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* feat(web): add pet companion with Codex hatch-pet integration Introduces a customizable floating pet companion (overlay + entry-view rail + composer menu + dedicated Settings → Pets section) that supports built-in pets, user customization (glyph/image/spritesheet), and one-click adoption of pets packaged by the upstream Codex `hatch-pet` skill via a new `/api/codex-pets` daemon endpoint. Vendors the unmodified `hatch-pet` skill under `skills/hatch-pet/` and adds i18n strings across all locales. Co-authored-by: Cursor <cursoragent@cursor.com> * feat(scripts): sync community Codex pets from public catalogs Adds `pnpm sync:community-pets` which fetches all pets from codex-pet-share.pages.dev (paginated Supabase Functions API) and j20.nz/hatchery (single-shot JSON), then writes each one as `<id>/pet.json` + `<id>/spritesheet.webp` under `\${CODEX_HOME:-\$HOME/.codex}/pets/`. The existing daemon `codex-pets` registry already scans that folder, so synced pets appear under Settings → Pets → Recently hatched and adopt with one click — no manual upload. Supports --source/--out/--force/--limit flags and validates magic bytes so HTML error pages never end up masquerading as `.webp` files. Co-authored-by: Cursor <cursoragent@cursor.com> * fix(daemon): tighten codex-pets validation and document vendoring - sanitizeId now rejects ids that still contain `..` after collapsing, closing a defensive gap on the path-traversal guard for the `/api/codex-pets/:id/spritesheet` route. - listCodexPets emits the sanitised folder name as the public id so the download route resolves directly against the on-disk folder, even when `manifest.id` differs (manual drops, sanitiser-touched manifests). - Drop `@ts-nocheck` from `codex-pets.ts`; module is now strict-typed with explicit interfaces, an unknown-narrowed JSON.parse path, and a `pickString` helper guarding manifest fields one by one. - Restrict the spritesheet response CORS header to sandboxed-iframe callers (Origin: null) instead of unconditional `*`, matching the existing raw-file route pattern. Same-origin web traffic does not need the header (web proxies `/api/*` through the daemon). - Add `skills/hatch-pet/README.md` explaining the vendoring trade-off, provenance, and re-sync procedure. - Add `docs/codex-pets.md` covering where pets live, how to populate the registry without Codex installed, and the manifest contract. Generated-By: looper 0.4.0 (runner=fixer, agent=claude-code) * fix(i18n): add pet.* keys to Hungarian locale Hungarian locale was added on main after this branch diverged, so the new pet.* dictionary keys never landed there and tsc -b reports hu's Dict as incomplete once main is merged in. Generated-By: looper 0.4.0 (runner=fixer, agent=claude-code) * feat(web): atlas-driven pet animations + bundled community pets Builds on the existing pet companion (#296) with a richer animation loop, a curated set of community pets that ship with the repo, and a one-click sync into ~/.codex/pets/. - Atlas-mode rendering: PetSpriteFace can now play the full Codex 8x9 sprite atlas and swap rows from a JS-driven frame index. PetOverlay classifies pointer interactions (idle / hover / drag-direction / long-idle waiting) and maps them to the matching atlas row, so the pet waves on hover, runs on drag, and falls into a waiting pose after 6s of stillness. Single-strip pets keep their existing CSS steps() animation, with the steps timing fixed to jump-none so frame cells line up on cell boundaries. - Atlas adoption: PetSettings exposes both "Use full atlas (animated)" and "Freeze to this row" — full mode keeps every row for the interaction state machine, single-row mode crops one strip via the existing canvas helper. New prepareCodexAtlas downscales the atlas to a localStorage-friendly PNG while preserving the grid layout. - Settings tabs: pet sources are now split into Built-in / Custom / Community tabs so each origin gets its own dedicated surface. - Bundled pets: scripts/bake-community-pets.ts seeds a curated set (clippit, dario, nyako-shigure, slavik, trump, tux, yelling-dario, yorha-sit-2b) into assets/community-pets/. The daemon scans this alongside the user's ~/.codex/pets/ root, with user pets winning when ids collide. CodexPetSummary gains a `bundled` flag so the UI can tag those cards with a "Bundled" pill. - One-click community sync: daemon-side port of sync-community-pets exposed via POST /api/codex-pets/sync. Returns the same wrote/skipped/failed/total summary the CLI prints. Web Pet settings surface this as a "Download community pets" button under the Community tab. - Avatar dropdown + hide rail: EntryView's avatar button is now a small menu (mirrors the project-view AvatarMenu) with toggles for hiding/showing the pet rail and opening Settings. PetRail gets a matching × button for the same hide flow. - Locales: 7 new pet.* keys for tabs, sync, hide/show, atlas full mode, and the Bundled pill — translated into all 13 supported locales. Typechecks pass across all workspace packages; daemon + web vitest suites stay green. Co-authored-by: Cursor <cursoragent@cursor.com> * feat(web): bundled-pets built-in tab, ambient atlas animations, and community sync button The Built-in tab now sources its catalog from the bundled spritesheets at `assets/community-pets/` instead of the eight emoji placeholders that felt boring next to the Codex hatch-pet atlases. - Daemon: `listCodexPets` flags `bundled: true` by curated-set membership in `assets/community-pets/`, not by which folder the sprite happened to be read from. Previously a fully-synced user inbox preempted every bundled id and left the tab empty. - Settings → Pets → Built-in renders the same sprite-card grid as Community, filtered by `bundled: true`, and reuses the existing `adoptCodexPet` flow. Community tab filters to non-bundled so the curated set never appears twice. - Community tab gains the long-promised "Download community pets" trigger that calls `/api/codex-pets/sync` and shows an inline status line for the run summary. Strings already existed in every locale; we just plumbed the button. - `PetOverlay` gets ambient atlas-row choreography — while idle, the overlay occasionally swaps `idle` for a random non-idle row (wave / hop / look) so the pet doesn't feel frozen. User gestures cancel the beat and take over instantly. `pickAmbientRow` lives next to `pickAtlasRow` so both row pickers share the fallback discipline. - One-shot `migrateCustomPetAtlas` heals configs adopted before the overlay learned row switching by re-downloading the full spritesheet so hover / drag / ambient variety light up on next launch. - `BUILT_IN_PETS` is now an empty array (the type stays for backwards compat); legacy configs whose `petId` still points at an emoji id (`mochi`, `pixel`, …) fall back to the user's custom slot in `resolveActivePet` so the overlay never renders blank. - i18n: refresh `pet.tabBuiltInHint` (drop "emoji companions") and add `pet.builtInEmpty` across all locales. Co-authored-by: Cursor <cursoragent@cursor.com> --------- Co-authored-by: Cursor <cursoragent@cursor.com>