#!/usr/bin/env node
// Bake a looping preview video + poster for each plugin's example.html.
//
// The Home "Community" gallery renders every plugin as a live, scaled
// `example.html` iframe that auto-pans on hover. That is GPU-expensive at
// scale (each tile is its own out-of-process document re-compositing a tall
// page). This script pre-renders the SAME hover-pan as a tiny VP9 .webm plus a
// first-frame .jpg poster, so the gallery can show a cheap `
` poster idle
// and play the clip on hover (see MediaSurface) instead of mounting a live
// iframe per tile.
//
// Pipeline (validated end-to-end before productionising):
// 1. Headless Chrome loads the *served* preview URL (so the daemon's
// asset-cache rewriting + CSP apply, exactly as the gallery sees it).
// 2. Pre-scroll the whole page to trigger lazy-loaded / cross-border-CDN
// images, then wait for them — otherwise the pan reaches a section before
// its images load and the frame shows empty boxes.
// 3. CDP screencast captures frames in REAL TIME (so animation plays at true
// speed) while a constant-velocity (linear) scroll pans top -> bottom.
// 4. ffmpeg encodes the VFR frames to a 60fps VP9 .webm + a poster .jpg.
//
// Runtime deps are provided by the environment, NOT the repo: `puppeteer-core`
// (the CI step `npm i puppeteer-core` ephemerally, or runs inside the
// ghcr.io/puppeteer/puppeteer image), a Chrome/Chromium binary (CHROME env, or
// auto-detected), and `ffmpeg` on PATH. We deliberately keep them out of
// package.json so the daemon/web bundles never pull in a headless browser.
//
// Run against a running daemon/web (the preview endpoint):
// CHROME=/path/to/chrome BASE_URL=http://127.0.0.1:17579 \
// node scripts/bake-plugin-previews.mjs --out .tmp/plugin-previews [--id ...] [--limit N]
//
// Output: /.mp4, /.poster.jpg, and /manifest.json
// ({ generatedAt, previews: { : { video, poster, durationMs, holdMs } } }).
// Uploading to R2 + committing the manifest is the CI step's job; this
// script only renders + encodes so it stays runnable locally and in CI alike.
import puppeteer from 'puppeteer-core';
import { execFileSync } from 'node:child_process';
import { mkdirSync, rmSync, writeFileSync, readFileSync, statSync, existsSync } from 'node:fs';
import { createHash } from 'node:crypto';
import path from 'node:path';
// Bump when the bake recipe changes (capture geometry, timing, encoder, waits…)
// so every plugin re-bakes even though its page content is byte-identical.
// v2: deck mode (slide-walk for fixed-viewport PPT/slideshow pages) +
// force-load webfonts before capture (CJK templates were baking tofu).
// v3: bound the slide-walk — cap deckSignal's DOM scan + a wall-time cap — so a
// deck that renders every slide in one giant rail (#deck{width:10000vw})
// no longer drags the walk, and the clip, out to 20s+ in CI.
// v4: honor an `od.preview.motion` ('scroll'|'deck'|'static') declaration;
// auto-detect deck-vs-scroll by viewport height (not by probing, which
// misread tall pages with a horizontal marquee as decks); pan via REAL
// wheel events so scroll-hijack landing pages (custom/transform scroll)
// actually move.
const BAKE_VERSION = 4;
// ---- config ---------------------------------------------------------------
const BASE_URL = process.env.BASE_URL || 'http://127.0.0.1:17579';
const RENDER_W = 1440; // pages lay out at their desktop width
const VIEW_H = 1099; // 1.31-aspect window showing the FULL width (no clip)
// Decks (PPT/slideshow: a fixed 100vh page navigated by arrow keys or the wheel,
// NOT vertical scroll) are captured at the SAME 1.31 tile aspect as everything
// else — so the clip fills the card with no crop or letterbox — but at a larger
// width. At the normal 1440 width decks hit a width breakpoint and collapse into
// a compact variant (hero headline -> condensed strip); 1760 clears it.
const DECK_W = 1760;
const DECK_H = 1344; // 1760/1344 = 1.31, the tile aspect
const SLIDE_MS = 1150; // deck per-slide dwell: ~.9s CSS transition + settle
const MAX_SLIDES = 6; // advance budget; HOLD + slides stays ~<=9s
const MAX_WALK_MS = 8000; // hard wall-time cap on the walk: even when signal
// reads are slow (huge-DOM decks), the clip stays
// bounded (HOLD + walk ~<=10.5s)
const DECK_SCAN_CAP = 600; // deckSignal scans only the first N elements — the
// slide rail/track is a structural element near the
// DOM top, so this stays cheap on decks that render
// every slide in one giant rail
const OUT_W = Number(process.env.PREVIEW_W || 640); // small — tile renders ~393px
const FPS = Number(process.env.PREVIEW_FPS || 30); // 30 is smooth for a gentle pan, half the bytes of 60
const VELOCITY = 0.30; // px/ms — base pan pace (snappy but readable)
const MAX_PAN = 7500; // hard cap on the pan; tall pages get auto-sped-up
// beyond VELOCITY so the pan always finishes within
// it, keeping the whole clip (HOLD + pan) <= ~10s.
const HOLD_MS = 2500; // dwell at the top first, capturing in-place
// animation — the gallery loops THIS span while
// idle, then plays on past it (the pan) on hover.
const CRF = Number(process.env.PREVIEW_CRF || 28); // H.264 CRF — higher = smaller; 28 stays readable at tile size
function arg(name, fallback) {
const i = process.argv.indexOf(`--${name}`);
return i >= 0 && process.argv[i + 1] ? process.argv[i + 1] : fallback;
}
function argList(name) {
const out = [];
for (let i = 0; i < process.argv.length; i += 1) {
if (process.argv[i] === `--${name}` && process.argv[i + 1]) out.push(process.argv[i + 1]);
}
return out;
}
const OUT = path.resolve(arg('out', '.tmp/plugin-previews'));
const LIMIT = Number(arg('limit', '0')) || 0;
const ONLY = argList('id');
const sleep = (ms) => new Promise((r) => setTimeout(r, ms));
function resolveChrome() {
if (process.env.CHROME && existsSync(process.env.CHROME)) return process.env.CHROME;
const candidates = [
'/Applications/Google Chrome.app/Contents/MacOS/Google Chrome',
'/Applications/Chromium.app/Contents/MacOS/Chromium',
'/usr/bin/google-chrome', '/usr/bin/chromium-browser', '/usr/bin/chromium',
];
for (const c of candidates) if (existsSync(c)) return c;
throw new Error('No Chrome found. Set CHROME=/path/to/chrome.');
}
// ---- discover the html-preview plugins ------------------------------------
async function discoverIds() {
if (ONLY.length) return ONLY;
const res = await fetch(`${BASE_URL}/api/plugins`);
const data = await res.json();
const items = Array.isArray(data) ? data : (data.plugins || data.items || data.available || []);
const ids = items
.map((it) => (typeof it === 'string' ? it : it.id || it.slug))
.filter(Boolean);
return LIMIT ? ids.slice(0, LIMIT) : ids;
}
// Authors can declare how their preview should be captured via
// `od.preview.motion` ('scroll' | 'deck' | 'static'); we honor it and only
// auto-detect when it's absent. Returns an id -> motion map (missing => null).
async function loadMotionMap() {
const map = {};
try {
const res = await fetch(`${BASE_URL}/api/plugins`);
const data = await res.json();
const items = Array.isArray(data) ? data : (data.plugins || data.items || data.available || []);
for (const it of items) {
if (!it || typeof it !== 'object') continue;
const id = it.id || it.slug;
const m = it.manifest?.od?.preview?.motion;
if (id && (m === 'scroll' || m === 'deck' || m === 'static')) map[id] = m;
}
} catch {}
return map;
}
// ---- deck (PPT/slideshow) driving -----------------------------------------
// A structural fingerprint of the current slide, robust across deck styles:
// the transform of any slide-rail wider/taller than the viewport, the scroll
// offset of a horizontal track, and any active-slide marker. Deliberately does
// NOT read canvas pixels, so a continuously-animating WebGL background doesn't
// look like a slide change. Runs in the page; must stay self-contained.
function deckSignal(cap) {
const parts = [location.hash];
// getBoundingClientRect + getComputedStyle force layout/style per element, so
// scanning ALL of them is pathological on a deck that renders every slide in
// one rail (thousands of nodes). The rail/track is structural and near the top
// of the DOM, so the first `cap` elements in document order suffice.
const els = document.querySelectorAll('*');
const n = Math.min(els.length, cap || 600);
for (let i = 0; i < n; i += 1) {
const el = els[i];
const r = el.getBoundingClientRect();
if (r.width > window.innerWidth * 1.5 || r.height > window.innerHeight * 1.5) {
parts.push(getComputedStyle(el).transform);
}
if (el.scrollWidth > el.clientWidth + 4) parts.push(`sl${el.scrollLeft}`);
}
const a = document.querySelector('.active,.is-active,[aria-current="true"],[data-active="true"]');
if (a) parts.push((a.id || '') + (a.className || ''));
return parts.join('|').slice(0, 4000);
}
async function driveDeck(page, driver) {
if (driver === 'arrow') { await page.keyboard.press('ArrowRight'); return; }
if (driver === 'wheel') {
await page.evaluate(() => {
const mk = () => new WheelEvent('wheel', { deltaY: 800, bubbles: true, cancelable: true });
(document.querySelector('#deck,main,section') || document.body).dispatchEvent(mk());
window.dispatchEvent(mk());
});
return;
}
await page.evaluate(() => {
const b = document.querySelector('[class*="next" i],[aria-label*="next" i],[data-dir="next"],.arrow-right,.next');
if (b) b.click();
});
}
// Walk a deck through its slides with the driver detection already found (arrow
// or wheel), played past the HOLD on hover. Stops at the last slide (an input
// that no longer changes deckSignal). A null driver is a fixed single slide with
// no navigation — just hold. Returns the wall-clock span (the manifest durationMs).
async function walkSlides(page, driver) {
if (!driver) return SLIDE_MS;
let moved = 0;
const t0 = Date.now();
for (let s = 0; s < MAX_SLIDES; s += 1) {
if (Date.now() - t0 > MAX_WALK_MS) break; // backstop so the clip never runs long
const before = await page.evaluate(deckSignal, DECK_SCAN_CAP);
await driveDeck(page, driver);
await sleep(SLIDE_MS);
if ((await page.evaluate(deckSignal, DECK_SCAN_CAP)) === before) break; // last slide
moved += 1;
}
return Math.max(SLIDE_MS, Date.now() - t0);
}
// Probe which input advances a fixed-viewport deck: press the arrow key, then
// nudge the wheel, watching deckSignal for a real slide change. Returns 'arrow',
// 'wheel', or null when nothing moves it (a single static screen). Advances the
// deck as a side effect, so callers that go on to capture reload first.
async function probeDeckDriver(page) {
const sig0 = await page.evaluate(deckSignal, DECK_SCAN_CAP);
await driveDeck(page, 'arrow');
await sleep(900);
if ((await page.evaluate(deckSignal, DECK_SCAN_CAP)) !== sig0) return 'arrow';
await driveDeck(page, 'wheel');
await sleep(900);
if ((await page.evaluate(deckSignal, DECK_SCAN_CAP)) !== sig0) return 'wheel';
return null;
}
// ---- render + encode one plugin -------------------------------------------
async function bakeOne(browser, id, hash, motion) {
const page = await browser.newPage();
await page.setViewport({ width: RENDER_W, height: VIEW_H, deviceScaleFactor: 1 });
try {
const res = await page.goto(`${BASE_URL}/api/plugins/${encodeURIComponent(id)}/preview`,
{ waitUntil: 'domcontentloaded', timeout: 25000 });
if (!res || !res.ok()) { await page.close(); return { id, skipped: `status ${res ? res.status() : 'none'}` }; }
} catch (e) { await page.close(); return { id, skipped: `load ${e.message}` }; }
await sleep(1000);
// Capture mode: an explicit `od.preview.motion` declaration wins; otherwise
// auto-detect.
let mode = motion;
let deckDriver = null;
if (mode === 'scroll' || mode === 'deck' || mode === 'static') {
// Explicit declaration: a deck still needs its advancing input probed.
if (mode === 'deck') deckDriver = await probeDeckDriver(page);
} else {
// A vertically-scrollable page is a landing page (pan it) — even with a
// horizontal marquee/carousel sub-component; classifying by scroll height,
// not by probing, keeps a tall page off the deck path (a wheel probe would
// scroll it and the scroll-driven animation reads as a slide change, which
// walked precision-farming pages sideways). A fixed-viewport page is a deck
// only if an input actually advances it; otherwise it's a single static
// screen that just holds its in-place animation (default viewport, no walk).
const vScrollable = await page.evaluate(
() => document.documentElement.scrollHeight > window.innerHeight * 1.15,
);
if (vScrollable) {
mode = 'scroll';
} else {
deckDriver = await probeDeckDriver(page);
mode = deckDriver ? 'deck' : 'static';
}
}
const isDeck = mode === 'deck';
const isStatic = mode === 'static';
let capW = RENDER_W, capH = VIEW_H;
if (isDeck) {
capW = DECK_W; capH = DECK_H;
await page.setViewport({ width: capW, height: capH, deviceScaleFactor: 1 });
try { await page.reload({ waitUntil: 'domcontentloaded', timeout: 25000 }); } catch {}
await sleep(1000);
}
// Trigger lazy images by scrolling through, then wait for them, then reset.
await page.evaluate(async () => {
const h = document.documentElement.scrollHeight;
for (let y = 0; y <= h; y += Math.round(window.innerHeight * 0.8)) {
window.scrollTo(0, y); await new Promise((r) => setTimeout(r, 120));
}
window.scrollTo(0, 0);
});
// Wait for the page's VISUAL resources to settle before recording — capped so
// rAF-driven animation loops (which never "finish") don't hang the bake:
// - web fonts (document.fonts.ready) — else the clip bakes in a fallback
// font that swaps the instant a real user opens the page;
// - every
(incl. the lazy ones the pre-scroll just triggered);
// - CSS background-images — heroes routinely use these and they are NOT in
// document.images, so they'd otherwise be captured half-loaded/blank;
// -