Files
CherryHQ-cherry-studio/docs/references/window-manager/window-manager-overview.md
fullex 32e8ef273c feat(window-manager): add declarative rememberBounds persistence
Migrate window-bounds persistence off the electron-window-state library into
a WindowManager built-in `rememberBounds` capability, backed by the main-process
persist cache (`window.bounds` key — its first real consumer).

- New `windowBoundsTracker` free-function module: validates the stored record
  (including displayBounds), restores onto the display the window was last on
  (clamping into its work area, never resetting to primary), and snapshots at
  teardown via getNormalBounds + isMaximized.
- Singleton-only gate (dev warning for non-singleton types). Runtime toggle
  `wm.setRememberBounds` (orthogonal to the registry flag; OFF drops only that
  type's slot) plus `wm.peekWindowBounds`.
- Persist at three teardown exits: native close (singletons), before
  window.destroy() in destroyWindow (programmatic destroys), and a new onStop
  so shutdown writes land before CacheService flushes its persist map.
- Wire Main + QuickAssistant. Main re-applies maximize consumer-side on its own
  show schedule (tray-on-launch defers to first show); remove electron-window-state
  and its orphaned keepers/constants/comments.

Fullscreen is not persisted and old *-state.json is not migrated (one-time
reset, loseable). Adds tracker/integration/persist tests, extends the main
CacheService mock with persist methods, and documents the capability plus a
breaking-change note.
2026-06-26 22:39:52 -07:00

157 lines
8.4 KiB
Markdown

# WindowManager Overview
Architecture, lifecycle modes, and event timing contract for WindowManager.
WindowManager is an `@Injectable()` service (`Phase.WhenReady`, priority 5) registered in the lifecycle system. Window configurations live in `windowRegistry.ts`; WindowManager consumes them at runtime.
## Core Type Relationships
```
WindowType (enum)
└─ WindowTypeMetadata (discriminated union on `lifecycle`)
├─ { lifecycle: 'default' }
├─ { lifecycle: 'singleton', singletonConfig?: SingletonConfig }
└─ { lifecycle: 'pooled', poolConfig: PoolConfig }
WindowManager
├─ windows: Map<windowId, ManagedWindow> ── all tracked windows
├─ windowsByType: Map<WindowType, Set<windowId>> ── type index
├─ warmupStates: Map<WindowType, WarmupState> ── per-type warmup state (pool + singleton)
└─ initDataStore: Map<windowId, unknown> ── one-shot init data
```
## Three Lifecycle Modes
```
┌────────── open() ──────────┐
│ │
│ ┌─────────────────────┐ │
│ │ lifecycle check │ │
│ └────────┬────────────┘ │
│ ┌────┼────┐ │
│ ▼ ▼ ▼ │
│ default singleton pooled│
│ │ │ │ │
│ │ existing? idle? │
│ │ ┌──┴──┐ ┌──┴──┐ │
│ │ Y N Y N │
│ │ │ │ │ │ │
│ │ show() │ recycle │ │
│ │ focus() │ │ │ │
│ │ │ ▼ │ ▼ │
│ └─────┼─ create() ──┘ │
│ │ │ │
│ ▼ ▼ │
│ return windowId │
└─────────────────────────────┘
```
### `default` — Create on Open, Destroy on Close
Multi-instance mode. Every `open()` call creates a fresh window. `close()` destroys it permanently.
**Use for**: windows that appear many times simultaneously (e.g., sub windows).
```typescript
// windowRegistry.ts
WINDOW_TYPE_REGISTRY[WindowType.SubWindow] = {
type: WindowType.SubWindow,
lifecycle: 'default',
htmlPath: 'sub-window.html',
windowOptions: { ...DEFAULT_WINDOW_CONFIG },
}
// Usage — each call creates a new window
const tab1 = wm.open(WindowType.SubWindow)
const tab2 = wm.open(WindowType.SubWindow)
wm.close(tab1) // destroyed
```
### `singleton` — At Most One Instance, Reuse on Open
Only one instance can exist at a time. `open()` shows and focuses the existing window if present; creates one if absent. `create()` throws if one already exists.
**Use for**: windows that should never have duplicates (e.g., main window, settings).
```typescript
WINDOW_TYPE_REGISTRY[WindowType.Main] = {
type: WindowType.Main,
lifecycle: 'singleton',
htmlPath: 'index.html',
windowOptions: { ...DEFAULT_WINDOW_CONFIG, minWidth: 350, minHeight: 400 },
}
// First call creates; second call shows + focuses the existing window
const id1 = wm.open(WindowType.Main) // creates
const id2 = wm.open(WindowType.Main) // shows + focuses, id2 === id1
```
**Optional `singletonConfig`**: enable eager pre-warm and/or close→hide with delayed destroy. See [Warmup Mechanics → Singleton Variant](./window-manager-warmup-mechanics.md#singleton-variant).
### `pooled` — Two-Axis Pool with Active Standby + Passive Recycle
Windows are reused rather than destroyed. The pool has two orthogonal axes:
1. **Producer axis (`standbySize`):** Pre-warmed spares are always maintained in the idle queue, actively replenished on every `open()` via `setImmediate`. Guarantees zero-wait for the next caller regardless of concurrent usage.
2. **Consumer axis (`recycleMinSize` / `recycleMaxSize`):** On `close()`, windows are pushed back to the idle queue (bounded by `recycleMaxSize`) for reuse. `recycleMinSize` is a passive decay floor.
Both axes are independently enabled via config. `open()` pops an idle window (firing `WindowManager_Reused` IPC when `initData` is provided) or creates fresh if empty. `close()` either recycles or destroys depending on the recycle config.
**Use for**: frequently opened windows where creation cost is high (selection actions, screenshot overlays).
```typescript
// Example: SelectionAction — hybrid (standby + recycle).
WINDOW_TYPE_REGISTRY[WindowType.SelectionAction] = {
type: WindowType.SelectionAction,
lifecycle: 'pooled',
htmlPath: 'selectionAction.html',
poolConfig: {
standbySize: 1, // always keep 1 pre-warmed spare
recycleMaxSize: 3, // recycle up to 3 windows for burst handling
decayInterval: 60, // decay one excess idle per minute
inactivityTimeout: 300, // after 5min idle, trim back to standbySize
warmup: 'eager'
},
windowOptions: { ...DEFAULT_WINDOW_CONFIG, width: 400, height: 300 },
}
```
See [Warmup Mechanics](./window-manager-warmup-mechanics.md) for the full pool configuration matrix, GC timer behavior, warmup strategies, and suspend/resume semantics. Note that the inactivity timer resets on both `open()` and `close()` (via `lastActivityAt`), so a long-held-then-closed window does not immediately trigger a trim.
## Key Features
| Feature | Description |
|---------|-------------|
| Lifecycle modes | `default`, `singleton`, `pooled` — covers all window patterns |
| Window lifecycle hooks (`onWindowCreated` / `onWindowDestroyed`, plus type-filtered `onWindowCreatedByType` / `onWindowDestroyedByType`) | Domain services inject behavior at creation and clean up on destruction via typed `Emitter<ManagedWindow>` events |
| `broadcast()` / `broadcastToType()` | IPC fan-out to all or type-filtered windows |
| `open({ initData })` / `create({ initData })` / `setInitData()` / `getInitData()` | Init payload passed atomically on open/create; automatically pushed to renderer via `WindowManager_Reused` on reuse paths |
| `suspendPool()` / `resumePool()` | Pause pool tracking without destroying in-use windows |
| macOS Dock visibility management | Existence-based: Dock is visible while any window with `behavior.macShowInDock !== false` is alive (not destroyed). Services express tray-mode intent via `wm.behavior.setMacShowInDockByType(type, value)` to temporarily opt a type out of Dock contribution. Matches native macOS semantics where Cmd+W does not remove the app from the Dock. |
| `setTitleBarOverlay()` | Batch update overlay on all applicable windows |
| Bounds persistence (`rememberBounds`) | Singleton-only opt-in to persist & restore a window's position/size across launches (onto its last display), backed by the main persist cache. Runtime-toggleable via `wm.setRememberBounds`. See [README → Bounds Persistence](./README.md#bounds-persistence). |
## Event Timing Contract
The `createWindow()` method follows a strict 5-step execution order:
```
1. new BrowserWindow(config) ── native window exists
2. setupWindowListeners() ── close/closed/show/hide handlers attached
3. windows.set() / windowsByType ── window is queryable
4. _onWindowCreated.fire() ── domain services inject behavior (sync)
5. loadWindowContent() ── HTML loads, ready-to-show may fire
```
### Why This Order Matters
- **Step 2 before 4**: Internal lifecycle handlers (pool interception, Dock tracking) are in place before any domain code runs.
- **Step 3 before 4**: Domain services can call `getWindow()`, `getWindowInfo()`, etc. inside the `onWindowCreated` callback.
- **Step 4 before 5**: Domain services can attach `ready-to-show`, `did-finish-load`, and other content-dependent listeners with the guarantee that content has not started loading yet.
### Guarantees
- `onWindowCreated` fires exactly once per window, synchronously.
- Content loading (step 5) is skipped when `metadata.htmlPath` is empty — the domain service is responsible for loading content.
- For pooled windows, `onWindowCreated` fires only on fresh creation — recycled opens do NOT re-fire, because the BrowserWindow is already created and tracked. Per-instance listeners (e.g. `resized`, per-window `closed` cleanup) must therefore be attached inside `onWindowCreated`, not at the `open()` call site — otherwise a recycled window would either miss the listener on first reuse or accumulate duplicates across successive opens.