEX2IVPROC glad_glVertex2iv;
GLAD_API_CALL PFNGLVERTEX2IVPROC glad_debug_glVertex2iv;
#define glVertex2iv glad_debug_glVertex2iv
GLAD_API_CALL PFNGLVERTEX2SPROC glad_glVertex2s;
GLAD_API_CALL PFNGLVERTEX2SPROC glad_debug_glVertex2s;
#define glVertex2s glad_debug_glVertex2s
GLAD_API_CALL PFNGLVERTEX2SVPROC glad_glVertex2sv;
GLAD_API_CALL PFNGLVERTEX2SVPROC glad_debug_glVertex2sv;
#define glVertex2sv glad_debug_glVertex2sv
GLAD_API_CALL PFNGLVERTEX3DPROC glad_glVertex3d;
GLAD_API_CALL PFNGLVERTEX3DPROC glad_debug_glVertex3d;
#define glVertex3d glad_debug_glVertex3d
GLAD_API_CALL PFNGLVERTEX3DVPROC glad_glVertex3dv;
GLAD_API_CALL PFNGLVERTEX3DVPROC glad_debug_glVertex3dv;
#define glVertex3dv glad_debug_glVertex3dv
GLAD_API_CALL PFNGLVERTEX3FPROC glad_glVertex3f;
GLAD_API_CALL PFNGLVERTEX3FPROC glad_debug_glVertex3f;
#define glVertex3f glad_debug_glVertex3f
GLAD_API_CALL PFNGLVERTEX3FVPROC glad_glVertex3fv;
GLAD_API_CALL PFNGLVERTEX3FVPROC glad_debug_glVertex3fv;
#define glVertex3fv glad_debug_glVertex3fv
GLAD_API_CALL PFNGLVERTEX3IPROC glad_glVertex3i;
GLAD_API_CALL PFNGLVERTEX3IPROC glad_debug_glVertex3i;
#define glVertex3i glad_debug_glVertex3i
GLAD_API_CALL PFNGLVERTEX3IVPROC glad_glVertex3iv;
GLAD_API_CALL PFNGLVERTEX3IVPROC glad_debug_glVertex3iv;
#define glVertex3iv glad_debug_glVertex3iv
GLAD_API_CALL PFNGLVERTEX3SPROC glad_glVertex3s;
GLAD_API_CALL PFNGLVERTEX3SPROC glad_debug_glVertex3s;
#define glVertex3s glad_debug_glVertex3s
GLAD_API_CALL PFNGLVERTEX3SVPROC glad_glVertex3sv;
GLAD_API_CALL PFNGLVERTEX3SVPROC glad_debug_glVertex3sv;
#define glVertex3sv glad_debug_glVertex3sv
GLAD_API_CALL PFNGLVERTEX4DPROC glad_glVertex4d;
GLAD_API_CALL PFNGLVERTEX4DPROC glad_debug_glVertex4d;
#define glVertex4d glad_debug_glVertex4d
GLAD_API_CALL PFNGLVERTEX4DVPROC glad_glVertex4dv;
GLAD_API_CALL PFNGLVERTEX4DVPROC glad_debug_glVertex4dv;
#define glVertex4dv glad_debug_glVertex4dv
GLAD_API_CALL PFNGLVERTEX4FPROC glad_glVertex4f;
GLAD_API_CALL PFNGLVERTEX4FPROC glad_debug_glVertex4f;
#define glVertex4f glad_debug_glVertex4f
GLAD_API_CALL PFNGLVERTEX4FVPROC glad_glVertex4fv;
GLAD_API_CALL PFNGLVERTEX4FVPROC glad_debug_glVertex4fv;
#define glVertex4fv glad_debug_glVertex4fv
GLAD_API_CALL PFNGLVERTEX4IPROC glad_glVertex4i;
GLAD_API_CALL PFNGLVERTEX4IPROC glad_debug_glVertex4i;
#define glVertex4i glad_debug_glVertex4i
GLAD_API_CALL PFNGLVERTEX4IVPROC glad_glVertex4iv;
GLAD_API_CALL PFNGLVERTEX4IVPROC glad_debug_glVertex4iv;
#define glVertex4iv glad_debug_glVertex4iv
GLAD_API_CALL PFNGLVERTEX4SPROC glad_glVertex4s;
GLAD_API_CALL PFNGLVERTEX4SPROC glad_debug_glVertex4s;
#define glVertex4s glad_debug_glVertex4s
GLAD_API_CALL PFNGLVERTEX4SVPROC glad_glVertex4sv;
GLAD_API_CALL PFNGLVERTEX4SVPROC glad_debug_glVertex4sv;
#define glVertex4sv glad_debug_glVertex4sv
GLAD_API_CALL PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;
GLAD_API_CALL PFNGLVERTEXATTRIB1DPROC glad_debug_glVertexAttrib1d;
#define glVertexAttrib1d glad_debug_glVertexAttrib1d
GLAD_API_CALL PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;
GLAD_API_CALL PFNGLVERTEXATTRIB1DVPROC glad_debug_glVertexAttrib1dv;
#define glVertexAttrib1dv glad_debug_glVertexAttrib1dv
GLAD_API_CALL PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
GLAD_API_CALL PFNGLVERTEXATTRIB1FPROC glad_debug_glVertexAttrib1f;
#define glVertexAttrib1f glad_debug_glVertexAttrib1f
GLAD_API_CALL PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
GLAD_API_CALL PFNGLVERTEXATTRIB1FVPROC glad_debug_glVertexAttrib1fv;
#define glVertexAttrib1fv glad_debug_glVertexAttrib1fv
GLAD_API_CALL PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
GLAD_API_CALL PFNGLVERTEXATTRIB1SPROC glad_debug_glVertexAttrib1s;
#define glVertexAttrib1s glad_debug_glVertexAttrib1s
GLAD_API_CALL PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
GLAD_API_CALL PFNGLVERTEXATTRIB1SVPROC glad_debug_glVertexAttrib1sv;
#define glVertexAttrib1sv glad_debug_glVertexAttrib1sv
GLAD_API_CALL PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;
GLAD_API_CALL PFNGLVERTEXATTRIB2DPROC glad_debug_glVertexAttrib2d;
#define glVertexAttrib2d glad_debug_glVertexAttrib2d
GLAD_API_CALL PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;
GLAD_API_CALL PFNGLVERTEXATTRIB2DVPROC glad_debug_glVertexAttrib2dv;
#define glVertexAttrib2dv glad_debug_glVertexAttrib2dv
GLAD_API_CALL PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
GLAD_API_CALL PFNGLVERTEXATTRIB2FPROC glad_debug_glVertexAttrib2f;
#define glVertexAttrib2f glad_debug_glVertexAttrib2f
GLAD_API_CALL PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
GLAD_API_CALL PFNGLVERTEXATTRIB2FVPROC glad_debug_glVertexAttrib2fv;
#define glVertexAttrib2fv glad_debug_glVertexAttrib2fv
GLAD_API_CALL PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;
GLAD_API_CALL PFNGLVERTEXATTRIB2SPROC glad_debug_glVertexAttrib2s;
#define glVertexAttrib2s glad_debug_glVertexAttrib2s
GLAD_API_CALL PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;
GLAD_API_CALL PFNGLVERTEXATTRIB2SVPROC glad_debug_glVertexAttrib2sv;
#define glVertexAttrib2sv glad_debug_glVertexAttrib2sv
GLAD_API_CALL PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;
GLAD_API_CALL PFNGLVERTEXATTRIB3DPROC glad_debug_glVertexAttrib3d;
#define glVertexAttrib3d glad_debug_glVertexAttrib3d
GLAD_API_CALL PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;
GLAD_API_CALL PFNGLVERTEXATTRIB3DVPROC glad_debug_glVertexAttrib3dv;
#define glVertexAttrib3dv glad_debug_glVertexAttrib3dv
GLAD_API_CALL PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
GLAD_API_CALL PFNGLVERTEXATTRIB3FPROC glad_debug_glVertexAttrib3f;
#define glVertexAttrib3f glad_debug_glVertexAttrib3f
GLAD_API_CALL PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
GLAD_API_CALL PFNGLVERTEXATTRIB3FVPROC glad_debug_glVertexAttrib3fv;
#define glVertexAttrib3fv glad_debug_glVertexAttrib3fv
GLAD_API_CALL PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;
GLAD_API_CALL PFNGLVERTEXATTRIB3SPROC glad_debug_glVertexAttrib3s;
#define glVertexAttrib3s glad_debug_glVertexAttrib3s
GLAD_API_CALL PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;
GLAD_API_CALL PFNGLVERTEXATTRIB3SVPROC glad_debug_glVertexAttrib3sv;
#define glVertexAttrib3sv glad_debug_glVertexAttrib3sv
GLAD_API_CALL PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;
GLAD_API_CALL PFNGLVERTEXATTRIB4NBVPROC glad_debug_glVertexAttrib4Nbv;
#define glVertexAttrib4Nbv glad_debug_glVertexAttrib4Nbv
GLAD_API_CALL PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;
GLAD_API_CALL PFNGLVERTEXATTRIB4NIVPROC glad_debug_glVertexAttrib4Niv;
#define glVertexAttrib4Niv glad_debug_glVertexAttrib4Niv
GLAD_API_CALL PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;
GLAD_API_CALL PFNGLVERTEXATTRIB4NSVPROC glad_debug_glVertexAttrib4Nsv;
#define glVertexAttrib4Nsv glad_debug_glVertexAttrib4Nsv
GLAD_API_CALL PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;
GLAD_API_CALL PFNGLVERTEXATTRIB4NUBPROC glad_debug_glVertexAttrib4Nub;
#define glVertexAttrib4Nub glad_debug_glVertexAttrib4Nub
GLAD_API_CALL PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;
GLAD_API_CALL PFNGLVERTEXATTRIB4NUBVPROC glad_debug_glVertexAttrib4Nubv;
#define glVertexAttrib4Nubv glad_debug_glVertexAttrib4Nubv
GLAD_API_CALL PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
GLAD_API_CALL PFNGLVERTEXATTRIB4NUIVPROC glad_debug_glVertexAttrib4Nuiv;
#define glVertexAttrib4Nuiv glad_debug_glVertexAttrib4Nuiv
GLAD_API_CALL PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;
GLAD_API_CALL PFNGLVERTEXATTRIB4NUSVPROC glad_debug_glVertexAttrib4Nusv;
#define glVertexAttrib4Nusv glad_debug_glVertexAttrib4Nusv
GLAD_API_CALL PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;
GLAD_API_CALL PFNGLVERTEXATTRIB4BVPROC glad_debug_glVertexAttrib4bv;
#define glVertexAttrib4bv glad_debug_glVertexAttrib4bv
GLAD_API_CALL PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;
GLAD_API_CALL PFNGLVERTEXATTRIB4DPROC glad_debug_glVertexAttrib4d;
#define glVertexAttrib4d glad_debug_glVertexAttrib4d
GLAD_API_CALL PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;
GLAD_API_CALL PFNGLVERTEXATTRIB4DVPROC glad_debug_glVertexAttrib4dv;
#define glVertexAttrib4dv glad_debug_glVertexAttrib4dv
GLAD_API_CALL PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
GLAD_API_CALL PFNGLVERTEXATTRIB4FPROC glad_debug_glVertexAttrib4f;
#define glVertexAttrib4f glad_debug_glVertexAttrib4f
GLAD_API_CALL PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
GLAD_API_CALL PFNGLVERTEXATTRIB4FVPROC glad_debug_glVertexAttrib4fv;
#define glVertexAttrib4fv glad_debug_glVertexAttrib4fv
GLAD_API_CALL PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;
GLAD_API_CALL PFNGLVERTEXATTRIB4IVPROC glad_debug_glVertexAttrib4iv;
#define glVertexAttrib4iv glad_debug_glVertexAttrib4iv
GLAD_API_CALL PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;
GLAD_API_CALL PFNGLVERTEXATTRIB4SPROC glad_debug_glVertexAttrib4s;
#define glVertexAttrib4s glad_debug_glVertexAttrib4s
GLAD_API_CALL PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;
GLAD_API_CALL PFNGLVERTEXATTRIB4SVPROC glad_debug_glVertexAttrib4sv;
#define glVertexAttrib4sv glad_debug_glVertexAttrib4sv
GLAD_API_CALL PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;
GLAD_API_CALL PFNGLVERTEXATTRIB4UBVPROC glad_debug_glVertexAttrib4ubv;
#define glVertexAttrib4ubv glad_debug_glVertexAttrib4ubv
GLAD_API_CALL PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;
GLAD_API_CALL PFNGLVERTEXATTRIB4UIVPROC glad_debug_glVertexAttrib4uiv;
#define glVertexAttrib4uiv glad_debug_glVertexAttrib4uiv
GLAD_API_CALL PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;
GLAD_API_CALL PFNGLVERTEXATTRIB4USVPROC glad_debug_glVertexAttrib4usv;
#define glVertexAttrib4usv glad_debug_glVertexAttrib4usv
GLAD_API_CALL PFNGLVERTEXATTRIBDIVISORARBPROC glad_glVertexAttribDivisorARB;
GLAD_API_CALL PFNGLVERTEXATTRIBDIVISORARBPROC glad_debug_glVertexAttribDivisorARB;
#define glVertexAttribDivisorARB glad_debug_glVertexAttribDivisorARB
GLAD_API_CALL PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;
GLAD_API_CALL PFNGLVERTEXATTRIBI1IPROC glad_debug_glVertexAttribI1i;
#define glVertexAttribI1i glad_debug_glVertexAttribI1i
GLAD_API_CALL PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;
GLAD_API_CALL PFNGLVERTEXATTRIBI1IVPROC glad_debug_glVertexAttribI1iv;
#define glVertexAttribI1iv glad_debug_glVertexAttribI1iv
GLAD_API_CALL PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;
GLAD_API_CALL PFNGLVERTEXATTRIBI1UIPROC glad_debug_glVertexAttribI1ui;
#define glVertexAttribI1ui glad_debug_glVertexAttribI1ui
GLAD_API_CALL PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;
GLAD_API_CALL PFNGLVERTEXATTRIBI1UIVPROC glad_debug_glVertexAttribI1uiv;
#define glVertexAttribI1uiv glad_debug_glVertexAttribI1uiv
GLAD_API_CALL PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;
GLAD_API_CALL PFNGLVERTEXATTRIBI2IPROC glad_debug_glVertexAttribI2i;
#define glVertexAttribI2i glad_debug_glVertexAttribI2i
GLAD_API_CALL PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;
GLAD_API_CALL PFNGLVERTEXATTRIBI2IVPROC glad_debug_glVertexAttribI2iv;
#define glVertexAttribI2iv glad_debug_glVertexAttribI2iv
GLAD_API_CALL PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;
GLAD_API_CALL PFNGLVERTEXATTRIBI2UIPROC glad_debug_glVertexAttribI2ui;
#define glVertexAttribI2ui glad_debug_glVertexAttribI2ui
GLAD_API_CALL PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;
GLAD_API_CALL PFNGLVERTEXATTRIBI2UIVPROC glad_debug_glVertexAttribI2uiv;
#define glVertexAttribI2uiv glad_debug_glVertexAttribI2uiv
GLAD_API_CALL PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;
GLAD_API_CALL PFNGLVERTEXATTRIBI3IPROC glad_debug_glVertexAttribI3i;
#define glVertexAttribI3i glad_debug_glVertexAttribI3i
GLAD_API_CALL PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;
GLAD_API_CALL PFNGLVERTEXATTRIBI3IVPROC glad_debug_glVertexAttribI3iv;
#define glVertexAttribI3iv glad_debug_glVertexAttribI3iv
GLAD_API_CALL PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;
GLAD_API_CALL PFNGLVERTEXATTRIBI3UIPROC glad_debug_glVertexAttribI3ui;
#define glVertexAttribI3ui glad_debug_glVertexAttribI3ui
GLAD_API_CALL PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;
GLAD_API_CALL PFNGLVERTEXATTRIBI3UIVPROC glad_debug_glVertexAttribI3uiv;
#define glVertexAttribI3uiv glad_debug_glVertexAttribI3uiv
GLAD_API_CALL PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;
GLAD_API_CALL PFNGLVERTEXATTRIBI4BVPROC glad_debug_glVertexAttribI4bv;
#define glVertexAttribI4bv glad_debug_glVertexAttribI4bv
GLAD_API_CALL PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;
GLAD_API_CALL PFNGLVERTEXATTRIBI4IPROC glad_debug_glVertexAttribI4i;
#define glVertexAttribI4i glad_debug_glVertexAttribI4i
GLAD_API_CALL PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;
GLAD_API_CALL PFNGLVERTEXATTRIBI4IVPROC glad_debug_glVertexAttribI4iv;
#define glVertexAttribI4iv glad_debug_glVertexAttribI4iv
GLAD_API_CALL PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;
GLAD_API_CALL PFNGLVERTEXATTRIBI4SVPROC glad_debug_glVertexAttribI4sv;
#define glVertexAttribI4sv glad_debug_glVertexAttribI4sv
GLAD_API_CALL PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;
GLAD_API_CALL PFNGLVERTEXATTRIBI4UBVPROC glad_debug_glVertexAttribI4ubv;
#define glVertexAttribI4ubv glad_debug_glVertexAttribI4ubv
GLAD_API_CALL PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;
GLAD_API_CALL PFNGLVERTEXATTRIBI4UIPROC glad_debug_glVertexAttribI4ui;
#define glVertexAttribI4ui glad_debug_glVertexAttribI4ui
GLAD_API_CALL PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;
GLAD_API_CALL PFNGLVERTEXATTRIBI4UIVPROC glad_debug_glVertexAttribI4uiv;
#define glVertexAttribI4uiv glad_debug_glVertexAttribI4uiv
GLAD_API_CALL PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;
GLAD_API_CALL PFNGLVERTEXATTRIBI4USVPROC glad_debug_glVertexAttribI4usv;
#define glVertexAttribI4usv glad_debug_glVertexAttribI4usv
GLAD_API_CALL PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;
GLAD_API_CALL PFNGLVERTEXATTRIBIPOINTERPROC glad_debug_glVertexAttribIPointer;
#define glVertexAttribIPointer glad_debug_glVertexAttribIPointer
GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERPROC glad_debug_glVertexAttribPointer;
#define glVertexAttribPointer glad_debug_glVertexAttribPointer
GLAD_API_CALL PFNGLVERTEXPOINTERPROC glad_glVertexPointer;
GLAD_API_CALL PFNGLVERTEXPOINTERPROC glad_debug_glVertexPointer;
#define glVertexPointer glad_debug_glVertexPointer
GLAD_API_CALL PFNGLVIEWPORTPROC glad_glViewport;
GLAD_API_CALL PFNGLVIEWPORTPROC glad_debug_glViewport;
#define glViewport glad_debug_glViewport
GLAD_API_CALL PFNGLWINDOWPOS2DPROC glad_glWindowPos2d;
GLAD_API_CALL PFNGLWINDOWPOS2DPROC glad_debug_glWindowPos2d;
#define glWindowPos2d glad_debug_glWindowPos2d
GLAD_API_CALL PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv;
GLAD_API_CALL PFNGLWINDOWPOS2DVPROC glad_debug_glWindowPos2dv;
#define glWindowPos2dv glad_debug_glWindowPos2dv
GLAD_API_CALL PFNGLWINDOWPOS2FPROC glad_glWindowPos2f;
GLAD_API_CALL PFNGLWINDOWPOS2FPROC glad_debug_glWindowPos2f;
#define glWindowPos2f glad_debug_glWindowPos2f
GLAD_API_CALL PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv;
GLAD_API_CALL PFNGLWINDOWPOS2FVPROC glad_debug_glWindowPos2fv;
#define glWindowPos2fv glad_debug_glWindowPos2fv
GLAD_API_CALL PFNGLWINDOWPOS2IPROC glad_glWindowPos2i;
GLAD_API_CALL PFNGLWINDOWPOS2IPROC glad_debug_glWindowPos2i;
#define glWindowPos2i glad_debug_glWindowPos2i
GLAD_API_CALL PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv;
GLAD_API_CALL PFNGLWINDOWPOS2IVPROC glad_debug_glWindowPos2iv;
#define glWindowPos2iv glad_debug_glWindowPos2iv
GLAD_API_CALL PFNGLWINDOWPOS2SPROC glad_glWindowPos2s;
GLAD_API_CALL PFNGLWINDOWPOS2SPROC glad_debug_glWindowPos2s;
#define glWindowPos2s glad_debug_glWindowPos2s
GLAD_API_CALL PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv;
GLAD_API_CALL PFNGLWINDOWPOS2SVPROC glad_debug_glWindowPos2sv;
#define glWindowPos2sv glad_debug_glWindowPos2sv
GLAD_API_CALL PFNGLWINDOWPOS3DPROC glad_glWindowPos3d;
GLAD_API_CALL PFNGLWINDOWPOS3DPROC glad_debug_glWindowPos3d;
#define glWindowPos3d glad_debug_glWindowPos3d
GLAD_API_CALL PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv;
GLAD_API_CALL PFNGLWINDOWPOS3DVPROC glad_debug_glWindowPos3dv;
#define glWindowPos3dv glad_debug_glWindowPos3dv
GLAD_API_CALL PFNGLWINDOWPOS3FPROC glad_glWindowPos3f;
GLAD_API_CALL PFNGLWINDOWPOS3FPROC glad_debug_glWindowPos3f;
#define glWindowPos3f glad_debug_glWindowPos3f
GLAD_API_CALL PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv;
GLAD_API_CALL PFNGLWINDOWPOS3FVPROC glad_debug_glWindowPos3fv;
#define glWindowPos3fv glad_debug_glWindowPos3fv
GLAD_API_CALL PFNGLWINDOWPOS3IPROC glad_glWindowPos3i;
GLAD_API_CALL PFNGLWINDOWPOS3IPROC glad_debug_glWindowPos3i;
#define glWindowPos3i glad_debug_glWindowPos3i
GLAD_API_CALL PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv;
GLAD_API_CALL PFNGLWINDOWPOS3IVPROC glad_debug_glWindowPos3iv;
#define glWindowPos3iv glad_debug_glWindowPos3iv
GLAD_API_CALL PFNGLWINDOWPOS3SPROC glad_glWindowPos3s;
GLAD_API_CALL PFNGLWINDOWPOS3SPROC glad_debug_glWindowPos3s;
#define glWindowPos3s glad_debug_glWindowPos3s
GLAD_API_CALL PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv;
GLAD_API_CALL PFNGLWINDOWPOS3SVPROC glad_debug_glWindowPos3sv;
#define glWindowPos3sv glad_debug_glWindowPos3sv
GLAD_API_CALL void gladSetGLPreCallback(GLADprecallback cb);
GLAD_API_CALL void gladSetGLPostCallback(GLADpostcallback cb);
GLAD_API_CALL void gladInstallGLDebug(void);
GLAD_API_CALL void gladUninstallGLDebug(void);
GLAD_API_CALL int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr);
GLAD_API_CALL int gladLoadGL( GLADloadfunc load);
#ifdef __cplusplus
}
#endif
#endif
/* Source */
#ifdef GLAD_GL_IMPLEMENTATION
/**
* SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#ifndef GLAD_IMPL_UTIL_C_
#define GLAD_IMPL_UTIL_C_
#ifdef _MSC_VER
#define GLAD_IMPL_UTIL_SSCANF sscanf_s
#else
#define GLAD_IMPL_UTIL_SSCANF sscanf
#endif
#endif /* GLAD_IMPL_UTIL_C_ */
#ifdef __cplusplus
extern "C" {
#endif
int GLAD_GL_VERSION_1_0 = 0;
int GLAD_GL_VERSION_1_1 = 0;
int GLAD_GL_VERSION_1_2 = 0;
int GLAD_GL_VERSION_1_3 = 0;
int GLAD_GL_VERSION_1_4 = 0;
int GLAD_GL_VERSION_1_5 = 0;
int GLAD_GL_VERSION_2_0 = 0;
int GLAD_GL_VERSION_2_1 = 0;
int GLAD_GL_VERSION_3_0 = 0;
int GLAD_GL_VERSION_3_1 = 0;
int GLAD_GL_ARB_copy_image = 0;
int GLAD_GL_ARB_framebuffer_sRGB = 0;
int GLAD_GL_ARB_instanced_arrays = 0;
int GLAD_GL_ARB_multisample = 0;
int GLAD_GL_ARB_robustness = 0;
int GLAD_GL_ARB_texture_storage = 0;
int GLAD_GL_EXT_framebuffer_sRGB = 0;
int GLAD_GL_KHR_debug = 0;
static void _pre_call_gl_callback_default(const char *name, GLADapiproc apiproc, int len_args, ...) {
GLAD_UNUSED(len_args);
if (apiproc == NULL) {
fprintf(stderr, "GLAD: ERROR %s is NULL!\n", name);
return;
}
if (glad_glGetError == NULL) {
fprintf(stderr, "GLAD: ERROR glGetError is NULL!\n");
return;
}
(void) glad_glGetError();
}
static void _post_call_gl_callback_default(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...) {
GLenum error_code;
GLAD_UNUSED(ret);
GLAD_UNUSED(apiproc);
GLAD_UNUSED(len_args);
error_code = glad_glGetError();
if (error_code != GL_NO_ERROR) {
fprintf(stderr, "GLAD: ERROR %d in %s!\n", error_code, name);
}
}
static GLADprecallback _pre_call_gl_callback = _pre_call_gl_callback_default;
void gladSetGLPreCallback(GLADprecallback cb) {
_pre_call_gl_callback = cb;
}
static GLADpostcallback _post_call_gl_callback = _post_call_gl_callback_default;
void gladSetGLPostCallback(GLADpostcallback cb) {
_post_call_gl_callback = cb;
}
PFNGLACCUMPROC glad_glAccum = NULL;
static void GLAD_API_PTR glad_debug_impl_glAccum(GLenum op, GLfloat value) {
_pre_call_gl_callback("glAccum", (GLADapiproc) glad_glAccum, 2, op, value);
glad_glAccum(op, value);
_post_call_gl_callback(NULL, "glAccum", (GLADapiproc) glad_glAccum, 2, op, value);
}
PFNGLACCUMPROC glad_debug_glAccum = glad_debug_impl_glAccum;
PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL;
static void GLAD_API_PTR glad_debug_impl_glActiveTexture(GLenum texture) {
_pre_call_gl_callback("glActiveTexture", (GLADapiproc) glad_glActiveTexture, 1, texture);
glad_glActiveTexture(texture);
_post_call_gl_callback(NULL, "glActiveTexture", (GLADapiproc) glad_glActiveTexture, 1, texture);
}
PFNGLACTIVETEXTUREPROC glad_debug_glActiveTexture = glad_debug_impl_glActiveTexture;
PFNGLALPHAFUNCPROC glad_glAlphaFunc = NULL;
static void GLAD_API_PTR glad_debug_impl_glAlphaFunc(GLenum func, GLfloat ref) {
_pre_call_gl_callback("glAlphaFunc", (GLADapiproc) glad_glAlphaFunc, 2, func, ref);
glad_glAlphaFunc(func, ref);
_post_call_gl_callback(NULL, "glAlphaFunc", (GLADapiproc) glad_glAlphaFunc, 2, func, ref);
}
PFNGLALPHAFUNCPROC glad_debug_glAlphaFunc = glad_debug_impl_glAlphaFunc;
PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident = NULL;
static GLboolean GLAD_API_PTR glad_debug_impl_glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences) {
GLboolean ret;
_pre_call_gl_callback("glAreTexturesResident", (GLADapiproc) glad_glAreTexturesResident, 3, n, textures, residences);
ret = glad_glAreTexturesResident(n, textures, residences);
_post_call_gl_callback((void*) &ret, "glAreTexturesResident", (GLADapiproc) glad_glAreTexturesResident, 3, n, textures, residences);
return ret;
}
PFNGLARETEXTURESRESIDENTPROC glad_debug_glAreTexturesResident = glad_debug_impl_glAreTexturesResident;
PFNGLARRAYELEMENTPROC glad_glArrayElement = NULL;
static void GLAD_API_PTR glad_debug_impl_glArrayElement(GLint i) {
_pre_call_gl_callback("glArrayElement", (GLADapiproc) glad_glArrayElement, 1, i);
glad_glArrayElement(i);
_post_call_gl_callback(NULL, "glArrayElement", (GLADapiproc) glad_glArrayElement, 1, i);
}
PFNGLARRAYELEMENTPROC glad_debug_glArrayElement = glad_debug_impl_glArrayElement;
PFNGLATTACHSHADERPROC glad_glAttachShader = NULL;
static void GLAD_API_PTR glad_debug_impl_glAttachShader(GLuint program, GLuint shader) {
_pre_call_gl_callback("glAttachShader", (GLADapiproc) glad_glAttachShader, 2, program, shader);
glad_glAttachShader(program, shader);
_post_call_gl_callback(NULL, "glAttachShader", (GLADapiproc) glad_glAttachShader, 2, program, shader);
}
PFNGLATTACHSHADERPROC glad_debug_glAttachShader = glad_debug_impl_glAttachShader;
PFNGLBEGINPROC glad_glBegin = NULL;
static void GLAD_API_PTR glad_debug_impl_glBegin(GLenum mode) {
_pre_call_gl_callback("glBegin", (GLADapiproc) glad_glBegin, 1, mode);
glad_glBegin(mode);
_post_call_gl_callback(NULL, "glBegin", (GLADapiproc) glad_glBegin, 1, mode);
}
PFNGLBEGINPROC glad_debug_glBegin = glad_debug_impl_glBegin;
PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL;
static void GLAD_API_PTR glad_debug_impl_glBeginConditionalRender(GLuint id, GLenum mode) {
_pre_call_gl_callback("glBeginConditionalRender", (GLADapiproc) glad_glBeginConditionalRender, 2, id, mode);
glad_glBeginConditionalRender(id, mode);
_post_call_gl_callback(NULL, "glBeginConditionalRender", (GLADapiproc) glad_glBeginConditionalRender, 2, id, mode);
}
PFNGLBEGINCONDITIONALRENDERPROC glad_debug_glBeginConditionalRender = glad_debug_impl_glBeginConditionalRender;
PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL;
static void GLAD_API_PTR glad_debug_impl_glBeginQuery(GLenum target, GLuint id) {
_pre_call_gl_callback("glBeginQuery", (GLADapiproc) glad_glBeginQuery, 2, target, id);
glad_glBeginQuery(target, id);
_post_call_gl_callback(NULL, "glBeginQuery", (GLADapiproc) glad_glBeginQuery, 2, target, id);
}
PFNGLBEGINQUERYPROC glad_debug_glBeginQuery = glad_debug_impl_glBeginQuery;
PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL;
static void GLAD_API_PTR glad_debug_impl_glBeginTransformFeedback(GLenum primitiveMode) {
_pre_call_gl_callback("glBeginTransformFeedback", (GLADapiproc) glad_glBeginTransformFeedback, 1, primitiveMode);
glad_glBeginTransformFeedback(primitiveMode);
_post_call_gl_callback(NULL, "glBeginTransformFeedback", (GLADapiproc) glad_glBeginTransformFeedback, 1, primitiveMode);
}
PFNGLBEGINTRANSFORMFEEDBACKPROC glad_debug_glBeginTransformFeedback = glad_debug_impl_glBeginTransformFeedback;
PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL;
static void GLAD_API_PTR glad_debug_impl_glBindAttribLocation(GLuint program, GLuint index, const GLchar * name) {
_pre_call_gl_callback("glBindAttribLocation", (GLADapiproc) glad_glBindAttribLocation, 3, program, index, name);
glad_glBindAttribLocation(program, index, name);
_post_call_gl_callback(NULL, "glBindAttribLocation", (GLADapiproc) glad_glBindAttribLocation, 3, program, index, name);
}
PFNGLBINDATTRIBLOCATIONPROC glad_debug_glBindAttribLocation = glad_debug_impl_glBindAttribLocation;
PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL;
static void GLAD_API_PTR glad_debug_impl_glBindBuffer(GLenum target, GLuint buffer) {
_pre_call_gl_callback("glBindBuffer", (GLADapiproc) glad_glBindBuffer, 2, target, buffer);
glad_glBindBuffer(target, buffer);
_post_call_gl_callback(NULL, "glBindBuffer", (GLADapiproc) glad_glBindBuffer, 2, target, buffer);
}
PFNGLBINDBUFFERPROC glad_debug_glBindBuffer = glad_debug_impl_glBindBuffer;
PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL;
static void GLAD_API_PTR glad_debug_impl_glBindBufferBase(GLenum target, GLuint index, GLuint buffer) {
_pre_call_gl_callback("glBindBufferBase", (GLADapiproc) glad_glBindBufferBase, 3, target, index, buffer);
glad_glBindBufferBase(target, index, buffer);
_post_call_gl_callback(NULL, "glBindBufferBase", (GLADapiproc) glad_glBindBufferBase, 3, target, index, buffer);
}
PFNGLBINDBUFFERBASEPROC glad_debug_glBindBufferBase = glad_debug_impl_glBindBufferBase;
PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL;
static void GLAD_API_PTR glad_debug_impl_glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) {
_pre_call_gl_callback("glBindBufferRange", (GLADapiproc) glad_glBindBufferRange, 5, target, index, buffer, offset, size);
glad_glBindBufferRange(target, index, buffer, offset, size);
_post_call_gl_callback(NULL, "glBindBufferRange", (GLADapiproc) glad_glBindBufferRange, 5, target, index, buffer, offset, size);
}
PFNGLBINDBUFFERRANGEPROC glad_debug_glBindBufferRange = glad_debug_impl_glBindBufferRange;
PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL;
static void GLAD_API_PTR glad_debug_impl_glBindFragDataLocation(GLuint program, GLuint color, const GLchar * name) {
_pre_call_gl_callback("glBindFragDataLocation", (GLADapiproc) glad_glBindFragDataLocation, 3, program, color, name);
glad_glBindFragDataLocation(program, color, name);
_post_call_gl_callback(NULL, "glBindFragDataLocation", (GLADapiproc) glad_glBindFragDataLocation, 3, program, color, name);
}
PFNGLBINDFRAGDATALOCATIONPROC glad_debug_glBindFragDataLocation = glad_debug_impl_glBindFragDataLocation;
PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL;
static void GLAD_API_PTR glad_debug_impl_glBindFramebuffer(GLenum target, GLuint framebuffer) {
_pre_call_gl_callback("glBindFramebuffer", (GLADapiproc) glad_glBindFramebuffer, 2, target, framebuffer);
glad_glBindFramebuffer(target, framebuffer);
_post_call_gl_callback(NULL, "glBindFramebuffer", (GLADapiproc) glad_glBindFramebuffer, 2, target, framebuffer);
}
PFNGLBINDFRAMEBUFFERPROC glad_debug_glBindFramebuffer = glad_debug_impl_glBindFramebuffer;
PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL;
static void GLAD_API_PTR glad_debug_impl_glBindRenderbuffer(GLenum target, GLuint renderbuffer) {
_pre_call_gl_callback("glBindRenderbuffer", (GLADapiproc) glad_glBindRenderbuffer, 2, target, renderbuffer);
glad_glBindRenderbuffer(target, renderbuffer);
_post_call_gl_callback(NULL, "glBindRenderbuffer", (GLADapiproc) glad_glBindRenderbuffer, 2, target, renderbuffer);
}
PFNGLBINDRENDERBUFFERPROC glad_debug_glBindRenderbuffer = glad_debug_impl_glBindRenderbuffer;
PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL;
static void GLAD_API_PTR glad_debug_impl_glBindTexture(GLenum target, GLuint texture) {
_pre_call_gl_callback("glBindTexture", (GLADapiproc) glad_glBindTexture, 2, target, texture);
glad_glBindTexture(target, texture);
_post_call_gl_callback(NULL, "glBindTexture", (GLADapiproc) glad_glBindTexture, 2, target, texture);
}
PFNGLBINDTEXTUREPROC glad_debug_glBindTexture = glad_debug_impl_glBindTexture;
PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL;
static void GLAD_API_PTR glad_debug_impl_glBindVertexArray(GLuint array) {
_pre_call_gl_callback("glBindVertexArray", (GLADapiproc) glad_glBindVertexArray, 1, array);
glad_glBindVertexArray(array);
_post_call_gl_callback(NULL, "glBindVertexArray", (GLADapiproc) glad_glBindVertexArray, 1, array);
}
PFNGLBINDVERTEXARRAYPROC glad_debug_glBindVertexArray = glad_debug_impl_glBindVertexArray;
PFNGLBITMAPPROC glad_glBitmap = NULL;
static void GLAD_API_PTR glad_debug_impl_glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap) {
_pre_call_gl_callback("glBitmap", (GLADapiproc) glad_glBitmap, 7, width, height, xorig, yorig, xmove, ymove, bitmap);
glad_glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
_post_call_gl_callback(NULL, "glBitmap", (GLADapiproc) glad_glBitmap, 7, width, height, xorig, yorig, xmove, ymove, bitmap);
}
PFNGLBITMAPPROC glad_debug_glBitmap = glad_debug_impl_glBitmap;
PFNGLBLENDCOLORPROC glad_glBlendColor = NULL;
static void GLAD_API_PTR glad_debug_impl_glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
_pre_call_gl_callback("glBlendColor", (GLADapiproc) glad_glBlendColor, 4, red, green, blue, alpha);
glad_glBlendColor(red, green, blue, alpha);
_post_call_gl_callback(NULL, "glBlendColor", (GLADapiproc) glad_glBlendColor, 4, red, green, blue, alpha);
}
PFNGLBLENDCOLORPROC glad_debug_glBlendColor = glad_debug_impl_glBlendColor;
PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL;
static void GLAD_API_PTR glad_debug_impl_glBlendEquation(GLenum mode) {
_pre_call_gl_callback("glBlendEquation", (GLADapiproc) glad_glBlendEquation, 1, mode);
glad_glBlendEquation(mode);
_post_call_gl_callback(NULL, "glBlendEquation", (GLADapiproc) glad_glBlendEquation, 1, mode);
}
PFNGLBLENDEQUATIONPROC glad_debug_glBlendEquation = glad_debug_impl_glBlendEquation;
PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL;
static void GLAD_API_PTR glad_debug_impl_glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) {
_pre_call_gl_callback("glBlendEquationSeparate", (GLADapiproc) glad_glBlendEquationSeparate, 2, modeRGB, modeAlpha);
glad_glBlendEquationSeparate(modeRGB, modeAlpha);
_post_call_gl_callback(NULL, "glBlendEquationSeparate", (GLADapiproc) glad_glBlendEquationSeparate, 2, modeRGB, modeAlpha);
}
PFNGLBLENDEQUATIONSEPARATEPROC glad_debug_glBlendEquationSeparate = glad_debug_impl_glBlendEquationSeparate;
PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL;
static void GLAD_API_PTR glad_debug_impl_glBlendFunc(GLenum sfactor, GLenum dfactor) {
_pre_call_gl_callback("glBlendFunc", (GLADapiproc) glad_glBlendFunc, 2, sfactor, dfactor);
glad_glBlendFunc(sfactor, dfactor);
_post_call_gl_callback(NULL, "glBlendFunc", (GLADapiproc) glad_glBlendFunc, 2, sfactor, dfactor);
}
PFNGLBLENDFUNCPROC glad_debug_glBlendFunc = glad_debug_impl_glBlendFunc;
PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL;
static void GLAD_API_PTR glad_debug_impl_glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) {
_pre_call_gl_callback("glBlendFuncSeparate", (GLADapiproc) glad_glBlendFuncSeparate, 4, sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
glad_glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
_post_call_gl_callback(NULL, "glBlendFuncSeparate", (GLADapiproc) glad_glBlendFuncSeparate, 4, sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
}
PFNGLBLENDFUNCSEPARATEPROC glad_debug_glBlendFuncSeparate = glad_debug_impl_glBlendFuncSeparate;
PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL;
static void GLAD_API_PTR glad_debug_impl_glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {
_pre_call_gl_callback("glBlitFramebuffer", (GLADapiproc) glad_glBlitFramebuffer, 10, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
glad_glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
_post_call_gl_callback(NULL, "glBlitFramebuffer", (GLADapiproc) glad_glBlitFramebuffer, 10, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
}
PFNGLBLITFRAMEBUFFERPROC glad_debug_glBlitFramebuffer = glad_debug_impl_glBlitFramebuffer;
PFNGLBUFFERDATAPROC glad_glBufferData = NULL;
static void GLAD_API_PTR glad_debug_impl_glBufferData(GLenum target, GLsizeiptr size, const void * data, GLenum usage) {
_pre_call_gl_callback("glBufferData", (GLADapiproc) glad_glBufferData, 4, target, size, data, usage);
glad_glBufferData(target, size, data, usage);
_post_call_gl_callback(NULL, "glBufferData", (GLADapiproc) glad_glBufferData, 4, target, size, data, usage);
}
PFNGLBUFFERDATAPROC glad_debug_glBufferData = glad_debug_impl_glBufferData;
PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL;
static void GLAD_API_PTR glad_debug_impl_glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void * data) {
_pre_call_gl_callback("glBufferSubData", (GLADapiproc) glad_glBufferSubData, 4, target, offset, size, data);
glad_glBufferSubData(target, offset, size, data);
_post_call_gl_callback(NULL, "glBufferSubData", (GLADapiproc) glad_glBufferSubData, 4, target, offset, size, data);
}
PFNGLBUFFERSUBDATAPROC glad_debug_glBufferSubData = glad_debug_impl_glBufferSubData;
PFNGLCALLLISTPROC glad_glCallList = NULL;
static void GLAD_API_PTR glad_debug_impl_glCallList(GLuint list) {
_pre_call_gl_callback("glCallList", (GLADapiproc) glad_glCallList, 1, list);
glad_glCallList(list);
_post_call_gl_callback(NULL, "glCallList", (GLADapiproc) glad_glCallList, 1, list);
}
PFNGLCALLLISTPROC glad_debug_glCallList = glad_debug_impl_glCallList;
PFNGLCALLLISTSPROC glad_glCallLists = NULL;
static void GLAD_API_PTR glad_debug_impl_glCallLists(GLsizei n, GLenum type, const void * lists) {
_pre_call_gl_callback("glCallLists", (GLADapiproc) glad_glCallLists, 3, n, type, lists);
glad_glCallLists(n, type, lists);
_post_call_gl_callback(NULL, "glCallLists", (GLADapiproc) glad_glCallLists, 3, n, type, lists);
}
PFNGLCALLLISTSPROC glad_debug_glCallLists = glad_debug_impl_glCallLists;
PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL;
static GLenum GLAD_API_PTR glad_debug_impl_glCheckFramebufferStatus(GLenum target) {
GLenum ret;
_pre_call_gl_callback("glCheckFramebufferStatus", (GLADapiproc) glad_glCheckFramebufferStatus, 1, target);
ret = glad_glCheckFramebufferStatus(target);
_post_call_gl_callback((void*) &ret, "glCheckFramebufferStatus", (GLADapiproc) glad_glCheckFramebufferStatus, 1, target);
return ret;
}
PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_debug_glCheckFramebufferStatus = glad_debug_impl_glCheckFramebufferStatus;
PFNGLCLAMPCOLORPROC glad_glClampColor = NULL;
static void GLAD_API_PTR glad_debug_impl_glClampColor(GLenum target, GLenum clamp) {
_pre_call_gl_callback("glClampColor", (GLADapiproc) glad_glClampColor, 2, target, clamp);
glad_glClampColor(target, clamp);
_post_call_gl_callback(NULL, "glClampColor", (GLADapiproc) glad_glClampColor, 2, target, clamp);
}
PFNGLCLAMPCOLORPROC glad_debug_glClampColor = glad_debug_impl_glClampColor;
PFNGLCLEARPROC glad_glClear = NULL;
static void GLAD_API_PTR glad_debug_impl_glClear(GLbitfield mask) {
_pre_call_gl_callback("glClear", (GLADapiproc) glad_glClear, 1, mask);
glad_glClear(mask);
_post_call_gl_callback(NULL, "glClear", (GLADapiproc) glad_glClear, 1, mask);
}
PFNGLCLEARPROC glad_debug_glClear = glad_debug_impl_glClear;
PFNGLCLEARACCUMPROC glad_glClearAccum = NULL;
static void GLAD_API_PTR glad_debug_impl_glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
_pre_call_gl_callback("glClearAccum", (GLADapiproc) glad_glClearAccum, 4, red, green, blue, alpha);
glad_glClearAccum(red, green, blue, alpha);
_post_call_gl_callback(NULL, "glClearAccum", (GLADapiproc) glad_glClearAccum, 4, red, green, blue, alpha);
}
PFNGLCLEARACCUMPROC glad_debug_glClearAccum = glad_debug_impl_glClearAccum;
PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL;
static void GLAD_API_PTR glad_debug_impl_glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) {
_pre_call_gl_callback("glClearBufferfi", (GLADapiproc) glad_glClearBufferfi, 4, buffer, drawbuffer, depth, stencil);
glad_glClearBufferfi(buffer, drawbuffer, depth, stencil);
_post_call_gl_callback(NULL, "glClearBufferfi", (GLADapiproc) glad_glClearBufferfi, 4, buffer, drawbuffer, depth, stencil);
}
PFNGLCLEARBUFFERFIPROC glad_debug_glClearBufferfi = glad_debug_impl_glClearBufferfi;
PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL;
static void GLAD_API_PTR glad_debug_impl_glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value) {
_pre_call_gl_callback("glClearBufferfv", (GLADapiproc) glad_glClearBufferfv, 3, buffer, drawbuffer, value);
glad_glClearBufferfv(buffer, drawbuffer, value);
_post_call_gl_callback(NULL, "glClearBufferfv", (GLADapiproc) glad_glClearBufferfv, 3, buffer, drawbuffer, value);
}
PFNGLCLEARBUFFERFVPROC glad_debug_glClearBufferfv = glad_debug_impl_glClearBufferfv;
PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value) {
_pre_call_gl_callback("glClearBufferiv", (GLADapiproc) glad_glClearBufferiv, 3, buffer, drawbuffer, value);
glad_glClearBufferiv(buffer, drawbuffer, value);
_post_call_gl_callback(NULL, "glClearBufferiv", (GLADapiproc) glad_glClearBufferiv, 3, buffer, drawbuffer, value);
}
PFNGLCLEARBUFFERIVPROC glad_debug_glClearBufferiv = glad_debug_impl_glClearBufferiv;
PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value) {
_pre_call_gl_callback("glClearBufferuiv", (GLADapiproc) glad_glClearBufferuiv, 3, buffer, drawbuffer, value);
glad_glClearBufferuiv(buffer, drawbuffer, value);
_post_call_gl_callback(NULL, "glClearBufferuiv", (GLADapiproc) glad_glClearBufferuiv, 3, buffer, drawbuffer, value);
}
PFNGLCLEARBUFFERUIVPROC glad_debug_glClearBufferuiv = glad_debug_impl_glClearBufferuiv;
PFNGLCLEARCOLORPROC glad_glClearColor = NULL;
static void GLAD_API_PTR glad_debug_impl_glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
_pre_call_gl_callback("glClearColor", (GLADapiproc) glad_glClearColor, 4, red, green, blue, alpha);
glad_glClearColor(red, green, blue, alpha);
_post_call_gl_callback(NULL, "glClearColor", (GLADapiproc) glad_glClearColor, 4, red, green, blue, alpha);
}
PFNGLCLEARCOLORPROC glad_debug_glClearColor = glad_debug_impl_glClearColor;
PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL;
static void GLAD_API_PTR glad_debug_impl_glClearDepth(GLdouble depth) {
_pre_call_gl_callback("glClearDepth", (GLADapiproc) glad_glClearDepth, 1, depth);
glad_glClearDepth(depth);
_post_call_gl_callback(NULL, "glClearDepth", (GLADapiproc) glad_glClearDepth, 1, depth);
}
PFNGLCLEARDEPTHPROC glad_debug_glClearDepth = glad_debug_impl_glClearDepth;
PFNGLCLEARINDEXPROC glad_glClearIndex = NULL;
static void GLAD_API_PTR glad_debug_impl_glClearIndex(GLfloat c) {
_pre_call_gl_callback("glClearIndex", (GLADapiproc) glad_glClearIndex, 1, c);
glad_glClearIndex(c);
_post_call_gl_callback(NULL, "glClearIndex", (GLADapiproc) glad_glClearIndex, 1, c);
}
PFNGLCLEARINDEXPROC glad_debug_glClearIndex = glad_debug_impl_glClearIndex;
PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL;
static void GLAD_API_PTR glad_debug_impl_glClearStencil(GLint s) {
_pre_call_gl_callback("glClearStencil", (GLADapiproc) glad_glClearStencil, 1, s);
glad_glClearStencil(s);
_post_call_gl_callback(NULL, "glClearStencil", (GLADapiproc) glad_glClearStencil, 1, s);
}
PFNGLCLEARSTENCILPROC glad_debug_glClearStencil = glad_debug_impl_glClearStencil;
PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture = NULL;
static void GLAD_API_PTR glad_debug_impl_glClientActiveTexture(GLenum texture) {
_pre_call_gl_callback("glClientActiveTexture", (GLADapiproc) glad_glClientActiveTexture, 1, texture);
glad_glClientActiveTexture(texture);
_post_call_gl_callback(NULL, "glClientActiveTexture", (GLADapiproc) glad_glClientActiveTexture, 1, texture);
}
PFNGLCLIENTACTIVETEXTUREPROC glad_debug_glClientActiveTexture = glad_debug_impl_glClientActiveTexture;
PFNGLCLIPPLANEPROC glad_glClipPlane = NULL;
static void GLAD_API_PTR glad_debug_impl_glClipPlane(GLenum plane, const GLdouble * equation) {
_pre_call_gl_callback("glClipPlane", (GLADapiproc) glad_glClipPlane, 2, plane, equation);
glad_glClipPlane(plane, equation);
_post_call_gl_callback(NULL, "glClipPlane", (GLADapiproc) glad_glClipPlane, 2, plane, equation);
}
PFNGLCLIPPLANEPROC glad_debug_glClipPlane = glad_debug_impl_glClipPlane;
PFNGLCOLOR3BPROC glad_glColor3b = NULL;
static void GLAD_API_PTR glad_debug_impl_glColor3b(GLbyte red, GLbyte green, GLbyte blue) {
_pre_call_gl_callback("glColor3b", (GLADapiproc) glad_glColor3b, 3, red, green, blue);
glad_glColor3b(red, green, blue);
_post_call_gl_callback(NULL, "glColor3b", (GLADapiproc) glad_glColor3b, 3, red, green, blue);
}
PFNGLCOLOR3BPROC glad_debug_glColor3b = glad_debug_impl_glColor3b;
PFNGLCOLOR3BVPROC glad_glColor3bv = NULL;
static void GLAD_API_PTR glad_debug_impl_glColor3bv(const GLbyte * v) {
_pre_call_gl_callback("glColor3bv", (GLADapiproc) glad_glColor3bv, 1, v);
glad_glColor3bv(v);
_post_call_gl_callback(NULL, "glColor3bv", (GLADapiproc) glad_glColor3bv, 1, v);
}
PFNGLCOLOR3BVPROC glad_debug_glColor3bv = glad_debug_impl_glColor3bv;
PFNGLCOLOR3DPROC glad_glColor3d = NULL;
static void GLAD_API_PTR glad_debug_impl_glColor3d(GLdouble red, GLdouble green, GLdouble blue) {
_pre_call_gl_callback("glColor3d", (GLADapiproc) glad_glColor3d, 3, red, green, blue);
glad_glColor3d(red, green, blue);
_post_call_gl_callback(NULL, "glColor3d", (GLADapiproc) glad_glColor3d, 3, red, green, blue);
}
PFNGLCOLOR3DPROC glad_debug_glColor3d = glad_debug_impl_glColor3d;
PFNGLCOLOR3DVPROC glad_glColor3dv = NULL;
static void GLAD_API_PTR glad_debug_impl_glColor3dv(const GLdouble * v) {
_pre_call_gl_callback("glColor3dv", (GLADapiproc) glad_glColor3dv, 1, v);
glad_glColor3dv(v);
_post_call_gl_callback(NULL, "glColor3dv", (GLADapiproc) glad_glColor3dv, 1, v);
}
PFNGLCOLOR3DVPROC glad_debug_glColor3dv = glad_debug_impl_glColor3dv;
PFNGLCOLOR3FPROC glad_glColor3f = NULL;
static void GLAD_API_PTR glad_debug_impl_glColor3f(GLfloat red, GLfloat green, GLfloat blue) {
_pre_call_gl_callback("glColor3f", (GLADapiproc) glad_glColor3f, 3, red, green, blue);
glad_glColor3f(red, green, blue);
_post_call_gl_callback(NULL, "glColor3f", (GLADapiproc) glad_glColor3f, 3, red, green, blue);
}
PFNGLCOLOR3FPROC glad_debug_glColor3f = glad_debug_impl_glColor3f;
PFNGLCOLOR3FVPROC glad_glColor3fv = NULL;
static void GLAD_API_PTR glad_debug_impl_glColor3fv(const GLfloat * v) {
_pre_call_gl_callback("glColor3fv", (GLADapiproc) glad_glColor3fv, 1, v);
glad_glColor3fv(v);
_post_call_gl_callback(NULL, "glColor3fv", (GLADapiproc) glad_glColor3fv, 1, v);
}
PFNGLCOLOR3FVPROC glad_debug_glColor3fv = glad_debug_impl_glColor3fv;
PFNGLCOLOR3IPROC glad_glColor3i = NULL;
static void GLAD_API_PTR glad_debug_impl_glColor3i(GLint red, GLint green, GLint blue) {
_pre_call_gl_callback("glColor3i", (GLADapiproc) glad_glColor3i, 3, red, green, blue);
glad_glColor3i(red, green, blue);
_post_call_gl_callback(NULL, "glColor3i", (GLADapiproc) glad_glColor3i, 3, red, green, blue);
}
PFNGLCOLOR3IPROC glad_debug_glColor3i = glad_debug_impl_glColor3i;
PFNGLCOLOR3IVPROC glad_glColor3iv = NULL;
static void GLAD_API_PTR glad_debug_impl_glColor3iv(const GLint * v) {
_pre_call_gl_callback("glColor3iv", (GLADapiproc) glad_glColor3iv, 1, v);
glad_glColor3iv(v);
_post_call_gl_callback(NULL, "glColor3iv", (GLADapiproc) glad_glColor3iv, 1, v);
}
PFNGLCOLOR3IVPROC glad_debug_glColor3iv = glad_debug_impl_glColor3iv;
PFNGLCOLOR3SPROC glad_glColor3s = NULL;
static void GLAD_API_PTR glad_debug_impl_glColor3s(GLshort red, GLshort green, GLshort blue) {
_pre_call_gl_callback("glColor3s", (GLADapiproc) glad_glColor3s, 3, red, green, blue);
glad_glColor3s(red, green, blue);
_post_call_gl_callback(NULL, "glColor3s", (GLADapiproc) glad_glColor3s, 3, red, green, blue);
}
PFNGLCOLOR3SPROC glad_debug_glColor3s = glad_debug_impl_glColor3s;
PFNGLCOLOR3SVPROC glad_glColor3sv = NULL;
static void GLAD_API_PTR glad_debug_impl_glColor3sv(const GLshort * v) {
_pre_call_gl_callback("glColor3sv", (GLADapiproc) glad_glColor3sv, 1, v);
glad_glColor3sv(v);
_post_call_gl_callback(NULL, "glColor3sv", (GLADapiproc) glad_glColor3sv, 1, v);
}
PFNGLCOLOR3SVPROC glad_debug_glColor3sv = glad_debug_impl_glColor3sv;
PFNGLCOLOR3UBPROC glad_glColor3ub = NULL;
static void GLAD_API_PTR glad_debug_impl_glColor3ub(GLubyte red, GLubyte green, GLubyte blue) {
_pre_call_gl_callback("glColor3ub", (GLADapiproc) glad_glColor3ub, 3, red, green, blue);
glad_glColor3ub(red, green, blue);
_post_call_gl_callback(NULL, "glColor3ub", (GLADapiproc) glad_glColor3ub, 3, red, green, blue);
}
PFNGLCOLOR3UBPROC glad_debug_glColor3ub = glad_debug_impl_glColor3ub;
PFNGLCOLOR3UBVPROC glad_glColor3ubv = NULL;
static void GLAD_API_PTR glad_debug_impl_glColor3ubv(const GLubyte * v) {
_pre_call_gl_callback("glColor3ubv", (GLADapiproc) glad_glColor3ubv, 1, v);
glad_glColor3ubv(v);
_post_call_gl_callback(NULL, "glColor3ubv", (GLADapiproc) glad_glColor3ubv, 1, v);
}
PFNGLCOLOR3UBVPROC glad_debug_glColor3ubv = glad_debug_impl_glColor3ubv;
PFNGLCOLOR3UIPROC glad_glColor3ui = NULL;
static void GLAD_API_PTR glad_debug_impl_glColor3ui(GLuint red, GLuint green, GLuint blue) {
_pre_call_gl_callback("glColor3ui", (GLADapiproc) glad_glColor3ui, 3, red, green, blue);
glad_glColor3ui(red, green, blue);
_post_call_gl_callback(NULL, "glColor3ui", (GLADapiproc) glad_glColor3ui, 3, red, green, blue);
}
PFNGLCOLOR3UIPROC glad_debug_glColor3ui = glad_debug_impl_glColor3ui;
PFNGLCOLOR3UIVPROC glad_glColor3uiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glColor3uiv(const GLuint * v) {
_pre_call_gl_callback("glColor3uiv", (GLADapiproc) glad_glColor3uiv, 1, v);
glad_glColor3uiv(v);
_post_call_gl_callback(NULL, "glColor3uiv", (GLADapiproc) glad_glColor3uiv, 1, v);
}
PFNGLCOLOR3UIVPROC glad_debug_glColor3uiv = glad_debug_impl_glColor3uiv;
PFNGLCOLOR3USPROC glad_glColor3us = NULL;
static void GLAD_API_PTR glad_debug_impl_glColor3us(GLushort red, GLushort green, GLushort blue) {
_pre_call_gl_callback("glColor3us", (GLADapiproc) glad_glColor3us, 3, red, green, blue);
glad_glColor3us(red, green, blue);
_post_call_gl_callback(NULL, "glColor3us", (GLADapiproc) glad_glColor3us, 3, red, green, blue);
}
PFNGLCOLOR3USPROC glad_debug_glColor3us = glad_debug_impl_glColor3us;
PFNGLCOLOR3USVPROC glad_glColor3usv = NULL;
static void GLAD_API_PTR glad_debug_impl_glColor3usv(const GLushort * v) {
_pre_call_gl_callback("glColor3usv", (GLADapiproc) glad_glColor3usv, 1, v);
glad_glColor3usv(v);
_post_call_gl_callback(NULL, "glColor3usv", (GLADapiproc) glad_glColor3usv, 1, v);
}
PFNGLCOLOR3USVPROC glad_debug_glColor3usv = glad_debug_impl_glColor3usv;
PFNGLCOLOR4BPROC glad_glColor4b = NULL;
static void GLAD_API_PTR glad_debug_impl_glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) {
_pre_call_gl_callback("glColor4b", (GLADapiproc) glad_glColor4b, 4, red, green, blue, alpha);
glad_glColor4b(red, green, blue, alpha);
_post_call_gl_callback(NULL, "glColor4b", (GLADapiproc) glad_glColor4b, 4, red, green, blue, alpha);
}
PFNGLCOLOR4BPROC glad_debug_glColor4b = glad_debug_impl_glColor4b;
PFNGLCOLOR4BVPROC glad_glColor4bv = NULL;
static void GLAD_API_PTR glad_debug_impl_glColor4bv(const GLbyte * v) {
_pre_call_gl_callback("glColor4bv", (GLADapiproc) glad_glColor4bv, 1, v);
glad_glColor4bv(v);
_post_call_gl_callback(NULL, "glColor4bv", (GLADapiproc) glad_glColor4bv, 1, v);
}
PFNGLCOLOR4BVPROC glad_debug_glColor4bv = glad_debug_impl_glColor4bv;
PFNGLCOLOR4DPROC glad_glColor4d = NULL;
static void GLAD_API_PTR glad_debug_impl_glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) {
_pre_call_gl_callback("glColor4d", (GLADapiproc) glad_glColor4d, 4, red, green, blue, alpha);
glad_glColor4d(red, green, blue, alpha);
_post_call_gl_callback(NULL, "glColor4d", (GLADapiproc) glad_glColor4d, 4, red, green, blue, alpha);
}
PFNGLCOLOR4DPROC glad_debug_glColor4d = glad_debug_impl_glColor4d;
PFNGLCOLOR4DVPROC glad_glColor4dv = NULL;
static void GLAD_API_PTR glad_debug_impl_glColor4dv(const GLdouble * v) {
_pre_call_gl_callback("glColor4dv", (GLADapiproc) glad_glColor4dv, 1, v);
glad_glColor4dv(v);
_post_call_gl_callback(NULL, "glColor4dv", (GLADapiproc) glad_glColor4dv, 1, v);
}
PFNGLCOLOR4DVPROC glad_debug_glColor4dv = glad_debug_impl_glColor4dv;
PFNGLCOLOR4FPROC glad_glColor4f = NULL;
static void GLAD_API_PTR glad_debug_impl_glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
_pre_call_gl_callback("glColor4f", (GLADapiproc) glad_glColor4f, 4, red, green, blue, alpha);
glad_glColor4f(red, green, blue, alpha);
_post_call_gl_callback(NULL, "glColor4f", (GLADapiproc) glad_glColor4f, 4, red, green, blue, alpha);
}
PFNGLCOLOR4FPROC glad_debug_glColor4f = glad_debug_impl_glColor4f;
PFNGLCOLOR4FVPROC glad_glColor4fv = NULL;
static void GLAD_API_PTR glad_debug_impl_glColor4fv(const GLfloat * v) {
_pre_call_gl_callback("glColor4fv", (GLADapiproc) glad_glColor4fv, 1, v);
glad_glColor4fv(v);
_post_call_gl_callback(NULL, "glColor4fv", (GLADapiproc) glad_glColor4fv, 1, v);
}
PFNGLCOLOR4FVPROC glad_debug_glColor4fv = glad_debug_impl_glColor4fv;
PFNGLCOLOR4IPROC glad_glColor4i = NULL;
static void GLAD_API_PTR glad_debug_impl_glColor4i(GLint red, GLint green, GLint blue, GLint alpha) {
_pre_call_gl_callback("glColor4i", (GLADapiproc) glad_glColor4i, 4, red, green, blue, alpha);
glad_glColor4i(red, green, blue, alpha);
_post_call_gl_callback(NULL, "glColor4i", (GLADapiproc) glad_glColor4i, 4, red, green, blue, alpha);
}
PFNGLCOLOR4IPROC glad_debug_glColor4i = glad_debug_impl_glColor4i;
PFNGLCOLOR4IVPROC glad_glColor4iv = NULL;
static void GLAD_API_PTR glad_debug_impl_glColor4iv(const GLint * v) {
_pre_call_gl_callback("glColor4iv", (GLADapiproc) glad_glColor4iv, 1, v);
glad_glColor4iv(v);
_post_call_gl_callback(NULL, "glColor4iv", (GLADapiproc) glad_glColor4iv, 1, v);
}
PFNGLCOLOR4IVPROC glad_debug_glColor4iv = glad_debug_impl_glColor4iv;
PFNGLCOLOR4SPROC glad_glColor4s = NULL;
static void GLAD_API_PTR glad_debug_impl_glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) {
_pre_call_gl_callback("glColor4s", (GLADapiproc) glad_glColor4s, 4, red, green, blue, alpha);
glad_glColor4s(red, green, blue, alpha);
_post_call_gl_callback(NULL, "glColor4s", (GLADapiproc) glad_glColor4s, 4, red, green, blue, alpha);
}
PFNGLCOLOR4SPROC glad_debug_glColor4s = glad_debug_impl_glColor4s;
PFNGLCOLOR4SVPROC glad_glColor4sv = NULL;
static void GLAD_API_PTR glad_debug_impl_glColor4sv(const GLshort * v) {
_pre_call_gl_callback("glColor4sv", (GLADapiproc) glad_glColor4sv, 1, v);
glad_glColor4sv(v);
_post_call_gl_callback(NULL, "glColor4sv", (GLADapiproc) glad_glColor4sv, 1, v);
}
PFNGLCOLOR4SVPROC glad_debug_glColor4sv = glad_debug_impl_glColor4sv;
PFNGLCOLOR4UBPROC glad_glColor4ub = NULL;
static void GLAD_API_PTR glad_debug_impl_glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) {
_pre_call_gl_callback("glColor4ub", (GLADapiproc) glad_glColor4ub, 4, red, green, blue, alpha);
glad_glColor4ub(red, green, blue, alpha);
_post_call_gl_callback(NULL, "glColor4ub", (GLADapiproc) glad_glColor4ub, 4, red, green, blue, alpha);
}
PFNGLCOLOR4UBPROC glad_debug_glColor4ub = glad_debug_impl_glColor4ub;
PFNGLCOLOR4UBVPROC glad_glColor4ubv = NULL;
static void GLAD_API_PTR glad_debug_impl_glColor4ubv(const GLubyte * v) {
_pre_call_gl_callback("glColor4ubv", (GLADapiproc) glad_glColor4ubv, 1, v);
glad_glColor4ubv(v);
_post_call_gl_callback(NULL, "glColor4ubv", (GLADapiproc) glad_glColor4ubv, 1, v);
}
PFNGLCOLOR4UBVPROC glad_debug_glColor4ubv = glad_debug_impl_glColor4ubv;
PFNGLCOLOR4UIPROC glad_glColor4ui = NULL;
static void GLAD_API_PTR glad_debug_impl_glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) {
_pre_call_gl_callback("glColor4ui", (GLADapiproc) glad_glColor4ui, 4, red, green, blue, alpha);
glad_glColor4ui(red, green, blue, alpha);
_post_call_gl_callback(NULL, "glColor4ui", (GLADapiproc) glad_glColor4ui, 4, red, green, blue, alpha);
}
PFNGLCOLOR4UIPROC glad_debug_glColor4ui = glad_debug_impl_glColor4ui;
PFNGLCOLOR4UIVPROC glad_glColor4uiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glColor4uiv(const GLuint * v) {
_pre_call_gl_callback("glColor4uiv", (GLADapiproc) glad_glColor4uiv, 1, v);
glad_glColor4uiv(v);
_post_call_gl_callback(NULL, "glColor4uiv", (GLADapiproc) glad_glColor4uiv, 1, v);
}
PFNGLCOLOR4UIVPROC glad_debug_glColor4uiv = glad_debug_impl_glColor4uiv;
PFNGLCOLOR4USPROC glad_glColor4us = NULL;
static void GLAD_API_PTR glad_debug_impl_glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) {
_pre_call_gl_callback("glColor4us", (GLADapiproc) glad_glColor4us, 4, red, green, blue, alpha);
glad_glColor4us(red, green, blue, alpha);
_post_call_gl_callback(NULL, "glColor4us", (GLADapiproc) glad_glColor4us, 4, red, green, blue, alpha);
}
PFNGLCOLOR4USPROC glad_debug_glColor4us = glad_debug_impl_glColor4us;
PFNGLCOLOR4USVPROC glad_glColor4usv = NULL;
static void GLAD_API_PTR glad_debug_impl_glColor4usv(const GLushort * v) {
_pre_call_gl_callback("glColor4usv", (GLADapiproc) glad_glColor4usv, 1, v);
glad_glColor4usv(v);
_post_call_gl_callback(NULL, "glColor4usv", (GLADapiproc) glad_glColor4usv, 1, v);
}
PFNGLCOLOR4USVPROC glad_debug_glColor4usv = glad_debug_impl_glColor4usv;
PFNGLCOLORMASKPROC glad_glColorMask = NULL;
static void GLAD_API_PTR glad_debug_impl_glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {
_pre_call_gl_callback("glColorMask", (GLADapiproc) glad_glColorMask, 4, red, green, blue, alpha);
glad_glColorMask(red, green, blue, alpha);
_post_call_gl_callback(NULL, "glColorMask", (GLADapiproc) glad_glColorMask, 4, red, green, blue, alpha);
}
PFNGLCOLORMASKPROC glad_debug_glColorMask = glad_debug_impl_glColorMask;
PFNGLCOLORMASKIPROC glad_glColorMaski = NULL;
static void GLAD_API_PTR glad_debug_impl_glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) {
_pre_call_gl_callback("glColorMaski", (GLADapiproc) glad_glColorMaski, 5, index, r, g, b, a);
glad_glColorMaski(index, r, g, b, a);
_post_call_gl_callback(NULL, "glColorMaski", (GLADapiproc) glad_glColorMaski, 5, index, r, g, b, a);
}
PFNGLCOLORMASKIPROC glad_debug_glColorMaski = glad_debug_impl_glColorMaski;
PFNGLCOLORMATERIALPROC glad_glColorMaterial = NULL;
static void GLAD_API_PTR glad_debug_impl_glColorMaterial(GLenum face, GLenum mode) {
_pre_call_gl_callback("glColorMaterial", (GLADapiproc) glad_glColorMaterial, 2, face, mode);
glad_glColorMaterial(face, mode);
_post_call_gl_callback(NULL, "glColorMaterial", (GLADapiproc) glad_glColorMaterial, 2, face, mode);
}
PFNGLCOLORMATERIALPROC glad_debug_glColorMaterial = glad_debug_impl_glColorMaterial;
PFNGLCOLORPOINTERPROC glad_glColorPointer = NULL;
static void GLAD_API_PTR glad_debug_impl_glColorPointer(GLint size, GLenum type, GLsizei stride, const void * pointer) {
_pre_call_gl_callback("glColorPointer", (GLADapiproc) glad_glColorPointer, 4, size, type, stride, pointer);
glad_glColorPointer(size, type, stride, pointer);
_post_call_gl_callback(NULL, "glColorPointer", (GLADapiproc) glad_glColorPointer, 4, size, type, stride, pointer);
}
PFNGLCOLORPOINTERPROC glad_debug_glColorPointer = glad_debug_impl_glColorPointer;
PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL;
static void GLAD_API_PTR glad_debug_impl_glCompileShader(GLuint shader) {
_pre_call_gl_callback("glCompileShader", (GLADapiproc) glad_glCompileShader, 1, shader);
glad_glCompileShader(shader);
_post_call_gl_callback(NULL, "glCompileShader", (GLADapiproc) glad_glCompileShader, 1, shader);
}
PFNGLCOMPILESHADERPROC glad_debug_glCompileShader = glad_debug_impl_glCompileShader;
PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL;
static void GLAD_API_PTR glad_debug_impl_glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data) {
_pre_call_gl_callback("glCompressedTexImage1D", (GLADapiproc) glad_glCompressedTexImage1D, 7, target, level, internalformat, width, border, imageSize, data);
glad_glCompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
_post_call_gl_callback(NULL, "glCompressedTexImage1D", (GLADapiproc) glad_glCompressedTexImage1D, 7, target, level, internalformat, width, border, imageSize, data);
}
PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_debug_glCompressedTexImage1D = glad_debug_impl_glCompressedTexImage1D;
PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL;
static void GLAD_API_PTR glad_debug_impl_glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data) {
_pre_call_gl_callback("glCompressedTexImage2D", (GLADapiproc) glad_glCompressedTexImage2D, 8, target, level, internalformat, width, height, border, imageSize, data);
glad_glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
_post_call_gl_callback(NULL, "glCompressedTexImage2D", (GLADapiproc) glad_glCompressedTexImage2D, 8, target, level, internalformat, width, height, border, imageSize, data);
}
PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_debug_glCompressedTexImage2D = glad_debug_impl_glCompressedTexImage2D;
PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL;
static void GLAD_API_PTR glad_debug_impl_glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data) {
_pre_call_gl_callback("glCompressedTexImage3D", (GLADapiproc) glad_glCompressedTexImage3D, 9, target, level, internalformat, width, height, depth, border, imageSize, data);
glad_glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
_post_call_gl_callback(NULL, "glCompressedTexImage3D", (GLADapiproc) glad_glCompressedTexImage3D, 9, target, level, internalformat, width, height, depth, border, imageSize, data);
}
PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_debug_glCompressedTexImage3D = glad_debug_impl_glCompressedTexImage3D;
PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL;
static void GLAD_API_PTR glad_debug_impl_glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data) {
_pre_call_gl_callback("glCompressedTexSubImage1D", (GLADapiproc) glad_glCompressedTexSubImage1D, 7, target, level, xoffset, width, format, imageSize, data);
glad_glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
_post_call_gl_callback(NULL, "glCompressedTexSubImage1D", (GLADapiproc) glad_glCompressedTexSubImage1D, 7, target, level, xoffset, width, format, imageSize, data);
}
PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_debug_glCompressedTexSubImage1D = glad_debug_impl_glCompressedTexSubImage1D;
PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL;
static void GLAD_API_PTR glad_debug_impl_glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data) {
_pre_call_gl_callback("glCompressedTexSubImage2D", (GLADapiproc) glad_glCompressedTexSubImage2D, 9, target, level, xoffset, yoffset, width, height, format, imageSize, data);
glad_glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
_post_call_gl_callback(NULL, "glCompressedTexSubImage2D", (GLADapiproc) glad_glCompressedTexSubImage2D, 9, target, level, xoffset, yoffset, width, height, format, imageSize, data);
}
PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_debug_glCompressedTexSubImage2D = glad_debug_impl_glCompressedTexSubImage2D;
PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL;
static void GLAD_API_PTR glad_debug_impl_glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data) {
_pre_call_gl_callback("glCompressedTexSubImage3D", (GLADapiproc) glad_glCompressedTexSubImage3D, 11, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
glad_glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
_post_call_gl_callback(NULL, "glCompressedTexSubImage3D", (GLADapiproc) glad_glCompressedTexSubImage3D, 11, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
}
PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_debug_glCompressedTexSubImage3D = glad_debug_impl_glCompressedTexSubImage3D;
PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL;
static void GLAD_API_PTR glad_debug_impl_glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) {
_pre_call_gl_callback("glCopyBufferSubData", (GLADapiproc) glad_glCopyBufferSubData, 5, readTarget, writeTarget, readOffset, writeOffset, size);
glad_glCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
_post_call_gl_callback(NULL, "glCopyBufferSubData", (GLADapiproc) glad_glCopyBufferSubData, 5, readTarget, writeTarget, readOffset, writeOffset, size);
}
PFNGLCOPYBUFFERSUBDATAPROC glad_debug_glCopyBufferSubData = glad_debug_impl_glCopyBufferSubData;
PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData = NULL;
static void GLAD_API_PTR glad_debug_impl_glCopyImageSubData(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) {
_pre_call_gl_callback("glCopyImageSubData", (GLADapiproc) glad_glCopyImageSubData, 15, srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth);
glad_glCopyImageSubData(srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth);
_post_call_gl_callback(NULL, "glCopyImageSubData", (GLADapiproc) glad_glCopyImageSubData, 15, srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth);
}
PFNGLCOPYIMAGESUBDATAPROC glad_debug_glCopyImageSubData = glad_debug_impl_glCopyImageSubData;
PFNGLCOPYPIXELSPROC glad_glCopyPixels = NULL;
static void GLAD_API_PTR glad_debug_impl_glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) {
_pre_call_gl_callback("glCopyPixels", (GLADapiproc) glad_glCopyPixels, 5, x, y, width, height, type);
glad_glCopyPixels(x, y, width, height, type);
_post_call_gl_callback(NULL, "glCopyPixels", (GLADapiproc) glad_glCopyPixels, 5, x, y, width, height, type);
}
PFNGLCOPYPIXELSPROC glad_debug_glCopyPixels = glad_debug_impl_glCopyPixels;
PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL;
static void GLAD_API_PTR glad_debug_impl_glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) {
_pre_call_gl_callback("glCopyTexImage1D", (GLADapiproc) glad_glCopyTexImage1D, 7, target, level, internalformat, x, y, width, border);
glad_glCopyTexImage1D(target, level, internalformat, x, y, width, border);
_post_call_gl_callback(NULL, "glCopyTexImage1D", (GLADapiproc) glad_glCopyTexImage1D, 7, target, level, internalformat, x, y, width, border);
}
PFNGLCOPYTEXIMAGE1DPROC glad_debug_glCopyTexImage1D = glad_debug_impl_glCopyTexImage1D;
PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL;
static void GLAD_API_PTR glad_debug_impl_glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {
_pre_call_gl_callback("glCopyTexImage2D", (GLADapiproc) glad_glCopyTexImage2D, 8, target, level, internalformat, x, y, width, height, border);
glad_glCopyTexImage2D(target, level, internalformat, x, y, width, height, border);
_post_call_gl_callback(NULL, "glCopyTexImage2D", (GLADapiproc) glad_glCopyTexImage2D, 8, target, level, internalformat, x, y, width, height, border);
}
PFNGLCOPYTEXIMAGE2DPROC glad_debug_glCopyTexImage2D = glad_debug_impl_glCopyTexImage2D;
PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL;
static void GLAD_API_PTR glad_debug_impl_glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) {
_pre_call_gl_callback("glCopyTexSubImage1D", (GLADapiproc) glad_glCopyTexSubImage1D, 6, target, level, xoffset, x, y, width);
glad_glCopyTexSubImage1D(target, level, xoffset, x, y, width);
_post_call_gl_callback(NULL, "glCopyTexSubImage1D", (GLADapiproc) glad_glCopyTexSubImage1D, 6, target, level, xoffset, x, y, width);
}
PFNGLCOPYTEXSUBIMAGE1DPROC glad_debug_glCopyTexSubImage1D = glad_debug_impl_glCopyTexSubImage1D;
PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL;
static void GLAD_API_PTR glad_debug_impl_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
_pre_call_gl_callback("glCopyTexSubImage2D", (GLADapiproc) glad_glCopyTexSubImage2D, 8, target, level, xoffset, yoffset, x, y, width, height);
glad_glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
_post_call_gl_callback(NULL, "glCopyTexSubImage2D", (GLADapiproc) glad_glCopyTexSubImage2D, 8, target, level, xoffset, yoffset, x, y, width, height);
}
PFNGLCOPYTEXSUBIMAGE2DPROC glad_debug_glCopyTexSubImage2D = glad_debug_impl_glCopyTexSubImage2D;
PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL;
static void GLAD_API_PTR glad_debug_impl_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
_pre_call_gl_callback("glCopyTexSubImage3D", (GLADapiproc) glad_glCopyTexSubImage3D, 9, target, level, xoffset, yoffset, zoffset, x, y, width, height);
glad_glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
_post_call_gl_callback(NULL, "glCopyTexSubImage3D", (GLADapiproc) glad_glCopyTexSubImage3D, 9, target, level, xoffset, yoffset, zoffset, x, y, width, height);
}
PFNGLCOPYTEXSUBIMAGE3DPROC glad_debug_glCopyTexSubImage3D = glad_debug_impl_glCopyTexSubImage3D;
PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL;
static GLuint GLAD_API_PTR glad_debug_impl_glCreateProgram(void) {
GLuint ret;
_pre_call_gl_callback("glCreateProgram", (GLADapiproc) glad_glCreateProgram, 0);
ret = glad_glCreateProgram();
_post_call_gl_callback((void*) &ret, "glCreateProgram", (GLADapiproc) glad_glCreateProgram, 0);
return ret;
}
PFNGLCREATEPROGRAMPROC glad_debug_glCreateProgram = glad_debug_impl_glCreateProgram;
PFNGLCREATESHADERPROC glad_glCreateShader = NULL;
static GLuint GLAD_API_PTR glad_debug_impl_glCreateShader(GLenum type) {
GLuint ret;
_pre_call_gl_callback("glCreateShader", (GLADapiproc) glad_glCreateShader, 1, type);
ret = glad_glCreateShader(type);
_post_call_gl_callback((void*) &ret, "glCreateShader", (GLADapiproc) glad_glCreateShader, 1, type);
return ret;
}
PFNGLCREATESHADERPROC glad_debug_glCreateShader = glad_debug_impl_glCreateShader;
PFNGLCULLFACEPROC glad_glCullFace = NULL;
static void GLAD_API_PTR glad_debug_impl_glCullFace(GLenum mode) {
_pre_call_gl_callback("glCullFace", (GLADapiproc) glad_glCullFace, 1, mode);
glad_glCullFace(mode);
_post_call_gl_callback(NULL, "glCullFace", (GLADapiproc) glad_glCullFace, 1, mode);
}
PFNGLCULLFACEPROC glad_debug_glCullFace = glad_debug_impl_glCullFace;
PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL;
static void GLAD_API_PTR glad_debug_impl_glDebugMessageCallback(GLDEBUGPROC callback, const void * userParam) {
_pre_call_gl_callback("glDebugMessageCallback", (GLADapiproc) glad_glDebugMessageCallback, 2, callback, userParam);
glad_glDebugMessageCallback(callback, userParam);
_post_call_gl_callback(NULL, "glDebugMessageCallback", (GLADapiproc) glad_glDebugMessageCallback, 2, callback, userParam);
}
PFNGLDEBUGMESSAGECALLBACKPROC glad_debug_glDebugMessageCallback = glad_debug_impl_glDebugMessageCallback;
PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL;
static void GLAD_API_PTR glad_debug_impl_glDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled) {
_pre_call_gl_callback("glDebugMessageControl", (GLADapiproc) glad_glDebugMessageControl, 6, source, type, severity, count, ids, enabled);
glad_glDebugMessageControl(source, type, severity, count, ids, enabled);
_post_call_gl_callback(NULL, "glDebugMessageControl", (GLADapiproc) glad_glDebugMessageControl, 6, source, type, severity, count, ids, enabled);
}
PFNGLDEBUGMESSAGECONTROLPROC glad_debug_glDebugMessageControl = glad_debug_impl_glDebugMessageControl;
PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL;
static void GLAD_API_PTR glad_debug_impl_glDebugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf) {
_pre_call_gl_callback("glDebugMessageInsert", (GLADapiproc) glad_glDebugMessageInsert, 6, source, type, id, severity, length, buf);
glad_glDebugMessageInsert(source, type, id, severity, length, buf);
_post_call_gl_callback(NULL, "glDebugMessageInsert", (GLADapiproc) glad_glDebugMessageInsert, 6, source, type, id, severity, length, buf);
}
PFNGLDEBUGMESSAGEINSERTPROC glad_debug_glDebugMessageInsert = glad_debug_impl_glDebugMessageInsert;
PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL;
static void GLAD_API_PTR glad_debug_impl_glDeleteBuffers(GLsizei n, const GLuint * buffers) {
_pre_call_gl_callback("glDeleteBuffers", (GLADapiproc) glad_glDeleteBuffers, 2, n, buffers);
glad_glDeleteBuffers(n, buffers);
_post_call_gl_callback(NULL, "glDeleteBuffers", (GLADapiproc) glad_glDeleteBuffers, 2, n, buffers);
}
PFNGLDELETEBUFFERSPROC glad_debug_glDeleteBuffers = glad_debug_impl_glDeleteBuffers;
PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL;
static void GLAD_API_PTR glad_debug_impl_glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers) {
_pre_call_gl_callback("glDeleteFramebuffers", (GLADapiproc) glad_glDeleteFramebuffers, 2, n, framebuffers);
glad_glDeleteFramebuffers(n, framebuffers);
_post_call_gl_callback(NULL, "glDeleteFramebuffers", (GLADapiproc) glad_glDeleteFramebuffers, 2, n, framebuffers);
}
PFNGLDELETEFRAMEBUFFERSPROC glad_debug_glDeleteFramebuffers = glad_debug_impl_glDeleteFramebuffers;
PFNGLDELETELISTSPROC glad_glDeleteLists = NULL;
static void GLAD_API_PTR glad_debug_impl_glDeleteLists(GLuint list, GLsizei range) {
_pre_call_gl_callback("glDeleteLists", (GLADapiproc) glad_glDeleteLists, 2, list, range);
glad_glDeleteLists(list, range);
_post_call_gl_callback(NULL, "glDeleteLists", (GLADapiproc) glad_glDeleteLists, 2, list, range);
}
PFNGLDELETELISTSPROC glad_debug_glDeleteLists = glad_debug_impl_glDeleteLists;
PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL;
static void GLAD_API_PTR glad_debug_impl_glDeleteProgram(GLuint program) {
_pre_call_gl_callback("glDeleteProgram", (GLADapiproc) glad_glDeleteProgram, 1, program);
glad_glDeleteProgram(program);
_post_call_gl_callback(NULL, "glDeleteProgram", (GLADapiproc) glad_glDeleteProgram, 1, program);
}
PFNGLDELETEPROGRAMPROC glad_debug_glDeleteProgram = glad_debug_impl_glDeleteProgram;
PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL;
static void GLAD_API_PTR glad_debug_impl_glDeleteQueries(GLsizei n, const GLuint * ids) {
_pre_call_gl_callback("glDeleteQueries", (GLADapiproc) glad_glDeleteQueries, 2, n, ids);
glad_glDeleteQueries(n, ids);
_post_call_gl_callback(NULL, "glDeleteQueries", (GLADapiproc) glad_glDeleteQueries, 2, n, ids);
}
PFNGLDELETEQUERIESPROC glad_debug_glDeleteQueries = glad_debug_impl_glDeleteQueries;
PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL;
static void GLAD_API_PTR glad_debug_impl_glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers) {
_pre_call_gl_callback("glDeleteRenderbuffers", (GLADapiproc) glad_glDeleteRenderbuffers, 2, n, renderbuffers);
glad_glDeleteRenderbuffers(n, renderbuffers);
_post_call_gl_callback(NULL, "glDeleteRenderbuffers", (GLADapiproc) glad_glDeleteRenderbuffers, 2, n, renderbuffers);
}
PFNGLDELETERENDERBUFFERSPROC glad_debug_glDeleteRenderbuffers = glad_debug_impl_glDeleteRenderbuffers;
PFNGLDELETESHADERPROC glad_glDeleteShader = NULL;
static void GLAD_API_PTR glad_debug_impl_glDeleteShader(GLuint shader) {
_pre_call_gl_callback("glDeleteShader", (GLADapiproc) glad_glDeleteShader, 1, shader);
glad_glDeleteShader(shader);
_post_call_gl_callback(NULL, "glDeleteShader", (GLADapiproc) glad_glDeleteShader, 1, shader);
}
PFNGLDELETESHADERPROC glad_debug_glDeleteShader = glad_debug_impl_glDeleteShader;
PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL;
static void GLAD_API_PTR glad_debug_impl_glDeleteTextures(GLsizei n, const GLuint * textures) {
_pre_call_gl_callback("glDeleteTextures", (GLADapiproc) glad_glDeleteTextures, 2, n, textures);
glad_glDeleteTextures(n, textures);
_post_call_gl_callback(NULL, "glDeleteTextures", (GLADapiproc) glad_glDeleteTextures, 2, n, textures);
}
PFNGLDELETETEXTURESPROC glad_debug_glDeleteTextures = glad_debug_impl_glDeleteTextures;
PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL;
static void GLAD_API_PTR glad_debug_impl_glDeleteVertexArrays(GLsizei n, const GLuint * arrays) {
_pre_call_gl_callback("glDeleteVertexArrays", (GLADapiproc) glad_glDeleteVertexArrays, 2, n, arrays);
glad_glDeleteVertexArrays(n, arrays);
_post_call_gl_callback(NULL, "glDeleteVertexArrays", (GLADapiproc) glad_glDeleteVertexArrays, 2, n, arrays);
}
PFNGLDELETEVERTEXARRAYSPROC glad_debug_glDeleteVertexArrays = glad_debug_impl_glDeleteVertexArrays;
PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL;
static void GLAD_API_PTR glad_debug_impl_glDepthFunc(GLenum func) {
_pre_call_gl_callback("glDepthFunc", (GLADapiproc) glad_glDepthFunc, 1, func);
glad_glDepthFunc(func);
_post_call_gl_callback(NULL, "glDepthFunc", (GLADapiproc) glad_glDepthFunc, 1, func);
}
PFNGLDEPTHFUNCPROC glad_debug_glDepthFunc = glad_debug_impl_glDepthFunc;
PFNGLDEPTHMASKPROC glad_glDepthMask = NULL;
static void GLAD_API_PTR glad_debug_impl_glDepthMask(GLboolean flag) {
_pre_call_gl_callback("glDepthMask", (GLADapiproc) glad_glDepthMask, 1, flag);
glad_glDepthMask(flag);
_post_call_gl_callback(NULL, "glDepthMask", (GLADapiproc) glad_glDepthMask, 1, flag);
}
PFNGLDEPTHMASKPROC glad_debug_glDepthMask = glad_debug_impl_glDepthMask;
PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL;
static void GLAD_API_PTR glad_debug_impl_glDepthRange(GLdouble n, GLdouble f) {
_pre_call_gl_callback("glDepthRange", (GLADapiproc) glad_glDepthRange, 2, n, f);
glad_glDepthRange(n, f);
_post_call_gl_callback(NULL, "glDepthRange", (GLADapiproc) glad_glDepthRange, 2, n, f);
}
PFNGLDEPTHRANGEPROC glad_debug_glDepthRange = glad_debug_impl_glDepthRange;
PFNGLDETACHSHADERPROC glad_glDetachShader = NULL;
static void GLAD_API_PTR glad_debug_impl_glDetachShader(GLuint program, GLuint shader) {
_pre_call_gl_callback("glDetachShader", (GLADapiproc) glad_glDetachShader, 2, program, shader);
glad_glDetachShader(program, shader);
_post_call_gl_callback(NULL, "glDetachShader", (GLADapiproc) glad_glDetachShader, 2, program, shader);
}
PFNGLDETACHSHADERPROC glad_debug_glDetachShader = glad_debug_impl_glDetachShader;
PFNGLDISABLEPROC glad_glDisable = NULL;
static void GLAD_API_PTR glad_debug_impl_glDisable(GLenum cap) {
_pre_call_gl_callback("glDisable", (GLADapiproc) glad_glDisable, 1, cap);
glad_glDisable(cap);
_post_call_gl_callback(NULL, "glDisable", (GLADapiproc) glad_glDisable, 1, cap);
}
PFNGLDISABLEPROC glad_debug_glDisable = glad_debug_impl_glDisable;
PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState = NULL;
static void GLAD_API_PTR glad_debug_impl_glDisableClientState(GLenum array) {
_pre_call_gl_callback("glDisableClientState", (GLADapiproc) glad_glDisableClientState, 1, array);
glad_glDisableClientState(array);
_post_call_gl_callback(NULL, "glDisableClientState", (GLADapiproc) glad_glDisableClientState, 1, array);
}
PFNGLDISABLECLIENTSTATEPROC glad_debug_glDisableClientState = glad_debug_impl_glDisableClientState;
PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL;
static void GLAD_API_PTR glad_debug_impl_glDisableVertexAttribArray(GLuint index) {
_pre_call_gl_callback("glDisableVertexAttribArray", (GLADapiproc) glad_glDisableVertexAttribArray, 1, index);
glad_glDisableVertexAttribArray(index);
_post_call_gl_callback(NULL, "glDisableVertexAttribArray", (GLADapiproc) glad_glDisableVertexAttribArray, 1, index);
}
PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_debug_glDisableVertexAttribArray = glad_debug_impl_glDisableVertexAttribArray;
PFNGLDISABLEIPROC glad_glDisablei = NULL;
static void GLAD_API_PTR glad_debug_impl_glDisablei(GLenum target, GLuint index) {
_pre_call_gl_callback("glDisablei", (GLADapiproc) glad_glDisablei, 2, target, index);
glad_glDisablei(target, index);
_post_call_gl_callback(NULL, "glDisablei", (GLADapiproc) glad_glDisablei, 2, target, index);
}
PFNGLDISABLEIPROC glad_debug_glDisablei = glad_debug_impl_glDisablei;
PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL;
static void GLAD_API_PTR glad_debug_impl_glDrawArrays(GLenum mode, GLint first, GLsizei count) {
_pre_call_gl_callback("glDrawArrays", (GLADapiproc) glad_glDrawArrays, 3, mode, first, count);
glad_glDrawArrays(mode, first, count);
_post_call_gl_callback(NULL, "glDrawArrays", (GLADapiproc) glad_glDrawArrays, 3, mode, first, count);
}
PFNGLDRAWARRAYSPROC glad_debug_glDrawArrays = glad_debug_impl_glDrawArrays;
PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL;
static void GLAD_API_PTR glad_debug_impl_glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) {
_pre_call_gl_callback("glDrawArraysInstanced", (GLADapiproc) glad_glDrawArraysInstanced, 4, mode, first, count, instancecount);
glad_glDrawArraysInstanced(mode, first, count, instancecount);
_post_call_gl_callback(NULL, "glDrawArraysInstanced", (GLADapiproc) glad_glDrawArraysInstanced, 4, mode, first, count, instancecount);
}
PFNGLDRAWARRAYSINSTANCEDPROC glad_debug_glDrawArraysInstanced = glad_debug_impl_glDrawArraysInstanced;
PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL;
static void GLAD_API_PTR glad_debug_impl_glDrawBuffer(GLenum buf) {
_pre_call_gl_callback("glDrawBuffer", (GLADapiproc) glad_glDrawBuffer, 1, buf);
glad_glDrawBuffer(buf);
_post_call_gl_callback(NULL, "glDrawBuffer", (GLADapiproc) glad_glDrawBuffer, 1, buf);
}
PFNGLDRAWBUFFERPROC glad_debug_glDrawBuffer = glad_debug_impl_glDrawBuffer;
PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL;
static void GLAD_API_PTR glad_debug_impl_glDrawBuffers(GLsizei n, const GLenum * bufs) {
_pre_call_gl_callback("glDrawBuffers", (GLADapiproc) glad_glDrawBuffers, 2, n, bufs);
glad_glDrawBuffers(n, bufs);
_post_call_gl_callback(NULL, "glDrawBuffers", (GLADapiproc) glad_glDrawBuffers, 2, n, bufs);
}
PFNGLDRAWBUFFERSPROC glad_debug_glDrawBuffers = glad_debug_impl_glDrawBuffers;
PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL;
static void GLAD_API_PTR glad_debug_impl_glDrawElements(GLenum mode, GLsizei count, GLenum type, const void * indices) {
_pre_call_gl_callback("glDrawElements", (GLADapiproc) glad_glDrawElements, 4, mode, count, type, indices);
glad_glDrawElements(mode, count, type, indices);
_post_call_gl_callback(NULL, "glDrawElements", (GLADapiproc) glad_glDrawElements, 4, mode, count, type, indices);
}
PFNGLDRAWELEMENTSPROC glad_debug_glDrawElements = glad_debug_impl_glDrawElements;
PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL;
static void GLAD_API_PTR glad_debug_impl_glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount) {
_pre_call_gl_callback("glDrawElementsInstanced", (GLADapiproc) glad_glDrawElementsInstanced, 5, mode, count, type, indices, instancecount);
glad_glDrawElementsInstanced(mode, count, type, indices, instancecount);
_post_call_gl_callback(NULL, "glDrawElementsInstanced", (GLADapiproc) glad_glDrawElementsInstanced, 5, mode, count, type, indices, instancecount);
}
PFNGLDRAWELEMENTSINSTANCEDPROC glad_debug_glDrawElementsInstanced = glad_debug_impl_glDrawElementsInstanced;
PFNGLDRAWPIXELSPROC glad_glDrawPixels = NULL;
static void GLAD_API_PTR glad_debug_impl_glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels) {
_pre_call_gl_callback("glDrawPixels", (GLADapiproc) glad_glDrawPixels, 5, width, height, format, type, pixels);
glad_glDrawPixels(width, height, format, type, pixels);
_post_call_gl_callback(NULL, "glDrawPixels", (GLADapiproc) glad_glDrawPixels, 5, width, height, format, type, pixels);
}
PFNGLDRAWPIXELSPROC glad_debug_glDrawPixels = glad_debug_impl_glDrawPixels;
PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL;
static void GLAD_API_PTR glad_debug_impl_glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices) {
_pre_call_gl_callback("glDrawRangeElements", (GLADapiproc) glad_glDrawRangeElements, 6, mode, start, end, count, type, indices);
glad_glDrawRangeElements(mode, start, end, count, type, indices);
_post_call_gl_callback(NULL, "glDrawRangeElements", (GLADapiproc) glad_glDrawRangeElements, 6, mode, start, end, count, type, indices);
}
PFNGLDRAWRANGEELEMENTSPROC glad_debug_glDrawRangeElements = glad_debug_impl_glDrawRangeElements;
PFNGLEDGEFLAGPROC glad_glEdgeFlag = NULL;
static void GLAD_API_PTR glad_debug_impl_glEdgeFlag(GLboolean flag) {
_pre_call_gl_callback("glEdgeFlag", (GLADapiproc) glad_glEdgeFlag, 1, flag);
glad_glEdgeFlag(flag);
_post_call_gl_callback(NULL, "glEdgeFlag", (GLADapiproc) glad_glEdgeFlag, 1, flag);
}
PFNGLEDGEFLAGPROC glad_debug_glEdgeFlag = glad_debug_impl_glEdgeFlag;
PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer = NULL;
static void GLAD_API_PTR glad_debug_impl_glEdgeFlagPointer(GLsizei stride, const void * pointer) {
_pre_call_gl_callback("glEdgeFlagPointer", (GLADapiproc) glad_glEdgeFlagPointer, 2, stride, pointer);
glad_glEdgeFlagPointer(stride, pointer);
_post_call_gl_callback(NULL, "glEdgeFlagPointer", (GLADapiproc) glad_glEdgeFlagPointer, 2, stride, pointer);
}
PFNGLEDGEFLAGPOINTERPROC glad_debug_glEdgeFlagPointer = glad_debug_impl_glEdgeFlagPointer;
PFNGLEDGEFLAGVPROC glad_glEdgeFlagv = NULL;
static void GLAD_API_PTR glad_debug_impl_glEdgeFlagv(const GLboolean * flag) {
_pre_call_gl_callback("glEdgeFlagv", (GLADapiproc) glad_glEdgeFlagv, 1, flag);
glad_glEdgeFlagv(flag);
_post_call_gl_callback(NULL, "glEdgeFlagv", (GLADapiproc) glad_glEdgeFlagv, 1, flag);
}
PFNGLEDGEFLAGVPROC glad_debug_glEdgeFlagv = glad_debug_impl_glEdgeFlagv;
PFNGLENABLEPROC glad_glEnable = NULL;
static void GLAD_API_PTR glad_debug_impl_glEnable(GLenum cap) {
_pre_call_gl_callback("glEnable", (GLADapiproc) glad_glEnable, 1, cap);
glad_glEnable(cap);
_post_call_gl_callback(NULL, "glEnable", (GLADapiproc) glad_glEnable, 1, cap);
}
PFNGLENABLEPROC glad_debug_glEnable = glad_debug_impl_glEnable;
PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState = NULL;
static void GLAD_API_PTR glad_debug_impl_glEnableClientState(GLenum array) {
_pre_call_gl_callback("glEnableClientState", (GLADapiproc) glad_glEnableClientState, 1, array);
glad_glEnableClientState(array);
_post_call_gl_callback(NULL, "glEnableClientState", (GLADapiproc) glad_glEnableClientState, 1, array);
}
PFNGLENABLECLIENTSTATEPROC glad_debug_glEnableClientState = glad_debug_impl_glEnableClientState;
PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL;
static void GLAD_API_PTR glad_debug_impl_glEnableVertexAttribArray(GLuint index) {
_pre_call_gl_callback("glEnableVertexAttribArray", (GLADapiproc) glad_glEnableVertexAttribArray, 1, index);
glad_glEnableVertexAttribArray(index);
_post_call_gl_callback(NULL, "glEnableVertexAttribArray", (GLADapiproc) glad_glEnableVertexAttribArray, 1, index);
}
PFNGLENABLEVERTEXATTRIBARRAYPROC glad_debug_glEnableVertexAttribArray = glad_debug_impl_glEnableVertexAttribArray;
PFNGLENABLEIPROC glad_glEnablei = NULL;
static void GLAD_API_PTR glad_debug_impl_glEnablei(GLenum target, GLuint index) {
_pre_call_gl_callback("glEnablei", (GLADapiproc) glad_glEnablei, 2, target, index);
glad_glEnablei(target, index);
_post_call_gl_callback(NULL, "glEnablei", (GLADapiproc) glad_glEnablei, 2, target, index);
}
PFNGLENABLEIPROC glad_debug_glEnablei = glad_debug_impl_glEnablei;
PFNGLENDPROC glad_glEnd = NULL;
static void GLAD_API_PTR glad_debug_impl_glEnd(void) {
_pre_call_gl_callback("glEnd", (GLADapiproc) glad_glEnd, 0);
glad_glEnd();
_post_call_gl_callback(NULL, "glEnd", (GLADapiproc) glad_glEnd, 0);
}
PFNGLENDPROC glad_debug_glEnd = glad_debug_impl_glEnd;
PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL;
static void GLAD_API_PTR glad_debug_impl_glEndConditionalRender(void) {
_pre_call_gl_callback("glEndConditionalRender", (GLADapiproc) glad_glEndConditionalRender, 0);
glad_glEndConditionalRender();
_post_call_gl_callback(NULL, "glEndConditionalRender", (GLADapiproc) glad_glEndConditionalRender, 0);
}
PFNGLENDCONDITIONALRENDERPROC glad_debug_glEndConditionalRender = glad_debug_impl_glEndConditionalRender;
PFNGLENDLISTPROC glad_glEndList = NULL;
static void GLAD_API_PTR glad_debug_impl_glEndList(void) {
_pre_call_gl_callback("glEndList", (GLADapiproc) glad_glEndList, 0);
glad_glEndList();
_post_call_gl_callback(NULL, "glEndList", (GLADapiproc) glad_glEndList, 0);
}
PFNGLENDLISTPROC glad_debug_glEndList = glad_debug_impl_glEndList;
PFNGLENDQUERYPROC glad_glEndQuery = NULL;
static void GLAD_API_PTR glad_debug_impl_glEndQuery(GLenum target) {
_pre_call_gl_callback("glEndQuery", (GLADapiproc) glad_glEndQuery, 1, target);
glad_glEndQuery(target);
_post_call_gl_callback(NULL, "glEndQuery", (GLADapiproc) glad_glEndQuery, 1, target);
}
PFNGLENDQUERYPROC glad_debug_glEndQuery = glad_debug_impl_glEndQuery;
PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL;
static void GLAD_API_PTR glad_debug_impl_glEndTransformFeedback(void) {
_pre_call_gl_callback("glEndTransformFeedback", (GLADapiproc) glad_glEndTransformFeedback, 0);
glad_glEndTransformFeedback();
_post_call_gl_callback(NULL, "glEndTransformFeedback", (GLADapiproc) glad_glEndTransformFeedback, 0);
}
PFNGLENDTRANSFORMFEEDBACKPROC glad_debug_glEndTransformFeedback = glad_debug_impl_glEndTransformFeedback;
PFNGLEVALCOORD1DPROC glad_glEvalCoord1d = NULL;
static void GLAD_API_PTR glad_debug_impl_glEvalCoord1d(GLdouble u) {
_pre_call_gl_callback("glEvalCoord1d", (GLADapiproc) glad_glEvalCoord1d, 1, u);
glad_glEvalCoord1d(u);
_post_call_gl_callback(NULL, "glEvalCoord1d", (GLADapiproc) glad_glEvalCoord1d, 1, u);
}
PFNGLEVALCOORD1DPROC glad_debug_glEvalCoord1d = glad_debug_impl_glEvalCoord1d;
PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv = NULL;
static void GLAD_API_PTR glad_debug_impl_glEvalCoord1dv(const GLdouble * u) {
_pre_call_gl_callback("glEvalCoord1dv", (GLADapiproc) glad_glEvalCoord1dv, 1, u);
glad_glEvalCoord1dv(u);
_post_call_gl_callback(NULL, "glEvalCoord1dv", (GLADapiproc) glad_glEvalCoord1dv, 1, u);
}
PFNGLEVALCOORD1DVPROC glad_debug_glEvalCoord1dv = glad_debug_impl_glEvalCoord1dv;
PFNGLEVALCOORD1FPROC glad_glEvalCoord1f = NULL;
static void GLAD_API_PTR glad_debug_impl_glEvalCoord1f(GLfloat u) {
_pre_call_gl_callback("glEvalCoord1f", (GLADapiproc) glad_glEvalCoord1f, 1, u);
glad_glEvalCoord1f(u);
_post_call_gl_callback(NULL, "glEvalCoord1f", (GLADapiproc) glad_glEvalCoord1f, 1, u);
}
PFNGLEVALCOORD1FPROC glad_debug_glEvalCoord1f = glad_debug_impl_glEvalCoord1f;
PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv = NULL;
static void GLAD_API_PTR glad_debug_impl_glEvalCoord1fv(const GLfloat * u) {
_pre_call_gl_callback("glEvalCoord1fv", (GLADapiproc) glad_glEvalCoord1fv, 1, u);
glad_glEvalCoord1fv(u);
_post_call_gl_callback(NULL, "glEvalCoord1fv", (GLADapiproc) glad_glEvalCoord1fv, 1, u);
}
PFNGLEVALCOORD1FVPROC glad_debug_glEvalCoord1fv = glad_debug_impl_glEvalCoord1fv;
PFNGLEVALCOORD2DPROC glad_glEvalCoord2d = NULL;
static void GLAD_API_PTR glad_debug_impl_glEvalCoord2d(GLdouble u, GLdouble v) {
_pre_call_gl_callback("glEvalCoord2d", (GLADapiproc) glad_glEvalCoord2d, 2, u, v);
glad_glEvalCoord2d(u, v);
_post_call_gl_callback(NULL, "glEvalCoord2d", (GLADapiproc) glad_glEvalCoord2d, 2, u, v);
}
PFNGLEVALCOORD2DPROC glad_debug_glEvalCoord2d = glad_debug_impl_glEvalCoord2d;
PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv = NULL;
static void GLAD_API_PTR glad_debug_impl_glEvalCoord2dv(const GLdouble * u) {
_pre_call_gl_callback("glEvalCoord2dv", (GLADapiproc) glad_glEvalCoord2dv, 1, u);
glad_glEvalCoord2dv(u);
_post_call_gl_callback(NULL, "glEvalCoord2dv", (GLADapiproc) glad_glEvalCoord2dv, 1, u);
}
PFNGLEVALCOORD2DVPROC glad_debug_glEvalCoord2dv = glad_debug_impl_glEvalCoord2dv;
PFNGLEVALCOORD2FPROC glad_glEvalCoord2f = NULL;
static void GLAD_API_PTR glad_debug_impl_glEvalCoord2f(GLfloat u, GLfloat v) {
_pre_call_gl_callback("glEvalCoord2f", (GLADapiproc) glad_glEvalCoord2f, 2, u, v);
glad_glEvalCoord2f(u, v);
_post_call_gl_callback(NULL, "glEvalCoord2f", (GLADapiproc) glad_glEvalCoord2f, 2, u, v);
}
PFNGLEVALCOORD2FPROC glad_debug_glEvalCoord2f = glad_debug_impl_glEvalCoord2f;
PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv = NULL;
static void GLAD_API_PTR glad_debug_impl_glEvalCoord2fv(const GLfloat * u) {
_pre_call_gl_callback("glEvalCoord2fv", (GLADapiproc) glad_glEvalCoord2fv, 1, u);
glad_glEvalCoord2fv(u);
_post_call_gl_callback(NULL, "glEvalCoord2fv", (GLADapiproc) glad_glEvalCoord2fv, 1, u);
}
PFNGLEVALCOORD2FVPROC glad_debug_glEvalCoord2fv = glad_debug_impl_glEvalCoord2fv;
PFNGLEVALMESH1PROC glad_glEvalMesh1 = NULL;
static void GLAD_API_PTR glad_debug_impl_glEvalMesh1(GLenum mode, GLint i1, GLint i2) {
_pre_call_gl_callback("glEvalMesh1", (GLADapiproc) glad_glEvalMesh1, 3, mode, i1, i2);
glad_glEvalMesh1(mode, i1, i2);
_post_call_gl_callback(NULL, "glEvalMesh1", (GLADapiproc) glad_glEvalMesh1, 3, mode, i1, i2);
}
PFNGLEVALMESH1PROC glad_debug_glEvalMesh1 = glad_debug_impl_glEvalMesh1;
PFNGLEVALMESH2PROC glad_glEvalMesh2 = NULL;
static void GLAD_API_PTR glad_debug_impl_glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) {
_pre_call_gl_callback("glEvalMesh2", (GLADapiproc) glad_glEvalMesh2, 5, mode, i1, i2, j1, j2);
glad_glEvalMesh2(mode, i1, i2, j1, j2);
_post_call_gl_callback(NULL, "glEvalMesh2", (GLADapiproc) glad_glEvalMesh2, 5, mode, i1, i2, j1, j2);
}
PFNGLEVALMESH2PROC glad_debug_glEvalMesh2 = glad_debug_impl_glEvalMesh2;
PFNGLEVALPOINT1PROC glad_glEvalPoint1 = NULL;
static void GLAD_API_PTR glad_debug_impl_glEvalPoint1(GLint i) {
_pre_call_gl_callback("glEvalPoint1", (GLADapiproc) glad_glEvalPoint1, 1, i);
glad_glEvalPoint1(i);
_post_call_gl_callback(NULL, "glEvalPoint1", (GLADapiproc) glad_glEvalPoint1, 1, i);
}
PFNGLEVALPOINT1PROC glad_debug_glEvalPoint1 = glad_debug_impl_glEvalPoint1;
PFNGLEVALPOINT2PROC glad_glEvalPoint2 = NULL;
static void GLAD_API_PTR glad_debug_impl_glEvalPoint2(GLint i, GLint j) {
_pre_call_gl_callback("glEvalPoint2", (GLADapiproc) glad_glEvalPoint2, 2, i, j);
glad_glEvalPoint2(i, j);
_post_call_gl_callback(NULL, "glEvalPoint2", (GLADapiproc) glad_glEvalPoint2, 2, i, j);
}
PFNGLEVALPOINT2PROC glad_debug_glEvalPoint2 = glad_debug_impl_glEvalPoint2;
PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer = NULL;
static void GLAD_API_PTR glad_debug_impl_glFeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer) {
_pre_call_gl_callback("glFeedbackBuffer", (GLADapiproc) glad_glFeedbackBuffer, 3, size, type, buffer);
glad_glFeedbackBuffer(size, type, buffer);
_post_call_gl_callback(NULL, "glFeedbackBuffer", (GLADapiproc) glad_glFeedbackBuffer, 3, size, type, buffer);
}
PFNGLFEEDBACKBUFFERPROC glad_debug_glFeedbackBuffer = glad_debug_impl_glFeedbackBuffer;
PFNGLFINISHPROC glad_glFinish = NULL;
static void GLAD_API_PTR glad_debug_impl_glFinish(void) {
_pre_call_gl_callback("glFinish", (GLADapiproc) glad_glFinish, 0);
glad_glFinish();
_post_call_gl_callback(NULL, "glFinish", (GLADapiproc) glad_glFinish, 0);
}
PFNGLFINISHPROC glad_debug_glFinish = glad_debug_impl_glFinish;
PFNGLFLUSHPROC glad_glFlush = NULL;
static void GLAD_API_PTR glad_debug_impl_glFlush(void) {
_pre_call_gl_callback("glFlush", (GLADapiproc) glad_glFlush, 0);
glad_glFlush();
_post_call_gl_callback(NULL, "glFlush", (GLADapiproc) glad_glFlush, 0);
}
PFNGLFLUSHPROC glad_debug_glFlush = glad_debug_impl_glFlush;
PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL;
static void GLAD_API_PTR glad_debug_impl_glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) {
_pre_call_gl_callback("glFlushMappedBufferRange", (GLADapiproc) glad_glFlushMappedBufferRange, 3, target, offset, length);
glad_glFlushMappedBufferRange(target, offset, length);
_post_call_gl_callback(NULL, "glFlushMappedBufferRange", (GLADapiproc) glad_glFlushMappedBufferRange, 3, target, offset, length);
}
PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_debug_glFlushMappedBufferRange = glad_debug_impl_glFlushMappedBufferRange;
PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer = NULL;
static void GLAD_API_PTR glad_debug_impl_glFogCoordPointer(GLenum type, GLsizei stride, const void * pointer) {
_pre_call_gl_callback("glFogCoordPointer", (GLADapiproc) glad_glFogCoordPointer, 3, type, stride, pointer);
glad_glFogCoordPointer(type, stride, pointer);
_post_call_gl_callback(NULL, "glFogCoordPointer", (GLADapiproc) glad_glFogCoordPointer, 3, type, stride, pointer);
}
PFNGLFOGCOORDPOINTERPROC glad_debug_glFogCoordPointer = glad_debug_impl_glFogCoordPointer;
PFNGLFOGCOORDDPROC glad_glFogCoordd = NULL;
static void GLAD_API_PTR glad_debug_impl_glFogCoordd(GLdouble coord) {
_pre_call_gl_callback("glFogCoordd", (GLADapiproc) glad_glFogCoordd, 1, coord);
glad_glFogCoordd(coord);
_post_call_gl_callback(NULL, "glFogCoordd", (GLADapiproc) glad_glFogCoordd, 1, coord);
}
PFNGLFOGCOORDDPROC glad_debug_glFogCoordd = glad_debug_impl_glFogCoordd;
PFNGLFOGCOORDDVPROC glad_glFogCoorddv = NULL;
static void GLAD_API_PTR glad_debug_impl_glFogCoorddv(const GLdouble * coord) {
_pre_call_gl_callback("glFogCoorddv", (GLADapiproc) glad_glFogCoorddv, 1, coord);
glad_glFogCoorddv(coord);
_post_call_gl_callback(NULL, "glFogCoorddv", (GLADapiproc) glad_glFogCoorddv, 1, coord);
}
PFNGLFOGCOORDDVPROC glad_debug_glFogCoorddv = glad_debug_impl_glFogCoorddv;
PFNGLFOGCOORDFPROC glad_glFogCoordf = NULL;
static void GLAD_API_PTR glad_debug_impl_glFogCoordf(GLfloat coord) {
_pre_call_gl_callback("glFogCoordf", (GLADapiproc) glad_glFogCoordf, 1, coord);
glad_glFogCoordf(coord);
_post_call_gl_callback(NULL, "glFogCoordf", (GLADapiproc) glad_glFogCoordf, 1, coord);
}
PFNGLFOGCOORDFPROC glad_debug_glFogCoordf = glad_debug_impl_glFogCoordf;
PFNGLFOGCOORDFVPROC glad_glFogCoordfv = NULL;
static void GLAD_API_PTR glad_debug_impl_glFogCoordfv(const GLfloat * coord) {
_pre_call_gl_callback("glFogCoordfv", (GLADapiproc) glad_glFogCoordfv, 1, coord);
glad_glFogCoordfv(coord);
_post_call_gl_callback(NULL, "glFogCoordfv", (GLADapiproc) glad_glFogCoordfv, 1, coord);
}
PFNGLFOGCOORDFVPROC glad_debug_glFogCoordfv = glad_debug_impl_glFogCoordfv;
PFNGLFOGFPROC glad_glFogf = NULL;
static void GLAD_API_PTR glad_debug_impl_glFogf(GLenum pname, GLfloat param) {
_pre_call_gl_callback("glFogf", (GLADapiproc) glad_glFogf, 2, pname, param);
glad_glFogf(pname, param);
_post_call_gl_callback(NULL, "glFogf", (GLADapiproc) glad_glFogf, 2, pname, param);
}
PFNGLFOGFPROC glad_debug_glFogf = glad_debug_impl_glFogf;
PFNGLFOGFVPROC glad_glFogfv = NULL;
static void GLAD_API_PTR glad_debug_impl_glFogfv(GLenum pname, const GLfloat * params) {
_pre_call_gl_callback("glFogfv", (GLADapiproc) glad_glFogfv, 2, pname, params);
glad_glFogfv(pname, params);
_post_call_gl_callback(NULL, "glFogfv", (GLADapiproc) glad_glFogfv, 2, pname, params);
}
PFNGLFOGFVPROC glad_debug_glFogfv = glad_debug_impl_glFogfv;
PFNGLFOGIPROC glad_glFogi = NULL;
static void GLAD_API_PTR glad_debug_impl_glFogi(GLenum pname, GLint param) {
_pre_call_gl_callback("glFogi", (GLADapiproc) glad_glFogi, 2, pname, param);
glad_glFogi(pname, param);
_post_call_gl_callback(NULL, "glFogi", (GLADapiproc) glad_glFogi, 2, pname, param);
}
PFNGLFOGIPROC glad_debug_glFogi = glad_debug_impl_glFogi;
PFNGLFOGIVPROC glad_glFogiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glFogiv(GLenum pname, const GLint * params) {
_pre_call_gl_callback("glFogiv", (GLADapiproc) glad_glFogiv, 2, pname, params);
glad_glFogiv(pname, params);
_post_call_gl_callback(NULL, "glFogiv", (GLADapiproc) glad_glFogiv, 2, pname, params);
}
PFNGLFOGIVPROC glad_debug_glFogiv = glad_debug_impl_glFogiv;
PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL;
static void GLAD_API_PTR glad_debug_impl_glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {
_pre_call_gl_callback("glFramebufferRenderbuffer", (GLADapiproc) glad_glFramebufferRenderbuffer, 4, target, attachment, renderbuffertarget, renderbuffer);
glad_glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
_post_call_gl_callback(NULL, "glFramebufferRenderbuffer", (GLADapiproc) glad_glFramebufferRenderbuffer, 4, target, attachment, renderbuffertarget, renderbuffer);
}
PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_debug_glFramebufferRenderbuffer = glad_debug_impl_glFramebufferRenderbuffer;
PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL;
static void GLAD_API_PTR glad_debug_impl_glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {
_pre_call_gl_callback("glFramebufferTexture1D", (GLADapiproc) glad_glFramebufferTexture1D, 5, target, attachment, textarget, texture, level);
glad_glFramebufferTexture1D(target, attachment, textarget, texture, level);
_post_call_gl_callback(NULL, "glFramebufferTexture1D", (GLADapiproc) glad_glFramebufferTexture1D, 5, target, attachment, textarget, texture, level);
}
PFNGLFRAMEBUFFERTEXTURE1DPROC glad_debug_glFramebufferTexture1D = glad_debug_impl_glFramebufferTexture1D;
PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL;
static void GLAD_API_PTR glad_debug_impl_glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {
_pre_call_gl_callback("glFramebufferTexture2D", (GLADapiproc) glad_glFramebufferTexture2D, 5, target, attachment, textarget, texture, level);
glad_glFramebufferTexture2D(target, attachment, textarget, texture, level);
_post_call_gl_callback(NULL, "glFramebufferTexture2D", (GLADapiproc) glad_glFramebufferTexture2D, 5, target, attachment, textarget, texture, level);
}
PFNGLFRAMEBUFFERTEXTURE2DPROC glad_debug_glFramebufferTexture2D = glad_debug_impl_glFramebufferTexture2D;
PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL;
static void GLAD_API_PTR glad_debug_impl_glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) {
_pre_call_gl_callback("glFramebufferTexture3D", (GLADapiproc) glad_glFramebufferTexture3D, 6, target, attachment, textarget, texture, level, zoffset);
glad_glFramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
_post_call_gl_callback(NULL, "glFramebufferTexture3D", (GLADapiproc) glad_glFramebufferTexture3D, 6, target, attachment, textarget, texture, level, zoffset);
}
PFNGLFRAMEBUFFERTEXTURE3DPROC glad_debug_glFramebufferTexture3D = glad_debug_impl_glFramebufferTexture3D;
PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL;
static void GLAD_API_PTR glad_debug_impl_glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) {
_pre_call_gl_callback("glFramebufferTextureLayer", (GLADapiproc) glad_glFramebufferTextureLayer, 5, target, attachment, texture, level, layer);
glad_glFramebufferTextureLayer(target, attachment, texture, level, layer);
_post_call_gl_callback(NULL, "glFramebufferTextureLayer", (GLADapiproc) glad_glFramebufferTextureLayer, 5, target, attachment, texture, level, layer);
}
PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_debug_glFramebufferTextureLayer = glad_debug_impl_glFramebufferTextureLayer;
PFNGLFRONTFACEPROC glad_glFrontFace = NULL;
static void GLAD_API_PTR glad_debug_impl_glFrontFace(GLenum mode) {
_pre_call_gl_callback("glFrontFace", (GLADapiproc) glad_glFrontFace, 1, mode);
glad_glFrontFace(mode);
_post_call_gl_callback(NULL, "glFrontFace", (GLADapiproc) glad_glFrontFace, 1, mode);
}
PFNGLFRONTFACEPROC glad_debug_glFrontFace = glad_debug_impl_glFrontFace;
PFNGLFRUSTUMPROC glad_glFrustum = NULL;
static void GLAD_API_PTR glad_debug_impl_glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) {
_pre_call_gl_callback("glFrustum", (GLADapiproc) glad_glFrustum, 6, left, right, bottom, top, zNear, zFar);
glad_glFrustum(left, right, bottom, top, zNear, zFar);
_post_call_gl_callback(NULL, "glFrustum", (GLADapiproc) glad_glFrustum, 6, left, right, bottom, top, zNear, zFar);
}
PFNGLFRUSTUMPROC glad_debug_glFrustum = glad_debug_impl_glFrustum;
PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL;
static void GLAD_API_PTR glad_debug_impl_glGenBuffers(GLsizei n, GLuint * buffers) {
_pre_call_gl_callback("glGenBuffers", (GLADapiproc) glad_glGenBuffers, 2, n, buffers);
glad_glGenBuffers(n, buffers);
_post_call_gl_callback(NULL, "glGenBuffers", (GLADapiproc) glad_glGenBuffers, 2, n, buffers);
}
PFNGLGENBUFFERSPROC glad_debug_glGenBuffers = glad_debug_impl_glGenBuffers;
PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL;
static void GLAD_API_PTR glad_debug_impl_glGenFramebuffers(GLsizei n, GLuint * framebuffers) {
_pre_call_gl_callback("glGenFramebuffers", (GLADapiproc) glad_glGenFramebuffers, 2, n, framebuffers);
glad_glGenFramebuffers(n, framebuffers);
_post_call_gl_callback(NULL, "glGenFramebuffers", (GLADapiproc) glad_glGenFramebuffers, 2, n, framebuffers);
}
PFNGLGENFRAMEBUFFERSPROC glad_debug_glGenFramebuffers = glad_debug_impl_glGenFramebuffers;
PFNGLGENLISTSPROC glad_glGenLists = NULL;
static GLuint GLAD_API_PTR glad_debug_impl_glGenLists(GLsizei range) {
GLuint ret;
_pre_call_gl_callback("glGenLists", (GLADapiproc) glad_glGenLists, 1, range);
ret = glad_glGenLists(range);
_post_call_gl_callback((void*) &ret, "glGenLists", (GLADapiproc) glad_glGenLists, 1, range);
return ret;
}
PFNGLGENLISTSPROC glad_debug_glGenLists = glad_debug_impl_glGenLists;
PFNGLGENQUERIESPROC glad_glGenQueries = NULL;
static void GLAD_API_PTR glad_debug_impl_glGenQueries(GLsizei n, GLuint * ids) {
_pre_call_gl_callback("glGenQueries", (GLADapiproc) glad_glGenQueries, 2, n, ids);
glad_glGenQueries(n, ids);
_post_call_gl_callback(NULL, "glGenQueries", (GLADapiproc) glad_glGenQueries, 2, n, ids);
}
PFNGLGENQUERIESPROC glad_debug_glGenQueries = glad_debug_impl_glGenQueries;
PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL;
static void GLAD_API_PTR glad_debug_impl_glGenRenderbuffers(GLsizei n, GLuint * renderbuffers) {
_pre_call_gl_callback("glGenRenderbuffers", (GLADapiproc) glad_glGenRenderbuffers, 2, n, renderbuffers);
glad_glGenRenderbuffers(n, renderbuffers);
_post_call_gl_callback(NULL, "glGenRenderbuffers", (GLADapiproc) glad_glGenRenderbuffers, 2, n, renderbuffers);
}
PFNGLGENRENDERBUFFERSPROC glad_debug_glGenRenderbuffers = glad_debug_impl_glGenRenderbuffers;
PFNGLGENTEXTURESPROC glad_glGenTextures = NULL;
static void GLAD_API_PTR glad_debug_impl_glGenTextures(GLsizei n, GLuint * textures) {
_pre_call_gl_callback("glGenTextures", (GLADapiproc) glad_glGenTextures, 2, n, textures);
glad_glGenTextures(n, textures);
_post_call_gl_callback(NULL, "glGenTextures", (GLADapiproc) glad_glGenTextures, 2, n, textures);
}
PFNGLGENTEXTURESPROC glad_debug_glGenTextures = glad_debug_impl_glGenTextures;
PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL;
static void GLAD_API_PTR glad_debug_impl_glGenVertexArrays(GLsizei n, GLuint * arrays) {
_pre_call_gl_callback("glGenVertexArrays", (GLADapiproc) glad_glGenVertexArrays, 2, n, arrays);
glad_glGenVertexArrays(n, arrays);
_post_call_gl_callback(NULL, "glGenVertexArrays", (GLADapiproc) glad_glGenVertexArrays, 2, n, arrays);
}
PFNGLGENVERTEXARRAYSPROC glad_debug_glGenVertexArrays = glad_debug_impl_glGenVertexArrays;
PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL;
static void GLAD_API_PTR glad_debug_impl_glGenerateMipmap(GLenum target) {
_pre_call_gl_callback("glGenerateMipmap", (GLADapiproc) glad_glGenerateMipmap, 1, target);
glad_glGenerateMipmap(target);
_post_call_gl_callback(NULL, "glGenerateMipmap", (GLADapiproc) glad_glGenerateMipmap, 1, target);
}
PFNGLGENERATEMIPMAPPROC glad_debug_glGenerateMipmap = glad_debug_impl_glGenerateMipmap;
PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) {
_pre_call_gl_callback("glGetActiveAttrib", (GLADapiproc) glad_glGetActiveAttrib, 7, program, index, bufSize, length, size, type, name);
glad_glGetActiveAttrib(program, index, bufSize, length, size, type, name);
_post_call_gl_callback(NULL, "glGetActiveAttrib", (GLADapiproc) glad_glGetActiveAttrib, 7, program, index, bufSize, length, size, type, name);
}
PFNGLGETACTIVEATTRIBPROC glad_debug_glGetActiveAttrib = glad_debug_impl_glGetActiveAttrib;
PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) {
_pre_call_gl_callback("glGetActiveUniform", (GLADapiproc) glad_glGetActiveUniform, 7, program, index, bufSize, length, size, type, name);
glad_glGetActiveUniform(program, index, bufSize, length, size, type, name);
_post_call_gl_callback(NULL, "glGetActiveUniform", (GLADapiproc) glad_glGetActiveUniform, 7, program, index, bufSize, length, size, type, name);
}
PFNGLGETACTIVEUNIFORMPROC glad_debug_glGetActiveUniform = glad_debug_impl_glGetActiveUniform;
PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName) {
_pre_call_gl_callback("glGetActiveUniformBlockName", (GLADapiproc) glad_glGetActiveUniformBlockName, 5, program, uniformBlockIndex, bufSize, length, uniformBlockName);
glad_glGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
_post_call_gl_callback(NULL, "glGetActiveUniformBlockName", (GLADapiproc) glad_glGetActiveUniformBlockName, 5, program, uniformBlockIndex, bufSize, length, uniformBlockName);
}
PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_debug_glGetActiveUniformBlockName = glad_debug_impl_glGetActiveUniformBlockName;
PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params) {
_pre_call_gl_callback("glGetActiveUniformBlockiv", (GLADapiproc) glad_glGetActiveUniformBlockiv, 4, program, uniformBlockIndex, pname, params);
glad_glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
_post_call_gl_callback(NULL, "glGetActiveUniformBlockiv", (GLADapiproc) glad_glGetActiveUniformBlockiv, 4, program, uniformBlockIndex, pname, params);
}
PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_debug_glGetActiveUniformBlockiv = glad_debug_impl_glGetActiveUniformBlockiv;
PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName) {
_pre_call_gl_callback("glGetActiveUniformName", (GLADapiproc) glad_glGetActiveUniformName, 5, program, uniformIndex, bufSize, length, uniformName);
glad_glGetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
_post_call_gl_callback(NULL, "glGetActiveUniformName", (GLADapiproc) glad_glGetActiveUniformName, 5, program, uniformIndex, bufSize, length, uniformName);
}
PFNGLGETACTIVEUNIFORMNAMEPROC glad_debug_glGetActiveUniformName = glad_debug_impl_glGetActiveUniformName;
PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params) {
_pre_call_gl_callback("glGetActiveUniformsiv", (GLADapiproc) glad_glGetActiveUniformsiv, 5, program, uniformCount, uniformIndices, pname, params);
glad_glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
_post_call_gl_callback(NULL, "glGetActiveUniformsiv", (GLADapiproc) glad_glGetActiveUniformsiv, 5, program, uniformCount, uniformIndices, pname, params);
}
PFNGLGETACTIVEUNIFORMSIVPROC glad_debug_glGetActiveUniformsiv = glad_debug_impl_glGetActiveUniformsiv;
PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders) {
_pre_call_gl_callback("glGetAttachedShaders", (GLADapiproc) glad_glGetAttachedShaders, 4, program, maxCount, count, shaders);
glad_glGetAttachedShaders(program, maxCount, count, shaders);
_post_call_gl_callback(NULL, "glGetAttachedShaders", (GLADapiproc) glad_glGetAttachedShaders, 4, program, maxCount, count, shaders);
}
PFNGLGETATTACHEDSHADERSPROC glad_debug_glGetAttachedShaders = glad_debug_impl_glGetAttachedShaders;
PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL;
static GLint GLAD_API_PTR glad_debug_impl_glGetAttribLocation(GLuint program, const GLchar * name) {
GLint ret;
_pre_call_gl_callback("glGetAttribLocation", (GLADapiproc) glad_glGetAttribLocation, 2, program, name);
ret = glad_glGetAttribLocation(program, name);
_post_call_gl_callback((void*) &ret, "glGetAttribLocation", (GLADapiproc) glad_glGetAttribLocation, 2, program, name);
return ret;
}
PFNGLGETATTRIBLOCATIONPROC glad_debug_glGetAttribLocation = glad_debug_impl_glGetAttribLocation;
PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetBooleani_v(GLenum target, GLuint index, GLboolean * data) {
_pre_call_gl_callback("glGetBooleani_v", (GLADapiproc) glad_glGetBooleani_v, 3, target, index, data);
glad_glGetBooleani_v(target, index, data);
_post_call_gl_callback(NULL, "glGetBooleani_v", (GLADapiproc) glad_glGetBooleani_v, 3, target, index, data);
}
PFNGLGETBOOLEANI_VPROC glad_debug_glGetBooleani_v = glad_debug_impl_glGetBooleani_v;
PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetBooleanv(GLenum pname, GLboolean * data) {
_pre_call_gl_callback("glGetBooleanv", (GLADapiproc) glad_glGetBooleanv, 2, pname, data);
glad_glGetBooleanv(pname, data);
_post_call_gl_callback(NULL, "glGetBooleanv", (GLADapiproc) glad_glGetBooleanv, 2, pname, data);
}
PFNGLGETBOOLEANVPROC glad_debug_glGetBooleanv = glad_debug_impl_glGetBooleanv;
PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params) {
_pre_call_gl_callback("glGetBufferParameteriv", (GLADapiproc) glad_glGetBufferParameteriv, 3, target, pname, params);
glad_glGetBufferParameteriv(target, pname, params);
_post_call_gl_callback(NULL, "glGetBufferParameteriv", (GLADapiproc) glad_glGetBufferParameteriv, 3, target, pname, params);
}
PFNGLGETBUFFERPARAMETERIVPROC glad_debug_glGetBufferParameteriv = glad_debug_impl_glGetBufferParameteriv;
PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetBufferPointerv(GLenum target, GLenum pname, void ** params) {
_pre_call_gl_callback("glGetBufferPointerv", (GLADapiproc) glad_glGetBufferPointerv, 3, target, pname, params);
glad_glGetBufferPointerv(target, pname, params);
_post_call_gl_callback(NULL, "glGetBufferPointerv", (GLADapiproc) glad_glGetBufferPointerv, 3, target, pname, params);
}
PFNGLGETBUFFERPOINTERVPROC glad_debug_glGetBufferPointerv = glad_debug_impl_glGetBufferPointerv;
PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void * data) {
_pre_call_gl_callback("glGetBufferSubData", (GLADapiproc) glad_glGetBufferSubData, 4, target, offset, size, data);
glad_glGetBufferSubData(target, offset, size, data);
_post_call_gl_callback(NULL, "glGetBufferSubData", (GLADapiproc) glad_glGetBufferSubData, 4, target, offset, size, data);
}
PFNGLGETBUFFERSUBDATAPROC glad_debug_glGetBufferSubData = glad_debug_impl_glGetBufferSubData;
PFNGLGETCLIPPLANEPROC glad_glGetClipPlane = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetClipPlane(GLenum plane, GLdouble * equation) {
_pre_call_gl_callback("glGetClipPlane", (GLADapiproc) glad_glGetClipPlane, 2, plane, equation);
glad_glGetClipPlane(plane, equation);
_post_call_gl_callback(NULL, "glGetClipPlane", (GLADapiproc) glad_glGetClipPlane, 2, plane, equation);
}
PFNGLGETCLIPPLANEPROC glad_debug_glGetClipPlane = glad_debug_impl_glGetClipPlane;
PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetCompressedTexImage(GLenum target, GLint level, void * img) {
_pre_call_gl_callback("glGetCompressedTexImage", (GLADapiproc) glad_glGetCompressedTexImage, 3, target, level, img);
glad_glGetCompressedTexImage(target, level, img);
_post_call_gl_callback(NULL, "glGetCompressedTexImage", (GLADapiproc) glad_glGetCompressedTexImage, 3, target, level, img);
}
PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_debug_glGetCompressedTexImage = glad_debug_impl_glGetCompressedTexImage;
PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL;
static GLuint GLAD_API_PTR glad_debug_impl_glGetDebugMessageLog(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog) {
GLuint ret;
_pre_call_gl_callback("glGetDebugMessageLog", (GLADapiproc) glad_glGetDebugMessageLog, 8, count, bufSize, sources, types, ids, severities, lengths, messageLog);
ret = glad_glGetDebugMessageLog(count, bufSize, sources, types, ids, severities, lengths, messageLog);
_post_call_gl_callback((void*) &ret, "glGetDebugMessageLog", (GLADapiproc) glad_glGetDebugMessageLog, 8, count, bufSize, sources, types, ids, severities, lengths, messageLog);
return ret;
}
PFNGLGETDEBUGMESSAGELOGPROC glad_debug_glGetDebugMessageLog = glad_debug_impl_glGetDebugMessageLog;
PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetDoublev(GLenum pname, GLdouble * data) {
_pre_call_gl_callback("glGetDoublev", (GLADapiproc) glad_glGetDoublev, 2, pname, data);
glad_glGetDoublev(pname, data);
_post_call_gl_callback(NULL, "glGetDoublev", (GLADapiproc) glad_glGetDoublev, 2, pname, data);
}
PFNGLGETDOUBLEVPROC glad_debug_glGetDoublev = glad_debug_impl_glGetDoublev;
PFNGLGETERRORPROC glad_glGetError = NULL;
static GLenum GLAD_API_PTR glad_debug_impl_glGetError(void) {
GLenum ret;
_pre_call_gl_callback("glGetError", (GLADapiproc) glad_glGetError, 0);
ret = glad_glGetError();
_post_call_gl_callback((void*) &ret, "glGetError", (GLADapiproc) glad_glGetError, 0);
return ret;
}
PFNGLGETERRORPROC glad_debug_glGetError = glad_debug_impl_glGetError;
PFNGLGETFLOATVPROC glad_glGetFloatv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetFloatv(GLenum pname, GLfloat * data) {
_pre_call_gl_callback("glGetFloatv", (GLADapiproc) glad_glGetFloatv, 2, pname, data);
glad_glGetFloatv(pname, data);
_post_call_gl_callback(NULL, "glGetFloatv", (GLADapiproc) glad_glGetFloatv, 2, pname, data);
}
PFNGLGETFLOATVPROC glad_debug_glGetFloatv = glad_debug_impl_glGetFloatv;
PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL;
static GLint GLAD_API_PTR glad_debug_impl_glGetFragDataLocation(GLuint program, const GLchar * name) {
GLint ret;
_pre_call_gl_callback("glGetFragDataLocation", (GLADapiproc) glad_glGetFragDataLocation, 2, program, name);
ret = glad_glGetFragDataLocation(program, name);
_post_call_gl_callback((void*) &ret, "glGetFragDataLocation", (GLADapiproc) glad_glGetFragDataLocation, 2, program, name);
return ret;
}
PFNGLGETFRAGDATALOCATIONPROC glad_debug_glGetFragDataLocation = glad_debug_impl_glGetFragDataLocation;
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params) {
_pre_call_gl_callback("glGetFramebufferAttachmentParameteriv", (GLADapiproc) glad_glGetFramebufferAttachmentParameteriv, 4, target, attachment, pname, params);
glad_glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);
_post_call_gl_callback(NULL, "glGetFramebufferAttachmentParameteriv", (GLADapiproc) glad_glGetFramebufferAttachmentParameteriv, 4, target, attachment, pname, params);
}
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_debug_glGetFramebufferAttachmentParameteriv = glad_debug_impl_glGetFramebufferAttachmentParameteriv;
PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB = NULL;
static GLenum GLAD_API_PTR glad_debug_impl_glGetGraphicsResetStatusARB(void) {
GLenum ret;
_pre_call_gl_callback("glGetGraphicsResetStatusARB", (GLADapiproc) glad_glGetGraphicsResetStatusARB, 0);
ret = glad_glGetGraphicsResetStatusARB();
_post_call_gl_callback((void*) &ret, "glGetGraphicsResetStatusARB", (GLADapiproc) glad_glGetGraphicsResetStatusARB, 0);
return ret;
}
PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_debug_glGetGraphicsResetStatusARB = glad_debug_impl_glGetGraphicsResetStatusARB;
PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetIntegeri_v(GLenum target, GLuint index, GLint * data) {
_pre_call_gl_callback("glGetIntegeri_v", (GLADapiproc) glad_glGetIntegeri_v, 3, target, index, data);
glad_glGetIntegeri_v(target, index, data);
_post_call_gl_callback(NULL, "glGetIntegeri_v", (GLADapiproc) glad_glGetIntegeri_v, 3, target, index, data);
}
PFNGLGETINTEGERI_VPROC glad_debug_glGetIntegeri_v = glad_debug_impl_glGetIntegeri_v;
PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetIntegerv(GLenum pname, GLint * data) {
_pre_call_gl_callback("glGetIntegerv", (GLADapiproc) glad_glGetIntegerv, 2, pname, data);
glad_glGetIntegerv(pname, data);
_post_call_gl_callback(NULL, "glGetIntegerv", (GLADapiproc) glad_glGetIntegerv, 2, pname, data);
}
PFNGLGETINTEGERVPROC glad_debug_glGetIntegerv = glad_debug_impl_glGetIntegerv;
PFNGLGETLIGHTFVPROC glad_glGetLightfv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetLightfv(GLenum light, GLenum pname, GLfloat * params) {
_pre_call_gl_callback("glGetLightfv", (GLADapiproc) glad_glGetLightfv, 3, light, pname, params);
glad_glGetLightfv(light, pname, params);
_post_call_gl_callback(NULL, "glGetLightfv", (GLADapiproc) glad_glGetLightfv, 3, light, pname, params);
}
PFNGLGETLIGHTFVPROC glad_debug_glGetLightfv = glad_debug_impl_glGetLightfv;
PFNGLGETLIGHTIVPROC glad_glGetLightiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetLightiv(GLenum light, GLenum pname, GLint * params) {
_pre_call_gl_callback("glGetLightiv", (GLADapiproc) glad_glGetLightiv, 3, light, pname, params);
glad_glGetLightiv(light, pname, params);
_post_call_gl_callback(NULL, "glGetLightiv", (GLADapiproc) glad_glGetLightiv, 3, light, pname, params);
}
PFNGLGETLIGHTIVPROC glad_debug_glGetLightiv = glad_debug_impl_glGetLightiv;
PFNGLGETMAPDVPROC glad_glGetMapdv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetMapdv(GLenum target, GLenum query, GLdouble * v) {
_pre_call_gl_callback("glGetMapdv", (GLADapiproc) glad_glGetMapdv, 3, target, query, v);
glad_glGetMapdv(target, query, v);
_post_call_gl_callback(NULL, "glGetMapdv", (GLADapiproc) glad_glGetMapdv, 3, target, query, v);
}
PFNGLGETMAPDVPROC glad_debug_glGetMapdv = glad_debug_impl_glGetMapdv;
PFNGLGETMAPFVPROC glad_glGetMapfv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetMapfv(GLenum target, GLenum query, GLfloat * v) {
_pre_call_gl_callback("glGetMapfv", (GLADapiproc) glad_glGetMapfv, 3, target, query, v);
glad_glGetMapfv(target, query, v);
_post_call_gl_callback(NULL, "glGetMapfv", (GLADapiproc) glad_glGetMapfv, 3, target, query, v);
}
PFNGLGETMAPFVPROC glad_debug_glGetMapfv = glad_debug_impl_glGetMapfv;
PFNGLGETMAPIVPROC glad_glGetMapiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetMapiv(GLenum target, GLenum query, GLint * v) {
_pre_call_gl_callback("glGetMapiv", (GLADapiproc) glad_glGetMapiv, 3, target, query, v);
glad_glGetMapiv(target, query, v);
_post_call_gl_callback(NULL, "glGetMapiv", (GLADapiproc) glad_glGetMapiv, 3, target, query, v);
}
PFNGLGETMAPIVPROC glad_debug_glGetMapiv = glad_debug_impl_glGetMapiv;
PFNGLGETMATERIALFVPROC glad_glGetMaterialfv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params) {
_pre_call_gl_callback("glGetMaterialfv", (GLADapiproc) glad_glGetMaterialfv, 3, face, pname, params);
glad_glGetMaterialfv(face, pname, params);
_post_call_gl_callback(NULL, "glGetMaterialfv", (GLADapiproc) glad_glGetMaterialfv, 3, face, pname, params);
}
PFNGLGETMATERIALFVPROC glad_debug_glGetMaterialfv = glad_debug_impl_glGetMaterialfv;
PFNGLGETMATERIALIVPROC glad_glGetMaterialiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetMaterialiv(GLenum face, GLenum pname, GLint * params) {
_pre_call_gl_callback("glGetMaterialiv", (GLADapiproc) glad_glGetMaterialiv, 3, face, pname, params);
glad_glGetMaterialiv(face, pname, params);
_post_call_gl_callback(NULL, "glGetMaterialiv", (GLADapiproc) glad_glGetMaterialiv, 3, face, pname, params);
}
PFNGLGETMATERIALIVPROC glad_debug_glGetMaterialiv = glad_debug_impl_glGetMaterialiv;
PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label) {
_pre_call_gl_callback("glGetObjectLabel", (GLADapiproc) glad_glGetObjectLabel, 5, identifier, name, bufSize, length, label);
glad_glGetObjectLabel(identifier, name, bufSize, length, label);
_post_call_gl_callback(NULL, "glGetObjectLabel", (GLADapiproc) glad_glGetObjectLabel, 5, identifier, name, bufSize, length, label);
}
PFNGLGETOBJECTLABELPROC glad_debug_glGetObjectLabel = glad_debug_impl_glGetObjectLabel;
PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetObjectPtrLabel(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label) {
_pre_call_gl_callback("glGetObjectPtrLabel", (GLADapiproc) glad_glGetObjectPtrLabel, 4, ptr, bufSize, length, label);
glad_glGetObjectPtrLabel(ptr, bufSize, length, label);
_post_call_gl_callback(NULL, "glGetObjectPtrLabel", (GLADapiproc) glad_glGetObjectPtrLabel, 4, ptr, bufSize, length, label);
}
PFNGLGETOBJECTPTRLABELPROC glad_debug_glGetObjectPtrLabel = glad_debug_impl_glGetObjectPtrLabel;
PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetPixelMapfv(GLenum map, GLfloat * values) {
_pre_call_gl_callback("glGetPixelMapfv", (GLADapiproc) glad_glGetPixelMapfv, 2, map, values);
glad_glGetPixelMapfv(map, values);
_post_call_gl_callback(NULL, "glGetPixelMapfv", (GLADapiproc) glad_glGetPixelMapfv, 2, map, values);
}
PFNGLGETPIXELMAPFVPROC glad_debug_glGetPixelMapfv = glad_debug_impl_glGetPixelMapfv;
PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetPixelMapuiv(GLenum map, GLuint * values) {
_pre_call_gl_callback("glGetPixelMapuiv", (GLADapiproc) glad_glGetPixelMapuiv, 2, map, values);
glad_glGetPixelMapuiv(map, values);
_post_call_gl_callback(NULL, "glGetPixelMapuiv", (GLADapiproc) glad_glGetPixelMapuiv, 2, map, values);
}
PFNGLGETPIXELMAPUIVPROC glad_debug_glGetPixelMapuiv = glad_debug_impl_glGetPixelMapuiv;
PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetPixelMapusv(GLenum map, GLushort * values) {
_pre_call_gl_callback("glGetPixelMapusv", (GLADapiproc) glad_glGetPixelMapusv, 2, map, values);
glad_glGetPixelMapusv(map, values);
_post_call_gl_callback(NULL, "glGetPixelMapusv", (GLADapiproc) glad_glGetPixelMapusv, 2, map, values);
}
PFNGLGETPIXELMAPUSVPROC glad_debug_glGetPixelMapusv = glad_debug_impl_glGetPixelMapusv;
PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetPointerv(GLenum pname, void ** params) {
_pre_call_gl_callback("glGetPointerv", (GLADapiproc) glad_glGetPointerv, 2, pname, params);
glad_glGetPointerv(pname, params);
_post_call_gl_callback(NULL, "glGetPointerv", (GLADapiproc) glad_glGetPointerv, 2, pname, params);
}
PFNGLGETPOINTERVPROC glad_debug_glGetPointerv = glad_debug_impl_glGetPointerv;
PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetPolygonStipple(GLubyte * mask) {
_pre_call_gl_callback("glGetPolygonStipple", (GLADapiproc) glad_glGetPolygonStipple, 1, mask);
glad_glGetPolygonStipple(mask);
_post_call_gl_callback(NULL, "glGetPolygonStipple", (GLADapiproc) glad_glGetPolygonStipple, 1, mask);
}
PFNGLGETPOLYGONSTIPPLEPROC glad_debug_glGetPolygonStipple = glad_debug_impl_glGetPolygonStipple;
PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog) {
_pre_call_gl_callback("glGetProgramInfoLog", (GLADapiproc) glad_glGetProgramInfoLog, 4, program, bufSize, length, infoLog);
glad_glGetProgramInfoLog(program, bufSize, length, infoLog);
_post_call_gl_callback(NULL, "glGetProgramInfoLog", (GLADapiproc) glad_glGetProgramInfoLog, 4, program, bufSize, length, infoLog);
}
PFNGLGETPROGRAMINFOLOGPROC glad_debug_glGetProgramInfoLog = glad_debug_impl_glGetProgramInfoLog;
PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetProgramiv(GLuint program, GLenum pname, GLint * params) {
_pre_call_gl_callback("glGetProgramiv", (GLADapiproc) glad_glGetProgramiv, 3, program, pname, params);
glad_glGetProgramiv(program, pname, params);
_post_call_gl_callback(NULL, "glGetProgramiv", (GLADapiproc) glad_glGetProgramiv, 3, program, pname, params);
}
PFNGLGETPROGRAMIVPROC glad_debug_glGetProgramiv = glad_debug_impl_glGetProgramiv;
PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params) {
_pre_call_gl_callback("glGetQueryObjectiv", (GLADapiproc) glad_glGetQueryObjectiv, 3, id, pname, params);
glad_glGetQueryObjectiv(id, pname, params);
_post_call_gl_callback(NULL, "glGetQueryObjectiv", (GLADapiproc) glad_glGetQueryObjectiv, 3, id, pname, params);
}
PFNGLGETQUERYOBJECTIVPROC glad_debug_glGetQueryObjectiv = glad_debug_impl_glGetQueryObjectiv;
PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params) {
_pre_call_gl_callback("glGetQueryObjectuiv", (GLADapiproc) glad_glGetQueryObjectuiv, 3, id, pname, params);
glad_glGetQueryObjectuiv(id, pname, params);
_post_call_gl_callback(NULL, "glGetQueryObjectuiv", (GLADapiproc) glad_glGetQueryObjectuiv, 3, id, pname, params);
}
PFNGLGETQUERYOBJECTUIVPROC glad_debug_glGetQueryObjectuiv = glad_debug_impl_glGetQueryObjectuiv;
PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetQueryiv(GLenum target, GLenum pname, GLint * params) {
_pre_call_gl_callback("glGetQueryiv", (GLADapiproc) glad_glGetQueryiv, 3, target, pname, params);
glad_glGetQueryiv(target, pname, params);
_post_call_gl_callback(NULL, "glGetQueryiv", (GLADapiproc) glad_glGetQueryiv, 3, target, pname, params);
}
PFNGLGETQUERYIVPROC glad_debug_glGetQueryiv = glad_debug_impl_glGetQueryiv;
PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params) {
_pre_call_gl_callback("glGetRenderbufferParameteriv", (GLADapiproc) glad_glGetRenderbufferParameteriv, 3, target, pname, params);
glad_glGetRenderbufferParameteriv(target, pname, params);
_post_call_gl_callback(NULL, "glGetRenderbufferParameteriv", (GLADapiproc) glad_glGetRenderbufferParameteriv, 3, target, pname, params);
}
PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_debug_glGetRenderbufferParameteriv = glad_debug_impl_glGetRenderbufferParameteriv;
PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog) {
_pre_call_gl_callback("glGetShaderInfoLog", (GLADapiproc) glad_glGetShaderInfoLog, 4, shader, bufSize, length, infoLog);
glad_glGetShaderInfoLog(shader, bufSize, length, infoLog);
_post_call_gl_callback(NULL, "glGetShaderInfoLog", (GLADapiproc) glad_glGetShaderInfoLog, 4, shader, bufSize, length, infoLog);
}
PFNGLGETSHADERINFOLOGPROC glad_debug_glGetShaderInfoLog = glad_debug_impl_glGetShaderInfoLog;
PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source) {
_pre_call_gl_callback("glGetShaderSource", (GLADapiproc) glad_glGetShaderSource, 4, shader, bufSize, length, source);
glad_glGetShaderSource(shader, bufSize, length, source);
_post_call_gl_callback(NULL, "glGetShaderSource", (GLADapiproc) glad_glGetShaderSource, 4, shader, bufSize, length, source);
}
PFNGLGETSHADERSOURCEPROC glad_debug_glGetShaderSource = glad_debug_impl_glGetShaderSource;
PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetShaderiv(GLuint shader, GLenum pname, GLint * params) {
_pre_call_gl_callback("glGetShaderiv", (GLADapiproc) glad_glGetShaderiv, 3, shader, pname, params);
glad_glGetShaderiv(shader, pname, params);
_post_call_gl_callback(NULL, "glGetShaderiv", (GLADapiproc) glad_glGetShaderiv, 3, shader, pname, params);
}
PFNGLGETSHADERIVPROC glad_debug_glGetShaderiv = glad_debug_impl_glGetShaderiv;
PFNGLGETSTRINGPROC glad_glGetString = NULL;
static const GLubyte * GLAD_API_PTR glad_debug_impl_glGetString(GLenum name) {
const GLubyte * ret;
_pre_call_gl_callback("glGetString", (GLADapiproc) glad_glGetString, 1, name);
ret = glad_glGetString(name);
_post_call_gl_callback((void*) &ret, "glGetString", (GLADapiproc) glad_glGetString, 1, name);
return ret;
}
PFNGLGETSTRINGPROC glad_debug_glGetString = glad_debug_impl_glGetString;
PFNGLGETSTRINGIPROC glad_glGetStringi = NULL;
static const GLubyte * GLAD_API_PTR glad_debug_impl_glGetStringi(GLenum name, GLuint index) {
const GLubyte * ret;
_pre_call_gl_callback("glGetStringi", (GLADapiproc) glad_glGetStringi, 2, name, index);
ret = glad_glGetStringi(name, index);
_post_call_gl_callback((void*) &ret, "glGetStringi", (GLADapiproc) glad_glGetStringi, 2, name, index);
return ret;
}
PFNGLGETSTRINGIPROC glad_debug_glGetStringi = glad_debug_impl_glGetStringi;
PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params) {
_pre_call_gl_callback("glGetTexEnvfv", (GLADapiproc) glad_glGetTexEnvfv, 3, target, pname, params);
glad_glGetTexEnvfv(target, pname, params);
_post_call_gl_callback(NULL, "glGetTexEnvfv", (GLADapiproc) glad_glGetTexEnvfv, 3, target, pname, params);
}
PFNGLGETTEXENVFVPROC glad_debug_glGetTexEnvfv = glad_debug_impl_glGetTexEnvfv;
PFNGLGETTEXENVIVPROC glad_glGetTexEnviv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetTexEnviv(GLenum target, GLenum pname, GLint * params) {
_pre_call_gl_callback("glGetTexEnviv", (GLADapiproc) glad_glGetTexEnviv, 3, target, pname, params);
glad_glGetTexEnviv(target, pname, params);
_post_call_gl_callback(NULL, "glGetTexEnviv", (GLADapiproc) glad_glGetTexEnviv, 3, target, pname, params);
}
PFNGLGETTEXENVIVPROC glad_debug_glGetTexEnviv = glad_debug_impl_glGetTexEnviv;
PFNGLGETTEXGENDVPROC glad_glGetTexGendv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params) {
_pre_call_gl_callback("glGetTexGendv", (GLADapiproc) glad_glGetTexGendv, 3, coord, pname, params);
glad_glGetTexGendv(coord, pname, params);
_post_call_gl_callback(NULL, "glGetTexGendv", (GLADapiproc) glad_glGetTexGendv, 3, coord, pname, params);
}
PFNGLGETTEXGENDVPROC glad_debug_glGetTexGendv = glad_debug_impl_glGetTexGendv;
PFNGLGETTEXGENFVPROC glad_glGetTexGenfv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params) {
_pre_call_gl_callback("glGetTexGenfv", (GLADapiproc) glad_glGetTexGenfv, 3, coord, pname, params);
glad_glGetTexGenfv(coord, pname, params);
_post_call_gl_callback(NULL, "glGetTexGenfv", (GLADapiproc) glad_glGetTexGenfv, 3, coord, pname, params);
}
PFNGLGETTEXGENFVPROC glad_debug_glGetTexGenfv = glad_debug_impl_glGetTexGenfv;
PFNGLGETTEXGENIVPROC glad_glGetTexGeniv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetTexGeniv(GLenum coord, GLenum pname, GLint * params) {
_pre_call_gl_callback("glGetTexGeniv", (GLADapiproc) glad_glGetTexGeniv, 3, coord, pname, params);
glad_glGetTexGeniv(coord, pname, params);
_post_call_gl_callback(NULL, "glGetTexGeniv", (GLADapiproc) glad_glGetTexGeniv, 3, coord, pname, params);
}
PFNGLGETTEXGENIVPROC glad_debug_glGetTexGeniv = glad_debug_impl_glGetTexGeniv;
PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, void * pixels) {
_pre_call_gl_callback("glGetTexImage", (GLADapiproc) glad_glGetTexImage, 5, target, level, format, type, pixels);
glad_glGetTexImage(target, level, format, type, pixels);
_post_call_gl_callback(NULL, "glGetTexImage", (GLADapiproc) glad_glGetTexImage, 5, target, level, format, type, pixels);
}
PFNGLGETTEXIMAGEPROC glad_debug_glGetTexImage = glad_debug_impl_glGetTexImage;
PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params) {
_pre_call_gl_callback("glGetTexLevelParameterfv", (GLADapiproc) glad_glGetTexLevelParameterfv, 4, target, level, pname, params);
glad_glGetTexLevelParameterfv(target, level, pname, params);
_post_call_gl_callback(NULL, "glGetTexLevelParameterfv", (GLADapiproc) glad_glGetTexLevelParameterfv, 4, target, level, pname, params);
}
PFNGLGETTEXLEVELPARAMETERFVPROC glad_debug_glGetTexLevelParameterfv = glad_debug_impl_glGetTexLevelParameterfv;
PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params) {
_pre_call_gl_callback("glGetTexLevelParameteriv", (GLADapiproc) glad_glGetTexLevelParameteriv, 4, target, level, pname, params);
glad_glGetTexLevelParameteriv(target, level, pname, params);
_post_call_gl_callback(NULL, "glGetTexLevelParameteriv", (GLADapiproc) glad_glGetTexLevelParameteriv, 4, target, level, pname, params);
}
PFNGLGETTEXLEVELPARAMETERIVPROC glad_debug_glGetTexLevelParameteriv = glad_debug_impl_glGetTexLevelParameteriv;
PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params) {
_pre_call_gl_callback("glGetTexParameterIiv", (GLADapiproc) glad_glGetTexParameterIiv, 3, target, pname, params);
glad_glGetTexParameterIiv(target, pname, params);
_post_call_gl_callback(NULL, "glGetTexParameterIiv", (GLADapiproc) glad_glGetTexParameterIiv, 3, target, pname, params);
}
PFNGLGETTEXPARAMETERIIVPROC glad_debug_glGetTexParameterIiv = glad_debug_impl_glGetTexParameterIiv;
PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params) {
_pre_call_gl_callback("glGetTexParameterIuiv", (GLADapiproc) glad_glGetTexParameterIuiv, 3, target, pname, params);
glad_glGetTexParameterIuiv(target, pname, params);
_post_call_gl_callback(NULL, "glGetTexParameterIuiv", (GLADapiproc) glad_glGetTexParameterIuiv, 3, target, pname, params);
}
PFNGLGETTEXPARAMETERIUIVPROC glad_debug_glGetTexParameterIuiv = glad_debug_impl_glGetTexParameterIuiv;
PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params) {
_pre_call_gl_callback("glGetTexParameterfv", (GLADapiproc) glad_glGetTexParameterfv, 3, target, pname, params);
glad_glGetTexParameterfv(target, pname, params);
_post_call_gl_callback(NULL, "glGetTexParameterfv", (GLADapiproc) glad_glGetTexParameterfv, 3, target, pname, params);
}
PFNGLGETTEXPARAMETERFVPROC glad_debug_glGetTexParameterfv = glad_debug_impl_glGetTexParameterfv;
PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetTexParameteriv(GLenum target, GLenum pname, GLint * params) {
_pre_call_gl_callback("glGetTexParameteriv", (GLADapiproc) glad_glGetTexParameteriv, 3, target, pname, params);
glad_glGetTexParameteriv(target, pname, params);
_post_call_gl_callback(NULL, "glGetTexParameteriv", (GLADapiproc) glad_glGetTexParameteriv, 3, target, pname, params);
}
PFNGLGETTEXPARAMETERIVPROC glad_debug_glGetTexParameteriv = glad_debug_impl_glGetTexParameteriv;
PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name) {
_pre_call_gl_callback("glGetTransformFeedbackVarying", (GLADapiproc) glad_glGetTransformFeedbackVarying, 7, program, index, bufSize, length, size, type, name);
glad_glGetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
_post_call_gl_callback(NULL, "glGetTransformFeedbackVarying", (GLADapiproc) glad_glGetTransformFeedbackVarying, 7, program, index, bufSize, length, size, type, name);
}
PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_debug_glGetTransformFeedbackVarying = glad_debug_impl_glGetTransformFeedbackVarying;
PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL;
static GLuint GLAD_API_PTR glad_debug_impl_glGetUniformBlockIndex(GLuint program, const GLchar * uniformBlockName) {
GLuint ret;
_pre_call_gl_callback("glGetUniformBlockIndex", (GLADapiproc) glad_glGetUniformBlockIndex, 2, program, uniformBlockName);
ret = glad_glGetUniformBlockIndex(program, uniformBlockName);
_post_call_gl_callback((void*) &ret, "glGetUniformBlockIndex", (GLADapiproc) glad_glGetUniformBlockIndex, 2, program, uniformBlockName);
return ret;
}
PFNGLGETUNIFORMBLOCKINDEXPROC glad_debug_glGetUniformBlockIndex = glad_debug_impl_glGetUniformBlockIndex;
PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices) {
_pre_call_gl_callback("glGetUniformIndices", (GLADapiproc) glad_glGetUniformIndices, 4, program, uniformCount, uniformNames, uniformIndices);
glad_glGetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
_post_call_gl_callback(NULL, "glGetUniformIndices", (GLADapiproc) glad_glGetUniformIndices, 4, program, uniformCount, uniformNames, uniformIndices);
}
PFNGLGETUNIFORMINDICESPROC glad_debug_glGetUniformIndices = glad_debug_impl_glGetUniformIndices;
PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL;
static GLint GLAD_API_PTR glad_debug_impl_glGetUniformLocation(GLuint program, const GLchar * name) {
GLint ret;
_pre_call_gl_callback("glGetUniformLocation", (GLADapiproc) glad_glGetUniformLocation, 2, program, name);
ret = glad_glGetUniformLocation(program, name);
_post_call_gl_callback((void*) &ret, "glGetUniformLocation", (GLADapiproc) glad_glGetUniformLocation, 2, program, name);
return ret;
}
PFNGLGETUNIFORMLOCATIONPROC glad_debug_glGetUniformLocation = glad_debug_impl_glGetUniformLocation;
PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetUniformfv(GLuint program, GLint location, GLfloat * params) {
_pre_call_gl_callback("glGetUniformfv", (GLADapiproc) glad_glGetUniformfv, 3, program, location, params);
glad_glGetUniformfv(program, location, params);
_post_call_gl_callback(NULL, "glGetUniformfv", (GLADapiproc) glad_glGetUniformfv, 3, program, location, params);
}
PFNGLGETUNIFORMFVPROC glad_debug_glGetUniformfv = glad_debug_impl_glGetUniformfv;
PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetUniformiv(GLuint program, GLint location, GLint * params) {
_pre_call_gl_callback("glGetUniformiv", (GLADapiproc) glad_glGetUniformiv, 3, program, location, params);
glad_glGetUniformiv(program, location, params);
_post_call_gl_callback(NULL, "glGetUniformiv", (GLADapiproc) glad_glGetUniformiv, 3, program, location, params);
}
PFNGLGETUNIFORMIVPROC glad_debug_glGetUniformiv = glad_debug_impl_glGetUniformiv;
PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetUniformuiv(GLuint program, GLint location, GLuint * params) {
_pre_call_gl_callback("glGetUniformuiv", (GLADapiproc) glad_glGetUniformuiv, 3, program, location, params);
glad_glGetUniformuiv(program, location, params);
_post_call_gl_callback(NULL, "glGetUniformuiv", (GLADapiproc) glad_glGetUniformuiv, 3, program, location, params);
}
PFNGLGETUNIFORMUIVPROC glad_debug_glGetUniformuiv = glad_debug_impl_glGetUniformuiv;
PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params) {
_pre_call_gl_callback("glGetVertexAttribIiv", (GLADapiproc) glad_glGetVertexAttribIiv, 3, index, pname, params);
glad_glGetVertexAttribIiv(index, pname, params);
_post_call_gl_callback(NULL, "glGetVertexAttribIiv", (GLADapiproc) glad_glGetVertexAttribIiv, 3, index, pname, params);
}
PFNGLGETVERTEXATTRIBIIVPROC glad_debug_glGetVertexAttribIiv = glad_debug_impl_glGetVertexAttribIiv;
PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params) {
_pre_call_gl_callback("glGetVertexAttribIuiv", (GLADapiproc) glad_glGetVertexAttribIuiv, 3, index, pname, params);
glad_glGetVertexAttribIuiv(index, pname, params);
_post_call_gl_callback(NULL, "glGetVertexAttribIuiv", (GLADapiproc) glad_glGetVertexAttribIuiv, 3, index, pname, params);
}
PFNGLGETVERTEXATTRIBIUIVPROC glad_debug_glGetVertexAttribIuiv = glad_debug_impl_glGetVertexAttribIuiv;
PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribPointerv(GLuint index, GLenum pname, void ** pointer) {
_pre_call_gl_callback("glGetVertexAttribPointerv", (GLADapiproc) glad_glGetVertexAttribPointerv, 3, index, pname, pointer);
glad_glGetVertexAttribPointerv(index, pname, pointer);
_post_call_gl_callback(NULL, "glGetVertexAttribPointerv", (GLADapiproc) glad_glGetVertexAttribPointerv, 3, index, pname, pointer);
}
PFNGLGETVERTEXATTRIBPOINTERVPROC glad_debug_glGetVertexAttribPointerv = glad_debug_impl_glGetVertexAttribPointerv;
PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params) {
_pre_call_gl_callback("glGetVertexAttribdv", (GLADapiproc) glad_glGetVertexAttribdv, 3, index, pname, params);
glad_glGetVertexAttribdv(index, pname, params);
_post_call_gl_callback(NULL, "glGetVertexAttribdv", (GLADapiproc) glad_glGetVertexAttribdv, 3, index, pname, params);
}
PFNGLGETVERTEXATTRIBDVPROC glad_debug_glGetVertexAttribdv = glad_debug_impl_glGetVertexAttribdv;
PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params) {
_pre_call_gl_callback("glGetVertexAttribfv", (GLADapiproc) glad_glGetVertexAttribfv, 3, index, pname, params);
glad_glGetVertexAttribfv(index, pname, params);
_post_call_gl_callback(NULL, "glGetVertexAttribfv", (GLADapiproc) glad_glGetVertexAttribfv, 3, index, pname, params);
}
PFNGLGETVERTEXATTRIBFVPROC glad_debug_glGetVertexAttribfv = glad_debug_impl_glGetVertexAttribfv;
PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params) {
_pre_call_gl_callback("glGetVertexAttribiv", (GLADapiproc) glad_glGetVertexAttribiv, 3, index, pname, params);
glad_glGetVertexAttribiv(index, pname, params);
_post_call_gl_callback(NULL, "glGetVertexAttribiv", (GLADapiproc) glad_glGetVertexAttribiv, 3, index, pname, params);
}
PFNGLGETVERTEXATTRIBIVPROC glad_debug_glGetVertexAttribiv = glad_debug_impl_glGetVertexAttribiv;
PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetnCompressedTexImageARB(GLenum target, GLint lod, GLsizei bufSize, void * img) {
_pre_call_gl_callback("glGetnCompressedTexImageARB", (GLADapiproc) glad_glGetnCompressedTexImageARB, 4, target, lod, bufSize, img);
glad_glGetnCompressedTexImageARB(target, lod, bufSize, img);
_post_call_gl_callback(NULL, "glGetnCompressedTexImageARB", (GLADapiproc) glad_glGetnCompressedTexImageARB, 4, target, lod, bufSize, img);
}
PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_debug_glGetnCompressedTexImageARB = glad_debug_impl_glGetnCompressedTexImageARB;
PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetnTexImageARB(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * img) {
_pre_call_gl_callback("glGetnTexImageARB", (GLADapiproc) glad_glGetnTexImageARB, 6, target, level, format, type, bufSize, img);
glad_glGetnTexImageARB(target, level, format, type, bufSize, img);
_post_call_gl_callback(NULL, "glGetnTexImageARB", (GLADapiproc) glad_glGetnTexImageARB, 6, target, level, format, type, bufSize, img);
}
PFNGLGETNTEXIMAGEARBPROC glad_debug_glGetnTexImageARB = glad_debug_impl_glGetnTexImageARB;
PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetnUniformdvARB(GLuint program, GLint location, GLsizei bufSize, GLdouble * params) {
_pre_call_gl_callback("glGetnUniformdvARB", (GLADapiproc) glad_glGetnUniformdvARB, 4, program, location, bufSize, params);
glad_glGetnUniformdvARB(program, location, bufSize, params);
_post_call_gl_callback(NULL, "glGetnUniformdvARB", (GLADapiproc) glad_glGetnUniformdvARB, 4, program, location, bufSize, params);
}
PFNGLGETNUNIFORMDVARBPROC glad_debug_glGetnUniformdvARB = glad_debug_impl_glGetnUniformdvARB;
PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetnUniformfvARB(GLuint program, GLint location, GLsizei bufSize, GLfloat * params) {
_pre_call_gl_callback("glGetnUniformfvARB", (GLADapiproc) glad_glGetnUniformfvARB, 4, program, location, bufSize, params);
glad_glGetnUniformfvARB(program, location, bufSize, params);
_post_call_gl_callback(NULL, "glGetnUniformfvARB", (GLADapiproc) glad_glGetnUniformfvARB, 4, program, location, bufSize, params);
}
PFNGLGETNUNIFORMFVARBPROC glad_debug_glGetnUniformfvARB = glad_debug_impl_glGetnUniformfvARB;
PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetnUniformivARB(GLuint program, GLint location, GLsizei bufSize, GLint * params) {
_pre_call_gl_callback("glGetnUniformivARB", (GLADapiproc) glad_glGetnUniformivARB, 4, program, location, bufSize, params);
glad_glGetnUniformivARB(program, location, bufSize, params);
_post_call_gl_callback(NULL, "glGetnUniformivARB", (GLADapiproc) glad_glGetnUniformivARB, 4, program, location, bufSize, params);
}
PFNGLGETNUNIFORMIVARBPROC glad_debug_glGetnUniformivARB = glad_debug_impl_glGetnUniformivARB;
PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetnUniformuivARB(GLuint program, GLint location, GLsizei bufSize, GLuint * params) {
_pre_call_gl_callback("glGetnUniformuivARB", (GLADapiproc) glad_glGetnUniformuivARB, 4, program, location, bufSize, params);
glad_glGetnUniformuivARB(program, location, bufSize, params);
_post_call_gl_callback(NULL, "glGetnUniformuivARB", (GLADapiproc) glad_glGetnUniformuivARB, 4, program, location, bufSize, params);
}
PFNGLGETNUNIFORMUIVARBPROC glad_debug_glGetnUniformuivARB = glad_debug_impl_glGetnUniformuivARB;
PFNGLHINTPROC glad_glHint = NULL;
static void GLAD_API_PTR glad_debug_impl_glHint(GLenum target, GLenum mode) {
_pre_call_gl_callback("glHint", (GLADapiproc) glad_glHint, 2, target, mode);
glad_glHint(target, mode);
_post_call_gl_callback(NULL, "glHint", (GLADapiproc) glad_glHint, 2, target, mode);
}
PFNGLHINTPROC glad_debug_glHint = glad_debug_impl_glHint;
PFNGLINDEXMASKPROC glad_glIndexMask = NULL;
static void GLAD_API_PTR glad_debug_impl_glIndexMask(GLuint mask) {
_pre_call_gl_callback("glIndexMask", (GLADapiproc) glad_glIndexMask, 1, mask);
glad_glIndexMask(mask);
_post_call_gl_callback(NULL, "glIndexMask", (GLADapiproc) glad_glIndexMask, 1, mask);
}
PFNGLINDEXMASKPROC glad_debug_glIndexMask = glad_debug_impl_glIndexMask;
PFNGLINDEXPOINTERPROC glad_glIndexPointer = NULL;
static void GLAD_API_PTR glad_debug_impl_glIndexPointer(GLenum type, GLsizei stride, const void * pointer) {
_pre_call_gl_callback("glIndexPointer", (GLADapiproc) glad_glIndexPointer, 3, type, stride, pointer);
glad_glIndexPointer(type, stride, pointer);
_post_call_gl_callback(NULL, "glIndexPointer", (GLADapiproc) glad_glIndexPointer, 3, type, stride, pointer);
}
PFNGLINDEXPOINTERPROC glad_debug_glIndexPointer = glad_debug_impl_glIndexPointer;
PFNGLINDEXDPROC glad_glIndexd = NULL;
static void GLAD_API_PTR glad_debug_impl_glIndexd(GLdouble c) {
_pre_call_gl_callback("glIndexd", (GLADapiproc) glad_glIndexd, 1, c);
glad_glIndexd(c);
_post_call_gl_callback(NULL, "glIndexd", (GLADapiproc) glad_glIndexd, 1, c);
}
PFNGLINDEXDPROC glad_debug_glIndexd = glad_debug_impl_glIndexd;
PFNGLINDEXDVPROC glad_glIndexdv = NULL;
static void GLAD_API_PTR glad_debug_impl_glIndexdv(const GLdouble * c) {
_pre_call_gl_callback("glIndexdv", (GLADapiproc) glad_glIndexdv, 1, c);
glad_glIndexdv(c);
_post_call_gl_callback(NULL, "glIndexdv", (GLADapiproc) glad_glIndexdv, 1, c);
}
PFNGLINDEXDVPROC glad_debug_glIndexdv = glad_debug_impl_glIndexdv;
PFNGLINDEXFPROC glad_glIndexf = NULL;
static void GLAD_API_PTR glad_debug_impl_glIndexf(GLfloat c) {
_pre_call_gl_callback("glIndexf", (GLADapiproc) glad_glIndexf, 1, c);
glad_glIndexf(c);
_post_call_gl_callback(NULL, "glIndexf", (GLADapiproc) glad_glIndexf, 1, c);
}
PFNGLINDEXFPROC glad_debug_glIndexf = glad_debug_impl_glIndexf;
PFNGLINDEXFVPROC glad_glIndexfv = NULL;
static void GLAD_API_PTR glad_debug_impl_glIndexfv(const GLfloat * c) {
_pre_call_gl_callback("glIndexfv", (GLADapiproc) glad_glIndexfv, 1, c);
glad_glIndexfv(c);
_post_call_gl_callback(NULL, "glIndexfv", (GLADapiproc) glad_glIndexfv, 1, c);
}
PFNGLINDEXFVPROC glad_debug_glIndexfv = glad_debug_impl_glIndexfv;
PFNGLINDEXIPROC glad_glIndexi = NULL;
static void GLAD_API_PTR glad_debug_impl_glIndexi(GLint c) {
_pre_call_gl_callback("glIndexi", (GLADapiproc) glad_glIndexi, 1, c);
glad_glIndexi(c);
_post_call_gl_callback(NULL, "glIndexi", (GLADapiproc) glad_glIndexi, 1, c);
}
PFNGLINDEXIPROC glad_debug_glIndexi = glad_debug_impl_glIndexi;
PFNGLINDEXIVPROC glad_glIndexiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glIndexiv(const GLint * c) {
_pre_call_gl_callback("glIndexiv", (GLADapiproc) glad_glIndexiv, 1, c);
glad_glIndexiv(c);
_post_call_gl_callback(NULL, "glIndexiv", (GLADapiproc) glad_glIndexiv, 1, c);
}
PFNGLINDEXIVPROC glad_debug_glIndexiv = glad_debug_impl_glIndexiv;
PFNGLINDEXSPROC glad_glIndexs = NULL;
static void GLAD_API_PTR glad_debug_impl_glIndexs(GLshort c) {
_pre_call_gl_callback("glIndexs", (GLADapiproc) glad_glIndexs, 1, c);
glad_glIndexs(c);
_post_call_gl_callback(NULL, "glIndexs", (GLADapiproc) glad_glIndexs, 1, c);
}
PFNGLINDEXSPROC glad_debug_glIndexs = glad_debug_impl_glIndexs;
PFNGLINDEXSVPROC glad_glIndexsv = NULL;
static void GLAD_API_PTR glad_debug_impl_glIndexsv(const GLshort * c) {
_pre_call_gl_callback("glIndexsv", (GLADapiproc) glad_glIndexsv, 1, c);
glad_glIndexsv(c);
_post_call_gl_callback(NULL, "glIndexsv", (GLADapiproc) glad_glIndexsv, 1, c);
}
PFNGLINDEXSVPROC glad_debug_glIndexsv = glad_debug_impl_glIndexsv;
PFNGLINDEXUBPROC glad_glIndexub = NULL;
static void GLAD_API_PTR glad_debug_impl_glIndexub(GLubyte c) {
_pre_call_gl_callback("glIndexub", (GLADapiproc) glad_glIndexub, 1, c);
glad_glIndexub(c);
_post_call_gl_callback(NULL, "glIndexub", (GLADapiproc) glad_glIndexub, 1, c);
}
PFNGLINDEXUBPROC glad_debug_glIndexub = glad_debug_impl_glIndexub;
PFNGLINDEXUBVPROC glad_glIndexubv = NULL;
static void GLAD_API_PTR glad_debug_impl_glIndexubv(const GLubyte * c) {
_pre_call_gl_callback("glIndexubv", (GLADapiproc) glad_glIndexubv, 1, c);
glad_glIndexubv(c);
_post_call_gl_callback(NULL, "glIndexubv", (GLADapiproc) glad_glIndexubv, 1, c);
}
PFNGLINDEXUBVPROC glad_debug_glIndexubv = glad_debug_impl_glIndexubv;
PFNGLINITNAMESPROC glad_glInitNames = NULL;
static void GLAD_API_PTR glad_debug_impl_glInitNames(void) {
_pre_call_gl_callback("glInitNames", (GLADapiproc) glad_glInitNames, 0);
glad_glInitNames();
_post_call_gl_callback(NULL, "glInitNames", (GLADapiproc) glad_glInitNames, 0);
}
PFNGLINITNAMESPROC glad_debug_glInitNames = glad_debug_impl_glInitNames;
PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays = NULL;
static void GLAD_API_PTR glad_debug_impl_glInterleavedArrays(GLenum format, GLsizei stride, const void * pointer) {
_pre_call_gl_callback("glInterleavedArrays", (GLADapiproc) glad_glInterleavedArrays, 3, format, stride, pointer);
glad_glInterleavedArrays(format, stride, pointer);
_post_call_gl_callback(NULL, "glInterleavedArrays", (GLADapiproc) glad_glInterleavedArrays, 3, format, stride, pointer);
}
PFNGLINTERLEAVEDARRAYSPROC glad_debug_glInterleavedArrays = glad_debug_impl_glInterleavedArrays;
PFNGLISBUFFERPROC glad_glIsBuffer = NULL;
static GLboolean GLAD_API_PTR glad_debug_impl_glIsBuffer(GLuint buffer) {
GLboolean ret;
_pre_call_gl_callback("glIsBuffer", (GLADapiproc) glad_glIsBuffer, 1, buffer);
ret = glad_glIsBuffer(buffer);
_post_call_gl_callback((void*) &ret, "glIsBuffer", (GLADapiproc) glad_glIsBuffer, 1, buffer);
return ret;
}
PFNGLISBUFFERPROC glad_debug_glIsBuffer = glad_debug_impl_glIsBuffer;
PFNGLISENABLEDPROC glad_glIsEnabled = NULL;
static GLboolean GLAD_API_PTR glad_debug_impl_glIsEnabled(GLenum cap) {
GLboolean ret;
_pre_call_gl_callback("glIsEnabled", (GLADapiproc) glad_glIsEnabled, 1, cap);
ret = glad_glIsEnabled(cap);
_post_call_gl_callback((void*) &ret, "glIsEnabled", (GLADapiproc) glad_glIsEnabled, 1, cap);
return ret;
}
PFNGLISENABLEDPROC glad_debug_glIsEnabled = glad_debug_impl_glIsEnabled;
PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL;
static GLboolean GLAD_API_PTR glad_debug_impl_glIsEnabledi(GLenum target, GLuint index) {
GLboolean ret;
_pre_call_gl_callback("glIsEnabledi", (GLADapiproc) glad_glIsEnabledi, 2, target, index);
ret = glad_glIsEnabledi(target, index);
_post_call_gl_callback((void*) &ret, "glIsEnabledi", (GLADapiproc) glad_glIsEnabledi, 2, target, index);
return ret;
}
PFNGLISENABLEDIPROC glad_debug_glIsEnabledi = glad_debug_impl_glIsEnabledi;
PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL;
static GLboolean GLAD_API_PTR glad_debug_impl_glIsFramebuffer(GLuint framebuffer) {
GLboolean ret;
_pre_call_gl_callback("glIsFramebuffer", (GLADapiproc) glad_glIsFramebuffer, 1, framebuffer);
ret = glad_glIsFramebuffer(framebuffer);
_post_call_gl_callback((void*) &ret, "glIsFramebuffer", (GLADapiproc) glad_glIsFramebuffer, 1, framebuffer);
return ret;
}
PFNGLISFRAMEBUFFERPROC glad_debug_glIsFramebuffer = glad_debug_impl_glIsFramebuffer;
PFNGLISLISTPROC glad_glIsList = NULL;
static GLboolean GLAD_API_PTR glad_debug_impl_glIsList(GLuint list) {
GLboolean ret;
_pre_call_gl_callback("glIsList", (GLADapiproc) glad_glIsList, 1, list);
ret = glad_glIsList(list);
_post_call_gl_callback((void*) &ret, "glIsList", (GLADapiproc) glad_glIsList, 1, list);
return ret;
}
PFNGLISLISTPROC glad_debug_glIsList = glad_debug_impl_glIsList;
PFNGLISPROGRAMPROC glad_glIsProgram = NULL;
static GLboolean GLAD_API_PTR glad_debug_impl_glIsProgram(GLuint program) {
GLboolean ret;
_pre_call_gl_callback("glIsProgram", (GLADapiproc) glad_glIsProgram, 1, program);
ret = glad_glIsProgram(program);
_post_call_gl_callback((void*) &ret, "glIsProgram", (GLADapiproc) glad_glIsProgram, 1, program);
return ret;
}
PFNGLISPROGRAMPROC glad_debug_glIsProgram = glad_debug_impl_glIsProgram;
PFNGLISQUERYPROC glad_glIsQuery = NULL;
static GLboolean GLAD_API_PTR glad_debug_impl_glIsQuery(GLuint id) {
GLboolean ret;
_pre_call_gl_callback("glIsQuery", (GLADapiproc) glad_glIsQuery, 1, id);
ret = glad_glIsQuery(id);
_post_call_gl_callback((void*) &ret, "glIsQuery", (GLADapiproc) glad_glIsQuery, 1, id);
return ret;
}
PFNGLISQUERYPROC glad_debug_glIsQuery = glad_debug_impl_glIsQuery;
PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL;
static GLboolean GLAD_API_PTR glad_debug_impl_glIsRenderbuffer(GLuint renderbuffer) {
GLboolean ret;
_pre_call_gl_callback("glIsRenderbuffer", (GLADapiproc) glad_glIsRenderbuffer, 1, renderbuffer);
ret = glad_glIsRenderbuffer(renderbuffer);
_post_call_gl_callback((void*) &ret, "glIsRenderbuffer", (GLADapiproc) glad_glIsRenderbuffer, 1, renderbuffer);
return ret;
}
PFNGLISRENDERBUFFERPROC glad_debug_glIsRenderbuffer = glad_debug_impl_glIsRenderbuffer;
PFNGLISSHADERPROC glad_glIsShader = NULL;
static GLboolean GLAD_API_PTR glad_debug_impl_glIsShader(GLuint shader) {
GLboolean ret;
_pre_call_gl_callback("glIsShader", (GLADapiproc) glad_glIsShader, 1, shader);
ret = glad_glIsShader(shader);
_post_call_gl_callback((void*) &ret, "glIsShader", (GLADapiproc) glad_glIsShader, 1, shader);
return ret;
}
PFNGLISSHADERPROC glad_debug_glIsShader = glad_debug_impl_glIsShader;
PFNGLISTEXTUREPROC glad_glIsTexture = NULL;
static GLboolean GLAD_API_PTR glad_debug_impl_glIsTexture(GLuint texture) {
GLboolean ret;
_pre_call_gl_callback("glIsTexture", (GLADapiproc) glad_glIsTexture, 1, texture);
ret = glad_glIsTexture(texture);
_post_call_gl_callback((void*) &ret, "glIsTexture", (GLADapiproc) glad_glIsTexture, 1, texture);
return ret;
}
PFNGLISTEXTUREPROC glad_debug_glIsTexture = glad_debug_impl_glIsTexture;
PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL;
static GLboolean GLAD_API_PTR glad_debug_impl_glIsVertexArray(GLuint array) {
GLboolean ret;
_pre_call_gl_callback("glIsVertexArray", (GLADapiproc) glad_glIsVertexArray, 1, array);
ret = glad_glIsVertexArray(array);
_post_call_gl_callback((void*) &ret, "glIsVertexArray", (GLADapiproc) glad_glIsVertexArray, 1, array);
return ret;
}
PFNGLISVERTEXARRAYPROC glad_debug_glIsVertexArray = glad_debug_impl_glIsVertexArray;
PFNGLLIGHTMODELFPROC glad_glLightModelf = NULL;
static void GLAD_API_PTR glad_debug_impl_glLightModelf(GLenum pname, GLfloat param) {
_pre_call_gl_callback("glLightModelf", (GLADapiproc) glad_glLightModelf, 2, pname, param);
glad_glLightModelf(pname, param);
_post_call_gl_callback(NULL, "glLightModelf", (GLADapiproc) glad_glLightModelf, 2, pname, param);
}
PFNGLLIGHTMODELFPROC glad_debug_glLightModelf = glad_debug_impl_glLightModelf;
PFNGLLIGHTMODELFVPROC glad_glLightModelfv = NULL;
static void GLAD_API_PTR glad_debug_impl_glLightModelfv(GLenum pname, const GLfloat * params) {
_pre_call_gl_callback("glLightModelfv", (GLADapiproc) glad_glLightModelfv, 2, pname, params);
glad_glLightModelfv(pname, params);
_post_call_gl_callback(NULL, "glLightModelfv", (GLADapiproc) glad_glLightModelfv, 2, pname, params);
}
PFNGLLIGHTMODELFVPROC glad_debug_glLightModelfv = glad_debug_impl_glLightModelfv;
PFNGLLIGHTMODELIPROC glad_glLightModeli = NULL;
static void GLAD_API_PTR glad_debug_impl_glLightModeli(GLenum pname, GLint param) {
_pre_call_gl_callback("glLightModeli", (GLADapiproc) glad_glLightModeli, 2, pname, param);
glad_glLightModeli(pname, param);
_post_call_gl_callback(NULL, "glLightModeli", (GLADapiproc) glad_glLightModeli, 2, pname, param);
}
PFNGLLIGHTMODELIPROC glad_debug_glLightModeli = glad_debug_impl_glLightModeli;
PFNGLLIGHTMODELIVPROC glad_glLightModeliv = NULL;
static void GLAD_API_PTR glad_debug_impl_glLightModeliv(GLenum pname, const GLint * params) {
_pre_call_gl_callback("glLightModeliv", (GLADapiproc) glad_glLightModeliv, 2, pname, params);
glad_glLightModeliv(pname, params);
_post_call_gl_callback(NULL, "glLightModeliv", (GLADapiproc) glad_glLightModeliv, 2, pname, params);
}
PFNGLLIGHTMODELIVPROC glad_debug_glLightModeliv = glad_debug_impl_glLightModeliv;
PFNGLLIGHTFPROC glad_glLightf = NULL;
static void GLAD_API_PTR glad_debug_impl_glLightf(GLenum light, GLenum pname, GLfloat param) {
_pre_call_gl_callback("glLightf", (GLADapiproc) glad_glLightf, 3, light, pname, param);
glad_glLightf(light, pname, param);
_post_call_gl_callback(NULL, "glLightf", (GLADapiproc) glad_glLightf, 3, light, pname, param);
}
PFNGLLIGHTFPROC glad_debug_glLightf = glad_debug_impl_glLightf;
PFNGLLIGHTFVPROC glad_glLightfv = NULL;
static void GLAD_API_PTR glad_debug_impl_glLightfv(GLenum light, GLenum pname, const GLfloat * params) {
_pre_call_gl_callback("glLightfv", (GLADapiproc) glad_glLightfv, 3, light, pname, params);
glad_glLightfv(light, pname, params);
_post_call_gl_callback(NULL, "glLightfv", (GLADapiproc) glad_glLightfv, 3, light, pname, params);
}
PFNGLLIGHTFVPROC glad_debug_glLightfv = glad_debug_impl_glLightfv;
PFNGLLIGHTIPROC glad_glLighti = NULL;
static void GLAD_API_PTR glad_debug_impl_glLighti(GLenum light, GLenum pname, GLint param) {
_pre_call_gl_callback("glLighti", (GLADapiproc) glad_glLighti, 3, light, pname, param);
glad_glLighti(light, pname, param);
_post_call_gl_callback(NULL, "glLighti", (GLADapiproc) glad_glLighti, 3, light, pname, param);
}
PFNGLLIGHTIPROC glad_debug_glLighti = glad_debug_impl_glLighti;
PFNGLLIGHTIVPROC glad_glLightiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glLightiv(GLenum light, GLenum pname, const GLint * params) {
_pre_call_gl_callback("glLightiv", (GLADapiproc) glad_glLightiv, 3, light, pname, params);
glad_glLightiv(light, pname, params);
_post_call_gl_callback(NULL, "glLightiv", (GLADapiproc) glad_glLightiv, 3, light, pname, params);
}
PFNGLLIGHTIVPROC glad_debug_glLightiv = glad_debug_impl_glLightiv;
PFNGLLINESTIPPLEPROC glad_glLineStipple = NULL;
static void GLAD_API_PTR glad_debug_impl_glLineStipple(GLint factor, GLushort pattern) {
_pre_call_gl_callback("glLineStipple", (GLADapiproc) glad_glLineStipple, 2, factor, pattern);
glad_glLineStipple(factor, pattern);
_post_call_gl_callback(NULL, "glLineStipple", (GLADapiproc) glad_glLineStipple, 2, factor, pattern);
}
PFNGLLINESTIPPLEPROC glad_debug_glLineStipple = glad_debug_impl_glLineStipple;
PFNGLLINEWIDTHPROC glad_glLineWidth = NULL;
static void GLAD_API_PTR glad_debug_impl_glLineWidth(GLfloat width) {
_pre_call_gl_callback("glLineWidth", (GLADapiproc) glad_glLineWidth, 1, width);
glad_glLineWidth(width);
_post_call_gl_callback(NULL, "glLineWidth", (GLADapiproc) glad_glLineWidth, 1, width);
}
PFNGLLINEWIDTHPROC glad_debug_glLineWidth = glad_debug_impl_glLineWidth;
PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL;
static void GLAD_API_PTR glad_debug_impl_glLinkProgram(GLuint program) {
_pre_call_gl_callback("glLinkProgram", (GLADapiproc) glad_glLinkProgram, 1, program);
glad_glLinkProgram(program);
_post_call_gl_callback(NULL, "glLinkProgram", (GLADapiproc) glad_glLinkProgram, 1, program);
}
PFNGLLINKPROGRAMPROC glad_debug_glLinkProgram = glad_debug_impl_glLinkProgram;
PFNGLLISTBASEPROC glad_glListBase = NULL;
static void GLAD_API_PTR glad_debug_impl_glListBase(GLuint base) {
_pre_call_gl_callback("glListBase", (GLADapiproc) glad_glListBase, 1, base);
glad_glListBase(base);
_post_call_gl_callback(NULL, "glListBase", (GLADapiproc) glad_glListBase, 1, base);
}
PFNGLLISTBASEPROC glad_debug_glListBase = glad_debug_impl_glListBase;
PFNGLLOADIDENTITYPROC glad_glLoadIdentity = NULL;
static void GLAD_API_PTR glad_debug_impl_glLoadIdentity(void) {
_pre_call_gl_callback("glLoadIdentity", (GLADapiproc) glad_glLoadIdentity, 0);
glad_glLoadIdentity();
_post_call_gl_callback(NULL, "glLoadIdentity", (GLADapiproc) glad_glLoadIdentity, 0);
}
PFNGLLOADIDENTITYPROC glad_debug_glLoadIdentity = glad_debug_impl_glLoadIdentity;
PFNGLLOADMATRIXDPROC glad_glLoadMatrixd = NULL;
static void GLAD_API_PTR glad_debug_impl_glLoadMatrixd(const GLdouble * m) {
_pre_call_gl_callback("glLoadMatrixd", (GLADapiproc) glad_glLoadMatrixd, 1, m);
glad_glLoadMatrixd(m);
_post_call_gl_callback(NULL, "glLoadMatrixd", (GLADapiproc) glad_glLoadMatrixd, 1, m);
}
PFNGLLOADMATRIXDPROC glad_debug_glLoadMatrixd = glad_debug_impl_glLoadMatrixd;
PFNGLLOADMATRIXFPROC glad_glLoadMatrixf = NULL;
static void GLAD_API_PTR glad_debug_impl_glLoadMatrixf(const GLfloat * m) {
_pre_call_gl_callback("glLoadMatrixf", (GLADapiproc) glad_glLoadMatrixf, 1, m);
glad_glLoadMatrixf(m);
_post_call_gl_callback(NULL, "glLoadMatrixf", (GLADapiproc) glad_glLoadMatrixf, 1, m);
}
PFNGLLOADMATRIXFPROC glad_debug_glLoadMatrixf = glad_debug_impl_glLoadMatrixf;
PFNGLLOADNAMEPROC glad_glLoadName = NULL;
static void GLAD_API_PTR glad_debug_impl_glLoadName(GLuint name) {
_pre_call_gl_callback("glLoadName", (GLADapiproc) glad_glLoadName, 1, name);
glad_glLoadName(name);
_post_call_gl_callback(NULL, "glLoadName", (GLADapiproc) glad_glLoadName, 1, name);
}
PFNGLLOADNAMEPROC glad_debug_glLoadName = glad_debug_impl_glLoadName;
PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd = NULL;
static void GLAD_API_PTR glad_debug_impl_glLoadTransposeMatrixd(const GLdouble * m) {
_pre_call_gl_callback("glLoadTransposeMatrixd", (GLADapiproc) glad_glLoadTransposeMatrixd, 1, m);
glad_glLoadTransposeMatrixd(m);
_post_call_gl_callback(NULL, "glLoadTransposeMatrixd", (GLADapiproc) glad_glLoadTransposeMatrixd, 1, m);
}
PFNGLLOADTRANSPOSEMATRIXDPROC glad_debug_glLoadTransposeMatrixd = glad_debug_impl_glLoadTransposeMatrixd;
PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf = NULL;
static void GLAD_API_PTR glad_debug_impl_glLoadTransposeMatrixf(const GLfloat * m) {
_pre_call_gl_callback("glLoadTransposeMatrixf", (GLADapiproc) glad_glLoadTransposeMatrixf, 1, m);
glad_glLoadTransposeMatrixf(m);
_post_call_gl_callback(NULL, "glLoadTransposeMatrixf", (GLADapiproc) glad_glLoadTransposeMatrixf, 1, m);
}
PFNGLLOADTRANSPOSEMATRIXFPROC glad_debug_glLoadTransposeMatrixf = glad_debug_impl_glLoadTransposeMatrixf;
PFNGLLOGICOPPROC glad_glLogicOp = NULL;
static void GLAD_API_PTR glad_debug_impl_glLogicOp(GLenum opcode) {
_pre_call_gl_callback("glLogicOp", (GLADapiproc) glad_glLogicOp, 1, opcode);
glad_glLogicOp(opcode);
_post_call_gl_callback(NULL, "glLogicOp", (GLADapiproc) glad_glLogicOp, 1, opcode);
}
PFNGLLOGICOPPROC glad_debug_glLogicOp = glad_debug_impl_glLogicOp;
PFNGLMAP1DPROC glad_glMap1d = NULL;
static void GLAD_API_PTR glad_debug_impl_glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points) {
_pre_call_gl_callback("glMap1d", (GLADapiproc) glad_glMap1d, 6, target, u1, u2, stride, order, points);
glad_glMap1d(target, u1, u2, stride, order, points);
_post_call_gl_callback(NULL, "glMap1d", (GLADapiproc) glad_glMap1d, 6, target, u1, u2, stride, order, points);
}
PFNGLMAP1DPROC glad_debug_glMap1d = glad_debug_impl_glMap1d;
PFNGLMAP1FPROC glad_glMap1f = NULL;
static void GLAD_API_PTR glad_debug_impl_glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points) {
_pre_call_gl_callback("glMap1f", (GLADapiproc) glad_glMap1f, 6, target, u1, u2, stride, order, points);
glad_glMap1f(target, u1, u2, stride, order, points);
_post_call_gl_callback(NULL, "glMap1f", (GLADapiproc) glad_glMap1f, 6, target, u1, u2, stride, order, points);
}
PFNGLMAP1FPROC glad_debug_glMap1f = glad_debug_impl_glMap1f;
PFNGLMAP2DPROC glad_glMap2d = NULL;
static void GLAD_API_PTR glad_debug_impl_glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points) {
_pre_call_gl_callback("glMap2d", (GLADapiproc) glad_glMap2d, 10, target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
glad_glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
_post_call_gl_callback(NULL, "glMap2d", (GLADapiproc) glad_glMap2d, 10, target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
}
PFNGLMAP2DPROC glad_debug_glMap2d = glad_debug_impl_glMap2d;
PFNGLMAP2FPROC glad_glMap2f = NULL;
static void GLAD_API_PTR glad_debug_impl_glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points) {
_pre_call_gl_callback("glMap2f", (GLADapiproc) glad_glMap2f, 10, target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
glad_glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
_post_call_gl_callback(NULL, "glMap2f", (GLADapiproc) glad_glMap2f, 10, target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
}
PFNGLMAP2FPROC glad_debug_glMap2f = glad_debug_impl_glMap2f;
PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL;
static void * GLAD_API_PTR glad_debug_impl_glMapBuffer(GLenum target, GLenum access) {
void * ret;
_pre_call_gl_callback("glMapBuffer", (GLADapiproc) glad_glMapBuffer, 2, target, access);
ret = glad_glMapBuffer(target, access);
_post_call_gl_callback((void*) &ret, "glMapBuffer", (GLADapiproc) glad_glMapBuffer, 2, target, access);
return ret;
}
PFNGLMAPBUFFERPROC glad_debug_glMapBuffer = glad_debug_impl_glMapBuffer;
PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL;
static void * GLAD_API_PTR glad_debug_impl_glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) {
void * ret;
_pre_call_gl_callback("glMapBufferRange", (GLADapiproc) glad_glMapBufferRange, 4, target, offset, length, access);
ret = glad_glMapBufferRange(target, offset, length, access);
_post_call_gl_callback((void*) &ret, "glMapBufferRange", (GLADapiproc) glad_glMapBufferRange, 4, target, offset, length, access);
return ret;
}
PFNGLMAPBUFFERRANGEPROC glad_debug_glMapBufferRange = glad_debug_impl_glMapBufferRange;
PFNGLMAPGRID1DPROC glad_glMapGrid1d = NULL;
static void GLAD_API_PTR glad_debug_impl_glMapGrid1d(GLint un, GLdouble u1, GLdouble u2) {
_pre_call_gl_callback("glMapGrid1d", (GLADapiproc) glad_glMapGrid1d, 3, un, u1, u2);
glad_glMapGrid1d(un, u1, u2);
_post_call_gl_callback(NULL, "glMapGrid1d", (GLADapiproc) glad_glMapGrid1d, 3, un, u1, u2);
}
PFNGLMAPGRID1DPROC glad_debug_glMapGrid1d = glad_debug_impl_glMapGrid1d;
PFNGLMAPGRID1FPROC glad_glMapGrid1f = NULL;
static void GLAD_API_PTR glad_debug_impl_glMapGrid1f(GLint un, GLfloat u1, GLfloat u2) {
_pre_call_gl_callback("glMapGrid1f", (GLADapiproc) glad_glMapGrid1f, 3, un, u1, u2);
glad_glMapGrid1f(un, u1, u2);
_post_call_gl_callback(NULL, "glMapGrid1f", (GLADapiproc) glad_glMapGrid1f, 3, un, u1, u2);
}
PFNGLMAPGRID1FPROC glad_debug_glMapGrid1f = glad_debug_impl_glMapGrid1f;
PFNGLMAPGRID2DPROC glad_glMapGrid2d = NULL;
static void GLAD_API_PTR glad_debug_impl_glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) {
_pre_call_gl_callback("glMapGrid2d", (GLADapiproc) glad_glMapGrid2d, 6, un, u1, u2, vn, v1, v2);
glad_glMapGrid2d(un, u1, u2, vn, v1, v2);
_post_call_gl_callback(NULL, "glMapGrid2d", (GLADapiproc) glad_glMapGrid2d, 6, un, u1, u2, vn, v1, v2);
}
PFNGLMAPGRID2DPROC glad_debug_glMapGrid2d = glad_debug_impl_glMapGrid2d;
PFNGLMAPGRID2FPROC glad_glMapGrid2f = NULL;
static void GLAD_API_PTR glad_debug_impl_glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) {
_pre_call_gl_callback("glMapGrid2f", (GLADapiproc) glad_glMapGrid2f, 6, un, u1, u2, vn, v1, v2);
glad_glMapGrid2f(un, u1, u2, vn, v1, v2);
_post_call_gl_callback(NULL, "glMapGrid2f", (GLADapiproc) glad_glMapGrid2f, 6, un, u1, u2, vn, v1, v2);
}
PFNGLMAPGRID2FPROC glad_debug_glMapGrid2f = glad_debug_impl_glMapGrid2f;
PFNGLMATERIALFPROC glad_glMaterialf = NULL;
static void GLAD_API_PTR glad_debug_impl_glMaterialf(GLenum face, GLenum pname, GLfloat param) {
_pre_call_gl_callback("glMaterialf", (GLADapiproc) glad_glMaterialf, 3, face, pname, param);
glad_glMaterialf(face, pname, param);
_post_call_gl_callback(NULL, "glMaterialf", (GLADapiproc) glad_glMaterialf, 3, face, pname, param);
}
PFNGLMATERIALFPROC glad_debug_glMaterialf = glad_debug_impl_glMaterialf;
PFNGLMATERIALFVPROC glad_glMaterialfv = NULL;
static void GLAD_API_PTR glad_debug_impl_glMaterialfv(GLenum face, GLenum pname, const GLfloat * params) {
_pre_call_gl_callback("glMaterialfv", (GLADapiproc) glad_glMaterialfv, 3, face, pname, params);
glad_glMaterialfv(face, pname, params);
_post_call_gl_callback(NULL, "glMaterialfv", (GLADapiproc) glad_glMaterialfv, 3, face, pname, params);
}
PFNGLMATERIALFVPROC glad_debug_glMaterialfv = glad_debug_impl_glMaterialfv;
PFNGLMATERIALIPROC glad_glMateriali = NULL;
static void GLAD_API_PTR glad_debug_impl_glMateriali(GLenum face, GLenum pname, GLint param) {
_pre_call_gl_callback("glMateriali", (GLADapiproc) glad_glMateriali, 3, face, pname, param);
glad_glMateriali(face, pname, param);
_post_call_gl_callback(NULL, "glMateriali", (GLADapiproc) glad_glMateriali, 3, face, pname, param);
}
PFNGLMATERIALIPROC glad_debug_glMateriali = glad_debug_impl_glMateriali;
PFNGLMATERIALIVPROC glad_glMaterialiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glMaterialiv(GLenum face, GLenum pname, const GLint * params) {
_pre_call_gl_callback("glMaterialiv", (GLADapiproc) glad_glMaterialiv, 3, face, pname, params);
glad_glMaterialiv(face, pname, params);
_post_call_gl_callback(NULL, "glMaterialiv", (GLADapiproc) glad_glMaterialiv, 3, face, pname, params);
}
PFNGLMATERIALIVPROC glad_debug_glMaterialiv = glad_debug_impl_glMaterialiv;
PFNGLMATRIXMODEPROC glad_glMatrixMode = NULL;
static void GLAD_API_PTR glad_debug_impl_glMatrixMode(GLenum mode) {
_pre_call_gl_callback("glMatrixMode", (GLADapiproc) glad_glMatrixMode, 1, mode);
glad_glMatrixMode(mode);
_post_call_gl_callback(NULL, "glMatrixMode", (GLADapiproc) glad_glMatrixMode, 1, mode);
}
PFNGLMATRIXMODEPROC glad_debug_glMatrixMode = glad_debug_impl_glMatrixMode;
PFNGLMULTMATRIXDPROC glad_glMultMatrixd = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultMatrixd(const GLdouble * m) {
_pre_call_gl_callback("glMultMatrixd", (GLADapiproc) glad_glMultMatrixd, 1, m);
glad_glMultMatrixd(m);
_post_call_gl_callback(NULL, "glMultMatrixd", (GLADapiproc) glad_glMultMatrixd, 1, m);
}
PFNGLMULTMATRIXDPROC glad_debug_glMultMatrixd = glad_debug_impl_glMultMatrixd;
PFNGLMULTMATRIXFPROC glad_glMultMatrixf = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultMatrixf(const GLfloat * m) {
_pre_call_gl_callback("glMultMatrixf", (GLADapiproc) glad_glMultMatrixf, 1, m);
glad_glMultMatrixf(m);
_post_call_gl_callback(NULL, "glMultMatrixf", (GLADapiproc) glad_glMultMatrixf, 1, m);
}
PFNGLMULTMATRIXFPROC glad_debug_glMultMatrixf = glad_debug_impl_glMultMatrixf;
PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultTransposeMatrixd(const GLdouble * m) {
_pre_call_gl_callback("glMultTransposeMatrixd", (GLADapiproc) glad_glMultTransposeMatrixd, 1, m);
glad_glMultTransposeMatrixd(m);
_post_call_gl_callback(NULL, "glMultTransposeMatrixd", (GLADapiproc) glad_glMultTransposeMatrixd, 1, m);
}
PFNGLMULTTRANSPOSEMATRIXDPROC glad_debug_glMultTransposeMatrixd = glad_debug_impl_glMultTransposeMatrixd;
PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultTransposeMatrixf(const GLfloat * m) {
_pre_call_gl_callback("glMultTransposeMatrixf", (GLADapiproc) glad_glMultTransposeMatrixf, 1, m);
glad_glMultTransposeMatrixf(m);
_post_call_gl_callback(NULL, "glMultTransposeMatrixf", (GLADapiproc) glad_glMultTransposeMatrixf, 1, m);
}
PFNGLMULTTRANSPOSEMATRIXFPROC glad_debug_glMultTransposeMatrixf = glad_debug_impl_glMultTransposeMatrixf;
PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiDrawArrays(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount) {
_pre_call_gl_callback("glMultiDrawArrays", (GLADapiproc) glad_glMultiDrawArrays, 4, mode, first, count, drawcount);
glad_glMultiDrawArrays(mode, first, count, drawcount);
_post_call_gl_callback(NULL, "glMultiDrawArrays", (GLADapiproc) glad_glMultiDrawArrays, 4, mode, first, count, drawcount);
}
PFNGLMULTIDRAWARRAYSPROC glad_debug_glMultiDrawArrays = glad_debug_impl_glMultiDrawArrays;
PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount) {
_pre_call_gl_callback("glMultiDrawElements", (GLADapiproc) glad_glMultiDrawElements, 5, mode, count, type, indices, drawcount);
glad_glMultiDrawElements(mode, count, type, indices, drawcount);
_post_call_gl_callback(NULL, "glMultiDrawElements", (GLADapiproc) glad_glMultiDrawElements, 5, mode, count, type, indices, drawcount);
}
PFNGLMULTIDRAWELEMENTSPROC glad_debug_glMultiDrawElements = glad_debug_impl_glMultiDrawElements;
PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord1d(GLenum target, GLdouble s) {
_pre_call_gl_callback("glMultiTexCoord1d", (GLADapiproc) glad_glMultiTexCoord1d, 2, target, s);
glad_glMultiTexCoord1d(target, s);
_post_call_gl_callback(NULL, "glMultiTexCoord1d", (GLADapiproc) glad_glMultiTexCoord1d, 2, target, s);
}
PFNGLMULTITEXCOORD1DPROC glad_debug_glMultiTexCoord1d = glad_debug_impl_glMultiTexCoord1d;
PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord1dv(GLenum target, const GLdouble * v) {
_pre_call_gl_callback("glMultiTexCoord1dv", (GLADapiproc) glad_glMultiTexCoord1dv, 2, target, v);
glad_glMultiTexCoord1dv(target, v);
_post_call_gl_callback(NULL, "glMultiTexCoord1dv", (GLADapiproc) glad_glMultiTexCoord1dv, 2, target, v);
}
PFNGLMULTITEXCOORD1DVPROC glad_debug_glMultiTexCoord1dv = glad_debug_impl_glMultiTexCoord1dv;
PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord1f(GLenum target, GLfloat s) {
_pre_call_gl_callback("glMultiTexCoord1f", (GLADapiproc) glad_glMultiTexCoord1f, 2, target, s);
glad_glMultiTexCoord1f(target, s);
_post_call_gl_callback(NULL, "glMultiTexCoord1f", (GLADapiproc) glad_glMultiTexCoord1f, 2, target, s);
}
PFNGLMULTITEXCOORD1FPROC glad_debug_glMultiTexCoord1f = glad_debug_impl_glMultiTexCoord1f;
PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord1fv(GLenum target, const GLfloat * v) {
_pre_call_gl_callback("glMultiTexCoord1fv", (GLADapiproc) glad_glMultiTexCoord1fv, 2, target, v);
glad_glMultiTexCoord1fv(target, v);
_post_call_gl_callback(NULL, "glMultiTexCoord1fv", (GLADapiproc) glad_glMultiTexCoord1fv, 2, target, v);
}
PFNGLMULTITEXCOORD1FVPROC glad_debug_glMultiTexCoord1fv = glad_debug_impl_glMultiTexCoord1fv;
PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord1i(GLenum target, GLint s) {
_pre_call_gl_callback("glMultiTexCoord1i", (GLADapiproc) glad_glMultiTexCoord1i, 2, target, s);
glad_glMultiTexCoord1i(target, s);
_post_call_gl_callback(NULL, "glMultiTexCoord1i", (GLADapiproc) glad_glMultiTexCoord1i, 2, target, s);
}
PFNGLMULTITEXCOORD1IPROC glad_debug_glMultiTexCoord1i = glad_debug_impl_glMultiTexCoord1i;
PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord1iv(GLenum target, const GLint * v) {
_pre_call_gl_callback("glMultiTexCoord1iv", (GLADapiproc) glad_glMultiTexCoord1iv, 2, target, v);
glad_glMultiTexCoord1iv(target, v);
_post_call_gl_callback(NULL, "glMultiTexCoord1iv", (GLADapiproc) glad_glMultiTexCoord1iv, 2, target, v);
}
PFNGLMULTITEXCOORD1IVPROC glad_debug_glMultiTexCoord1iv = glad_debug_impl_glMultiTexCoord1iv;
PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord1s(GLenum target, GLshort s) {
_pre_call_gl_callback("glMultiTexCoord1s", (GLADapiproc) glad_glMultiTexCoord1s, 2, target, s);
glad_glMultiTexCoord1s(target, s);
_post_call_gl_callback(NULL, "glMultiTexCoord1s", (GLADapiproc) glad_glMultiTexCoord1s, 2, target, s);
}
PFNGLMULTITEXCOORD1SPROC glad_debug_glMultiTexCoord1s = glad_debug_impl_glMultiTexCoord1s;
PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord1sv(GLenum target, const GLshort * v) {
_pre_call_gl_callback("glMultiTexCoord1sv", (GLADapiproc) glad_glMultiTexCoord1sv, 2, target, v);
glad_glMultiTexCoord1sv(target, v);
_post_call_gl_callback(NULL, "glMultiTexCoord1sv", (GLADapiproc) glad_glMultiTexCoord1sv, 2, target, v);
}
PFNGLMULTITEXCOORD1SVPROC glad_debug_glMultiTexCoord1sv = glad_debug_impl_glMultiTexCoord1sv;
PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t) {
_pre_call_gl_callback("glMultiTexCoord2d", (GLADapiproc) glad_glMultiTexCoord2d, 3, target, s, t);
glad_glMultiTexCoord2d(target, s, t);
_post_call_gl_callback(NULL, "glMultiTexCoord2d", (GLADapiproc) glad_glMultiTexCoord2d, 3, target, s, t);
}
PFNGLMULTITEXCOORD2DPROC glad_debug_glMultiTexCoord2d = glad_debug_impl_glMultiTexCoord2d;
PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord2dv(GLenum target, const GLdouble * v) {
_pre_call_gl_callback("glMultiTexCoord2dv", (GLADapiproc) glad_glMultiTexCoord2dv, 2, target, v);
glad_glMultiTexCoord2dv(target, v);
_post_call_gl_callback(NULL, "glMultiTexCoord2dv", (GLADapiproc) glad_glMultiTexCoord2dv, 2, target, v);
}
PFNGLMULTITEXCOORD2DVPROC glad_debug_glMultiTexCoord2dv = glad_debug_impl_glMultiTexCoord2dv;
PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t) {
_pre_call_gl_callback("glMultiTexCoord2f", (GLADapiproc) glad_glMultiTexCoord2f, 3, target, s, t);
glad_glMultiTexCoord2f(target, s, t);
_post_call_gl_callback(NULL, "glMultiTexCoord2f", (GLADapiproc) glad_glMultiTexCoord2f, 3, target, s, t);
}
PFNGLMULTITEXCOORD2FPROC glad_debug_glMultiTexCoord2f = glad_debug_impl_glMultiTexCoord2f;
PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord2fv(GLenum target, const GLfloat * v) {
_pre_call_gl_callback("glMultiTexCoord2fv", (GLADapiproc) glad_glMultiTexCoord2fv, 2, target, v);
glad_glMultiTexCoord2fv(target, v);
_post_call_gl_callback(NULL, "glMultiTexCoord2fv", (GLADapiproc) glad_glMultiTexCoord2fv, 2, target, v);
}
PFNGLMULTITEXCOORD2FVPROC glad_debug_glMultiTexCoord2fv = glad_debug_impl_glMultiTexCoord2fv;
PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord2i(GLenum target, GLint s, GLint t) {
_pre_call_gl_callback("glMultiTexCoord2i", (GLADapiproc) glad_glMultiTexCoord2i, 3, target, s, t);
glad_glMultiTexCoord2i(target, s, t);
_post_call_gl_callback(NULL, "glMultiTexCoord2i", (GLADapiproc) glad_glMultiTexCoord2i, 3, target, s, t);
}
PFNGLMULTITEXCOORD2IPROC glad_debug_glMultiTexCoord2i = glad_debug_impl_glMultiTexCoord2i;
PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord2iv(GLenum target, const GLint * v) {
_pre_call_gl_callback("glMultiTexCoord2iv", (GLADapiproc) glad_glMultiTexCoord2iv, 2, target, v);
glad_glMultiTexCoord2iv(target, v);
_post_call_gl_callback(NULL, "glMultiTexCoord2iv", (GLADapiproc) glad_glMultiTexCoord2iv, 2, target, v);
}
PFNGLMULTITEXCOORD2IVPROC glad_debug_glMultiTexCoord2iv = glad_debug_impl_glMultiTexCoord2iv;
PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord2s(GLenum target, GLshort s, GLshort t) {
_pre_call_gl_callback("glMultiTexCoord2s", (GLADapiproc) glad_glMultiTexCoord2s, 3, target, s, t);
glad_glMultiTexCoord2s(target, s, t);
_post_call_gl_callback(NULL, "glMultiTexCoord2s", (GLADapiproc) glad_glMultiTexCoord2s, 3, target, s, t);
}
PFNGLMULTITEXCOORD2SPROC glad_debug_glMultiTexCoord2s = glad_debug_impl_glMultiTexCoord2s;
PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord2sv(GLenum target, const GLshort * v) {
_pre_call_gl_callback("glMultiTexCoord2sv", (GLADapiproc) glad_glMultiTexCoord2sv, 2, target, v);
glad_glMultiTexCoord2sv(target, v);
_post_call_gl_callback(NULL, "glMultiTexCoord2sv", (GLADapiproc) glad_glMultiTexCoord2sv, 2, target, v);
}
PFNGLMULTITEXCOORD2SVPROC glad_debug_glMultiTexCoord2sv = glad_debug_impl_glMultiTexCoord2sv;
PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r) {
_pre_call_gl_callback("glMultiTexCoord3d", (GLADapiproc) glad_glMultiTexCoord3d, 4, target, s, t, r);
glad_glMultiTexCoord3d(target, s, t, r);
_post_call_gl_callback(NULL, "glMultiTexCoord3d", (GLADapiproc) glad_glMultiTexCoord3d, 4, target, s, t, r);
}
PFNGLMULTITEXCOORD3DPROC glad_debug_glMultiTexCoord3d = glad_debug_impl_glMultiTexCoord3d;
PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord3dv(GLenum target, const GLdouble * v) {
_pre_call_gl_callback("glMultiTexCoord3dv", (GLADapiproc) glad_glMultiTexCoord3dv, 2, target, v);
glad_glMultiTexCoord3dv(target, v);
_post_call_gl_callback(NULL, "glMultiTexCoord3dv", (GLADapiproc) glad_glMultiTexCoord3dv, 2, target, v);
}
PFNGLMULTITEXCOORD3DVPROC glad_debug_glMultiTexCoord3dv = glad_debug_impl_glMultiTexCoord3dv;
PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r) {
_pre_call_gl_callback("glMultiTexCoord3f", (GLADapiproc) glad_glMultiTexCoord3f, 4, target, s, t, r);
glad_glMultiTexCoord3f(target, s, t, r);
_post_call_gl_callback(NULL, "glMultiTexCoord3f", (GLADapiproc) glad_glMultiTexCoord3f, 4, target, s, t, r);
}
PFNGLMULTITEXCOORD3FPROC glad_debug_glMultiTexCoord3f = glad_debug_impl_glMultiTexCoord3f;
PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord3fv(GLenum target, const GLfloat * v) {
_pre_call_gl_callback("glMultiTexCoord3fv", (GLADapiproc) glad_glMultiTexCoord3fv, 2, target, v);
glad_glMultiTexCoord3fv(target, v);
_post_call_gl_callback(NULL, "glMultiTexCoord3fv", (GLADapiproc) glad_glMultiTexCoord3fv, 2, target, v);
}
PFNGLMULTITEXCOORD3FVPROC glad_debug_glMultiTexCoord3fv = glad_debug_impl_glMultiTexCoord3fv;
PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r) {
_pre_call_gl_callback("glMultiTexCoord3i", (GLADapiproc) glad_glMultiTexCoord3i, 4, target, s, t, r);
glad_glMultiTexCoord3i(target, s, t, r);
_post_call_gl_callback(NULL, "glMultiTexCoord3i", (GLADapiproc) glad_glMultiTexCoord3i, 4, target, s, t, r);
}
PFNGLMULTITEXCOORD3IPROC glad_debug_glMultiTexCoord3i = glad_debug_impl_glMultiTexCoord3i;
PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord3iv(GLenum target, const GLint * v) {
_pre_call_gl_callback("glMultiTexCoord3iv", (GLADapiproc) glad_glMultiTexCoord3iv, 2, target, v);
glad_glMultiTexCoord3iv(target, v);
_post_call_gl_callback(NULL, "glMultiTexCoord3iv", (GLADapiproc) glad_glMultiTexCoord3iv, 2, target, v);
}
PFNGLMULTITEXCOORD3IVPROC glad_debug_glMultiTexCoord3iv = glad_debug_impl_glMultiTexCoord3iv;
PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r) {
_pre_call_gl_callback("glMultiTexCoord3s", (GLADapiproc) glad_glMultiTexCoord3s, 4, target, s, t, r);
glad_glMultiTexCoord3s(target, s, t, r);
_post_call_gl_callback(NULL, "glMultiTexCoord3s", (GLADapiproc) glad_glMultiTexCoord3s, 4, target, s, t, r);
}
PFNGLMULTITEXCOORD3SPROC glad_debug_glMultiTexCoord3s = glad_debug_impl_glMultiTexCoord3s;
PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord3sv(GLenum target, const GLshort * v) {
_pre_call_gl_callback("glMultiTexCoord3sv", (GLADapiproc) glad_glMultiTexCoord3sv, 2, target, v);
glad_glMultiTexCoord3sv(target, v);
_post_call_gl_callback(NULL, "glMultiTexCoord3sv", (GLADapiproc) glad_glMultiTexCoord3sv, 2, target, v);
}
PFNGLMULTITEXCOORD3SVPROC glad_debug_glMultiTexCoord3sv = glad_debug_impl_glMultiTexCoord3sv;
PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) {
_pre_call_gl_callback("glMultiTexCoord4d", (GLADapiproc) glad_glMultiTexCoord4d, 5, target, s, t, r, q);
glad_glMultiTexCoord4d(target, s, t, r, q);
_post_call_gl_callback(NULL, "glMultiTexCoord4d", (GLADapiproc) glad_glMultiTexCoord4d, 5, target, s, t, r, q);
}
PFNGLMULTITEXCOORD4DPROC glad_debug_glMultiTexCoord4d = glad_debug_impl_glMultiTexCoord4d;
PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord4dv(GLenum target, const GLdouble * v) {
_pre_call_gl_callback("glMultiTexCoord4dv", (GLADapiproc) glad_glMultiTexCoord4dv, 2, target, v);
glad_glMultiTexCoord4dv(target, v);
_post_call_gl_callback(NULL, "glMultiTexCoord4dv", (GLADapiproc) glad_glMultiTexCoord4dv, 2, target, v);
}
PFNGLMULTITEXCOORD4DVPROC glad_debug_glMultiTexCoord4dv = glad_debug_impl_glMultiTexCoord4dv;
PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) {
_pre_call_gl_callback("glMultiTexCoord4f", (GLADapiproc) glad_glMultiTexCoord4f, 5, target, s, t, r, q);
glad_glMultiTexCoord4f(target, s, t, r, q);
_post_call_gl_callback(NULL, "glMultiTexCoord4f", (GLADapiproc) glad_glMultiTexCoord4f, 5, target, s, t, r, q);
}
PFNGLMULTITEXCOORD4FPROC glad_debug_glMultiTexCoord4f = glad_debug_impl_glMultiTexCoord4f;
PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord4fv(GLenum target, const GLfloat * v) {
_pre_call_gl_callback("glMultiTexCoord4fv", (GLADapiproc) glad_glMultiTexCoord4fv, 2, target, v);
glad_glMultiTexCoord4fv(target, v);
_post_call_gl_callback(NULL, "glMultiTexCoord4fv", (GLADapiproc) glad_glMultiTexCoord4fv, 2, target, v);
}
PFNGLMULTITEXCOORD4FVPROC glad_debug_glMultiTexCoord4fv = glad_debug_impl_glMultiTexCoord4fv;
PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q) {
_pre_call_gl_callback("glMultiTexCoord4i", (GLADapiproc) glad_glMultiTexCoord4i, 5, target, s, t, r, q);
glad_glMultiTexCoord4i(target, s, t, r, q);
_post_call_gl_callback(NULL, "glMultiTexCoord4i", (GLADapiproc) glad_glMultiTexCoord4i, 5, target, s, t, r, q);
}
PFNGLMULTITEXCOORD4IPROC glad_debug_glMultiTexCoord4i = glad_debug_impl_glMultiTexCoord4i;
PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord4iv(GLenum target, const GLint * v) {
_pre_call_gl_callback("glMultiTexCoord4iv", (GLADapiproc) glad_glMultiTexCoord4iv, 2, target, v);
glad_glMultiTexCoord4iv(target, v);
_post_call_gl_callback(NULL, "glMultiTexCoord4iv", (GLADapiproc) glad_glMultiTexCoord4iv, 2, target, v);
}
PFNGLMULTITEXCOORD4IVPROC glad_debug_glMultiTexCoord4iv = glad_debug_impl_glMultiTexCoord4iv;
PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) {
_pre_call_gl_callback("glMultiTexCoord4s", (GLADapiproc) glad_glMultiTexCoord4s, 5, target, s, t, r, q);
glad_glMultiTexCoord4s(target, s, t, r, q);
_post_call_gl_callback(NULL, "glMultiTexCoord4s", (GLADapiproc) glad_glMultiTexCoord4s, 5, target, s, t, r, q);
}
PFNGLMULTITEXCOORD4SPROC glad_debug_glMultiTexCoord4s = glad_debug_impl_glMultiTexCoord4s;
PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord4sv(GLenum target, const GLshort * v) {
_pre_call_gl_callback("glMultiTexCoord4sv", (GLADapiproc) glad_glMultiTexCoord4sv, 2, target, v);
glad_glMultiTexCoord4sv(target, v);
_post_call_gl_callback(NULL, "glMultiTexCoord4sv", (GLADapiproc) glad_glMultiTexCoord4sv, 2, target, v);
}
PFNGLMULTITEXCOORD4SVPROC glad_debug_glMultiTexCoord4sv = glad_debug_impl_glMultiTexCoord4sv;
PFNGLNEWLISTPROC glad_glNewList = NULL;
static void GLAD_API_PTR glad_debug_impl_glNewList(GLuint list, GLenum mode) {
_pre_call_gl_callback("glNewList", (GLADapiproc) glad_glNewList, 2, list, mode);
glad_glNewList(list, mode);
_post_call_gl_callback(NULL, "glNewList", (GLADapiproc) glad_glNewList, 2, list, mode);
}
PFNGLNEWLISTPROC glad_debug_glNewList = glad_debug_impl_glNewList;
PFNGLNORMAL3BPROC glad_glNormal3b = NULL;
static void GLAD_API_PTR glad_debug_impl_glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz) {
_pre_call_gl_callback("glNormal3b", (GLADapiproc) glad_glNormal3b, 3, nx, ny, nz);
glad_glNormal3b(nx, ny, nz);
_post_call_gl_callback(NULL, "glNormal3b", (GLADapiproc) glad_glNormal3b, 3, nx, ny, nz);
}
PFNGLNORMAL3BPROC glad_debug_glNormal3b = glad_debug_impl_glNormal3b;
PFNGLNORMAL3BVPROC glad_glNormal3bv = NULL;
static void GLAD_API_PTR glad_debug_impl_glNormal3bv(const GLbyte * v) {
_pre_call_gl_callback("glNormal3bv", (GLADapiproc) glad_glNormal3bv, 1, v);
glad_glNormal3bv(v);
_post_call_gl_callback(NULL, "glNormal3bv", (GLADapiproc) glad_glNormal3bv, 1, v);
}
PFNGLNORMAL3BVPROC glad_debug_glNormal3bv = glad_debug_impl_glNormal3bv;
PFNGLNORMAL3DPROC glad_glNormal3d = NULL;
static void GLAD_API_PTR glad_debug_impl_glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz) {
_pre_call_gl_callback("glNormal3d", (GLADapiproc) glad_glNormal3d, 3, nx, ny, nz);
glad_glNormal3d(nx, ny, nz);
_post_call_gl_callback(NULL, "glNormal3d", (GLADapiproc) glad_glNormal3d, 3, nx, ny, nz);
}
PFNGLNORMAL3DPROC glad_debug_glNormal3d = glad_debug_impl_glNormal3d;
PFNGLNORMAL3DVPROC glad_glNormal3dv = NULL;
static void GLAD_API_PTR glad_debug_impl_glNormal3dv(const GLdouble * v) {
_pre_call_gl_callback("glNormal3dv", (GLADapiproc) glad_glNormal3dv, 1, v);
glad_glNormal3dv(v);
_post_call_gl_callback(NULL, "glNormal3dv", (GLADapiproc) glad_glNormal3dv, 1, v);
}
PFNGLNORMAL3DVPROC glad_debug_glNormal3dv = glad_debug_impl_glNormal3dv;
PFNGLNORMAL3FPROC glad_glNormal3f = NULL;
static void GLAD_API_PTR glad_debug_impl_glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) {
_pre_call_gl_callback("glNormal3f", (GLADapiproc) glad_glNormal3f, 3, nx, ny, nz);
glad_glNormal3f(nx, ny, nz);
_post_call_gl_callback(NULL, "glNormal3f", (GLADapiproc) glad_glNormal3f, 3, nx, ny, nz);
}
PFNGLNORMAL3FPROC glad_debug_glNormal3f = glad_debug_impl_glNormal3f;
PFNGLNORMAL3FVPROC glad_glNormal3fv = NULL;
static void GLAD_API_PTR glad_debug_impl_glNormal3fv(const GLfloat * v) {
_pre_call_gl_callback("glNormal3fv", (GLADapiproc) glad_glNormal3fv, 1, v);
glad_glNormal3fv(v);
_post_call_gl_callback(NULL, "glNormal3fv", (GLADapiproc) glad_glNormal3fv, 1, v);
}
PFNGLNORMAL3FVPROC glad_debug_glNormal3fv = glad_debug_impl_glNormal3fv;
PFNGLNORMAL3IPROC glad_glNormal3i = NULL;
static void GLAD_API_PTR glad_debug_impl_glNormal3i(GLint nx, GLint ny, GLint nz) {
_pre_call_gl_callback("glNormal3i", (GLADapiproc) glad_glNormal3i, 3, nx, ny, nz);
glad_glNormal3i(nx, ny, nz);
_post_call_gl_callback(NULL, "glNormal3i", (GLADapiproc) glad_glNormal3i, 3, nx, ny, nz);
}
PFNGLNORMAL3IPROC glad_debug_glNormal3i = glad_debug_impl_glNormal3i;
PFNGLNORMAL3IVPROC glad_glNormal3iv = NULL;
static void GLAD_API_PTR glad_debug_impl_glNormal3iv(const GLint * v) {
_pre_call_gl_callback("glNormal3iv", (GLADapiproc) glad_glNormal3iv, 1, v);
glad_glNormal3iv(v);
_post_call_gl_callback(NULL, "glNormal3iv", (GLADapiproc) glad_glNormal3iv, 1, v);
}
PFNGLNORMAL3IVPROC glad_debug_glNormal3iv = glad_debug_impl_glNormal3iv;
PFNGLNORMAL3SPROC glad_glNormal3s = NULL;
static void GLAD_API_PTR glad_debug_impl_glNormal3s(GLshort nx, GLshort ny, GLshort nz) {
_pre_call_gl_callback("glNormal3s", (GLADapiproc) glad_glNormal3s, 3, nx, ny, nz);
glad_glNormal3s(nx, ny, nz);
_post_call_gl_callback(NULL, "glNormal3s", (GLADapiproc) glad_glNormal3s, 3, nx, ny, nz);
}
PFNGLNORMAL3SPROC glad_debug_glNormal3s = glad_debug_impl_glNormal3s;
PFNGLNORMAL3SVPROC glad_glNormal3sv = NULL;
static void GLAD_API_PTR glad_debug_impl_glNormal3sv(const GLshort * v) {
_pre_call_gl_callback("glNormal3sv", (GLADapiproc) glad_glNormal3sv, 1, v);
glad_glNormal3sv(v);
_post_call_gl_callback(NULL, "glNormal3sv", (GLADapiproc) glad_glNormal3sv, 1, v);
}
PFNGLNORMAL3SVPROC glad_debug_glNormal3sv = glad_debug_impl_glNormal3sv;
PFNGLNORMALPOINTERPROC glad_glNormalPointer = NULL;
static void GLAD_API_PTR glad_debug_impl_glNormalPointer(GLenum type, GLsizei stride, const void * pointer) {
_pre_call_gl_callback("glNormalPointer", (GLADapiproc) glad_glNormalPointer, 3, type, stride, pointer);
glad_glNormalPointer(type, stride, pointer);
_post_call_gl_callback(NULL, "glNormalPointer", (GLADapiproc) glad_glNormalPointer, 3, type, stride, pointer);
}
PFNGLNORMALPOINTERPROC glad_debug_glNormalPointer = glad_debug_impl_glNormalPointer;
PFNGLOBJECTLABELPROC glad_glObjectLabel = NULL;
static void GLAD_API_PTR glad_debug_impl_glObjectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar * label) {
_pre_call_gl_callback("glObjectLabel", (GLADapiproc) glad_glObjectLabel, 4, identifier, name, length, label);
glad_glObjectLabel(identifier, name, length, label);
_post_call_gl_callback(NULL, "glObjectLabel", (GLADapiproc) glad_glObjectLabel, 4, identifier, name, length, label);
}
PFNGLOBJECTLABELPROC glad_debug_glObjectLabel = glad_debug_impl_glObjectLabel;
PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL;
static void GLAD_API_PTR glad_debug_impl_glObjectPtrLabel(const void * ptr, GLsizei length, const GLchar * label) {
_pre_call_gl_callback("glObjectPtrLabel", (GLADapiproc) glad_glObjectPtrLabel, 3, ptr, length, label);
glad_glObjectPtrLabel(ptr, length, label);
_post_call_gl_callback(NULL, "glObjectPtrLabel", (GLADapiproc) glad_glObjectPtrLabel, 3, ptr, length, label);
}
PFNGLOBJECTPTRLABELPROC glad_debug_glObjectPtrLabel = glad_debug_impl_glObjectPtrLabel;
PFNGLORTHOPROC glad_glOrtho = NULL;
static void GLAD_API_PTR glad_debug_impl_glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) {
_pre_call_gl_callback("glOrtho", (GLADapiproc) glad_glOrtho, 6, left, right, bottom, top, zNear, zFar);
glad_glOrtho(left, right, bottom, top, zNear, zFar);
_post_call_gl_callback(NULL, "glOrtho", (GLADapiproc) glad_glOrtho, 6, left, right, bottom, top, zNear, zFar);
}
PFNGLORTHOPROC glad_debug_glOrtho = glad_debug_impl_glOrtho;
PFNGLPASSTHROUGHPROC glad_glPassThrough = NULL;
static void GLAD_API_PTR glad_debug_impl_glPassThrough(GLfloat token) {
_pre_call_gl_callback("glPassThrough", (GLADapiproc) glad_glPassThrough, 1, token);
glad_glPassThrough(token);
_post_call_gl_callback(NULL, "glPassThrough", (GLADapiproc) glad_glPassThrough, 1, token);
}
PFNGLPASSTHROUGHPROC glad_debug_glPassThrough = glad_debug_impl_glPassThrough;
PFNGLPIXELMAPFVPROC glad_glPixelMapfv = NULL;
static void GLAD_API_PTR glad_debug_impl_glPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat * values) {
_pre_call_gl_callback("glPixelMapfv", (GLADapiproc) glad_glPixelMapfv, 3, map, mapsize, values);
glad_glPixelMapfv(map, mapsize, values);
_post_call_gl_callback(NULL, "glPixelMapfv", (GLADapiproc) glad_glPixelMapfv, 3, map, mapsize, values);
}
PFNGLPIXELMAPFVPROC glad_debug_glPixelMapfv = glad_debug_impl_glPixelMapfv;
PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint * values) {
_pre_call_gl_callback("glPixelMapuiv", (GLADapiproc) glad_glPixelMapuiv, 3, map, mapsize, values);
glad_glPixelMapuiv(map, mapsize, values);
_post_call_gl_callback(NULL, "glPixelMapuiv", (GLADapiproc) glad_glPixelMapuiv, 3, map, mapsize, values);
}
PFNGLPIXELMAPUIVPROC glad_debug_glPixelMapuiv = glad_debug_impl_glPixelMapuiv;
PFNGLPIXELMAPUSVPROC glad_glPixelMapusv = NULL;
static void GLAD_API_PTR glad_debug_impl_glPixelMapusv(GLenum map, GLsizei mapsize, const GLushort * values) {
_pre_call_gl_callback("glPixelMapusv", (GLADapiproc) glad_glPixelMapusv, 3, map, mapsize, values);
glad_glPixelMapusv(map, mapsize, values);
_post_call_gl_callback(NULL, "glPixelMapusv", (GLADapiproc) glad_glPixelMapusv, 3, map, mapsize, values);
}
PFNGLPIXELMAPUSVPROC glad_debug_glPixelMapusv = glad_debug_impl_glPixelMapusv;
PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL;
static void GLAD_API_PTR glad_debug_impl_glPixelStoref(GLenum pname, GLfloat param) {
_pre_call_gl_callback("glPixelStoref", (GLADapiproc) glad_glPixelStoref, 2, pname, param);
glad_glPixelStoref(pname, param);
_post_call_gl_callback(NULL, "glPixelStoref", (GLADapiproc) glad_glPixelStoref, 2, pname, param);
}
PFNGLPIXELSTOREFPROC glad_debug_glPixelStoref = glad_debug_impl_glPixelStoref;
PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL;
static void GLAD_API_PTR glad_debug_impl_glPixelStorei(GLenum pname, GLint param) {
_pre_call_gl_callback("glPixelStorei", (GLADapiproc) glad_glPixelStorei, 2, pname, param);
glad_glPixelStorei(pname, param);
_post_call_gl_callback(NULL, "glPixelStorei", (GLADapiproc) glad_glPixelStorei, 2, pname, param);
}
PFNGLPIXELSTOREIPROC glad_debug_glPixelStorei = glad_debug_impl_glPixelStorei;
PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf = NULL;
static void GLAD_API_PTR glad_debug_impl_glPixelTransferf(GLenum pname, GLfloat param) {
_pre_call_gl_callback("glPixelTransferf", (GLADapiproc) glad_glPixelTransferf, 2, pname, param);
glad_glPixelTransferf(pname, param);
_post_call_gl_callback(NULL, "glPixelTransferf", (GLADapiproc) glad_glPixelTransferf, 2, pname, param);
}
PFNGLPIXELTRANSFERFPROC glad_debug_glPixelTransferf = glad_debug_impl_glPixelTransferf;
PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi = NULL;
static void GLAD_API_PTR glad_debug_impl_glPixelTransferi(GLenum pname, GLint param) {
_pre_call_gl_callback("glPixelTransferi", (GLADapiproc) glad_glPixelTransferi, 2, pname, param);
glad_glPixelTransferi(pname, param);
_post_call_gl_callback(NULL, "glPixelTransferi", (GLADapiproc) glad_glPixelTransferi, 2, pname, param);
}
PFNGLPIXELTRANSFERIPROC glad_debug_glPixelTransferi = glad_debug_impl_glPixelTransferi;
PFNGLPIXELZOOMPROC glad_glPixelZoom = NULL;
static void GLAD_API_PTR glad_debug_impl_glPixelZoom(GLfloat xfactor, GLfloat yfactor) {
_pre_call_gl_callback("glPixelZoom", (GLADapiproc) glad_glPixelZoom, 2, xfactor, yfactor);
glad_glPixelZoom(xfactor, yfactor);
_post_call_gl_callback(NULL, "glPixelZoom", (GLADapiproc) glad_glPixelZoom, 2, xfactor, yfactor);
}
PFNGLPIXELZOOMPROC glad_debug_glPixelZoom = glad_debug_impl_glPixelZoom;
PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL;
static void GLAD_API_PTR glad_debug_impl_glPointParameterf(GLenum pname, GLfloat param) {
_pre_call_gl_callback("glPointParameterf", (GLADapiproc) glad_glPointParameterf, 2, pname, param);
glad_glPointParameterf(pname, param);
_post_call_gl_callback(NULL, "glPointParameterf", (GLADapiproc) glad_glPointParameterf, 2, pname, param);
}
PFNGLPOINTPARAMETERFPROC glad_debug_glPointParameterf = glad_debug_impl_glPointParameterf;
PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL;
static void GLAD_API_PTR glad_debug_impl_glPointParameterfv(GLenum pname, const GLfloat * params) {
_pre_call_gl_callback("glPointParameterfv", (GLADapiproc) glad_glPointParameterfv, 2, pname, params);
glad_glPointParameterfv(pname, params);
_post_call_gl_callback(NULL, "glPointParameterfv", (GLADapiproc) glad_glPointParameterfv, 2, pname, params);
}
PFNGLPOINTPARAMETERFVPROC glad_debug_glPointParameterfv = glad_debug_impl_glPointParameterfv;
PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL;
static void GLAD_API_PTR glad_debug_impl_glPointParameteri(GLenum pname, GLint param) {
_pre_call_gl_callback("glPointParameteri", (GLADapiproc) glad_glPointParameteri, 2, pname, param);
glad_glPointParameteri(pname, param);
_post_call_gl_callback(NULL, "glPointParameteri", (GLADapiproc) glad_glPointParameteri, 2, pname, param);
}
PFNGLPOINTPARAMETERIPROC glad_debug_glPointParameteri = glad_debug_impl_glPointParameteri;
PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL;
static void GLAD_API_PTR glad_debug_impl_glPointParameteriv(GLenum pname, const GLint * params) {
_pre_call_gl_callback("glPointParameteriv", (GLADapiproc) glad_glPointParameteriv, 2, pname, params);
glad_glPointParameteriv(pname, params);
_post_call_gl_callback(NULL, "glPointParameteriv", (GLADapiproc) glad_glPointParameteriv, 2, pname, params);
}
PFNGLPOINTPARAMETERIVPROC glad_debug_glPointParameteriv = glad_debug_impl_glPointParameteriv;
PFNGLPOINTSIZEPROC glad_glPointSize = NULL;
static void GLAD_API_PTR glad_debug_impl_glPointSize(GLfloat size) {
_pre_call_gl_callback("glPointSize", (GLADapiproc) glad_glPointSize, 1, size);
glad_glPointSize(size);
_post_call_gl_callback(NULL, "glPointSize", (GLADapiproc) glad_glPointSize, 1, size);
}
PFNGLPOINTSIZEPROC glad_debug_glPointSize = glad_debug_impl_glPointSize;
PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL;
static void GLAD_API_PTR glad_debug_impl_glPolygonMode(GLenum face, GLenum mode) {
_pre_call_gl_callback("glPolygonMode", (GLADapiproc) glad_glPolygonMode, 2, face, mode);
glad_glPolygonMode(face, mode);
_post_call_gl_callback(NULL, "glPolygonMode", (GLADapiproc) glad_glPolygonMode, 2, face, mode);
}
PFNGLPOLYGONMODEPROC glad_debug_glPolygonMode = glad_debug_impl_glPolygonMode;
PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL;
static void GLAD_API_PTR glad_debug_impl_glPolygonOffset(GLfloat factor, GLfloat units) {
_pre_call_gl_callback("glPolygonOffset", (GLADapiproc) glad_glPolygonOffset, 2, factor, units);
glad_glPolygonOffset(factor, units);
_post_call_gl_callback(NULL, "glPolygonOffset", (GLADapiproc) glad_glPolygonOffset, 2, factor, units);
}
PFNGLPOLYGONOFFSETPROC glad_debug_glPolygonOffset = glad_debug_impl_glPolygonOffset;
PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple = NULL;
static void GLAD_API_PTR glad_debug_impl_glPolygonStipple(const GLubyte * mask) {
_pre_call_gl_callback("glPolygonStipple", (GLADapiproc) glad_glPolygonStipple, 1, mask);
glad_glPolygonStipple(mask);
_post_call_gl_callback(NULL, "glPolygonStipple", (GLADapiproc) glad_glPolygonStipple, 1, mask);
}
PFNGLPOLYGONSTIPPLEPROC glad_debug_glPolygonStipple = glad_debug_impl_glPolygonStipple;
PFNGLPOPATTRIBPROC glad_glPopAttrib = NULL;
static void GLAD_API_PTR glad_debug_impl_glPopAttrib(void) {
_pre_call_gl_callback("glPopAttrib", (GLADapiproc) glad_glPopAttrib, 0);
glad_glPopAttrib();
_post_call_gl_callback(NULL, "glPopAttrib", (GLADapiproc) glad_glPopAttrib, 0);
}
PFNGLPOPATTRIBPROC glad_debug_glPopAttrib = glad_debug_impl_glPopAttrib;
PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib = NULL;
static void GLAD_API_PTR glad_debug_impl_glPopClientAttrib(void) {
_pre_call_gl_callback("glPopClientAttrib", (GLADapiproc) glad_glPopClientAttrib, 0);
glad_glPopClientAttrib();
_post_call_gl_callback(NULL, "glPopClientAttrib", (GLADapiproc) glad_glPopClientAttrib, 0);
}
PFNGLPOPCLIENTATTRIBPROC glad_debug_glPopClientAttrib = glad_debug_impl_glPopClientAttrib;
PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL;
static void GLAD_API_PTR glad_debug_impl_glPopDebugGroup(void) {
_pre_call_gl_callback("glPopDebugGroup", (GLADapiproc) glad_glPopDebugGroup, 0);
glad_glPopDebugGroup();
_post_call_gl_callback(NULL, "glPopDebugGroup", (GLADapiproc) glad_glPopDebugGroup, 0);
}
PFNGLPOPDEBUGGROUPPROC glad_debug_glPopDebugGroup = glad_debug_impl_glPopDebugGroup;
PFNGLPOPMATRIXPROC glad_glPopMatrix = NULL;
static void GLAD_API_PTR glad_debug_impl_glPopMatrix(void) {
_pre_call_gl_callback("glPopMatrix", (GLADapiproc) glad_glPopMatrix, 0);
glad_glPopMatrix();
_post_call_gl_callback(NULL, "glPopMatrix", (GLADapiproc) glad_glPopMatrix, 0);
}
PFNGLPOPMATRIXPROC glad_debug_glPopMatrix = glad_debug_impl_glPopMatrix;
PFNGLPOPNAMEPROC glad_glPopName = NULL;
static void GLAD_API_PTR glad_debug_impl_glPopName(void) {
_pre_call_gl_callback("glPopName", (GLADapiproc) glad_glPopName, 0);
glad_glPopName();
_post_call_gl_callback(NULL, "glPopName", (GLADapiproc) glad_glPopName, 0);
}
PFNGLPOPNAMEPROC glad_debug_glPopName = glad_debug_impl_glPopName;
PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL;
static void GLAD_API_PTR glad_debug_impl_glPrimitiveRestartIndex(GLuint index) {
_pre_call_gl_callback("glPrimitiveRestartIndex", (GLADapiproc) glad_glPrimitiveRestartIndex, 1, index);
glad_glPrimitiveRestartIndex(index);
_post_call_gl_callback(NULL, "glPrimitiveRestartIndex", (GLADapiproc) glad_glPrimitiveRestartIndex, 1, index);
}
PFNGLPRIMITIVERESTARTINDEXPROC glad_debug_glPrimitiveRestartIndex = glad_debug_impl_glPrimitiveRestartIndex;
PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures = NULL;
static void GLAD_API_PTR glad_debug_impl_glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLfloat * priorities) {
_pre_call_gl_callback("glPrioritizeTextures", (GLADapiproc) glad_glPrioritizeTextures, 3, n, textures, priorities);
glad_glPrioritizeTextures(n, textures, priorities);
_post_call_gl_callback(NULL, "glPrioritizeTextures", (GLADapiproc) glad_glPrioritizeTextures, 3, n, textures, priorities);
}
PFNGLPRIORITIZETEXTURESPROC glad_debug_glPrioritizeTextures = glad_debug_impl_glPrioritizeTextures;
PFNGLPUSHATTRIBPROC glad_glPushAttrib = NULL;
static void GLAD_API_PTR glad_debug_impl_glPushAttrib(GLbitfield mask) {
_pre_call_gl_callback("glPushAttrib", (GLADapiproc) glad_glPushAttrib, 1, mask);
glad_glPushAttrib(mask);
_post_call_gl_callback(NULL, "glPushAttrib", (GLADapiproc) glad_glPushAttrib, 1, mask);
}
PFNGLPUSHATTRIBPROC glad_debug_glPushAttrib = glad_debug_impl_glPushAttrib;
PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib = NULL;
static void GLAD_API_PTR glad_debug_impl_glPushClientAttrib(GLbitfield mask) {
_pre_call_gl_callback("glPushClientAttrib", (GLADapiproc) glad_glPushClientAttrib, 1, mask);
glad_glPushClientAttrib(mask);
_post_call_gl_callback(NULL, "glPushClientAttrib", (GLADapiproc) glad_glPushClientAttrib, 1, mask);
}
PFNGLPUSHCLIENTATTRIBPROC glad_debug_glPushClientAttrib = glad_debug_impl_glPushClientAttrib;
PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL;
static void GLAD_API_PTR glad_debug_impl_glPushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar * message) {
_pre_call_gl_callback("glPushDebugGroup", (GLADapiproc) glad_glPushDebugGroup, 4, source, id, length, message);
glad_glPushDebugGroup(source, id, length, message);
_post_call_gl_callback(NULL, "glPushDebugGroup", (GLADapiproc) glad_glPushDebugGroup, 4, source, id, length, message);
}
PFNGLPUSHDEBUGGROUPPROC glad_debug_glPushDebugGroup = glad_debug_impl_glPushDebugGroup;
PFNGLPUSHMATRIXPROC glad_glPushMatrix = NULL;
static void GLAD_API_PTR glad_debug_impl_glPushMatrix(void) {
_pre_call_gl_callback("glPushMatrix", (GLADapiproc) glad_glPushMatrix, 0);
glad_glPushMatrix();
_post_call_gl_callback(NULL, "glPushMatrix", (GLADapiproc) glad_glPushMatrix, 0);
}
PFNGLPUSHMATRIXPROC glad_debug_glPushMatrix = glad_debug_impl_glPushMatrix;
PFNGLPUSHNAMEPROC glad_glPushName = NULL;
static void GLAD_API_PTR glad_debug_impl_glPushName(GLuint name) {
_pre_call_gl_callback("glPushName", (GLADapiproc) glad_glPushName, 1, name);
glad_glPushName(name);
_post_call_gl_callback(NULL, "glPushName", (GLADapiproc) glad_glPushName, 1, name);
}
PFNGLPUSHNAMEPROC glad_debug_glPushName = glad_debug_impl_glPushName;
PFNGLRASTERPOS2DPROC glad_glRasterPos2d = NULL;
static void GLAD_API_PTR glad_debug_impl_glRasterPos2d(GLdouble x, GLdouble y) {
_pre_call_gl_callback("glRasterPos2d", (GLADapiproc) glad_glRasterPos2d, 2, x, y);
glad_glRasterPos2d(x, y);
_post_call_gl_callback(NULL, "glRasterPos2d", (GLADapiproc) glad_glRasterPos2d, 2, x, y);
}
PFNGLRASTERPOS2DPROC glad_debug_glRasterPos2d = glad_debug_impl_glRasterPos2d;
PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv = NULL;
static void GLAD_API_PTR glad_debug_impl_glRasterPos2dv(const GLdouble * v) {
_pre_call_gl_callback("glRasterPos2dv", (GLADapiproc) glad_glRasterPos2dv, 1, v);
glad_glRasterPos2dv(v);
_post_call_gl_callback(NULL, "glRasterPos2dv", (GLADapiproc) glad_glRasterPos2dv, 1, v);
}
PFNGLRASTERPOS2DVPROC glad_debug_glRasterPos2dv = glad_debug_impl_glRasterPos2dv;
PFNGLRASTERPOS2FPROC glad_glRasterPos2f = NULL;
static void GLAD_API_PTR glad_debug_impl_glRasterPos2f(GLfloat x, GLfloat y) {
_pre_call_gl_callback("glRasterPos2f", (GLADapiproc) glad_glRasterPos2f, 2, x, y);
glad_glRasterPos2f(x, y);
_post_call_gl_callback(NULL, "glRasterPos2f", (GLADapiproc) glad_glRasterPos2f, 2, x, y);
}
PFNGLRASTERPOS2FPROC glad_debug_glRasterPos2f = glad_debug_impl_glRasterPos2f;
PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv = NULL;
static void GLAD_API_PTR glad_debug_impl_glRasterPos2fv(const GLfloat * v) {
_pre_call_gl_callback("glRasterPos2fv", (GLADapiproc) glad_glRasterPos2fv, 1, v);
glad_glRasterPos2fv(v);
_post_call_gl_callback(NULL, "glRasterPos2fv", (GLADapiproc) glad_glRasterPos2fv, 1, v);
}
PFNGLRASTERPOS2FVPROC glad_debug_glRasterPos2fv = glad_debug_impl_glRasterPos2fv;
PFNGLRASTERPOS2IPROC glad_glRasterPos2i = NULL;
static void GLAD_API_PTR glad_debug_impl_glRasterPos2i(GLint x, GLint y) {
_pre_call_gl_callback("glRasterPos2i", (GLADapiproc) glad_glRasterPos2i, 2, x, y);
glad_glRasterPos2i(x, y);
_post_call_gl_callback(NULL, "glRasterPos2i", (GLADapiproc) glad_glRasterPos2i, 2, x, y);
}
PFNGLRASTERPOS2IPROC glad_debug_glRasterPos2i = glad_debug_impl_glRasterPos2i;
PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv = NULL;
static void GLAD_API_PTR glad_debug_impl_glRasterPos2iv(const GLint * v) {
_pre_call_gl_callback("glRasterPos2iv", (GLADapiproc) glad_glRasterPos2iv, 1, v);
glad_glRasterPos2iv(v);
_post_call_gl_callback(NULL, "glRasterPos2iv", (GLADapiproc) glad_glRasterPos2iv, 1, v);
}
PFNGLRASTERPOS2IVPROC glad_debug_glRasterPos2iv = glad_debug_impl_glRasterPos2iv;
PFNGLRASTERPOS2SPROC glad_glRasterPos2s = NULL;
static void GLAD_API_PTR glad_debug_impl_glRasterPos2s(GLshort x, GLshort y) {
_pre_call_gl_callback("glRasterPos2s", (GLADapiproc) glad_glRasterPos2s, 2, x, y);
glad_glRasterPos2s(x, y);
_post_call_gl_callback(NULL, "glRasterPos2s", (GLADapiproc) glad_glRasterPos2s, 2, x, y);
}
PFNGLRASTERPOS2SPROC glad_debug_glRasterPos2s = glad_debug_impl_glRasterPos2s;
PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv = NULL;
static void GLAD_API_PTR glad_debug_impl_glRasterPos2sv(const GLshort * v) {
_pre_call_gl_callback("glRasterPos2sv", (GLADapiproc) glad_glRasterPos2sv, 1, v);
glad_glRasterPos2sv(v);
_post_call_gl_callback(NULL, "glRasterPos2sv", (GLADapiproc) glad_glRasterPos2sv, 1, v);
}
PFNGLRASTERPOS2SVPROC glad_debug_glRasterPos2sv = glad_debug_impl_glRasterPos2sv;
PFNGLRASTERPOS3DPROC glad_glRasterPos3d = NULL;
static void GLAD_API_PTR glad_debug_impl_glRasterPos3d(GLdouble x, GLdouble y, GLdouble z) {
_pre_call_gl_callback("glRasterPos3d", (GLADapiproc) glad_glRasterPos3d, 3, x, y, z);
glad_glRasterPos3d(x, y, z);
_post_call_gl_callback(NULL, "glRasterPos3d", (GLADapiproc) glad_glRasterPos3d, 3, x, y, z);
}
PFNGLRASTERPOS3DPROC glad_debug_glRasterPos3d = glad_debug_impl_glRasterPos3d;
PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv = NULL;
static void GLAD_API_PTR glad_debug_impl_glRasterPos3dv(const GLdouble * v) {
_pre_call_gl_callback("glRasterPos3dv", (GLADapiproc) glad_glRasterPos3dv, 1, v);
glad_glRasterPos3dv(v);
_post_call_gl_callback(NULL, "glRasterPos3dv", (GLADapiproc) glad_glRasterPos3dv, 1, v);
}
PFNGLRASTERPOS3DVPROC glad_debug_glRasterPos3dv = glad_debug_impl_glRasterPos3dv;
PFNGLRASTERPOS3FPROC glad_glRasterPos3f = NULL;
static void GLAD_API_PTR glad_debug_impl_glRasterPos3f(GLfloat x, GLfloat y, GLfloat z) {
_pre_call_gl_callback("glRasterPos3f", (GLADapiproc) glad_glRasterPos3f, 3, x, y, z);
glad_glRasterPos3f(x, y, z);
_post_call_gl_callback(NULL, "glRasterPos3f", (GLADapiproc) glad_glRasterPos3f, 3, x, y, z);
}
PFNGLRASTERPOS3FPROC glad_debug_glRasterPos3f = glad_debug_impl_glRasterPos3f;
PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv = NULL;
static void GLAD_API_PTR glad_debug_impl_glRasterPos3fv(const GLfloat * v) {
_pre_call_gl_callback("glRasterPos3fv", (GLADapiproc) glad_glRasterPos3fv, 1, v);
glad_glRasterPos3fv(v);
_post_call_gl_callback(NULL, "glRasterPos3fv", (GLADapiproc) glad_glRasterPos3fv, 1, v);
}
PFNGLRASTERPOS3FVPROC glad_debug_glRasterPos3fv = glad_debug_impl_glRasterPos3fv;
PFNGLRASTERPOS3IPROC glad_glRasterPos3i = NULL;
static void GLAD_API_PTR glad_debug_impl_glRasterPos3i(GLint x, GLint y, GLint z) {
_pre_call_gl_callback("glRasterPos3i", (GLADapiproc) glad_glRasterPos3i, 3, x, y, z);
glad_glRasterPos3i(x, y, z);
_post_call_gl_callback(NULL, "glRasterPos3i", (GLADapiproc) glad_glRasterPos3i, 3, x, y, z);
}
PFNGLRASTERPOS3IPROC glad_debug_glRasterPos3i = glad_debug_impl_glRasterPos3i;
PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv = NULL;
static void GLAD_API_PTR glad_debug_impl_glRasterPos3iv(const GLint * v) {
_pre_call_gl_callback("glRasterPos3iv", (GLADapiproc) glad_glRasterPos3iv, 1, v);
glad_glRasterPos3iv(v);
_post_call_gl_callback(NULL, "glRasterPos3iv", (GLADapiproc) glad_glRasterPos3iv, 1, v);
}
PFNGLRASTERPOS3IVPROC glad_debug_glRasterPos3iv = glad_debug_impl_glRasterPos3iv;
PFNGLRASTERPOS3SPROC glad_glRasterPos3s = NULL;
static void GLAD_API_PTR glad_debug_impl_glRasterPos3s(GLshort x, GLshort y, GLshort z) {
_pre_call_gl_callback("glRasterPos3s", (GLADapiproc) glad_glRasterPos3s, 3, x, y, z);
glad_glRasterPos3s(x, y, z);
_post_call_gl_callback(NULL, "glRasterPos3s", (GLADapiproc) glad_glRasterPos3s, 3, x, y, z);
}
PFNGLRASTERPOS3SPROC glad_debug_glRasterPos3s = glad_debug_impl_glRasterPos3s;
PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv = NULL;
static void GLAD_API_PTR glad_debug_impl_glRasterPos3sv(const GLshort * v) {
_pre_call_gl_callback("glRasterPos3sv", (GLADapiproc) glad_glRasterPos3sv, 1, v);
glad_glRasterPos3sv(v);
_post_call_gl_callback(NULL, "glRasterPos3sv", (GLADapiproc) glad_glRasterPos3sv, 1, v);
}
PFNGLRASTERPOS3SVPROC glad_debug_glRasterPos3sv = glad_debug_impl_glRasterPos3sv;
PFNGLRASTERPOS4DPROC glad_glRasterPos4d = NULL;
static void GLAD_API_PTR glad_debug_impl_glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) {
_pre_call_gl_callback("glRasterPos4d", (GLADapiproc) glad_glRasterPos4d, 4, x, y, z, w);
glad_glRasterPos4d(x, y, z, w);
_post_call_gl_callback(NULL, "glRasterPos4d", (GLADapiproc) glad_glRasterPos4d, 4, x, y, z, w);
}
PFNGLRASTERPOS4DPROC glad_debug_glRasterPos4d = glad_debug_impl_glRasterPos4d;
PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv = NULL;
static void GLAD_API_PTR glad_debug_impl_glRasterPos4dv(const GLdouble * v) {
_pre_call_gl_callback("glRasterPos4dv", (GLADapiproc) glad_glRasterPos4dv, 1, v);
glad_glRasterPos4dv(v);
_post_call_gl_callback(NULL, "glRasterPos4dv", (GLADapiproc) glad_glRasterPos4dv, 1, v);
}
PFNGLRASTERPOS4DVPROC glad_debug_glRasterPos4dv = glad_debug_impl_glRasterPos4dv;
PFNGLRASTERPOS4FPROC glad_glRasterPos4f = NULL;
static void GLAD_API_PTR glad_debug_impl_glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
_pre_call_gl_callback("glRasterPos4f", (GLADapiproc) glad_glRasterPos4f, 4, x, y, z, w);
glad_glRasterPos4f(x, y, z, w);
_post_call_gl_callback(NULL, "glRasterPos4f", (GLADapiproc) glad_glRasterPos4f, 4, x, y, z, w);
}
PFNGLRASTERPOS4FPROC glad_debug_glRasterPos4f = glad_debug_impl_glRasterPos4f;
PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv = NULL;
static void GLAD_API_PTR glad_debug_impl_glRasterPos4fv(const GLfloat * v) {
_pre_call_gl_callback("glRasterPos4fv", (GLADapiproc) glad_glRasterPos4fv, 1, v);
glad_glRasterPos4fv(v);
_post_call_gl_callback(NULL, "glRasterPos4fv", (GLADapiproc) glad_glRasterPos4fv, 1, v);
}
PFNGLRASTERPOS4FVPROC glad_debug_glRasterPos4fv = glad_debug_impl_glRasterPos4fv;
PFNGLRASTERPOS4IPROC glad_glRasterPos4i = NULL;
static void GLAD_API_PTR glad_debug_impl_glRasterPos4i(GLint x, GLint y, GLint z, GLint w) {
_pre_call_gl_callback("glRasterPos4i", (GLADapiproc) glad_glRasterPos4i, 4, x, y, z, w);
glad_glRasterPos4i(x, y, z, w);
_post_call_gl_callback(NULL, "glRasterPos4i", (GLADapiproc) glad_glRasterPos4i, 4, x, y, z, w);
}
PFNGLRASTERPOS4IPROC glad_debug_glRasterPos4i = glad_debug_impl_glRasterPos4i;
PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv = NULL;
static void GLAD_API_PTR glad_debug_impl_glRasterPos4iv(const GLint * v) {
_pre_call_gl_callback("glRasterPos4iv", (GLADapiproc) glad_glRasterPos4iv, 1, v);
glad_glRasterPos4iv(v);
_post_call_gl_callback(NULL, "glRasterPos4iv", (GLADapiproc) glad_glRasterPos4iv, 1, v);
}
PFNGLRASTERPOS4IVPROC glad_debug_glRasterPos4iv = glad_debug_impl_glRasterPos4iv;
PFNGLRASTERPOS4SPROC glad_glRasterPos4s = NULL;
static void GLAD_API_PTR glad_debug_impl_glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) {
_pre_call_gl_callback("glRasterPos4s", (GLADapiproc) glad_glRasterPos4s, 4, x, y, z, w);
glad_glRasterPos4s(x, y, z, w);
_post_call_gl_callback(NULL, "glRasterPos4s", (GLADapiproc) glad_glRasterPos4s, 4, x, y, z, w);
}
PFNGLRASTERPOS4SPROC glad_debug_glRasterPos4s = glad_debug_impl_glRasterPos4s;
PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv = NULL;
static void GLAD_API_PTR glad_debug_impl_glRasterPos4sv(const GLshort * v) {
_pre_call_gl_callback("glRasterPos4sv", (GLADapiproc) glad_glRasterPos4sv, 1, v);
glad_glRasterPos4sv(v);
_post_call_gl_callback(NULL, "glRasterPos4sv", (GLADapiproc) glad_glRasterPos4sv, 1, v);
}
PFNGLRASTERPOS4SVPROC glad_debug_glRasterPos4sv = glad_debug_impl_glRasterPos4sv;
PFNGLREADBUFFERPROC glad_glReadBuffer = NULL;
static void GLAD_API_PTR glad_debug_impl_glReadBuffer(GLenum src) {
_pre_call_gl_callback("glReadBuffer", (GLADapiproc) glad_glReadBuffer, 1, src);
glad_glReadBuffer(src);
_post_call_gl_callback(NULL, "glReadBuffer", (GLADapiproc) glad_glReadBuffer, 1, src);
}
PFNGLREADBUFFERPROC glad_debug_glReadBuffer = glad_debug_impl_glReadBuffer;
PFNGLREADPIXELSPROC glad_glReadPixels = NULL;
static void GLAD_API_PTR glad_debug_impl_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels) {
_pre_call_gl_callback("glReadPixels", (GLADapiproc) glad_glReadPixels, 7, x, y, width, height, format, type, pixels);
glad_glReadPixels(x, y, width, height, format, type, pixels);
_post_call_gl_callback(NULL, "glReadPixels", (GLADapiproc) glad_glReadPixels, 7, x, y, width, height, format, type, pixels);
}
PFNGLREADPIXELSPROC glad_debug_glReadPixels = glad_debug_impl_glReadPixels;
PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glReadnPixelsARB(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data) {
_pre_call_gl_callback("glReadnPixelsARB", (GLADapiproc) glad_glReadnPixelsARB, 8, x, y, width, height, format, type, bufSize, data);
glad_glReadnPixelsARB(x, y, width, height, format, type, bufSize, data);
_post_call_gl_callback(NULL, "glReadnPixelsARB", (GLADapiproc) glad_glReadnPixelsARB, 8, x, y, width, height, format, type, bufSize, data);
}
PFNGLREADNPIXELSARBPROC glad_debug_glReadnPixelsARB = glad_debug_impl_glReadnPixelsARB;
PFNGLRECTDPROC glad_glRectd = NULL;
static void GLAD_API_PTR glad_debug_impl_glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) {
_pre_call_gl_callback("glRectd", (GLADapiproc) glad_glRectd, 4, x1, y1, x2, y2);
glad_glRectd(x1, y1, x2, y2);
_post_call_gl_callback(NULL, "glRectd", (GLADapiproc) glad_glRectd, 4, x1, y1, x2, y2);
}
PFNGLRECTDPROC glad_debug_glRectd = glad_debug_impl_glRectd;
PFNGLRECTDVPROC glad_glRectdv = NULL;
static void GLAD_API_PTR glad_debug_impl_glRectdv(const GLdouble * v1, const GLdouble * v2) {
_pre_call_gl_callback("glRectdv", (GLADapiproc) glad_glRectdv, 2, v1, v2);
glad_glRectdv(v1, v2);
_post_call_gl_callback(NULL, "glRectdv", (GLADapiproc) glad_glRectdv, 2, v1, v2);
}
PFNGLRECTDVPROC glad_debug_glRectdv = glad_debug_impl_glRectdv;
PFNGLRECTFPROC glad_glRectf = NULL;
static void GLAD_API_PTR glad_debug_impl_glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) {
_pre_call_gl_callback("glRectf", (GLADapiproc) glad_glRectf, 4, x1, y1, x2, y2);
glad_glRectf(x1, y1, x2, y2);
_post_call_gl_callback(NULL, "glRectf", (GLADapiproc) glad_glRectf, 4, x1, y1, x2, y2);
}
PFNGLRECTFPROC glad_debug_glRectf = glad_debug_impl_glRectf;
PFNGLRECTFVPROC glad_glRectfv = NULL;
static void GLAD_API_PTR glad_debug_impl_glRectfv(const GLfloat * v1, const GLfloat * v2) {
_pre_call_gl_callback("glRectfv", (GLADapiproc) glad_glRectfv, 2, v1, v2);
glad_glRectfv(v1, v2);
_post_call_gl_callback(NULL, "glRectfv", (GLADapiproc) glad_glRectfv, 2, v1, v2);
}
PFNGLRECTFVPROC glad_debug_glRectfv = glad_debug_impl_glRectfv;
PFNGLRECTIPROC glad_glRecti = NULL;
static void GLAD_API_PTR glad_debug_impl_glRecti(GLint x1, GLint y1, GLint x2, GLint y2) {
_pre_call_gl_callback("glRecti", (GLADapiproc) glad_glRecti, 4, x1, y1, x2, y2);
glad_glRecti(x1, y1, x2, y2);
_post_call_gl_callback(NULL, "glRecti", (GLADapiproc) glad_glRecti, 4, x1, y1, x2, y2);
}
PFNGLRECTIPROC glad_debug_glRecti = glad_debug_impl_glRecti;
PFNGLRECTIVPROC glad_glRectiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glRectiv(const GLint * v1, const GLint * v2) {
_pre_call_gl_callback("glRectiv", (GLADapiproc) glad_glRectiv, 2, v1, v2);
glad_glRectiv(v1, v2);
_post_call_gl_callback(NULL, "glRectiv", (GLADapiproc) glad_glRectiv, 2, v1, v2);
}
PFNGLRECTIVPROC glad_debug_glRectiv = glad_debug_impl_glRectiv;
PFNGLRECTSPROC glad_glRects = NULL;
static void GLAD_API_PTR glad_debug_impl_glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) {
_pre_call_gl_callback("glRects", (GLADapiproc) glad_glRects, 4, x1, y1, x2, y2);
glad_glRects(x1, y1, x2, y2);
_post_call_gl_callback(NULL, "glRects", (GLADapiproc) glad_glRects, 4, x1, y1, x2, y2);
}
PFNGLRECTSPROC glad_debug_glRects = glad_debug_impl_glRects;
PFNGLRECTSVPROC glad_glRectsv = NULL;
static void GLAD_API_PTR glad_debug_impl_glRectsv(const GLshort * v1, const GLshort * v2) {
_pre_call_gl_callback("glRectsv", (GLADapiproc) glad_glRectsv, 2, v1, v2);
glad_glRectsv(v1, v2);
_post_call_gl_callback(NULL, "glRectsv", (GLADapiproc) glad_glRectsv, 2, v1, v2);
}
PFNGLRECTSVPROC glad_debug_glRectsv = glad_debug_impl_glRectsv;
PFNGLRENDERMODEPROC glad_glRenderMode = NULL;
static GLint GLAD_API_PTR glad_debug_impl_glRenderMode(GLenum mode) {
GLint ret;
_pre_call_gl_callback("glRenderMode", (GLADapiproc) glad_glRenderMode, 1, mode);
ret = glad_glRenderMode(mode);
_post_call_gl_callback((void*) &ret, "glRenderMode", (GLADapiproc) glad_glRenderMode, 1, mode);
return ret;
}
PFNGLRENDERMODEPROC glad_debug_glRenderMode = glad_debug_impl_glRenderMode;
PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL;
static void GLAD_API_PTR glad_debug_impl_glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {
_pre_call_gl_callback("glRenderbufferStorage", (GLADapiproc) glad_glRenderbufferStorage, 4, target, internalformat, width, height);
glad_glRenderbufferStorage(target, internalformat, width, height);
_post_call_gl_callback(NULL, "glRenderbufferStorage", (GLADapiproc) glad_glRenderbufferStorage, 4, target, internalformat, width, height);
}
PFNGLRENDERBUFFERSTORAGEPROC glad_debug_glRenderbufferStorage = glad_debug_impl_glRenderbufferStorage;
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL;
static void GLAD_API_PTR glad_debug_impl_glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
_pre_call_gl_callback("glRenderbufferStorageMultisample", (GLADapiproc) glad_glRenderbufferStorageMultisample, 5, target, samples, internalformat, width, height);
glad_glRenderbufferStorageMultisample(target, samples, internalformat, width, height);
_post_call_gl_callback(NULL, "glRenderbufferStorageMultisample", (GLADapiproc) glad_glRenderbufferStorageMultisample, 5, target, samples, internalformat, width, height);
}
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_debug_glRenderbufferStorageMultisample = glad_debug_impl_glRenderbufferStorageMultisample;
PFNGLROTATEDPROC glad_glRotated = NULL;
static void GLAD_API_PTR glad_debug_impl_glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) {
_pre_call_gl_callback("glRotated", (GLADapiproc) glad_glRotated, 4, angle, x, y, z);
glad_glRotated(angle, x, y, z);
_post_call_gl_callback(NULL, "glRotated", (GLADapiproc) glad_glRotated, 4, angle, x, y, z);
}
PFNGLROTATEDPROC glad_debug_glRotated = glad_debug_impl_glRotated;
PFNGLROTATEFPROC glad_glRotatef = NULL;
static void GLAD_API_PTR glad_debug_impl_glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) {
_pre_call_gl_callback("glRotatef", (GLADapiproc) glad_glRotatef, 4, angle, x, y, z);
glad_glRotatef(angle, x, y, z);
_post_call_gl_callback(NULL, "glRotatef", (GLADapiproc) glad_glRotatef, 4, angle, x, y, z);
}
PFNGLROTATEFPROC glad_debug_glRotatef = glad_debug_impl_glRotatef;
PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL;
static void GLAD_API_PTR glad_debug_impl_glSampleCoverage(GLfloat value, GLboolean invert) {
_pre_call_gl_callback("glSampleCoverage", (GLADapiproc) glad_glSampleCoverage, 2, value, invert);
glad_glSampleCoverage(value, invert);
_post_call_gl_callback(NULL, "glSampleCoverage", (GLADapiproc) glad_glSampleCoverage, 2, value, invert);
}
PFNGLSAMPLECOVERAGEPROC glad_debug_glSampleCoverage = glad_debug_impl_glSampleCoverage;
PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glSampleCoverageARB(GLfloat value, GLboolean invert) {
_pre_call_gl_callback("glSampleCoverageARB", (GLADapiproc) glad_glSampleCoverageARB, 2, value, invert);
glad_glSampleCoverageARB(value, invert);
_post_call_gl_callback(NULL, "glSampleCoverageARB", (GLADapiproc) glad_glSampleCoverageARB, 2, value, invert);
}
PFNGLSAMPLECOVERAGEARBPROC glad_debug_glSampleCoverageARB = glad_debug_impl_glSampleCoverageARB;
PFNGLSCALEDPROC glad_glScaled = NULL;
static void GLAD_API_PTR glad_debug_impl_glScaled(GLdouble x, GLdouble y, GLdouble z) {
_pre_call_gl_callback("glScaled", (GLADapiproc) glad_glScaled, 3, x, y, z);
glad_glScaled(x, y, z);
_post_call_gl_callback(NULL, "glScaled", (GLADapiproc) glad_glScaled, 3, x, y, z);
}
PFNGLSCALEDPROC glad_debug_glScaled = glad_debug_impl_glScaled;
PFNGLSCALEFPROC glad_glScalef = NULL;
static void GLAD_API_PTR glad_debug_impl_glScalef(GLfloat x, GLfloat y, GLfloat z) {
_pre_call_gl_callback("glScalef", (GLADapiproc) glad_glScalef, 3, x, y, z);
glad_glScalef(x, y, z);
_post_call_gl_callback(NULL, "glScalef", (GLADapiproc) glad_glScalef, 3, x, y, z);
}
PFNGLSCALEFPROC glad_debug_glScalef = glad_debug_impl_glScalef;
PFNGLSCISSORPROC glad_glScissor = NULL;
static void GLAD_API_PTR glad_debug_impl_glScissor(GLint x, GLint y, GLsizei width, GLsizei height) {
_pre_call_gl_callback("glScissor", (GLADapiproc) glad_glScissor, 4, x, y, width, height);
glad_glScissor(x, y, width, height);
_post_call_gl_callback(NULL, "glScissor", (GLADapiproc) glad_glScissor, 4, x, y, width, height);
}
PFNGLSCISSORPROC glad_debug_glScissor = glad_debug_impl_glScissor;
PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b = NULL;
static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue) {
_pre_call_gl_callback("glSecondaryColor3b", (GLADapiproc) glad_glSecondaryColor3b, 3, red, green, blue);
glad_glSecondaryColor3b(red, green, blue);
_post_call_gl_callback(NULL, "glSecondaryColor3b", (GLADapiproc) glad_glSecondaryColor3b, 3, red, green, blue);
}
PFNGLSECONDARYCOLOR3BPROC glad_debug_glSecondaryColor3b = glad_debug_impl_glSecondaryColor3b;
PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv = NULL;
static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3bv(const GLbyte * v) {
_pre_call_gl_callback("glSecondaryColor3bv", (GLADapiproc) glad_glSecondaryColor3bv, 1, v);
glad_glSecondaryColor3bv(v);
_post_call_gl_callback(NULL, "glSecondaryColor3bv", (GLADapiproc) glad_glSecondaryColor3bv, 1, v);
}
PFNGLSECONDARYCOLOR3BVPROC glad_debug_glSecondaryColor3bv = glad_debug_impl_glSecondaryColor3bv;
PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d = NULL;
static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue) {
_pre_call_gl_callback("glSecondaryColor3d", (GLADapiproc) glad_glSecondaryColor3d, 3, red, green, blue);
glad_glSecondaryColor3d(red, green, blue);
_post_call_gl_callback(NULL, "glSecondaryColor3d", (GLADapiproc) glad_glSecondaryColor3d, 3, red, green, blue);
}
PFNGLSECONDARYCOLOR3DPROC glad_debug_glSecondaryColor3d = glad_debug_impl_glSecondaryColor3d;
PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv = NULL;
static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3dv(const GLdouble * v) {
_pre_call_gl_callback("glSecondaryColor3dv", (GLADapiproc) glad_glSecondaryColor3dv, 1, v);
glad_glSecondaryColor3dv(v);
_post_call_gl_callback(NULL, "glSecondaryColor3dv", (GLADapiproc) glad_glSecondaryColor3dv, 1, v);
}
PFNGLSECONDARYCOLOR3DVPROC glad_debug_glSecondaryColor3dv = glad_debug_impl_glSecondaryColor3dv;
PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f = NULL;
static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue) {
_pre_call_gl_callback("glSecondaryColor3f", (GLADapiproc) glad_glSecondaryColor3f, 3, red, green, blue);
glad_glSecondaryColor3f(red, green, blue);
_post_call_gl_callback(NULL, "glSecondaryColor3f", (GLADapiproc) glad_glSecondaryColor3f, 3, red, green, blue);
}
PFNGLSECONDARYCOLOR3FPROC glad_debug_glSecondaryColor3f = glad_debug_impl_glSecondaryColor3f;
PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv = NULL;
static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3fv(const GLfloat * v) {
_pre_call_gl_callback("glSecondaryColor3fv", (GLADapiproc) glad_glSecondaryColor3fv, 1, v);
glad_glSecondaryColor3fv(v);
_post_call_gl_callback(NULL, "glSecondaryColor3fv", (GLADapiproc) glad_glSecondaryColor3fv, 1, v);
}
PFNGLSECONDARYCOLOR3FVPROC glad_debug_glSecondaryColor3fv = glad_debug_impl_glSecondaryColor3fv;
PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i = NULL;
static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3i(GLint red, GLint green, GLint blue) {
_pre_call_gl_callback("glSecondaryColor3i", (GLADapiproc) glad_glSecondaryColor3i, 3, red, green, blue);
glad_glSecondaryColor3i(red, green, blue);
_post_call_gl_callback(NULL, "glSecondaryColor3i", (GLADapiproc) glad_glSecondaryColor3i, 3, red, green, blue);
}
PFNGLSECONDARYCOLOR3IPROC glad_debug_glSecondaryColor3i = glad_debug_impl_glSecondaryColor3i;
PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv = NULL;
static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3iv(const GLint * v) {
_pre_call_gl_callback("glSecondaryColor3iv", (GLADapiproc) glad_glSecondaryColor3iv, 1, v);
glad_glSecondaryColor3iv(v);
_post_call_gl_callback(NULL, "glSecondaryColor3iv", (GLADapiproc) glad_glSecondaryColor3iv, 1, v);
}
PFNGLSECONDARYCOLOR3IVPROC glad_debug_glSecondaryColor3iv = glad_debug_impl_glSecondaryColor3iv;
PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s = NULL;
static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3s(GLshort red, GLshort green, GLshort blue) {
_pre_call_gl_callback("glSecondaryColor3s", (GLADapiproc) glad_glSecondaryColor3s, 3, red, green, blue);
glad_glSecondaryColor3s(red, green, blue);
_post_call_gl_callback(NULL, "glSecondaryColor3s", (GLADapiproc) glad_glSecondaryColor3s, 3, red, green, blue);
}
PFNGLSECONDARYCOLOR3SPROC glad_debug_glSecondaryColor3s = glad_debug_impl_glSecondaryColor3s;
PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv = NULL;
static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3sv(const GLshort * v) {
_pre_call_gl_callback("glSecondaryColor3sv", (GLADapiproc) glad_glSecondaryColor3sv, 1, v);
glad_glSecondaryColor3sv(v);
_post_call_gl_callback(NULL, "glSecondaryColor3sv", (GLADapiproc) glad_glSecondaryColor3sv, 1, v);
}
PFNGLSECONDARYCOLOR3SVPROC glad_debug_glSecondaryColor3sv = glad_debug_impl_glSecondaryColor3sv;
PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub = NULL;
static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue) {
_pre_call_gl_callback("glSecondaryColor3ub", (GLADapiproc) glad_glSecondaryColor3ub, 3, red, green, blue);
glad_glSecondaryColor3ub(red, green, blue);
_post_call_gl_callback(NULL, "glSecondaryColor3ub", (GLADapiproc) glad_glSecondaryColor3ub, 3, red, green, blue);
}
PFNGLSECONDARYCOLOR3UBPROC glad_debug_glSecondaryColor3ub = glad_debug_impl_glSecondaryColor3ub;
PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv = NULL;
static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3ubv(const GLubyte * v) {
_pre_call_gl_callback("glSecondaryColor3ubv", (GLADapiproc) glad_glSecondaryColor3ubv, 1, v);
glad_glSecondaryColor3ubv(v);
_post_call_gl_callback(NULL, "glSecondaryColor3ubv", (GLADapiproc) glad_glSecondaryColor3ubv, 1, v);
}
PFNGLSECONDARYCOLOR3UBVPROC glad_debug_glSecondaryColor3ubv = glad_debug_impl_glSecondaryColor3ubv;
PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui = NULL;
static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue) {
_pre_call_gl_callback("glSecondaryColor3ui", (GLADapiproc) glad_glSecondaryColor3ui, 3, red, green, blue);
glad_glSecondaryColor3ui(red, green, blue);
_post_call_gl_callback(NULL, "glSecondaryColor3ui", (GLADapiproc) glad_glSecondaryColor3ui, 3, red, green, blue);
}
PFNGLSECONDARYCOLOR3UIPROC glad_debug_glSecondaryColor3ui = glad_debug_impl_glSecondaryColor3ui;
PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3uiv(const GLuint * v) {
_pre_call_gl_callback("glSecondaryColor3uiv", (GLADapiproc) glad_glSecondaryColor3uiv, 1, v);
glad_glSecondaryColor3uiv(v);
_post_call_gl_callback(NULL, "glSecondaryColor3uiv", (GLADapiproc) glad_glSecondaryColor3uiv, 1, v);
}
PFNGLSECONDARYCOLOR3UIVPROC glad_debug_glSecondaryColor3uiv = glad_debug_impl_glSecondaryColor3uiv;
PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us = NULL;
static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3us(GLushort red, GLushort green, GLushort blue) {
_pre_call_gl_callback("glSecondaryColor3us", (GLADapiproc) glad_glSecondaryColor3us, 3, red, green, blue);
glad_glSecondaryColor3us(red, green, blue);
_post_call_gl_callback(NULL, "glSecondaryColor3us", (GLADapiproc) glad_glSecondaryColor3us, 3, red, green, blue);
}
PFNGLSECONDARYCOLOR3USPROC glad_debug_glSecondaryColor3us = glad_debug_impl_glSecondaryColor3us;
PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv = NULL;
static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3usv(const GLushort * v) {
_pre_call_gl_callback("glSecondaryColor3usv", (GLADapiproc) glad_glSecondaryColor3usv, 1, v);
glad_glSecondaryColor3usv(v);
_post_call_gl_callback(NULL, "glSecondaryColor3usv", (GLADapiproc) glad_glSecondaryColor3usv, 1, v);
}
PFNGLSECONDARYCOLOR3USVPROC glad_debug_glSecondaryColor3usv = glad_debug_impl_glSecondaryColor3usv;
PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer = NULL;
static void GLAD_API_PTR glad_debug_impl_glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const void * pointer) {
_pre_call_gl_callback("glSecondaryColorPointer", (GLADapiproc) glad_glSecondaryColorPointer, 4, size, type, stride, pointer);
glad_glSecondaryColorPointer(size, type, stride, pointer);
_post_call_gl_callback(NULL, "glSecondaryColorPointer", (GLADapiproc) glad_glSecondaryColorPointer, 4, size, type, stride, pointer);
}
PFNGLSECONDARYCOLORPOINTERPROC glad_debug_glSecondaryColorPointer = glad_debug_impl_glSecondaryColorPointer;
PFNGLSELECTBUFFERPROC glad_glSelectBuffer = NULL;
static void GLAD_API_PTR glad_debug_impl_glSelectBuffer(GLsizei size, GLuint * buffer) {
_pre_call_gl_callback("glSelectBuffer", (GLADapiproc) glad_glSelectBuffer, 2, size, buffer);
glad_glSelectBuffer(size, buffer);
_post_call_gl_callback(NULL, "glSelectBuffer", (GLADapiproc) glad_glSelectBuffer, 2, size, buffer);
}
PFNGLSELECTBUFFERPROC glad_debug_glSelectBuffer = glad_debug_impl_glSelectBuffer;
PFNGLSHADEMODELPROC glad_glShadeModel = NULL;
static void GLAD_API_PTR glad_debug_impl_glShadeModel(GLenum mode) {
_pre_call_gl_callback("glShadeModel", (GLADapiproc) glad_glShadeModel, 1, mode);
glad_glShadeModel(mode);
_post_call_gl_callback(NULL, "glShadeModel", (GLADapiproc) glad_glShadeModel, 1, mode);
}
PFNGLSHADEMODELPROC glad_debug_glShadeModel = glad_debug_impl_glShadeModel;
PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL;
static void GLAD_API_PTR glad_debug_impl_glShaderSource(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length) {
_pre_call_gl_callback("glShaderSource", (GLADapiproc) glad_glShaderSource, 4, shader, count, string, length);
glad_glShaderSource(shader, count, string, length);
_post_call_gl_callback(NULL, "glShaderSource", (GLADapiproc) glad_glShaderSource, 4, shader, count, string, length);
}
PFNGLSHADERSOURCEPROC glad_debug_glShaderSource = glad_debug_impl_glShaderSource;
PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL;
static void GLAD_API_PTR glad_debug_impl_glStencilFunc(GLenum func, GLint ref, GLuint mask) {
_pre_call_gl_callback("glStencilFunc", (GLADapiproc) glad_glStencilFunc, 3, func, ref, mask);
glad_glStencilFunc(func, ref, mask);
_post_call_gl_callback(NULL, "glStencilFunc", (GLADapiproc) glad_glStencilFunc, 3, func, ref, mask);
}
PFNGLSTENCILFUNCPROC glad_debug_glStencilFunc = glad_debug_impl_glStencilFunc;
PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL;
static void GLAD_API_PTR glad_debug_impl_glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) {
_pre_call_gl_callback("glStencilFuncSeparate", (GLADapiproc) glad_glStencilFuncSeparate, 4, face, func, ref, mask);
glad_glStencilFuncSeparate(face, func, ref, mask);
_post_call_gl_callback(NULL, "glStencilFuncSeparate", (GLADapiproc) glad_glStencilFuncSeparate, 4, face, func, ref, mask);
}
PFNGLSTENCILFUNCSEPARATEPROC glad_debug_glStencilFuncSeparate = glad_debug_impl_glStencilFuncSeparate;
PFNGLSTENCILMASKPROC glad_glStencilMask = NULL;
static void GLAD_API_PTR glad_debug_impl_glStencilMask(GLuint mask) {
_pre_call_gl_callback("glStencilMask", (GLADapiproc) glad_glStencilMask, 1, mask);
glad_glStencilMask(mask);
_post_call_gl_callback(NULL, "glStencilMask", (GLADapiproc) glad_glStencilMask, 1, mask);
}
PFNGLSTENCILMASKPROC glad_debug_glStencilMask = glad_debug_impl_glStencilMask;
PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL;
static void GLAD_API_PTR glad_debug_impl_glStencilMaskSeparate(GLenum face, GLuint mask) {
_pre_call_gl_callback("glStencilMaskSeparate", (GLADapiproc) glad_glStencilMaskSeparate, 2, face, mask);
glad_glStencilMaskSeparate(face, mask);
_post_call_gl_callback(NULL, "glStencilMaskSeparate", (GLADapiproc) glad_glStencilMaskSeparate, 2, face, mask);
}
PFNGLSTENCILMASKSEPARATEPROC glad_debug_glStencilMaskSeparate = glad_debug_impl_glStencilMaskSeparate;
PFNGLSTENCILOPPROC glad_glStencilOp = NULL;
static void GLAD_API_PTR glad_debug_impl_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) {
_pre_call_gl_callback("glStencilOp", (GLADapiproc) glad_glStencilOp, 3, fail, zfail, zpass);
glad_glStencilOp(fail, zfail, zpass);
_post_call_gl_callback(NULL, "glStencilOp", (GLADapiproc) glad_glStencilOp, 3, fail, zfail, zpass);
}
PFNGLSTENCILOPPROC glad_debug_glStencilOp = glad_debug_impl_glStencilOp;
PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL;
static void GLAD_API_PTR glad_debug_impl_glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) {
_pre_call_gl_callback("glStencilOpSeparate", (GLADapiproc) glad_glStencilOpSeparate, 4, face, sfail, dpfail, dppass);
glad_glStencilOpSeparate(face, sfail, dpfail, dppass);
_post_call_gl_callback(NULL, "glStencilOpSeparate", (GLADapiproc) glad_glStencilOpSeparate, 4, face, sfail, dpfail, dppass);
}
PFNGLSTENCILOPSEPARATEPROC glad_debug_glStencilOpSeparate = glad_debug_impl_glStencilOpSeparate;
PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer) {
_pre_call_gl_callback("glTexBuffer", (GLADapiproc) glad_glTexBuffer, 3, target, internalformat, buffer);
glad_glTexBuffer(target, internalformat, buffer);
_post_call_gl_callback(NULL, "glTexBuffer", (GLADapiproc) glad_glTexBuffer, 3, target, internalformat, buffer);
}
PFNGLTEXBUFFERPROC glad_debug_glTexBuffer = glad_debug_impl_glTexBuffer;
PFNGLTEXCOORD1DPROC glad_glTexCoord1d = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexCoord1d(GLdouble s) {
_pre_call_gl_callback("glTexCoord1d", (GLADapiproc) glad_glTexCoord1d, 1, s);
glad_glTexCoord1d(s);
_post_call_gl_callback(NULL, "glTexCoord1d", (GLADapiproc) glad_glTexCoord1d, 1, s);
}
PFNGLTEXCOORD1DPROC glad_debug_glTexCoord1d = glad_debug_impl_glTexCoord1d;
PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexCoord1dv(const GLdouble * v) {
_pre_call_gl_callback("glTexCoord1dv", (GLADapiproc) glad_glTexCoord1dv, 1, v);
glad_glTexCoord1dv(v);
_post_call_gl_callback(NULL, "glTexCoord1dv", (GLADapiproc) glad_glTexCoord1dv, 1, v);
}
PFNGLTEXCOORD1DVPROC glad_debug_glTexCoord1dv = glad_debug_impl_glTexCoord1dv;
PFNGLTEXCOORD1FPROC glad_glTexCoord1f = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexCoord1f(GLfloat s) {
_pre_call_gl_callback("glTexCoord1f", (GLADapiproc) glad_glTexCoord1f, 1, s);
glad_glTexCoord1f(s);
_post_call_gl_callback(NULL, "glTexCoord1f", (GLADapiproc) glad_glTexCoord1f, 1, s);
}
PFNGLTEXCOORD1FPROC glad_debug_glTexCoord1f = glad_debug_impl_glTexCoord1f;
PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexCoord1fv(const GLfloat * v) {
_pre_call_gl_callback("glTexCoord1fv", (GLADapiproc) glad_glTexCoord1fv, 1, v);
glad_glTexCoord1fv(v);
_post_call_gl_callback(NULL, "glTexCoord1fv", (GLADapiproc) glad_glTexCoord1fv, 1, v);
}
PFNGLTEXCOORD1FVPROC glad_debug_glTexCoord1fv = glad_debug_impl_glTexCoord1fv;
PFNGLTEXCOORD1IPROC glad_glTexCoord1i = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexCoord1i(GLint s) {
_pre_call_gl_callback("glTexCoord1i", (GLADapiproc) glad_glTexCoord1i, 1, s);
glad_glTexCoord1i(s);
_post_call_gl_callback(NULL, "glTexCoord1i", (GLADapiproc) glad_glTexCoord1i, 1, s);
}
PFNGLTEXCOORD1IPROC glad_debug_glTexCoord1i = glad_debug_impl_glTexCoord1i;
PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexCoord1iv(const GLint * v) {
_pre_call_gl_callback("glTexCoord1iv", (GLADapiproc) glad_glTexCoord1iv, 1, v);
glad_glTexCoord1iv(v);
_post_call_gl_callback(NULL, "glTexCoord1iv", (GLADapiproc) glad_glTexCoord1iv, 1, v);
}
PFNGLTEXCOORD1IVPROC glad_debug_glTexCoord1iv = glad_debug_impl_glTexCoord1iv;
PFNGLTEXCOORD1SPROC glad_glTexCoord1s = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexCoord1s(GLshort s) {
_pre_call_gl_callback("glTexCoord1s", (GLADapiproc) glad_glTexCoord1s, 1, s);
glad_glTexCoord1s(s);
_post_call_gl_callback(NULL, "glTexCoord1s", (GLADapiproc) glad_glTexCoord1s, 1, s);
}
PFNGLTEXCOORD1SPROC glad_debug_glTexCoord1s = glad_debug_impl_glTexCoord1s;
PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexCoord1sv(const GLshort * v) {
_pre_call_gl_callback("glTexCoord1sv", (GLADapiproc) glad_glTexCoord1sv, 1, v);
glad_glTexCoord1sv(v);
_post_call_gl_callback(NULL, "glTexCoord1sv", (GLADapiproc) glad_glTexCoord1sv, 1, v);
}
PFNGLTEXCOORD1SVPROC glad_debug_glTexCoord1sv = glad_debug_impl_glTexCoord1sv;
PFNGLTEXCOORD2DPROC glad_glTexCoord2d = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexCoord2d(GLdouble s, GLdouble t) {
_pre_call_gl_callback("glTexCoord2d", (GLADapiproc) glad_glTexCoord2d, 2, s, t);
glad_glTexCoord2d(s, t);
_post_call_gl_callback(NULL, "glTexCoord2d", (GLADapiproc) glad_glTexCoord2d, 2, s, t);
}
PFNGLTEXCOORD2DPROC glad_debug_glTexCoord2d = glad_debug_impl_glTexCoord2d;
PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexCoord2dv(const GLdouble * v) {
_pre_call_gl_callback("glTexCoord2dv", (GLADapiproc) glad_glTexCoord2dv, 1, v);
glad_glTexCoord2dv(v);
_post_call_gl_callback(NULL, "glTexCoord2dv", (GLADapiproc) glad_glTexCoord2dv, 1, v);
}
PFNGLTEXCOORD2DVPROC glad_debug_glTexCoord2dv = glad_debug_impl_glTexCoord2dv;
PFNGLTEXCOORD2FPROC glad_glTexCoord2f = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexCoord2f(GLfloat s, GLfloat t) {
_pre_call_gl_callback("glTexCoord2f", (GLADapiproc) glad_glTexCoord2f, 2, s, t);
glad_glTexCoord2f(s, t);
_post_call_gl_callback(NULL, "glTexCoord2f", (GLADapiproc) glad_glTexCoord2f, 2, s, t);
}
PFNGLTEXCOORD2FPROC glad_debug_glTexCoord2f = glad_debug_impl_glTexCoord2f;
PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexCoord2fv(const GLfloat * v) {
_pre_call_gl_callback("glTexCoord2fv", (GLADapiproc) glad_glTexCoord2fv, 1, v);
glad_glTexCoord2fv(v);
_post_call_gl_callback(NULL, "glTexCoord2fv", (GLADapiproc) glad_glTexCoord2fv, 1, v);
}
PFNGLTEXCOORD2FVPROC glad_debug_glTexCoord2fv = glad_debug_impl_glTexCoord2fv;
PFNGLTEXCOORD2IPROC glad_glTexCoord2i = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexCoord2i(GLint s, GLint t) {
_pre_call_gl_callback("glTexCoord2i", (GLADapiproc) glad_glTexCoord2i, 2, s, t);
glad_glTexCoord2i(s, t);
_post_call_gl_callback(NULL, "glTexCoord2i", (GLADapiproc) glad_glTexCoord2i, 2, s, t);
}
PFNGLTEXCOORD2IPROC glad_debug_glTexCoord2i = glad_debug_impl_glTexCoord2i;
PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexCoord2iv(const GLint * v) {
_pre_call_gl_callback("glTexCoord2iv", (GLADapiproc) glad_glTexCoord2iv, 1, v);
glad_glTexCoord2iv(v);
_post_call_gl_callback(NULL, "glTexCoord2iv", (GLADapiproc) glad_glTexCoord2iv, 1, v);
}
PFNGLTEXCOORD2IVPROC glad_debug_glTexCoord2iv = glad_debug_impl_glTexCoord2iv;
PFNGLTEXCOORD2SPROC glad_glTexCoord2s = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexCoord2s(GLshort s, GLshort t) {
_pre_call_gl_callback("glTexCoord2s", (GLADapiproc) glad_glTexCoord2s, 2, s, t);
glad_glTexCoord2s(s, t);
_post_call_gl_callback(NULL, "glTexCoord2s", (GLADapiproc) glad_glTexCoord2s, 2, s, t);
}
PFNGLTEXCOORD2SPROC glad_debug_glTexCoord2s = glad_debug_impl_glTexCoord2s;
PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexCoord2sv(const GLshort * v) {
_pre_call_gl_callback("glTexCoord2sv", (GLADapiproc) glad_glTexCoord2sv, 1, v);
glad_glTexCoord2sv(v);
_post_call_gl_callback(NULL, "glTexCoord2sv", (GLADapiproc) glad_glTexCoord2sv, 1, v);
}
PFNGLTEXCOORD2SVPROC glad_debug_glTexCoord2sv = glad_debug_impl_glTexCoord2sv;
PFNGLTEXCOORD3DPROC glad_glTexCoord3d = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexCoord3d(GLdouble s, GLdouble t, GLdouble r) {
_pre_call_gl_callback("glTexCoord3d", (GLADapiproc) glad_glTexCoord3d, 3, s, t, r);
glad_glTexCoord3d(s, t, r);
_post_call_gl_callback(NULL, "glTexCoord3d", (GLADapiproc) glad_glTexCoord3d, 3, s, t, r);
}
PFNGLTEXCOORD3DPROC glad_debug_glTexCoord3d = glad_debug_impl_glTexCoord3d;
PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexCoord3dv(const GLdouble * v) {
_pre_call_gl_callback("glTexCoord3dv", (GLADapiproc) glad_glTexCoord3dv, 1, v);
glad_glTexCoord3dv(v);
_post_call_gl_callback(NULL, "glTexCoord3dv", (GLADapiproc) glad_glTexCoord3dv, 1, v);
}
PFNGLTEXCOORD3DVPROC glad_debug_glTexCoord3dv = glad_debug_impl_glTexCoord3dv;
PFNGLTEXCOORD3FPROC glad_glTexCoord3f = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexCoord3f(GLfloat s, GLfloat t, GLfloat r) {
_pre_call_gl_callback("glTexCoord3f", (GLADapiproc) glad_glTexCoord3f, 3, s, t, r);
glad_glTexCoord3f(s, t, r);
_post_call_gl_callback(NULL, "glTexCoord3f", (GLADapiproc) glad_glTexCoord3f, 3, s, t, r);
}
PFNGLTEXCOORD3FPROC glad_debug_glTexCoord3f = glad_debug_impl_glTexCoord3f;
PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexCoord3fv(const GLfloat * v) {
_pre_call_gl_callback("glTexCoord3fv", (GLADapiproc) glad_glTexCoord3fv, 1, v);
glad_glTexCoord3fv(v);
_post_call_gl_callback(NULL, "glTexCoord3fv", (GLADapiproc) glad_glTexCoord3fv, 1, v);
}
PFNGLTEXCOORD3FVPROC glad_debug_glTexCoord3fv = glad_debug_impl_glTexCoord3fv;
PFNGLTEXCOORD3IPROC glad_glTexCoord3i = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexCoord3i(GLint s, GLint t, GLint r) {
_pre_call_gl_callback("glTexCoord3i", (GLADapiproc) glad_glTexCoord3i, 3, s, t, r);
glad_glTexCoord3i(s, t, r);
_post_call_gl_callback(NULL, "glTexCoord3i", (GLADapiproc) glad_glTexCoord3i, 3, s, t, r);
}
PFNGLTEXCOORD3IPROC glad_debug_glTexCoord3i = glad_debug_impl_glTexCoord3i;
PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexCoord3iv(const GLint * v) {
_pre_call_gl_callback("glTexCoord3iv", (GLADapiproc) glad_glTexCoord3iv, 1, v);
glad_glTexCoord3iv(v);
_post_call_gl_callback(NULL, "glTexCoord3iv", (GLADapiproc) glad_glTexCoord3iv, 1, v);
}
PFNGLTEXCOORD3IVPROC glad_debug_glTexCoord3iv = glad_debug_impl_glTexCoord3iv;
PFNGLTEXCOORD3SPROC glad_glTexCoord3s = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexCoord3s(GLshort s, GLshort t, GLshort r) {
_pre_call_gl_callback("glTexCoord3s", (GLADapiproc) glad_glTexCoord3s, 3, s, t, r);
glad_glTexCoord3s(s, t, r);
_post_call_gl_callback(NULL, "glTexCoord3s", (GLADapiproc) glad_glTexCoord3s, 3, s, t, r);
}
PFNGLTEXCOORD3SPROC glad_debug_glTexCoord3s = glad_debug_impl_glTexCoord3s;
PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexCoord3sv(const GLshort * v) {
_pre_call_gl_callback("glTexCoord3sv", (GLADapiproc) glad_glTexCoord3sv, 1, v);
glad_glTexCoord3sv(v);
_post_call_gl_callback(NULL, "glTexCoord3sv", (GLADapiproc) glad_glTexCoord3sv, 1, v);
}
PFNGLTEXCOORD3SVPROC glad_debug_glTexCoord3sv = glad_debug_impl_glTexCoord3sv;
PFNGLTEXCOORD4DPROC glad_glTexCoord4d = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) {
_pre_call_gl_callback("glTexCoord4d", (GLADapiproc) glad_glTexCoord4d, 4, s, t, r, q);
glad_glTexCoord4d(s, t, r, q);
_post_call_gl_callback(NULL, "glTexCoord4d", (GLADapiproc) glad_glTexCoord4d, 4, s, t, r, q);
}
PFNGLTEXCOORD4DPROC glad_debug_glTexCoord4d = glad_debug_impl_glTexCoord4d;
PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexCoord4dv(const GLdouble * v) {
_pre_call_gl_callback("glTexCoord4dv", (GLADapiproc) glad_glTexCoord4dv, 1, v);
glad_glTexCoord4dv(v);
_post_call_gl_callback(NULL, "glTexCoord4dv", (GLADapiproc) glad_glTexCoord4dv, 1, v);
}
PFNGLTEXCOORD4DVPROC glad_debug_glTexCoord4dv = glad_debug_impl_glTexCoord4dv;
PFNGLTEXCOORD4FPROC glad_glTexCoord4f = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) {
_pre_call_gl_callback("glTexCoord4f", (GLADapiproc) glad_glTexCoord4f, 4, s, t, r, q);
glad_glTexCoord4f(s, t, r, q);
_post_call_gl_callback(NULL, "glTexCoord4f", (GLADapiproc) glad_glTexCoord4f, 4, s, t, r, q);
}
PFNGLTEXCOORD4FPROC glad_debug_glTexCoord4f = glad_debug_impl_glTexCoord4f;
PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexCoord4fv(const GLfloat * v) {
_pre_call_gl_callback("glTexCoord4fv", (GLADapiproc) glad_glTexCoord4fv, 1, v);
glad_glTexCoord4fv(v);
_post_call_gl_callback(NULL, "glTexCoord4fv", (GLADapiproc) glad_glTexCoord4fv, 1, v);
}
PFNGLTEXCOORD4FVPROC glad_debug_glTexCoord4fv = glad_debug_impl_glTexCoord4fv;
PFNGLTEXCOORD4IPROC glad_glTexCoord4i = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexCoord4i(GLint s, GLint t, GLint r, GLint q) {
_pre_call_gl_callback("glTexCoord4i", (GLADapiproc) glad_glTexCoord4i, 4, s, t, r, q);
glad_glTexCoord4i(s, t, r, q);
_post_call_gl_callback(NULL, "glTexCoord4i", (GLADapiproc) glad_glTexCoord4i, 4, s, t, r, q);
}
PFNGLTEXCOORD4IPROC glad_debug_glTexCoord4i = glad_debug_impl_glTexCoord4i;
PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexCoord4iv(const GLint * v) {
_pre_call_gl_callback("glTexCoord4iv", (GLADapiproc) glad_glTexCoord4iv, 1, v);
glad_glTexCoord4iv(v);
_post_call_gl_callback(NULL, "glTexCoord4iv", (GLADapiproc) glad_glTexCoord4iv, 1, v);
}
PFNGLTEXCOORD4IVPROC glad_debug_glTexCoord4iv = glad_debug_impl_glTexCoord4iv;
PFNGLTEXCOORD4SPROC glad_glTexCoord4s = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) {
_pre_call_gl_callback("glTexCoord4s", (GLADapiproc) glad_glTexCoord4s, 4, s, t, r, q);
glad_glTexCoord4s(s, t, r, q);
_post_call_gl_callback(NULL, "glTexCoord4s", (GLADapiproc) glad_glTexCoord4s, 4, s, t, r, q);
}
PFNGLTEXCOORD4SPROC glad_debug_glTexCoord4s = glad_debug_impl_glTexCoord4s;
PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexCoord4sv(const GLshort * v) {
_pre_call_gl_callback("glTexCoord4sv", (GLADapiproc) glad_glTexCoord4sv, 1, v);
glad_glTexCoord4sv(v);
_post_call_gl_callback(NULL, "glTexCoord4sv", (GLADapiproc) glad_glTexCoord4sv, 1, v);
}
PFNGLTEXCOORD4SVPROC glad_debug_glTexCoord4sv = glad_debug_impl_glTexCoord4sv;
PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const void * pointer) {
_pre_call_gl_callback("glTexCoordPointer", (GLADapiproc) glad_glTexCoordPointer, 4, size, type, stride, pointer);
glad_glTexCoordPointer(size, type, stride, pointer);
_post_call_gl_callback(NULL, "glTexCoordPointer", (GLADapiproc) glad_glTexCoordPointer, 4, size, type, stride, pointer);
}
PFNGLTEXCOORDPOINTERPROC glad_debug_glTexCoordPointer = glad_debug_impl_glTexCoordPointer;
PFNGLTEXENVFPROC glad_glTexEnvf = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexEnvf(GLenum target, GLenum pname, GLfloat param) {
_pre_call_gl_callback("glTexEnvf", (GLADapiproc) glad_glTexEnvf, 3, target, pname, param);
glad_glTexEnvf(target, pname, param);
_post_call_gl_callback(NULL, "glTexEnvf", (GLADapiproc) glad_glTexEnvf, 3, target, pname, param);
}
PFNGLTEXENVFPROC glad_debug_glTexEnvf = glad_debug_impl_glTexEnvf;
PFNGLTEXENVFVPROC glad_glTexEnvfv = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params) {
_pre_call_gl_callback("glTexEnvfv", (GLADapiproc) glad_glTexEnvfv, 3, target, pname, params);
glad_glTexEnvfv(target, pname, params);
_post_call_gl_callback(NULL, "glTexEnvfv", (GLADapiproc) glad_glTexEnvfv, 3, target, pname, params);
}
PFNGLTEXENVFVPROC glad_debug_glTexEnvfv = glad_debug_impl_glTexEnvfv;
PFNGLTEXENVIPROC glad_glTexEnvi = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexEnvi(GLenum target, GLenum pname, GLint param) {
_pre_call_gl_callback("glTexEnvi", (GLADapiproc) glad_glTexEnvi, 3, target, pname, param);
glad_glTexEnvi(target, pname, param);
_post_call_gl_callback(NULL, "glTexEnvi", (GLADapiproc) glad_glTexEnvi, 3, target, pname, param);
}
PFNGLTEXENVIPROC glad_debug_glTexEnvi = glad_debug_impl_glTexEnvi;
PFNGLTEXENVIVPROC glad_glTexEnviv = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexEnviv(GLenum target, GLenum pname, const GLint * params) {
_pre_call_gl_callback("glTexEnviv", (GLADapiproc) glad_glTexEnviv, 3, target, pname, params);
glad_glTexEnviv(target, pname, params);
_post_call_gl_callback(NULL, "glTexEnviv", (GLADapiproc) glad_glTexEnviv, 3, target, pname, params);
}
PFNGLTEXENVIVPROC glad_debug_glTexEnviv = glad_debug_impl_glTexEnviv;
PFNGLTEXGENDPROC glad_glTexGend = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexGend(GLenum coord, GLenum pname, GLdouble param) {
_pre_call_gl_callback("glTexGend", (GLADapiproc) glad_glTexGend, 3, coord, pname, param);
glad_glTexGend(coord, pname, param);
_post_call_gl_callback(NULL, "glTexGend", (GLADapiproc) glad_glTexGend, 3, coord, pname, param);
}
PFNGLTEXGENDPROC glad_debug_glTexGend = glad_debug_impl_glTexGend;
PFNGLTEXGENDVPROC glad_glTexGendv = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexGendv(GLenum coord, GLenum pname, const GLdouble * params) {
_pre_call_gl_callback("glTexGendv", (GLADapiproc) glad_glTexGendv, 3, coord, pname, params);
glad_glTexGendv(coord, pname, params);
_post_call_gl_callback(NULL, "glTexGendv", (GLADapiproc) glad_glTexGendv, 3, coord, pname, params);
}
PFNGLTEXGENDVPROC glad_debug_glTexGendv = glad_debug_impl_glTexGendv;
PFNGLTEXGENFPROC glad_glTexGenf = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexGenf(GLenum coord, GLenum pname, GLfloat param) {
_pre_call_gl_callback("glTexGenf", (GLADapiproc) glad_glTexGenf, 3, coord, pname, param);
glad_glTexGenf(coord, pname, param);
_post_call_gl_callback(NULL, "glTexGenf", (GLADapiproc) glad_glTexGenf, 3, coord, pname, param);
}
PFNGLTEXGENFPROC glad_debug_glTexGenf = glad_debug_impl_glTexGenf;
PFNGLTEXGENFVPROC glad_glTexGenfv = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params) {
_pre_call_gl_callback("glTexGenfv", (GLADapiproc) glad_glTexGenfv, 3, coord, pname, params);
glad_glTexGenfv(coord, pname, params);
_post_call_gl_callback(NULL, "glTexGenfv", (GLADapiproc) glad_glTexGenfv, 3, coord, pname, params);
}
PFNGLTEXGENFVPROC glad_debug_glTexGenfv = glad_debug_impl_glTexGenfv;
PFNGLTEXGENIPROC glad_glTexGeni = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexGeni(GLenum coord, GLenum pname, GLint param) {
_pre_call_gl_callback("glTexGeni", (GLADapiproc) glad_glTexGeni, 3, coord, pname, param);
glad_glTexGeni(coord, pname, param);
_post_call_gl_callback(NULL, "glTexGeni", (GLADapiproc) glad_glTexGeni, 3, coord, pname, param);
}
PFNGLTEXGENIPROC glad_debug_glTexGeni = glad_debug_impl_glTexGeni;
PFNGLTEXGENIVPROC glad_glTexGeniv = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexGeniv(GLenum coord, GLenum pname, const GLint * params) {
_pre_call_gl_callback("glTexGeniv", (GLADapiproc) glad_glTexGeniv, 3, coord, pname, params);
glad_glTexGeniv(coord, pname, params);
_post_call_gl_callback(NULL, "glTexGeniv", (GLADapiproc) glad_glTexGeniv, 3, coord, pname, params);
}
PFNGLTEXGENIVPROC glad_debug_glTexGeniv = glad_debug_impl_glTexGeniv;
PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels) {
_pre_call_gl_callback("glTexImage1D", (GLADapiproc) glad_glTexImage1D, 8, target, level, internalformat, width, border, format, type, pixels);
glad_glTexImage1D(target, level, internalformat, width, border, format, type, pixels);
_post_call_gl_callback(NULL, "glTexImage1D", (GLADapiproc) glad_glTexImage1D, 8, target, level, internalformat, width, border, format, type, pixels);
}
PFNGLTEXIMAGE1DPROC glad_debug_glTexImage1D = glad_debug_impl_glTexImage1D;
PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels) {
_pre_call_gl_callback("glTexImage2D", (GLADapiproc) glad_glTexImage2D, 9, target, level, internalformat, width, height, border, format, type, pixels);
glad_glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
_post_call_gl_callback(NULL, "glTexImage2D", (GLADapiproc) glad_glTexImage2D, 9, target, level, internalformat, width, height, border, format, type, pixels);
}
PFNGLTEXIMAGE2DPROC glad_debug_glTexImage2D = glad_debug_impl_glTexImage2D;
PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels) {
_pre_call_gl_callback("glTexImage3D", (GLADapiproc) glad_glTexImage3D, 10, target, level, internalformat, width, height, depth, border, format, type, pixels);
glad_glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
_post_call_gl_callback(NULL, "glTexImage3D", (GLADapiproc) glad_glTexImage3D, 10, target, level, internalformat, width, height, depth, border, format, type, pixels);
}
PFNGLTEXIMAGE3DPROC glad_debug_glTexImage3D = glad_debug_impl_glTexImage3D;
PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexParameterIiv(GLenum target, GLenum pname, const GLint * params) {
_pre_call_gl_callback("glTexParameterIiv", (GLADapiproc) glad_glTexParameterIiv, 3, target, pname, params);
glad_glTexParameterIiv(target, pname, params);
_post_call_gl_callback(NULL, "glTexParameterIiv", (GLADapiproc) glad_glTexParameterIiv, 3, target, pname, params);
}
PFNGLTEXPARAMETERIIVPROC glad_debug_glTexParameterIiv = glad_debug_impl_glTexParameterIiv;
PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params) {
_pre_call_gl_callback("glTexParameterIuiv", (GLADapiproc) glad_glTexParameterIuiv, 3, target, pname, params);
glad_glTexParameterIuiv(target, pname, params);
_post_call_gl_callback(NULL, "glTexParameterIuiv", (GLADapiproc) glad_glTexParameterIuiv, 3, target, pname, params);
}
PFNGLTEXPARAMETERIUIVPROC glad_debug_glTexParameterIuiv = glad_debug_impl_glTexParameterIuiv;
PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexParameterf(GLenum target, GLenum pname, GLfloat param) {
_pre_call_gl_callback("glTexParameterf", (GLADapiproc) glad_glTexParameterf, 3, target, pname, param);
glad_glTexParameterf(target, pname, param);
_post_call_gl_callback(NULL, "glTexParameterf", (GLADapiproc) glad_glTexParameterf, 3, target, pname, param);
}
PFNGLTEXPARAMETERFPROC glad_debug_glTexParameterf = glad_debug_impl_glTexParameterf;
PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params) {
_pre_call_gl_callback("glTexParameterfv", (GLADapiproc) glad_glTexParameterfv, 3, target, pname, params);
glad_glTexParameterfv(target, pname, params);
_post_call_gl_callback(NULL, "glTexParameterfv", (GLADapiproc) glad_glTexParameterfv, 3, target, pname, params);
}
PFNGLTEXPARAMETERFVPROC glad_debug_glTexParameterfv = glad_debug_impl_glTexParameterfv;
PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexParameteri(GLenum target, GLenum pname, GLint param) {
_pre_call_gl_callback("glTexParameteri", (GLADapiproc) glad_glTexParameteri, 3, target, pname, param);
glad_glTexParameteri(target, pname, param);
_post_call_gl_callback(NULL, "glTexParameteri", (GLADapiproc) glad_glTexParameteri, 3, target, pname, param);
}
PFNGLTEXPARAMETERIPROC glad_debug_glTexParameteri = glad_debug_impl_glTexParameteri;
PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexParameteriv(GLenum target, GLenum pname, const GLint * params) {
_pre_call_gl_callback("glTexParameteriv", (GLADapiproc) glad_glTexParameteriv, 3, target, pname, params);
glad_glTexParameteriv(target, pname, params);
_post_call_gl_callback(NULL, "glTexParameteriv", (GLADapiproc) glad_glTexParameteriv, 3, target, pname, params);
}
PFNGLTEXPARAMETERIVPROC glad_debug_glTexParameteriv = glad_debug_impl_glTexParameteriv;
PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) {
_pre_call_gl_callback("glTexStorage1D", (GLADapiproc) glad_glTexStorage1D, 4, target, levels, internalformat, width);
glad_glTexStorage1D(target, levels, internalformat, width);
_post_call_gl_callback(NULL, "glTexStorage1D", (GLADapiproc) glad_glTexStorage1D, 4, target, levels, internalformat, width);
}
PFNGLTEXSTORAGE1DPROC glad_debug_glTexStorage1D = glad_debug_impl_glTexStorage1D;
PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) {
_pre_call_gl_callback("glTexStorage2D", (GLADapiproc) glad_glTexStorage2D, 5, target, levels, internalformat, width, height);
glad_glTexStorage2D(target, levels, internalformat, width, height);
_post_call_gl_callback(NULL, "glTexStorage2D", (GLADapiproc) glad_glTexStorage2D, 5, target, levels, internalformat, width, height);
}
PFNGLTEXSTORAGE2DPROC glad_debug_glTexStorage2D = glad_debug_impl_glTexStorage2D;
PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) {
_pre_call_gl_callback("glTexStorage3D", (GLADapiproc) glad_glTexStorage3D, 6, target, levels, internalformat, width, height, depth);
glad_glTexStorage3D(target, levels, internalformat, width, height, depth);
_post_call_gl_callback(NULL, "glTexStorage3D", (GLADapiproc) glad_glTexStorage3D, 6, target, levels, internalformat, width, height, depth);
}
PFNGLTEXSTORAGE3DPROC glad_debug_glTexStorage3D = glad_debug_impl_glTexStorage3D;
PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels) {
_pre_call_gl_callback("glTexSubImage1D", (GLADapiproc) glad_glTexSubImage1D, 7, target, level, xoffset, width, format, type, pixels);
glad_glTexSubImage1D(target, level, xoffset, width, format, type, pixels);
_post_call_gl_callback(NULL, "glTexSubImage1D", (GLADapiproc) glad_glTexSubImage1D, 7, target, level, xoffset, width, format, type, pixels);
}
PFNGLTEXSUBIMAGE1DPROC glad_debug_glTexSubImage1D = glad_debug_impl_glTexSubImage1D;
PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels) {
_pre_call_gl_callback("glTexSubImage2D", (GLADapiproc) glad_glTexSubImage2D, 9, target, level, xoffset, yoffset, width, height, format, type, pixels);
glad_glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
_post_call_gl_callback(NULL, "glTexSubImage2D", (GLADapiproc) glad_glTexSubImage2D, 9, target, level, xoffset, yoffset, width, height, format, type, pixels);
}
PFNGLTEXSUBIMAGE2DPROC glad_debug_glTexSubImage2D = glad_debug_impl_glTexSubImage2D;
PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels) {
_pre_call_gl_callback("glTexSubImage3D", (GLADapiproc) glad_glTexSubImage3D, 11, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
glad_glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
_post_call_gl_callback(NULL, "glTexSubImage3D", (GLADapiproc) glad_glTexSubImage3D, 11, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
}
PFNGLTEXSUBIMAGE3DPROC glad_debug_glTexSubImage3D = glad_debug_impl_glTexSubImage3D;
PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL;
static void GLAD_API_PTR glad_debug_impl_glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode) {
_pre_call_gl_callback("glTransformFeedbackVaryings", (GLADapiproc) glad_glTransformFeedbackVaryings, 4, program, count, varyings, bufferMode);
glad_glTransformFeedbackVaryings(program, count, varyings, bufferMode);
_post_call_gl_callback(NULL, "glTransformFeedbackVaryings", (GLADapiproc) glad_glTransformFeedbackVaryings, 4, program, count, varyings, bufferMode);
}
PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_debug_glTransformFeedbackVaryings = glad_debug_impl_glTransformFeedbackVaryings;
PFNGLTRANSLATEDPROC glad_glTranslated = NULL;
static void GLAD_API_PTR glad_debug_impl_glTranslated(GLdouble x, GLdouble y, GLdouble z) {
_pre_call_gl_callback("glTranslated", (GLADapiproc) glad_glTranslated, 3, x, y, z);
glad_glTranslated(x, y, z);
_post_call_gl_callback(NULL, "glTranslated", (GLADapiproc) glad_glTranslated, 3, x, y, z);
}
PFNGLTRANSLATEDPROC glad_debug_glTranslated = glad_debug_impl_glTranslated;
PFNGLTRANSLATEFPROC glad_glTranslatef = NULL;
static void GLAD_API_PTR glad_debug_impl_glTranslatef(GLfloat x, GLfloat y, GLfloat z) {
_pre_call_gl_callback("glTranslatef", (GLADapiproc) glad_glTranslatef, 3, x, y, z);
glad_glTranslatef(x, y, z);
_post_call_gl_callback(NULL, "glTranslatef", (GLADapiproc) glad_glTranslatef, 3, x, y, z);
}
PFNGLTRANSLATEFPROC glad_debug_glTranslatef = glad_debug_impl_glTranslatef;
PFNGLUNIFORM1FPROC glad_glUniform1f = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniform1f(GLint location, GLfloat v0) {
_pre_call_gl_callback("glUniform1f", (GLADapiproc) glad_glUniform1f, 2, location, v0);
glad_glUniform1f(location, v0);
_post_call_gl_callback(NULL, "glUniform1f", (GLADapiproc) glad_glUniform1f, 2, location, v0);
}
PFNGLUNIFORM1FPROC glad_debug_glUniform1f = glad_debug_impl_glUniform1f;
PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniform1fv(GLint location, GLsizei count, const GLfloat * value) {
_pre_call_gl_callback("glUniform1fv", (GLADapiproc) glad_glUniform1fv, 3, location, count, value);
glad_glUniform1fv(location, count, value);
_post_call_gl_callback(NULL, "glUniform1fv", (GLADapiproc) glad_glUniform1fv, 3, location, count, value);
}
PFNGLUNIFORM1FVPROC glad_debug_glUniform1fv = glad_debug_impl_glUniform1fv;
PFNGLUNIFORM1IPROC glad_glUniform1i = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniform1i(GLint location, GLint v0) {
_pre_call_gl_callback("glUniform1i", (GLADapiproc) glad_glUniform1i, 2, location, v0);
glad_glUniform1i(location, v0);
_post_call_gl_callback(NULL, "glUniform1i", (GLADapiproc) glad_glUniform1i, 2, location, v0);
}
PFNGLUNIFORM1IPROC glad_debug_glUniform1i = glad_debug_impl_glUniform1i;
PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniform1iv(GLint location, GLsizei count, const GLint * value) {
_pre_call_gl_callback("glUniform1iv", (GLADapiproc) glad_glUniform1iv, 3, location, count, value);
glad_glUniform1iv(location, count, value);
_post_call_gl_callback(NULL, "glUniform1iv", (GLADapiproc) glad_glUniform1iv, 3, location, count, value);
}
PFNGLUNIFORM1IVPROC glad_debug_glUniform1iv = glad_debug_impl_glUniform1iv;
PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniform1ui(GLint location, GLuint v0) {
_pre_call_gl_callback("glUniform1ui", (GLADapiproc) glad_glUniform1ui, 2, location, v0);
glad_glUniform1ui(location, v0);
_post_call_gl_callback(NULL, "glUniform1ui", (GLADapiproc) glad_glUniform1ui, 2, location, v0);
}
PFNGLUNIFORM1UIPROC glad_debug_glUniform1ui = glad_debug_impl_glUniform1ui;
PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniform1uiv(GLint location, GLsizei count, const GLuint * value) {
_pre_call_gl_callback("glUniform1uiv", (GLADapiproc) glad_glUniform1uiv, 3, location, count, value);
glad_glUniform1uiv(location, count, value);
_post_call_gl_callback(NULL, "glUniform1uiv", (GLADapiproc) glad_glUniform1uiv, 3, location, count, value);
}
PFNGLUNIFORM1UIVPROC glad_debug_glUniform1uiv = glad_debug_impl_glUniform1uiv;
PFNGLUNIFORM2FPROC glad_glUniform2f = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniform2f(GLint location, GLfloat v0, GLfloat v1) {
_pre_call_gl_callback("glUniform2f", (GLADapiproc) glad_glUniform2f, 3, location, v0, v1);
glad_glUniform2f(location, v0, v1);
_post_call_gl_callback(NULL, "glUniform2f", (GLADapiproc) glad_glUniform2f, 3, location, v0, v1);
}
PFNGLUNIFORM2FPROC glad_debug_glUniform2f = glad_debug_impl_glUniform2f;
PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniform2fv(GLint location, GLsizei count, const GLfloat * value) {
_pre_call_gl_callback("glUniform2fv", (GLADapiproc) glad_glUniform2fv, 3, location, count, value);
glad_glUniform2fv(location, count, value);
_post_call_gl_callback(NULL, "glUniform2fv", (GLADapiproc) glad_glUniform2fv, 3, location, count, value);
}
PFNGLUNIFORM2FVPROC glad_debug_glUniform2fv = glad_debug_impl_glUniform2fv;
PFNGLUNIFORM2IPROC glad_glUniform2i = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniform2i(GLint location, GLint v0, GLint v1) {
_pre_call_gl_callback("glUniform2i", (GLADapiproc) glad_glUniform2i, 3, location, v0, v1);
glad_glUniform2i(location, v0, v1);
_post_call_gl_callback(NULL, "glUniform2i", (GLADapiproc) glad_glUniform2i, 3, location, v0, v1);
}
PFNGLUNIFORM2IPROC glad_debug_glUniform2i = glad_debug_impl_glUniform2i;
PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniform2iv(GLint location, GLsizei count, const GLint * value) {
_pre_call_gl_callback("glUniform2iv", (GLADapiproc) glad_glUniform2iv, 3, location, count, value);
glad_glUniform2iv(location, count, value);
_post_call_gl_callback(NULL, "glUniform2iv", (GLADapiproc) glad_glUniform2iv, 3, location, count, value);
}
PFNGLUNIFORM2IVPROC glad_debug_glUniform2iv = glad_debug_impl_glUniform2iv;
PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniform2ui(GLint location, GLuint v0, GLuint v1) {
_pre_call_gl_callback("glUniform2ui", (GLADapiproc) glad_glUniform2ui, 3, location, v0, v1);
glad_glUniform2ui(location, v0, v1);
_post_call_gl_callback(NULL, "glUniform2ui", (GLADapiproc) glad_glUniform2ui, 3, location, v0, v1);
}
PFNGLUNIFORM2UIPROC glad_debug_glUniform2ui = glad_debug_impl_glUniform2ui;
PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniform2uiv(GLint location, GLsizei count, const GLuint * value) {
_pre_call_gl_callback("glUniform2uiv", (GLADapiproc) glad_glUniform2uiv, 3, location, count, value);
glad_glUniform2uiv(location, count, value);
_post_call_gl_callback(NULL, "glUniform2uiv", (GLADapiproc) glad_glUniform2uiv, 3, location, count, value);
}
PFNGLUNIFORM2UIVPROC glad_debug_glUniform2uiv = glad_debug_impl_glUniform2uiv;
PFNGLUNIFORM3FPROC glad_glUniform3f = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {
_pre_call_gl_callback("glUniform3f", (GLADapiproc) glad_glUniform3f, 4, location, v0, v1, v2);
glad_glUniform3f(location, v0, v1, v2);
_post_call_gl_callback(NULL, "glUniform3f", (GLADapiproc) glad_glUniform3f, 4, location, v0, v1, v2);
}
PFNGLUNIFORM3FPROC glad_debug_glUniform3f = glad_debug_impl_glUniform3f;
PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniform3fv(GLint location, GLsizei count, const GLfloat * value) {
_pre_call_gl_callback("glUniform3fv", (GLADapiproc) glad_glUniform3fv, 3, location, count, value);
glad_glUniform3fv(location, count, value);
_post_call_gl_callback(NULL, "glUniform3fv", (GLADapiproc) glad_glUniform3fv, 3, location, count, value);
}
PFNGLUNIFORM3FVPROC glad_debug_glUniform3fv = glad_debug_impl_glUniform3fv;
PFNGLUNIFORM3IPROC glad_glUniform3i = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) {
_pre_call_gl_callback("glUniform3i", (GLADapiproc) glad_glUniform3i, 4, location, v0, v1, v2);
glad_glUniform3i(location, v0, v1, v2);
_post_call_gl_callback(NULL, "glUniform3i", (GLADapiproc) glad_glUniform3i, 4, location, v0, v1, v2);
}
PFNGLUNIFORM3IPROC glad_debug_glUniform3i = glad_debug_impl_glUniform3i;
PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniform3iv(GLint location, GLsizei count, const GLint * value) {
_pre_call_gl_callback("glUniform3iv", (GLADapiproc) glad_glUniform3iv, 3, location, count, value);
glad_glUniform3iv(location, count, value);
_post_call_gl_callback(NULL, "glUniform3iv", (GLADapiproc) glad_glUniform3iv, 3, location, count, value);
}
PFNGLUNIFORM3IVPROC glad_debug_glUniform3iv = glad_debug_impl_glUniform3iv;
PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) {
_pre_call_gl_callback("glUniform3ui", (GLADapiproc) glad_glUniform3ui, 4, location, v0, v1, v2);
glad_glUniform3ui(location, v0, v1, v2);
_post_call_gl_callback(NULL, "glUniform3ui", (GLADapiproc) glad_glUniform3ui, 4, location, v0, v1, v2);
}
PFNGLUNIFORM3UIPROC glad_debug_glUniform3ui = glad_debug_impl_glUniform3ui;
PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniform3uiv(GLint location, GLsizei count, const GLuint * value) {
_pre_call_gl_callback("glUniform3uiv", (GLADapiproc) glad_glUniform3uiv, 3, location, count, value);
glad_glUniform3uiv(location, count, value);
_post_call_gl_callback(NULL, "glUniform3uiv", (GLADapiproc) glad_glUniform3uiv, 3, location, count, value);
}
PFNGLUNIFORM3UIVPROC glad_debug_glUniform3uiv = glad_debug_impl_glUniform3uiv;
PFNGLUNIFORM4FPROC glad_glUniform4f = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {
_pre_call_gl_callback("glUniform4f", (GLADapiproc) glad_glUniform4f, 5, location, v0, v1, v2, v3);
glad_glUniform4f(location, v0, v1, v2, v3);
_post_call_gl_callback(NULL, "glUniform4f", (GLADapiproc) glad_glUniform4f, 5, location, v0, v1, v2, v3);
}
PFNGLUNIFORM4FPROC glad_debug_glUniform4f = glad_debug_impl_glUniform4f;
PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniform4fv(GLint location, GLsizei count, const GLfloat * value) {
_pre_call_gl_callback("glUniform4fv", (GLADapiproc) glad_glUniform4fv, 3, location, count, value);
glad_glUniform4fv(location, count, value);
_post_call_gl_callback(NULL, "glUniform4fv", (GLADapiproc) glad_glUniform4fv, 3, location, count, value);
}
PFNGLUNIFORM4FVPROC glad_debug_glUniform4fv = glad_debug_impl_glUniform4fv;
PFNGLUNIFORM4IPROC glad_glUniform4i = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {
_pre_call_gl_callback("glUniform4i", (GLADapiproc) glad_glUniform4i, 5, location, v0, v1, v2, v3);
glad_glUniform4i(location, v0, v1, v2, v3);
_post_call_gl_callback(NULL, "glUniform4i", (GLADapiproc) glad_glUniform4i, 5, location, v0, v1, v2, v3);
}
PFNGLUNIFORM4IPROC glad_debug_glUniform4i = glad_debug_impl_glUniform4i;
PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniform4iv(GLint location, GLsizei count, const GLint * value) {
_pre_call_gl_callback("glUniform4iv", (GLADapiproc) glad_glUniform4iv, 3, location, count, value);
glad_glUniform4iv(location, count, value);
_post_call_gl_callback(NULL, "glUniform4iv", (GLADapiproc) glad_glUniform4iv, 3, location, count, value);
}
PFNGLUNIFORM4IVPROC glad_debug_glUniform4iv = glad_debug_impl_glUniform4iv;
PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) {
_pre_call_gl_callback("glUniform4ui", (GLADapiproc) glad_glUniform4ui, 5, location, v0, v1, v2, v3);
glad_glUniform4ui(location, v0, v1, v2, v3);
_post_call_gl_callback(NULL, "glUniform4ui", (GLADapiproc) glad_glUniform4ui, 5, location, v0, v1, v2, v3);
}
PFNGLUNIFORM4UIPROC glad_debug_glUniform4ui = glad_debug_impl_glUniform4ui;
PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniform4uiv(GLint location, GLsizei count, const GLuint * value) {
_pre_call_gl_callback("glUniform4uiv", (GLADapiproc) glad_glUniform4uiv, 3, location, count, value);
glad_glUniform4uiv(location, count, value);
_post_call_gl_callback(NULL, "glUniform4uiv", (GLADapiproc) glad_glUniform4uiv, 3, location, count, value);
}
PFNGLUNIFORM4UIVPROC glad_debug_glUniform4uiv = glad_debug_impl_glUniform4uiv;
PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) {
_pre_call_gl_callback("glUniformBlockBinding", (GLADapiproc) glad_glUniformBlockBinding, 3, program, uniformBlockIndex, uniformBlockBinding);
glad_glUniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
_post_call_gl_callback(NULL, "glUniformBlockBinding", (GLADapiproc) glad_glUniformBlockBinding, 3, program, uniformBlockIndex, uniformBlockBinding);
}
PFNGLUNIFORMBLOCKBINDINGPROC glad_debug_glUniformBlockBinding = glad_debug_impl_glUniformBlockBinding;
PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
_pre_call_gl_callback("glUniformMatrix2fv", (GLADapiproc) glad_glUniformMatrix2fv, 4, location, count, transpose, value);
glad_glUniformMatrix2fv(location, count, transpose, value);
_post_call_gl_callback(NULL, "glUniformMatrix2fv", (GLADapiproc) glad_glUniformMatrix2fv, 4, location, count, transpose, value);
}
PFNGLUNIFORMMATRIX2FVPROC glad_debug_glUniformMatrix2fv = glad_debug_impl_glUniformMatrix2fv;
PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
_pre_call_gl_callback("glUniformMatrix2x3fv", (GLADapiproc) glad_glUniformMatrix2x3fv, 4, location, count, transpose, value);
glad_glUniformMatrix2x3fv(location, count, transpose, value);
_post_call_gl_callback(NULL, "glUniformMatrix2x3fv", (GLADapiproc) glad_glUniformMatrix2x3fv, 4, location, count, transpose, value);
}
PFNGLUNIFORMMATRIX2X3FVPROC glad_debug_glUniformMatrix2x3fv = glad_debug_impl_glUniformMatrix2x3fv;
PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
_pre_call_gl_callback("glUniformMatrix2x4fv", (GLADapiproc) glad_glUniformMatrix2x4fv, 4, location, count, transpose, value);
glad_glUniformMatrix2x4fv(location, count, transpose, value);
_post_call_gl_callback(NULL, "glUniformMatrix2x4fv", (GLADapiproc) glad_glUniformMatrix2x4fv, 4, location, count, transpose, value);
}
PFNGLUNIFORMMATRIX2X4FVPROC glad_debug_glUniformMatrix2x4fv = glad_debug_impl_glUniformMatrix2x4fv;
PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
_pre_call_gl_callback("glUniformMatrix3fv", (GLADapiproc) glad_glUniformMatrix3fv, 4, location, count, transpose, value);
glad_glUniformMatrix3fv(location, count, transpose, value);
_post_call_gl_callback(NULL, "glUniformMatrix3fv", (GLADapiproc) glad_glUniformMatrix3fv, 4, location, count, transpose, value);
}
PFNGLUNIFORMMATRIX3FVPROC glad_debug_glUniformMatrix3fv = glad_debug_impl_glUniformMatrix3fv;
PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
_pre_call_gl_callback("glUniformMatrix3x2fv", (GLADapiproc) glad_glUniformMatrix3x2fv, 4, location, count, transpose, value);
glad_glUniformMatrix3x2fv(location, count, transpose, value);
_post_call_gl_callback(NULL, "glUniformMatrix3x2fv", (GLADapiproc) glad_glUniformMatrix3x2fv, 4, location, count, transpose, value);
}
PFNGLUNIFORMMATRIX3X2FVPROC glad_debug_glUniformMatrix3x2fv = glad_debug_impl_glUniformMatrix3x2fv;
PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
_pre_call_gl_callback("glUniformMatrix3x4fv", (GLADapiproc) glad_glUniformMatrix3x4fv, 4, location, count, transpose, value);
glad_glUniformMatrix3x4fv(location, count, transpose, value);
_post_call_gl_callback(NULL, "glUniformMatrix3x4fv", (GLADapiproc) glad_glUniformMatrix3x4fv, 4, location, count, transpose, value);
}
PFNGLUNIFORMMATRIX3X4FVPROC glad_debug_glUniformMatrix3x4fv = glad_debug_impl_glUniformMatrix3x4fv;
PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
_pre_call_gl_callback("glUniformMatrix4fv", (GLADapiproc) glad_glUniformMatrix4fv, 4, location, count, transpose, value);
glad_glUniformMatrix4fv(location, count, transpose, value);
_post_call_gl_callback(NULL, "glUniformMatrix4fv", (GLADapiproc) glad_glUniformMatrix4fv, 4, location, count, transpose, value);
}
PFNGLUNIFORMMATRIX4FVPROC glad_debug_glUniformMatrix4fv = glad_debug_impl_glUniformMatrix4fv;
PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
_pre_call_gl_callback("glUniformMatrix4x2fv", (GLADapiproc) glad_glUniformMatrix4x2fv, 4, location, count, transpose, value);
glad_glUniformMatrix4x2fv(location, count, transpose, value);
_post_call_gl_callback(NULL, "glUniformMatrix4x2fv", (GLADapiproc) glad_glUniformMatrix4x2fv, 4, location, count, transpose, value);
}
PFNGLUNIFORMMATRIX4X2FVPROC glad_debug_glUniformMatrix4x2fv = glad_debug_impl_glUniformMatrix4x2fv;
PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
_pre_call_gl_callback("glUniformMatrix4x3fv", (GLADapiproc) glad_glUniformMatrix4x3fv, 4, location, count, transpose, value);
glad_glUniformMatrix4x3fv(location, count, transpose, value);
_post_call_gl_callback(NULL, "glUniformMatrix4x3fv", (GLADapiproc) glad_glUniformMatrix4x3fv, 4, location, count, transpose, value);
}
PFNGLUNIFORMMATRIX4X3FVPROC glad_debug_glUniformMatrix4x3fv = glad_debug_impl_glUniformMatrix4x3fv;
PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL;
static GLboolean GLAD_API_PTR glad_debug_impl_glUnmapBuffer(GLenum target) {
GLboolean ret;
_pre_call_gl_callback("glUnmapBuffer", (GLADapiproc) glad_glUnmapBuffer, 1, target);
ret = glad_glUnmapBuffer(target);
_post_call_gl_callback((void*) &ret, "glUnmapBuffer", (GLADapiproc) glad_glUnmapBuffer, 1, target);
return ret;
}
PFNGLUNMAPBUFFERPROC glad_debug_glUnmapBuffer = glad_debug_impl_glUnmapBuffer;
PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL;
static void GLAD_API_PTR glad_debug_impl_glUseProgram(GLuint program) {
_pre_call_gl_callback("glUseProgram", (GLADapiproc) glad_glUseProgram, 1, program);
glad_glUseProgram(program);
_post_call_gl_callback(NULL, "glUseProgram", (GLADapiproc) glad_glUseProgram, 1, program);
}
PFNGLUSEPROGRAMPROC glad_debug_glUseProgram = glad_debug_impl_glUseProgram;
PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL;
static void GLAD_API_PTR glad_debug_impl_glValidateProgram(GLuint program) {
_pre_call_gl_callback("glValidateProgram", (GLADapiproc) glad_glValidateProgram, 1, program);
glad_glValidateProgram(program);
_post_call_gl_callback(NULL, "glValidateProgram", (GLADapiproc) glad_glValidateProgram, 1, program);
}
PFNGLVALIDATEPROGRAMPROC glad_debug_glValidateProgram = glad_debug_impl_glValidateProgram;
PFNGLVERTEX2DPROC glad_glVertex2d = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertex2d(GLdouble x, GLdouble y) {
_pre_call_gl_callback("glVertex2d", (GLADapiproc) glad_glVertex2d, 2, x, y);
glad_glVertex2d(x, y);
_post_call_gl_callback(NULL, "glVertex2d", (GLADapiproc) glad_glVertex2d, 2, x, y);
}
PFNGLVERTEX2DPROC glad_debug_glVertex2d = glad_debug_impl_glVertex2d;
PFNGLVERTEX2DVPROC glad_glVertex2dv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertex2dv(const GLdouble * v) {
_pre_call_gl_callback("glVertex2dv", (GLADapiproc) glad_glVertex2dv, 1, v);
glad_glVertex2dv(v);
_post_call_gl_callback(NULL, "glVertex2dv", (GLADapiproc) glad_glVertex2dv, 1, v);
}
PFNGLVERTEX2DVPROC glad_debug_glVertex2dv = glad_debug_impl_glVertex2dv;
PFNGLVERTEX2FPROC glad_glVertex2f = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertex2f(GLfloat x, GLfloat y) {
_pre_call_gl_callback("glVertex2f", (GLADapiproc) glad_glVertex2f, 2, x, y);
glad_glVertex2f(x, y);
_post_call_gl_callback(NULL, "glVertex2f", (GLADapiproc) glad_glVertex2f, 2, x, y);
}
PFNGLVERTEX2FPROC glad_debug_glVertex2f = glad_debug_impl_glVertex2f;
PFNGLVERTEX2FVPROC glad_glVertex2fv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertex2fv(const GLfloat * v) {
_pre_call_gl_callback("glVertex2fv", (GLADapiproc) glad_glVertex2fv, 1, v);
glad_glVertex2fv(v);
_post_call_gl_callback(NULL, "glVertex2fv", (GLADapiproc) glad_glVertex2fv, 1, v);
}
PFNGLVERTEX2FVPROC glad_debug_glVertex2fv = glad_debug_impl_glVertex2fv;
PFNGLVERTEX2IPROC glad_glVertex2i = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertex2i(GLint x, GLint y) {
_pre_call_gl_callback("glVertex2i", (GLADapiproc) glad_glVertex2i, 2, x, y);
glad_glVertex2i(x, y);
_post_call_gl_callback(NULL, "glVertex2i", (GLADapiproc) glad_glVertex2i, 2, x, y);
}
PFNGLVERTEX2IPROC glad_debug_glVertex2i = glad_debug_impl_glVertex2i;
PFNGLVERTEX2IVPROC glad_glVertex2iv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertex2iv(const GLint * v) {
_pre_call_gl_callback("glVertex2iv", (GLADapiproc) glad_glVertex2iv, 1, v);
glad_glVertex2iv(v);
_post_call_gl_callback(NULL, "glVertex2iv", (GLADapiproc) glad_glVertex2iv, 1, v);
}
PFNGLVERTEX2IVPROC glad_debug_glVertex2iv = glad_debug_impl_glVertex2iv;
PFNGLVERTEX2SPROC glad_glVertex2s = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertex2s(GLshort x, GLshort y) {
_pre_call_gl_callback("glVertex2s", (GLADapiproc) glad_glVertex2s, 2, x, y);
glad_glVertex2s(x, y);
_post_call_gl_callback(NULL, "glVertex2s", (GLADapiproc) glad_glVertex2s, 2, x, y);
}
PFNGLVERTEX2SPROC glad_debug_glVertex2s = glad_debug_impl_glVertex2s;
PFNGLVERTEX2SVPROC glad_glVertex2sv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertex2sv(const GLshort * v) {
_pre_call_gl_callback("glVertex2sv", (GLADapiproc) glad_glVertex2sv, 1, v);
glad_glVertex2sv(v);
_post_call_gl_callback(NULL, "glVertex2sv", (GLADapiproc) glad_glVertex2sv, 1, v);
}
PFNGLVERTEX2SVPROC glad_debug_glVertex2sv = glad_debug_impl_glVertex2sv;
PFNGLVERTEX3DPROC glad_glVertex3d = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertex3d(GLdouble x, GLdouble y, GLdouble z) {
_pre_call_gl_callback("glVertex3d", (GLADapiproc) glad_glVertex3d, 3, x, y, z);
glad_glVertex3d(x, y, z);
_post_call_gl_callback(NULL, "glVertex3d", (GLADapiproc) glad_glVertex3d, 3, x, y, z);
}
PFNGLVERTEX3DPROC glad_debug_glVertex3d = glad_debug_impl_glVertex3d;
PFNGLVERTEX3DVPROC glad_glVertex3dv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertex3dv(const GLdouble * v) {
_pre_call_gl_callback("glVertex3dv", (GLADapiproc) glad_glVertex3dv, 1, v);
glad_glVertex3dv(v);
_post_call_gl_callback(NULL, "glVertex3dv", (GLADapiproc) glad_glVertex3dv, 1, v);
}
PFNGLVERTEX3DVPROC glad_debug_glVertex3dv = glad_debug_impl_glVertex3dv;
PFNGLVERTEX3FPROC glad_glVertex3f = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertex3f(GLfloat x, GLfloat y, GLfloat z) {
_pre_call_gl_callback("glVertex3f", (GLADapiproc) glad_glVertex3f, 3, x, y, z);
glad_glVertex3f(x, y, z);
_post_call_gl_callback(NULL, "glVertex3f", (GLADapiproc) glad_glVertex3f, 3, x, y, z);
}
PFNGLVERTEX3FPROC glad_debug_glVertex3f = glad_debug_impl_glVertex3f;
PFNGLVERTEX3FVPROC glad_glVertex3fv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertex3fv(const GLfloat * v) {
_pre_call_gl_callback("glVertex3fv", (GLADapiproc) glad_glVertex3fv, 1, v);
glad_glVertex3fv(v);
_post_call_gl_callback(NULL, "glVertex3fv", (GLADapiproc) glad_glVertex3fv, 1, v);
}
PFNGLVERTEX3FVPROC glad_debug_glVertex3fv = glad_debug_impl_glVertex3fv;
PFNGLVERTEX3IPROC glad_glVertex3i = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertex3i(GLint x, GLint y, GLint z) {
_pre_call_gl_callback("glVertex3i", (GLADapiproc) glad_glVertex3i, 3, x, y, z);
glad_glVertex3i(x, y, z);
_post_call_gl_callback(NULL, "glVertex3i", (GLADapiproc) glad_glVertex3i, 3, x, y, z);
}
PFNGLVERTEX3IPROC glad_debug_glVertex3i = glad_debug_impl_glVertex3i;
PFNGLVERTEX3IVPROC glad_glVertex3iv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertex3iv(const GLint * v) {
_pre_call_gl_callback("glVertex3iv", (GLADapiproc) glad_glVertex3iv, 1, v);
glad_glVertex3iv(v);
_post_call_gl_callback(NULL, "glVertex3iv", (GLADapiproc) glad_glVertex3iv, 1, v);
}
PFNGLVERTEX3IVPROC glad_debug_glVertex3iv = glad_debug_impl_glVertex3iv;
PFNGLVERTEX3SPROC glad_glVertex3s = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertex3s(GLshort x, GLshort y, GLshort z) {
_pre_call_gl_callback("glVertex3s", (GLADapiproc) glad_glVertex3s, 3, x, y, z);
glad_glVertex3s(x, y, z);
_post_call_gl_callback(NULL, "glVertex3s", (GLADapiproc) glad_glVertex3s, 3, x, y, z);
}
PFNGLVERTEX3SPROC glad_debug_glVertex3s = glad_debug_impl_glVertex3s;
PFNGLVERTEX3SVPROC glad_glVertex3sv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertex3sv(const GLshort * v) {
_pre_call_gl_callback("glVertex3sv", (GLADapiproc) glad_glVertex3sv, 1, v);
glad_glVertex3sv(v);
_post_call_gl_callback(NULL, "glVertex3sv", (GLADapiproc) glad_glVertex3sv, 1, v);
}
PFNGLVERTEX3SVPROC glad_debug_glVertex3sv = glad_debug_impl_glVertex3sv;
PFNGLVERTEX4DPROC glad_glVertex4d = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) {
_pre_call_gl_callback("glVertex4d", (GLADapiproc) glad_glVertex4d, 4, x, y, z, w);
glad_glVertex4d(x, y, z, w);
_post_call_gl_callback(NULL, "glVertex4d", (GLADapiproc) glad_glVertex4d, 4, x, y, z, w);
}
PFNGLVERTEX4DPROC glad_debug_glVertex4d = glad_debug_impl_glVertex4d;
PFNGLVERTEX4DVPROC glad_glVertex4dv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertex4dv(const GLdouble * v) {
_pre_call_gl_callback("glVertex4dv", (GLADapiproc) glad_glVertex4dv, 1, v);
glad_glVertex4dv(v);
_post_call_gl_callback(NULL, "glVertex4dv", (GLADapiproc) glad_glVertex4dv, 1, v);
}
PFNGLVERTEX4DVPROC glad_debug_glVertex4dv = glad_debug_impl_glVertex4dv;
PFNGLVERTEX4FPROC glad_glVertex4f = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
_pre_call_gl_callback("glVertex4f", (GLADapiproc) glad_glVertex4f, 4, x, y, z, w);
glad_glVertex4f(x, y, z, w);
_post_call_gl_callback(NULL, "glVertex4f", (GLADapiproc) glad_glVertex4f, 4, x, y, z, w);
}
PFNGLVERTEX4FPROC glad_debug_glVertex4f = glad_debug_impl_glVertex4f;
PFNGLVERTEX4FVPROC glad_glVertex4fv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertex4fv(const GLfloat * v) {
_pre_call_gl_callback("glVertex4fv", (GLADapiproc) glad_glVertex4fv, 1, v);
glad_glVertex4fv(v);
_post_call_gl_callback(NULL, "glVertex4fv", (GLADapiproc) glad_glVertex4fv, 1, v);
}
PFNGLVERTEX4FVPROC glad_debug_glVertex4fv = glad_debug_impl_glVertex4fv;
PFNGLVERTEX4IPROC glad_glVertex4i = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertex4i(GLint x, GLint y, GLint z, GLint w) {
_pre_call_gl_callback("glVertex4i", (GLADapiproc) glad_glVertex4i, 4, x, y, z, w);
glad_glVertex4i(x, y, z, w);
_post_call_gl_callback(NULL, "glVertex4i", (GLADapiproc) glad_glVertex4i, 4, x, y, z, w);
}
PFNGLVERTEX4IPROC glad_debug_glVertex4i = glad_debug_impl_glVertex4i;
PFNGLVERTEX4IVPROC glad_glVertex4iv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertex4iv(const GLint * v) {
_pre_call_gl_callback("glVertex4iv", (GLADapiproc) glad_glVertex4iv, 1, v);
glad_glVertex4iv(v);
_post_call_gl_callback(NULL, "glVertex4iv", (GLADapiproc) glad_glVertex4iv, 1, v);
}
PFNGLVERTEX4IVPROC glad_debug_glVertex4iv = glad_debug_impl_glVertex4iv;
PFNGLVERTEX4SPROC glad_glVertex4s = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w) {
_pre_call_gl_callback("glVertex4s", (GLADapiproc) glad_glVertex4s, 4, x, y, z, w);
glad_glVertex4s(x, y, z, w);
_post_call_gl_callback(NULL, "glVertex4s", (GLADapiproc) glad_glVertex4s, 4, x, y, z, w);
}
PFNGLVERTEX4SPROC glad_debug_glVertex4s = glad_debug_impl_glVertex4s;
PFNGLVERTEX4SVPROC glad_glVertex4sv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertex4sv(const GLshort * v) {
_pre_call_gl_callback("glVertex4sv", (GLADapiproc) glad_glVertex4sv, 1, v);
glad_glVertex4sv(v);
_post_call_gl_callback(NULL, "glVertex4sv", (GLADapiproc) glad_glVertex4sv, 1, v);
}
PFNGLVERTEX4SVPROC glad_debug_glVertex4sv = glad_debug_impl_glVertex4sv;
PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1d(GLuint index, GLdouble x) {
_pre_call_gl_callback("glVertexAttrib1d", (GLADapiproc) glad_glVertexAttrib1d, 2, index, x);
glad_glVertexAttrib1d(index, x);
_post_call_gl_callback(NULL, "glVertexAttrib1d", (GLADapiproc) glad_glVertexAttrib1d, 2, index, x);
}
PFNGLVERTEXATTRIB1DPROC glad_debug_glVertexAttrib1d = glad_debug_impl_glVertexAttrib1d;
PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1dv(GLuint index, const GLdouble * v) {
_pre_call_gl_callback("glVertexAttrib1dv", (GLADapiproc) glad_glVertexAttrib1dv, 2, index, v);
glad_glVertexAttrib1dv(index, v);
_post_call_gl_callback(NULL, "glVertexAttrib1dv", (GLADapiproc) glad_glVertexAttrib1dv, 2, index, v);
}
PFNGLVERTEXATTRIB1DVPROC glad_debug_glVertexAttrib1dv = glad_debug_impl_glVertexAttrib1dv;
PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1f(GLuint index, GLfloat x) {
_pre_call_gl_callback("glVertexAttrib1f", (GLADapiproc) glad_glVertexAttrib1f, 2, index, x);
glad_glVertexAttrib1f(index, x);
_post_call_gl_callback(NULL, "glVertexAttrib1f", (GLADapiproc) glad_glVertexAttrib1f, 2, index, x);
}
PFNGLVERTEXATTRIB1FPROC glad_debug_glVertexAttrib1f = glad_debug_impl_glVertexAttrib1f;
PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1fv(GLuint index, const GLfloat * v) {
_pre_call_gl_callback("glVertexAttrib1fv", (GLADapiproc) glad_glVertexAttrib1fv, 2, index, v);
glad_glVertexAttrib1fv(index, v);
_post_call_gl_callback(NULL, "glVertexAttrib1fv", (GLADapiproc) glad_glVertexAttrib1fv, 2, index, v);
}
PFNGLVERTEXATTRIB1FVPROC glad_debug_glVertexAttrib1fv = glad_debug_impl_glVertexAttrib1fv;
PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1s(GLuint index, GLshort x) {
_pre_call_gl_callback("glVertexAttrib1s", (GLADapiproc) glad_glVertexAttrib1s, 2, index, x);
glad_glVertexAttrib1s(index, x);
_post_call_gl_callback(NULL, "glVertexAttrib1s", (GLADapiproc) glad_glVertexAttrib1s, 2, index, x);
}
PFNGLVERTEXATTRIB1SPROC glad_debug_glVertexAttrib1s = glad_debug_impl_glVertexAttrib1s;
PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1sv(GLuint index, const GLshort * v) {
_pre_call_gl_callback("glVertexAttrib1sv", (GLADapiproc) glad_glVertexAttrib1sv, 2, index, v);
glad_glVertexAttrib1sv(index, v);
_post_call_gl_callback(NULL, "glVertexAttrib1sv", (GLADapiproc) glad_glVertexAttrib1sv, 2, index, v);
}
PFNGLVERTEXATTRIB1SVPROC glad_debug_glVertexAttrib1sv = glad_debug_impl_glVertexAttrib1sv;
PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y) {
_pre_call_gl_callback("glVertexAttrib2d", (GLADapiproc) glad_glVertexAttrib2d, 3, index, x, y);
glad_glVertexAttrib2d(index, x, y);
_post_call_gl_callback(NULL, "glVertexAttrib2d", (GLADapiproc) glad_glVertexAttrib2d, 3, index, x, y);
}
PFNGLVERTEXATTRIB2DPROC glad_debug_glVertexAttrib2d = glad_debug_impl_glVertexAttrib2d;
PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2dv(GLuint index, const GLdouble * v) {
_pre_call_gl_callback("glVertexAttrib2dv", (GLADapiproc) glad_glVertexAttrib2dv, 2, index, v);
glad_glVertexAttrib2dv(index, v);
_post_call_gl_callback(NULL, "glVertexAttrib2dv", (GLADapiproc) glad_glVertexAttrib2dv, 2, index, v);
}
PFNGLVERTEXATTRIB2DVPROC glad_debug_glVertexAttrib2dv = glad_debug_impl_glVertexAttrib2dv;
PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y) {
_pre_call_gl_callback("glVertexAttrib2f", (GLADapiproc) glad_glVertexAttrib2f, 3, index, x, y);
glad_glVertexAttrib2f(index, x, y);
_post_call_gl_callback(NULL, "glVertexAttrib2f", (GLADapiproc) glad_glVertexAttrib2f, 3, index, x, y);
}
PFNGLVERTEXATTRIB2FPROC glad_debug_glVertexAttrib2f = glad_debug_impl_glVertexAttrib2f;
PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2fv(GLuint index, const GLfloat * v) {
_pre_call_gl_callback("glVertexAttrib2fv", (GLADapiproc) glad_glVertexAttrib2fv, 2, index, v);
glad_glVertexAttrib2fv(index, v);
_post_call_gl_callback(NULL, "glVertexAttrib2fv", (GLADapiproc) glad_glVertexAttrib2fv, 2, index, v);
}
PFNGLVERTEXATTRIB2FVPROC glad_debug_glVertexAttrib2fv = glad_debug_impl_glVertexAttrib2fv;
PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2s(GLuint index, GLshort x, GLshort y) {
_pre_call_gl_callback("glVertexAttrib2s", (GLADapiproc) glad_glVertexAttrib2s, 3, index, x, y);
glad_glVertexAttrib2s(index, x, y);
_post_call_gl_callback(NULL, "glVertexAttrib2s", (GLADapiproc) glad_glVertexAttrib2s, 3, index, x, y);
}
PFNGLVERTEXATTRIB2SPROC glad_debug_glVertexAttrib2s = glad_debug_impl_glVertexAttrib2s;
PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2sv(GLuint index, const GLshort * v) {
_pre_call_gl_callback("glVertexAttrib2sv", (GLADapiproc) glad_glVertexAttrib2sv, 2, index, v);
glad_glVertexAttrib2sv(index, v);
_post_call_gl_callback(NULL, "glVertexAttrib2sv", (GLADapiproc) glad_glVertexAttrib2sv, 2, index, v);
}
PFNGLVERTEXATTRIB2SVPROC glad_debug_glVertexAttrib2sv = glad_debug_impl_glVertexAttrib2sv;
PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) {
_pre_call_gl_callback("glVertexAttrib3d", (GLADapiproc) glad_glVertexAttrib3d, 4, index, x, y, z);
glad_glVertexAttrib3d(index, x, y, z);
_post_call_gl_callback(NULL, "glVertexAttrib3d", (GLADapiproc) glad_glVertexAttrib3d, 4, index, x, y, z);
}
PFNGLVERTEXATTRIB3DPROC glad_debug_glVertexAttrib3d = glad_debug_impl_glVertexAttrib3d;
PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3dv(GLuint index, const GLdouble * v) {
_pre_call_gl_callback("glVertexAttrib3dv", (GLADapiproc) glad_glVertexAttrib3dv, 2, index, v);
glad_glVertexAttrib3dv(index, v);
_post_call_gl_callback(NULL, "glVertexAttrib3dv", (GLADapiproc) glad_glVertexAttrib3dv, 2, index, v);
}
PFNGLVERTEXATTRIB3DVPROC glad_debug_glVertexAttrib3dv = glad_debug_impl_glVertexAttrib3dv;
PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) {
_pre_call_gl_callback("glVertexAttrib3f", (GLADapiproc) glad_glVertexAttrib3f, 4, index, x, y, z);
glad_glVertexAttrib3f(index, x, y, z);
_post_call_gl_callback(NULL, "glVertexAttrib3f", (GLADapiproc) glad_glVertexAttrib3f, 4, index, x, y, z);
}
PFNGLVERTEXATTRIB3FPROC glad_debug_glVertexAttrib3f = glad_debug_impl_glVertexAttrib3f;
PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3fv(GLuint index, const GLfloat * v) {
_pre_call_gl_callback("glVertexAttrib3fv", (GLADapiproc) glad_glVertexAttrib3fv, 2, index, v);
glad_glVertexAttrib3fv(index, v);
_post_call_gl_callback(NULL, "glVertexAttrib3fv", (GLADapiproc) glad_glVertexAttrib3fv, 2, index, v);
}
PFNGLVERTEXATTRIB3FVPROC glad_debug_glVertexAttrib3fv = glad_debug_impl_glVertexAttrib3fv;
PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z) {
_pre_call_gl_callback("glVertexAttrib3s", (GLADapiproc) glad_glVertexAttrib3s, 4, index, x, y, z);
glad_glVertexAttrib3s(index, x, y, z);
_post_call_gl_callback(NULL, "glVertexAttrib3s", (GLADapiproc) glad_glVertexAttrib3s, 4, index, x, y, z);
}
PFNGLVERTEXATTRIB3SPROC glad_debug_glVertexAttrib3s = glad_debug_impl_glVertexAttrib3s;
PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3sv(GLuint index, const GLshort * v) {
_pre_call_gl_callback("glVertexAttrib3sv", (GLADapiproc) glad_glVertexAttrib3sv, 2, index, v);
glad_glVertexAttrib3sv(index, v);
_post_call_gl_callback(NULL, "glVertexAttrib3sv", (GLADapiproc) glad_glVertexAttrib3sv, 2, index, v);
}
PFNGLVERTEXATTRIB3SVPROC glad_debug_glVertexAttrib3sv = glad_debug_impl_glVertexAttrib3sv;
PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4Nbv(GLuint index, const GLbyte * v) {
_pre_call_gl_callback("glVertexAttrib4Nbv", (GLADapiproc) glad_glVertexAttrib4Nbv, 2, index, v);
glad_glVertexAttrib4Nbv(index, v);
_post_call_gl_callback(NULL, "glVertexAttrib4Nbv", (GLADapiproc) glad_glVertexAttrib4Nbv, 2, index, v);
}
PFNGLVERTEXATTRIB4NBVPROC glad_debug_glVertexAttrib4Nbv = glad_debug_impl_glVertexAttrib4Nbv;
PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4Niv(GLuint index, const GLint * v) {
_pre_call_gl_callback("glVertexAttrib4Niv", (GLADapiproc) glad_glVertexAttrib4Niv, 2, index, v);
glad_glVertexAttrib4Niv(index, v);
_post_call_gl_callback(NULL, "glVertexAttrib4Niv", (GLADapiproc) glad_glVertexAttrib4Niv, 2, index, v);
}
PFNGLVERTEXATTRIB4NIVPROC glad_debug_glVertexAttrib4Niv = glad_debug_impl_glVertexAttrib4Niv;
PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4Nsv(GLuint index, const GLshort * v) {
_pre_call_gl_callback("glVertexAttrib4Nsv", (GLADapiproc) glad_glVertexAttrib4Nsv, 2, index, v);
glad_glVertexAttrib4Nsv(index, v);
_post_call_gl_callback(NULL, "glVertexAttrib4Nsv", (GLADapiproc) glad_glVertexAttrib4Nsv, 2, index, v);
}
PFNGLVERTEXATTRIB4NSVPROC glad_debug_glVertexAttrib4Nsv = glad_debug_impl_glVertexAttrib4Nsv;
PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) {
_pre_call_gl_callback("glVertexAttrib4Nub", (GLADapiproc) glad_glVertexAttrib4Nub, 5, index, x, y, z, w);
glad_glVertexAttrib4Nub(index, x, y, z, w);
_post_call_gl_callback(NULL, "glVertexAttrib4Nub", (GLADapiproc) glad_glVertexAttrib4Nub, 5, index, x, y, z, w);
}
PFNGLVERTEXATTRIB4NUBPROC glad_debug_glVertexAttrib4Nub = glad_debug_impl_glVertexAttrib4Nub;
PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4Nubv(GLuint index, const GLubyte * v) {
_pre_call_gl_callback("glVertexAttrib4Nubv", (GLADapiproc) glad_glVertexAttrib4Nubv, 2, index, v);
glad_glVertexAttrib4Nubv(index, v);
_post_call_gl_callback(NULL, "glVertexAttrib4Nubv", (GLADapiproc) glad_glVertexAttrib4Nubv, 2, index, v);
}
PFNGLVERTEXATTRIB4NUBVPROC glad_debug_glVertexAttrib4Nubv = glad_debug_impl_glVertexAttrib4Nubv;
PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4Nuiv(GLuint index, const GLuint * v) {
_pre_call_gl_callback("glVertexAttrib4Nuiv", (GLADapiproc) glad_glVertexAttrib4Nuiv, 2, index, v);
glad_glVertexAttrib4Nuiv(index, v);
_post_call_gl_callback(NULL, "glVertexAttrib4Nuiv", (GLADapiproc) glad_glVertexAttrib4Nuiv, 2, index, v);
}
PFNGLVERTEXATTRIB4NUIVPROC glad_debug_glVertexAttrib4Nuiv = glad_debug_impl_glVertexAttrib4Nuiv;
PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4Nusv(GLuint index, const GLushort * v) {
_pre_call_gl_callback("glVertexAttrib4Nusv", (GLADapiproc) glad_glVertexAttrib4Nusv, 2, index, v);
glad_glVertexAttrib4Nusv(index, v);
_post_call_gl_callback(NULL, "glVertexAttrib4Nusv", (GLADapiproc) glad_glVertexAttrib4Nusv, 2, index, v);
}
PFNGLVERTEXATTRIB4NUSVPROC glad_debug_glVertexAttrib4Nusv = glad_debug_impl_glVertexAttrib4Nusv;
PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4bv(GLuint index, const GLbyte * v) {
_pre_call_gl_callback("glVertexAttrib4bv", (GLADapiproc) glad_glVertexAttrib4bv, 2, index, v);
glad_glVertexAttrib4bv(index, v);
_post_call_gl_callback(NULL, "glVertexAttrib4bv", (GLADapiproc) glad_glVertexAttrib4bv, 2, index, v);
}
PFNGLVERTEXATTRIB4BVPROC glad_debug_glVertexAttrib4bv = glad_debug_impl_glVertexAttrib4bv;
PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {
_pre_call_gl_callback("glVertexAttrib4d", (GLADapiproc) glad_glVertexAttrib4d, 5, index, x, y, z, w);
glad_glVertexAttrib4d(index, x, y, z, w);
_post_call_gl_callback(NULL, "glVertexAttrib4d", (GLADapiproc) glad_glVertexAttrib4d, 5, index, x, y, z, w);
}
PFNGLVERTEXATTRIB4DPROC glad_debug_glVertexAttrib4d = glad_debug_impl_glVertexAttrib4d;
PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4dv(GLuint index, const GLdouble * v) {
_pre_call_gl_callback("glVertexAttrib4dv", (GLADapiproc) glad_glVertexAttrib4dv, 2, index, v);
glad_glVertexAttrib4dv(index, v);
_post_call_gl_callback(NULL, "glVertexAttrib4dv", (GLADapiproc) glad_glVertexAttrib4dv, 2, index, v);
}
PFNGLVERTEXATTRIB4DVPROC glad_debug_glVertexAttrib4dv = glad_debug_impl_glVertexAttrib4dv;
PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
_pre_call_gl_callback("glVertexAttrib4f", (GLADapiproc) glad_glVertexAttrib4f, 5, index, x, y, z, w);
glad_glVertexAttrib4f(index, x, y, z, w);
_post_call_gl_callback(NULL, "glVertexAttrib4f", (GLADapiproc) glad_glVertexAttrib4f, 5, index, x, y, z, w);
}
PFNGLVERTEXATTRIB4FPROC glad_debug_glVertexAttrib4f = glad_debug_impl_glVertexAttrib4f;
PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4fv(GLuint index, const GLfloat * v) {
_pre_call_gl_callback("glVertexAttrib4fv", (GLADapiproc) glad_glVertexAttrib4fv, 2, index, v);
glad_glVertexAttrib4fv(index, v);
_post_call_gl_callback(NULL, "glVertexAttrib4fv", (GLADapiproc) glad_glVertexAttrib4fv, 2, index, v);
}
PFNGLVERTEXATTRIB4FVPROC glad_debug_glVertexAttrib4fv = glad_debug_impl_glVertexAttrib4fv;
PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4iv(GLuint index, const GLint * v) {
_pre_call_gl_callback("glVertexAttrib4iv", (GLADapiproc) glad_glVertexAttrib4iv, 2, index, v);
glad_glVertexAttrib4iv(index, v);
_post_call_gl_callback(NULL, "glVertexAttrib4iv", (GLADapiproc) glad_glVertexAttrib4iv, 2, index, v);
}
PFNGLVERTEXATTRIB4IVPROC glad_debug_glVertexAttrib4iv = glad_debug_impl_glVertexAttrib4iv;
PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) {
_pre_call_gl_callback("glVertexAttrib4s", (GLADapiproc) glad_glVertexAttrib4s, 5, index, x, y, z, w);
glad_glVertexAttrib4s(index, x, y, z, w);
_post_call_gl_callback(NULL, "glVertexAttrib4s", (GLADapiproc) glad_glVertexAttrib4s, 5, index, x, y, z, w);
}
PFNGLVERTEXATTRIB4SPROC glad_debug_glVertexAttrib4s = glad_debug_impl_glVertexAttrib4s;
PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4sv(GLuint index, const GLshort * v) {
_pre_call_gl_callback("glVertexAttrib4sv", (GLADapiproc) glad_glVertexAttrib4sv, 2, index, v);
glad_glVertexAttrib4sv(index, v);
_post_call_gl_callback(NULL, "glVertexAttrib4sv", (GLADapiproc) glad_glVertexAttrib4sv, 2, index, v);
}
PFNGLVERTEXATTRIB4SVPROC glad_debug_glVertexAttrib4sv = glad_debug_impl_glVertexAttrib4sv;
PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4ubv(GLuint index, const GLubyte * v) {
_pre_call_gl_callback("glVertexAttrib4ubv", (GLADapiproc) glad_glVertexAttrib4ubv, 2, index, v);
glad_glVertexAttrib4ubv(index, v);
_post_call_gl_callback(NULL, "glVertexAttrib4ubv", (GLADapiproc) glad_glVertexAttrib4ubv, 2, index, v);
}
PFNGLVERTEXATTRIB4UBVPROC glad_debug_glVertexAttrib4ubv = glad_debug_impl_glVertexAttrib4ubv;
PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4uiv(GLuint index, const GLuint * v) {
_pre_call_gl_callback("glVertexAttrib4uiv", (GLADapiproc) glad_glVertexAttrib4uiv, 2, index, v);
glad_glVertexAttrib4uiv(index, v);
_post_call_gl_callback(NULL, "glVertexAttrib4uiv", (GLADapiproc) glad_glVertexAttrib4uiv, 2, index, v);
}
PFNGLVERTEXATTRIB4UIVPROC glad_debug_glVertexAttrib4uiv = glad_debug_impl_glVertexAttrib4uiv;
PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4usv(GLuint index, const GLushort * v) {
_pre_call_gl_callback("glVertexAttrib4usv", (GLADapiproc) glad_glVertexAttrib4usv, 2, index, v);
glad_glVertexAttrib4usv(index, v);
_post_call_gl_callback(NULL, "glVertexAttrib4usv", (GLADapiproc) glad_glVertexAttrib4usv, 2, index, v);
}
PFNGLVERTEXATTRIB4USVPROC glad_debug_glVertexAttrib4usv = glad_debug_impl_glVertexAttrib4usv;
PFNGLVERTEXATTRIBDIVISORARBPROC glad_glVertexAttribDivisorARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribDivisorARB(GLuint index, GLuint divisor) {
_pre_call_gl_callback("glVertexAttribDivisorARB", (GLADapiproc) glad_glVertexAttribDivisorARB, 2, index, divisor);
glad_glVertexAttribDivisorARB(index, divisor);
_post_call_gl_callback(NULL, "glVertexAttribDivisorARB", (GLADapiproc) glad_glVertexAttribDivisorARB, 2, index, divisor);
}
PFNGLVERTEXATTRIBDIVISORARBPROC glad_debug_glVertexAttribDivisorARB = glad_debug_impl_glVertexAttribDivisorARB;
PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribI1i(GLuint index, GLint x) {
_pre_call_gl_callback("glVertexAttribI1i", (GLADapiproc) glad_glVertexAttribI1i, 2, index, x);
glad_glVertexAttribI1i(index, x);
_post_call_gl_callback(NULL, "glVertexAttribI1i", (GLADapiproc) glad_glVertexAttribI1i, 2, index, x);
}
PFNGLVERTEXATTRIBI1IPROC glad_debug_glVertexAttribI1i = glad_debug_impl_glVertexAttribI1i;
PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribI1iv(GLuint index, const GLint * v) {
_pre_call_gl_callback("glVertexAttribI1iv", (GLADapiproc) glad_glVertexAttribI1iv, 2, index, v);
glad_glVertexAttribI1iv(index, v);
_post_call_gl_callback(NULL, "glVertexAttribI1iv", (GLADapiproc) glad_glVertexAttribI1iv, 2, index, v);
}
PFNGLVERTEXATTRIBI1IVPROC glad_debug_glVertexAttribI1iv = glad_debug_impl_glVertexAttribI1iv;
PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribI1ui(GLuint index, GLuint x) {
_pre_call_gl_callback("glVertexAttribI1ui", (GLADapiproc) glad_glVertexAttribI1ui, 2, index, x);
glad_glVertexAttribI1ui(index, x);
_post_call_gl_callback(NULL, "glVertexAttribI1ui", (GLADapiproc) glad_glVertexAttribI1ui, 2, index, x);
}
PFNGLVERTEXATTRIBI1UIPROC glad_debug_glVertexAttribI1ui = glad_debug_impl_glVertexAttribI1ui;
PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribI1uiv(GLuint index, const GLuint * v) {
_pre_call_gl_callback("glVertexAttribI1uiv", (GLADapiproc) glad_glVertexAttribI1uiv, 2, index, v);
glad_glVertexAttribI1uiv(index, v);
_post_call_gl_callback(NULL, "glVertexAttribI1uiv", (GLADapiproc) glad_glVertexAttribI1uiv, 2, index, v);
}
PFNGLVERTEXATTRIBI1UIVPROC glad_debug_glVertexAttribI1uiv = glad_debug_impl_glVertexAttribI1uiv;
PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribI2i(GLuint index, GLint x, GLint y) {
_pre_call_gl_callback("glVertexAttribI2i", (GLADapiproc) glad_glVertexAttribI2i, 3, index, x, y);
glad_glVertexAttribI2i(index, x, y);
_post_call_gl_callback(NULL, "glVertexAttribI2i", (GLADapiproc) glad_glVertexAttribI2i, 3, index, x, y);
}
PFNGLVERTEXATTRIBI2IPROC glad_debug_glVertexAttribI2i = glad_debug_impl_glVertexAttribI2i;
PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribI2iv(GLuint index, const GLint * v) {
_pre_call_gl_callback("glVertexAttribI2iv", (GLADapiproc) glad_glVertexAttribI2iv, 2, index, v);
glad_glVertexAttribI2iv(index, v);
_post_call_gl_callback(NULL, "glVertexAttribI2iv", (GLADapiproc) glad_glVertexAttribI2iv, 2, index, v);
}
PFNGLVERTEXATTRIBI2IVPROC glad_debug_glVertexAttribI2iv = glad_debug_impl_glVertexAttribI2iv;
PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribI2ui(GLuint index, GLuint x, GLuint y) {
_pre_call_gl_callback("glVertexAttribI2ui", (GLADapiproc) glad_glVertexAttribI2ui, 3, index, x, y);
glad_glVertexAttribI2ui(index, x, y);
_post_call_gl_callback(NULL, "glVertexAttribI2ui", (GLADapiproc) glad_glVertexAttribI2ui, 3, index, x, y);
}
PFNGLVERTEXATTRIBI2UIPROC glad_debug_glVertexAttribI2ui = glad_debug_impl_glVertexAttribI2ui;
PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribI2uiv(GLuint index, const GLuint * v) {
_pre_call_gl_callback("glVertexAttribI2uiv", (GLADapiproc) glad_glVertexAttribI2uiv, 2, index, v);
glad_glVertexAttribI2uiv(index, v);
_post_call_gl_callback(NULL, "glVertexAttribI2uiv", (GLADapiproc) glad_glVertexAttribI2uiv, 2, index, v);
}
PFNGLVERTEXATTRIBI2UIVPROC glad_debug_glVertexAttribI2uiv = glad_debug_impl_glVertexAttribI2uiv;
PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z) {
_pre_call_gl_callback("glVertexAttribI3i", (GLADapiproc) glad_glVertexAttribI3i, 4, index, x, y, z);
glad_glVertexAttribI3i(index, x, y, z);
_post_call_gl_callback(NULL, "glVertexAttribI3i", (GLADapiproc) glad_glVertexAttribI3i, 4, index, x, y, z);
}
PFNGLVERTEXATTRIBI3IPROC glad_debug_glVertexAttribI3i = glad_debug_impl_glVertexAttribI3i;
PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribI3iv(GLuint index, const GLint * v) {
_pre_call_gl_callback("glVertexAttribI3iv", (GLADapiproc) glad_glVertexAttribI3iv, 2, index, v);
glad_glVertexAttribI3iv(index, v);
_post_call_gl_callback(NULL, "glVertexAttribI3iv", (GLADapiproc) glad_glVertexAttribI3iv, 2, index, v);
}
PFNGLVERTEXATTRIBI3IVPROC glad_debug_glVertexAttribI3iv = glad_debug_impl_glVertexAttribI3iv;
PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z) {
_pre_call_gl_callback("glVertexAttribI3ui", (GLADapiproc) glad_glVertexAttribI3ui, 4, index, x, y, z);
glad_glVertexAttribI3ui(index, x, y, z);
_post_call_gl_callback(NULL, "glVertexAttribI3ui", (GLADapiproc) glad_glVertexAttribI3ui, 4, index, x, y, z);
}
PFNGLVERTEXATTRIBI3UIPROC glad_debug_glVertexAttribI3ui = glad_debug_impl_glVertexAttribI3ui;
PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribI3uiv(GLuint index, const GLuint * v) {
_pre_call_gl_callback("glVertexAttribI3uiv", (GLADapiproc) glad_glVertexAttribI3uiv, 2, index, v);
glad_glVertexAttribI3uiv(index, v);
_post_call_gl_callback(NULL, "glVertexAttribI3uiv", (GLADapiproc) glad_glVertexAttribI3uiv, 2, index, v);
}
PFNGLVERTEXATTRIBI3UIVPROC glad_debug_glVertexAttribI3uiv = glad_debug_impl_glVertexAttribI3uiv;
PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribI4bv(GLuint index, const GLbyte * v) {
_pre_call_gl_callback("glVertexAttribI4bv", (GLADapiproc) glad_glVertexAttribI4bv, 2, index, v);
glad_glVertexAttribI4bv(index, v);
_post_call_gl_callback(NULL, "glVertexAttribI4bv", (GLADapiproc) glad_glVertexAttribI4bv, 2, index, v);
}
PFNGLVERTEXATTRIBI4BVPROC glad_debug_glVertexAttribI4bv = glad_debug_impl_glVertexAttribI4bv;
PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w) {
_pre_call_gl_callback("glVertexAttribI4i", (GLADapiproc) glad_glVertexAttribI4i, 5, index, x, y, z, w);
glad_glVertexAttribI4i(index, x, y, z, w);
_post_call_gl_callback(NULL, "glVertexAttribI4i", (GLADapiproc) glad_glVertexAttribI4i, 5, index, x, y, z, w);
}
PFNGLVERTEXATTRIBI4IPROC glad_debug_glVertexAttribI4i = glad_debug_impl_glVertexAttribI4i;
PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribI4iv(GLuint index, const GLint * v) {
_pre_call_gl_callback("glVertexAttribI4iv", (GLADapiproc) glad_glVertexAttribI4iv, 2, index, v);
glad_glVertexAttribI4iv(index, v);
_post_call_gl_callback(NULL, "glVertexAttribI4iv", (GLADapiproc) glad_glVertexAttribI4iv, 2, index, v);
}
PFNGLVERTEXATTRIBI4IVPROC glad_debug_glVertexAttribI4iv = glad_debug_impl_glVertexAttribI4iv;
PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribI4sv(GLuint index, const GLshort * v) {
_pre_call_gl_callback("glVertexAttribI4sv", (GLADapiproc) glad_glVertexAttribI4sv, 2, index, v);
glad_glVertexAttribI4sv(index, v);
_post_call_gl_callback(NULL, "glVertexAttribI4sv", (GLADapiproc) glad_glVertexAttribI4sv, 2, index, v);
}
PFNGLVERTEXATTRIBI4SVPROC glad_debug_glVertexAttribI4sv = glad_debug_impl_glVertexAttribI4sv;
PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribI4ubv(GLuint index, const GLubyte * v) {
_pre_call_gl_callback("glVertexAttribI4ubv", (GLADapiproc) glad_glVertexAttribI4ubv, 2, index, v);
glad_glVertexAttribI4ubv(index, v);
_post_call_gl_callback(NULL, "glVertexAttribI4ubv", (GLADapiproc) glad_glVertexAttribI4ubv, 2, index, v);
}
PFNGLVERTEXATTRIBI4UBVPROC glad_debug_glVertexAttribI4ubv = glad_debug_impl_glVertexAttribI4ubv;
PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) {
_pre_call_gl_callback("glVertexAttribI4ui", (GLADapiproc) glad_glVertexAttribI4ui, 5, index, x, y, z, w);
glad_glVertexAttribI4ui(index, x, y, z, w);
_post_call_gl_callback(NULL, "glVertexAttribI4ui", (GLADapiproc) glad_glVertexAttribI4ui, 5, index, x, y, z, w);
}
PFNGLVERTEXATTRIBI4UIPROC glad_debug_glVertexAttribI4ui = glad_debug_impl_glVertexAttribI4ui;
PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribI4uiv(GLuint index, const GLuint * v) {
_pre_call_gl_callback("glVertexAttribI4uiv", (GLADapiproc) glad_glVertexAttribI4uiv, 2, index, v);
glad_glVertexAttribI4uiv(index, v);
_post_call_gl_callback(NULL, "glVertexAttribI4uiv", (GLADapiproc) glad_glVertexAttribI4uiv, 2, index, v);
}
PFNGLVERTEXATTRIBI4UIVPROC glad_debug_glVertexAttribI4uiv = glad_debug_impl_glVertexAttribI4uiv;
PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribI4usv(GLuint index, const GLushort * v) {
_pre_call_gl_callback("glVertexAttribI4usv", (GLADapiproc) glad_glVertexAttribI4usv, 2, index, v);
glad_glVertexAttribI4usv(index, v);
_post_call_gl_callback(NULL, "glVertexAttribI4usv", (GLADapiproc) glad_glVertexAttribI4usv, 2, index, v);
}
PFNGLVERTEXATTRIBI4USVPROC glad_debug_glVertexAttribI4usv = glad_debug_impl_glVertexAttribI4usv;
PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer) {
_pre_call_gl_callback("glVertexAttribIPointer", (GLADapiproc) glad_glVertexAttribIPointer, 5, index, size, type, stride, pointer);
glad_glVertexAttribIPointer(index, size, type, stride, pointer);
_post_call_gl_callback(NULL, "glVertexAttribIPointer", (GLADapiproc) glad_glVertexAttribIPointer, 5, index, size, type, stride, pointer);
}
PFNGLVERTEXATTRIBIPOINTERPROC glad_debug_glVertexAttribIPointer = glad_debug_impl_glVertexAttribIPointer;
PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer) {
_pre_call_gl_callback("glVertexAttribPointer", (GLADapiproc) glad_glVertexAttribPointer, 6, index, size, type, normalized, stride, pointer);
glad_glVertexAttribPointer(index, size, type, normalized, stride, pointer);
_post_call_gl_callback(NULL, "glVertexAttribPointer", (GLADapiproc) glad_glVertexAttribPointer, 6, index, size, type, normalized, stride, pointer);
}
PFNGLVERTEXATTRIBPOINTERPROC glad_debug_glVertexAttribPointer = glad_debug_impl_glVertexAttribPointer;
PFNGLVERTEXPOINTERPROC glad_glVertexPointer = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexPointer(GLint size, GLenum type, GLsizei stride, const void * pointer) {
_pre_call_gl_callback("glVertexPointer", (GLADapiproc) glad_glVertexPointer, 4, size, type, stride, pointer);
glad_glVertexPointer(size, type, stride, pointer);
_post_call_gl_callback(NULL, "glVertexPointer", (GLADapiproc) glad_glVertexPointer, 4, size, type, stride, pointer);
}
PFNGLVERTEXPOINTERPROC glad_debug_glVertexPointer = glad_debug_impl_glVertexPointer;
PFNGLVIEWPORTPROC glad_glViewport = NULL;
static void GLAD_API_PTR glad_debug_impl_glViewport(GLint x, GLint y, GLsizei width, GLsizei height) {
_pre_call_gl_callback("glViewport", (GLADapiproc) glad_glViewport, 4, x, y, width, height);
glad_glViewport(x, y, width, height);
_post_call_gl_callback(NULL, "glViewport", (GLADapiproc) glad_glViewport, 4, x, y, width, height);
}
PFNGLVIEWPORTPROC glad_debug_glViewport = glad_debug_impl_glViewport;
PFNGLWINDOWPOS2DPROC glad_glWindowPos2d = NULL;
static void GLAD_API_PTR glad_debug_impl_glWindowPos2d(GLdouble x, GLdouble y) {
_pre_call_gl_callback("glWindowPos2d", (GLADapiproc) glad_glWindowPos2d, 2, x, y);
glad_glWindowPos2d(x, y);
_post_call_gl_callback(NULL, "glWindowPos2d", (GLADapiproc) glad_glWindowPos2d, 2, x, y);
}
PFNGLWINDOWPOS2DPROC glad_debug_glWindowPos2d = glad_debug_impl_glWindowPos2d;
PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv = NULL;
static void GLAD_API_PTR glad_debug_impl_glWindowPos2dv(const GLdouble * v) {
_pre_call_gl_callback("glWindowPos2dv", (GLADapiproc) glad_glWindowPos2dv, 1, v);
glad_glWindowPos2dv(v);
_post_call_gl_callback(NULL, "glWindowPos2dv", (GLADapiproc) glad_glWindowPos2dv, 1, v);
}
PFNGLWINDOWPOS2DVPROC glad_debug_glWindowPos2dv = glad_debug_impl_glWindowPos2dv;
PFNGLWINDOWPOS2FPROC glad_glWindowPos2f = NULL;
static void GLAD_API_PTR glad_debug_impl_glWindowPos2f(GLfloat x, GLfloat y) {
_pre_call_gl_callback("glWindowPos2f", (GLADapiproc) glad_glWindowPos2f, 2, x, y);
glad_glWindowPos2f(x, y);
_post_call_gl_callback(NULL, "glWindowPos2f", (GLADapiproc) glad_glWindowPos2f, 2, x, y);
}
PFNGLWINDOWPOS2FPROC glad_debug_glWindowPos2f = glad_debug_impl_glWindowPos2f;
PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv = NULL;
static void GLAD_API_PTR glad_debug_impl_glWindowPos2fv(const GLfloat * v) {
_pre_call_gl_callback("glWindowPos2fv", (GLADapiproc) glad_glWindowPos2fv, 1, v);
glad_glWindowPos2fv(v);
_post_call_gl_callback(NULL, "glWindowPos2fv", (GLADapiproc) glad_glWindowPos2fv, 1, v);
}
PFNGLWINDOWPOS2FVPROC glad_debug_glWindowPos2fv = glad_debug_impl_glWindowPos2fv;
PFNGLWINDOWPOS2IPROC glad_glWindowPos2i = NULL;
static void GLAD_API_PTR glad_debug_impl_glWindowPos2i(GLint x, GLint y) {
_pre_call_gl_callback("glWindowPos2i", (GLADapiproc) glad_glWindowPos2i, 2, x, y);
glad_glWindowPos2i(x, y);
_post_call_gl_callback(NULL, "glWindowPos2i", (GLADapiproc) glad_glWindowPos2i, 2, x, y);
}
PFNGLWINDOWPOS2IPROC glad_debug_glWindowPos2i = glad_debug_impl_glWindowPos2i;
PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv = NULL;
static void GLAD_API_PTR glad_debug_impl_glWindowPos2iv(const GLint * v) {
_pre_call_gl_callback("glWindowPos2iv", (GLADapiproc) glad_glWindowPos2iv, 1, v);
glad_glWindowPos2iv(v);
_post_call_gl_callback(NULL, "glWindowPos2iv", (GLADapiproc) glad_glWindowPos2iv, 1, v);
}
PFNGLWINDOWPOS2IVPROC glad_debug_glWindowPos2iv = glad_debug_impl_glWindowPos2iv;
PFNGLWINDOWPOS2SPROC glad_glWindowPos2s = NULL;
static void GLAD_API_PTR glad_debug_impl_glWindowPos2s(GLshort x, GLshort y) {
_pre_call_gl_callback("glWindowPos2s", (GLADapiproc) glad_glWindowPos2s, 2, x, y);
glad_glWindowPos2s(x, y);
_post_call_gl_callback(NULL, "glWindowPos2s", (GLADapiproc) glad_glWindowPos2s, 2, x, y);
}
PFNGLWINDOWPOS2SPROC glad_debug_glWindowPos2s = glad_debug_impl_glWindowPos2s;
PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv = NULL;
static void GLAD_API_PTR glad_debug_impl_glWindowPos2sv(const GLshort * v) {
_pre_call_gl_callback("glWindowPos2sv", (GLADapiproc) glad_glWindowPos2sv, 1, v);
glad_glWindowPos2sv(v);
_post_call_gl_callback(NULL, "glWindowPos2sv", (GLADapiproc) glad_glWindowPos2sv, 1, v);
}
PFNGLWINDOWPOS2SVPROC glad_debug_glWindowPos2sv = glad_debug_impl_glWindowPos2sv;
PFNGLWINDOWPOS3DPROC glad_glWindowPos3d = NULL;
static void GLAD_API_PTR glad_debug_impl_glWindowPos3d(GLdouble x, GLdouble y, GLdouble z) {
_pre_call_gl_callback("glWindowPos3d", (GLADapiproc) glad_glWindowPos3d, 3, x, y, z);
glad_glWindowPos3d(x, y, z);
_post_call_gl_callback(NULL, "glWindowPos3d", (GLADapiproc) glad_glWindowPos3d, 3, x, y, z);
}
PFNGLWINDOWPOS3DPROC glad_debug_glWindowPos3d = glad_debug_impl_glWindowPos3d;
PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv = NULL;
static void GLAD_API_PTR glad_debug_impl_glWindowPos3dv(const GLdouble * v) {
_pre_call_gl_callback("glWindowPos3dv", (GLADapiproc) glad_glWindowPos3dv, 1, v);
glad_glWindowPos3dv(v);
_post_call_gl_callback(NULL, "glWindowPos3dv", (GLADapiproc) glad_glWindowPos3dv, 1, v);
}
PFNGLWINDOWPOS3DVPROC glad_debug_glWindowPos3dv = glad_debug_impl_glWindowPos3dv;
PFNGLWINDOWPOS3FPROC glad_glWindowPos3f = NULL;
static void GLAD_API_PTR glad_debug_impl_glWindowPos3f(GLfloat x, GLfloat y, GLfloat z) {
_pre_call_gl_callback("glWindowPos3f", (GLADapiproc) glad_glWindowPos3f, 3, x, y, z);
glad_glWindowPos3f(x, y, z);
_post_call_gl_callback(NULL, "glWindowPos3f", (GLADapiproc) glad_glWindowPos3f, 3, x, y, z);
}
PFNGLWINDOWPOS3FPROC glad_debug_glWindowPos3f = glad_debug_impl_glWindowPos3f;
PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv = NULL;
static void GLAD_API_PTR glad_debug_impl_glWindowPos3fv(const GLfloat * v) {
_pre_call_gl_callback("glWindowPos3fv", (GLADapiproc) glad_glWindowPos3fv, 1, v);
glad_glWindowPos3fv(v);
_post_call_gl_callback(NULL, "glWindowPos3fv", (GLADapiproc) glad_glWindowPos3fv, 1, v);
}
PFNGLWINDOWPOS3FVPROC glad_debug_glWindowPos3fv = glad_debug_impl_glWindowPos3fv;
PFNGLWINDOWPOS3IPROC glad_glWindowPos3i = NULL;
static void GLAD_API_PTR glad_debug_impl_glWindowPos3i(GLint x, GLint y, GLint z) {
_pre_call_gl_callback("glWindowPos3i", (GLADapiproc) glad_glWindowPos3i, 3, x, y, z);
glad_glWindowPos3i(x, y, z);
_post_call_gl_callback(NULL, "glWindowPos3i", (GLADapiproc) glad_glWindowPos3i, 3, x, y, z);
}
PFNGLWINDOWPOS3IPROC glad_debug_glWindowPos3i = glad_debug_impl_glWindowPos3i;
PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv = NULL;
static void GLAD_API_PTR glad_debug_impl_glWindowPos3iv(const GLint * v) {
_pre_call_gl_callback("glWindowPos3iv", (GLADapiproc) glad_glWindowPos3iv, 1, v);
glad_glWindowPos3iv(v);
_post_call_gl_callback(NULL, "glWindowPos3iv", (GLADapiproc) glad_glWindowPos3iv, 1, v);
}
PFNGLWINDOWPOS3IVPROC glad_debug_glWindowPos3iv = glad_debug_impl_glWindowPos3iv;
PFNGLWINDOWPOS3SPROC glad_glWindowPos3s = NULL;
static void GLAD_API_PTR glad_debug_impl_glWindowPos3s(GLshort x, GLshort y, GLshort z) {
_pre_call_gl_callback("glWindowPos3s", (GLADapiproc) glad_glWindowPos3s, 3, x, y, z);
glad_glWindowPos3s(x, y, z);
_post_call_gl_callback(NULL, "glWindowPos3s", (GLADapiproc) glad_glWindowPos3s, 3, x, y, z);
}
PFNGLWINDOWPOS3SPROC glad_debug_glWindowPos3s = glad_debug_impl_glWindowPos3s;
PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv = NULL;
static void GLAD_API_PTR glad_debug_impl_glWindowPos3sv(const GLshort * v) {
_pre_call_gl_callback("glWindowPos3sv", (GLADapiproc) glad_glWindowPos3sv, 1, v);
glad_glWindowPos3sv(v);
_post_call_gl_callback(NULL, "glWindowPos3sv", (GLADapiproc) glad_glWindowPos3sv, 1, v);
}
PFNGLWINDOWPOS3SVPROC glad_debug_glWindowPos3sv = glad_debug_impl_glWindowPos3sv;
static void glad_gl_load_GL_VERSION_1_0( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_VERSION_1_0) return;
glad_glAccum = (PFNGLACCUMPROC) load(userptr, "glAccum");
glad_glAlphaFunc = (PFNGLALPHAFUNCPROC) load(userptr, "glAlphaFunc");
glad_glBegin = (PFNGLBEGINPROC) load(userptr, "glBegin");
glad_glBitmap = (PFNGLBITMAPPROC) load(userptr, "glBitmap");
glad_glBlendFunc = (PFNGLBLENDFUNCPROC) load(userptr, "glBlendFunc");
glad_glCallList = (PFNGLCALLLISTPROC) load(userptr, "glCallList");
glad_glCallLists = (PFNGLCALLLISTSPROC) load(userptr, "glCallLists");
glad_glClear = (PFNGLCLEARPROC) load(userptr, "glClear");
glad_glClearAccum = (PFNGLCLEARACCUMPROC) load(userptr, "glClearAccum");
glad_glClearColor = (PFNGLCLEARCOLORPROC) load(userptr, "glClearColor");
glad_glClearDepth = (PFNGLCLEARDEPTHPROC) load(userptr, "glClearDepth");
glad_glClearIndex = (PFNGLCLEARINDEXPROC) load(userptr, "glClearIndex");
glad_glClearStencil = (PFNGLCLEARSTENCILPROC) load(userptr, "glClearStencil");
glad_glClipPlane = (PFNGLCLIPPLANEPROC) load(userptr, "glClipPlane");
glad_glColor3b = (PFNGLCOLOR3BPROC) load(userptr, "glColor3b");
glad_glColor3bv = (PFNGLCOLOR3BVPROC) load(userptr, "glColor3bv");
glad_glColor3d = (PFNGLCOLOR3DPROC) load(userptr, "glColor3d");
glad_glColor3dv = (PFNGLCOLOR3DVPROC) load(userptr, "glColor3dv");
glad_glColor3f = (PFNGLCOLOR3FPROC) load(userptr, "glColor3f");
glad_glColor3fv = (PFNGLCOLOR3FVPROC) load(userptr, "glColor3fv");
glad_glColor3i = (PFNGLCOLOR3IPROC) load(userptr, "glColor3i");
glad_glColor3iv = (PFNGLCOLOR3IVPROC) load(userptr, "glColor3iv");
glad_glColor3s = (PFNGLCOLOR3SPROC) load(userptr, "glColor3s");
glad_glColor3sv = (PFNGLCOLOR3SVPROC) load(userptr, "glColor3sv");
glad_glColor3ub = (PFNGLCOLOR3UBPROC) load(userptr, "glColor3ub");
glad_glColor3ubv = (PFNGLCOLOR3UBVPROC) load(userptr, "glColor3ubv");
glad_glColor3ui = (PFNGLCOLOR3UIPROC) load(userptr, "glColor3ui");
glad_glColor3uiv = (PFNGLCOLOR3UIVPROC) load(userptr, "glColor3uiv");
glad_glColor3us = (PFNGLCOLOR3USPROC) load(userptr, "glColor3us");
glad_glColor3usv = (PFNGLCOLOR3USVPROC) load(userptr, "glColor3usv");
glad_glColor4b = (PFNGLCOLOR4BPROC) load(userptr, "glColor4b");
glad_glColor4bv = (PFNGLCOLOR4BVPROC) load(userptr, "glColor4bv");
glad_glColor4d = (PFNGLCOLOR4DPROC) load(userptr, "glColor4d");
glad_glColor4dv = (PFNGLCOLOR4DVPROC) load(userptr, "glColor4dv");
glad_glColor4f = (PFNGLCOLOR4FPROC) load(userptr, "glColor4f");
glad_glColor4fv = (PFNGLCOLOR4FVPROC) load(userptr, "glColor4fv");
glad_glColor4i = (PFNGLCOLOR4IPROC) load(userptr, "glColor4i");
glad_glColor4iv = (PFNGLCOLOR4IVPROC) load(userptr, "glColor4iv");
glad_glColor4s = (PFNGLCOLOR4SPROC) load(userptr, "glColor4s");
glad_glColor4sv = (PFNGLCOLOR4SVPROC) load(userptr, "glColor4sv");
glad_glColor4ub = (PFNGLCOLOR4UBPROC) load(userptr, "glColor4ub");
glad_glColor4ubv = (PFNGLCOLOR4UBVPROC) load(userptr, "glColor4ubv");
glad_glColor4ui = (PFNGLCOLOR4UIPROC) load(userptr, "glColor4ui");
glad_glColor4uiv = (PFNGLCOLOR4UIVPROC) load(userptr, "glColor4uiv");
glad_glColor4us = (PFNGLCOLOR4USPROC) load(userptr, "glColor4us");
glad_glColor4usv = (PFNGLCOLOR4USVPROC) load(userptr, "glColor4usv");
glad_glColorMask = (PFNGLCOLORMASKPROC) load(userptr, "glColorMask");
glad_glColorMaterial = (PFNGLCOLORMATERIALPROC) load(userptr, "glColorMaterial");
glad_glCopyPixels = (PFNGLCOPYPIXELSPROC) load(userptr, "glCopyPixels");
glad_glCullFace = (PFNGLCULLFACEPROC) load(userptr, "glCullFace");
glad_glDeleteLists = (PFNGLDELETELISTSPROC) load(userptr, "glDeleteLists");
glad_glDepthFunc = (PFNGLDEPTHFUNCPROC) load(userptr, "glDepthFunc");
glad_glDepthMask = (PFNGLDEPTHMASKPROC) load(userptr, "glDepthMask");
glad_glDepthRange = (PFNGLDEPTHRANGEPROC) load(userptr, "glDepthRange");
glad_glDisable = (PFNGLDISABLEPROC) load(userptr, "glDisable");
glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC) load(userptr, "glDrawBuffer");
glad_glDrawPixels = (PFNGLDRAWPIXELSPROC) load(userptr, "glDrawPixels");
glad_glEdgeFlag = (PFNGLEDGEFLAGPROC) load(userptr, "glEdgeFlag");
glad_glEdgeFlagv = (PFNGLEDGEFLAGVPROC) load(userptr, "glEdgeFlagv");
glad_glEnable = (PFNGLENABLEPROC) load(userptr, "glEnable");
glad_glEnd = (PFNGLENDPROC) load(userptr, "glEnd");
glad_glEndList = (PFNGLENDLISTPROC) load(userptr, "glEndList");
glad_glEvalCoord1d = (PFNGLEVALCOORD1DPROC) load(userptr, "glEvalCoord1d");
glad_glEvalCoord1dv = (PFNGLEVALCOORD1DVPROC) load(userptr, "glEvalCoord1dv");
glad_glEvalCoord1f = (PFNGLEVALCOORD1FPROC) load(userptr, "glEvalCoord1f");
glad_glEvalCoord1fv = (PFNGLEVALCOORD1FVPROC) load(userptr, "glEvalCoord1fv");
glad_glEvalCoord2d = (PFNGLEVALCOORD2DPROC) load(userptr, "glEvalCoord2d");
glad_glEvalCoord2dv = (PFNGLEVALCOORD2DVPROC) load(userptr, "glEvalCoord2dv");
glad_glEvalCoord2f = (PFNGLEVALCOORD2FPROC) load(userptr, "glEvalCoord2f");
glad_glEvalCoord2fv = (PFNGLEVALCOORD2FVPROC) load(userptr, "glEvalCoord2fv");
glad_glEvalMesh1 = (PFNGLEVALMESH1PROC) load(userptr, "glEvalMesh1");
glad_glEvalMesh2 = (PFNGLEVALMESH2PROC) load(userptr, "glEvalMesh2");
glad_glEvalPoint1 = (PFNGLEVALPOINT1PROC) load(userptr, "glEvalPoint1");
glad_glEvalPoint2 = (PFNGLEVALPOINT2PROC) load(userptr, "glEvalPoint2");
glad_glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC) load(userptr, "glFeedbackBuffer");
glad_glFinish = (PFNGLFINISHPROC) load(userptr, "glFinish");
glad_glFlush = (PFNGLFLUSHPROC) load(userptr, "glFlush");
glad_glFogf = (PFNGLFOGFPROC) load(userptr, "glFogf");
glad_glFogfv = (PFNGLFOGFVPROC) load(userptr, "glFogfv");
glad_glFogi = (PFNGLFOGIPROC) load(userptr, "glFogi");
glad_glFogiv = (PFNGLFOGIVPROC) load(userptr, "glFogiv");
glad_glFrontFace = (PFNGLFRONTFACEPROC) load(userptr, "glFrontFace");
glad_glFrustum = (PFNGLFRUSTUMPROC) load(userptr, "glFrustum");
glad_glGenLists = (PFNGLGENLISTSPROC) load(userptr, "glGenLists");
glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC) load(userptr, "glGetBooleanv");
glad_glGetClipPlane = (PFNGLGETCLIPPLANEPROC) load(userptr, "glGetClipPlane");
glad_glGetDoublev = (PFNGLGETDOUBLEVPROC) load(userptr, "glGetDoublev");
glad_glGetError = (PFNGLGETERRORPROC) load(userptr, "glGetError");
glad_glGetFloatv = (PFNGLGETFLOATVPROC) load(userptr, "glGetFloatv");
glad_glGetIntegerv = (PFNGLGETINTEGERVPROC) load(userptr, "glGetIntegerv");
glad_glGetLightfv = (PFNGLGETLIGHTFVPROC) load(userptr, "glGetLightfv");
glad_glGetLightiv = (PFNGLGETLIGHTIVPROC) load(userptr, "glGetLightiv");
glad_glGetMapdv = (PFNGLGETMAPDVPROC) load(userptr, "glGetMapdv");
glad_glGetMapfv = (PFNGLGETMAPFVPROC) load(userptr, "glGetMapfv");
glad_glGetMapiv = (PFNGLGETMAPIVPROC) load(userptr, "glGetMapiv");
glad_glGetMaterialfv = (PFNGLGETMATERIALFVPROC) load(userptr, "glGetMaterialfv");
glad_glGetMaterialiv = (PFNGLGETMATERIALIVPROC) load(userptr, "glGetMaterialiv");
glad_glGetPixelMapfv = (PFNGLGETPIXELMAPFVPROC) load(userptr, "glGetPixelMapfv");
glad_glGetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC) load(userptr, "glGetPixelMapuiv");
glad_glGetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC) load(userptr, "glGetPixelMapusv");
glad_glGetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC) load(userptr, "glGetPolygonStipple");
glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString");
glad_glGetTexEnvfv = (PFNGLGETTEXENVFVPROC) load(userptr, "glGetTexEnvfv");
glad_glGetTexEnviv = (PFNGLGETTEXENVIVPROC) load(userptr, "glGetTexEnviv");
glad_glGetTexGendv = (PFNGLGETTEXGENDVPROC) load(userptr, "glGetTexGendv");
glad_glGetTexGenfv = (PFNGLGETTEXGENFVPROC) load(userptr, "glGetTexGenfv");
glad_glGetTexGeniv = (PFNGLGETTEXGENIVPROC) load(userptr, "glGetTexGeniv");
glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC) load(userptr, "glGetTexImage");
glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC) load(userptr, "glGetTexLevelParameterfv");
glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC) load(userptr, "glGetTexLevelParameteriv");
glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) load(userptr, "glGetTexParameterfv");
glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) load(userptr, "glGetTexParameteriv");
glad_glHint = (PFNGLHINTPROC) load(userptr, "glHint");
glad_glIndexMask = (PFNGLINDEXMASKPROC) load(userptr, "glIndexMask");
glad_glIndexd = (PFNGLINDEXDPROC) load(userptr, "glIndexd");
glad_glIndexdv = (PFNGLINDEXDVPROC) load(userptr, "glIndexdv");
glad_glIndexf = (PFNGLINDEXFPROC) load(userptr, "glIndexf");
glad_glIndexfv = (PFNGLINDEXFVPROC) load(userptr, "glIndexfv");
glad_glIndexi = (PFNGLINDEXIPROC) load(userptr, "glIndexi");
glad_glIndexiv = (PFNGLINDEXIVPROC) load(userptr, "glIndexiv");
glad_glIndexs = (PFNGLINDEXSPROC) load(userptr, "glIndexs");
glad_glIndexsv = (PFNGLINDEXSVPROC) load(userptr, "glIndexsv");
glad_glInitNames = (PFNGLINITNAMESPROC) load(userptr, "glInitNames");
glad_glIsEnabled = (PFNGLISENABLEDPROC) load(userptr, "glIsEnabled");
glad_glIsList = (PFNGLISLISTPROC) load(userptr, "glIsList");
glad_glLightModelf = (PFNGLLIGHTMODELFPROC) load(userptr, "glLightModelf");
glad_glLightModelfv = (PFNGLLIGHTMODELFVPROC) load(userptr, "glLightModelfv");
glad_glLightModeli = (PFNGLLIGHTMODELIPROC) load(userptr, "glLightModeli");
glad_glLightModeliv = (PFNGLLIGHTMODELIVPROC) load(userptr, "glLightModeliv");
glad_glLightf = (PFNGLLIGHTFPROC) load(userptr, "glLightf");
glad_glLightfv = (PFNGLLIGHTFVPROC) load(userptr, "glLightfv");
glad_glLighti = (PFNGLLIGHTIPROC) load(userptr, "glLighti");
glad_glLightiv = (PFNGLLIGHTIVPROC) load(userptr, "glLightiv");
glad_glLineStipple = (PFNGLLINESTIPPLEPROC) load(userptr, "glLineStipple");
glad_glLineWidth = (PFNGLLINEWIDTHPROC) load(userptr, "glLineWidth");
glad_glListBase = (PFNGLLISTBASEPROC) load(userptr, "glListBase");
glad_glLoadIdentity = (PFNGLLOADIDENTITYPROC) load(userptr, "glLoadIdentity");
glad_glLoadMatrixd = (PFNGLLOADMATRIXDPROC) load(userptr, "glLoadMatrixd");
glad_glLoadMatrixf = (PFNGLLOADMATRIXFPROC) load(userptr, "glLoadMatrixf");
glad_glLoadName = (PFNGLLOADNAMEPROC) load(userptr, "glLoadName");
glad_glLogicOp = (PFNGLLOGICOPPROC) load(userptr, "glLogicOp");
glad_glMap1d = (PFNGLMAP1DPROC) load(userptr, "glMap1d");
glad_glMap1f = (PFNGLMAP1FPROC) load(userptr, "glMap1f");
glad_glMap2d = (PFNGLMAP2DPROC) load(userptr, "glMap2d");
glad_glMap2f = (PFNGLMAP2FPROC) load(userptr, "glMap2f");
glad_glMapGrid1d = (PFNGLMAPGRID1DPROC) load(userptr, "glMapGrid1d");
glad_glMapGrid1f = (PFNGLMAPGRID1FPROC) load(userptr, "glMapGrid1f");
glad_glMapGrid2d = (PFNGLMAPGRID2DPROC) load(userptr, "glMapGrid2d");
glad_glMapGrid2f = (PFNGLMAPGRID2FPROC) load(userptr, "glMapGrid2f");
glad_glMaterialf = (PFNGLMATERIALFPROC) load(userptr, "glMaterialf");
glad_glMaterialfv = (PFNGLMATERIALFVPROC) load(userptr, "glMaterialfv");
glad_glMateriali = (PFNGLMATERIALIPROC) load(userptr, "glMateriali");
glad_glMaterialiv = (PFNGLMATERIALIVPROC) load(userptr, "glMaterialiv");
glad_glMatrixMode = (PFNGLMATRIXMODEPROC) load(userptr, "glMatrixMode");
glad_glMultMatrixd = (PFNGLMULTMATRIXDPROC) load(userptr, "glMultMatrixd");
glad_glMultMatrixf = (PFNGLMULTMATRIXFPROC) load(userptr, "glMultMatrixf");
glad_glNewList = (PFNGLNEWLISTPROC) load(userptr, "glNewList");
glad_glNormal3b = (PFNGLNORMAL3BPROC) load(userptr, "glNormal3b");
glad_glNormal3bv = (PFNGLNORMAL3BVPROC) load(userptr, "glNormal3bv");
glad_glNormal3d = (PFNGLNORMAL3DPROC) load(userptr, "glNormal3d");
glad_glNormal3dv = (PFNGLNORMAL3DVPROC) load(userptr, "glNormal3dv");
glad_glNormal3f = (PFNGLNORMAL3FPROC) load(userptr, "glNormal3f");
glad_glNormal3fv = (PFNGLNORMAL3FVPROC) load(userptr, "glNormal3fv");
glad_glNormal3i = (PFNGLNORMAL3IPROC) load(userptr, "glNormal3i");
glad_glNormal3iv = (PFNGLNORMAL3IVPROC) load(userptr, "glNormal3iv");
glad_glNormal3s = (PFNGLNORMAL3SPROC) load(userptr, "glNormal3s");
glad_glNormal3sv = (PFNGLNORMAL3SVPROC) load(userptr, "glNormal3sv");
glad_glOrtho = (PFNGLORTHOPROC) load(userptr, "glOrtho");
glad_glPassThrough = (PFNGLPASSTHROUGHPROC) load(userptr, "glPassThrough");
glad_glPixelMapfv = (PFNGLPIXELMAPFVPROC) load(userptr, "glPixelMapfv");
glad_glPixelMapuiv = (PFNGLPIXELMAPUIVPROC) load(userptr, "glPixelMapuiv");
glad_glPixelMapusv = (PFNGLPIXELMAPUSVPROC) load(userptr, "glPixelMapusv");
glad_glPixelStoref = (PFNGLPIXELSTOREFPROC) load(userptr, "glPixelStoref");
glad_glPixelStorei = (PFNGLPIXELSTOREIPROC) load(userptr, "glPixelStorei");
glad_glPixelTransferf = (PFNGLPIXELTRANSFERFPROC) load(userptr, "glPixelTransferf");
glad_glPixelTransferi = (PFNGLPIXELTRANSFERIPROC) load(userptr, "glPixelTransferi");
glad_glPixelZoom = (PFNGLPIXELZOOMPROC) load(userptr, "glPixelZoom");
glad_glPointSize = (PFNGLPOINTSIZEPROC) load(userptr, "glPointSize");
glad_glPolygonMode = (PFNGLPOLYGONMODEPROC) load(userptr, "glPolygonMode");
glad_glPolygonStipple = (PFNGLPOLYGONSTIPPLEPROC) load(userptr, "glPolygonStipple");
glad_glPopAttrib = (PFNGLPOPATTRIBPROC) load(userptr, "glPopAttrib");
glad_glPopMatrix = (PFNGLPOPMATRIXPROC) load(userptr, "glPopMatrix");
glad_glPopName = (PFNGLPOPNAMEPROC) load(userptr, "glPopName");
glad_glPushAttrib = (PFNGLPUSHATTRIBPROC) load(userptr, "glPushAttrib");
glad_glPushMatrix = (PFNGLPUSHMATRIXPROC) load(userptr, "glPushMatrix");
glad_glPushName = (PFNGLPUSHNAMEPROC) load(userptr, "glPushName");
glad_glRasterPos2d = (PFNGLRASTERPOS2DPROC) load(userptr, "glRasterPos2d");
glad_glRasterPos2dv = (PFNGLRASTERPOS2DVPROC) load(userptr, "glRasterPos2dv");
glad_glRasterPos2f = (PFNGLRASTERPOS2FPROC) load(userptr, "glRasterPos2f");
glad_glRasterPos2fv = (PFNGLRASTERPOS2FVPROC) load(userptr, "glRasterPos2fv");
glad_glRasterPos2i = (PFNGLRASTERPOS2IPROC) load(userptr, "glRasterPos2i");
glad_glRasterPos2iv = (PFNGLRASTERPOS2IVPROC) load(userptr, "glRasterPos2iv");
glad_glRasterPos2s = (PFNGLRASTERPOS2SPROC) load(userptr, "glRasterPos2s");
glad_glRasterPos2sv = (PFNGLRASTERPOS2SVPROC) load(userptr, "glRasterPos2sv");
glad_glRasterPos3d = (PFNGLRASTERPOS3DPROC) load(userptr, "glRasterPos3d");
glad_glRasterPos3dv = (PFNGLRASTERPOS3DVPROC) load(userptr, "glRasterPos3dv");
glad_glRasterPos3f = (PFNGLRASTERPOS3FPROC) load(userptr, "glRasterPos3f");
glad_glRasterPos3fv = (PFNGLRASTERPOS3FVPROC) load(userptr, "glRasterPos3fv");
glad_glRasterPos3i = (PFNGLRASTERPOS3IPROC) load(userptr, "glRasterPos3i");
glad_glRasterPos3iv = (PFNGLRASTERPOS3IVPROC) load(userptr, "glRasterPos3iv");
glad_glRasterPos3s = (PFNGLRASTERPOS3SPROC) load(userptr, "glRasterPos3s");
glad_glRasterPos3sv = (PFNGLRASTERPOS3SVPROC) load(userptr, "glRasterPos3sv");
glad_glRasterPos4d = (PFNGLRASTERPOS4DPROC) load(userptr, "glRasterPos4d");
glad_glRasterPos4dv = (PFNGLRASTERPOS4DVPROC) load(userptr, "glRasterPos4dv");
glad_glRasterPos4f = (PFNGLRASTERPOS4FPROC) load(userptr, "glRasterPos4f");
glad_glRasterPos4fv = (PFNGLRASTERPOS4FVPROC) load(userptr, "glRasterPos4fv");
glad_glRasterPos4i = (PFNGLRASTERPOS4IPROC) load(userptr, "glRasterPos4i");
glad_glRasterPos4iv = (PFNGLRASTERPOS4IVPROC) load(userptr, "glRasterPos4iv");
glad_glRasterPos4s = (PFNGLRASTERPOS4SPROC) load(userptr, "glRasterPos4s");
glad_glRasterPos4sv = (PFNGLRASTERPOS4SVPROC) load(userptr, "glRasterPos4sv");
glad_glReadBuffer = (PFNGLREADBUFFERPROC) load(userptr, "glReadBuffer");
glad_glReadPixels = (PFNGLREADPIXELSPROC) load(userptr, "glReadPixels");
glad_glRectd = (PFNGLRECTDPROC) load(userptr, "glRectd");
glad_glRectdv = (PFNGLRECTDVPROC) load(userptr, "glRectdv");
glad_glRectf = (PFNGLRECTFPROC) load(userptr, "glRectf");
glad_glRectfv = (PFNGLRECTFVPROC) load(userptr, "glRectfv");
glad_glRecti = (PFNGLRECTIPROC) load(userptr, "glRecti");
glad_glRectiv = (PFNGLRECTIVPROC) load(userptr, "glRectiv");
glad_glRects = (PFNGLRECTSPROC) load(userptr, "glRects");
glad_glRectsv = (PFNGLRECTSVPROC) load(userptr, "glRectsv");
glad_glRenderMode = (PFNGLRENDERMODEPROC) load(userptr, "glRenderMode");
glad_glRotated = (PFNGLROTATEDPROC) load(userptr, "glRotated");
glad_glRotatef = (PFNGLROTATEFPROC) load(userptr, "glRotatef");
glad_glScaled = (PFNGLSCALEDPROC) load(userptr, "glScaled");
glad_glScalef = (PFNGLSCALEFPROC) load(userptr, "glScalef");
glad_glScissor = (PFNGLSCISSORPROC) load(userptr, "glScissor");
glad_glSelectBuffer = (PFNGLSELECTBUFFERPROC) load(userptr, "glSelectBuffer");
glad_glShadeModel = (PFNGLSHADEMODELPROC) load(userptr, "glShadeModel");
glad_glStencilFunc = (PFNGLSTENCILFUNCPROC) load(userptr, "glStencilFunc");
glad_glStencilMask = (PFNGLSTENCILMASKPROC) load(userptr, "glStencilMask");
glad_glStencilOp = (PFNGLSTENCILOPPROC) load(userptr, "glStencilOp");
glad_glTexCoord1d = (PFNGLTEXCOORD1DPROC) load(userptr, "glTexCoord1d");
glad_glTexCoord1dv = (PFNGLTEXCOORD1DVPROC) load(userptr, "glTexCoord1dv");
glad_glTexCoord1f = (PFNGLTEXCOORD1FPROC) load(userptr, "glTexCoord1f");
glad_glTexCoord1fv = (PFNGLTEXCOORD1FVPROC) load(userptr, "glTexCoord1fv");
glad_glTexCoord1i = (PFNGLTEXCOORD1IPROC) load(userptr, "glTexCoord1i");
glad_glTexCoord1iv = (PFNGLTEXCOORD1IVPROC) load(userptr, "glTexCoord1iv");
glad_glTexCoord1s = (PFNGLTEXCOORD1SPROC) load(userptr, "glTexCoord1s");
glad_glTexCoord1sv = (PFNGLTEXCOORD1SVPROC) load(userptr, "glTexCoord1sv");
glad_glTexCoord2d = (PFNGLTEXCOORD2DPROC) load(userptr, "glTexCoord2d");
glad_glTexCoord2dv = (PFNGLTEXCOORD2DVPROC) load(userptr, "glTexCoord2dv");
glad_glTexCoord2f = (PFNGLTEXCOORD2FPROC) load(userptr, "glTexCoord2f");
glad_glTexCoord2fv = (PFNGLTEXCOORD2FVPROC) load(userptr, "glTexCoord2fv");
glad_glTexCoord2i = (PFNGLTEXCOORD2IPROC) load(userptr, "glTexCoord2i");
glad_glTexCoord2iv = (PFNGLTEXCOORD2IVPROC) load(userptr, "glTexCoord2iv");
glad_glTexCoord2s = (PFNGLTEXCOORD2SPROC) load(userptr, "glTexCoord2s");
glad_glTexCoord2sv = (PFNGLTEXCOORD2SVPROC) load(userptr, "glTexCoord2sv");
glad_glTexCoord3d = (PFNGLTEXCOORD3DPROC) load(userptr, "glTexCoord3d");
glad_glTexCoord3dv = (PFNGLTEXCOORD3DVPROC) load(userptr, "glTexCoord3dv");
glad_glTexCoord3f = (PFNGLTEXCOORD3FPROC) load(userptr, "glTexCoord3f");
glad_glTexCoord3fv = (PFNGLTEXCOORD3FVPROC) load(userptr, "glTexCoord3fv");
glad_glTexCoord3i = (PFNGLTEXCOORD3IPROC) load(userptr, "glTexCoord3i");
glad_glTexCoord3iv = (PFNGLTEXCOORD3IVPROC) load(userptr, "glTexCoord3iv");
glad_glTexCoord3s = (PFNGLTEXCOORD3SPROC) load(userptr, "glTexCoord3s");
glad_glTexCoord3sv = (PFNGLTEXCOORD3SVPROC) load(userptr, "glTexCoord3sv");
glad_glTexCoord4d = (PFNGLTEXCOORD4DPROC) load(userptr, "glTexCoord4d");
glad_glTexCoord4dv = (PFNGLTEXCOORD4DVPROC) load(userptr, "glTexCoord4dv");
glad_glTexCoord4f = (PFNGLTEXCOORD4FPROC) load(userptr, "glTexCoord4f");
glad_glTexCoord4fv = (PFNGLTEXCOORD4FVPROC) load(userptr, "glTexCoord4fv");
glad_glTexCoord4i = (PFNGLTEXCOORD4IPROC) load(userptr, "glTexCoord4i");
glad_glTexCoord4iv = (PFNGLTEXCOORD4IVPROC) load(userptr, "glTexCoord4iv");
glad_glTexCoord4s = (PFNGLTEXCOORD4SPROC) load(userptr, "glTexCoord4s");
glad_glTexCoord4sv = (PFNGLTEXCOORD4SVPROC) load(userptr, "glTexCoord4sv");
glad_glTexEnvf = (PFNGLTEXENVFPROC) load(userptr, "glTexEnvf");
glad_glTexEnvfv = (PFNGLTEXENVFVPROC) load(userptr, "glTexEnvfv");
glad_glTexEnvi = (PFNGLTEXENVIPROC) load(userptr, "glTexEnvi");
glad_glTexEnviv = (PFNGLTEXENVIVPROC) load(userptr, "glTexEnviv");
glad_glTexGend = (PFNGLTEXGENDPROC) load(userptr, "glTexGend");
glad_glTexGendv = (PFNGLTEXGENDVPROC) load(userptr, "glTexGendv");
glad_glTexGenf = (PFNGLTEXGENFPROC) load(userptr, "glTexGenf");
glad_glTexGenfv = (PFNGLTEXGENFVPROC) load(userptr, "glTexGenfv");
glad_glTexGeni = (PFNGLTEXGENIPROC) load(userptr, "glTexGeni");
glad_glTexGeniv = (PFNGLTEXGENIVPROC) load(userptr, "glTexGeniv");
glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC) load(userptr, "glTexImage1D");
glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC) load(userptr, "glTexImage2D");
glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC) load(userptr, "glTexParameterf");
glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC) load(userptr, "glTexParameterfv");
glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC) load(userptr, "glTexParameteri");
glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC) load(userptr, "glTexParameteriv");
glad_glTranslated = (PFNGLTRANSLATEDPROC) load(userptr, "glTranslated");
glad_glTranslatef = (PFNGLTRANSLATEFPROC) load(userptr, "glTranslatef");
glad_glVertex2d = (PFNGLVERTEX2DPROC) load(userptr, "glVertex2d");
glad_glVertex2dv = (PFNGLVERTEX2DVPROC) load(userptr, "glVertex2dv");
glad_glVertex2f = (PFNGLVERTEX2FPROC) load(userptr, "glVertex2f");
glad_glVertex2fv = (PFNGLVERTEX2FVPROC) load(userptr, "glVertex2fv");
glad_glVertex2i = (PFNGLVERTEX2IPROC) load(userptr, "glVertex2i");
glad_glVertex2iv = (PFNGLVERTEX2IVPROC) load(userptr, "glVertex2iv");
glad_glVertex2s = (PFNGLVERTEX2SPROC) load(userptr, "glVertex2s");
glad_glVertex2sv = (PFNGLVERTEX2SVPROC) load(userptr, "glVertex2sv");
glad_glVertex3d = (PFNGLVERTEX3DPROC) load(userptr, "glVertex3d");
glad_glVertex3dv = (PFNGLVERTEX3DVPROC) load(userptr, "glVertex3dv");
glad_glVertex3f = (PFNGLVERTEX3FPROC) load(userptr, "glVertex3f");
glad_glVertex3fv = (PFNGLVERTEX3FVPROC) load(userptr, "glVertex3fv");
glad_glVertex3i = (PFNGLVERTEX3IPROC) load(userptr, "glVertex3i");
glad_glVertex3iv = (PFNGLVERTEX3IVPROC) load(userptr, "glVertex3iv");
glad_glVertex3s = (PFNGLVERTEX3SPROC) load(userptr, "glVertex3s");
glad_glVertex3sv = (PFNGLVERTEX3SVPROC) load(userptr, "glVertex3sv");
glad_glVertex4d = (PFNGLVERTEX4DPROC) load(userptr, "glVertex4d");
glad_glVertex4dv = (PFNGLVERTEX4DVPROC) load(userptr, "glVertex4dv");
glad_glVertex4f = (PFNGLVERTEX4FPROC) load(userptr, "glVertex4f");
glad_glVertex4fv = (PFNGLVERTEX4FVPROC) load(userptr, "glVertex4fv");
glad_glVertex4i = (PFNGLVERTEX4IPROC) load(userptr, "glVertex4i");
glad_glVertex4iv = (PFNGLVERTEX4IVPROC) load(userptr, "glVertex4iv");
glad_glVertex4s = (PFNGLVERTEX4SPROC) load(userptr, "glVertex4s");
glad_glVertex4sv = (PFNGLVERTEX4SVPROC) load(userptr, "glVertex4sv");
glad_glViewport = (PFNGLVIEWPORTPROC) load(userptr, "glViewport");
}
static void glad_gl_load_GL_VERSION_1_1( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_VERSION_1_1) return;
glad_glAreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC) load(userptr, "glAreTexturesResident");
glad_glArrayElement = (PFNGLARRAYELEMENTPROC) load(userptr, "glArrayElement");
glad_glBindTexture = (PFNGLBINDTEXTUREPROC) load(userptr, "glBindTexture");
glad_glColorPointer = (PFNGLCOLORPOINTERPROC) load(userptr, "glColorPointer");
glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC) load(userptr, "glCopyTexImage1D");
glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load(userptr, "glCopyTexImage2D");
glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC) load(userptr, "glCopyTexSubImage1D");
glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load(userptr, "glCopyTexSubImage2D");
glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC) load(userptr, "glDeleteTextures");
glad_glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC) load(userptr, "glDisableClientState");
glad_glDrawArrays = (PFNGLDRAWARRAYSPROC) load(userptr, "glDrawArrays");
glad_glDrawElements = (PFNGLDRAWELEMENTSPROC) load(userptr, "glDrawElements");
glad_glEdgeFlagPointer = (PFNGLEDGEFLAGPOINTERPROC) load(userptr, "glEdgeFlagPointer");
glad_glEnableClientState = (PFNGLENABLECLIENTSTATEPROC) load(userptr, "glEnableClientState");
glad_glGenTextures = (PFNGLGENTEXTURESPROC) load(userptr, "glGenTextures");
glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv");
glad_glIndexPointer = (PFNGLINDEXPOINTERPROC) load(userptr, "glIndexPointer");
glad_glIndexub = (PFNGLINDEXUBPROC) load(userptr, "glIndexub");
glad_glIndexubv = (PFNGLINDEXUBVPROC) load(userptr, "glIndexubv");
glad_glInterleavedArrays = (PFNGLINTERLEAVEDARRAYSPROC) load(userptr, "glInterleavedArrays");
glad_glIsTexture = (PFNGLISTEXTUREPROC) load(userptr, "glIsTexture");
glad_glNormalPointer = (PFNGLNORMALPOINTERPROC) load(userptr, "glNormalPointer");
glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC) load(userptr, "glPolygonOffset");
glad_glPopClientAttrib = (PFNGLPOPCLIENTATTRIBPROC) load(userptr, "glPopClientAttrib");
glad_glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC) load(userptr, "glPrioritizeTextures");
glad_glPushClientAttrib = (PFNGLPUSHCLIENTATTRIBPROC) load(userptr, "glPushClientAttrib");
glad_glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC) load(userptr, "glTexCoordPointer");
glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC) load(userptr, "glTexSubImage1D");
glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) load(userptr, "glTexSubImage2D");
glad_glVertexPointer = (PFNGLVERTEXPOINTERPROC) load(userptr, "glVertexPointer");
}
static void glad_gl_load_GL_VERSION_1_2( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_VERSION_1_2) return;
glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC) load(userptr, "glCopyTexSubImage3D");
glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC) load(userptr, "glDrawRangeElements");
glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC) load(userptr, "glTexImage3D");
glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC) load(userptr, "glTexSubImage3D");
}
static void glad_gl_load_GL_VERSION_1_3( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_VERSION_1_3) return;
glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC) load(userptr, "glActiveTexture");
glad_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC) load(userptr, "glClientActiveTexture");
glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC) load(userptr, "glCompressedTexImage1D");
glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) load(userptr, "glCompressedTexImage2D");
glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC) load(userptr, "glCompressedTexImage3D");
glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) load(userptr, "glCompressedTexSubImage1D");
glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) load(userptr, "glCompressedTexSubImage2D");
glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) load(userptr, "glCompressedTexSubImage3D");
glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC) load(userptr, "glGetCompressedTexImage");
glad_glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC) load(userptr, "glLoadTransposeMatrixd");
glad_glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC) load(userptr, "glLoadTransposeMatrixf");
glad_glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC) load(userptr, "glMultTransposeMatrixd");
glad_glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC) load(userptr, "glMultTransposeMatrixf");
glad_glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC) load(userptr, "glMultiTexCoord1d");
glad_glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC) load(userptr, "glMultiTexCoord1dv");
glad_glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC) load(userptr, "glMultiTexCoord1f");
glad_glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC) load(userptr, "glMultiTexCoord1fv");
glad_glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC) load(userptr, "glMultiTexCoord1i");
glad_glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC) load(userptr, "glMultiTexCoord1iv");
glad_glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC) load(userptr, "glMultiTexCoord1s");
glad_glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC) load(userptr, "glMultiTexCoord1sv");
glad_glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC) load(userptr, "glMultiTexCoord2d");
glad_glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC) load(userptr, "glMultiTexCoord2dv");
glad_glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC) load(userptr, "glMultiTexCoord2f");
glad_glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC) load(userptr, "glMultiTexCoord2fv");
glad_glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC) load(userptr, "glMultiTexCoord2i");
glad_glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC) load(userptr, "glMultiTexCoord2iv");
glad_glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC) load(userptr, "glMultiTexCoord2s");
glad_glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC) load(userptr, "glMultiTexCoord2sv");
glad_glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC) load(userptr, "glMultiTexCoord3d");
glad_glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC) load(userptr, "glMultiTexCoord3dv");
glad_glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC) load(userptr, "glMultiTexCoord3f");
glad_glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC) load(userptr, "glMultiTexCoord3fv");
glad_glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC) load(userptr, "glMultiTexCoord3i");
glad_glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC) load(userptr, "glMultiTexCoord3iv");
glad_glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC) load(userptr, "glMultiTexCoord3s");
glad_glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC) load(userptr, "glMultiTexCoord3sv");
glad_glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC) load(userptr, "glMultiTexCoord4d");
glad_glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC) load(userptr, "glMultiTexCoord4dv");
glad_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC) load(userptr, "glMultiTexCoord4f");
glad_glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC) load(userptr, "glMultiTexCoord4fv");
glad_glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC) load(userptr, "glMultiTexCoord4i");
glad_glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC) load(userptr, "glMultiTexCoord4iv");
glad_glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC) load(userptr, "glMultiTexCoord4s");
glad_glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC) load(userptr, "glMultiTexCoord4sv");
glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) load(userptr, "glSampleCoverage");
}
static void glad_gl_load_GL_VERSION_1_4( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_VERSION_1_4) return;
glad_glBlendColor = (PFNGLBLENDCOLORPROC) load(userptr, "glBlendColor");
glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC) load(userptr, "glBlendEquation");
glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) load(userptr, "glBlendFuncSeparate");
glad_glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC) load(userptr, "glFogCoordPointer");
glad_glFogCoordd = (PFNGLFOGCOORDDPROC) load(userptr, "glFogCoordd");
glad_glFogCoorddv = (PFNGLFOGCOORDDVPROC) load(userptr, "glFogCoorddv");
glad_glFogCoordf = (PFNGLFOGCOORDFPROC) load(userptr, "glFogCoordf");
glad_glFogCoordfv = (PFNGLFOGCOORDFVPROC) load(userptr, "glFogCoordfv");
glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC) load(userptr, "glMultiDrawArrays");
glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC) load(userptr, "glMultiDrawElements");
glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC) load(userptr, "glPointParameterf");
glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC) load(userptr, "glPointParameterfv");
glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC) load(userptr, "glPointParameteri");
glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC) load(userptr, "glPointParameteriv");
glad_glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC) load(userptr, "glSecondaryColor3b");
glad_glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC) load(userptr, "glSecondaryColor3bv");
glad_glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC) load(userptr, "glSecondaryColor3d");
glad_glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC) load(userptr, "glSecondaryColor3dv");
glad_glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC) load(userptr, "glSecondaryColor3f");
glad_glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC) load(userptr, "glSecondaryColor3fv");
glad_glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC) load(userptr, "glSecondaryColor3i");
glad_glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC) load(userptr, "glSecondaryColor3iv");
glad_glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC) load(userptr, "glSecondaryColor3s");
glad_glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC) load(userptr, "glSecondaryColor3sv");
glad_glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC) load(userptr, "glSecondaryColor3ub");
glad_glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC) load(userptr, "glSecondaryColor3ubv");
glad_glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC) load(userptr, "glSecondaryColor3ui");
glad_glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC) load(userptr, "glSecondaryColor3uiv");
glad_glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC) load(userptr, "glSecondaryColor3us");
glad_glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC) load(userptr, "glSecondaryColor3usv");
glad_glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC) load(userptr, "glSecondaryColorPointer");
glad_glWindowPos2d = (PFNGLWINDOWPOS2DPROC) load(userptr, "glWindowPos2d");
glad_glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC) load(userptr, "glWindowPos2dv");
glad_glWindowPos2f = (PFNGLWINDOWPOS2FPROC) load(userptr, "glWindowPos2f");
glad_glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC) load(userptr, "glWindowPos2fv");
glad_glWindowPos2i = (PFNGLWINDOWPOS2IPROC) load(userptr, "glWindowPos2i");
glad_glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC) load(userptr, "glWindowPos2iv");
glad_glWindowPos2s = (PFNGLWINDOWPOS2SPROC) load(userptr, "glWindowPos2s");
glad_glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC) load(userptr, "glWindowPos2sv");
glad_glWindowPos3d = (PFNGLWINDOWPOS3DPROC) load(userptr, "glWindowPos3d");
glad_glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC) load(userptr, "glWindowPos3dv");
glad_glWindowPos3f = (PFNGLWINDOWPOS3FPROC) load(userptr, "glWindowPos3f");
glad_glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC) load(userptr, "glWindowPos3fv");
glad_glWindowPos3i = (PFNGLWINDOWPOS3IPROC) load(userptr, "glWindowPos3i");
glad_glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC) load(userptr, "glWindowPos3iv");
glad_glWindowPos3s = (PFNGLWINDOWPOS3SPROC) load(userptr, "glWindowPos3s");
glad_glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC) load(userptr, "glWindowPos3sv");
}
static void glad_gl_load_GL_VERSION_1_5( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_VERSION_1_5) return;
glad_glBeginQuery = (PFNGLBEGINQUERYPROC) load(userptr, "glBeginQuery");
glad_glBindBuffer = (PFNGLBINDBUFFERPROC) load(userptr, "glBindBuffer");
glad_glBufferData = (PFNGLBUFFERDATAPROC) load(userptr, "glBufferData");
glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC) load(userptr, "glBufferSubData");
glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC) load(userptr, "glDeleteBuffers");
glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC) load(userptr, "glDeleteQueries");
glad_glEndQuery = (PFNGLENDQUERYPROC) load(userptr, "glEndQuery");
glad_glGenBuffers = (PFNGLGENBUFFERSPROC) load(userptr, "glGenBuffers");
glad_glGenQueries = (PFNGLGENQUERIESPROC) load(userptr, "glGenQueries");
glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) load(userptr, "glGetBufferParameteriv");
glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC) load(userptr, "glGetBufferPointerv");
glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC) load(userptr, "glGetBufferSubData");
glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC) load(userptr, "glGetQueryObjectiv");
glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC) load(userptr, "glGetQueryObjectuiv");
glad_glGetQueryiv = (PFNGLGETQUERYIVPROC) load(userptr, "glGetQueryiv");
glad_glIsBuffer = (PFNGLISBUFFERPROC) load(userptr, "glIsBuffer");
glad_glIsQuery = (PFNGLISQUERYPROC) load(userptr, "glIsQuery");
glad_glMapBuffer = (PFNGLMAPBUFFERPROC) load(userptr, "glMapBuffer");
glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC) load(userptr, "glUnmapBuffer");
}
static void glad_gl_load_GL_VERSION_2_0( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_VERSION_2_0) return;
glad_glAttachShader = (PFNGLATTACHSHADERPROC) load(userptr, "glAttachShader");
glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC) load(userptr, "glBindAttribLocation");
glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC) load(userptr, "glBlendEquationSeparate");
glad_glCompileShader = (PFNGLCOMPILESHADERPROC) load(userptr, "glCompileShader");
glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC) load(userptr, "glCreateProgram");
glad_glCreateShader = (PFNGLCREATESHADERPROC) load(userptr, "glCreateShader");
glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC) load(userptr, "glDeleteProgram");
glad_glDeleteShader = (PFNGLDELETESHADERPROC) load(userptr, "glDeleteShader");
glad_glDetachShader = (PFNGLDETACHSHADERPROC) load(userptr, "glDetachShader");
glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) load(userptr, "glDisableVertexAttribArray");
glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC) load(userptr, "glDrawBuffers");
glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) load(userptr, "glEnableVertexAttribArray");
glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC) load(userptr, "glGetActiveAttrib");
glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) load(userptr, "glGetActiveUniform");
glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC) load(userptr, "glGetAttachedShaders");
glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC) load(userptr, "glGetAttribLocation");
glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) load(userptr, "glGetProgramInfoLog");
glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC) load(userptr, "glGetProgramiv");
glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) load(userptr, "glGetShaderInfoLog");
glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC) load(userptr, "glGetShaderSource");
glad_glGetShaderiv = (PFNGLGETSHADERIVPROC) load(userptr, "glGetShaderiv");
glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) load(userptr, "glGetUniformLocation");
glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC) load(userptr, "glGetUniformfv");
glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC) load(userptr, "glGetUniformiv");
glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) load(userptr, "glGetVertexAttribPointerv");
glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC) load(userptr, "glGetVertexAttribdv");
glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) load(userptr, "glGetVertexAttribfv");
glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC) load(userptr, "glGetVertexAttribiv");
glad_glIsProgram = (PFNGLISPROGRAMPROC) load(userptr, "glIsProgram");
glad_glIsShader = (PFNGLISSHADERPROC) load(userptr, "glIsShader");
glad_glLinkProgram = (PFNGLLINKPROGRAMPROC) load(userptr, "glLinkProgram");
glad_glShaderSource = (PFNGLSHADERSOURCEPROC) load(userptr, "glShaderSource");
glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC) load(userptr, "glStencilFuncSeparate");
glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC) load(userptr, "glStencilMaskSeparate");
glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC) load(userptr, "glStencilOpSeparate");
glad_glUniform1f = (PFNGLUNIFORM1FPROC) load(userptr, "glUniform1f");
glad_glUniform1fv = (PFNGLUNIFORM1FVPROC) load(userptr, "glUniform1fv");
glad_glUniform1i = (PFNGLUNIFORM1IPROC) load(userptr, "glUniform1i");
glad_glUniform1iv = (PFNGLUNIFORM1IVPROC) load(userptr, "glUniform1iv");
glad_glUniform2f = (PFNGLUNIFORM2FPROC) load(userptr, "glUniform2f");
glad_glUniform2fv = (PFNGLUNIFORM2FVPROC) load(userptr, "glUniform2fv");
glad_glUniform2i = (PFNGLUNIFORM2IPROC) load(userptr, "glUniform2i");
glad_glUniform2iv = (PFNGLUNIFORM2IVPROC) load(userptr, "glUniform2iv");
glad_glUniform3f = (PFNGLUNIFORM3FPROC) load(userptr, "glUniform3f");
glad_glUniform3fv = (PFNGLUNIFORM3FVPROC) load(userptr, "glUniform3fv");
glad_glUniform3i = (PFNGLUNIFORM3IPROC) load(userptr, "glUniform3i");
glad_glUniform3iv = (PFNGLUNIFORM3IVPROC) load(userptr, "glUniform3iv");
glad_glUniform4f = (PFNGLUNIFORM4FPROC) load(userptr, "glUniform4f");
glad_glUniform4fv = (PFNGLUNIFORM4FVPROC) load(userptr, "glUniform4fv");
glad_glUniform4i = (PFNGLUNIFORM4IPROC) load(userptr, "glUniform4i");
glad_glUniform4iv = (PFNGLUNIFORM4IVPROC) load(userptr, "glUniform4iv");
glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC) load(userptr, "glUniformMatrix2fv");
glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC) load(userptr, "glUniformMatrix3fv");
glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC) load(userptr, "glUniformMatrix4fv");
glad_glUseProgram = (PFNGLUSEPROGRAMPROC) load(userptr, "glUseProgram");
glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC) load(userptr, "glValidateProgram");
glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC) load(userptr, "glVertexAttrib1d");
glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC) load(userptr, "glVertexAttrib1dv");
glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC) load(userptr, "glVertexAttrib1f");
glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC) load(userptr, "glVertexAttrib1fv");
glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC) load(userptr, "glVertexAttrib1s");
glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC) load(userptr, "glVertexAttrib1sv");
glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC) load(userptr, "glVertexAttrib2d");
glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC) load(userptr, "glVertexAttrib2dv");
glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC) load(userptr, "glVertexAttrib2f");
glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC) load(userptr, "glVertexAttrib2fv");
glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC) load(userptr, "glVertexAttrib2s");
glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC) load(userptr, "glVertexAttrib2sv");
glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC) load(userptr, "glVertexAttrib3d");
glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC) load(userptr, "glVertexAttrib3dv");
glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC) load(userptr, "glVertexAttrib3f");
glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC) load(userptr, "glVertexAttrib3fv");
glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC) load(userptr, "glVertexAttrib3s");
glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC) load(userptr, "glVertexAttrib3sv");
glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC) load(userptr, "glVertexAttrib4Nbv");
glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC) load(userptr, "glVertexAttrib4Niv");
glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC) load(userptr, "glVertexAttrib4Nsv");
glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC) load(userptr, "glVertexAttrib4Nub");
glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC) load(userptr, "glVertexAttrib4Nubv");
glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC) load(userptr, "glVertexAttrib4Nuiv");
glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC) load(userptr, "glVertexAttrib4Nusv");
glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC) load(userptr, "glVertexAttrib4bv");
glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC) load(userptr, "glVertexAttrib4d");
glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC) load(userptr, "glVertexAttrib4dv");
glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC) load(userptr, "glVertexAttrib4f");
glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC) load(userptr, "glVertexAttrib4fv");
glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC) load(userptr, "glVertexAttrib4iv");
glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC) load(userptr, "glVertexAttrib4s");
glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC) load(userptr, "glVertexAttrib4sv");
glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC) load(userptr, "glVertexAttrib4ubv");
glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC) load(userptr, "glVertexAttrib4uiv");
glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC) load(userptr, "glVertexAttrib4usv");
glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) load(userptr, "glVertexAttribPointer");
}
static void glad_gl_load_GL_VERSION_2_1( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_VERSION_2_1) return;
glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC) load(userptr, "glUniformMatrix2x3fv");
glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC) load(userptr, "glUniformMatrix2x4fv");
glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC) load(userptr, "glUniformMatrix3x2fv");
glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC) load(userptr, "glUniformMatrix3x4fv");
glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC) load(userptr, "glUniformMatrix4x2fv");
glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC) load(userptr, "glUniformMatrix4x3fv");
}
static void glad_gl_load_GL_VERSION_3_0( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_VERSION_3_0) return;
glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC) load(userptr, "glBeginConditionalRender");
glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC) load(userptr, "glBeginTransformFeedback");
glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load(userptr, "glBindBufferBase");
glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load(userptr, "glBindBufferRange");
glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC) load(userptr, "glBindFragDataLocation");
glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) load(userptr, "glBindFramebuffer");
glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) load(userptr, "glBindRenderbuffer");
glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC) load(userptr, "glBindVertexArray");
glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) load(userptr, "glBlitFramebuffer");
glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckFramebufferStatus");
glad_glClampColor = (PFNGLCLAMPCOLORPROC) load(userptr, "glClampColor");
glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC) load(userptr, "glClearBufferfi");
glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC) load(userptr, "glClearBufferfv");
glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC) load(userptr, "glClearBufferiv");
glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC) load(userptr, "glClearBufferuiv");
glad_glColorMaski = (PFNGLCOLORMASKIPROC) load(userptr, "glColorMaski");
glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) load(userptr, "glDeleteFramebuffers");
glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) load(userptr, "glDeleteRenderbuffers");
glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) load(userptr, "glDeleteVertexArrays");
glad_glDisablei = (PFNGLDISABLEIPROC) load(userptr, "glDisablei");
glad_glEnablei = (PFNGLENABLEIPROC) load(userptr, "glEnablei");
glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC) load(userptr, "glEndConditionalRender");
glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC) load(userptr, "glEndTransformFeedback");
glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC) load(userptr, "glFlushMappedBufferRange");
glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glFramebufferRenderbuffer");
glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) load(userptr, "glFramebufferTexture1D");
glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) load(userptr, "glFramebufferTexture2D");
glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) load(userptr, "glFramebufferTexture3D");
glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glFramebufferTextureLayer");
glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) load(userptr, "glGenFramebuffers");
glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) load(userptr, "glGenRenderbuffers");
glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) load(userptr, "glGenVertexArrays");
glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) load(userptr, "glGenerateMipmap");
glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC) load(userptr, "glGetBooleani_v");
glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC) load(userptr, "glGetFragDataLocation");
glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetFramebufferAttachmentParameteriv");
glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load(userptr, "glGetIntegeri_v");
glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetRenderbufferParameteriv");
glad_glGetStringi = (PFNGLGETSTRINGIPROC) load(userptr, "glGetStringi");
glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC) load(userptr, "glGetTexParameterIiv");
glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC) load(userptr, "glGetTexParameterIuiv");
glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) load(userptr, "glGetTransformFeedbackVarying");
glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC) load(userptr, "glGetUniformuiv");
glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC) load(userptr, "glGetVertexAttribIiv");
glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC) load(userptr, "glGetVertexAttribIuiv");
glad_glIsEnabledi = (PFNGLISENABLEDIPROC) load(userptr, "glIsEnabledi");
glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) load(userptr, "glIsFramebuffer");
glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) load(userptr, "glIsRenderbuffer");
glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC) load(userptr, "glIsVertexArray");
glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC) load(userptr, "glMapBufferRange");
glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) load(userptr, "glRenderbufferStorage");
glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) load(userptr, "glRenderbufferStorageMultisample");
glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC) load(userptr, "glTexParameterIiv");
glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC) load(userptr, "glTexParameterIuiv");
glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC) load(userptr, "glTransformFeedbackVaryings");
glad_glUniform1ui = (PFNGLUNIFORM1UIPROC) load(userptr, "glUniform1ui");
glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC) load(userptr, "glUniform1uiv");
glad_glUniform2ui = (PFNGLUNIFORM2UIPROC) load(userptr, "glUniform2ui");
glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC) load(userptr, "glUniform2uiv");
glad_glUniform3ui = (PFNGLUNIFORM3UIPROC) load(userptr, "glUniform3ui");
glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC) load(userptr, "glUniform3uiv");
glad_glUniform4ui = (PFNGLUNIFORM4UIPROC) load(userptr, "glUniform4ui");
glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC) load(userptr, "glUniform4uiv");
glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC) load(userptr, "glVertexAttribI1i");
glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC) load(userptr, "glVertexAttribI1iv");
glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC) load(userptr, "glVertexAttribI1ui");
glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC) load(userptr, "glVertexAttribI1uiv");
glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC) load(userptr, "glVertexAttribI2i");
glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC) load(userptr, "glVertexAttribI2iv");
glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC) load(userptr, "glVertexAttribI2ui");
glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC) load(userptr, "glVertexAttribI2uiv");
glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC) load(userptr, "glVertexAttribI3i");
glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC) load(userptr, "glVertexAttribI3iv");
glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC) load(userptr, "glVertexAttribI3ui");
glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC) load(userptr, "glVertexAttribI3uiv");
glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC) load(userptr, "glVertexAttribI4bv");
glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC) load(userptr, "glVertexAttribI4i");
glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC) load(userptr, "glVertexAttribI4iv");
glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC) load(userptr, "glVertexAttribI4sv");
glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC) load(userptr, "glVertexAttribI4ubv");
glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC) load(userptr, "glVertexAttribI4ui");
glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC) load(userptr, "glVertexAttribI4uiv");
glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC) load(userptr, "glVertexAttribI4usv");
glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC) load(userptr, "glVertexAttribIPointer");
}
static void glad_gl_load_GL_VERSION_3_1( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_VERSION_3_1) return;
glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load(userptr, "glBindBufferBase");
glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load(userptr, "glBindBufferRange");
glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC) load(userptr, "glCopyBufferSubData");
glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC) load(userptr, "glDrawArraysInstanced");
glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC) load(userptr, "glDrawElementsInstanced");
glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) load(userptr, "glGetActiveUniformBlockName");
glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC) load(userptr, "glGetActiveUniformBlockiv");
glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC) load(userptr, "glGetActiveUniformName");
glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC) load(userptr, "glGetActiveUniformsiv");
glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load(userptr, "glGetIntegeri_v");
glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC) load(userptr, "glGetUniformBlockIndex");
glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC) load(userptr, "glGetUniformIndices");
glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC) load(userptr, "glPrimitiveRestartIndex");
glad_glTexBuffer = (PFNGLTEXBUFFERPROC) load(userptr, "glTexBuffer");
glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC) load(userptr, "glUniformBlockBinding");
}
static void glad_gl_load_GL_ARB_copy_image( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_copy_image) return;
glad_glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC) load(userptr, "glCopyImageSubData");
}
static void glad_gl_load_GL_ARB_instanced_arrays( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_instanced_arrays) return;
glad_glVertexAttribDivisorARB = (PFNGLVERTEXATTRIBDIVISORARBPROC) load(userptr, "glVertexAttribDivisorARB");
}
static void glad_gl_load_GL_ARB_multisample( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_multisample) return;
glad_glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC) load(userptr, "glSampleCoverageARB");
}
static void glad_gl_load_GL_ARB_robustness( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_robustness) return;
glad_glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC) load(userptr, "glGetGraphicsResetStatusARB");
glad_glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) load(userptr, "glGetnCompressedTexImageARB");
glad_glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC) load(userptr, "glGetnTexImageARB");
glad_glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC) load(userptr, "glGetnUniformdvARB");
glad_glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC) load(userptr, "glGetnUniformfvARB");
glad_glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC) load(userptr, "glGetnUniformivARB");
glad_glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC) load(userptr, "glGetnUniformuivARB");
glad_glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC) load(userptr, "glReadnPixelsARB");
}
static void glad_gl_load_GL_ARB_texture_storage( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_texture_storage) return;
glad_glTexStorage1D = (PFNGLTEXSTORAGE1DPROC) load(userptr, "glTexStorage1D");
glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC) load(userptr, "glTexStorage2D");
glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC) load(userptr, "glTexStorage3D");
}
static void glad_gl_load_GL_KHR_debug( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_KHR_debug) return;
glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC) load(userptr, "glDebugMessageCallback");
glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC) load(userptr, "glDebugMessageControl");
glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC) load(userptr, "glDebugMessageInsert");
glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC) load(userptr, "glGetDebugMessageLog");
glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC) load(userptr, "glGetObjectLabel");
glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC) load(userptr, "glGetObjectPtrLabel");
glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv");
glad_glObjectLabel = (PFNGLOBJECTLABELPROC) load(userptr, "glObjectLabel");
glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC) load(userptr, "glObjectPtrLabel");
glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC) load(userptr, "glPopDebugGroup");
glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC) load(userptr, "glPushDebugGroup");
}
static void glad_gl_free_extensions(char **exts_i) {
if (exts_i != NULL) {
unsigned int index;
for(index = 0; exts_i[index]; index++) {
free((void *) (exts_i[index]));
}
free((void *)exts_i);
exts_i = NULL;
}
}
static int glad_gl_get_extensions( const char **out_exts, char ***out_exts_i) {
#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
if (glad_glGetStringi != NULL && glad_glGetIntegerv != NULL) {
unsigned int index = 0;
unsigned int num_exts_i = 0;
char **exts_i = NULL;
glad_glGetIntegerv(GL_NUM_EXTENSIONS, (int*) &num_exts_i);
exts_i = (char **) malloc((num_exts_i + 1) * (sizeof *exts_i));
if (exts_i == NULL) {
return 0;
}
for(index = 0; index < num_exts_i; index++) {
const char *gl_str_tmp = (const char*) glad_glGetStringi(GL_EXTENSIONS, index);
size_t len = strlen(gl_str_tmp) + 1;
char *local_str = (char*) malloc(len * sizeof(char));
if(local_str == NULL) {
exts_i[index] = NULL;
glad_gl_free_extensions(exts_i);
return 0;
}
memcpy(local_str, gl_str_tmp, len * sizeof(char));
exts_i[index] = local_str;
}
exts_i[index] = NULL;
*out_exts_i = exts_i;
return 1;
}
#else
GLAD_UNUSED(out_exts_i);
#endif
if (glad_glGetString == NULL) {
return 0;
}
*out_exts = (const char *)glad_glGetString(GL_EXTENSIONS);
return 1;
}
static int glad_gl_has_extension(const char *exts, char **exts_i, const char *ext) {
if(exts_i) {
unsigned int index;
for(index = 0; exts_i[index]; index++) {
const char *e = exts_i[index];
if(strcmp(e, ext) == 0) {
return 1;
}
}
} else {
const char *extensions;
const char *loc;
const char *terminator;
extensions = exts;
if(extensions == NULL || ext == NULL) {
return 0;
}
while(1) {
loc = strstr(extensions, ext);
if(loc == NULL) {
return 0;
}
terminator = loc + strlen(ext);
if((loc == extensions || *(loc - 1) == ' ') &&
(*terminator == ' ' || *terminator == '\0')) {
return 1;
}
extensions = terminator;
}
}
return 0;
}
static GLADapiproc glad_gl_get_proc_from_userptr(void *userptr, const char* name) {
return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name);
}
static int glad_gl_find_extensions_gl(void) {
const char *exts = NULL;
char **exts_i = NULL;
if (!glad_gl_get_extensions(&exts, &exts_i)) return 0;
GLAD_GL_ARB_copy_image = glad_gl_has_extension(exts, exts_i, "GL_ARB_copy_image");
GLAD_GL_ARB_framebuffer_sRGB = glad_gl_has_extension(exts, exts_i, "GL_ARB_framebuffer_sRGB");
GLAD_GL_ARB_instanced_arrays = glad_gl_has_extension(exts, exts_i, "GL_ARB_instanced_arrays");
GLAD_GL_ARB_multisample = glad_gl_has_extension(exts, exts_i, "GL_ARB_multisample");
GLAD_GL_ARB_robustness = glad_gl_has_extension(exts, exts_i, "GL_ARB_robustness");
GLAD_GL_ARB_texture_storage = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_storage");
GLAD_GL_EXT_framebuffer_sRGB = glad_gl_has_extension(exts, exts_i, "GL_EXT_framebuffer_sRGB");
GLAD_GL_KHR_debug = glad_gl_has_extension(exts, exts_i, "GL_KHR_debug");
glad_gl_free_extensions(exts_i);
return 1;
}
static int glad_gl_find_core_gl(void) {
int i;
const char* version;
const char* prefixes[] = {
"OpenGL ES-CM ",
"OpenGL ES-CL ",
"OpenGL ES ",
"OpenGL SC ",
NULL
};
int major = 0;
int minor = 0;
version = (const char*) glad_glGetString(GL_VERSION);
if (!version) return 0;
for (i = 0; prefixes[i]; i++) {
const size_t length = strlen(prefixes[i]);
if (strncmp(version, prefixes[i], length) == 0) {
version += length;
break;
}
}
GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor);
GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
return GLAD_MAKE_VERSION(major, minor);
}
int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr) {
int version;
glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString");
if(glad_glGetString == NULL) return 0;
version = glad_gl_find_core_gl();
glad_gl_load_GL_VERSION_1_0(load, userptr);
glad_gl_load_GL_VERSION_1_1(load, userptr);
glad_gl_load_GL_VERSION_1_2(load, userptr);
glad_gl_load_GL_VERSION_1_3(load, userptr);
glad_gl_load_GL_VERSION_1_4(load, userptr);
glad_gl_load_GL_VERSION_1_5(load, userptr);
glad_gl_load_GL_VERSION_2_0(load, userptr);
glad_gl_load_GL_VERSION_2_1(load, userptr);
glad_gl_load_GL_VERSION_3_0(load, userptr);
glad_gl_load_GL_VERSION_3_1(load, userptr);
if (!glad_gl_find_extensions_gl()) return 0;
glad_gl_load_GL_ARB_copy_image(load, userptr);
glad_gl_load_GL_ARB_instanced_arrays(load, userptr);
glad_gl_load_GL_ARB_multisample(load, userptr);
glad_gl_load_GL_ARB_robustness(load, userptr);
glad_gl_load_GL_ARB_texture_storage(load, userptr);
glad_gl_load_GL_KHR_debug(load, userptr);
return version;
}
int gladLoadGL( GLADloadfunc load) {
return gladLoadGLUserPtr( glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load);
}
void gladInstallGLDebug(void) {
glad_debug_glAccum = glad_debug_impl_glAccum;
glad_debug_glActiveTexture = glad_debug_impl_glActiveTexture;
glad_debug_glAlphaFunc = glad_debug_impl_glAlphaFunc;
glad_debug_glAreTexturesResident = glad_debug_impl_glAreTexturesResident;
glad_debug_glArrayElement = glad_debug_impl_glArrayElement;
glad_debug_glAttachShader = glad_debug_impl_glAttachShader;
glad_debug_glBegin = glad_debug_impl_glBegin;
glad_debug_glBeginConditionalRender = glad_debug_impl_glBeginConditionalRender;
glad_debug_glBeginQuery = glad_debug_impl_glBeginQuery;
glad_debug_glBeginTransformFeedback = glad_debug_impl_glBeginTransformFeedback;
glad_debug_glBindAttribLocation = glad_debug_impl_glBindAttribLocation;
glad_debug_glBindBuffer = glad_debug_impl_glBindBuffer;
glad_debug_glBindBufferBase = glad_debug_impl_glBindBufferBase;
glad_debug_glBindBufferRange = glad_debug_impl_glBindBufferRange;
glad_debug_glBindFragDataLocation = glad_debug_impl_glBindFragDataLocation;
glad_debug_glBindFramebuffer = glad_debug_impl_glBindFramebuffer;
glad_debug_glBindRenderbuffer = glad_debug_impl_glBindRenderbuffer;
glad_debug_glBindTexture = glad_debug_impl_glBindTexture;
glad_debug_glBindVertexArray = glad_debug_impl_glBindVertexArray;
glad_debug_glBitmap = glad_debug_impl_glBitmap;
glad_debug_glBlendColor = glad_debug_impl_glBlendColor;
glad_debug_glBlendEquation = glad_debug_impl_glBlendEquation;
glad_debug_glBlendEquationSeparate = glad_debug_impl_glBlendEquationSeparate;
glad_debug_glBlendFunc = glad_debug_impl_glBlendFunc;
glad_debug_glBlendFuncSeparate = glad_debug_impl_glBlendFuncSeparate;
glad_debug_glBlitFramebuffer = glad_debug_impl_glBlitFramebuffer;
glad_debug_glBufferData = glad_debug_impl_glBufferData;
glad_debug_glBufferSubData = glad_debug_impl_glBufferSubData;
glad_debug_glCallList = glad_debug_impl_glCallList;
glad_debug_glCallLists = glad_debug_impl_glCallLists;
glad_debug_glCheckFramebufferStatus = glad_debug_impl_glCheckFramebufferStatus;
glad_debug_glClampColor = glad_debug_impl_glClampColor;
glad_debug_glClear = glad_debug_impl_glClear;
glad_debug_glClearAccum = glad_debug_impl_glClearAccum;
glad_debug_glClearBufferfi = glad_debug_impl_glClearBufferfi;
glad_debug_glClearBufferfv = glad_debug_impl_glClearBufferfv;
glad_debug_glClearBufferiv = glad_debug_impl_glClearBufferiv;
glad_debug_glClearBufferuiv = glad_debug_impl_glClearBufferuiv;
glad_debug_glClearColor = glad_debug_impl_glClearColor;
glad_debug_glClearDepth = glad_debug_impl_glClearDepth;
glad_debug_glClearIndex = glad_debug_impl_glClearIndex;
glad_debug_glClearStencil = glad_debug_impl_glClearStencil;
glad_debug_glClientActiveTexture = glad_debug_impl_glClientActiveTexture;
glad_debug_glClipPlane = glad_debug_impl_glClipPlane;
glad_debug_glColor3b = glad_debug_impl_glColor3b;
glad_debug_glColor3bv = glad_debug_impl_glColor3bv;
glad_debug_glColor3d = glad_debug_impl_glColor3d;
glad_debug_glColor3dv = glad_debug_impl_glColor3dv;
glad_debug_glColor3f = glad_debug_impl_glColor3f;
glad_debug_glColor3fv = glad_debug_impl_glColor3fv;
glad_debug_glColor3i = glad_debug_impl_glColor3i;
glad_debug_glColor3iv = glad_debug_impl_glColor3iv;
glad_debug_glColor3s = glad_debug_impl_glColor3s;
glad_debug_glColor3sv = glad_debug_impl_glColor3sv;
glad_debug_glColor3ub = glad_debug_impl_glColor3ub;
glad_debug_glColor3ubv = glad_debug_impl_glColor3ubv;
glad_debug_glColor3ui = glad_debug_impl_glColor3ui;
glad_debug_glColor3uiv = glad_debug_impl_glColor3uiv;
glad_debug_glColor3us = glad_debug_impl_glColor3us;
glad_debug_glColor3usv = glad_debug_impl_glColor3usv;
glad_debug_glColor4b = glad_debug_impl_glColor4b;
glad_debug_glColor4bv = glad_debug_impl_glColor4bv;
glad_debug_glColor4d = glad_debug_impl_glColor4d;
glad_debug_glColor4dv = glad_debug_impl_glColor4dv;
glad_debug_glColor4f = glad_debug_impl_glColor4f;
glad_debug_glColor4fv = glad_debug_impl_glColor4fv;
glad_debug_glColor4i = glad_debug_impl_glColor4i;
glad_debug_glColor4iv = glad_debug_impl_glColor4iv;
glad_debug_glColor4s = glad_debug_impl_glColor4s;
glad_debug_glColor4sv = glad_debug_impl_glColor4sv;
glad_debug_glColor4ub = glad_debug_impl_glColor4ub;
glad_debug_glColor4ubv = glad_debug_impl_glColor4ubv;
glad_debug_glColor4ui = glad_debug_impl_glColor4ui;
glad_debug_glColor4uiv = glad_debug_impl_glColor4uiv;
glad_debug_glColor4us = glad_debug_impl_glColor4us;
glad_debug_glColor4usv = glad_debug_impl_glColor4usv;
glad_debug_glColorMask = glad_debug_impl_glColorMask;
glad_debug_glColorMaski = glad_debug_impl_glColorMaski;
glad_debug_glColorMaterial = glad_debug_impl_glColorMaterial;
glad_debug_glColorPointer = glad_debug_impl_glColorPointer;
glad_debug_glCompileShader = glad_debug_impl_glCompileShader;
glad_debug_glCompressedTexImage1D = glad_debug_impl_glCompressedTexImage1D;
glad_debug_glCompressedTexImage2D = glad_debug_impl_glCompressedTexImage2D;
glad_debug_glCompressedTexImage3D = glad_debug_impl_glCompressedTexImage3D;
glad_debug_glCompressedTexSubImage1D = glad_debug_impl_glCompressedTexSubImage1D;
glad_debug_glCompressedTexSubImage2D = glad_debug_impl_glCompressedTexSubImage2D;
glad_debug_glCompressedTexSubImage3D = glad_debug_impl_glCompressedTexSubImage3D;
glad_debug_glCopyBufferSubData = glad_debug_impl_glCopyBufferSubData;
glad_debug_glCopyImageSubData = glad_debug_impl_glCopyImageSubData;
glad_debug_glCopyPixels = glad_debug_impl_glCopyPixels;
glad_debug_glCopyTexImage1D = glad_debug_impl_glCopyTexImage1D;
glad_debug_glCopyTexImage2D = glad_debug_impl_glCopyTexImage2D;
glad_debug_glCopyTexSubImage1D = glad_debug_impl_glCopyTexSubImage1D;
glad_debug_glCopyTexSubImage2D = glad_debug_impl_glCopyTexSubImage2D;
glad_debug_glCopyTexSubImage3D = glad_debug_impl_glCopyTexSubImage3D;
glad_debug_glCreateProgram = glad_debug_impl_glCreateProgram;
glad_debug_glCreateShader = glad_debug_impl_glCreateShader;
glad_debug_glCullFace = glad_debug_impl_glCullFace;
glad_debug_glDebugMessageCallback = glad_debug_impl_glDebugMessageCallback;
glad_debug_glDebugMessageControl = glad_debug_impl_glDebugMessageControl;
glad_debug_glDebugMessageInsert = glad_debug_impl_glDebugMessageInsert;
glad_debug_glDeleteBuffers = glad_debug_impl_glDeleteBuffers;
glad_debug_glDeleteFramebuffers = glad_debug_impl_glDeleteFramebuffers;
glad_debug_glDeleteLists = glad_debug_impl_glDeleteLists;
glad_debug_glDeleteProgram = glad_debug_impl_glDeleteProgram;
glad_debug_glDeleteQueries = glad_debug_impl_glDeleteQueries;
glad_debug_glDeleteRenderbuffers = glad_debug_impl_glDeleteRenderbuffers;
glad_debug_glDeleteShader = glad_debug_impl_glDeleteShader;
glad_debug_glDeleteTextures = glad_debug_impl_glDeleteTextures;
glad_debug_glDeleteVertexArrays = glad_debug_impl_glDeleteVertexArrays;
glad_debug_glDepthFunc = glad_debug_impl_glDepthFunc;
glad_debug_glDepthMask = glad_debug_impl_glDepthMask;
glad_debug_glDepthRange = glad_debug_impl_glDepthRange;
glad_debug_glDetachShader = glad_debug_impl_glDetachShader;
glad_debug_glDisable = glad_debug_impl_glDisable;
glad_debug_glDisableClientState = glad_debug_impl_glDisableClientState;
glad_debug_glDisableVertexAttribArray = glad_debug_impl_glDisableVertexAttribArray;
glad_debug_glDisablei = glad_debug_impl_glDisablei;
glad_debug_glDrawArrays = glad_debug_impl_glDrawArrays;
glad_debug_glDrawArraysInstanced = glad_debug_impl_glDrawArraysInstanced;
glad_debug_glDrawBuffer = glad_debug_impl_glDrawBuffer;
glad_debug_glDrawBuffers = glad_debug_impl_glDrawBuffers;
glad_debug_glDrawElements = glad_debug_impl_glDrawElements;
glad_debug_glDrawElementsInstanced = glad_debug_impl_glDrawElementsInstanced;
glad_debug_glDrawPixels = glad_debug_impl_glDrawPixels;
glad_debug_glDrawRangeElements = glad_debug_impl_glDrawRangeElements;
glad_debug_glEdgeFlag = glad_debug_impl_glEdgeFlag;
glad_debug_glEdgeFlagPointer = glad_debug_impl_glEdgeFlagPointer;
glad_debug_glEdgeFlagv = glad_debug_impl_glEdgeFlagv;
glad_debug_glEnable = glad_debug_impl_glEnable;
glad_debug_glEnableClientState = glad_debug_impl_glEnableClientState;
glad_debug_glEnableVertexAttribArray = glad_debug_impl_glEnableVertexAttribArray;
glad_debug_glEnablei = glad_debug_impl_glEnablei;
glad_debug_glEnd = glad_debug_impl_glEnd;
glad_debug_glEndConditionalRender = glad_debug_impl_glEndConditionalRender;
glad_debug_glEndList = glad_debug_impl_glEndList;
glad_debug_glEndQuery = glad_debug_impl_glEndQuery;
glad_debug_glEndTransformFeedback = glad_debug_impl_glEndTransformFeedback;
glad_debug_glEvalCoord1d = glad_debug_impl_glEvalCoord1d;
glad_debug_glEvalCoord1dv = glad_debug_impl_glEvalCoord1dv;
glad_debug_glEvalCoord1f = glad_debug_impl_glEvalCoord1f;
glad_debug_glEvalCoord1fv = glad_debug_impl_glEvalCoord1fv;
glad_debug_glEvalCoord2d = glad_debug_impl_glEvalCoord2d;
glad_debug_glEvalCoord2dv = glad_debug_impl_glEvalCoord2dv;
glad_debug_glEvalCoord2f = glad_debug_impl_glEvalCoord2f;
glad_debug_glEvalCoord2fv = glad_debug_impl_glEvalCoord2fv;
glad_debug_glEvalMesh1 = glad_debug_impl_glEvalMesh1;
glad_debug_glEvalMesh2 = glad_debug_impl_glEvalMesh2;
glad_debug_glEvalPoint1 = glad_debug_impl_glEvalPoint1;
glad_debug_glEvalPoint2 = glad_debug_impl_glEvalPoint2;
glad_debug_glFeedbackBuffer = glad_debug_impl_glFeedbackBuffer;
glad_debug_glFinish = glad_debug_impl_glFinish;
glad_debug_glFlush = glad_debug_impl_glFlush;
glad_debug_glFlushMappedBufferRange = glad_debug_impl_glFlushMappedBufferRange;
glad_debug_glFogCoordPointer = glad_debug_impl_glFogCoordPointer;
glad_debug_glFogCoordd = glad_debug_impl_glFogCoordd;
glad_debug_glFogCoorddv = glad_debug_impl_glFogCoorddv;
glad_debug_glFogCoordf = glad_debug_impl_glFogCoordf;
glad_debug_glFogCoordfv = glad_debug_impl_glFogCoordfv;
glad_debug_glFogf = glad_debug_impl_glFogf;
glad_debug_glFogfv = glad_debug_impl_glFogfv;
glad_debug_glFogi = glad_debug_impl_glFogi;
glad_debug_glFogiv = glad_debug_impl_glFogiv;
glad_debug_glFramebufferRenderbuffer = glad_debug_impl_glFramebufferRenderbuffer;
glad_debug_glFramebufferTexture1D = glad_debug_impl_glFramebufferTexture1D;
glad_debug_glFramebufferTexture2D = glad_debug_impl_glFramebufferTexture2D;
glad_debug_glFramebufferTexture3D = glad_debug_impl_glFramebufferTexture3D;
glad_debug_glFramebufferTextureLayer = glad_debug_impl_glFramebufferTextureLayer;
glad_debug_glFrontFace = glad_debug_impl_glFrontFace;
glad_debug_glFrustum = glad_debug_impl_glFrustum;
glad_debug_glGenBuffers = glad_debug_impl_glGenBuffers;
glad_debug_glGenFramebuffers = glad_debug_impl_glGenFramebuffers;
glad_debug_glGenLists = glad_debug_impl_glGenLists;
glad_debug_glGenQueries = glad_debug_impl_glGenQueries;
glad_debug_glGenRenderbuffers = glad_debug_impl_glGenRenderbuffers;
glad_debug_glGenTextures = glad_debug_impl_glGenTextures;
glad_debug_glGenVertexArrays = glad_debug_impl_glGenVertexArrays;
glad_debug_glGenerateMipmap = glad_debug_impl_glGenerateMipmap;
glad_debug_glGetActiveAttrib = glad_debug_impl_glGetActiveAttrib;
glad_debug_glGetActiveUniform = glad_debug_impl_glGetActiveUniform;
glad_debug_glGetActiveUniformBlockName = glad_debug_impl_glGetActiveUniformBlockName;
glad_debug_glGetActiveUniformBlockiv = glad_debug_impl_glGetActiveUniformBlockiv;
glad_debug_glGetActiveUniformName = glad_debug_impl_glGetActiveUniformName;
glad_debug_glGetActiveUniformsiv = glad_debug_impl_glGetActiveUniformsiv;
glad_debug_glGetAttachedShaders = glad_debug_impl_glGetAttachedShaders;
glad_debug_glGetAttribLocation = glad_debug_impl_glGetAttribLocation;
glad_debug_glGetBooleani_v = glad_debug_impl_glGetBooleani_v;
glad_debug_glGetBooleanv = glad_debug_impl_glGetBooleanv;
glad_debug_glGetBufferParameteriv = glad_debug_impl_glGetBufferParameteriv;
glad_debug_glGetBufferPointerv = glad_debug_impl_glGetBufferPointerv;
glad_debug_glGetBufferSubData = glad_debug_impl_glGetBufferSubData;
glad_debug_glGetClipPlane = glad_debug_impl_glGetClipPlane;
glad_debug_glGetCompressedTexImage = glad_debug_impl_glGetCompressedTexImage;
glad_debug_glGetDebugMessageLog = glad_debug_impl_glGetDebugMessageLog;
glad_debug_glGetDoublev = glad_debug_impl_glGetDoublev;
glad_debug_glGetError = glad_debug_impl_glGetError;
glad_debug_glGetFloatv = glad_debug_impl_glGetFloatv;
glad_debug_glGetFragDataLocation = glad_debug_impl_glGetFragDataLocation;
glad_debug_glGetFramebufferAttachmentParameteriv = glad_debug_impl_glGetFramebufferAttachmentParameteriv;
glad_debug_glGetGraphicsResetStatusARB = glad_debug_impl_glGetGraphicsResetStatusARB;
glad_debug_glGetIntegeri_v = glad_debug_impl_glGetIntegeri_v;
glad_debug_glGetIntegerv = glad_debug_impl_glGetIntegerv;
glad_debug_glGetLightfv = glad_debug_impl_glGetLightfv;
glad_debug_glGetLightiv = glad_debug_impl_glGetLightiv;
glad_debug_glGetMapdv = glad_debug_impl_glGetMapdv;
glad_debug_glGetMapfv = glad_debug_impl_glGetMapfv;
glad_debug_glGetMapiv = glad_debug_impl_glGetMapiv;
glad_debug_glGetMaterialfv = glad_debug_impl_glGetMaterialfv;
glad_debug_glGetMaterialiv = glad_debug_impl_glGetMaterialiv;
glad_debug_glGetObjectLabel = glad_debug_impl_glGetObjectLabel;
glad_debug_glGetObjectPtrLabel = glad_debug_impl_glGetObjectPtrLabel;
glad_debug_glGetPixelMapfv = glad_debug_impl_glGetPixelMapfv;
glad_debug_glGetPixelMapuiv = glad_debug_impl_glGetPixelMapuiv;
glad_debug_glGetPixelMapusv = glad_debug_impl_glGetPixelMapusv;
glad_debug_glGetPointerv = glad_debug_impl_glGetPointerv;
glad_debug_glGetPolygonStipple = glad_debug_impl_glGetPolygonStipple;
glad_debug_glGetProgramInfoLog = glad_debug_impl_glGetProgramInfoLog;
glad_debug_glGetProgramiv = glad_debug_impl_glGetProgramiv;
glad_debug_glGetQueryObjectiv = glad_debug_impl_glGetQueryObjectiv;
glad_debug_glGetQueryObjectuiv = glad_debug_impl_glGetQueryObjectuiv;
glad_debug_glGetQueryiv = glad_debug_impl_glGetQueryiv;
glad_debug_glGetRenderbufferParameteriv = glad_debug_impl_glGetRenderbufferParameteriv;
glad_debug_glGetShaderInfoLog = glad_debug_impl_glGetShaderInfoLog;
glad_debug_glGetShaderSource = glad_debug_impl_glGetShaderSource;
glad_debug_glGetShaderiv = glad_debug_impl_glGetShaderiv;
glad_debug_glGetString = glad_debug_impl_glGetString;
glad_debug_glGetStringi = glad_debug_impl_glGetStringi;
glad_debug_glGetTexEnvfv = glad_debug_impl_glGetTexEnvfv;
glad_debug_glGetTexEnviv = glad_debug_impl_glGetTexEnviv;
glad_debug_glGetTexGendv = glad_debug_impl_glGetTexGendv;
glad_debug_glGetTexGenfv = glad_debug_impl_glGetTexGenfv;
glad_debug_glGetTexGeniv = glad_debug_impl_glGetTexGeniv;
glad_debug_glGetTexImage = glad_debug_impl_glGetTexImage;
glad_debug_glGetTexLevelParameterfv = glad_debug_impl_glGetTexLevelParameterfv;
glad_debug_glGetTexLevelParameteriv = glad_debug_impl_glGetTexLevelParameteriv;
glad_debug_glGetTexParameterIiv = glad_debug_impl_glGetTexParameterIiv;
glad_debug_glGetTexParameterIuiv = glad_debug_impl_glGetTexParameterIuiv;
glad_debug_glGetTexParameterfv = glad_debug_impl_glGetTexParameterfv;
glad_debug_glGetTexParameteriv = glad_debug_impl_glGetTexParameteriv;
glad_debug_glGetTransformFeedbackVarying = glad_debug_impl_glGetTransformFeedbackVarying;
glad_debug_glGetUniformBlockIndex = glad_debug_impl_glGetUniformBlockIndex;
glad_debug_glGetUniformIndices = glad_debug_impl_glGetUniformIndices;
glad_debug_glGetUniformLocation = glad_debug_impl_glGetUniformLocation;
glad_debug_glGetUniformfv = glad_debug_impl_glGetUniformfv;
glad_debug_glGetUniformiv = glad_debug_impl_glGetUniformiv;
glad_debug_glGetUniformuiv = glad_debug_impl_glGetUniformuiv;
glad_debug_glGetVertexAttribIiv = glad_debug_impl_glGetVertexAttribIiv;
glad_debug_glGetVertexAttribIuiv = glad_debug_impl_glGetVertexAttribIuiv;
glad_debug_glGetVertexAttribPointerv = glad_debug_impl_glGetVertexAttribPointerv;
glad_debug_glGetVertexAttribdv = glad_debug_impl_glGetVertexAttribdv;
glad_debug_glGetVertexAttribfv = glad_debug_impl_glGetVertexAttribfv;
glad_debug_glGetVertexAttribiv = glad_debug_impl_glGetVertexAttribiv;
glad_debug_glGetnCompressedTexImageARB = glad_debug_impl_glGetnCompressedTexImageARB;
glad_debug_glGetnTexImageARB = glad_debug_impl_glGetnTexImageARB;
glad_debug_glGetnUniformdvARB = glad_debug_impl_glGetnUniformdvARB;
glad_debug_glGetnUniformfvARB = glad_debug_impl_glGetnUniformfvARB;
glad_debug_glGetnUniformivARB = glad_debug_impl_glGetnUniformivARB;
glad_debug_glGetnUniformuivARB = glad_debug_impl_glGetnUniformuivARB;
glad_debug_glHint = glad_debug_impl_glHint;
glad_debug_glIndexMask = glad_debug_impl_glIndexMask;
glad_debug_glIndexPointer = glad_debug_impl_glIndexPointer;
glad_debug_glIndexd = glad_debug_impl_glIndexd;
glad_debug_glIndexdv = glad_debug_impl_glIndexdv;
glad_debug_glIndexf = glad_debug_impl_glIndexf;
glad_debug_glIndexfv = glad_debug_impl_glIndexfv;
glad_debug_glIndexi = glad_debug_impl_glIndexi;
glad_debug_glIndexiv = glad_debug_impl_glIndexiv;
glad_debug_glIndexs = glad_debug_impl_glIndexs;
glad_debug_glIndexsv = glad_debug_impl_glIndexsv;
glad_debug_glIndexub = glad_debug_impl_glIndexub;
glad_debug_glIndexubv = glad_debug_impl_glIndexubv;
glad_debug_glInitNames = glad_debug_impl_glInitNames;
glad_debug_glInterleavedArrays = glad_debug_impl_glInterleavedArrays;
glad_debug_glIsBuffer = glad_debug_impl_glIsBuffer;
glad_debug_glIsEnabled = glad_debug_impl_glIsEnabled;
glad_debug_glIsEnabledi = glad_debug_impl_glIsEnabledi;
glad_debug_glIsFramebuffer = glad_debug_impl_glIsFramebuffer;
glad_debug_glIsList = glad_debug_impl_glIsList;
glad_debug_glIsProgram = glad_debug_impl_glIsProgram;
glad_debug_glIsQuery = glad_debug_impl_glIsQuery;
glad_debug_glIsRenderbuffer = glad_debug_impl_glIsRenderbuffer;
glad_debug_glIsShader = glad_debug_impl_glIsShader;
glad_debug_glIsTexture = glad_debug_impl_glIsTexture;
glad_debug_glIsVertexArray = glad_debug_impl_glIsVertexArray;
glad_debug_glLightModelf = glad_debug_impl_glLightModelf;
glad_debug_glLightModelfv = glad_debug_impl_glLightModelfv;
glad_debug_glLightModeli = glad_debug_impl_glLightModeli;
glad_debug_glLightModeliv = glad_debug_impl_glLightModeliv;
glad_debug_glLightf = glad_debug_impl_glLightf;
glad_debug_glLightfv = glad_debug_impl_glLightfv;
glad_debug_glLighti = glad_debug_impl_glLighti;
glad_debug_glLightiv = glad_debug_impl_glLightiv;
glad_debug_glLineStipple = glad_debug_impl_glLineStipple;
glad_debug_glLineWidth = glad_debug_impl_glLineWidth;
glad_debug_glLinkProgram = glad_debug_impl_glLinkProgram;
glad_debug_glListBase = glad_debug_impl_glListBase;
glad_debug_glLoadIdentity = glad_debug_impl_glLoadIdentity;
glad_debug_glLoadMatrixd = glad_debug_impl_glLoadMatrixd;
glad_debug_glLoadMatrixf = glad_debug_impl_glLoadMatrixf;
glad_debug_glLoadName = glad_debug_impl_glLoadName;
glad_debug_glLoadTransposeMatrixd = glad_debug_impl_glLoadTransposeMatrixd;
glad_debug_glLoadTransposeMatrixf = glad_debug_impl_glLoadTransposeMatrixf;
glad_debug_glLogicOp = glad_debug_impl_glLogicOp;
glad_debug_glMap1d = glad_debug_impl_glMap1d;
glad_debug_glMap1f = glad_debug_impl_glMap1f;
glad_debug_glMap2d = glad_debug_impl_glMap2d;
glad_debug_glMap2f = glad_debug_impl_glMap2f;
glad_debug_glMapBuffer = glad_debug_impl_glMapBuffer;
glad_debug_glMapBufferRange = glad_debug_impl_glMapBufferRange;
glad_debug_glMapGrid1d = glad_debug_impl_glMapGrid1d;
glad_debug_glMapGrid1f = glad_debug_impl_glMapGrid1f;
glad_debug_glMapGrid2d = glad_debug_impl_glMapGrid2d;
glad_debug_glMapGrid2f = glad_debug_impl_glMapGrid2f;
glad_debug_glMaterialf = glad_debug_impl_glMaterialf;
glad_debug_glMaterialfv = glad_debug_impl_glMaterialfv;
glad_debug_glMateriali = glad_debug_impl_glMateriali;
glad_debug_glMaterialiv = glad_debug_impl_glMaterialiv;
glad_debug_glMatrixMode = glad_debug_impl_glMatrixMode;
glad_debug_glMultMatrixd = glad_debug_impl_glMultMatrixd;
glad_debug_glMultMatrixf = glad_debug_impl_glMultMatrixf;
glad_debug_glMultTransposeMatrixd = glad_debug_impl_glMultTransposeMatrixd;
glad_debug_glMultTransposeMatrixf = glad_debug_impl_glMultTransposeMatrixf;
glad_debug_glMultiDrawArrays = glad_debug_impl_glMultiDrawArrays;
glad_debug_glMultiDrawElements = glad_debug_impl_glMultiDrawElements;
glad_debug_glMultiTexCoord1d = glad_debug_impl_glMultiTexCoord1d;
glad_debug_glMultiTexCoord1dv = glad_debug_impl_glMultiTexCoord1dv;
glad_debug_glMultiTexCoord1f = glad_debug_impl_glMultiTexCoord1f;
glad_debug_glMultiTexCoord1fv = glad_debug_impl_glMultiTexCoord1fv;
glad_debug_glMultiTexCoord1i = glad_debug_impl_glMultiTexCoord1i;
glad_debug_glMultiTexCoord1iv = glad_debug_impl_glMultiTexCoord1iv;
glad_debug_glMultiTexCoord1s = glad_debug_impl_glMultiTexCoord1s;
glad_debug_glMultiTexCoord1sv = glad_debug_impl_glMultiTexCoord1sv;
glad_debug_glMultiTexCoord2d = glad_debug_impl_glMultiTexCoord2d;
glad_debug_glMultiTexCoord2dv = glad_debug_impl_glMultiTexCoord2dv;
glad_debug_glMultiTexCoord2f = glad_debug_impl_glMultiTexCoord2f;
glad_debug_glMultiTexCoord2fv = glad_debug_impl_glMultiTexCoord2fv;
glad_debug_glMultiTexCoord2i = glad_debug_impl_glMultiTexCoord2i;
glad_debug_glMultiTexCoord2iv = glad_debug_impl_glMultiTexCoord2iv;
glad_debug_glMultiTexCoord2s = glad_debug_impl_glMultiTexCoord2s;
glad_debug_glMultiTexCoord2sv = glad_debug_impl_glMultiTexCoord2sv;
glad_debug_glMultiTexCoord3d = glad_debug_impl_glMultiTexCoord3d;
glad_debug_glMultiTexCoord3dv = glad_debug_impl_glMultiTexCoord3dv;
glad_debug_glMultiTexCoord3f = glad_debug_impl_glMultiTexCoord3f;
glad_debug_glMultiTexCoord3fv = glad_debug_impl_glMultiTexCoord3fv;
glad_debug_glMultiTexCoord3i = glad_debug_impl_glMultiTexCoord3i;
glad_debug_glMultiTexCoord3iv = glad_debug_impl_glMultiTexCoord3iv;
glad_debug_glMultiTexCoord3s = glad_debug_impl_glMultiTexCoord3s;
glad_debug_glMultiTexCoord3sv = glad_debug_impl_glMultiTexCoord3sv;
glad_debug_glMultiTexCoord4d = glad_debug_impl_glMultiTexCoord4d;
glad_debug_glMultiTexCoord4dv = glad_debug_impl_glMultiTexCoord4dv;
glad_debug_glMultiTexCoord4f = glad_debug_impl_glMultiTexCoord4f;
glad_debug_glMultiTexCoord4fv = glad_debug_impl_glMultiTexCoord4fv;
glad_debug_glMultiTexCoord4i = glad_debug_impl_glMultiTexCoord4i;
glad_debug_glMultiTexCoord4iv = glad_debug_impl_glMultiTexCoord4iv;
glad_debug_glMultiTexCoord4s = glad_debug_impl_glMultiTexCoord4s;
glad_debug_glMultiTexCoord4sv = glad_debug_impl_glMultiTexCoord4sv;
glad_debug_glNewList = glad_debug_impl_glNewList;
glad_debug_glNormal3b = glad_debug_impl_glNormal3b;
glad_debug_glNormal3bv = glad_debug_impl_glNormal3bv;
glad_debug_glNormal3d = glad_debug_impl_glNormal3d;
glad_debug_glNormal3dv = glad_debug_impl_glNormal3dv;
glad_debug_glNormal3f = glad_debug_impl_glNormal3f;
glad_debug_glNormal3fv = glad_debug_impl_glNormal3fv;
glad_debug_glNormal3i = glad_debug_impl_glNormal3i;
glad_debug_glNormal3iv = glad_debug_impl_glNormal3iv;
glad_debug_glNormal3s = glad_debug_impl_glNormal3s;
glad_debug_glNormal3sv = glad_debug_impl_glNormal3sv;
glad_debug_glNormalPointer = glad_debug_impl_glNormalPointer;
glad_debug_glObjectLabel = glad_debug_impl_glObjectLabel;
glad_debug_glObjectPtrLabel = glad_debug_impl_glObjectPtrLabel;
glad_debug_glOrtho = glad_debug_impl_glOrtho;
glad_debug_glPassThrough = glad_debug_impl_glPassThrough;
glad_debug_glPixelMapfv = glad_debug_impl_glPixelMapfv;
glad_debug_glPixelMapuiv = glad_debug_impl_glPixelMapuiv;
glad_debug_glPixelMapusv = glad_debug_impl_glPixelMapusv;
glad_debug_glPixelStoref = glad_debug_impl_glPixelStoref;
glad_debug_glPixelStorei = glad_debug_impl_glPixelStorei;
glad_debug_glPixelTransferf = glad_debug_impl_glPixelTransferf;
glad_debug_glPixelTransferi = glad_debug_impl_glPixelTransferi;
glad_debug_glPixelZoom = glad_debug_impl_glPixelZoom;
glad_debug_glPointParameterf = glad_debug_impl_glPointParameterf;
glad_debug_glPointParameterfv = glad_debug_impl_glPointParameterfv;
glad_debug_glPointParameteri = glad_debug_impl_glPointParameteri;
glad_debug_glPointParameteriv = glad_debug_impl_glPointParameteriv;
glad_debug_glPointSize = glad_debug_impl_glPointSize;
glad_debug_glPolygonMode = glad_debug_impl_glPolygonMode;
glad_debug_glPolygonOffset = glad_debug_impl_glPolygonOffset;
glad_debug_glPolygonStipple = glad_debug_impl_glPolygonStipple;
glad_debug_glPopAttrib = glad_debug_impl_glPopAttrib;
glad_debug_glPopClientAttrib = glad_debug_impl_glPopClientAttrib;
glad_debug_glPopDebugGroup = glad_debug_impl_glPopDebugGroup;
glad_debug_glPopMatrix = glad_debug_impl_glPopMatrix;
glad_debug_glPopName = glad_debug_impl_glPopName;
glad_debug_glPrimitiveRestartIndex = glad_debug_impl_glPrimitiveRestartIndex;
glad_debug_glPrioritizeTextures = glad_debug_impl_glPrioritizeTextures;
glad_debug_glPushAttrib = glad_debug_impl_glPushAttrib;
glad_debug_glPushClientAttrib = glad_debug_impl_glPushClientAttrib;
glad_debug_glPushDebugGroup = glad_debug_impl_glPushDebugGroup;
glad_debug_glPushMatrix = glad_debug_impl_glPushMatrix;
glad_debug_glPushName = glad_debug_impl_glPushName;
glad_debug_glRasterPos2d = glad_debug_impl_glRasterPos2d;
glad_debug_glRasterPos2dv = glad_debug_impl_glRasterPos2dv;
glad_debug_glRasterPos2f = glad_debug_impl_glRasterPos2f;
glad_debug_glRasterPos2fv = glad_debug_impl_glRasterPos2fv;
glad_debug_glRasterPos2i = glad_debug_impl_glRasterPos2i;
glad_debug_glRasterPos2iv = glad_debug_impl_glRasterPos2iv;
glad_debug_glRasterPos2s = glad_debug_impl_glRasterPos2s;
glad_debug_glRasterPos2sv = glad_debug_impl_glRasterPos2sv;
glad_debug_glRasterPos3d = glad_debug_impl_glRasterPos3d;
glad_debug_glRasterPos3dv = glad_debug_impl_glRasterPos3dv;
glad_debug_glRasterPos3f = glad_debug_impl_glRasterPos3f;
glad_debug_glRasterPos3fv = glad_debug_impl_glRasterPos3fv;
glad_debug_glRasterPos3i = glad_debug_impl_glRasterPos3i;
glad_debug_glRasterPos3iv = glad_debug_impl_glRasterPos3iv;
glad_debug_glRasterPos3s = glad_debug_impl_glRasterPos3s;
glad_debug_glRasterPos3sv = glad_debug_impl_glRasterPos3sv;
glad_debug_glRasterPos4d = glad_debug_impl_glRasterPos4d;
glad_debug_glRasterPos4dv = glad_debug_impl_glRasterPos4dv;
glad_debug_glRasterPos4f = glad_debug_impl_glRasterPos4f;
glad_debug_glRasterPos4fv = glad_debug_impl_glRasterPos4fv;
glad_debug_glRasterPos4i = glad_debug_impl_glRasterPos4i;
glad_debug_glRasterPos4iv = glad_debug_impl_glRasterPos4iv;
glad_debug_glRasterPos4s = glad_debug_impl_glRasterPos4s;
glad_debug_glRasterPos4sv = glad_debug_impl_glRasterPos4sv;
glad_debug_glReadBuffer = glad_debug_impl_glReadBuffer;
glad_debug_glReadPixels = glad_debug_impl_glReadPixels;
glad_debug_glReadnPixelsARB = glad_debug_impl_glReadnPixelsARB;
glad_debug_glRectd = glad_debug_impl_glRectd;
glad_debug_glRectdv = glad_debug_impl_glRectdv;
glad_debug_glRectf = glad_debug_impl_glRectf;
glad_debug_glRectfv = glad_debug_impl_glRectfv;
glad_debug_glRecti = glad_debug_impl_glRecti;
glad_debug_glRectiv = glad_debug_impl_glRectiv;
glad_debug_glRects = glad_debug_impl_glRects;
glad_debug_glRectsv = glad_debug_impl_glRectsv;
glad_debug_glRenderMode = glad_debug_impl_glRenderMode;
glad_debug_glRenderbufferStorage = glad_debug_impl_glRenderbufferStorage;
glad_debug_glRenderbufferStorageMultisample = glad_debug_impl_glRenderbufferStorageMultisample;
glad_debug_glRotated = glad_debug_impl_glRotated;
glad_debug_glRotatef = glad_debug_impl_glRotatef;
glad_debug_glSampleCoverage = glad_debug_impl_glSampleCoverage;
glad_debug_glSampleCoverageARB = glad_debug_impl_glSampleCoverageARB;
glad_debug_glScaled = glad_debug_impl_glScaled;
glad_debug_glScalef = glad_debug_impl_glScalef;
glad_debug_glScissor = glad_debug_impl_glScissor;
glad_debug_glSecondaryColor3b = glad_debug_impl_glSecondaryColor3b;
glad_debug_glSecondaryColor3bv = glad_debug_impl_glSecondaryColor3bv;
glad_debug_glSecondaryColor3d = glad_debug_impl_glSecondaryColor3d;
glad_debug_glSecondaryColor3dv = glad_debug_impl_glSecondaryColor3dv;
glad_debug_glSecondaryColor3f = glad_debug_impl_glSecondaryColor3f;
glad_debug_glSecondaryColor3fv = glad_debug_impl_glSecondaryColor3fv;
glad_debug_glSecondaryColor3i = glad_debug_impl_glSecondaryColor3i;
glad_debug_glSecondaryColor3iv = glad_debug_impl_glSecondaryColor3iv;
glad_debug_glSecondaryColor3s = glad_debug_impl_glSecondaryColor3s;
glad_debug_glSecondaryColor3sv = glad_debug_impl_glSecondaryColor3sv;
glad_debug_glSecondaryColor3ub = glad_debug_impl_glSecondaryColor3ub;
glad_debug_glSecondaryColor3ubv = glad_debug_impl_glSecondaryColor3ubv;
glad_debug_glSecondaryColor3ui = glad_debug_impl_glSecondaryColor3ui;
glad_debug_glSecondaryColor3uiv = glad_debug_impl_glSecondaryColor3uiv;
glad_debug_glSecondaryColor3us = glad_debug_impl_glSecondaryColor3us;
glad_debug_glSecondaryColor3usv = glad_debug_impl_glSecondaryColor3usv;
glad_debug_glSecondaryColorPointer = glad_debug_impl_glSecondaryColorPointer;
glad_debug_glSelectBuffer = glad_debug_impl_glSelectBuffer;
glad_debug_glShadeModel = glad_debug_impl_glShadeModel;
glad_debug_glShaderSource = glad_debug_impl_glShaderSource;
glad_debug_glStencilFunc = glad_debug_impl_glStencilFunc;
glad_debug_glStencilFuncSeparate = glad_debug_impl_glStencilFuncSeparate;
glad_debug_glStencilMask = glad_debug_impl_glStencilMask;
glad_debug_glStencilMaskSeparate = glad_debug_impl_glStencilMaskSeparate;
glad_debug_glStencilOp = glad_debug_impl_glStencilOp;
glad_debug_glStencilOpSeparate = glad_debug_impl_glStencilOpSeparate;
glad_debug_glTexBuffer = glad_debug_impl_glTexBuffer;
glad_debug_glTexCoord1d = glad_debug_impl_glTexCoord1d;
glad_debug_glTexCoord1dv = glad_debug_impl_glTexCoord1dv;
glad_debug_glTexCoord1f = glad_debug_impl_glTexCoord1f;
glad_debug_glTexCoord1fv = glad_debug_impl_glTexCoord1fv;
glad_debug_glTexCoord1i = glad_debug_impl_glTexCoord1i;
glad_debug_glTexCoord1iv = glad_debug_impl_glTexCoord1iv;
glad_debug_glTexCoord1s = glad_debug_impl_glTexCoord1s;
glad_debug_glTexCoord1sv = glad_debug_impl_glTexCoord1sv;
glad_debug_glTexCoord2d = glad_debug_impl_glTexCoord2d;
glad_debug_glTexCoord2dv = glad_debug_impl_glTexCoord2dv;
glad_debug_glTexCoord2f = glad_debug_impl_glTexCoord2f;
glad_debug_glTexCoord2fv = glad_debug_impl_glTexCoord2fv;
glad_debug_glTexCoord2i = glad_debug_impl_glTexCoord2i;
glad_debug_glTexCoord2iv = glad_debug_impl_glTexCoord2iv;
glad_debug_glTexCoord2s = glad_debug_impl_glTexCoord2s;
glad_debug_glTexCoord2sv = glad_debug_impl_glTexCoord2sv;
glad_debug_glTexCoord3d = glad_debug_impl_glTexCoord3d;
glad_debug_glTexCoord3dv = glad_debug_impl_glTexCoord3dv;
glad_debug_glTexCoord3f = glad_debug_impl_glTexCoord3f;
glad_debug_glTexCoord3fv = glad_debug_impl_glTexCoord3fv;
glad_debug_glTexCoord3i = glad_debug_impl_glTexCoord3i;
glad_debug_glTexCoord3iv = glad_debug_impl_glTexCoord3iv;
glad_debug_glTexCoord3s = glad_debug_impl_glTexCoord3s;
glad_debug_glTexCoord3sv = glad_debug_impl_glTexCoord3sv;
glad_debug_glTexCoord4d = glad_debug_impl_glTexCoord4d;
glad_debug_glTexCoord4dv = glad_debug_impl_glTexCoord4dv;
glad_debug_glTexCoord4f = glad_debug_impl_glTexCoord4f;
glad_debug_glTexCoord4fv = glad_debug_impl_glTexCoord4fv;
glad_debug_glTexCoord4i = glad_debug_impl_glTexCoord4i;
glad_debug_glTexCoord4iv = glad_debug_impl_glTexCoord4iv;
glad_debug_glTexCoord4s = glad_debug_impl_glTexCoord4s;
glad_debug_glTexCoord4sv = glad_debug_impl_glTexCoord4sv;
glad_debug_glTexCoordPointer = glad_debug_impl_glTexCoordPointer;
glad_debug_glTexEnvf = glad_debug_impl_glTexEnvf;
glad_debug_glTexEnvfv = glad_debug_impl_glTexEnvfv;
glad_debug_glTexEnvi = glad_debug_impl_glTexEnvi;
glad_debug_glTexEnviv = glad_debug_impl_glTexEnviv;
glad_debug_glTexGend = glad_debug_impl_glTexGend;
glad_debug_glTexGendv = glad_debug_impl_glTexGendv;
glad_debug_glTexGenf = glad_debug_impl_glTexGenf;
glad_debug_glTexGenfv = glad_debug_impl_glTexGenfv;
glad_debug_glTexGeni = glad_debug_impl_glTexGeni;
glad_debug_glTexGeniv = glad_debug_impl_glTexGeniv;
glad_debug_glTexImage1D = glad_debug_impl_glTexImage1D;
glad_debug_glTexImage2D = glad_debug_impl_glTexImage2D;
glad_debug_glTexImage3D = glad_debug_impl_glTexImage3D;
glad_debug_glTexParameterIiv = glad_debug_impl_glTexParameterIiv;
glad_debug_glTexParameterIuiv = glad_debug_impl_glTexParameterIuiv;
glad_debug_glTexParameterf = glad_debug_impl_glTexParameterf;
glad_debug_glTexParameterfv = glad_debug_impl_glTexParameterfv;
glad_debug_glTexParameteri = glad_debug_impl_glTexParameteri;
glad_debug_glTexParameteriv = glad_debug_impl_glTexParameteriv;
glad_debug_glTexStorage1D = glad_debug_impl_glTexStorage1D;
glad_debug_glTexStorage2D = glad_debug_impl_glTexStorage2D;
glad_debug_glTexStorage3D = glad_debug_impl_glTexStorage3D;
glad_debug_glTexSubImage1D = glad_debug_impl_glTexSubImage1D;
glad_debug_glTexSubImage2D = glad_debug_impl_glTexSubImage2D;
glad_debug_glTexSubImage3D = glad_debug_impl_glTexSubImage3D;
glad_debug_glTransformFeedbackVaryings = glad_debug_impl_glTransformFeedbackVaryings;
glad_debug_glTranslated = glad_debug_impl_glTranslated;
glad_debug_glTranslatef = glad_debug_impl_glTranslatef;
glad_debug_glUniform1f = glad_debug_impl_glUniform1f;
glad_debug_glUniform1fv = glad_debug_impl_glUniform1fv;
glad_debug_glUniform1i = glad_debug_impl_glUniform1i;
glad_debug_glUniform1iv = glad_debug_impl_glUniform1iv;
glad_debug_glUniform1ui = glad_debug_impl_glUniform1ui;
glad_debug_glUniform1uiv = glad_debug_impl_glUniform1uiv;
glad_debug_glUniform2f = glad_debug_impl_glUniform2f;
glad_debug_glUniform2fv = glad_debug_impl_glUniform2fv;
glad_debug_glUniform2i = glad_debug_impl_glUniform2i;
glad_debug_glUniform2iv = glad_debug_impl_glUniform2iv;
glad_debug_glUniform2ui = glad_debug_impl_glUniform2ui;
glad_debug_glUniform2uiv = glad_debug_impl_glUniform2uiv;
glad_debug_glUniform3f = glad_debug_impl_glUniform3f;
glad_debug_glUniform3fv = glad_debug_impl_glUniform3fv;
glad_debug_glUniform3i = glad_debug_impl_glUniform3i;
glad_debug_glUniform3iv = glad_debug_impl_glUniform3iv;
glad_debug_glUniform3ui = glad_debug_impl_glUniform3ui;
glad_debug_glUniform3uiv = glad_debug_impl_glUniform3uiv;
glad_debug_glUniform4f = glad_debug_impl_glUniform4f;
glad_debug_glUniform4fv = glad_debug_impl_glUniform4fv;
glad_debug_glUniform4i = glad_debug_impl_glUniform4i;
glad_debug_glUniform4iv = glad_debug_impl_glUniform4iv;
glad_debug_glUniform4ui = glad_debug_impl_glUniform4ui;
glad_debug_glUniform4uiv = glad_debug_impl_glUniform4uiv;
glad_debug_glUniformBlockBinding = glad_debug_impl_glUniformBlockBinding;
glad_debug_glUniformMatrix2fv = glad_debug_impl_glUniformMatrix2fv;
glad_debug_glUniformMatrix2x3fv = glad_debug_impl_glUniformMatrix2x3fv;
glad_debug_glUniformMatrix2x4fv = glad_debug_impl_glUniformMatrix2x4fv;
glad_debug_glUniformMatrix3fv = glad_debug_impl_glUniformMatrix3fv;
glad_debug_glUniformMatrix3x2fv = glad_debug_impl_glUniformMatrix3x2fv;
glad_debug_glUniformMatrix3x4fv = glad_debug_impl_glUniformMatrix3x4fv;
glad_debug_glUniformMatrix4fv = glad_debug_impl_glUniformMatrix4fv;
glad_debug_glUniformMatrix4x2fv = glad_debug_impl_glUniformMatrix4x2fv;
glad_debug_glUniformMatrix4x3fv = glad_debug_impl_glUniformMatrix4x3fv;
glad_debug_glUnmapBuffer = glad_debug_impl_glUnmapBuffer;
glad_debug_glUseProgram = glad_debug_impl_glUseProgram;
glad_debug_glValidateProgram = glad_debug_impl_glValidateProgram;
glad_debug_glVertex2d = glad_debug_impl_glVertex2d;
glad_debug_glVertex2dv = glad_debug_impl_glVertex2dv;
glad_debug_glVertex2f = glad_debug_impl_glVertex2f;
glad_debug_glVertex2fv = glad_debug_impl_glVertex2fv;
glad_debug_glVertex2i = glad_debug_impl_glVertex2i;
glad_debug_glVertex2iv = glad_debug_impl_glVertex2iv;
glad_debug_glVertex2s = glad_debug_impl_glVertex2s;
glad_debug_glVertex2sv = glad_debug_impl_glVertex2sv;
glad_debug_glVertex3d = glad_debug_impl_glVertex3d;
glad_debug_glVertex3dv = glad_debug_impl_glVertex3dv;
glad_debug_glVertex3f = glad_debug_impl_glVertex3f;
glad_debug_glVertex3fv = glad_debug_impl_glVertex3fv;
glad_debug_glVertex3i = glad_debug_impl_glVertex3i;
glad_debug_glVertex3iv = glad_debug_impl_glVertex3iv;
glad_debug_glVertex3s = glad_debug_impl_glVertex3s;
glad_debug_glVertex3sv = glad_debug_impl_glVertex3sv;
glad_debug_glVertex4d = glad_debug_impl_glVertex4d;
glad_debug_glVertex4dv = glad_debug_impl_glVertex4dv;
glad_debug_glVertex4f = glad_debug_impl_glVertex4f;
glad_debug_glVertex4fv = glad_debug_impl_glVertex4fv;
glad_debug_glVertex4i = glad_debug_impl_glVertex4i;
glad_debug_glVertex4iv = glad_debug_impl_glVertex4iv;
glad_debug_glVertex4s = glad_debug_impl_glVertex4s;
glad_debug_glVertex4sv = glad_debug_impl_glVertex4sv;
glad_debug_glVertexAttrib1d = glad_debug_impl_glVertexAttrib1d;
glad_debug_glVertexAttrib1dv = glad_debug_impl_glVertexAttrib1dv;
glad_debug_glVertexAttrib1f = glad_debug_impl_glVertexAttrib1f;
glad_debug_glVertexAttrib1fv = glad_debug_impl_glVertexAttrib1fv;
glad_debug_glVertexAttrib1s = glad_debug_impl_glVertexAttrib1s;
glad_debug_glVertexAttrib1sv = glad_debug_impl_glVertexAttrib1sv;
glad_debug_glVertexAttrib2d = glad_debug_impl_glVertexAttrib2d;
glad_debug_glVertexAttrib2dv = glad_debug_impl_glVertexAttrib2dv;
glad_debug_glVertexAttrib2f = glad_debug_impl_glVertexAttrib2f;
glad_debug_glVertexAttrib2fv = glad_debug_impl_glVertexAttrib2fv;
glad_debug_glVertexAttrib2s = glad_debug_impl_glVertexAttrib2s;
glad_debug_glVertexAttrib2sv = glad_debug_impl_glVertexAttrib2sv;
glad_debug_glVertexAttrib3d = glad_debug_impl_glVertexAttrib3d;
glad_debug_glVertexAttrib3dv = glad_debug_impl_glVertexAttrib3dv;
glad_debug_glVertexAttrib3f = glad_debug_impl_glVertexAttrib3f;
glad_debug_glVertexAttrib3fv = glad_debug_impl_glVertexAttrib3fv;
glad_debug_glVertexAttrib3s = glad_debug_impl_glVertexAttrib3s;
glad_debug_glVertexAttrib3sv = glad_debug_impl_glVertexAttrib3sv;
glad_debug_glVertexAttrib4Nbv = glad_debug_impl_glVertexAttrib4Nbv;
glad_debug_glVertexAttrib4Niv = glad_debug_impl_glVertexAttrib4Niv;
glad_debug_glVertexAttrib4Nsv = glad_debug_impl_glVertexAttrib4Nsv;
glad_debug_glVertexAttrib4Nub = glad_debug_impl_glVertexAttrib4Nub;
glad_debug_glVertexAttrib4Nubv = glad_debug_impl_glVertexAttrib4Nubv;
glad_debug_glVertexAttrib4Nuiv = glad_debug_impl_glVertexAttrib4Nuiv;
glad_debug_glVertexAttrib4Nusv = glad_debug_impl_glVertexAttrib4Nusv;
glad_debug_glVertexAttrib4bv = glad_debug_impl_glVertexAttrib4bv;
glad_debug_glVertexAttrib4d = glad_debug_impl_glVertexAttrib4d;
glad_debug_glVertexAttrib4dv = glad_debug_impl_glVertexAttrib4dv;
glad_debug_glVertexAttrib4f = glad_debug_impl_glVertexAttrib4f;
glad_debug_glVertexAttrib4fv = glad_debug_impl_glVertexAttrib4fv;
glad_debug_glVertexAttrib4iv = glad_debug_impl_glVertexAttrib4iv;
glad_debug_glVertexAttrib4s = glad_debug_impl_glVertexAttrib4s;
glad_debug_glVertexAttrib4sv = glad_debug_impl_glVertexAttrib4sv;
glad_debug_glVertexAttrib4ubv = glad_debug_impl_glVertexAttrib4ubv;
glad_debug_glVertexAttrib4uiv = glad_debug_impl_glVertexAttrib4uiv;
glad_debug_glVertexAttrib4usv = glad_debug_impl_glVertexAttrib4usv;
glad_debug_glVertexAttribDivisorARB = glad_debug_impl_glVertexAttribDivisorARB;
glad_debug_glVertexAttribI1i = glad_debug_impl_glVertexAttribI1i;
glad_debug_glVertexAttribI1iv = glad_debug_impl_glVertexAttribI1iv;
glad_debug_glVertexAttribI1ui = glad_debug_impl_glVertexAttribI1ui;
glad_debug_glVertexAttribI1uiv = glad_debug_impl_glVertexAttribI1uiv;
glad_debug_glVertexAttribI2i = glad_debug_impl_glVertexAttribI2i;
glad_debug_glVertexAttribI2iv = glad_debug_impl_glVertexAttribI2iv;
glad_debug_glVertexAttribI2ui = glad_debug_impl_glVertexAttribI2ui;
glad_debug_glVertexAttribI2uiv = glad_debug_impl_glVertexAttribI2uiv;
glad_debug_glVertexAttribI3i = glad_debug_impl_glVertexAttribI3i;
glad_debug_glVertexAttribI3iv = glad_debug_impl_glVertexAttribI3iv;
glad_debug_glVertexAttribI3ui = glad_debug_impl_glVertexAttribI3ui;
glad_debug_glVertexAttribI3uiv = glad_debug_impl_glVertexAttribI3uiv;
glad_debug_glVertexAttribI4bv = glad_debug_impl_glVertexAttribI4bv;
glad_debug_glVertexAttribI4i = glad_debug_impl_glVertexAttribI4i;
glad_debug_glVertexAttribI4iv = glad_debug_impl_glVertexAttribI4iv;
glad_debug_glVertexAttribI4sv = glad_debug_impl_glVertexAttribI4sv;
glad_debug_glVertexAttribI4ubv = glad_debug_impl_glVertexAttribI4ubv;
glad_debug_glVertexAttribI4ui = glad_debug_impl_glVertexAttribI4ui;
glad_debug_glVertexAttribI4uiv = glad_debug_impl_glVertexAttribI4uiv;
glad_debug_glVertexAttribI4usv = glad_debug_impl_glVertexAttribI4usv;
glad_debug_glVertexAttribIPointer = glad_debug_impl_glVertexAttribIPointer;
glad_debug_glVertexAttribPointer = glad_debug_impl_glVertexAttribPointer;
glad_debug_glVertexPointer = glad_debug_impl_glVertexPointer;
glad_debug_glViewport = glad_debug_impl_glViewport;
glad_debug_glWindowPos2d = glad_debug_impl_glWindowPos2d;
glad_debug_glWindowPos2dv = glad_debug_impl_glWindowPos2dv;
glad_debug_glWindowPos2f = glad_debug_impl_glWindowPos2f;
glad_debug_glWindowPos2fv = glad_debug_impl_glWindowPos2fv;
glad_debug_glWindowPos2i = glad_debug_impl_glWindowPos2i;
glad_debug_glWindowPos2iv = glad_debug_impl_glWindowPos2iv;
glad_debug_glWindowPos2s = glad_debug_impl_glWindowPos2s;
glad_debug_glWindowPos2sv = glad_debug_impl_glWindowPos2sv;
glad_debug_glWindowPos3d = glad_debug_impl_glWindowPos3d;
glad_debug_glWindowPos3dv = glad_debug_impl_glWindowPos3dv;
glad_debug_glWindowPos3f = glad_debug_impl_glWindowPos3f;
glad_debug_glWindowPos3fv = glad_debug_impl_glWindowPos3fv;
glad_debug_glWindowPos3i = glad_debug_impl_glWindowPos3i;
glad_debug_glWindowPos3iv = glad_debug_impl_glWindowPos3iv;
glad_debug_glWindowPos3s = glad_debug_impl_glWindowPos3s;
glad_debug_glWindowPos3sv = glad_debug_impl_glWindowPos3sv;
}
void gladUninstallGLDebug(void) {
glad_debug_glAccum = glad_glAccum;
glad_debug_glActiveTexture = glad_glActiveTexture;
glad_debug_glAlphaFunc = glad_glAlphaFunc;
glad_debug_glAreTexturesResident = glad_glAreTexturesResident;
glad_debug_glArrayElement = glad_glArrayElement;
glad_debug_glAttachShader = glad_glAttachShader;
glad_debug_glBegin = glad_glBegin;
glad_debug_glBeginConditionalRender = glad_glBeginConditionalRender;
glad_debug_glBeginQuery = glad_glBeginQuery;
glad_debug_glBeginTransformFeedback = glad_glBeginTransformFeedback;
glad_debug_glBindAttribLocation = glad_glBindAttribLocation;
glad_debug_glBindBuffer = glad_glBindBuffer;
glad_debug_glBindBufferBase = glad_glBindBufferBase;
glad_debug_glBindBufferRange = glad_glBindBufferRange;
glad_debug_glBindFragDataLocation = glad_glBindFragDataLocation;
glad_debug_glBindFramebuffer = glad_glBindFramebuffer;
glad_debug_glBindRenderbuffer = glad_glBindRenderbuffer;
glad_debug_glBindTexture = glad_glBindTexture;
glad_debug_glBindVertexArray = glad_glBindVertexArray;
glad_debug_glBitmap = glad_glBitmap;
glad_debug_glBlendColor = glad_glBlendColor;
glad_debug_glBlendEquation = glad_glBlendEquation;
glad_debug_glBlendEquationSeparate = glad_glBlendEquationSeparate;
glad_debug_glBlendFunc = glad_glBlendFunc;
glad_debug_glBlendFuncSeparate = glad_glBlendFuncSeparate;
glad_debug_glBlitFramebuffer = glad_glBlitFramebuffer;
glad_debug_glBufferData = glad_glBufferData;
glad_debug_glBufferSubData = glad_glBufferSubData;
glad_debug_glCallList = glad_glCallList;
glad_debug_glCallLists = glad_glCallLists;
glad_debug_glCheckFramebufferStatus = glad_glCheckFramebufferStatus;
glad_debug_glClampColor = glad_glClampColor;
glad_debug_glClear = glad_glClear;
glad_debug_glClearAccum = glad_glClearAccum;
glad_debug_glClearBufferfi = glad_glClearBufferfi;
glad_debug_glClearBufferfv = glad_glClearBufferfv;
glad_debug_glClearBufferiv = glad_glClearBufferiv;
glad_debug_glClearBufferuiv = glad_glClearBufferuiv;
glad_debug_glClearColor = glad_glClearColor;
glad_debug_glClearDepth = glad_glClearDepth;
glad_debug_glClearIndex = glad_glClearIndex;
glad_debug_glClearStencil = glad_glClearStencil;
glad_debug_glClientActiveTexture = glad_glClientActiveTexture;
glad_debug_glClipPlane = glad_glClipPlane;
glad_debug_glColor3b = glad_glColor3b;
glad_debug_glColor3bv = glad_glColor3bv;
glad_debug_glColor3d = glad_glColor3d;
glad_debug_glColor3dv = glad_glColor3dv;
glad_debug_glColor3f = glad_glColor3f;
glad_debug_glColor3fv = glad_glColor3fv;
glad_debug_glColor3i = glad_glColor3i;
glad_debug_glColor3iv = glad_glColor3iv;
glad_debug_glColor3s = glad_glColor3s;
glad_debug_glColor3sv = glad_glColor3sv;
glad_debug_glColor3ub = glad_glColor3ub;
glad_debug_glColor3ubv = glad_glColor3ubv;
glad_debug_glColor3ui = glad_glColor3ui;
glad_debug_glColor3uiv = glad_glColor3uiv;
glad_debug_glColor3us = glad_glColor3us;
glad_debug_glColor3usv = glad_glColor3usv;
glad_debug_glColor4b = glad_glColor4b;
glad_debug_glColor4bv = glad_glColor4bv;
glad_debug_glColor4d = glad_glColor4d;
glad_debug_glColor4dv = glad_glColor4dv;
glad_debug_glColor4f = glad_glColor4f;
glad_debug_glColor4fv = glad_glColor4fv;
glad_debug_glColor4i = glad_glColor4i;
glad_debug_glColor4iv = glad_glColor4iv;
glad_debug_glColor4s = glad_glColor4s;
glad_debug_glColor4sv = glad_glColor4sv;
glad_debug_glColor4ub = glad_glColor4ub;
glad_debug_glColor4ubv = glad_glColor4ubv;
glad_debug_glColor4ui = glad_glColor4ui;
glad_debug_glColor4uiv = glad_glColor4uiv;
glad_debug_glColor4us = glad_glColor4us;
glad_debug_glColor4usv = glad_glColor4usv;
glad_debug_glColorMask = glad_glColorMask;
glad_debug_glColorMaski = glad_glColorMaski;
glad_debug_glColorMaterial = glad_glColorMaterial;
glad_debug_glColorPointer = glad_glColorPointer;
glad_debug_glCompileShader = glad_glCompileShader;
glad_debug_glCompressedTexImage1D = glad_glCompressedTexImage1D;
glad_debug_glCompressedTexImage2D = glad_glCompressedTexImage2D;
glad_debug_glCompressedTexImage3D = glad_glCompressedTexImage3D;
glad_debug_glCompressedTexSubImage1D = glad_glCompressedTexSubImage1D;
glad_debug_glCompressedTexSubImage2D = glad_glCompressedTexSubImage2D;
glad_debug_glCompressedTexSubImage3D = glad_glCompressedTexSubImage3D;
glad_debug_glCopyBufferSubData = glad_glCopyBufferSubData;
glad_debug_glCopyImageSubData = glad_glCopyImageSubData;
glad_debug_glCopyPixels = glad_glCopyPixels;
glad_debug_glCopyTexImage1D = glad_glCopyTexImage1D;
glad_debug_glCopyTexImage2D = glad_glCopyTexImage2D;
glad_debug_glCopyTexSubImage1D = glad_glCopyTexSubImage1D;
glad_debug_glCopyTexSubImage2D = glad_glCopyTexSubImage2D;
glad_debug_glCopyTexSubImage3D = glad_glCopyTexSubImage3D;
glad_debug_glCreateProgram = glad_glCreateProgram;
glad_debug_glCreateShader = glad_glCreateShader;
glad_debug_glCullFace = glad_glCullFace;
glad_debug_glDebugMessageCallback = glad_glDebugMessageCallback;
glad_debug_glDebugMessageControl = glad_glDebugMessageControl;
glad_debug_glDebugMessageInsert = glad_glDebugMessageInsert;
glad_debug_glDeleteBuffers = glad_glDeleteBuffers;
glad_debug_glDeleteFramebuffers = glad_glDeleteFramebuffers;
glad_debug_glDeleteLists = glad_glDeleteLists;
glad_debug_glDeleteProgram = glad_glDeleteProgram;
glad_debug_glDeleteQueries = glad_glDeleteQueries;
glad_debug_glDeleteRenderbuffers = glad_glDeleteRenderbuffers;
glad_debug_glDeleteShader = glad_glDeleteShader;
glad_debug_glDeleteTextures = glad_glDeleteTextures;
glad_debug_glDeleteVertexArrays = glad_glDeleteVertexArrays;
glad_debug_glDepthFunc = glad_glDepthFunc;
glad_debug_glDepthMask = glad_glDepthMask;
glad_debug_glDepthRange = glad_glDepthRange;
glad_debug_glDetachShader = glad_glDetachShader;
glad_debug_glDisable = glad_glDisable;
glad_debug_glDisableClientState = glad_glDisableClientState;
glad_debug_glDisableVertexAttribArray = glad_glDisableVertexAttribArray;
glad_debug_glDisablei = glad_glDisablei;
glad_debug_glDrawArrays = glad_glDrawArrays;
glad_debug_glDrawArraysInstanced = glad_glDrawArraysInstanced;
glad_debug_glDrawBuffer = glad_glDrawBuffer;
glad_debug_glDrawBuffers = glad_glDrawBuffers;
glad_debug_glDrawElements = glad_glDrawElements;
glad_debug_glDrawElementsInstanced = glad_glDrawElementsInstanced;
glad_debug_glDrawPixels = glad_glDrawPixels;
glad_debug_glDrawRangeElements = glad_glDrawRangeElements;
glad_debug_glEdgeFlag = glad_glEdgeFlag;
glad_debug_glEdgeFlagPointer = glad_glEdgeFlagPointer;
glad_debug_glEdgeFlagv = glad_glEdgeFlagv;
glad_debug_glEnable = glad_glEnable;
glad_debug_glEnableClientState = glad_glEnableClientState;
glad_debug_glEnableVertexAttribArray = glad_glEnableVertexAttribArray;
glad_debug_glEnablei = glad_glEnablei;
glad_debug_glEnd = glad_glEnd;
glad_debug_glEndConditionalRender = glad_glEndConditionalRender;
glad_debug_glEndList = glad_glEndList;
glad_debug_glEndQuery = glad_glEndQuery;
glad_debug_glEndTransformFeedback = glad_glEndTransformFeedback;
glad_debug_glEvalCoord1d = glad_glEvalCoord1d;
glad_debug_glEvalCoord1dv = glad_glEvalCoord1dv;
glad_debug_glEvalCoord1f = glad_glEvalCoord1f;
glad_debug_glEvalCoord1fv = glad_glEvalCoord1fv;
glad_debug_glEvalCoord2d = glad_glEvalCoord2d;
glad_debug_glEvalCoord2dv = glad_glEvalCoord2dv;
glad_debug_glEvalCoord2f = glad_glEvalCoord2f;
glad_debug_glEvalCoord2fv = glad_glEvalCoord2fv;
glad_debug_glEvalMesh1 = glad_glEvalMesh1;
glad_debug_glEvalMesh2 = glad_glEvalMesh2;
glad_debug_glEvalPoint1 = glad_glEvalPoint1;
glad_debug_glEvalPoint2 = glad_glEvalPoint2;
glad_debug_glFeedbackBuffer = glad_glFeedbackBuffer;
glad_debug_glFinish = glad_glFinish;
glad_debug_glFlush = glad_glFlush;
glad_debug_glFlushMappedBufferRange = glad_glFlushMappedBufferRange;
glad_debug_glFogCoordPointer = glad_glFogCoordPointer;
glad_debug_glFogCoordd = glad_glFogCoordd;
glad_debug_glFogCoorddv = glad_glFogCoorddv;
glad_debug_glFogCoordf = glad_glFogCoordf;
glad_debug_glFogCoordfv = glad_glFogCoordfv;
glad_debug_glFogf = glad_glFogf;
glad_debug_glFogfv = glad_glFogfv;
glad_debug_glFogi = glad_glFogi;
glad_debug_glFogiv = glad_glFogiv;
glad_debug_glFramebufferRenderbuffer = glad_glFramebufferRenderbuffer;
glad_debug_glFramebufferTexture1D = glad_glFramebufferTexture1D;
glad_debug_glFramebufferTexture2D = glad_glFramebufferTexture2D;
glad_debug_glFramebufferTexture3D = glad_glFramebufferTexture3D;
glad_debug_glFramebufferTextureLayer = glad_glFramebufferTextureLayer;
glad_debug_glFrontFace = glad_glFrontFace;
glad_debug_glFrustum = glad_glFrustum;
glad_debug_glGenBuffers = glad_glGenBuffers;
glad_debug_glGenFramebuffers = glad_glGenFramebuffers;
glad_debug_glGenLists = glad_glGenLists;
glad_debug_glGenQueries = glad_glGenQueries;
glad_debug_glGenRenderbuffers = glad_glGenRenderbuffers;
glad_debug_glGenTextures = glad_glGenTextures;
glad_debug_glGenVertexArrays = glad_glGenVertexArrays;
glad_debug_glGenerateMipmap = glad_glGenerateMipmap;
glad_debug_glGetActiveAttrib = glad_glGetActiveAttrib;
glad_debug_glGetActiveUniform = glad_glGetActiveUniform;
glad_debug_glGetActiveUniformBlockName = glad_glGetActiveUniformBlockName;
glad_debug_glGetActiveUniformBlockiv = glad_glGetActiveUniformBlockiv;
glad_debug_glGetActiveUniformName = glad_glGetActiveUniformName;
glad_debug_glGetActiveUniformsiv = glad_glGetActiveUniformsiv;
glad_debug_glGetAttachedShaders = glad_glGetAttachedShaders;
glad_debug_glGetAttribLocation = glad_glGetAttribLocation;
glad_debug_glGetBooleani_v = glad_glGetBooleani_v;
glad_debug_glGetBooleanv = glad_glGetBooleanv;
glad_debug_glGetBufferParameteriv = glad_glGetBufferParameteriv;
glad_debug_glGetBufferPointerv = glad_glGetBufferPointerv;
glad_debug_glGetBufferSubData = glad_glGetBufferSubData;
glad_debug_glGetClipPlane = glad_glGetClipPlane;
glad_debug_glGetCompressedTexImage = glad_glGetCompressedTexImage;
glad_debug_glGetDebugMessageLog = glad_glGetDebugMessageLog;
glad_debug_glGetDoublev = glad_glGetDoublev;
glad_debug_glGetError = glad_glGetError;
glad_debug_glGetFloatv = glad_glGetFloatv;
glad_debug_glGetFragDataLocation = glad_glGetFragDataLocation;
glad_debug_glGetFramebufferAttachmentParameteriv = glad_glGetFramebufferAttachmentParameteriv;
glad_debug_glGetGraphicsResetStatusARB = glad_glGetGraphicsResetStatusARB;
glad_debug_glGetIntegeri_v = glad_glGetIntegeri_v;
glad_debug_glGetIntegerv = glad_glGetIntegerv;
glad_debug_glGetLightfv = glad_glGetLightfv;
glad_debug_glGetLightiv = glad_glGetLightiv;
glad_debug_glGetMapdv = glad_glGetMapdv;
glad_debug_glGetMapfv = glad_glGetMapfv;
glad_debug_glGetMapiv = glad_glGetMapiv;
glad_debug_glGetMaterialfv = glad_glGetMaterialfv;
glad_debug_glGetMaterialiv = glad_glGetMaterialiv;
glad_debug_glGetObjectLabel = glad_glGetObjectLabel;
glad_debug_glGetObjectPtrLabel = glad_glGetObjectPtrLabel;
glad_debug_glGetPixelMapfv = glad_glGetPixelMapfv;
glad_debug_glGetPixelMapuiv = glad_glGetPixelMapuiv;
glad_debug_glGetPixelMapusv = glad_glGetPixelMapusv;
glad_debug_glGetPointerv = glad_glGetPointerv;
glad_debug_glGetPolygonStipple = glad_glGetPolygonStipple;
glad_debug_glGetProgramInfoLog = glad_glGetProgramInfoLog;
glad_debug_glGetProgramiv = glad_glGetProgramiv;
glad_debug_glGetQueryObjectiv = glad_glGetQueryObjectiv;
glad_debug_glGetQueryObjectuiv = glad_glGetQueryObjectuiv;
glad_debug_glGetQueryiv = glad_glGetQueryiv;
glad_debug_glGetRenderbufferParameteriv = glad_glGetRenderbufferParameteriv;
glad_debug_glGetShaderInfoLog = glad_glGetShaderInfoLog;
glad_debug_glGetShaderSource = glad_glGetShaderSource;
glad_debug_glGetShaderiv = glad_glGetShaderiv;
glad_debug_glGetString = glad_glGetString;
glad_debug_glGetStringi = glad_glGetStringi;
glad_debug_glGetTexEnvfv = glad_glGetTexEnvfv;
glad_debug_glGetTexEnviv = glad_glGetTexEnviv;
glad_debug_glGetTexGendv = glad_glGetTexGendv;
glad_debug_glGetTexGenfv = glad_glGetTexGenfv;
glad_debug_glGetTexGeniv = glad_glGetTexGeniv;
glad_debug_glGetTexImage = glad_glGetTexImage;
glad_debug_glGetTexLevelParameterfv = glad_glGetTexLevelParameterfv;
glad_debug_glGetTexLevelParameteriv = glad_glGetTexLevelParameteriv;
glad_debug_glGetTexParameterIiv = glad_glGetTexParameterIiv;
glad_debug_glGetTexParameterIuiv = glad_glGetTexParameterIuiv;
glad_debug_glGetTexParameterfv = glad_glGetTexParameterfv;
glad_debug_glGetTexParameteriv = glad_glGetTexParameteriv;
glad_debug_glGetTransformFeedbackVarying = glad_glGetTransformFeedbackVarying;
glad_debug_glGetUniformBlockIndex = glad_glGetUniformBlockIndex;
glad_debug_glGetUniformIndices = glad_glGetUniformIndices;
glad_debug_glGetUniformLocation = glad_glGetUniformLocation;
glad_debug_glGetUniformfv = glad_glGetUniformfv;
glad_debug_glGetUniformiv = glad_glGetUniformiv;
glad_debug_glGetUniformuiv = glad_glGetUniformuiv;
glad_debug_glGetVertexAttribIiv = glad_glGetVertexAttribIiv;
glad_debug_glGetVertexAttribIuiv = glad_glGetVertexAttribIuiv;
glad_debug_glGetVertexAttribPointerv = glad_glGetVertexAttribPointerv;
glad_debug_glGetVertexAttribdv = glad_glGetVertexAttribdv;
glad_debug_glGetVertexAttribfv = glad_glGetVertexAttribfv;
glad_debug_glGetVertexAttribiv = glad_glGetVertexAttribiv;
glad_debug_glGetnCompressedTexImageARB = glad_glGetnCompressedTexImageARB;
glad_debug_glGetnTexImageARB = glad_glGetnTexImageARB;
glad_debug_glGetnUniformdvARB = glad_glGetnUniformdvARB;
glad_debug_glGetnUniformfvARB = glad_glGetnUniformfvARB;
glad_debug_glGetnUniformivARB = glad_glGetnUniformivARB;
glad_debug_glGetnUniformuivARB = glad_glGetnUniformuivARB;
glad_debug_glHint = glad_glHint;
glad_debug_glIndexMask = glad_glIndexMask;
glad_debug_glIndexPointer = glad_glIndexPointer;
glad_debug_glIndexd = glad_glIndexd;
glad_debug_glIndexdv = glad_glIndexdv;
glad_debug_glIndexf = glad_glIndexf;
glad_debug_glIndexfv = glad_glIndexfv;
glad_debug_glIndexi = glad_glIndexi;
glad_debug_glIndexiv = glad_glIndexiv;
glad_debug_glIndexs = glad_glIndexs;
glad_debug_glIndexsv = glad_glIndexsv;
glad_debug_glIndexub = glad_glIndexub;
glad_debug_glIndexubv = glad_glIndexubv;
glad_debug_glInitNames = glad_glInitNames;
glad_debug_glInterleavedArrays = glad_glInterleavedArrays;
glad_debug_glIsBuffer = glad_glIsBuffer;
glad_debug_glIsEnabled = glad_glIsEnabled;
glad_debug_glIsEnabledi = glad_glIsEnabledi;
glad_debug_glIsFramebuffer = glad_glIsFramebuffer;
glad_debug_glIsList = glad_glIsList;
glad_debug_glIsProgram = glad_glIsProgram;
glad_debug_glIsQuery = glad_glIsQuery;
glad_debug_glIsRenderbuffer = glad_glIsRenderbuffer;
glad_debug_glIsShader = glad_glIsShader;
glad_debug_glIsTexture = glad_glIsTexture;
glad_debug_glIsVertexArray = glad_glIsVertexArray;
glad_debug_glLightModelf = glad_glLightModelf;
glad_debug_glLightModelfv = glad_glLightModelfv;
glad_debug_glLightModeli = glad_glLightModeli;
glad_debug_glLightModeliv = glad_glLightModeliv;
glad_debug_glLightf = glad_glLightf;
glad_debug_glLightfv = glad_glLightfv;
glad_debug_glLighti = glad_glLighti;
glad_debug_glLightiv = glad_glLightiv;
glad_debug_glLineStipple = glad_glLineStipple;
glad_debug_glLineWidth = glad_glLineWidth;
glad_debug_glLinkProgram = glad_glLinkProgram;
glad_debug_glListBase = glad_glListBase;
glad_debug_glLoadIdentity = glad_glLoadIdentity;
glad_debug_glLoadMatrixd = glad_glLoadMatrixd;
glad_debug_glLoadMatrixf = glad_glLoadMatrixf;
glad_debug_glLoadName = glad_glLoadName;
glad_debug_glLoadTransposeMatrixd = glad_glLoadTransposeMatrixd;
glad_debug_glLoadTransposeMatrixf = glad_glLoadTransposeMatrixf;
glad_debug_glLogicOp = glad_glLogicOp;
glad_debug_glMap1d = glad_glMap1d;
glad_debug_glMap1f = glad_glMap1f;
glad_debug_glMap2d = glad_glMap2d;
glad_debug_glMap2f = glad_glMap2f;
glad_debug_glMapBuffer = glad_glMapBuffer;
glad_debug_glMapBufferRange = glad_glMapBufferRange;
glad_debug_glMapGrid1d = glad_glMapGrid1d;
glad_debug_glMapGrid1f = glad_glMapGrid1f;
glad_debug_glMapGrid2d = glad_glMapGrid2d;
glad_debug_glMapGrid2f = glad_glMapGrid2f;
glad_debug_glMaterialf = glad_glMaterialf;
glad_debug_glMaterialfv = glad_glMaterialfv;
glad_debug_glMateriali = glad_glMateriali;
glad_debug_glMaterialiv = glad_glMaterialiv;
glad_debug_glMatrixMode = glad_glMatrixMode;
glad_debug_glMultMatrixd = glad_glMultMatrixd;
glad_debug_glMultMatrixf = glad_glMultMatrixf;
glad_debug_glMultTransposeMatrixd = glad_glMultTransposeMatrixd;
glad_debug_glMultTransposeMatrixf = glad_glMultTransposeMatrixf;
glad_debug_glMultiDrawArrays = glad_glMultiDrawArrays;
glad_debug_glMultiDrawElements = glad_glMultiDrawElements;
glad_debug_glMultiTexCoord1d = glad_glMultiTexCoord1d;
glad_debug_glMultiTexCoord1dv = glad_glMultiTexCoord1dv;
glad_debug_glMultiTexCoord1f = glad_glMultiTexCoord1f;
glad_debug_glMultiTexCoord1fv = glad_glMultiTexCoord1fv;
glad_debug_glMultiTexCoord1i = glad_glMultiTexCoord1i;
glad_debug_glMultiTexCoord1iv = glad_glMultiTexCoord1iv;
glad_debug_glMultiTexCoord1s = glad_glMultiTexCoord1s;
glad_debug_glMultiTexCoord1sv = glad_glMultiTexCoord1sv;
glad_debug_glMultiTexCoord2d = glad_glMultiTexCoord2d;
glad_debug_glMultiTexCoord2dv = glad_glMultiTexCoord2dv;
glad_debug_glMultiTexCoord2f = glad_glMultiTexCoord2f;
glad_debug_glMultiTexCoord2fv = glad_glMultiTexCoord2fv;
glad_debug_glMultiTexCoord2i = glad_glMultiTexCoord2i;
glad_debug_glMultiTexCoord2iv = glad_glMultiTexCoord2iv;
glad_debug_glMultiTexCoord2s = glad_glMultiTexCoord2s;
glad_debug_glMultiTexCoord2sv = glad_glMultiTexCoord2sv;
glad_debug_glMultiTexCoord3d = glad_glMultiTexCoord3d;
glad_debug_glMultiTexCoord3dv = glad_glMultiTexCoord3dv;
glad_debug_glMultiTexCoord3f = glad_glMultiTexCoord3f;
glad_debug_glMultiTexCoord3fv = glad_glMultiTexCoord3fv;
glad_debug_glMultiTexCoord3i = glad_glMultiTexCoord3i;
glad_debug_glMultiTexCoord3iv = glad_glMultiTexCoord3iv;
glad_debug_glMultiTexCoord3s = glad_glMultiTexCoord3s;
glad_debug_glMultiTexCoord3sv = glad_glMultiTexCoord3sv;
glad_debug_glMultiTexCoord4d = glad_glMultiTexCoord4d;
glad_debug_glMultiTexCoord4dv = glad_glMultiTexCoord4dv;
glad_debug_glMultiTexCoord4f = glad_glMultiTexCoord4f;
glad_debug_glMultiTexCoord4fv = glad_glMultiTexCoord4fv;
glad_debug_glMultiTexCoord4i = glad_glMultiTexCoord4i;
glad_debug_glMultiTexCoord4iv = glad_glMultiTexCoord4iv;
glad_debug_glMultiTexCoord4s = glad_glMultiTexCoord4s;
glad_debug_glMultiTexCoord4sv = glad_glMultiTexCoord4sv;
glad_debug_glNewList = glad_glNewList;
glad_debug_glNormal3b = glad_glNormal3b;
glad_debug_glNormal3bv = glad_glNormal3bv;
glad_debug_glNormal3d = glad_glNormal3d;
glad_debug_glNormal3dv = glad_glNormal3dv;
glad_debug_glNormal3f = glad_glNormal3f;
glad_debug_glNormal3fv = glad_glNormal3fv;
glad_debug_glNormal3i = glad_glNormal3i;
glad_debug_glNormal3iv = glad_glNormal3iv;
glad_debug_glNormal3s = glad_glNormal3s;
glad_debug_glNormal3sv = glad_glNormal3sv;
glad_debug_glNormalPointer = glad_glNormalPointer;
glad_debug_glObjectLabel = glad_glObjectLabel;
glad_debug_glObjectPtrLabel = glad_glObjectPtrLabel;
glad_debug_glOrtho = glad_glOrtho;
glad_debug_glPassThrough = glad_glPassThrough;
glad_debug_glPixelMapfv = glad_glPixelMapfv;
glad_debug_glPixelMapuiv = glad_glPixelMapuiv;
glad_debug_glPixelMapusv = glad_glPixelMapusv;
glad_debug_glPixelStoref = glad_glPixelStoref;
glad_debug_glPixelStorei = glad_glPixelStorei;
glad_debug_glPixelTransferf = glad_glPixelTransferf;
glad_debug_glPixelTransferi = glad_glPixelTransferi;
glad_debug_glPixelZoom = glad_glPixelZoom;
glad_debug_glPointParameterf = glad_glPointParameterf;
glad_debug_glPointParameterfv = glad_glPointParameterfv;
glad_debug_glPointParameteri = glad_glPointParameteri;
glad_debug_glPointParameteriv = glad_glPointParameteriv;
glad_debug_glPointSize = glad_glPointSize;
glad_debug_glPolygonMode = glad_glPolygonMode;
glad_debug_glPolygonOffset = glad_glPolygonOffset;
glad_debug_glPolygonStipple = glad_glPolygonStipple;
glad_debug_glPopAttrib = glad_glPopAttrib;
glad_debug_glPopClientAttrib = glad_glPopClientAttrib;
glad_debug_glPopDebugGroup = glad_glPopDebugGroup;
glad_debug_glPopMatrix = glad_glPopMatrix;
glad_debug_glPopName = glad_glPopName;
glad_debug_glPrimitiveRestartIndex = glad_glPrimitiveRestartIndex;
glad_debug_glPrioritizeTextures = glad_glPrioritizeTextures;
glad_debug_glPushAttrib = glad_glPushAttrib;
glad_debug_glPushClientAttrib = glad_glPushClientAttrib;
glad_debug_glPushDebugGroup = glad_glPushDebugGroup;
glad_debug_glPushMatrix = glad_glPushMatrix;
glad_debug_glPushName = glad_glPushName;
glad_debug_glRasterPos2d = glad_glRasterPos2d;
glad_debug_glRasterPos2dv = glad_glRasterPos2dv;
glad_debug_glRasterPos2f = glad_glRasterPos2f;
glad_debug_glRasterPos2fv = glad_glRasterPos2fv;
glad_debug_glRasterPos2i = glad_glRasterPos2i;
glad_debug_glRasterPos2iv = glad_glRasterPos2iv;
glad_debug_glRasterPos2s = glad_glRasterPos2s;
glad_debug_glRasterPos2sv = glad_glRasterPos2sv;
glad_debug_glRasterPos3d = glad_glRasterPos3d;
glad_debug_glRasterPos3dv = glad_glRasterPos3dv;
glad_debug_glRasterPos3f = glad_glRasterPos3f;
glad_debug_glRasterPos3fv = glad_glRasterPos3fv;
glad_debug_glRasterPos3i = glad_glRasterPos3i;
glad_debug_glRasterPos3iv = glad_glRasterPos3iv;
glad_debug_glRasterPos3s = glad_glRasterPos3s;
glad_debug_glRasterPos3sv = glad_glRasterPos3sv;
glad_debug_glRasterPos4d = glad_glRasterPos4d;
glad_debug_glRasterPos4dv = glad_glRasterPos4dv;
glad_debug_glRasterPos4f = glad_glRasterPos4f;
glad_debug_glRasterPos4fv = glad_glRasterPos4fv;
glad_debug_glRasterPos4i = glad_glRasterPos4i;
glad_debug_glRasterPos4iv = glad_glRasterPos4iv;
glad_debug_glRasterPos4s = glad_glRasterPos4s;
glad_debug_glRasterPos4sv = glad_glRasterPos4sv;
glad_debug_glReadBuffer = glad_glReadBuffer;
glad_debug_glReadPixels = glad_glReadPixels;
glad_debug_glReadnPixelsARB = glad_glReadnPixelsARB;
glad_debug_glRectd = glad_glRectd;
glad_debug_glRectdv = glad_glRectdv;
glad_debug_glRectf = glad_glRectf;
glad_debug_glRectfv = glad_glRectfv;
glad_debug_glRecti = glad_glRecti;
glad_debug_glRectiv = glad_glRectiv;
glad_debug_glRects = glad_glRects;
glad_debug_glRectsv = glad_glRectsv;
glad_debug_glRenderMode = glad_glRenderMode;
glad_debug_glRenderbufferStorage = glad_glRenderbufferStorage;
glad_debug_glRenderbufferStorageMultisample = glad_glRenderbufferStorageMultisample;
glad_debug_glRotated = glad_glRotated;
glad_debug_glRotatef = glad_glRotatef;
glad_debug_glSampleCoverage = glad_glSampleCoverage;
glad_debug_glSampleCoverageARB = glad_glSampleCoverageARB;
glad_debug_glScaled = glad_glScaled;
glad_debug_glScalef = glad_glScalef;
glad_debug_glScissor = glad_glScissor;
glad_debug_glSecondaryColor3b = glad_glSecondaryColor3b;
glad_debug_glSecondaryColor3bv = glad_glSecondaryColor3bv;
glad_debug_glSecondaryColor3d = glad_glSecondaryColor3d;
glad_debug_glSecondaryColor3dv = glad_glSecondaryColor3dv;
glad_debug_glSecondaryColor3f = glad_glSecondaryColor3f;
glad_debug_glSecondaryColor3fv = glad_glSecondaryColor3fv;
glad_debug_glSecondaryColor3i = glad_glSecondaryColor3i;
glad_debug_glSecondaryColor3iv = glad_glSecondaryColor3iv;
glad_debug_glSecondaryColor3s = glad_glSecondaryColor3s;
glad_debug_glSecondaryColor3sv = glad_glSecondaryColor3sv;
glad_debug_glSecondaryColor3ub = glad_glSecondaryColor3ub;
glad_debug_glSecondaryColor3ubv = glad_glSecondaryColor3ubv;
glad_debug_glSecondaryColor3ui = glad_glSecondaryColor3ui;
glad_debug_glSecondaryColor3uiv = glad_glSecondaryColor3uiv;
glad_debug_glSecondaryColor3us = glad_glSecondaryColor3us;
glad_debug_glSecondaryColor3usv = glad_glSecondaryColor3usv;
glad_debug_glSecondaryColorPointer = glad_glSecondaryColorPointer;
glad_debug_glSelectBuffer = glad_glSelectBuffer;
glad_debug_glShadeModel = glad_glShadeModel;
glad_debug_glShaderSource = glad_glShaderSource;
glad_debug_glStencilFunc = glad_glStencilFunc;
glad_debug_glStencilFuncSeparate = glad_glStencilFuncSeparate;
glad_debug_glStencilMask = glad_glStencilMask;
glad_debug_glStencilMaskSeparate = glad_glStencilMaskSeparate;
glad_debug_glStencilOp = glad_glStencilOp;
glad_debug_glStencilOpSeparate = glad_glStencilOpSeparate;
glad_debug_glTexBuffer = glad_glTexBuffer;
glad_debug_glTexCoord1d = glad_glTexCoord1d;
glad_debug_glTexCoord1dv = glad_glTexCoord1dv;
glad_debug_glTexCoord1f = glad_glTexCoord1f;
glad_debug_glTexCoord1fv = glad_glTexCoord1fv;
glad_debug_glTexCoord1i = glad_glTexCoord1i;
glad_debug_glTexCoord1iv = glad_glTexCoord1iv;
glad_debug_glTexCoord1s = glad_glTexCoord1s;
glad_debug_glTexCoord1sv = glad_glTexCoord1sv;
glad_debug_glTexCoord2d = glad_glTexCoord2d;
glad_debug_glTexCoord2dv = glad_glTexCoord2dv;
glad_debug_glTexCoord2f = glad_glTexCoord2f;
glad_debug_glTexCoord2fv = glad_glTexCoord2fv;
glad_debug_glTexCoord2i = glad_glTexCoord2i;
glad_debug_glTexCoord2iv = glad_glTexCoord2iv;
glad_debug_glTexCoord2s = glad_glTexCoord2s;
glad_debug_glTexCoord2sv = glad_glTexCoord2sv;
glad_debug_glTexCoord3d = glad_glTexCoord3d;
glad_debug_glTexCoord3dv = glad_glTexCoord3dv;
glad_debug_glTexCoord3f = glad_glTexCoord3f;
glad_debug_glTexCoord3fv = glad_glTexCoord3fv;
glad_debug_glTexCoord3i = glad_glTexCoord3i;
glad_debug_glTexCoord3iv = glad_glTexCoord3iv;
glad_debug_glTexCoord3s = glad_glTexCoord3s;
glad_debug_glTexCoord3sv = glad_glTexCoord3sv;
glad_debug_glTexCoord4d = glad_glTexCoord4d;
glad_debug_glTexCoord4dv = glad_glTexCoord4dv;
glad_debug_glTexCoord4f = glad_glTexCoord4f;
glad_debug_glTexCoord4fv = glad_glTexCoord4fv;
glad_debug_glTexCoord4i = glad_glTexCoord4i;
glad_debug_glTexCoord4iv = glad_glTexCoord4iv;
glad_debug_glTexCoord4s = glad_glTexCoord4s;
glad_debug_glTexCoord4sv = glad_glTexCoord4sv;
glad_debug_glTexCoordPointer = glad_glTexCoordPointer;
glad_debug_glTexEnvf = glad_glTexEnvf;
glad_debug_glTexEnvfv = glad_glTexEnvfv;
glad_debug_glTexEnvi = glad_glTexEnvi;
glad_debug_glTexEnviv = glad_glTexEnviv;
glad_debug_glTexGend = glad_glTexGend;
glad_debug_glTexGendv = glad_glTexGendv;
glad_debug_glTexGenf = glad_glTexGenf;
glad_debug_glTexGenfv = glad_glTexGenfv;
glad_debug_glTexGeni = glad_glTexGeni;
glad_debug_glTexGeniv = glad_glTexGeniv;
glad_debug_glTexImage1D = glad_glTexImage1D;
glad_debug_glTexImage2D = glad_glTexImage2D;
glad_debug_glTexImage3D = glad_glTexImage3D;
glad_debug_glTexParameterIiv = glad_glTexParameterIiv;
glad_debug_glTexParameterIuiv = glad_glTexParameterIuiv;
glad_debug_glTexParameterf = glad_glTexParameterf;
glad_debug_glTexParameterfv = glad_glTexParameterfv;
glad_debug_glTexParameteri = glad_glTexParameteri;
glad_debug_glTexParameteriv = glad_glTexParameteriv;
glad_debug_glTexStorage1D = glad_glTexStorage1D;
glad_debug_glTexStorage2D = glad_glTexStorage2D;
glad_debug_glTexStorage3D = glad_glTexStorage3D;
glad_debug_glTexSubImage1D = glad_glTexSubImage1D;
glad_debug_glTexSubImage2D = glad_glTexSubImage2D;
glad_debug_glTexSubImage3D = glad_glTexSubImage3D;
glad_debug_glTransformFeedbackVaryings = glad_glTransformFeedbackVaryings;
glad_debug_glTranslated = glad_glTranslated;
glad_debug_glTranslatef = glad_glTranslatef;
glad_debug_glUniform1f = glad_glUniform1f;
glad_debug_glUniform1fv = glad_glUniform1fv;
glad_debug_glUniform1i = glad_glUniform1i;
glad_debug_glUniform1iv = glad_glUniform1iv;
glad_debug_glUniform1ui = glad_glUniform1ui;
glad_debug_glUniform1uiv = glad_glUniform1uiv;
glad_debug_glUniform2f = glad_glUniform2f;
glad_debug_glUniform2fv = glad_glUniform2fv;
glad_debug_glUniform2i = glad_glUniform2i;
glad_debug_glUniform2iv = glad_glUniform2iv;
glad_debug_glUniform2ui = glad_glUniform2ui;
glad_debug_glUniform2uiv = glad_glUniform2uiv;
glad_debug_glUniform3f = glad_glUniform3f;
glad_debug_glUniform3fv = glad_glUniform3fv;
glad_debug_glUniform3i = glad_glUniform3i;
glad_debug_glUniform3iv = glad_glUniform3iv;
glad_debug_glUniform3ui = glad_glUniform3ui;
glad_debug_glUniform3uiv = glad_glUniform3uiv;
glad_debug_glUniform4f = glad_glUniform4f;
glad_debug_glUniform4fv = glad_glUniform4fv;
glad_debug_glUniform4i = glad_glUniform4i;
glad_debug_glUniform4iv = glad_glUniform4iv;
glad_debug_glUniform4ui = glad_glUniform4ui;
glad_debug_glUniform4uiv = glad_glUniform4uiv;
glad_debug_glUniformBlockBinding = glad_glUniformBlockBinding;
glad_debug_glUniformMatrix2fv = glad_glUniformMatrix2fv;
glad_debug_glUniformMatrix2x3fv = glad_glUniformMatrix2x3fv;
glad_debug_glUniformMatrix2x4fv = glad_glUniformMatrix2x4fv;
glad_debug_glUniformMatrix3fv = glad_glUniformMatrix3fv;
glad_debug_glUniformMatrix3x2fv = glad_glUniformMatrix3x2fv;
glad_debug_glUniformMatrix3x4fv = glad_glUniformMatrix3x4fv;
glad_debug_glUniformMatrix4fv = glad_glUniformMatrix4fv;
glad_debug_glUniformMatrix4x2fv = glad_glUniformMatrix4x2fv;
glad_debug_glUniformMatrix4x3fv = glad_glUniformMatrix4x3fv;
glad_debug_glUnmapBuffer = glad_glUnmapBuffer;
glad_debug_glUseProgram = glad_glUseProgram;
glad_debug_glValidateProgram = glad_glValidateProgram;
glad_debug_glVertex2d = glad_glVertex2d;
glad_debug_glVertex2dv = glad_glVertex2dv;
glad_debug_glVertex2f = glad_glVertex2f;
glad_debug_glVertex2fv = glad_glVertex2fv;
glad_debug_glVertex2i = glad_glVertex2i;
glad_debug_glVertex2iv = glad_glVertex2iv;
glad_debug_glVertex2s = glad_glVertex2s;
glad_debug_glVertex2sv = glad_glVertex2sv;
glad_debug_glVertex3d = glad_glVertex3d;
glad_debug_glVertex3dv = glad_glVertex3dv;
glad_debug_glVertex3f = glad_glVertex3f;
glad_debug_glVertex3fv = glad_glVertex3fv;
glad_debug_glVertex3i = glad_glVertex3i;
glad_debug_glVertex3iv = glad_glVertex3iv;
glad_debug_glVertex3s = glad_glVertex3s;
glad_debug_glVertex3sv = glad_glVertex3sv;
glad_debug_glVertex4d = glad_glVertex4d;
glad_debug_glVertex4dv = glad_glVertex4dv;
glad_debug_glVertex4f = glad_glVertex4f;
glad_debug_glVertex4fv = glad_glVertex4fv;
glad_debug_glVertex4i = glad_glVertex4i;
glad_debug_glVertex4iv = glad_glVertex4iv;
glad_debug_glVertex4s = glad_glVertex4s;
glad_debug_glVertex4sv = glad_glVertex4sv;
glad_debug_glVertexAttrib1d = glad_glVertexAttrib1d;
glad_debug_glVertexAttrib1dv = glad_glVertexAttrib1dv;
glad_debug_glVertexAttrib1f = glad_glVertexAttrib1f;
glad_debug_glVertexAttrib1fv = glad_glVertexAttrib1fv;
glad_debug_glVertexAttrib1s = glad_glVertexAttrib1s;
glad_debug_glVertexAttrib1sv = glad_glVertexAttrib1sv;
glad_debug_glVertexAttrib2d = glad_glVertexAttrib2d;
glad_debug_glVertexAttrib2dv = glad_glVertexAttrib2dv;
glad_debug_glVertexAttrib2f = glad_glVertexAttrib2f;
glad_debug_glVertexAttrib2fv = glad_glVertexAttrib2fv;
glad_debug_glVertexAttrib2s = glad_glVertexAttrib2s;
glad_debug_glVertexAttrib2sv = glad_glVertexAttrib2sv;
glad_debug_glVertexAttrib3d = glad_glVertexAttrib3d;
glad_debug_glVertexAttrib3dv = glad_glVertexAttrib3dv;
glad_debug_glVertexAttrib3f = glad_glVertexAttrib3f;
glad_debug_glVertexAttrib3fv = glad_glVertexAttrib3fv;
glad_debug_glVertexAttrib3s = glad_glVertexAttrib3s;
glad_debug_glVertexAttrib3sv = glad_glVertexAttrib3sv;
glad_debug_glVertexAttrib4Nbv = glad_glVertexAttrib4Nbv;
glad_debug_glVertexAttrib4Niv = glad_glVertexAttrib4Niv;
glad_debug_glVertexAttrib4Nsv = glad_glVertexAttrib4Nsv;
glad_debug_glVertexAttrib4Nub = glad_glVertexAttrib4Nub;
glad_debug_glVertexAttrib4Nubv = glad_glVertexAttrib4Nubv;
glad_debug_glVertexAttrib4Nuiv = glad_glVertexAttrib4Nuiv;
glad_debug_glVertexAttrib4Nusv = glad_glVertexAttrib4Nusv;
glad_debug_glVertexAttrib4bv = glad_glVertexAttrib4bv;
glad_debug_glVertexAttrib4d = glad_glVertexAttrib4d;
glad_debug_glVertexAttrib4dv = glad_glVertexAttrib4dv;
glad_debug_glVertexAttrib4f = glad_glVertexAttrib4f;
glad_debug_glVertexAttrib4fv = glad_glVertexAttrib4fv;
glad_debug_glVertexAttrib4iv = glad_glVertexAttrib4iv;
glad_debug_glVertexAttrib4s = glad_glVertexAttrib4s;
glad_debug_glVertexAttrib4sv = glad_glVertexAttrib4sv;
glad_debug_glVertexAttrib4ubv = glad_glVertexAttrib4ubv;
glad_debug_glVertexAttrib4uiv = glad_glVertexAttrib4uiv;
glad_debug_glVertexAttrib4usv = glad_glVertexAttrib4usv;
glad_debug_glVertexAttribDivisorARB = glad_glVertexAttribDivisorARB;
glad_debug_glVertexAttribI1i = glad_glVertexAttribI1i;
glad_debug_glVertexAttribI1iv = glad_glVertexAttribI1iv;
glad_debug_glVertexAttribI1ui = glad_glVertexAttribI1ui;
glad_debug_glVertexAttribI1uiv = glad_glVertexAttribI1uiv;
glad_debug_glVertexAttribI2i = glad_glVertexAttribI2i;
glad_debug_glVertexAttribI2iv = glad_glVertexAttribI2iv;
glad_debug_glVertexAttribI2ui = glad_glVertexAttribI2ui;
glad_debug_glVertexAttribI2uiv = glad_glVertexAttribI2uiv;
glad_debug_glVertexAttribI3i = glad_glVertexAttribI3i;
glad_debug_glVertexAttribI3iv = glad_glVertexAttribI3iv;
glad_debug_glVertexAttribI3ui = glad_glVertexAttribI3ui;
glad_debug_glVertexAttribI3uiv = glad_glVertexAttribI3uiv;
glad_debug_glVertexAttribI4bv = glad_glVertexAttribI4bv;
glad_debug_glVertexAttribI4i = glad_glVertexAttribI4i;
glad_debug_glVertexAttribI4iv = glad_glVertexAttribI4iv;
glad_debug_glVertexAttribI4sv = glad_glVertexAttribI4sv;
glad_debug_glVertexAttribI4ubv = glad_glVertexAttribI4ubv;
glad_debug_glVertexAttribI4ui = glad_glVertexAttribI4ui;
glad_debug_glVertexAttribI4uiv = glad_glVertexAttribI4uiv;
glad_debug_glVertexAttribI4usv = glad_glVertexAttribI4usv;
glad_debug_glVertexAttribIPointer = glad_glVertexAttribIPointer;
glad_debug_glVertexAttribPointer = glad_glVertexAttribPointer;
glad_debug_glVertexPointer = glad_glVertexPointer;
glad_debug_glViewport = glad_glViewport;
glad_debug_glWindowPos2d = glad_glWindowPos2d;
glad_debug_glWindowPos2dv = glad_glWindowPos2dv;
glad_debug_glWindowPos2f = glad_glWindowPos2f;
glad_debug_glWindowPos2fv = glad_glWindowPos2fv;
glad_debug_glWindowPos2i = glad_glWindowPos2i;
glad_debug_glWindowPos2iv = glad_glWindowPos2iv;
glad_debug_glWindowPos2s = glad_glWindowPos2s;
glad_debug_glWindowPos2sv = glad_glWindowPos2sv;
glad_debug_glWindowPos3d = glad_glWindowPos3d;
glad_debug_glWindowPos3dv = glad_glWindowPos3dv;
glad_debug_glWindowPos3f = glad_glWindowPos3f;
glad_debug_glWindowPos3fv = glad_glWindowPos3fv;
glad_debug_glWindowPos3i = glad_glWindowPos3i;
glad_debug_glWindowPos3iv = glad_glWindowPos3iv;
glad_debug_glWindowPos3s = glad_glWindowPos3s;
glad_debug_glWindowPos3sv = glad_glWindowPos3sv;
}
#ifdef __cplusplus
}
#endif
#endif /* GLAD_GL_IMPLEMENTATION */