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https://github.com/kovidgoyal/kitty.git
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63 lines
2.0 KiB
GLSL
63 lines
2.0 KiB
GLSL
#pragma kitty_include_shader <utils.glsl>
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#define DEFAULT_BG 0
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#define ACTIVE_BORDER_COLOR 1
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#define INACTIVE_BORDER_COLOR 2
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#define WINDOW_BACKGROUND_PLACEHOLDER 3
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#define BELL_BORDER_COLOR 4
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#define TAB_BAR_BG_COLOR 5
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#define TAB_BAR_MARGIN_COLOR 6
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#define TAB_BAR_EDGE_LEFT_COLOR 7
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#define TAB_BAR_EDGE_RIGHT_COLOR 8
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uniform uint colors[9];
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uniform float background_opacity;
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uniform float gamma_lut[256];
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in vec4 rect; // left, top, right, bottom
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in uint rect_color;
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out vec4 color_premul;
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// indices into the rect vector
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const int LEFT = 0;
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const int TOP = 1;
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const int RIGHT = 2;
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const int BOTTOM = 3;
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const uint FF = uint(0xff);
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const uvec2 pos_map[] = uvec2[4](
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uvec2(RIGHT, TOP),
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uvec2(RIGHT, BOTTOM),
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uvec2(LEFT, BOTTOM),
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uvec2(LEFT, TOP)
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);
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float to_color(uint c) {
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return gamma_lut[c & FF];
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}
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float is_integer_value(uint c, int x) {
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return 1. - step(0.5, abs(float(c) - float(x)));
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}
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vec3 as_color_vector(uint c, int shift) {
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return vec3(to_color(c >> shift), to_color(c >> (shift - 8)), to_color(c >> (shift - 16)));
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}
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void main() {
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uvec2 pos = pos_map[gl_VertexID];
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gl_Position = vec4(rect[pos.x], rect[pos.y], 0, 1);
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vec3 window_bg = as_color_vector(rect_color, 24);
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uint rc = rect_color & FF;
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vec3 color3 = as_color_vector(colors[rc], 16);
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float is_window_bg = is_integer_value(rc, WINDOW_BACKGROUND_PLACEHOLDER); // used by window padding areas
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float is_default_bg = is_integer_value(rc, DEFAULT_BG);
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color3 = if_one_then(is_window_bg, window_bg, color3);
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// Actual border quads and tab bar edge strips must be always drawn opaque
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float is_not_a_border = zero_or_one(abs(
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(float(rc) - ACTIVE_BORDER_COLOR) * (float(rc) - INACTIVE_BORDER_COLOR) * (float(rc) - BELL_BORDER_COLOR) *
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(float(rc) - TAB_BAR_EDGE_LEFT_COLOR) * (float(rc) - TAB_BAR_EDGE_RIGHT_COLOR)
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));
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float final_opacity = if_one_then(is_not_a_border, background_opacity, 1.);
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color_premul = vec4_premul(color3, final_opacity);
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}
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