* fix(bake): classify deck-vs-scroll by viewport, real-wheel pan, motion config
Systematic audit of all 126 baked previews surfaced three capture bugs:
- 2 vertical pages misread as decks (the input probe wheel-scrolled them and the
scroll-driven animation looked like a slide change), so they got walked
sideways. Classify by viewport height instead: a fixed-viewport page is a deck,
a vertically-scrollable page is a landing page (pan it) even with a horizontal
marquee/carousel sub-component.
- 9 scroll-hijack landing pages (custom/transform scroll) that window.scrollTo
can't move, so the pan was static. Pan those with REAL wheel events
(page.mouse.wheel), which drive the page's own scroll handler.
- single-screen pages now hold (static) instead of being forced down a deck path.
Plus an opt-in override: authors can declare od.preview.motion ('scroll' | 'deck'
| 'static') and the bake honors it, auto-detecting only when it's absent. Schema
+ plugins-spec document the field. (Also strips a stray NUL byte from the hash
line that made the file read as binary.) BAKE_VERSION -> 4 re-bakes everything.
* perf(plugins-home): only decode visible gallery clips + stream first frame
Two cheap wins for the baked gallery videos:
- Decouple mount from play. The tile mounts the <video> across the wider inView
margin (so scroll-in/hover never remounts + reloads), but only PLAYS while
truly visible — off-screen tiles in the mount margin hold their poster frame
paused instead of all running a simultaneous decode. Adds a 0-margin visible
observer in PreviewSurface alongside the existing near one.
- preload=metadata instead of auto: paints the first frame off the +faststart
header instead of eagerly buffering the whole clip up front, so tiles show fast
and don't saturate the network. The idle hold buffers the pan before hover.
* perf(plugins-home): keep baked clips mounted across a scroll window
Scrolling a tile out of view and back re-showed a load even though the clip
bytes are HTTP-cached (R2 immutable): the <video> unmounted at the tight 120px
margin, so scroll-back remounted a fresh element that re-fetches metadata and
re-decodes the first frame. Add a wide keep-mounted observer (~1500/1800px) so a
clip stays mounted for a few screens — instant scroll-back — while iframes keep
the tight margin and play stays gated to the truly-visible zone (paused, not
unmounted, off screen).
* fix(bake,contracts): probe scroll mechanism before recording; validate motion
Address review:
- Move the window.scrollTo probe before Page.startScreencast so its scrollTo
160 -> 0 jump isn't baked into the head of the pan as a visible lurch.
- Type od.preview.motion in the Zod PluginManifestSchema (enum scroll|deck|
static) so an invalid value fails doctor/install instead of silently parsing
via passthrough and being ignored by the bake; add contract test coverage.
* fix(bake): auto-detect single-screen fixed pages as static, not deck
A fixed-viewport page is only a deck if an input actually advances it; probe the
driver during auto-detect and fall back to 'static' (default viewport + a hold)
when nothing moves it, instead of routing every non-scrollable page through the
deck path where walkSlides(null) just held at the deck-sized capture. Extracted
the arrow/wheel probe into probeDeckDriver(). Verified: a waitlist page now bakes
a 2.5s static hold, guizang still walks, acreage still pans.
---------
Co-authored-by: audit <a@b.c>
- Added support for file input fields in the PluginInputsForm, allowing users to upload files with serializable metadata.
- Updated the HomeHero component to improve the layout and interaction of input fields, enhancing user experience.
- Adjusted CSS styles for better visual representation of input fields and their states.
- Modified HomeView to reflect changes in authoring chip IDs for better clarity in plugin actions.
- Enhanced tests to cover new file input functionality and ensure correct behavior in various scenarios.
This update significantly improves the plugin input handling, enabling users to upload files seamlessly and enhancing the overall interaction model.
- Introduced a new `contextPlugins` field in the `ProjectMetadata` type to accommodate plugins selected via `@` mentions, allowing for additive context in project creation.
- Updated the `HomeHero` and `EntryShell` components to handle and display context plugins, enhancing user interaction with selected plugins.
- Implemented rendering logic for context plugins in the metadata block, providing clear visibility of selected plugins and their descriptions.
- Enhanced the UI to support the removal of context plugins and display additional details on hover, improving the overall user experience.
This update significantly enriches the project creation process by allowing users to incorporate multiple context plugins seamlessly.
- Introduced `specVersion` and `version` fields to the plugin and marketplace schemas, ensuring better versioning and compatibility tracking.
- Updated various components and functions to handle the new fields, including database migrations, plugin snapshots, and marketplace management.
- Enhanced tests to validate the presence and correctness of the new fields in plugin manifests and marketplace entries.
- Improved documentation to reflect the changes in schema requirements and provide guidance on the new versioning system.
This update strengthens the plugin ecosystem by providing clear versioning, enhancing the reliability and maintainability of plugins and marketplaces.
- Updated terminology from "Community" to "Official" across various components to reflect first-party plugin status.
- Enhanced the ChatComposer, HomeHero, and PluginsHomeSection components to improve user experience and clarity in plugin management.
- Improved CSS styles for better visual consistency and layout across plugin-related interfaces.
- Added tests to ensure proper functionality and visibility of official plugins in the UI.
This update reinforces the distinction between official and user-installed plugins, enhancing the overall user experience in plugin interactions.
- Introduced a new plugin upload mechanism with file size limits and memory storage, allowing users to upload plugins directly.
- Implemented fallback logic for plugin application, ensuring projects can be created without explicit plugin requests.
- Enhanced the UI to support plugin selection and integration, including a new `PluginsView` component for managing plugins.
- Updated various components to utilize localized text for plugin queries, improving user experience across different languages.
- Added tests for new plugin functionalities and local skill loading, ensuring reliability and correctness.
This update significantly improves the plugin management experience, providing users with better tools for plugin integration and interaction.
- Added a new section detailing the implementation plan for the Open Design Plugin & Marketplace, serving as a living roadmap for future development.
- Updated the plugin specification to include the `expires_at` column in the `applied_plugin_snapshots` table, clarifying its role in snapshot retention and garbage collection.
- Revised the structure of the plugin block renderer, lifting it into the contracts layer to eliminate byte-equality drift and streamline plugin support across different consumption modes.
- Documented the phased approach to plugin functionality, ensuring clarity on the current capabilities and future enhancements within the plugin ecosystem.
- Introduced a new section detailing the scenario coverage matrix and delivery roadmap, consolidating the four product scenarios and their implementation status.
- Provided a comprehensive analysis of what v1 delivers for each scenario, highlighting gaps and future requirements for full native support.
- Enhanced clarity for future implementers by summarizing key contracts and dependencies across the scenarios, ensuring a clear understanding of the current capabilities and limitations of v1.
- Introduced a new section detailing post-v1 extensibility, focusing on artifact taxonomy, evaluators, and production handoff.
- Defined optional fields in the ArtifactManifest interface, including artifactKind, renderKind, and handoffKind, to enhance artifact categorization and downstream delivery.
- Outlined future evaluator capabilities and their integration into the plugin pipeline, ensuring a structured approach to evaluation and production workflows.
- Emphasized the importance of maintaining stable data models for future enhancements without forking existing logic.
- Renamed the document to "Open Design Plugin & Marketplace Spec" and added a summary to clarify the purpose of Open Design plugins.
- Expanded the specification with detailed explanations of the agent-era plugin system, including core interaction sequences and mode-specific query examples.
- Introduced a new Chinese translation of the specification to enhance accessibility for Chinese-speaking users.
- The updates aim to provide a comprehensive understanding of the plugin architecture and its operational context within the Open Design ecosystem.
- Added a new document detailing the structure, compatibility, and implementation of plugins within the Open Design ecosystem.
- Outlines the relationship between plugins and skills, emphasizing the additive nature of the `open-design.json` file.
- Includes a table of contents for easy navigation through various sections such as goals, compatibility matrix, and deployment strategies.
- Establishes a vision for Open Design as a server + CLI + atomic core engine + plugin/marketplace system, highlighting the headless operation and Docker deployment capabilities.
- Document is currently in draft status, awaiting review.